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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mrbass</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-01T22:53:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmow&amp;diff=15120</id>
		<title>Gamehelpmow</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmow&amp;diff=15120"/>
		<updated>2022-10-25T02:40:34Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary of the Game ==&lt;br /&gt;
The players are farmers. They round up cows in the field and form them into herds ready to be brought into the stable. However, some cows are surrounded by flies, and nobody wants to be near those...&lt;br /&gt;
&lt;br /&gt;
== Aim of the Game ==&lt;br /&gt;
Have the fewest flies in your stable when the game ends.&lt;br /&gt;
&lt;br /&gt;
== Material ==&lt;br /&gt;
49 cards, made up as follows:&lt;br /&gt;
* 15 cows, numbered from 1 to 15, without any flies&lt;br /&gt;
* 13 cows, numbered from 2 to 14, with 1 fly&lt;br /&gt;
* 11 cows, numbered from 3 to 13, with 2 flies&lt;br /&gt;
* 3 cows, numbered 7, 8 and 9, with 3 flies&lt;br /&gt;
* 6 cows, with 5 flies and a superpower&lt;br /&gt;
* 1 MOW card showing the direction of play&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
A game is played over several rounds&lt;br /&gt;
&lt;br /&gt;
At the beginning of each round, shuffle the 48 cow cards and deal five to each farmer.&lt;br /&gt;
&lt;br /&gt;
The farmer with the most flies starts the round (in the first round, the youngest player starts).&lt;br /&gt;
&lt;br /&gt;
They put the MOW card arrow in front of them, pointing to the player on their left (the arrow shows the direction of play).&lt;br /&gt;
&lt;br /&gt;
== Player actions ==&lt;br /&gt;
On their turn, a player must :&lt;br /&gt;
# Add a cow to the herd&lt;br /&gt;
# Draw a card&lt;br /&gt;
&lt;br /&gt;
=== 1. Add a cow to the herd ===&lt;br /&gt;
During their turn, each farmer MUST add a cow to the herd at either end of the line.&lt;br /&gt;
&lt;br /&gt;
The farmer who places the first cow can choose any number. Subsequent cows must be numbered higher or lower than all the cows already in the herd.&lt;br /&gt;
&lt;br /&gt;
Example :&lt;br /&gt;
&lt;br /&gt;
If the cards on the table are 3, 9 and 11, you can add a cow whose number is less than 3 (0, 1 or 2) or greater than 11 (12, 13, 14, 15 or 16).&lt;br /&gt;
&lt;br /&gt;
==== Special cows ====&lt;br /&gt;
* Blocker: Play this cow to close off one end of the line.&lt;br /&gt;
* Acrobatic cow: Play this cow on another cow with the same number, no matter where it is in the line (this card cannot be played unless the requisite cow has been played previously).&lt;br /&gt;
* Slowpoke: Insert this cow into the line in place of a missing number (for example the 6 can be played between the 5 and the 7) (this card cannot be placed if there are no gaps in the line numbering).&lt;br /&gt;
If a player collects 5 special cows their points are NOT scored that round.&lt;br /&gt;
&lt;br /&gt;
==== Note! ====&lt;br /&gt;
A farmer who plays a special cow with 5 flies can, if they wish, change the direction of play!!! In this case, they takes the MOW card, pointing it left or right as they prefer. The game continues in the direction shown by the arrow.&lt;br /&gt;
&lt;br /&gt;
==== New herd ====&lt;br /&gt;
A farmer who CANNOT or DOES NOT WANT to add a cow to the line, takes all the cards in the herd and places them face down in their stable... Then, they start a new herd by playing a card from their hand to the middle of the table.&lt;br /&gt;
&lt;br /&gt;
Each fly in a stable produces 1 embarrassment point at the end of the game.&lt;br /&gt;
&lt;br /&gt;
=== 2. Draw a card ===&lt;br /&gt;
After a farmer has added a card to the herd, they draw a new card from the deck and add it to their hand.&lt;br /&gt;
&lt;br /&gt;
==== End of a round ====&lt;br /&gt;
When a farmer takes the last card from the deck, the current round is played out until the herd is added to one of the farmers&#039; stables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Then, any cards remaining in a farmer&#039;s hand are added to their stable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All the flies in a farmer&#039;s stable are added to any scored in previous rounds.&lt;br /&gt;
&lt;br /&gt;
==== End of the game ====&lt;br /&gt;
The game ends when a farmer has amassed more than 100 flies at the end of a round.&lt;br /&gt;
&lt;br /&gt;
The farmer with the fewest flies wins.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmow&amp;diff=15119</id>
		<title>Gamehelpmow</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmow&amp;diff=15119"/>
		<updated>2022-10-25T00:38:11Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* New herd */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary of the Game ==&lt;br /&gt;
The players are farmers. They round up cows in the field and form them into herds ready to be brought into the stable. However, some cows are surrounded by flies, and nobody wants to be near those...&lt;br /&gt;
&lt;br /&gt;
== Aim of the Game ==&lt;br /&gt;
Have the fewest flies in your stable when the game ends.&lt;br /&gt;
&lt;br /&gt;
== Material ==&lt;br /&gt;
49 cards, made up as follows:&lt;br /&gt;
* 15 cows, numbered from 1 to 15, without any flies&lt;br /&gt;
* 13 cows, numbered from 2 to 14, with 1 fly&lt;br /&gt;
* 11 cows, numbered from 3 to 13, with 2 flies&lt;br /&gt;
* 3 cows, numbered 7, 8 and 9, with 3 flies&lt;br /&gt;
* 6 cows, with 5 flies and a superpower&lt;br /&gt;
* 1 MOW card showing the direction of play&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
A game is played over several rounds&lt;br /&gt;
&lt;br /&gt;
At the beginning of each round, shuffle the 48 cow cards and deal five to each farmer.&lt;br /&gt;
&lt;br /&gt;
The farmer with the most flies starts the round (in the first round, the youngest player starts).&lt;br /&gt;
&lt;br /&gt;
They put the MOW card arrow in front of them, pointing to the player on their left (the arrow shows the direction of play).&lt;br /&gt;
&lt;br /&gt;
== Player actions ==&lt;br /&gt;
On their turn, a player must :&lt;br /&gt;
# Add a cow to the herd&lt;br /&gt;
# Draw a card&lt;br /&gt;
&lt;br /&gt;
=== 1. Add a cow to the herd ===&lt;br /&gt;
During their turn, each farmer MUST add a cow to the herd at either end of the line.&lt;br /&gt;
&lt;br /&gt;
The farmer who places the first cow can choose any number. Subsequent cows must be numbered higher or lower than all the cows already in the herd.&lt;br /&gt;
&lt;br /&gt;
Example :&lt;br /&gt;
&lt;br /&gt;
If the cards on the table are 3, 9 and 11, you can add a cow whose number is less than 3 (0, 1 or 2) or greater than 11 (12, 13, 14, 15 or 16).&lt;br /&gt;
&lt;br /&gt;
==== Special cows ====&lt;br /&gt;
* Blocker: Play this cow to close off one end of the line.&lt;br /&gt;
* Acrobatic cow: Play this cow on another cow with the same number, no matter where it is in the line (this card cannot be played unless the requisite cow has been played previously).&lt;br /&gt;
* Slowpoke: Insert this cow into the line in place of a missing number (for example the 6 can be played between the 5 and the 7) (this card cannot be placed if there are no gaps in the line numbering).&lt;br /&gt;
&lt;br /&gt;
==== Note! ====&lt;br /&gt;
A farmer who plays a special cow with 5 flies can, if they wish, change the direction of play!!! In this case, they takes the MOW card, pointing it left or right as they prefer. The game continues in the direction shown by the arrow.&lt;br /&gt;
&lt;br /&gt;
==== New herd ====&lt;br /&gt;
A farmer who CANNOT or DOES NOT WANT to add a cow to the line, takes all the cards in the herd and places them face down in their stable... Then, they start a new herd by playing a card from their hand to the middle of the table.&lt;br /&gt;
&lt;br /&gt;
Each fly in a stable produces 1 embarrassment point at the end of the game.&lt;br /&gt;
If a player gets all 5-flies bull cards in a round their points in their hand are erased.&lt;br /&gt;
&lt;br /&gt;
=== 2. Draw a card ===&lt;br /&gt;
After a farmer has added a card to the herd, they draw a new card from the deck and add it to their hand.&lt;br /&gt;
&lt;br /&gt;
==== End of a round ====&lt;br /&gt;
When a farmer takes the last card from the deck, the current round is played out until the herd is added to one of the farmers&#039; stables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Then, any cards remaining in a farmer&#039;s hand are added to their stable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All the flies in a farmer&#039;s stable are added to any scored in previous rounds.&lt;br /&gt;
&lt;br /&gt;
==== End of the game ====&lt;br /&gt;
The game ends when a farmer has amassed more than 100 flies at the end of a round.&lt;br /&gt;
&lt;br /&gt;
The farmer with the fewest flies wins.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpseasaltpaper&amp;diff=15023</id>
		<title>Gamehelpseasaltpaper</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpseasaltpaper&amp;diff=15023"/>
		<updated>2022-10-09T22:54:26Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* End of game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Play==&lt;br /&gt;
&lt;br /&gt;
The game is played with a deck and two discard piles. Each player has a hand of cards and an area of played cards in front of them.&lt;br /&gt;
&lt;br /&gt;
==Turn structure==&lt;br /&gt;
===1. Draw===&lt;br /&gt;
&lt;br /&gt;
Either:&lt;br /&gt;
&lt;br /&gt;
* Draw two cards from the deck, keeping one and discarding the other to either discard pile&lt;br /&gt;
* Draw the top card from either discard pile&lt;br /&gt;
&lt;br /&gt;
===2. Duo===&lt;br /&gt;
&lt;br /&gt;
If you have a &amp;quot;duo&amp;quot; of cards in your hand that can be played in a pair, you may play them to the table to trigger their effect:&lt;br /&gt;
&lt;br /&gt;
* Pair of crabs = take a card of your choice from either discard pile (opponents do not see what you took)&lt;br /&gt;
* Pair of boats = take another turn&lt;br /&gt;
* Pair of fish = draw a card from the deck&lt;br /&gt;
* Shark + swimmer = steal a random card from another player&#039;s hand&lt;br /&gt;
&lt;br /&gt;
===3. Call===&lt;br /&gt;
If you now have seven or more points&#039; worth of cards (both in your hand and in front of you), you may choose to call either:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;STOP&amp;quot; = round ends immediately, each player scores their points&lt;br /&gt;
* &amp;quot;LAST CHANCE&amp;quot; = every other player gets one more turn. Then...&lt;br /&gt;
** If the caller has the highest (or equal highest) card score they score those points &#039;&#039;plus&#039;&#039; their color bonus. Other players score only their own color bonus.&lt;br /&gt;
** If another player beat their card score, the caller scores &#039;&#039;only&#039;&#039; their color bonus and all other players score their own card score.&lt;br /&gt;
&lt;br /&gt;
(A player&#039;s color bonus is the number of cards they have in their most plentiful color.)&lt;br /&gt;
&lt;br /&gt;
===End of game===&lt;br /&gt;
&lt;br /&gt;
A game for 2/3/4 players ends when somebody passes 40/35/30 points. Highest score wins, tie broken by whoever went last in the last round. 4 mermaids instantly wins the game.&lt;br /&gt;
&lt;br /&gt;
==List of cards==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039; &#039;&#039;(written in small writing on the bottom left of the card in the help panel)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 9 x Crab&lt;br /&gt;
* 8 x Boat&lt;br /&gt;
* 7 x Fish&lt;br /&gt;
* 5 x Shark + 5 x Swimmer&lt;br /&gt;
* 4 x Mermaid&lt;br /&gt;
* 6 x Shell&lt;br /&gt;
* 5 x Octopus&lt;br /&gt;
* 3 x Penguin&lt;br /&gt;
* 2 x Sailor (anchor icon)&lt;br /&gt;
* 1 x Lighthouse&lt;br /&gt;
* 1 x Shoal of fish&lt;br /&gt;
* 1 x Penguin Colony&lt;br /&gt;
* 1 x Captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colours&#039;&#039;&#039; &#039;&#039;(displayed in the colour helper)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 9 x Dark Blue&lt;br /&gt;
* 9 x Light Blue&lt;br /&gt;
* 8 x Black&lt;br /&gt;
* 8 x Yellow&lt;br /&gt;
* 6 x Green&lt;br /&gt;
* 4 x White&lt;br /&gt;
* 4 x Purple&lt;br /&gt;
* 4 x Gray&lt;br /&gt;
* 3 x Light Orange&lt;br /&gt;
* 3 x Pink&lt;br /&gt;
* 1 x Orange&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=14507</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=14507"/>
		<updated>2022-08-26T19:06:49Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Guards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions, then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peek&#039;&#039;&#039;: Reveal an adjacent room tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039;: Move to an adjacent room tile. If it is previously unrevealed, reveal it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile specific action&#039;&#039;&#039;: Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character specific action&#039;&#039;&#039;: Use your character ability if possible. This may require a free action, an action or multiple actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using a tool card (free)&#039;&#039;&#039;: Discard a tool card and apply its effect.&lt;br /&gt;
&lt;br /&gt;
===Cracking Safes===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add a die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the all dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that match the numbers rolled. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card.&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
&lt;br /&gt;
The default scenario is the Bank Job, the beginner scenario is the Office Job, and the Fort Knox Job has a larger layout. &lt;br /&gt;
  &lt;br /&gt;
=== The Bank Job ===&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and 1 stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
=== The Office Job ===&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and 1 stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles. &lt;br /&gt;
&lt;br /&gt;
=== The Fort Knox Job ===&lt;br /&gt;
&lt;br /&gt;
In this job the building is 2 floors and has a 5x5 layout. There will be 24 tiles and an empty space (grey square surrounded by walls - consider it a support beam) on each floor. One of the floors will have two sets of stairs and 2 safes which you will have to figure out.   &lt;br /&gt;
&lt;br /&gt;
=== Tile Distribution ===&lt;br /&gt;
&lt;br /&gt;
The Bank Job and The Fort Knox Job will have the tile distribution below. See [[#The Office Job| The Office Job ]] for its tile distribution.   &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
== Room Tiles ==&lt;br /&gt;
&lt;br /&gt;
Atrium - You may peek up or down a floor at the adjacent tile and you can also be seen from guards above and below this tile. If a guard on another floor moves directly above or below this tile while you are in it you will lose a stealth token.&lt;br /&gt;
&lt;br /&gt;
Camera - If a guard is on camera on any floor when a player enters this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Computer - You must be in a computer room to take the hack action. Tokens a computer room can be used to cancel an alarm of the matching type on any floor. There are 3 types of computers: fingerprint, laser and motion. Maximum 6 tokens per computer room.&lt;br /&gt;
&lt;br /&gt;
Deadbolt - You must spend 3 actions to enter this tile if it has no other players or guards on it. If you attempt to enter this tile when it is unrevealed, the action is wasted.&lt;br /&gt;
&lt;br /&gt;
Detector (Alarm) - If you move into this tile while holding a loot or tool, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Fingerprint (Alarm) - When you enter this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Foyer - You can be seen by a guard in this tile if the guard is in a tile adjacent to it.&lt;br /&gt;
&lt;br /&gt;
Keypad - When you attempt to move into this tile while it is locked, roll a number of dice equal to the number of attempts you made on this turn (including this one). If any of them is a 6, this tile is unlocked and you enter it, otherwise the action is wasted.&lt;br /&gt;
&lt;br /&gt;
Laboratory - The first player who enter this tile draws a tool.&lt;br /&gt;
 &lt;br /&gt;
Lavatory - When revealed 3 stealth tokens are placed on this tile. If the guard enters this tile when you are in it, a stealth token on the tile will be removed instead of from your own. If more than one person is on the lavatory tile when the guard enters then that many stealth tokens will be removed from the tile. Once the stealth tokens are used up from the tile then you will lose stealth tokens as normal.&lt;br /&gt;
&lt;br /&gt;
Laser (Alarm) - When you enter this tile, you must spend 2 actions or an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Motion (Alarm) - If a player enters this tile without ending their turn on it, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Safe - You must be in a safe to add a die into it or crack that safe. Safes start with no dice and can have at most 6 die.&lt;br /&gt;
&lt;br /&gt;
Secret door - You may enter this tile through walls.&lt;br /&gt;
&lt;br /&gt;
Service duct - If both service ducts are discovered, you can move from one to another, even if they are on different floors.&lt;br /&gt;
&lt;br /&gt;
Stairs - A downstairs token is put onto the corresponding tile on the upper floor, unless it is the highest floor. You may move and peek from the stairs to its corresponding downstairs tile, and you can move from that tile to the stairs. The stairs on the highest floor is used to escape to the roof after all loots are discovered.&lt;br /&gt;
&lt;br /&gt;
Thermo (Alarm) - If you end your turn on this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Walkway - If you enter this tile while it is unrevealed, you fall onto the corresponding tile on the floor below it, unless it is the lowest floor. Falling does not count as entering.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
&lt;br /&gt;
Guard&#039;s destination and distance is indicated by guard die. Destination is determined by the top card drawn from the Patrol deck and guards always takes the shortest path.  If two paths are equal distance the most clockwise path is used. When multiple paths can be taken in the same number of moves, the guard prefers to take the left most path at a fork.  They will move one additional tile per triggered alarm. Once they reach their destination a new destination is set and move immediately if there is any remaining unused movement. Triggered alarms will change their destination. After cracking a safe, each guard on the current floor and each guard below the current floor are aware of the safe being cracked, thus they increase their movement speed by 1 permanently.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action (multiple times per turn) and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional and does not apply to detector and thermo tiles.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. This token can be used as a fingerprint, laser or motion hack token by any player. You can only store up to one hack token on yourself. that you or any player may use when needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hawk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, once per turn, you can peek through an adjacent wall to reveal a tile. &lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may peek at a tile up to two spaces away. You cannot skip over unrevealed tiles and you cannot see through walls but you can use the ability to peek around corners and peek up stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Juicer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action (multiple times per turn), you may create an alarm in an adjacent tile, but not through walls.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may pick up an active alarm on your tile and draw a new patrol card, or discard one of your alarm tokens to trigger an alarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peterman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: Roll 1 additional die when rolling for the safe or keypad.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You may add dice and roll on safes above or below your tile. However if you successfully open a safe using your ability, the loot and tool are placed on that tile instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, you may place the crow up to two tiles away from your character, but not through walls. The guard loses one movement when entering a tile with the crow. The crow remains in that location until you move it again.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, you may place the crow on your current tile. If the guard starts his movement on the same tile as the crow and there are no alarms, he loses all movement and the crow is returned to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rigger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You start with the dynamite tool. When any player finds a tool, they may draw two tools, keep one, and discard the other.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can lose one stealth to draw a tool. When any player finds a tool, they may draw two tools, keep one, and discard the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As an action, once per turn, you may move another player one tile. Ignore move costs but follow other normal movement rules.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You may spend your first action swapping places with any player. This does not count as entering the tile for both of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spotter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As an action, once per turn, you may look at the top card of the patrol deck for your floor. Then choose to place it on the top or bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As an action, once per turn, you may look at the top card of the event deck. Then choose to place it on the top or bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
You draw an event card if you use 2 or fewer actions on your turn. Most effects benefit the guards, but they can save the day if you get lucky.&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card.&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on.&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor. This may cause you to escape to the roof if you are on the highest floor and all loot are held by players.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall down one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
You get a loot when you crack a safe. It comes with a penalty and cannot be dropped, but you can give it to another player in the same tile as a free action if both players agree. All loot must be held by players for them to escape to the roof.&lt;br /&gt;
&lt;br /&gt;
Bust - You cannot use tool cards, although you can still hold them.&lt;br /&gt;
&lt;br /&gt;
Chihuahua - At the start of your turn, roll a die. If the result is 6, the dog barks and an alarm is triggered on your tile.&lt;br /&gt;
&lt;br /&gt;
Cursed goblet - When it is drawn, the player who draws it lose one stealth unless he has none.&lt;br /&gt;
&lt;br /&gt;
Gemstone - You must spend an extra action to move into a tile with other players.&lt;br /&gt;
&lt;br /&gt;
Gold bar - Two gold bars are placed on the tile. Both must be picked up to win. A player may hold at most 1 gold bar.&lt;br /&gt;
&lt;br /&gt;
Isotope - You trigger an alarm immediately if you move into a thermo tile.&lt;br /&gt;
&lt;br /&gt;
Keycard - A safe cannot be cracked if the player with the keycard is not on it.&lt;br /&gt;
&lt;br /&gt;
Mirror - You take one fewer action every turn, but you do not trigger alarms on laser tiles.&lt;br /&gt;
&lt;br /&gt;
Painting - You cannot use secret doors or service ducts. You can still move into and out of them normally.&lt;br /&gt;
&lt;br /&gt;
Persian kitty - At the start of your turn, if it isn’t on a tile, roll a die. If the result is 1 or 2, it escapes 1 tile closer to the nearest alarm tile. You cannot win when the kitty is on a tile, but you can pick it up as a free action on that tile.&lt;br /&gt;
&lt;br /&gt;
Stamp - You draw an event card if you use 3 or fewer actions on your turn, instead of 2.&lt;br /&gt;
&lt;br /&gt;
Tiara - While you are moving, guards can see you from an adjacent tile.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
You get tools by cracking a safe, entering a laboratory for the first time, drawing specific event cards, or using the rigger’s special ability. You can use a tool as a free action on your turn by discarding it and apply its effect. You can give it to another player as a free action if both players agree, but you cannot drop them.&lt;br /&gt;
&lt;br /&gt;
Blueprints - Peek at a tile anywhere on any floor.&lt;br /&gt;
&lt;br /&gt;
Crowbar - Permanently disable an adjacent tile. It cannot block movement or trigger alarms.&lt;br /&gt;
&lt;br /&gt;
Crystal ball - Draw the top 3 events and put them back in any order.&lt;br /&gt;
&lt;br /&gt;
Donut - Select a guard. The next time he would move, he doesn’t move instead.&lt;br /&gt;
&lt;br /&gt;
Dynamite - Destroy a wall adjacent to you. Trigger an alarm on your current tile.&lt;br /&gt;
&lt;br /&gt;
EMP - Remove all triggered alarms. Until the start of your next turn, all alarms triggered are instead cancelled.&lt;br /&gt;
&lt;br /&gt;
Invisible suit - You cannot be seen by guards or cameras and gain one additional action this turn.&lt;br /&gt;
&lt;br /&gt;
Makeup kit - All players on your tile gain one stealth.&lt;br /&gt;
&lt;br /&gt;
Rollerskates - Gain two additional actions this turn.&lt;br /&gt;
&lt;br /&gt;
Smoke bomb - Add 3 stealth tokens to your tile. These can be used by players on this tile.&lt;br /&gt;
&lt;br /&gt;
Stereoscope - Use when cracking a safe to change the result of a die to any side you wish.&lt;br /&gt;
&lt;br /&gt;
Thermal bomb - Your current tile is also treated as stairs in addition to its original effect from now on. Trigger an alarm on your current tile.&lt;br /&gt;
&lt;br /&gt;
Virus - Place a total of 3 hack tokens in any revealed computer tiles.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=14506</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=14506"/>
		<updated>2022-08-26T18:08:49Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions, then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peek&#039;&#039;&#039;: Reveal an adjacent room tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039;: Move to an adjacent room tile. If it is previously unrevealed, reveal it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile specific action&#039;&#039;&#039;: Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character specific action&#039;&#039;&#039;: Use your character ability if possible. This may require a free action, an action or multiple actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using a tool card (free)&#039;&#039;&#039;: Discard a tool card and apply its effect.&lt;br /&gt;
&lt;br /&gt;
===Cracking Safes===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add a die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the all dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that match the numbers rolled. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card.&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
&lt;br /&gt;
The default scenario is the Bank Job, the beginner scenario is the Office Job, and the Fort Knox Job has a larger layout. &lt;br /&gt;
  &lt;br /&gt;
=== The Bank Job ===&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and 1 stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
=== The Office Job ===&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and 1 stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles. &lt;br /&gt;
&lt;br /&gt;
=== The Fort Knox Job ===&lt;br /&gt;
&lt;br /&gt;
In this job the building is 2 floors and has a 5x5 layout. There will be 24 tiles and an empty space (grey square surrounded by walls - consider it a support beam) on each floor. One of the floors will have two sets of stairs and 2 safes which you will have to figure out.   &lt;br /&gt;
&lt;br /&gt;
=== Tile Distribution ===&lt;br /&gt;
&lt;br /&gt;
The Bank Job and The Fort Knox Job will have the tile distribution below. See [[#The Office Job| The Office Job ]] for its tile distribution.   &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
== Room Tiles ==&lt;br /&gt;
&lt;br /&gt;
Atrium - You may peek up or down a floor at the adjacent tile and you can also be seen from guards above and below this tile. If a guard on another floor moves directly above or below this tile while you are in it you will lose a stealth token.&lt;br /&gt;
&lt;br /&gt;
Camera - If a guard is on camera on any floor when a player enters this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Computer - You must be in a computer room to take the hack action. Tokens a computer room can be used to cancel an alarm of the matching type on any floor. There are 3 types of computers: fingerprint, laser and motion. Maximum 6 tokens per computer room.&lt;br /&gt;
&lt;br /&gt;
Deadbolt - You must spend 3 actions to enter this tile if it has no other players or guards on it. If you attempt to enter this tile when it is unrevealed, the action is wasted.&lt;br /&gt;
&lt;br /&gt;
Detector (Alarm) - If you move into this tile while holding a loot or tool, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Fingerprint (Alarm) - When you enter this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Foyer - You can be seen by a guard in this tile if the guard is in a tile adjacent to it.&lt;br /&gt;
&lt;br /&gt;
Keypad - When you attempt to move into this tile while it is locked, roll a number of dice equal to the number of attempts you made on this turn (including this one). If any of them is a 6, this tile is unlocked and you enter it, otherwise the action is wasted.&lt;br /&gt;
&lt;br /&gt;
Laboratory - The first player who enter this tile draws a tool.&lt;br /&gt;
 &lt;br /&gt;
Lavatory - When revealed 3 stealth tokens are placed on this tile. If the guard enters this tile when you are in it, a stealth token on the tile will be removed instead of from your own. If more than one person is on the lavatory tile when the guard enters then that many stealth tokens will be removed from the tile. Once the stealth tokens are used up from the tile then you will lose stealth tokens as normal.&lt;br /&gt;
&lt;br /&gt;
Laser (Alarm) - When you enter this tile, you must spend 2 actions or an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Motion (Alarm) - If a player enters this tile without ending their turn on it, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Safe - You must be in a safe to add a die into it or crack that safe. Safes start with no dice and can have at most 6 die.&lt;br /&gt;
&lt;br /&gt;
Secret door - You may enter this tile through walls.&lt;br /&gt;
&lt;br /&gt;
Service duct - If both service ducts are discovered, you can move from one to another, even if they are on different floors.&lt;br /&gt;
&lt;br /&gt;
Stairs - A downstairs token is put onto the corresponding tile on the upper floor, unless it is the highest floor. You may move and peek from the stairs to its corresponding downstairs tile, and you can move from that tile to the stairs. The stairs on the highest floor is used to escape to the roof after all loots are discovered.&lt;br /&gt;
&lt;br /&gt;
Thermo (Alarm) - If you end your turn on this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Walkway - If you enter this tile while it is unrevealed, you fall onto the corresponding tile on the floor below it, unless it is the lowest floor. Falling does not count as entering.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
&lt;br /&gt;
Guard&#039;s destination and speed is indicated by guard die. Destination is determined by the patrol deck and guards always takes the shortest path. If two paths are equal distance the most clockwise path is used. They will move one additional tile per triggered alarm. Once they reach their destination a new destination is set and move immediately if there is any remaining unused movement. Triggered alarms will change their destination. After cracking a safe, each guard on the current floor and each guard below the current floor are aware of the safe being cracked, thus they increase their movement speed by 1 permanently.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action (multiple times per turn) and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional and does not apply to detector and thermo tiles.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. This token can be used as a fingerprint, laser or motion hack token by any player. You can only store up to one hack token on yourself. that you or any player may use when needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hawk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, once per turn, you can peek through an adjacent wall to reveal a tile. &lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may peek at a tile up to two spaces away. You cannot skip over unrevealed tiles and you cannot see through walls but you can use the ability to peek around corners and peek up stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Juicer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action (multiple times per turn), you may create an alarm in an adjacent tile, but not through walls.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may pick up an active alarm on your tile and draw a new patrol card, or discard one of your alarm tokens to trigger an alarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peterman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: Roll 1 additional die when rolling for the safe or keypad.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You may add dice and roll on safes above or below your tile. However if you successfully open a safe using your ability, the loot and tool are placed on that tile instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, you may place the crow up to two tiles away from your character, but not through walls. The guard loses one movement when entering a tile with the crow. The crow remains in that location until you move it again.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, you may place the crow on your current tile. If the guard starts his movement on the same tile as the crow and there are no alarms, he loses all movement and the crow is returned to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rigger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You start with the dynamite tool. When any player finds a tool, they may draw two tools, keep one, and discard the other.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can lose one stealth to draw a tool. When any player finds a tool, they may draw two tools, keep one, and discard the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As an action, once per turn, you may move another player one tile. Ignore move costs but follow other normal movement rules.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You may spend your first action swapping places with any player. This does not count as entering the tile for both of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spotter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As an action, once per turn, you may look at the top card of the patrol deck for your floor. Then choose to place it on the top or bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As an action, once per turn, you may look at the top card of the event deck. Then choose to place it on the top or bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
You draw an event card if you use 2 or fewer actions on your turn. Most effects benefit the guards, but they can save the day if you get lucky.&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card.&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on.&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor. This may cause you to escape to the roof if you are on the highest floor and all loot are held by players.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall down one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
You get a loot when you crack a safe. It comes with a penalty and cannot be dropped, but you can give it to another player in the same tile as a free action if both players agree. All loot must be held by players for them to escape to the roof.&lt;br /&gt;
&lt;br /&gt;
Bust - You cannot use tool cards, although you can still hold them.&lt;br /&gt;
&lt;br /&gt;
Chihuahua - At the start of your turn, roll a die. If the result is 6, the dog barks and an alarm is triggered on your tile.&lt;br /&gt;
&lt;br /&gt;
Cursed goblet - When it is drawn, the player who draws it lose one stealth unless he has none.&lt;br /&gt;
&lt;br /&gt;
Gemstone - You must spend an extra action to move into a tile with other players.&lt;br /&gt;
&lt;br /&gt;
Gold bar - Two gold bars are placed on the tile. Both must be picked up to win. A player may hold at most 1 gold bar.&lt;br /&gt;
&lt;br /&gt;
Isotope - You trigger an alarm immediately if you move into a thermo tile.&lt;br /&gt;
&lt;br /&gt;
Keycard - A safe cannot be cracked if the player with the keycard is not on it.&lt;br /&gt;
&lt;br /&gt;
Mirror - You take one fewer action every turn, but you do not trigger alarms on laser tiles.&lt;br /&gt;
&lt;br /&gt;
Painting - You cannot use secret doors or service ducts. You can still move into and out of them normally.&lt;br /&gt;
&lt;br /&gt;
Persian kitty - At the start of your turn, if it isn’t on a tile, roll a die. If the result is 1 or 2, it escapes 1 tile closer to the nearest alarm tile. You cannot win when the kitty is on a tile, but you can pick it up as a free action on that tile.&lt;br /&gt;
&lt;br /&gt;
Stamp - You draw an event card if you use 3 or fewer actions on your turn, instead of 2.&lt;br /&gt;
&lt;br /&gt;
Tiara - While you are moving, guards can see you from an adjacent tile.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
You get tools by cracking a safe, entering a laboratory for the first time, drawing specific event cards, or using the rigger’s special ability. You can use a tool as a free action on your turn by discarding it and apply its effect. You can give it to another player as a free action if both players agree, but you cannot drop them.&lt;br /&gt;
&lt;br /&gt;
Blueprints - Peek at a tile anywhere on any floor.&lt;br /&gt;
&lt;br /&gt;
Crowbar - Permanently disable an adjacent tile. It cannot block movement or trigger alarms.&lt;br /&gt;
&lt;br /&gt;
Crystal ball - Draw the top 3 events and put them back in any order.&lt;br /&gt;
&lt;br /&gt;
Donut - Select a guard. The next time he would move, he doesn’t move instead.&lt;br /&gt;
&lt;br /&gt;
Dynamite - Destroy a wall adjacent to you. Trigger an alarm on your current tile.&lt;br /&gt;
&lt;br /&gt;
EMP - Remove all triggered alarms. Until the start of your next turn, all alarms triggered are instead cancelled.&lt;br /&gt;
&lt;br /&gt;
Invisible suit - You cannot be seen by guards or cameras and gain one additional action this turn.&lt;br /&gt;
&lt;br /&gt;
Makeup kit - All players on your tile gain one stealth.&lt;br /&gt;
&lt;br /&gt;
Rollerskates - Gain two additional actions this turn.&lt;br /&gt;
&lt;br /&gt;
Smoke bomb - Add 3 stealth tokens to your tile. These can be used by players on this tile.&lt;br /&gt;
&lt;br /&gt;
Stereoscope - Use when cracking a safe to change the result of a die to any side you wish.&lt;br /&gt;
&lt;br /&gt;
Thermal bomb - Your current tile is also treated as stairs in addition to its original effect from now on. Trigger an alarm on your current tile.&lt;br /&gt;
&lt;br /&gt;
Virus - Place a total of 3 hack tokens in any revealed computer tiles.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=14505</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=14505"/>
		<updated>2022-08-26T17:42:04Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions, then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peek&#039;&#039;&#039;: Reveal an adjacent room tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039;: Move to an adjacent room tile. If it is previously unrevealed, reveal it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile specific action&#039;&#039;&#039;: Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character specific action&#039;&#039;&#039;: Use your character ability if possible. This may require a free action, an action or multiple actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using a tool card (free)&#039;&#039;&#039;: Discard a tool card and apply its effect.&lt;br /&gt;
&lt;br /&gt;
===Cracking Safes===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add a die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the all dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that match the numbers rolled. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card.&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
&lt;br /&gt;
The default scenario is the Bank Job, the beginner scenario is the Office Job, and the Fort Knox Job has a larger layout. &lt;br /&gt;
  &lt;br /&gt;
=== The Bank Job ===&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and 1 stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
=== The Office Job ===&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and 1 stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles. &lt;br /&gt;
&lt;br /&gt;
=== The Fort Knox Job ===&lt;br /&gt;
&lt;br /&gt;
In this job the building is 2 floors and has a 5x5 layout. There will be 24 tiles and an empty space (grey square surrounded by walls - consider it a support beam) on each floor. One of the floors will have two sets of stairs and 2 safes which you will have to figure out.   &lt;br /&gt;
&lt;br /&gt;
=== Tile Distribution ===&lt;br /&gt;
&lt;br /&gt;
The Bank Job and The Fort Knox Job will have the tile distribution below. See [[#The Office Job| The Office Job ]] for its tile distribution.   &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
== Room Tiles ==&lt;br /&gt;
&lt;br /&gt;
Atrium - You may peek up or down a floor at the adjacent tile and you can also be seen from guards above and below this tile. If a guard on another floor moves directly above or below this tile while you are in it you will lose a stealth token.&lt;br /&gt;
&lt;br /&gt;
Camera - If a guard is on camera on any floor when a player enters this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Computer - You must be in a computer room to take the hack action. Tokens a computer room can be used to cancel an alarm of the matching type on any floor. There are 3 types of computers: fingerprint, laser and motion. Maximum 6 tokens per computer room.&lt;br /&gt;
&lt;br /&gt;
Deadbolt - You must spend 3 actions to enter this tile if it has no other players or guards on it. If you attempt to enter this tile when it is unrevealed, the action is wasted.&lt;br /&gt;
&lt;br /&gt;
Detector (Alarm) - If you move into this tile while holding a loot or tool, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Fingerprint (Alarm) - When you enter this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Foyer - You can be seen by a guard in this tile if the guard is in a tile adjacent to it.&lt;br /&gt;
&lt;br /&gt;
Keypad - When you attempt to move into this tile while it is locked, roll a number of dice equal to the number of attempts you made on this turn (including this one). If any of them is a 6, this tile is unlocked and you enter it, otherwise the action is wasted.&lt;br /&gt;
&lt;br /&gt;
Laboratory - The first player who enter this tile draws a tool.&lt;br /&gt;
 &lt;br /&gt;
Lavatory - When revealed 3 stealth tokens are placed on this tile. If the guard enters this tile when you are in it, a stealth token on the tile will be removed instead of from your own. If more than one person is on the lavatory tile when the guard enters then that many stealth tokens will be removed from the tile. Once the stealth tokens are used up from the tile then you will lose stealth tokens as normal.&lt;br /&gt;
&lt;br /&gt;
Laser (Alarm) - When you enter this tile, you must spend 2 actions or an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Motion (Alarm) - If a player enters this tile without ending their turn on it, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Safe - You must be in a safe to add a die into it or crack that safe. Safes start with no dice and can have at most 6 die.&lt;br /&gt;
&lt;br /&gt;
Secret door - You may enter this tile through walls.&lt;br /&gt;
&lt;br /&gt;
Service duct - If both service ducts are discovered, you can move from one to another, even if they are on different floors.&lt;br /&gt;
&lt;br /&gt;
Stairs - A downstairs token is put onto the corresponding tile on the upper floor, unless it is the highest floor. You may move and peek from the stairs to its corresponding downstairs tile, and you can move from that tile to the stairs. The stairs on the highest floor is used to escape to the roof after all loots are discovered.&lt;br /&gt;
&lt;br /&gt;
Thermo (Alarm) - If you end your turn on this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Walkway - If you enter this tile while it is unrevealed, you fall onto the corresponding tile on the floor below it, unless it is the lowest floor. Falling does not count as entering.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
&lt;br /&gt;
Guard&#039;s destination and speed is indicated by guard die. Destination is determined by the patrol deck and guards always takes the shortest path. If two paths are equal distance the most clockwise path is used. They will move one additional tile per triggered alarm. Once they reach their destination a new destination is set and move immediately if there is any remaining unused movement. Triggered alarms will change their destination. After cracking a safe, each guard on the current floor and each guard below the current floor are aware of the safe being cracked, thus they increase their movement speed by 1 permanently.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action (multiple times per turn) and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional and does not apply to detector and thermo tiles.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. This token can be used as a fingerprint, laser or motion hack token by any player. You can only store up to one hack token on yourself. that you or any player may use when needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hawk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, once per turn, you can peek through an adjacent wall to reveal a tile. &lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may peek at a tile up to two spaces away. You cannot skip over unrevealed tiles and you cannot see through walls but you can use the ability to peek around corners and peek up stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Juicer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action (multiple times per turn), you may create an alarm in an adjacent tile, but not through walls.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may pick up an active alarm on your tile and draw a new patrol card, or discard one of your alarm tokens to trigger an alarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peterman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: Roll 1 additional die when rolling for the safe or keypad.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You may add dice and roll on safes above or below your tile. However if you successfully open a safe using your ability, the loot and tool are placed on that tile instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, you may place the crow up to two tiles away from your character, but not through walls. The guard loses one movement when entering a tile with the crow. The crow remains in that location until you move it again.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, you may place the crow on your current tile. If the guard starts his movement on the same tile as the crow and there are no alarms, he loses all movement and the crow is returned to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rigger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You start with the dynamite tool. When any player finds a tool, they may draw two tools, keep one, and discard the other.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can lose one stealth to draw a tool. When any player finds a tool, they may draw two tools, keep one, and discard the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As an action, once per turn, you may move another player one tile. Ignore move costs but follow other normal movement rules.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You may spend your first action swapping places with any player. This does not count as entering the tile for both of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spotter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As an action, once per turn, you may look at the top card of the patrol deck for your floor. Then choose to place it on the top or bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As an action, once per turn, you may look at the top card of the event deck. Then choose to place it on the top or bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
You draw an event card if you use 2 or fewer actions on your turn. Most effects benefit the guards, but they can save the day if you get lucky.&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card.&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on.&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor. This may cause you to escape to the roof if you are on the highest floor and all loot are held by players.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall down one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
You get a loot when you crack a safe. It comes with a penalty and cannot be dropped, but you can give it to another player in the same tile as a free action if both players agree. All loot must be held by players for them to escape to the roof.&lt;br /&gt;
&lt;br /&gt;
Bust - You cannot use tool cards, although you can still hold them.&lt;br /&gt;
&lt;br /&gt;
Chihuahua - At the start of your turn, roll a die. If the result is 6, the dog barks and an alarm is triggered on your tile.&lt;br /&gt;
&lt;br /&gt;
Cursed goblet - When it is drawn, the player who draws it lose one stealth unless he has none.&lt;br /&gt;
&lt;br /&gt;
Gemstone - You must spend an extra action to move into a tile with other players.&lt;br /&gt;
&lt;br /&gt;
Gold bar - An extra gold bar is placed on the tile. Both must be held to win. A player may hold at most 1 gold bar.&lt;br /&gt;
&lt;br /&gt;
Isotope - You trigger an alarm immediately if you move into a thermo tile.&lt;br /&gt;
&lt;br /&gt;
Keycard - A safe cannot be cracked if the player with the keycard is not on it.&lt;br /&gt;
&lt;br /&gt;
Mirror - You take one fewer action every turn, but you do not trigger alarms on laser tiles.&lt;br /&gt;
&lt;br /&gt;
Painting - You cannot use secret doors or service ducts. You can still move into and out of them normally.&lt;br /&gt;
&lt;br /&gt;
Persian kitty - At the start of your turn, if it isn’t on a tile, roll a die. If the result is 1 or 2, it escapes 1 tile closer to the nearest alarm tile. You cannot win when the kitty is on a tile, but you can pick it up as a free action on that tile.&lt;br /&gt;
&lt;br /&gt;
Stamp - You draw an event card if you use 3 or fewer actions on your turn, instead of 2.&lt;br /&gt;
&lt;br /&gt;
Tiara - While you are moving, guards can see you from an adjacent tile.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
You get tools by cracking a safe, entering a laboratory for the first time, drawing specific event cards, or using the rigger’s special ability. You can use a tool as a free action on your turn by discarding it and apply its effect. You can give it to another player as a free action if both players agree, but you cannot drop them.&lt;br /&gt;
&lt;br /&gt;
Blueprints - Peek at a tile anywhere on any floor.&lt;br /&gt;
&lt;br /&gt;
Crowbar - Permanently disable an adjacent tile. It cannot block movement or trigger alarms.&lt;br /&gt;
&lt;br /&gt;
Crystal ball - Draw the top 3 events and put them back in any order.&lt;br /&gt;
&lt;br /&gt;
Donut - Select a guard. The next time he would move, he doesn’t move instead.&lt;br /&gt;
&lt;br /&gt;
Dynamite - Destroy a wall adjacent to you. Trigger an alarm on your current tile.&lt;br /&gt;
&lt;br /&gt;
EMP - Remove all triggered alarms. Until the start of your next turn, all alarms triggered are instead cancelled.&lt;br /&gt;
&lt;br /&gt;
Invisible suit - You cannot be seen by guards or cameras and gain one additional action this turn.&lt;br /&gt;
&lt;br /&gt;
Makeup kit - All players on your tile gain one stealth.&lt;br /&gt;
&lt;br /&gt;
Rollerskates - Gain two additional actions this turn.&lt;br /&gt;
&lt;br /&gt;
Smoke bomb - Add 3 stealth tokens to your tile. These can be used by players on this tile.&lt;br /&gt;
&lt;br /&gt;
Stereoscope - Use when cracking a safe to change the result of a die to any side you wish.&lt;br /&gt;
&lt;br /&gt;
Thermal bomb - Your current tile is also treated as stairs in addition to its original effect from now on. Trigger an alarm on your current tile.&lt;br /&gt;
&lt;br /&gt;
Virus - Place a total of 3 hack tokens in any revealed computer tiles.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=14504</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=14504"/>
		<updated>2022-08-26T16:59:02Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions, then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peek&#039;&#039;&#039;: Reveal an adjacent room tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039;: Move to an adjacent room tile. If it is previously unrevealed, reveal it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile specific action&#039;&#039;&#039;: Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character specific action&#039;&#039;&#039;: Use your character ability if possible. This may require a free action, an action or multiple actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using a tool card (free)&#039;&#039;&#039;: Discard a tool card and apply its effect.&lt;br /&gt;
&lt;br /&gt;
===Cracking Safes===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add a die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the all dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that match the numbers rolled. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card.&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
&lt;br /&gt;
The default scenario is the Bank Job, the beginner scenario is the Office Job, and the Fort Knox Job has a larger layout. &lt;br /&gt;
  &lt;br /&gt;
=== The Bank Job ===&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and 1 stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
=== The Office Job ===&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and 1 stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles. &lt;br /&gt;
&lt;br /&gt;
=== The Fort Knox Job ===&lt;br /&gt;
&lt;br /&gt;
In this job the building is 2 floors and has a 5x5 layout. There will be 24 tiles and an empty space (grey square surrounded by walls - consider it a support beam) on each floor. One of the floors will have two sets of stairs and 2 safes which you will have to figure out.   &lt;br /&gt;
&lt;br /&gt;
=== Tile Distribution ===&lt;br /&gt;
&lt;br /&gt;
The Bank Job and The Fort Knox Job will have the tile distribution below. See [[#The Office Job| The Office Job ]] for its tile distribution.   &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
== Room Tiles ==&lt;br /&gt;
&lt;br /&gt;
Atrium - You may peek up or down a floor at the adjacent tile and you can also be seen from guards above and below this tile. If a guard on another floor moves directly above or below this tile while you are in it you will lose a stealth token.&lt;br /&gt;
&lt;br /&gt;
Camera - If a guard is on camera on any floor when a player enters this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Computer - You must be in a computer room to take the hack action. Tokens a computer room can be used to cancel an alarm of the matching type on any floor. There are 3 types of computers: fingerprint, laser and motion. Maximum 6 tokens per computer room.&lt;br /&gt;
&lt;br /&gt;
Deadbolt - You must spend 3 actions to enter this tile if it has no other players or guards on it. If you attempt to enter this tile when it is unrevealed, the action is wasted.&lt;br /&gt;
&lt;br /&gt;
Detector (Alarm) - If you move into this tile while holding a loot or tool, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Fingerprint (Alarm) - When you enter this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Foyer - You can be seen by a guard in this tile if the guard is in a tile adjacent to it.&lt;br /&gt;
&lt;br /&gt;
Keypad - When you attempt to move into this tile while it is locked, roll a number of dice equal to the number of attempts you made on this turn (including this one). If any of them is a 6, this tile is unlocked and you enter it, otherwise the action is wasted.&lt;br /&gt;
&lt;br /&gt;
Laboratory - The first player who enter this tile draws a tool.&lt;br /&gt;
 &lt;br /&gt;
Lavatory - When revealed 3 stealth tokens are placed on this tile. If the guard enters this tile when you are in it, a stealth token on the tile will be removed instead of from your own. If more than one person is on the lavatory tile when the guard enters then that many stealth tokens will be removed from the tile. Once the stealth tokens are used up from the tile then you will lose stealth tokens as normal.&lt;br /&gt;
&lt;br /&gt;
Laser (Alarm) - When you enter this tile, you must spend 2 actions or an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Motion (Alarm) - If a player enters this tile without ending their turn on it, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Safe - You must be in a safe to add a die into it or crack that safe. Safes start with no dice and can have at most 6 die.&lt;br /&gt;
&lt;br /&gt;
Secret door - You may enter this tile through walls.&lt;br /&gt;
&lt;br /&gt;
Service duct - If both service ducts are discovered, you can move from one to another, even if they are on different floors.&lt;br /&gt;
&lt;br /&gt;
Stairs - A downstairs token is put onto the corresponding tile on the upper floor, unless it is the highest floor. You may move and peek from the stairs to its corresponding downstairs tile, and you can move from that tile to the stairs. The stairs on the highest floor is used to escape to the roof after all loots are discovered.&lt;br /&gt;
&lt;br /&gt;
Thermo (Alarm) - If you end your turn on this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Walkway - If you enter this tile while it is unrevealed, you fall onto the corresponding tile on the floor below it, unless it is the lowest floor. Falling does not count as entering.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
&lt;br /&gt;
Guard&#039;s destination and speed is indicated by guard die. Destination is determined by the patrol deck and guards always takes the shortest path. If two paths are equal distance the most clockwise path is used. They will move one additional tile per triggered alarm. Once they reach their destination a new destination is set and move immediately if there is any remaining unused movement. Triggered alarms will change their destination. After cracking a safe, each guard on the current floor and each guard below the current floor are aware of the safe being cracked, thus they increase their movement speed by 1 permanently.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional and does not apply to detector and thermo tiles.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. This token can be used as a fingerprint, laser or motion hack token by any player. You can only store up to one hack token on yourself. that you or any player may use when needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hawk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, once per turn, you can peek through an adjacent wall to reveal a tile. &lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may peek at a tile up to two spaces away. You cannot skip over unrevealed tiles and you cannot see through walls but you can use the ability to peek around corners and peek up stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Juicer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action (multiple times per turn), you may create an alarm in an adjacent tile, but not through walls.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may pick up an active alarm on your tile and draw a new patrol card, or discard one of your alarm tokens to trigger an alarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peterman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: Roll 1 additional die when rolling for the safe or keypad.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You may add dice and roll on safes above or below your tile. However if you successfully open a safe using your ability, the loot and tool are placed on that tile instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, you may place the crow up to two tiles away from your character, but not through walls. The guard loses one movement when entering a tile with the crow. The crow remains in that location until you move it again.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, you may place the crow on your current tile. If the guard starts his movement on the same tile as the crow and there are no alarms, he loses all movement and the crow is returned to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rigger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You start with the dynamite tool. When any player finds a tool, they may draw two tools, keep one, and discard the other.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can lose one stealth to draw a tool. When any player finds a tool, they may draw two tools, keep one, and discard the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As an action, once per turn, you may move another player one tile. Ignore move costs but follow other normal movement rules.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You may spend your first action swapping places with any player. This does not count as entering the tile for both of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spotter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As an action, once per turn, you may look at the top card of the patrol deck for your floor. Then choose to place it on the top or bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As an action, once per turn, you may look at the top card of the event deck. Then choose to place it on the top or bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
You draw an event card if you use 2 or fewer actions on your turn. Most effects benefit the guards, but they can save the day if you get lucky.&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card.&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on.&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor. This may cause you to escape to the roof if you are on the highest floor and all loot are held by players.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall down one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
You get a loot when you crack a safe. It comes with a penalty and cannot be dropped, but you can give it to another player in the same tile as a free action if both players agree. All loot must be held by players for them to escape to the roof.&lt;br /&gt;
&lt;br /&gt;
Bust - You cannot use tool cards, although you can still hold them.&lt;br /&gt;
&lt;br /&gt;
Chihuahua - At the start of your turn, roll a die. If the result is 6, the dog barks and an alarm is triggered on your tile.&lt;br /&gt;
&lt;br /&gt;
Cursed goblet - When it is drawn, the player who draws it lose one stealth unless he has none.&lt;br /&gt;
&lt;br /&gt;
Gemstone - You must spend an extra action to move into a tile with other players.&lt;br /&gt;
&lt;br /&gt;
Gold bar - An extra gold bar is placed on the tile. Both must be held to win. A player may hold at most 1 gold bar.&lt;br /&gt;
&lt;br /&gt;
Isotope - You trigger an alarm immediately if you move into a thermo tile.&lt;br /&gt;
&lt;br /&gt;
Keycard - A safe cannot be cracked if the player with the keycard is not on it.&lt;br /&gt;
&lt;br /&gt;
Mirror - You take one fewer action every turn, but you do not trigger alarms on laser tiles.&lt;br /&gt;
&lt;br /&gt;
Painting - You cannot use secret doors or service ducts. You can still move into and out of them normally.&lt;br /&gt;
&lt;br /&gt;
Persian kitty - At the start of your turn, if it isn’t on a tile, roll a die. If the result is 1 or 2, it escapes 1 tile closer to the nearest alarm tile. You cannot win when the kitty is on a tile, but you can pick it up as a free action on that tile.&lt;br /&gt;
&lt;br /&gt;
Stamp - You draw an event card if you use 3 or fewer actions on your turn, instead of 2.&lt;br /&gt;
&lt;br /&gt;
Tiara - While you are moving, guards can see you from an adjacent tile.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
You get tools by cracking a safe, entering a laboratory for the first time, drawing specific event cards, or using the rigger’s special ability. You can use a tool as a free action on your turn by discarding it and apply its effect. You can give it to another player as a free action if both players agree, but you cannot drop them.&lt;br /&gt;
&lt;br /&gt;
Blueprints - Peek at a tile anywhere on any floor.&lt;br /&gt;
&lt;br /&gt;
Crowbar - Permanently disable an adjacent tile. It cannot block movement or trigger alarms.&lt;br /&gt;
&lt;br /&gt;
Crystal ball - Draw the top 3 events and put them back in any order.&lt;br /&gt;
&lt;br /&gt;
Donut - Select a guard. The next time he would move, he doesn’t move instead.&lt;br /&gt;
&lt;br /&gt;
Dynamite - Destroy a wall adjacent to you. Trigger an alarm on your current tile.&lt;br /&gt;
&lt;br /&gt;
EMP - Remove all triggered alarms. Until the start of your next turn, all alarms triggered are instead cancelled.&lt;br /&gt;
&lt;br /&gt;
Invisible suit - You cannot be seen by guards or cameras and gain one additional action this turn.&lt;br /&gt;
&lt;br /&gt;
Makeup kit - All players on your tile gain one stealth.&lt;br /&gt;
&lt;br /&gt;
Rollerskates - Gain two additional actions this turn.&lt;br /&gt;
&lt;br /&gt;
Smoke bomb - Add 3 stealth tokens to your tile. These can be used by players on this tile.&lt;br /&gt;
&lt;br /&gt;
Stereoscope - Use when cracking a safe to change the result of a die to any side you wish.&lt;br /&gt;
&lt;br /&gt;
Thermal bomb - Your current tile is also treated as stairs in addition to its original effect from now on. Trigger an alarm on your current tile.&lt;br /&gt;
&lt;br /&gt;
Virus - Place a total of 3 hack tokens in any revealed computer tiles.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=14502</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=14502"/>
		<updated>2022-08-26T16:04:26Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Room Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions, then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peek&#039;&#039;&#039;: Reveal an adjacent room tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039;: Move to an adjacent room tile. If it is previously unrevealed, reveal it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile specific action&#039;&#039;&#039;: Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character specific action&#039;&#039;&#039;: Use your character ability if possible. This may require a free action, an action or multiple actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using a tool card (free)&#039;&#039;&#039;: Discard a tool card and apply its effect.&lt;br /&gt;
&lt;br /&gt;
===Cracking Safes===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add a die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the all dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that match the numbers rolled. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card.&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
&lt;br /&gt;
The default scenario is the Bank Job, the beginner scenario is the Office Job, and the Fort Knox Job has a larger layout. &lt;br /&gt;
  &lt;br /&gt;
=== The Bank Job ===&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and 1 stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
=== The Office Job ===&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and 1 stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles. &lt;br /&gt;
&lt;br /&gt;
=== The Fort Knox Job ===&lt;br /&gt;
&lt;br /&gt;
In this job the building is 2 floors and has a 5x5 layout. There will be 24 tiles and an empty space (grey square surrounded by walls - consider it a support beam) on each floor. One of the floors will have two sets of stairs and 2 safes which you will have to figure out.   &lt;br /&gt;
&lt;br /&gt;
=== Tile Distribution ===&lt;br /&gt;
&lt;br /&gt;
The Bank Job and The Fort Knox Job will have the tile distribution below. See [[#The Office Job| The Office Job ]] for its tile distribution.   &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
== Room Tiles ==&lt;br /&gt;
&lt;br /&gt;
Atrium - You may peek up or down a floor at the adjacent tile and you can also be seen from guards above and below this tile. If a guard on another floor moves directly above or below this tile while you are in it you will lose a stealth token.&lt;br /&gt;
&lt;br /&gt;
Camera - If a guard is on camera on any floor when a player enters this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Computer - You must be in a computer room to take the hack action. Tokens a computer room can be used to cancel an alarm of the matching type on any floor. There are 3 types of computers: fingerprint, laser and motion. Maximum 6 tokens per computer room.&lt;br /&gt;
&lt;br /&gt;
Deadbolt - You must spend 3 actions to enter this tile if it has no other players or guards on it. If you attempt to enter this tile when it is unrevealed, the action is wasted.&lt;br /&gt;
&lt;br /&gt;
Detector (Alarm) - If you move into this tile while holding a loot or tool, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Fingerprint (Alarm) - When you enter this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Foyer - You can be seen by a guard in this tile if the guard is in a tile adjacent to it.&lt;br /&gt;
&lt;br /&gt;
Keypad - When you attempt to move into this tile while it is locked, roll a number of dice equal to the number of attempts you made on this turn (including this one). If any of them is a 6, this tile is unlocked and you enter it, otherwise the action is wasted.&lt;br /&gt;
&lt;br /&gt;
Laboratory - The first player who enter this tile draws a tool.&lt;br /&gt;
 &lt;br /&gt;
Lavatory - When revealed 3 stealth tokens are placed on this tile. If the guard enters this tile when you are in it, a stealth token on the tile will be removed instead of from your own. If more than one person is on the lavatory tile when the guard enters then that many stealth tokens will be removed from the tile. Once the stealth tokens are used up from the tile then you will lose stealth tokens as normal.&lt;br /&gt;
&lt;br /&gt;
Laser (Alarm) - When you enter this tile, you must spend 2 actions or an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Motion (Alarm) - If a player enters this tile without ending their turn on it, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Safe - You must be in a safe to add a die into it or crack that safe. Safes start with no dice and can have at most 6 die.&lt;br /&gt;
&lt;br /&gt;
Secret door - You may enter this tile through walls.&lt;br /&gt;
&lt;br /&gt;
Service duct - If both service ducts are discovered, you can move from one to another, even if they are on different floors.&lt;br /&gt;
&lt;br /&gt;
Stairs - A downstairs token is put onto the corresponding tile on the upper floor, unless it is the highest floor. You may move and peek from the stairs to its corresponding downstairs tile, and you can move from that tile to the stairs. The stairs on the highest floor is used to escape to the roof after all loots are discovered.&lt;br /&gt;
&lt;br /&gt;
Thermo (Alarm) - If you end your turn on this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Walkway - If you enter this tile while it is unrevealed, you fall onto the corresponding tile on the floor below it, unless it is the lowest floor. Falling does not count as entering.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
&lt;br /&gt;
Guard&#039;s destination and speed is indicated by guard die. Destination is determined by the patrol deck and guards always takes the shortest path. If two paths are equal distance the most clockwise path is used. They will move one additional tile per triggered alarm. Once they reach their destination a new destination is set and move immediately if there is any remaining unused movement. Triggered alarms will change their destination. After cracking a safe, each guard on the current floor and each guard below the current floor are aware of the safe being cracked, thus they increase their movement speed by 1 permanently.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional and does not apply to detector and thermo tiles.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. This token can be used as a fingerprint, laser or motion hack token by any player. You can only store up to one hack token on yourself. that you or any player may use when needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hawk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, once per turn, you can peek through an adjacent wall to reveal a tile. &lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may peek at a tile up to two spaces away. You cannot skip over unrevealed tiles and you cannot see through walls but you can use the ability to peek around corners and peek up stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Juicer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, you may create an alarm in an adjacent tile, but not through walls.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may pick up an active alarm on your tile and draw a new patrol card, or discard one of your alarm tokens to trigger an alarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peterman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: Roll 1 additional die when rolling for the safe or keypad.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You may add dice and roll on safes above or below your tile. However if you successfully open a safe using your ability, the loot and tool are placed on that tile instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, you may place the crow up to two tiles away from your character, but not through walls. The guard loses one movement when entering a tile with the crow. The crow remains in that location until you move it again.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, you may place the crow on your current tile. If the guard starts his movement on the same tile as the crow and there are no alarms, he loses all movement and the crow is returned to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rigger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You start with the dynamite tool. When any player finds a tool, they may draw two tools, keep one, and discard the other.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can lose one stealth to draw a tool. When any player finds a tool, they may draw two tools, keep one, and discard the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As an action, once per turn, you may move another player one tile. Ignore move costs but follow other normal movement rules.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You may spend your first action swapping places with any player. This does not count as entering the tile for both of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spotter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As an action, once per turn, you may look at the top card of the patrol deck for your floor. Then choose to place it on the top or bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As an action, once per turn, you may look at the top card of the event deck. Then choose to place it on the top or bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
You draw an event card if you use 2 or fewer actions on your turn. Most effects benefit the guards, but they can save the day if you get lucky.&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card.&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on.&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor. This may cause you to escape to the roof if you are on the highest floor and all loot are held by players.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall down one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
You get a loot when you crack a safe. It comes with a penalty and cannot be dropped, but you can give it to another player in the same tile as a free action if both players agree. All loot must be held by players for them to escape to the roof.&lt;br /&gt;
&lt;br /&gt;
Bust - You cannot use tool cards, although you can still hold them.&lt;br /&gt;
&lt;br /&gt;
Chihuahua - At the start of your turn, roll a die. If the result is 6, the dog barks and an alarm is triggered on your tile.&lt;br /&gt;
&lt;br /&gt;
Cursed goblet - When it is drawn, the player who draws it lose one stealth unless he has none.&lt;br /&gt;
&lt;br /&gt;
Gemstone - You must spend an extra action to move into a tile with other players.&lt;br /&gt;
&lt;br /&gt;
Gold bar - An extra gold bar is placed on the tile. Both must be held to win. A player may hold at most 1 gold bar.&lt;br /&gt;
&lt;br /&gt;
Isotope - You trigger an alarm immediately if you move into a thermo tile.&lt;br /&gt;
&lt;br /&gt;
Keycard - A safe cannot be cracked if the player with the keycard is not on it.&lt;br /&gt;
&lt;br /&gt;
Mirror - You take one fewer action every turn, but you do not trigger alarms on laser tiles.&lt;br /&gt;
&lt;br /&gt;
Painting - You cannot use secret doors or service ducts. You can still move into and out of them normally.&lt;br /&gt;
&lt;br /&gt;
Persian kitty - At the start of your turn, if it isn’t on a tile, roll a die. If the result is 1 or 2, it escapes 1 tile closer to the nearest alarm tile. You cannot win when the kitty is on a tile, but you can pick it up as a free action on that tile.&lt;br /&gt;
&lt;br /&gt;
Stamp - You draw an event card if you use 3 or fewer actions on your turn, instead of 2.&lt;br /&gt;
&lt;br /&gt;
Tiara - While you are moving, guards can see you from an adjacent tile.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
You get tools by cracking a safe, entering a laboratory for the first time, drawing specific event cards, or using the rigger’s special ability. You can use a tool as a free action on your turn by discarding it and apply its effect. You can give it to another player as a free action if both players agree, but you cannot drop them.&lt;br /&gt;
&lt;br /&gt;
Blueprints - Peek at a tile anywhere on any floor.&lt;br /&gt;
&lt;br /&gt;
Crowbar - Permanently disable an adjacent tile. It cannot block movement or trigger alarms.&lt;br /&gt;
&lt;br /&gt;
Crystal ball - Draw the top 3 events and put them back in any order.&lt;br /&gt;
&lt;br /&gt;
Donut - Select a guard. The next time he would move, he doesn’t move instead.&lt;br /&gt;
&lt;br /&gt;
Dynamite - Destroy a wall adjacent to you. Trigger an alarm on your current tile.&lt;br /&gt;
&lt;br /&gt;
EMP - Remove all triggered alarms. Until the start of your next turn, all alarms triggered are instead cancelled.&lt;br /&gt;
&lt;br /&gt;
Invisible suit - You cannot be seen by guards or cameras and gain one additional action this turn.&lt;br /&gt;
&lt;br /&gt;
Makeup kit - All players on your tile gain one stealth.&lt;br /&gt;
&lt;br /&gt;
Rollerskates - Gain two additional actions this turn.&lt;br /&gt;
&lt;br /&gt;
Smoke bomb - Add 3 stealth tokens to your tile. These can be used by players on this tile.&lt;br /&gt;
&lt;br /&gt;
Stereoscope - Use when cracking a safe to change the result of a die to any side you wish.&lt;br /&gt;
&lt;br /&gt;
Thermal bomb - Your current tile is also treated as stairs in addition to its original effect from now on. Trigger an alarm on your current tile.&lt;br /&gt;
&lt;br /&gt;
Virus - Place a total of 3 hack tokens in any revealed computer tiles.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=14501</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=14501"/>
		<updated>2022-08-26T15:58:38Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Room Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions, then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peek&#039;&#039;&#039;: Reveal an adjacent room tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039;: Move to an adjacent room tile. If it is previously unrevealed, reveal it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile specific action&#039;&#039;&#039;: Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character specific action&#039;&#039;&#039;: Use your character ability if possible. This may require a free action, an action or multiple actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using a tool card (free)&#039;&#039;&#039;: Discard a tool card and apply its effect.&lt;br /&gt;
&lt;br /&gt;
===Cracking Safes===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add a die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the all dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that match the numbers rolled. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card.&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
&lt;br /&gt;
The default scenario is the Bank Job, the beginner scenario is the Office Job, and the Fort Knox Job has a larger layout. &lt;br /&gt;
  &lt;br /&gt;
=== The Bank Job ===&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and 1 stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
=== The Office Job ===&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and 1 stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles. &lt;br /&gt;
&lt;br /&gt;
=== The Fort Knox Job ===&lt;br /&gt;
&lt;br /&gt;
In this job the building is 2 floors and has a 5x5 layout. There will be 24 tiles and an empty space (grey square surrounded by walls - consider it a support beam) on each floor. One of the floors will have two sets of stairs and 2 safes which you will have to figure out.   &lt;br /&gt;
&lt;br /&gt;
=== Tile Distribution ===&lt;br /&gt;
&lt;br /&gt;
The Bank Job and The Fort Knox Job will have the tile distribution below. See [[#The Office Job| The Office Job ]] for its tile distribution.   &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
== Room Tiles ==&lt;br /&gt;
&lt;br /&gt;
Atrium - You may peek up or down a floor at the adjacent tile and you can also be seen from guards above and below this tile. If a guard on another floor moves directly above or below this tile while you are in it you will lose a stealth token.&lt;br /&gt;
&lt;br /&gt;
Camera - If a guard is on camera on any floor when a player enters this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Computer - You must be in a computer room to take the hack action. Tokens on a computer room can be used to cancel an alarm of the matching type on any floor. There are 3 types of computers: fingerprint, laser and motion.&lt;br /&gt;
&lt;br /&gt;
Deadbolt - You must spend 3 actions to enter this tile if it has no other players or guards on it. If you attempt to enter this tile when it is unrevealed, the action is wasted.&lt;br /&gt;
&lt;br /&gt;
Detector (Alarm) - If you move into this tile while holding a loot or tool, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Fingerprint (Alarm) - When you enter this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Foyer - You can be seen by a guard in this tile if the guard is in a tile adjacent to it.&lt;br /&gt;
&lt;br /&gt;
Keypad - When you attempt to move into this tile while it is locked, roll a number of dice equal to the number of attempts you made on this turn (including this one). If any of them is a 6, this tile is unlocked and you enter it, otherwise the action is wasted.&lt;br /&gt;
&lt;br /&gt;
Laboratory - The first player who enter this tile draws a tool.&lt;br /&gt;
 &lt;br /&gt;
Lavatory - When revealed 3 stealth tokens are placed on this tile. If the guard enters this tile when you are in it, a stealth token on the tile will be removed instead of from your own. If more than one person is on the lavatory tile when the guard enters then that many stealth tokens will be removed from the tile. Once the stealth tokens are used up from the tile then you will lose stealth tokens as normal.&lt;br /&gt;
&lt;br /&gt;
Laser (Alarm) - When you enter this tile, you must spend 2 actions or an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Motion (Alarm) - If a player enters this tile without ending their turn on it, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Safe - You must be in a safe to add a die into it or crack that safe. Safes start with no dice and can have at most 6 die.&lt;br /&gt;
&lt;br /&gt;
Secret door - You may enter this tile through walls.&lt;br /&gt;
&lt;br /&gt;
Service duct - If both service ducts are discovered, you can move from one to another, even if they are on different floors.&lt;br /&gt;
&lt;br /&gt;
Stairs - A downstairs token is put onto the corresponding tile on the upper floor, unless it is the highest floor. You may move and peek from the stairs to its corresponding downstairs tile, and you can move from that tile to the stairs. The stairs on the highest floor is used to escape to the roof after all loots are discovered.&lt;br /&gt;
&lt;br /&gt;
Thermo (Alarm) - If you end your turn on this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Walkway - If you enter this tile while it is unrevealed, you fall onto the corresponding tile on the floor below it, unless it is the lowest floor. Falling does not count as entering.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
&lt;br /&gt;
Guard&#039;s destination and speed is indicated by guard die. Destination is determined by the patrol deck and guards always takes the shortest path. If two paths are equal distance the most clockwise path is used. They will move one additional tile per triggered alarm. Once they reach their destination a new destination is set and move immediately if there is any remaining unused movement. Triggered alarms will change their destination. After cracking a safe, each guard on the current floor and each guard below the current floor are aware of the safe being cracked, thus they increase their movement speed by 1 permanently.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional and does not apply to detector and thermo tiles.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. This token can be used as a fingerprint, laser or motion hack token by any player. You can only store up to one hack token on yourself. that you or any player may use when needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hawk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, once per turn, you can peek through an adjacent wall to reveal a tile. &lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may peek at a tile up to two spaces away. You cannot skip over unrevealed tiles and you cannot see through walls but you can use the ability to peek around corners and peek up stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Juicer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, you may create an alarm in an adjacent tile, but not through walls.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may pick up an active alarm on your tile and draw a new patrol card, or discard one of your alarm tokens to trigger an alarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peterman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: Roll 1 additional die when rolling for the safe or keypad.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You may add dice and roll on safes above or below your tile. However if you successfully open a safe using your ability, the loot and tool are placed on that tile instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, you may place the crow up to two tiles away from your character, but not through walls. The guard loses one movement when entering a tile with the crow. The crow remains in that location until you move it again.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, you may place the crow on your current tile. If the guard starts his movement on the same tile as the crow and there are no alarms, he loses all movement and the crow is returned to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rigger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You start with the dynamite tool. When any player finds a tool, they may draw two tools, keep one, and discard the other.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can lose one stealth to draw a tool. When any player finds a tool, they may draw two tools, keep one, and discard the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As an action, once per turn, you may move another player one tile. Ignore move costs but follow other normal movement rules.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You may spend your first action swapping places with any player. This does not count as entering the tile for both of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spotter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As an action, once per turn, you may look at the top card of the patrol deck for your floor. Then choose to place it on the top or bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As an action, once per turn, you may look at the top card of the event deck. Then choose to place it on the top or bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
You draw an event card if you use 2 or fewer actions on your turn. Most effects benefit the guards, but they can save the day if you get lucky.&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card.&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on.&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor. This may cause you to escape to the roof if you are on the highest floor and all loot are held by players.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall down one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
You get a loot when you crack a safe. It comes with a penalty and cannot be dropped, but you can give it to another player in the same tile as a free action if both players agree. All loot must be held by players for them to escape to the roof.&lt;br /&gt;
&lt;br /&gt;
Bust - You cannot use tool cards, although you can still hold them.&lt;br /&gt;
&lt;br /&gt;
Chihuahua - At the start of your turn, roll a die. If the result is 6, the dog barks and an alarm is triggered on your tile.&lt;br /&gt;
&lt;br /&gt;
Cursed goblet - When it is drawn, the player who draws it lose one stealth unless he has none.&lt;br /&gt;
&lt;br /&gt;
Gemstone - You must spend an extra action to move into a tile with other players.&lt;br /&gt;
&lt;br /&gt;
Gold bar - An extra gold bar is placed on the tile. Both must be held to win. A player may hold at most 1 gold bar.&lt;br /&gt;
&lt;br /&gt;
Isotope - You trigger an alarm immediately if you move into a thermo tile.&lt;br /&gt;
&lt;br /&gt;
Keycard - A safe cannot be cracked if the player with the keycard is not on it.&lt;br /&gt;
&lt;br /&gt;
Mirror - You take one fewer action every turn, but you do not trigger alarms on laser tiles.&lt;br /&gt;
&lt;br /&gt;
Painting - You cannot use secret doors or service ducts. You can still move into and out of them normally.&lt;br /&gt;
&lt;br /&gt;
Persian kitty - At the start of your turn, if it isn’t on a tile, roll a die. If the result is 1 or 2, it escapes 1 tile closer to the nearest alarm tile. You cannot win when the kitty is on a tile, but you can pick it up as a free action on that tile.&lt;br /&gt;
&lt;br /&gt;
Stamp - You draw an event card if you use 3 or fewer actions on your turn, instead of 2.&lt;br /&gt;
&lt;br /&gt;
Tiara - While you are moving, guards can see you from an adjacent tile.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
You get tools by cracking a safe, entering a laboratory for the first time, drawing specific event cards, or using the rigger’s special ability. You can use a tool as a free action on your turn by discarding it and apply its effect. You can give it to another player as a free action if both players agree, but you cannot drop them.&lt;br /&gt;
&lt;br /&gt;
Blueprints - Peek at a tile anywhere on any floor.&lt;br /&gt;
&lt;br /&gt;
Crowbar - Permanently disable an adjacent tile. It cannot block movement or trigger alarms.&lt;br /&gt;
&lt;br /&gt;
Crystal ball - Draw the top 3 events and put them back in any order.&lt;br /&gt;
&lt;br /&gt;
Donut - Select a guard. The next time he would move, he doesn’t move instead.&lt;br /&gt;
&lt;br /&gt;
Dynamite - Destroy a wall adjacent to you. Trigger an alarm on your current tile.&lt;br /&gt;
&lt;br /&gt;
EMP - Remove all triggered alarms. Until the start of your next turn, all alarms triggered are instead cancelled.&lt;br /&gt;
&lt;br /&gt;
Invisible suit - You cannot be seen by guards or cameras and gain one additional action this turn.&lt;br /&gt;
&lt;br /&gt;
Makeup kit - All players on your tile gain one stealth.&lt;br /&gt;
&lt;br /&gt;
Rollerskates - Gain two additional actions this turn.&lt;br /&gt;
&lt;br /&gt;
Smoke bomb - Add 3 stealth tokens to your tile. These can be used by players on this tile.&lt;br /&gt;
&lt;br /&gt;
Stereoscope - Use when cracking a safe to change the result of a die to any side you wish.&lt;br /&gt;
&lt;br /&gt;
Thermal bomb - Your current tile is also treated as stairs in addition to its original effect from now on. Trigger an alarm on your current tile.&lt;br /&gt;
&lt;br /&gt;
Virus - Place a total of 3 hack tokens in any revealed computer tiles.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=14489</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=14489"/>
		<updated>2022-08-25T13:03:15Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions, then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peek&#039;&#039;&#039;: Reveal an adjacent room tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039;: Move to an adjacent room tile. If it is previously unrevealed, reveal it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile specific action&#039;&#039;&#039;: Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character specific action&#039;&#039;&#039;: Use your character ability if possible. This may require a free action, an action or multiple actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using a tool card (free)&#039;&#039;&#039;: Discard a tool card and apply its effect.&lt;br /&gt;
&lt;br /&gt;
===Cracking Safes===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add a die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the all dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that match the numbers rolled. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card.&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
&lt;br /&gt;
The default scenario is the Bank Job, the beginner scenario is the Office Job, and the Fort Knox Job has a larger layout. &lt;br /&gt;
  &lt;br /&gt;
=== The Bank Job ===&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and 1 stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
=== The Office Job ===&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and 1 stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles. &lt;br /&gt;
&lt;br /&gt;
=== The Fort Knox Job ===&lt;br /&gt;
&lt;br /&gt;
In this job the building is 2 floors and has a 5x5 layout. There will be 24 tiles and an empty space (grey square surrounded by walls - consider it a support beam) on each floor. One of the floors will have two sets of stairs and 2 safes which you will have to figure out.   &lt;br /&gt;
&lt;br /&gt;
=== Tile Distribution ===&lt;br /&gt;
&lt;br /&gt;
The Bank Job and The Fort Knox Job will have the tile distribution below. See [[#The Office Job| The Office Job ]] for its tile distribution.   &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
== Room Tiles ==&lt;br /&gt;
&lt;br /&gt;
Atrium - You may peek up or down a floor at the adjacent tile and you can also be seen from guards above and below this tile. If a guard on another floor moves directly above or below this tile while you are in it you will lose a stealth token.&lt;br /&gt;
&lt;br /&gt;
Camera - If a guard is on any alarm when a player enters this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Computer - You must be in a computer room to take the hack action. Tokens on a computer room can be used to cancel an alarm of the matching type on any floor. There are 3 types of computers: fingerprint, laser and motion.&lt;br /&gt;
&lt;br /&gt;
Deadbolt - You must spend 3 actions to enter this tile if it has no other players or guards on it. If you attempt to enter this tile when it is unrevealed, the action is wasted.&lt;br /&gt;
&lt;br /&gt;
Detector (Alarm) - If you move into this tile while holding a loot or tool, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Fingerprint (Alarm) - When you enter this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Foyer - You can be seen by a guard in this tile if the guard is in a tile adjacent to it.&lt;br /&gt;
&lt;br /&gt;
Keypad - When you attempt to move into this tile while it is locked, roll a number of dice equal to the number of attempts you made on this turn (including this one). If any of them is a 6, this tile is unlocked and you enter it, otherwise the action is wasted.&lt;br /&gt;
&lt;br /&gt;
Laboratory - The first player who enter this tile draws a tool.&lt;br /&gt;
 &lt;br /&gt;
Lavatory - When revealed 3 stealth tokens are placed on this tile. If the guard enters this tile when you are in it, a stealth token on the tile will be removed instead of from your own. If more than one person is on the lavatory tile when the guard enters then that many stealth tokens will be removed from the tile. Once the stealth tokens are used up from the tile then you will lose stealth tokens as normal.&lt;br /&gt;
&lt;br /&gt;
Laser (Alarm) - When you enter this tile, you must spend 2 actions or an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Motion (Alarm) - If a player enters this tile without ending their turn on it, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Safe - You must be in a safe to add a die into it or crack that safe. Safes start with no dice and can have at most 6 die.&lt;br /&gt;
&lt;br /&gt;
Secret door - You may enter this tile through walls.&lt;br /&gt;
&lt;br /&gt;
Service duct - If both service ducts are discovered, you can move from one to another, even if they are on different floors.&lt;br /&gt;
&lt;br /&gt;
Stairs - A downstairs token is put onto the corresponding tile on the upper floor, unless it is the highest floor. You may move and peek from the stairs to its corresponding downstairs tile, and you can move from that tile to the stairs. The stairs on the highest floor is used to escape to the roof after all loots are discovered.&lt;br /&gt;
&lt;br /&gt;
Thermo (Alarm) - If you end your turn on this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Walkway - If you enter this tile while it is unrevealed, you fall onto the corresponding tile on the floor below it, unless it is the lowest floor. Falling does not count as entering.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
&lt;br /&gt;
Guard&#039;s destination and speed is indicated by guard die. Destination is determined by the patrol deck and guards always takes the shortest path. If two paths are equal distance the most clockwise path is used. They will move one additional tile per triggered alarm. Once they reach their destination a new destination is set and move immediately if there is any remaining unused movement. Triggered alarms will change their destination. After cracking a safe, each guard on the current floor and each guard below the current floor are aware of the safe being cracked, thus they increase their movement speed by 1 permanently.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional and does not apply to detector and thermo tiles.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. This token can be used as a fingerprint, laser or motion hack token by any player. You can only store up to one hack token on yourself. that you or any player may use when needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hawk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, once per turn, you can peek through an adjacent wall to reveal a tile. &lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may peek at a tile up to two spaces away. You cannot skip over unrevealed tiles and you cannot see through walls but you can use the ability to peek around corners and peek up stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Juicer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, you may create an alarm in an adjacent tile, but not through walls.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may pick up an active alarm on your tile and draw a new patrol card, or discard one of your alarm tokens to trigger an alarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peterman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: Roll 1 additional die when rolling for the safe or keypad.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You may add dice and roll on safes above or below your tile. However if you successfully open a safe using your ability, the loot and tool are placed on that tile instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, you may place the crow up to two tiles away from your character, but not through walls. The guard loses one movement when entering a tile with the crow. The crow remains in that location until you move it again.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, you may place the crow on your current tile. If the guard starts his movement on the same tile as the crow and there are no alarms, he loses all movement and the crow is returned to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rigger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You start with the dynamite tool. When any player finds a tool, they may draw two tools, keep one, and discard the other.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can lose one stealth to draw a tool. When any player finds a tool, they may draw two tools, keep one, and discard the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As an action, once per turn, you may move another player one tile. Ignore move costs but follow other normal movement rules.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You may spend your first action swapping places with any player. This does not count as entering the tile for both of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spotter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As an action, once per turn, you may look at the top card of the patrol deck for your floor. Then choose to place it on the top or bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As an action, once per turn, you may look at the top card of the event deck. Then choose to place it on the top or bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
You draw an event card if you use 2 or fewer actions on your turn. Most effects benefit the guards, but they can save the day if you get lucky.&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card.&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on.&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor. This may cause you to escape to the roof if you are on the highest floor and all loot are held by players.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall down one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
You get a loot when you crack a safe. It comes with a penalty and cannot be dropped, but you can give it to another player in the same tile as a free action if both players agree. All loot must be held by players for them to escape to the roof.&lt;br /&gt;
&lt;br /&gt;
Bust - You cannot use tool cards, although you can still hold them.&lt;br /&gt;
&lt;br /&gt;
Chihuahua - At the start of your turn, roll a die. If the result is 6, the dog barks and an alarm is triggered on your tile.&lt;br /&gt;
&lt;br /&gt;
Cursed goblet - When it is drawn, the player who draws it lose one stealth unless he has none.&lt;br /&gt;
&lt;br /&gt;
Gemstone - You must spend an extra action to move into a tile with other players.&lt;br /&gt;
&lt;br /&gt;
Gold bar - An extra gold bar is placed on the tile. Both must be held to win. A player may hold at most 1 gold bar.&lt;br /&gt;
&lt;br /&gt;
Isotope - You trigger an alarm immediately if you move into a thermo tile.&lt;br /&gt;
&lt;br /&gt;
Keycard - A safe cannot be cracked if the player with the keycard is not on it.&lt;br /&gt;
&lt;br /&gt;
Mirror - You take one fewer action every turn, but you do not trigger alarms on laser tiles.&lt;br /&gt;
&lt;br /&gt;
Painting - You cannot use secret doors or service ducts. You can still move into and out of them normally.&lt;br /&gt;
&lt;br /&gt;
Persian kitty - At the start of your turn, if it isn’t on a tile, roll a die. If the result is 1 or 2, it escapes 1 tile closer to the nearest alarm tile. You cannot win when the kitty is on a tile, but you can pick it up as a free action on that tile.&lt;br /&gt;
&lt;br /&gt;
Stamp - You draw an event card if you use 3 or fewer actions on your turn, instead of 2.&lt;br /&gt;
&lt;br /&gt;
Tiara - While you are moving, guards can see you from an adjacent tile.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
You get tools by cracking a safe, entering a laboratory for the first time, drawing specific event cards, or using the rigger’s special ability. You can use a tool as a free action on your turn by discarding it and apply its effect. You can give it to another player as a free action if both players agree, but you cannot drop them.&lt;br /&gt;
&lt;br /&gt;
Blueprints - Peek at a tile anywhere on any floor.&lt;br /&gt;
&lt;br /&gt;
Crowbar - Permanently disable an adjacent tile. It cannot block movement or trigger alarms.&lt;br /&gt;
&lt;br /&gt;
Crystal ball - Draw the top 3 events and put them back in any order.&lt;br /&gt;
&lt;br /&gt;
Donut - Select a guard. The next time he would move, he doesn’t move instead.&lt;br /&gt;
&lt;br /&gt;
Dynamite - Destroy a wall adjacent to you. Trigger an alarm on your current tile.&lt;br /&gt;
&lt;br /&gt;
EMP - Remove all triggered alarms. Until the start of your next turn, all alarms triggered are instead cancelled.&lt;br /&gt;
&lt;br /&gt;
Invisible suit - You cannot be seen by guards or cameras and gain one additional action this turn.&lt;br /&gt;
&lt;br /&gt;
Makeup kit - All players on your tile gain one stealth.&lt;br /&gt;
&lt;br /&gt;
Rollerskates - Gain two additional actions this turn.&lt;br /&gt;
&lt;br /&gt;
Smoke bomb - Add 3 stealth tokens to your tile. These can be used by players on this tile.&lt;br /&gt;
&lt;br /&gt;
Stereoscope - Use when cracking a safe to change the result of a die to any side you wish.&lt;br /&gt;
&lt;br /&gt;
Thermal bomb - Your current tile is also treated as stairs in addition to its original effect from now on. Trigger an alarm on your current tile.&lt;br /&gt;
&lt;br /&gt;
Virus - Place a total of 3 hack tokens in any revealed computer tiles.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=14482</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=14482"/>
		<updated>2022-08-25T08:13:57Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions, then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peek&#039;&#039;&#039;: Reveal an adjacent room tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039;: Move to an adjacent room tile. If it is previously unrevealed, reveal it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile specific action&#039;&#039;&#039;: Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character specific action&#039;&#039;&#039;: Use your character ability if possible. This may require a free action, an action or multiple actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using a tool card (free)&#039;&#039;&#039;: Discard a tool card and apply its effect.&lt;br /&gt;
&lt;br /&gt;
===Cracking Safes===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add a die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the all dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that match the numbers rolled. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card.&lt;br /&gt;
&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
&lt;br /&gt;
The default scenario is the Bank Job, the beginner scenario is the Office Job, and the Fort Knox Job has a larger layout. &lt;br /&gt;
  &lt;br /&gt;
=== The Bank Job ===&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and 1 stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
=== The Office Job ===&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and 1 stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles. &lt;br /&gt;
&lt;br /&gt;
=== The Fort Knox Job ===&lt;br /&gt;
&lt;br /&gt;
In this job the building is 2 floors and has a 5x5 layout. There will be 24 tiles and an empty space (grey square surrounded by walls - consider it a support beam) on each floor. One of the floors will have two sets of stairs and 2 safes which you will have to figure out.   &lt;br /&gt;
&lt;br /&gt;
=== Tile Distribution ===&lt;br /&gt;
&lt;br /&gt;
The Bank Job and The Fort Knox Job will have the tile distribution below. See [[#The Office Job| The Office Job ]] for its tile distribution.   &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
== Room Tiles ==&lt;br /&gt;
&lt;br /&gt;
Atrium - You may peek up or down a floor at the adjacent tile and you can also be seen from guards above and below this tile. If a guard on another floor moves directly above or below this tile while you are in it you will lose a stealth token.&lt;br /&gt;
&lt;br /&gt;
Camera - If a guard is on any alarm when a player enters this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Computer - You must be in a computer room to take the hack action. Tokens on a computer room can be used to cancel an alarm of the matching type. There are 3 types of computers: fingerprint, laser and motion.&lt;br /&gt;
&lt;br /&gt;
Deadbolt - You must spend 3 actions to enter this tile if it has no other players or guards on it. If you attempt to enter this tile when it is unrevealed, the action is wasted.&lt;br /&gt;
&lt;br /&gt;
Detector (Alarm) - If you move into this tile while holding a loot or tool, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Fingerprint (Alarm) - When you enter this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Foyer - You can be seen by a guard in this tile if the guard is in a tile adjacent to it.&lt;br /&gt;
&lt;br /&gt;
Keypad - When you attempt to move into this tile while it is locked, roll a number of dice equal to the number of attempts you made on this turn (including this one). If any of them is a 6, this tile is unlocked and you enter it, otherwise the action is wasted.&lt;br /&gt;
&lt;br /&gt;
Laboratory - The first player who enter this tile draws a tool.&lt;br /&gt;
 &lt;br /&gt;
Lavatory - When revealed 3 stealth tokens are placed on this tile. If the guard enters this tile when you are in it, a stealth token on the tile will be removed instead of from your own. If more than one person is on the lavatory tile when the guard enters then that many stealth tokens will be removed from the tile. Once the stealth tokens are used up from the tile then you will lose stealth tokens as normal.&lt;br /&gt;
&lt;br /&gt;
Laser (Alarm) - When you enter this tile, you must spend 2 actions or an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Motion (Alarm) - If a player enters this tile without ending their turn on it, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Safe - You must be in a safe to add a die into it or crack that safe. Safes start with no dice and can have at most 6 die.&lt;br /&gt;
&lt;br /&gt;
Secret door - You may enter this tile through walls.&lt;br /&gt;
&lt;br /&gt;
Service duct - If both service ducts are discovered, you can move from one to another, even if they are on different floors.&lt;br /&gt;
&lt;br /&gt;
Stairs - A downstairs token is put onto the corresponding tile on the upper floor, unless it is the highest floor. You may move and peek from the stairs to its corresponding downstairs tile, and you can move from that tile to the stairs. The stairs on the highest floor is used to escape to the roof after all loots are discovered.&lt;br /&gt;
&lt;br /&gt;
Thermo (Alarm) - If you end your turn on this tile, an alarm is triggered on it.&lt;br /&gt;
&lt;br /&gt;
Walkway - If you enter this tile while it is unrevealed, you fall onto the corresponding tile on the floor below it, unless it is the lowest floor. Falling does not count as entering.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional and does not apply to detector and thermo tiles.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. This token can be used as a fingerprint, laser or motion hack token by any player. You can only store up to one hack token on yourself. that you or any player may use when needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hawk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, once per turn, you can peek through an adjacent wall to reveal a tile. &lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may peek at a tile up to two spaces away. You cannot skip over unrevealed tiles and you cannot see through walls but you can use the ability to peek around corners and peek up stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Juicer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, you may create an alarm in an adjacent tile, but not through walls.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may pick up an active alarm on your tile and draw a new patrol card, or discard one of your alarm tokens to trigger an alarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peterman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: Roll 1 additional die when rolling for the safe or keypad.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You may add dice and roll on safes above or below your tile. However if you successfully open a safe using your ability, the loot and tool are placed on that tile instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As a free action, you may place the crow up to two tiles away from your character, but not through walls. The guard loses one movement when entering a tile with the crow. The crow remains in that location until you move it again.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, you may place the crow on your current tile. If the guard starts his movement on the same tile as the crow and there are no alarms, he loses all movement and the crow is returned to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rigger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You start with the dynamite tool. When any player finds a tool, they may draw two tools, keep one, and discard the other.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can lose one stealth to draw a tool. When any player finds a tool, they may draw two tools, keep one, and discard the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As an action, once per turn, you may move another player one tile. Ignore move costs but follow other normal movement rules.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You may spend your first action swapping places with any player. This does not count as entering the tile for both of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spotter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As an action, once per turn, you may look at the top card of the patrol deck for your floor. Then choose to place it on the top or bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: As an action, once per turn, you may look at the top card of the event deck. Then choose to place it on the top or bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
You draw an event card if you use 2 or fewer actions on your turn. Most effects benefit the guards, but they can save the day if you get lucky.&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card.&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on.&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor. This may cause you to escape to the roof if you are on the highest floor and all loot are held by players.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall down one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
You get a loot when you crack a safe. It comes with a penalty and cannot be dropped, but you can give it to another player in the same tile as a free action if both players agree. All loot must be held by players for them to escape to the roof.&lt;br /&gt;
&lt;br /&gt;
Bust - You cannot use tool cards, although you can still hold them.&lt;br /&gt;
&lt;br /&gt;
Chihuahua - At the start of your turn, roll a die. If the result is 6, the dog barks and an alarm is triggered on your tile.&lt;br /&gt;
&lt;br /&gt;
Cursed goblet - When it is drawn, the player who draws it lose one stealth unless he has none.&lt;br /&gt;
&lt;br /&gt;
Gemstone - You must spend an extra action to move into a tile with other players.&lt;br /&gt;
&lt;br /&gt;
Gold bar - An extra gold bar is placed on the tile. Both must be held to win. A player may hold at most 1 gold bar.&lt;br /&gt;
&lt;br /&gt;
Isotope - You trigger an alarm immediately if you move into a thermo tile.&lt;br /&gt;
&lt;br /&gt;
Keycard - A safe cannot be cracked if the player with the keycard is not on it.&lt;br /&gt;
&lt;br /&gt;
Mirror - You take one fewer action every turn, but you do not trigger alarms on laser tiles.&lt;br /&gt;
&lt;br /&gt;
Painting - You cannot use secret doors or service ducts. You can still move into and out of them normally.&lt;br /&gt;
&lt;br /&gt;
Persian kitty - At the start of your turn, if it isn’t on a tile, roll a die. If the result is 1 or 2, it escapes 1 tile closer to the nearest alarm tile. You cannot win when the kitty is on a tile, but you can pick it up as a free action on that tile.&lt;br /&gt;
&lt;br /&gt;
Stamp - You draw an event card if you use 3 or fewer actions on your turn, instead of 2.&lt;br /&gt;
&lt;br /&gt;
Tiara - While you are moving, guards can see you from an adjacent tile.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
You get tools by cracking a safe, entering a laboratory for the first time, drawing specific event cards, or using the rigger’s special ability. You can use a tool as a free action on your turn by discarding it and apply its effect. You can give it to another player as a free action if both players agree, but you cannot drop them.&lt;br /&gt;
&lt;br /&gt;
Blueprints - Peek at a tile anywhere on any floor.&lt;br /&gt;
&lt;br /&gt;
Crowbar - Permanently disable an adjacent tile. It cannot block movement or trigger alarms.&lt;br /&gt;
&lt;br /&gt;
Crystal ball - Draw the top 3 events and put them back in any order.&lt;br /&gt;
&lt;br /&gt;
Donut - Select a guard. The next time he would move, he doesn’t move instead.&lt;br /&gt;
&lt;br /&gt;
Dynamite - Destroy a wall adjacent to you. Trigger an alarm on your current tile.&lt;br /&gt;
&lt;br /&gt;
EMP - Remove all triggered alarms. Until the start of your next turn, all alarms triggered are instead cancelled.&lt;br /&gt;
&lt;br /&gt;
Invisible suit - You cannot be seen by guards or cameras and gain one additional action this turn.&lt;br /&gt;
&lt;br /&gt;
Makeup kit - All players on your tile gain one stealth.&lt;br /&gt;
&lt;br /&gt;
Rollerskates - Gain two additional actions this turn.&lt;br /&gt;
&lt;br /&gt;
Smoke bomb - Add 3 stealth tokens to your tile. These can be used by players on this tile.&lt;br /&gt;
&lt;br /&gt;
Stereoscope - Use when cracking a safe to change the result of a die to any side you wish.&lt;br /&gt;
&lt;br /&gt;
Thermal bomb - Your current tile is also treated as stairs in addition to its original effect from now on. Trigger an alarm on your current tile.&lt;br /&gt;
&lt;br /&gt;
Virus - Place a total of 3 hack tokens in any revealed computer tiles.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjumpdrive&amp;diff=14244</id>
		<title>Gamehelpjumpdrive</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjumpdrive&amp;diff=14244"/>
		<updated>2022-08-02T23:47:58Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Play==&lt;br /&gt;
A game typically consists of 6 or 7 rounds. Each round, players&lt;br /&gt;
simultaneously place cards face down (or Explore markers). Players&lt;br /&gt;
then reveal and pay for their cards, adding them to their empires.&lt;br /&gt;
Cards are either developments ([DEVELOP]) or worlds ([PLANET] or [MILITARY]). Each player&lt;br /&gt;
may either:&lt;br /&gt;
&lt;br /&gt;
• Place 1 development ([DEVELOP]). Discard 1 fewer card when paying for it.&lt;br /&gt;
&lt;br /&gt;
• Place 1 world ([PLANET] or [MILITARY]). After paying for or conquering it, draw 1 card.&lt;br /&gt;
&lt;br /&gt;
• Place 1 development and 1 world. Pay full cost. Do not draw a card.&lt;br /&gt;
&lt;br /&gt;
• Or, instead of placing any cards, place an Explore marker and draw some extra cards (see Explore below).&lt;br /&gt;
&lt;br /&gt;
Players then score all their empire cards. If no one has 50+ VPs, players draw as many cards as their incomes and begin the next round.&lt;br /&gt;
&lt;br /&gt;
==Payments/Conquest==&lt;br /&gt;
The cost to place a card is the black number inside its diamond or circle.&lt;br /&gt;
(Worlds with red outlined numbers are &#039;&#039;military worlds&#039;&#039; and are placed differently. See below.)&lt;br /&gt;
To pay a cost, discard as many cards from hand as that number,&lt;br /&gt;
placing them face down in the discard pile. A cost might be reduced&lt;br /&gt;
by discounts, but not below 0.&lt;br /&gt;
&lt;br /&gt;
Once per game, you may place a Survey Team from the center instead&lt;br /&gt;
of a development from hand, paying its 1 cost normally (discarding no&lt;br /&gt;
cards if you did not also place a world).&lt;br /&gt;
&lt;br /&gt;
===Conquest===&lt;br /&gt;
A military world with a red outlined number, its defense,&lt;br /&gt;
must be conquered when placed (exception: Contact Specialist).&lt;br /&gt;
To conquer a military world, a player does not pay any cards, but must&lt;br /&gt;
have as least as many military icons as the world’s defense (or&lt;br /&gt;
powers that add enough extra military to equal or exceed its defense).&lt;br /&gt;
Some card powers provide military only towards conquering certain&lt;br /&gt;
colors of military worlds or [REBEL] military worlds.&lt;br /&gt;
&lt;br /&gt;
A player may not combine military and payments to place worlds.&lt;br /&gt;
A Contact Specialist allows a player to place non-Alien military worlds&lt;br /&gt;
as non-military worlds by paying for them instead (at -1 cost).&lt;br /&gt;
&lt;br /&gt;
===Order===&lt;br /&gt;
A development’s power or icons cannot affect its own placement, but may affect placing a world that round. A world’s power or icons cannot affect its own placement (but can affect placing a second world, via Colony Convoy or Military Convoy).&lt;br /&gt;
&lt;br /&gt;
==Explore==&lt;br /&gt;
If you cannot or choose not to place any cards, place an Explore marker instead. Draw 2 cards, plus as many cards as the number of explore icons in your empire, including the 3 icons on the Explore marker itself. Add them to your hand. Then, discard as many cards (old or new) as your explore icons [EXPLORE], for a net gain of 2 cards. Flip the Explore maker to its * side (to mark the turn). Score and take income normally.&lt;br /&gt;
&lt;br /&gt;
==Score VPs and Collect Income==&lt;br /&gt;
Collect VPs for every card in your empire as shown on the card.&lt;br /&gt;
Some cards produce varying VPs or income for certain icons or card&lt;br /&gt;
types in your empire (see right). Duplicate cards do this multiple&lt;br /&gt;
times. Some cards produce VPs for certain icons or card types in your&lt;br /&gt;
empire and in one other player’s empire of your choice (see right).&lt;br /&gt;
&lt;br /&gt;
Some cards produce extra VPs or income “with” the presence of a&lt;br /&gt;
specific card or card type in your empire. Having additional copies&lt;br /&gt;
of the specified card or card type does not increase the amount&lt;br /&gt;
received.&lt;br /&gt;
&lt;br /&gt;
Put each round’s VP chips beneath the card(s) or explore marker you&lt;br /&gt;
placed (see Sample Turns below). This makes it easy to calculate&lt;br /&gt;
next round’s VPs by adding the VPs that your new cards provide to&lt;br /&gt;
this amount and collecting this total.&lt;br /&gt;
&lt;br /&gt;
===Winning===&lt;br /&gt;
If any player has 50 or more total VP chips, the game is&lt;br /&gt;
over. The player with the most VPs wins!&lt;br /&gt;
&lt;br /&gt;
If there is a tie, the tied player with the most cards in hand plus&lt;br /&gt;
total income wins. If still tied, these players share in their victory.&lt;br /&gt;
&lt;br /&gt;
If the game is not over, collect income and begin the next round.&lt;br /&gt;
&lt;br /&gt;
When the deck is close to being exhausted, give income first to&lt;br /&gt;
the player with the most VPs and then clockwise. If several players&lt;br /&gt;
are tied for most VPs, begin with the tied player closest clockwise&lt;br /&gt;
from the dealer during setup. Reshuffle the discards to form a new&lt;br /&gt;
draw pile once the deck is exhausted.&lt;br /&gt;
&lt;br /&gt;
===Hand Limit===&lt;br /&gt;
After all players have collected income, players with more than 10 cards in hand must discard down to 10 cards in hand.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=13892</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=13892"/>
		<updated>2022-07-06T18:35:58Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as the leader of an civilization in fertile Mesopotamia (which means &amp;quot;between two rivers.&amp;quot;) By laying tiles of different types, you will shape the landscape of this ancient region, fight wars, suppress or lead revolts, and watch cities rise and fall, all while attempting to gain influence in 4 key areas. At the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Each player is represented by a specific shape goat/urn/bow/lion) and not a color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  &#039;&#039;&#039;Color&#039;&#039;&#039; || &#039;&#039;&#039;Tile&#039;&#039;&#039; || &#039;&#039;&#039;Leader&#039;&#039;&#039; || &#039;&#039;&#039;Leader Ability&#039;&#039;&#039; || &#039;&#039;&#039;Tile Counts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!   &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&lt;br /&gt;
|| Market || Trader || Collects [[#Treasures|treasures]] || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&lt;br /&gt;
|| Temple || Priest || || 57&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
|| Farm || Farmer || || 36&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:gold&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
|| Catastrophe ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, after allocating [[#Treasures|treasures]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 treasures remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* No tiles except for blue may be placed on rivers&lt;br /&gt;
* Blue tiles can &#039;&#039;&#039;only&#039;&#039;&#039; be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one red. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine the leader&lt;br /&gt;
The active player may select any color of leaders to resolve first.&lt;br /&gt;
* Determine the attacker/defender&lt;br /&gt;
If the active player selects a color for which they have a leader, they will be the attacker, otherwise the next player in turn order with a participating leader is the attacker.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing treasures are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war, with the original player picking the next color.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places the fourth tile in a 2x2 square of the same color, a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
&lt;br /&gt;
Monuments regularly provide influence. &lt;br /&gt;
Every monument awards 1 influence to the active player at the end of the turn for each of their like-colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures are wild points.&lt;br /&gt;
At the start of the game all 10 temples on the board start with a treasure on them.&lt;br /&gt;
After placing a tile and resolving any wars if a kingdom contains 2 treasures and a green leader, the leader&#039;s owner picks up one of the treasures.&lt;br /&gt;
Some of the starting temples have an extra border around them, those treasures must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;br /&gt;
&lt;br /&gt;
==Game Board - Advanced Board==&lt;br /&gt;
Different map with 14 treasures compared to 10 treasures on Standard map.&lt;br /&gt;
&lt;br /&gt;
==War Support - English Variant==&lt;br /&gt;
During a conflict (war or revolt) both the attacker and defender are only able to contribute tiles if the total would exceed the strength of the other. This variant prevents players from using conflicts as a way to simply dump tiles from their hand. &lt;br /&gt;
&lt;br /&gt;
==Advanced Games Rules - Civilization Buildings==&lt;br /&gt;
There are four civilization buildings: Palace (black), Market Hall (green), Library (red), Granary (blue).&lt;br /&gt;
&lt;br /&gt;
When a player places a tile so that there are three or more in a row (horizontal or vertical) they may place the same color building on any of those tiles. &lt;br /&gt;
&lt;br /&gt;
If the building is already on the board, a player may move it to another row if it is longer than the one it is currently on. &lt;br /&gt;
&lt;br /&gt;
Tiles that have a building cannot be destroyed by war, revolt, or catastrophe. They can be flipped to create a monument which takes the building off the board.&lt;br /&gt;
&lt;br /&gt;
Civilization buildings must be placed prior to building a monument or wonder. &lt;br /&gt;
&lt;br /&gt;
Placing a tile into a kingdom that contains a building gives the leader there two cubes instead of one (blue leader receives two blue cubes instead of one, etc.).&lt;br /&gt;
&lt;br /&gt;
==Monuments - Wonder Variant==&lt;br /&gt;
The wonder is a special, single, five-tile monument in a cross-like shape (four orthogonal tiles connected to a center tile). A player may build this wonder when they place a tile that results in a cross-like shape of a single color. All rules for monuments apply.&lt;br /&gt;
&lt;br /&gt;
At the end of a turn in which a player has a King connected to the wonder, they may receive a cube of any color they choose.&lt;br /&gt;
&lt;br /&gt;
== Scoring - Open Scoring==&lt;br /&gt;
Influence is not hidden during the game.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfaifo&amp;diff=13871</id>
		<title>Gamehelpfaifo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfaifo&amp;diff=13871"/>
		<updated>2022-07-04T09:24:54Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
* At the start of each round, each player gains 1 ship and 2 coins.&lt;br /&gt;
* Shuffle all merchants (and 3 ships for 5 players) and deal them evenly to each player.&lt;br /&gt;
* If there are 3 players, each player must discard a card.&lt;br /&gt;
* On your turn, choose a card from your hand. Then everyone reveals at the same time.&lt;br /&gt;
* Activate all ships and special conditions. Then the player with the highest reputation gains 2 coins and the lowest activates their skill. Ships are not counted.&lt;br /&gt;
* Repeat this twice.&lt;br /&gt;
&lt;br /&gt;
==End of the Game==&lt;br /&gt;
* The player with the most coins gains 1 contract.&lt;br /&gt;
* If there is a tie, duel with the last card.&lt;br /&gt;
* If a player has 3 contracts, they win.&lt;br /&gt;
&lt;br /&gt;
==Card Skills==&lt;br /&gt;
* 1: Gain 3 coins, then play RPS with another player. Loser discards half of their money.&lt;br /&gt;
* 2: Gain 3 coins.&lt;br /&gt;
* 3: All players pass a card to the left.&lt;br /&gt;
* 4: Exchange a card with a player.&lt;br /&gt;
* 5: Return coins gained in this round to the bank.&lt;br /&gt;
* 6: Steal 3 coins from a player.&lt;br /&gt;
* 7: Swap money of 2 players.&lt;br /&gt;
* 8: Gain 1 contract. If you win this round, gain another contract.&lt;br /&gt;
* 9: Copy a skill revealed in this round.&lt;br /&gt;
* 10: No skill.&lt;br /&gt;
* 11: Lose 1 coin.&lt;br /&gt;
* 12: Give 1 coin to each of your neighbors.&lt;br /&gt;
* Ship: If there is 1 ship gain 3 coins. If there are 2 ships gain 1 coin.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_century&amp;diff=13723</id>
		<title>Tips century</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_century&amp;diff=13723"/>
		<updated>2022-06-25T07:35:33Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apprentice here who has played in person a lot so some of this may be more damaging than helpful.&lt;br /&gt;
&lt;br /&gt;
Trade cards, such as 2 yellow to 2 red, can be incredibly powerful for converting spices multiple times. Make sure to use the trade card multiple times if you can to make the most of it - they can be much more powerful than resource cards! &lt;br /&gt;
&lt;br /&gt;
If a player is taking the leftmost card next turn, try building up to buy the second card from the left before they do. &lt;br /&gt;
&lt;br /&gt;
Resting takes up a whole turn, so avoid doing it too much. Having trade cards that can easily up-convert and down-convert gems of different colors continuously will help you to not rest a lot. &lt;br /&gt;
&lt;br /&gt;
You can never have enough merchant cards! Only if the trade cards do not link well to each other, can this be an issue...&lt;br /&gt;
&lt;br /&gt;
Using the multiplier 2, 3 or 4 times adds up.  Do it as often as possible even if it means missing out on a Gold Coin.  Market efficiency is key.  All those trades turn into points eventually.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_century&amp;diff=13547</id>
		<title>Tips century</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_century&amp;diff=13547"/>
		<updated>2022-06-10T05:20:54Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apprentice here who has played in person a lot so some of this may be more damaging than helpful.&lt;br /&gt;
&lt;br /&gt;
Trade cards, such as 2 yellow to 2 red, can be incredibly powerful for converting spices multiple times. Make sure to use the trade card multiple times if you can to make the most of it - they can be much more powerful than resource cards! &lt;br /&gt;
&lt;br /&gt;
If a player is taking the leftmost card next turn, try building up to buy the second card from the left before they do. &lt;br /&gt;
&lt;br /&gt;
Resting takes up a whole turn, so avoid doing it too much. Having trade cards that can easily up-convert and down-convert gems of different colors continuously will help you to not rest a lot. &lt;br /&gt;
&lt;br /&gt;
You can never have enough merchant cards! Only if the trade cards do not link well to each other, can this be an issue...&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13327</id>
		<title>Gamehelpsushigoparty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13327"/>
		<updated>2022-05-20T05:58:37Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Deck Contents ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
181 cards&lt;br /&gt;
* x12 &#039;&#039;&#039;Nigiri&#039;&#039;&#039; 握り (egg 玉子, salmon サーモン, squid イカ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sushi Rolls&#039;&#039;&#039; 寿司ロール &lt;br /&gt;
* x12 Maki 巻き&lt;br /&gt;
* x12 Temaki 手巻き&lt;br /&gt;
* x12 Uramaki 裏巻き &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appetizers&#039;&#039;&#039; 前菜&lt;br /&gt;
* x8 Tempura 天ぷら&lt;br /&gt;
* x8 Sashimi 刺身&lt;br /&gt;
* x8 Dumpling 餃子   &lt;br /&gt;
* x8 Eel うなぎ &lt;br /&gt;
* x8 Tofu 豆腐&lt;br /&gt;
* x8 Onigiri おにぎり&lt;br /&gt;
* x8 Edamame 枝豆&lt;br /&gt;
* x8 Miso Soup 味噌汁 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039; スペシャル&lt;br /&gt;
* x3 Chopsticks 箸&lt;br /&gt;
* x3 Soy Sauce 醤油&lt;br /&gt;
* x3 Tea お茶&lt;br /&gt;
* x3 Menu メニュー&lt;br /&gt;
* x3 Spoon スプーン&lt;br /&gt;
* x3 Special Order 特別注文&lt;br /&gt;
* x3 Takeout Box 弁当&lt;br /&gt;
* x3 Wasabi わさび&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desserts&#039;&#039;&#039; デザート&lt;br /&gt;
* x15 Pudding プリン&lt;br /&gt;
* x15 Green Tea Ice Cream 抹茶アイスクリーム&lt;br /&gt;
* x15 Fruit フルーツ&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Differences from original game ==&lt;br /&gt;
&lt;br /&gt;
* 6 to 8 players.  Original is 5p max.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Number of cards dealt to each player at start&#039;&#039;&#039;&lt;br /&gt;
** 2p 10 cards (same as original)&lt;br /&gt;
** 3p 10 cards (+1 more than original)&lt;br /&gt;
** 4p  9 cards (+1 more than original)&lt;br /&gt;
** 5p  9 cards (+2 more than original)&lt;br /&gt;
** 6p  8 cards (new)&lt;br /&gt;
** 7p  8 cards (new)&lt;br /&gt;
** 8p  7 cards (new)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dessert card changes&#039;&#039;&#039;&lt;br /&gt;
** Two new desserts: Fruit and Green Tea Ice Cream&lt;br /&gt;
** Original game 10 Pudding dessert cards shuffled in&lt;br /&gt;
** &#039;&#039;&#039;A certain number of dessert cards are dealt each round&#039;&#039;&#039;&lt;br /&gt;
** 2-5p Round 1 (5 desserts), Round 2 (3 desserts), Round 3 (2 desserts)&lt;br /&gt;
** 6-8p Round 1 (7 desserts), Round 2 (5 desserts), Round 3 (3 desserts)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rule changes from original game&#039;&#039;&#039;&lt;br /&gt;
** Pudding and Maki share full points, unlike original which were split&lt;br /&gt;
** Pudding +6 most / -6 fewest and points are shared&lt;br /&gt;
** Maki +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) points are shared&lt;br /&gt;
** Multiple Soy Sauce cards can be scored unlike in the original Promo card&lt;br /&gt;
** Chopsticks choose your 2nd card &#039;&#039;&#039;after&#039;&#039;&#039; seeing players played cards, unlike original which was &#039;&#039;&#039;before&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game modes == &lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! (2-6p) (original game)&#039;&#039;&#039; but can now play 6p&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go Party! (2-8p)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Menu Selection&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;First player selects&#039;&#039;&#039;&lt;br /&gt;
::- First player selects one suggested menu&lt;br /&gt;
*&#039;&#039;&#039;Random among suggested menus&#039;&#039;&#039;&lt;br /&gt;
::- Random selection among suggested menus&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Suggested Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My First Meal 2-8p (for new players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Miso Soup, Wasabi, Tea, Green Tea Ice Cream&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! 2-6p (classic original game)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Dumpling, Chopsticks, Wasabi, Pudding&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Party Sampler 3-6p (fresh and new taste)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Tempura, Dumpling, Tofu, Wasabi, Menu, Green Tea Ice Cream&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Master Menu 3-8p (seasoned players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Onigiri, Tofu, Sashimi, Spoon, Takeout Box, Fruit&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Points Platter 3-6p (score big points)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Dumpling, Edamame, Special Order, Tea, Green Tea Ice Cream&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cutthroat Combo 3-8p (in your face)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Eel, Tofu, Miso Soup, Spoon, Soy Sauce, Pudding&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Big Banquet 3-8p (best with 6-8p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Dumpling, Eel, Spoon, Chopsticks, Green Tea Ice Cream&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dinner for Two 2-6p (best with 2p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Tofu, Miso Soup, Menu, Special Order, Fruit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Players create their own menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; (1 roll, 3 appetizers, 2 specials and 1 dessert)&lt;br /&gt;
* &#039;&#039;&#039;First player creates their own menu&#039;&#039;&#039; &lt;br /&gt;
::- First player creates their own menu using create your own menu rules&lt;br /&gt;
* &#039;&#039;&#039;All players create a menu together&#039;&#039;&#039;&lt;br /&gt;
::- All players create a menu together using create your own menu rules, by voting to approve or disapprove&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Pass Both Ways&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::- In rounds 1 and 3, cards are passed to the left, in round 2 cards are passed to the right.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;2 Player Variant&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::- Players get only 5 cards on the first turn of one round, then draw one extra card at the beginning of each of the 5 following turns.&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
You are at a fancy sushi restaurant which doesn&#039;t have 食べ放題 tabehoudai (all-you-can-eat).  So you need to order each item separately, creating  惜しい oshii (delicious) combinations and grabbing a few desserts if you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Create your own menu&#039;&#039;&#039; consists of &#039;&#039;&#039;Nigiri&#039;&#039;&#039; (egg, salmon, squid), &#039;&#039;&#039;1 type of sushi rolls&#039;&#039;&#039; (Maki, Temaki or Uramaki), &#039;&#039;&#039;3 types of appetizers, 2 types of specials&#039;&#039;&#039; and &#039;&#039;&#039;1 type of dessert&#039;&#039;&#039; (Pudding, Fruit or Green Tea Ice Cream). The game takes place over 3 rounds, each with multiple turns. On each turn, all players simultaneously choose any 1 card from their hands that they would like to keep. When each player has done this, the chosen cards are revealed. The cards you chose will remain in front of you on your sushi belt until the end of the round. Desserts are placed in the refrigerator at the end of round 1 and round 2. Your remaining hand is then passed to the player on your left, and you receive a new hand from the player on your right. Your next turn begins with 1 fewer card to choose from. After the 3rd round, the game is over and the player with the most points wins.  Tiebreaker is most desserts.&lt;br /&gt;
&lt;br /&gt;
== Cards from original game ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Maki&#039;&#039;&#039; +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) full points are shared&lt;br /&gt;
* &#039;&#039;&#039;Egg Nigiri&#039;&#039;&#039; 1 point but on Wasabi 3 points&lt;br /&gt;
* &#039;&#039;&#039;Salmon Nigiri&#039;&#039;&#039; 2 points but on Wasabi 6 points&lt;br /&gt;
* &#039;&#039;&#039;Squid Nigiri&#039;&#039;&#039; 3 points but on Wasabi 9 points&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;Tempura&#039;&#039;&#039; x2 = 5 (2 Tempura score 5 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Sashimi&#039;&#039;&#039; x3 = 10 (3 Sashimi score 10 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Dumpling&#039;&#039;&#039; x1=1, x2=3, x3=6, x4=10, x5+=15 (4 Dumpling score 10 points)(x6 or x7 =15 points)&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; use on a subsequent turn, play a 2nd card after seeing cards played&lt;br /&gt;
* &#039;&#039;&#039;Soy Sauce&#039;&#039;&#039; 4 points if most different colored cards, multiple can be scored.&lt;br /&gt;
* &#039;&#039;&#039;Wasabi&#039;&#039;&#039; Next Nigiri x3 (triples value), must be played before Nigiri&lt;br /&gt;
Dessert (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Pudding&#039;&#039;&#039;  +6 most / -6 fewest and full points are shared (no -6 for fewest in 2p)&lt;br /&gt;
&lt;br /&gt;
== New cards ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Temaki&#039;&#039;&#039; 4 points for most, -4 points for fewest, (no -4 for fewest in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Uramaki&#039;&#039;&#039; Race to 10 rolls, 1st 8 points, 2nd 5 points, 3rd 2 points. End of round any unclaimed place is scored.&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;eel&#039;&#039;&#039; x1 = -3 (1 eel -3 points) x2+ = 7 (more than 2 eel 7 points). May not score multiple sets. (4 eel is still only 7 points)&lt;br /&gt;
* &#039;&#039;&#039;Tofu&#039;&#039;&#039; x1 = 2 (1 Tofu 2 points) x2 = 6 (2 Tofu = 6 points) x3+ = 0 (3 or more Tofu = 0 points)&lt;br /&gt;
* &#039;&#039;&#039;Onigiri&#039;&#039;&#039; 1 unique shape = 1 point, 2 unique = 4 points, 3 unique = 9 points, 4 unique = 16 points (may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Edamame&#039;&#039;&#039; 1 point per opponent that has Edamame.  If 2 opponents also have Edamame each one = 2 points. Max is 4 points per Edamame. (Not used in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Miso Soup&#039;&#039;&#039; 3 points but must be discarded if other players choose Miso Soup also the same turn whether normally or using &#039;&#039;&#039;Chopsticks, Spoon, Menu&#039;&#039;&#039; or &#039;&#039;&#039;Special Order&#039;&#039;&#039;.&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Tea&#039;&#039;&#039; points for your largest set.  If 4 Dumpling is largest each Tea = 4 points.  If 5 Dumpling each Tea = 5 points. &lt;br /&gt;
* &#039;&#039;&#039;Menu&#039;&#039;&#039; draw 4 cards from unused deck and choose 1 to play immediately&lt;br /&gt;
* &#039;&#039;&#039;Spoon&#039;&#039;&#039; use on a subsequent turn, announce a general or specific card &#039;&#039;&#039;after&#039;&#039;&#039; cards played and get it if in one of your opponent&#039;s hand who puts spoon in hand, otherwise discard. (Not used in 2p and if played last turn in a round then nothing happens since there are no cards in opponents&#039; hands) &lt;br /&gt;
* &#039;&#039;&#039;Special Order&#039;&#039;&#039; copies any card you have played &lt;br /&gt;
* &#039;&#039;&#039;Takeout Box&#039;&#039;&#039; choose any cards to flip to 2 point cards or pass.&lt;br /&gt;
Desserts (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Green Tea Ice Cream&#039;&#039;&#039; x4 = 12 (4 Green Tea Ice Cream = 12 points).  May score multiple sets. (3 Green Tea Ice Cream = 0 points) &lt;br /&gt;
* &#039;&#039;&#039;Fruit&#039;&#039;&#039; Watermelon, Pineapple, Orange -- Same type of fruit scoring&lt;br /&gt;
** 0 = -2 points, 1 = 0 points, 2 = 1 point, 3 = 3 points, 4 = 6 points, 5+ (5 or more) = 10 points&lt;br /&gt;
** 6 Watermelon = 10 points, 0 Pineapple = -2 points, 3 Orange = 3 points&lt;br /&gt;
** See final tally of fruit after game results by clicking &#039;&#039;&#039;Final Situation&#039;&#039;&#039; tab and fridge shows round 1 &amp;amp; 2 and add that to round 3 fruit on player table.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13283</id>
		<title>Gamehelpsushigoparty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13283"/>
		<updated>2022-05-17T04:30:53Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Cards from original game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Deck Contents ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
181 cards&lt;br /&gt;
* x12 &#039;&#039;&#039;Nigiri&#039;&#039;&#039; 握り (egg 玉子, salmon サーモン, squid イカ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sushi Rolls&#039;&#039;&#039; 寿司ロール &lt;br /&gt;
* x12 Maki 巻き&lt;br /&gt;
* x12 Temaki 手巻き&lt;br /&gt;
* x12 Uramaki 裏巻き &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appetizers&#039;&#039;&#039; 前菜&lt;br /&gt;
* x8 Tempura 天ぷら&lt;br /&gt;
* x8 Sashimi 刺身&lt;br /&gt;
* x8 Dumpling 餃子   &lt;br /&gt;
* x8 Eel うなぎ &lt;br /&gt;
* x8 Tofu 豆腐&lt;br /&gt;
* x8 Onigiri おにぎり&lt;br /&gt;
* x8 Edamame 枝豆&lt;br /&gt;
* x8 Miso Soup 味噌汁 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039; スペシャル&lt;br /&gt;
* x3 Chopsticks 箸&lt;br /&gt;
* x3 Soy Sauce 醤油&lt;br /&gt;
* x3 Tea お茶&lt;br /&gt;
* x3 Menu メニュー&lt;br /&gt;
* x3 Spoon スプーン&lt;br /&gt;
* x3 Special Order 特別注文&lt;br /&gt;
* x3 Takeout Box 弁当&lt;br /&gt;
* x3 Wasabi わさび&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desserts&#039;&#039;&#039; デザート&lt;br /&gt;
* x15 Pudding プリン&lt;br /&gt;
* x15 Green Tea Ice Cream 抹茶アイスクリーム&lt;br /&gt;
* x15 Fruit フルーツ&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Differences from original game ==&lt;br /&gt;
&lt;br /&gt;
* 6 to 8 players.  Original is 5p max.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Number of cards dealt to each player at start&#039;&#039;&#039;&lt;br /&gt;
** 2p 10 cards (same as original)&lt;br /&gt;
** 3p 10 cards (+1 more than original)&lt;br /&gt;
** 4p  9 cards (+1 more than original)&lt;br /&gt;
** 5p  9 cards (+2 more than original)&lt;br /&gt;
** 6p  8 cards (new)&lt;br /&gt;
** 7p  8 cards (new)&lt;br /&gt;
** 8p  7 cards (new)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dessert card changes&#039;&#039;&#039;&lt;br /&gt;
** Two new desserts: Fruit and Green Tea Ice Cream&lt;br /&gt;
** Original game 10 Pudding dessert cards shuffled in&lt;br /&gt;
** &#039;&#039;&#039;A certain number of dessert cards are dealt each round&#039;&#039;&#039;&lt;br /&gt;
** 2-5p Round 1 (5 desserts), Round 2 (3 desserts), Round 3 (2 desserts)&lt;br /&gt;
** 6-8p Round 1 (7 desserts), Round 2 (5 desserts), Round 3 (3 desserts)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rule changes from original game&#039;&#039;&#039;&lt;br /&gt;
** Pudding and Maki share full points, unlike original which were split&lt;br /&gt;
** Pudding +6 most / -6 fewest and points are shared&lt;br /&gt;
** Maki +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) points are shared&lt;br /&gt;
** Multiple Soy Sauce cards can be scored unlike in the original Promo card&lt;br /&gt;
** Chopsticks choose your 2nd card &#039;&#039;&#039;after&#039;&#039;&#039; seeing players played cards, unlike original which was &#039;&#039;&#039;before&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game modes == &lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! (2-6p) (original game)&#039;&#039;&#039; but can now play 6p&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go Party! (2-8p)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Menu Selection&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;First player selects&#039;&#039;&#039;&lt;br /&gt;
::- First player selects one suggested menu&lt;br /&gt;
*&#039;&#039;&#039;Random among suggested menus&#039;&#039;&#039;&lt;br /&gt;
::- Random selection among suggested menus&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Suggested Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My First Meal 2-8p (for new players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Miso Soup, Wasabi, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! 2-6p (classic original game)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Dumpling, Chopsticks, Wasabi, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Party Sampler 3-6p (fresh and new taste)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Tempura, Dumpling, Tofu, Wasabi, Menu, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Master Menu 3-8p (seasoned players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Onigiri, Tofu, Sashimi, Spoon, Takeout Box, Fruit&lt;br /&gt;
*&#039;&#039;&#039;Points Platter 3-6p (score big points)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Dumpling, Edamame, Special Order, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Cutthroat Combo 3-8p (in your face)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Eel, Tofu, Miso Soup, Spoon, Soy Sauce, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Big Banquet 3-8p (best with 6-8p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Dumpling, Eel, Spoon, Chopsticks, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Dinner for Two 2-6p (best with 2p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Tofu, Miso Soup, Menu, Special Order, Fruit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Players create their own menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; (1 roll, 3 appetizers, 2 specials and 1 dessert)&lt;br /&gt;
* &#039;&#039;&#039;First player creates their own menu&#039;&#039;&#039; &lt;br /&gt;
::- First player creates their own menu using create your own menu rules&lt;br /&gt;
* &#039;&#039;&#039;All players create a menu together&#039;&#039;&#039;&lt;br /&gt;
::- All players create a menu together using create your own menu rules, by voting to approve or disapprove&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Pass Both Ways&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::- In rounds 1 and 3, cards are passed to the left, in round 2 cards are passed to the right.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;2 Player Variant&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::- Players get only 5 cards on the first turn of one round, then draw one extra card at the beginning of each of the 5 following turns.&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
You are at a fancy sushi restaurant which doesn&#039;t have 食べ放題 tabehoudai (all-you-can-eat).  So you need to order each item separately, creating  惜しい oshii (delicious) combinations and grabbing a few desserts if you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Create your own menu&#039;&#039;&#039; consists of &#039;&#039;&#039;Nigiri&#039;&#039;&#039; (egg, salmon, squid), &#039;&#039;&#039;1 type of sushi rolls&#039;&#039;&#039; (Maki, Temaki or Uramaki), &#039;&#039;&#039;3 types of appetizers, 2 types of specials&#039;&#039;&#039; and &#039;&#039;&#039;1 type of dessert&#039;&#039;&#039; (Pudding, Fruit or Green Tea Ice Cream). The game takes place over 3 rounds, each with multiple turns. On each turn, all players simultaneously choose any 1 card from their hands that they would like to keep. When each player has done this, the chosen cards are revealed. The cards you chose will remain in front of you on your sushi belt until the end of the round. Desserts are placed in the refrigerator at the end of round 1 and round 2. Your remaining hand is then passed to the player on your left, and you receive a new hand from the player on your right. Your next turn begins with 1 fewer card to choose from. After the 3rd round, the game is over and the player with the most points wins.  Tiebreaker is most desserts.&lt;br /&gt;
&lt;br /&gt;
== Cards from original game ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Maki&#039;&#039;&#039; +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) full points are shared&lt;br /&gt;
* &#039;&#039;&#039;Egg Nigiri&#039;&#039;&#039; 1 point but on Wasabi 3 points&lt;br /&gt;
* &#039;&#039;&#039;Salmon Nigiri&#039;&#039;&#039; 2 points but on Wasabi 6 points&lt;br /&gt;
* &#039;&#039;&#039;Squid Nigiri&#039;&#039;&#039; 3 points but on Wasabi 9 points&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;Tempura&#039;&#039;&#039; x2 = 5 (2 Tempura score 5 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Sashimi&#039;&#039;&#039; x3 = 10 (3 Sashimi score 10 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Dumpling&#039;&#039;&#039; x1=1, x2=3, x3=6, x4=10, x5+=15 (4 Dumpling score 10 points)(x6 or x7 =15 points)&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; use on a subsequent turn, play a 2nd card after seeing cards played&lt;br /&gt;
* &#039;&#039;&#039;Soy Sauce&#039;&#039;&#039; 4 points if most different colored cards, multiple can be scored.&lt;br /&gt;
* &#039;&#039;&#039;Wasabi&#039;&#039;&#039; Next Nigiri x3 (triples value), must be played before Nigiri&lt;br /&gt;
Dessert (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Pudding&#039;&#039;&#039;  +6 most / -6 fewest and full points are shared (no -6 for fewest in 2p)&lt;br /&gt;
&lt;br /&gt;
== New cards ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Temaki&#039;&#039;&#039; 4 points for most, -4 points for fewest, (no -4 for fewest in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Uramaki&#039;&#039;&#039; Race to 10 rolls, 1st 8 points, 2nd 5 points, 3rd 2 points. End of round any unclaimed place is scored.&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;eel&#039;&#039;&#039; x1 = -3 (1 eel -3 points) x2+ = 7 (more than 2 eel 7 points). May not score multiple sets. (4 eel is still only 7 points)&lt;br /&gt;
* &#039;&#039;&#039;Tofu&#039;&#039;&#039; x1 = 2 (1 Tofu 2 points) x2 = 6 (2 Tofu = 6 points) x3+ = 0 (3 or more Tofu = 0 points)&lt;br /&gt;
* &#039;&#039;&#039;Onigiri&#039;&#039;&#039; 1 unique shape = 1 point, 2 unique = 4 points, 3 unique = 9 points, 4 unique = 16 points (may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Edamame&#039;&#039;&#039; 1 point per opponent that has Edamame.  If 2 opponents also have Edamame each one = 2 points. Max is 4 points per Edamame. (Not used in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Miso Soup&#039;&#039;&#039; 3 points but must be discarded if other players choose Miso Soup also the same turn whether normally or using &#039;&#039;&#039;Chopsticks, Spoon, Menu&#039;&#039;&#039; or &#039;&#039;&#039;Special Order&#039;&#039;&#039;.&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Tea&#039;&#039;&#039; points for your largest set.  If 4 Dumpling is largest each Tea = 4 points.  If 5 Dumpling each Tea = 5 points. &lt;br /&gt;
* &#039;&#039;&#039;Menu&#039;&#039;&#039; draw 4 cards from unused deck and choose 1 to play immediately&lt;br /&gt;
* &#039;&#039;&#039;Spoon&#039;&#039;&#039; use on a subsequent turn, announce a general or specific card &#039;&#039;&#039;after&#039;&#039;&#039; cards played and get it if in one of your opponent&#039;s hand who puts spoon in hand, otherwise discard. (Not used in 2p and if played last turn in a round then nothing happens since there are no cards in opponents&#039; hands) &lt;br /&gt;
* &#039;&#039;&#039;Special Order&#039;&#039;&#039; copies any card you have played &lt;br /&gt;
* &#039;&#039;&#039;Takeout Box&#039;&#039;&#039; choose any cards to flip to 2 point cards or pass.&lt;br /&gt;
Desserts (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Green Tea Ice Cream&#039;&#039;&#039; x4 = 12 (4 Green Tea Ice Cream = 12 points).  May score multiple sets. (3 Green Tea Ice Cream = 0 points) &lt;br /&gt;
* &#039;&#039;&#039;Fruit&#039;&#039;&#039; Watermelon, Pineapple, Orange -- Same type of fruit scoring&lt;br /&gt;
** 0 = -2 points, 1 = 0 points, 2 = 1 point, 3 = 3 points, 4 = 6 points, 5+ (5 or more) = 10 points&lt;br /&gt;
** 6 Watermelon = 10 points, 0 Pineapple = -2 points, 3 Orange = 3 points&lt;br /&gt;
** See final tally of fruit after game results by clicking &#039;&#039;&#039;Final Situation&#039;&#039;&#039; tab and fridge shows round 1 &amp;amp; 2 and add that to round 3 fruit on player table.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13282</id>
		<title>Gamehelpsushigoparty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13282"/>
		<updated>2022-05-17T04:07:16Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* New cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Deck Contents ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
181 cards&lt;br /&gt;
* x12 &#039;&#039;&#039;Nigiri&#039;&#039;&#039; 握り (egg 玉子, salmon サーモン, squid イカ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sushi Rolls&#039;&#039;&#039; 寿司ロール &lt;br /&gt;
* x12 Maki 巻き&lt;br /&gt;
* x12 Temaki 手巻き&lt;br /&gt;
* x12 Uramaki 裏巻き &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appetizers&#039;&#039;&#039; 前菜&lt;br /&gt;
* x8 Tempura 天ぷら&lt;br /&gt;
* x8 Sashimi 刺身&lt;br /&gt;
* x8 Dumpling 餃子   &lt;br /&gt;
* x8 Eel うなぎ &lt;br /&gt;
* x8 Tofu 豆腐&lt;br /&gt;
* x8 Onigiri おにぎり&lt;br /&gt;
* x8 Edamame 枝豆&lt;br /&gt;
* x8 Miso Soup 味噌汁 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039; スペシャル&lt;br /&gt;
* x3 Chopsticks 箸&lt;br /&gt;
* x3 Soy Sauce 醤油&lt;br /&gt;
* x3 Tea お茶&lt;br /&gt;
* x3 Menu メニュー&lt;br /&gt;
* x3 Spoon スプーン&lt;br /&gt;
* x3 Special Order 特別注文&lt;br /&gt;
* x3 Takeout Box 弁当&lt;br /&gt;
* x3 Wasabi わさび&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desserts&#039;&#039;&#039; デザート&lt;br /&gt;
* x15 Pudding プリン&lt;br /&gt;
* x15 Green Tea Ice Cream 抹茶アイスクリーム&lt;br /&gt;
* x15 Fruit フルーツ&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Differences from original game ==&lt;br /&gt;
&lt;br /&gt;
* 6 to 8 players.  Original is 5p max.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Number of cards dealt to each player at start&#039;&#039;&#039;&lt;br /&gt;
** 2p 10 cards (same as original)&lt;br /&gt;
** 3p 10 cards (+1 more than original)&lt;br /&gt;
** 4p  9 cards (+1 more than original)&lt;br /&gt;
** 5p  9 cards (+2 more than original)&lt;br /&gt;
** 6p  8 cards (new)&lt;br /&gt;
** 7p  8 cards (new)&lt;br /&gt;
** 8p  7 cards (new)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dessert card changes&#039;&#039;&#039;&lt;br /&gt;
** Two new desserts: Fruit and Green Tea Ice Cream&lt;br /&gt;
** Original game 10 Pudding dessert cards shuffled in&lt;br /&gt;
** &#039;&#039;&#039;A certain number of dessert cards are dealt each round&#039;&#039;&#039;&lt;br /&gt;
** 2-5p Round 1 (5 desserts), Round 2 (3 desserts), Round 3 (2 desserts)&lt;br /&gt;
** 6-8p Round 1 (7 desserts), Round 2 (5 desserts), Round 3 (3 desserts)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rule changes from original game&#039;&#039;&#039;&lt;br /&gt;
** Pudding and Maki share full points, unlike original which were split&lt;br /&gt;
** Pudding +6 most / -6 fewest and points are shared&lt;br /&gt;
** Maki +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) points are shared&lt;br /&gt;
** Multiple Soy Sauce cards can be scored unlike in the original Promo card&lt;br /&gt;
** Chopsticks choose your 2nd card &#039;&#039;&#039;after&#039;&#039;&#039; seeing players played cards, unlike original which was &#039;&#039;&#039;before&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game modes == &lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! (2-6p) (original game)&#039;&#039;&#039; but can now play 6p&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go Party! (2-8p)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Menu Selection&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;First player selects&#039;&#039;&#039;&lt;br /&gt;
::- First player selects one suggested menu&lt;br /&gt;
*&#039;&#039;&#039;Random among suggested menus&#039;&#039;&#039;&lt;br /&gt;
::- Random selection among suggested menus&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Suggested Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My First Meal 2-8p (for new players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Miso Soup, Wasabi, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! 2-6p (classic original game)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Dumpling, Chopsticks, Wasabi, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Party Sampler 3-6p (fresh and new taste)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Tempura, Dumpling, Tofu, Wasabi, Menu, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Master Menu 3-8p (seasoned players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Onigiri, Tofu, Sashimi, Spoon, Takeout Box, Fruit&lt;br /&gt;
*&#039;&#039;&#039;Points Platter 3-6p (score big points)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Dumpling, Edamame, Special Order, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Cutthroat Combo 3-8p (in your face)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Eel, Tofu, Miso Soup, Spoon, Soy Sauce, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Big Banquet 3-8p (best with 6-8p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Dumpling, Eel, Spoon, Chopsticks, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Dinner for Two 2-6p (best with 2p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Tofu, Miso Soup, Menu, Special Order, Fruit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Players create their own menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; (1 roll, 3 appetizers, 2 specials and 1 dessert)&lt;br /&gt;
* &#039;&#039;&#039;First player creates their own menu&#039;&#039;&#039; &lt;br /&gt;
::- First player creates their own menu using create your own menu rules&lt;br /&gt;
* &#039;&#039;&#039;All players create a menu together&#039;&#039;&#039;&lt;br /&gt;
::- All players create a menu together using create your own menu rules, by voting to approve or disapprove&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Pass Both Ways&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::- In rounds 1 and 3, cards are passed to the left, in round 2 cards are passed to the right.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;2 Player Variant&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::- Players get only 5 cards on the first turn of one round, then draw one extra card at the beginning of each of the 5 following turns.&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
You are at a fancy sushi restaurant which doesn&#039;t have 食べ放題 tabehoudai (all-you-can-eat).  So you need to order each item separately, creating  惜しい oshii (delicious) combinations and grabbing a few desserts if you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Create your own menu&#039;&#039;&#039; consists of &#039;&#039;&#039;Nigiri&#039;&#039;&#039; (egg, salmon, squid), &#039;&#039;&#039;1 type of sushi rolls&#039;&#039;&#039; (Maki, Temaki or Uramaki), &#039;&#039;&#039;3 types of appetizers, 2 types of specials&#039;&#039;&#039; and &#039;&#039;&#039;1 type of dessert&#039;&#039;&#039; (Pudding, Fruit or Green Tea Ice Cream). The game takes place over 3 rounds, each with multiple turns. On each turn, all players simultaneously choose any 1 card from their hands that they would like to keep. When each player has done this, the chosen cards are revealed. The cards you chose will remain in front of you on your sushi belt until the end of the round. Desserts are placed in the refrigerator at the end of round 1 and round 2. Your remaining hand is then passed to the player on your left, and you receive a new hand from the player on your right. Your next turn begins with 1 fewer card to choose from. After the 3rd round, the game is over and the player with the most points wins.  Tiebreaker is most desserts.&lt;br /&gt;
&lt;br /&gt;
== Cards from original game ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Maki&#039;&#039;&#039; +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) full points are shared&lt;br /&gt;
* &#039;&#039;&#039;Egg Nigiri&#039;&#039;&#039; 1 point but on Wasabi 3 points&lt;br /&gt;
* &#039;&#039;&#039;Salmon Nigiri&#039;&#039;&#039; 2 points but on Wasabi 6 points&lt;br /&gt;
* &#039;&#039;&#039;Squid Nigiri&#039;&#039;&#039; 3 points but on Wasabi 9 points&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;Tempura&#039;&#039;&#039; x2 = 5 (2 Tempura score 5 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Sashimi&#039;&#039;&#039; x3 = 10 (3 Sashimi score 10 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Dumpling&#039;&#039;&#039; x1=1, x2=3, x3=6, x4=10, x5=15 (4 Dumpling score 10 points)&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; use on a subsequent turn, play a 2nd card after seeing cards played&lt;br /&gt;
* &#039;&#039;&#039;Soy Sauce&#039;&#039;&#039; 4 points if most different colored cards, multiple can be scored.&lt;br /&gt;
* &#039;&#039;&#039;Wasabi&#039;&#039;&#039; Next Nigiri x3 (triples value), must be played before Nigiri&lt;br /&gt;
Dessert (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Pudding&#039;&#039;&#039;  +6 most / -6 fewest and full points are shared (no -6 for fewest in 2p)&lt;br /&gt;
&lt;br /&gt;
== New cards ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Temaki&#039;&#039;&#039; 4 points for most, -4 points for fewest, (no -4 for fewest in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Uramaki&#039;&#039;&#039; Race to 10 rolls, 1st 8 points, 2nd 5 points, 3rd 2 points. End of round any unclaimed place is scored.&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;eel&#039;&#039;&#039; x1 = -3 (1 eel -3 points) x2+ = 7 (more than 2 eel 7 points). May not score multiple sets. (4 eel is still only 7 points)&lt;br /&gt;
* &#039;&#039;&#039;Tofu&#039;&#039;&#039; x1 = 2 (1 Tofu 2 points) x2 = 6 (2 Tofu = 6 points) x3+ = 0 (3 or more Tofu = 0 points)&lt;br /&gt;
* &#039;&#039;&#039;Onigiri&#039;&#039;&#039; 1 unique shape = 1 point, 2 unique = 4 points, 3 unique = 9 points, 4 unique = 16 points (may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Edamame&#039;&#039;&#039; 1 point per opponent that has Edamame.  If 2 opponents also have Edamame each one = 2 points. Max is 4 points per Edamame. (Not used in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Miso Soup&#039;&#039;&#039; 3 points but must be discarded if other players choose Miso Soup also the same turn whether normally or using &#039;&#039;&#039;Chopsticks, Spoon, Menu&#039;&#039;&#039; or &#039;&#039;&#039;Special Order&#039;&#039;&#039;.&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Tea&#039;&#039;&#039; points for your largest set.  If 4 Dumpling is largest each Tea = 4 points.  If 5 Dumpling each Tea = 5 points. &lt;br /&gt;
* &#039;&#039;&#039;Menu&#039;&#039;&#039; draw 4 cards from unused deck and choose 1 to play immediately&lt;br /&gt;
* &#039;&#039;&#039;Spoon&#039;&#039;&#039; use on a subsequent turn, announce a general or specific card &#039;&#039;&#039;after&#039;&#039;&#039; cards played and get it if in one of your opponent&#039;s hand who puts spoon in hand, otherwise discard. (Not used in 2p and if played last turn in a round then nothing happens since there are no cards in opponents&#039; hands) &lt;br /&gt;
* &#039;&#039;&#039;Special Order&#039;&#039;&#039; copies any card you have played &lt;br /&gt;
* &#039;&#039;&#039;Takeout Box&#039;&#039;&#039; choose any cards to flip to 2 point cards or pass.&lt;br /&gt;
Desserts (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Green Tea Ice Cream&#039;&#039;&#039; x4 = 12 (4 Green Tea Ice Cream = 12 points).  May score multiple sets. (3 Green Tea Ice Cream = 0 points) &lt;br /&gt;
* &#039;&#039;&#039;Fruit&#039;&#039;&#039; Watermelon, Pineapple, Orange -- Same type of fruit scoring&lt;br /&gt;
** 0 = -2 points, 1 = 0 points, 2 = 1 point, 3 = 3 points, 4 = 6 points, 5+ (5 or more) = 10 points&lt;br /&gt;
** 6 Watermelon = 10 points, 0 Pineapple = -2 points, 3 Orange = 3 points&lt;br /&gt;
** See final tally of fruit after game results by clicking &#039;&#039;&#039;Final Situation&#039;&#039;&#039; tab and fridge shows round 1 &amp;amp; 2 and add that to round 3 fruit on player table.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Talk:Gamehelpthemotherroad&amp;diff=13222</id>
		<title>Talk:Gamehelpthemotherroad</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Talk:Gamehelpthemotherroad&amp;diff=13222"/>
		<updated>2022-05-16T14:47:16Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: Created page with &amp;quot;Only one player can score for 2nd place.  Not all who reach an * space. From the PDF draft rules.  WINNING A SEGMENT If a player’s car reaches the last space (the one with t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Only one player can score for 2nd place.  Not all who reach an * space. From the PDF draft rules.&lt;br /&gt;
&lt;br /&gt;
WINNING A SEGMENT If a player’s car reaches the last space (the one with the scoring boxes) of a segment, they may continue to roll the dice or stop voluntarily. However, they should keep in mind that they cannot move this car any further – even if they roll this number on the dice. (This increases a player’s risk of being forced to stop and consequently losing this segment.) Thus, it’s probably a very good idea to stop voluntarily. In this case, the player places their cube directly on the higher number of the scoring box. If one or more of the other players has arrived at a space on this segment, the player who is on the more advanced space scores the points for second place (and places a cube on the lesser valued scoring box). If no player has reached a space, then no points are awarded for second place. All of the other cubes in this segment are then returned to their owners, and a token is placed on this segment. For the rest of the game, no player can place a car in this segment, including the player who has won this segment.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthemotherroad&amp;diff=13221</id>
		<title>Gamehelpthemotherroad</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthemotherroad&amp;diff=13221"/>
		<updated>2022-05-16T14:45:20Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Game Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
This is a car version of Can&#039;t Stop by the same designer with a few differences in game play. &lt;br /&gt;
&lt;br /&gt;
It is a push-your-luck game where players travel on 11 different routes (Route 2 to Route 12).&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
On each turn, the player starts with three cars and four dice. The dice will be paired up into 2 groups of two dice each and players will be offered choices of all available combinations. &lt;br /&gt;
&lt;br /&gt;
The sum of the dice are the routes where a player can place their cars. Note that the route numbers are the green &amp;quot;highway signs&amp;quot; off the route (or the small white boxes with green numbers). All routes travel from right to left.&lt;br /&gt;
&lt;br /&gt;
Once the current player has selected their desired routes, their car(s) will appear on the upper right-hand box (labeled by the small white box with green route numbers) and will zig-zag up and down toward the left end of the route. Once a player&#039;s car has reached the higher of the two numbers at the end of the route, the route is closed. The first player who reaches the end will score the higher points for 1st place for that route. If multiple players made it to the zones with asterisks(*) only the furthest along the route will score the lower points for 2nd place.&lt;br /&gt;
&lt;br /&gt;
A route that had been closed will no longer be considered available, so cars can no longer be placed or moved on the route. &lt;br /&gt;
&lt;br /&gt;
As each player has three available cars at the beginning of their turn, they will be able to travel down a maximum of three routes each turn. The player can roll their dice as may times as they like until no available route numbers are rolled or when they opt to stop. &lt;br /&gt;
&lt;br /&gt;
If a player rolls until they are forced to stop, all progress during that round will be lost. Otherwise, a marker (cube of the player&#039;s color) will be placed onto the final location(s) of the car(s). A player&#039;s cars will resume where their markers are on the specific route when selecting the same route in subsequent rounds. &lt;br /&gt;
&lt;br /&gt;
When a player&#039;s car travels to the left, spots occupied by other players&#039; cubes will be skipped.&lt;br /&gt;
&lt;br /&gt;
== Game end and scoring ==&lt;br /&gt;
&lt;br /&gt;
The game ends when 8 routes are closed. &lt;br /&gt;
&lt;br /&gt;
Players score points at the end of the route and scores are added as the game progresses. The player with the highest score wins.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13218</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13218"/>
		<updated>2022-05-16T13:03:12Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* List of Clan Upgrade Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
* &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
* &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
* &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
* &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
* &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
*&#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
* &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These clan stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
::- Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
::- Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
&amp;lt;u&amp;gt;Black &#039;&#039;&#039;Upgrade cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
* &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; (2 slots) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
&amp;lt;u&amp;gt; Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; and &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;When a player runs out of Rage no more actions can be taken&amp;lt;/u&amp;gt;&lt;br /&gt;
* Not even the free actions Pillaging (attack) or Play a Quest card.&lt;br /&gt;
* If you pass, you lose all your Rage. &lt;br /&gt;
* May only Call to Battle by moving figures to adjacent provinces being pillaged.&lt;br /&gt;
* Battle is mandatory if your figures are already in the province being pillaged.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök (destroy a predetermined province) ==&lt;br /&gt;
*Ragnarök will occur in province indicated by red doom token&lt;br /&gt;
*All figures are destroyed in this province. &lt;br /&gt;
*Glory is rewarded for each figure destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==List of Monster Cards==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
==List of Clan Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- You may pay 1 rage to invade with any one of your figures in Valhalla.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Protection&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- You may pay 1 rage to prevent a figure of yours from being destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Sacrifice&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- As your action, you may destroy 2 of your figures to raise one of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Succor&#039;&#039;&#039; Rage Rage 2 (Age 1)&lt;br /&gt;
::- When you invade with any figure, you may invade with an additional warrior in that province for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Blessing&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- If you lose a battle, you may invade that province with a warrior for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- Gain 1 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Eminence&#039;&#039;&#039; Rage 2 (Age 2)&lt;br /&gt;
::- Gain 2 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Wrath&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Odin&#039;s Throne&#039;&#039;&#039; Rage 2 (Age 3)&lt;br /&gt;
::- Double the glory award for quests you complete.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Conquest&#039;&#039;&#039; Rage 3 (Age 3) &lt;br /&gt;
::- Gain 3 glory for each figure you have on the board at the end of the game. (which is after Ragnarok)&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 2)&lt;br /&gt;
::- After you invade a province, you may pay 2 rage to immediately try to pillage it.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Glory&#039;&#039;&#039; Rage 2 (Age 1)&lt;br /&gt;
::- Gain 2 glory whenever at least 2 enemy figures are destroyed in a battle you participate in.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Challenge&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- As your action, you may pay 2 rage to &amp;quot;repillage&amp;quot; an already pillaged province.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +3 battle card.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; Rage 2 (Age 2) &lt;br /&gt;
::- If you win a battle, you may keep any of your revealed cards, paying 1 rage each.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +5 battle card.&lt;br /&gt;
&lt;br /&gt;
==List of Battle Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Grace&#039;&#039;&#039; +2 (Age 1)&lt;br /&gt;
::- If you pillage successfully, raise another of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; +2 (Age 2)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; +3 (Age 3)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Sight&#039;&#039;&#039; +X (Age 1)&lt;br /&gt;
::- This card has the same value as the highest revealed enemy card.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; +0 (Age 2 &amp;amp; 3)&lt;br /&gt;
::- Discard all revealed cards. Gain glory equal to the total +STR revealed. Then play new cards.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Backstab&#039;&#039;&#039; +0 (Age 2)&lt;br /&gt;
::- If you lose, steal 2 glory from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; +0 (Age 3)&lt;br /&gt;
::- If you lose, take the winning player&#039;s revealed cards into your hand.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; +0 (Age 1)&lt;br /&gt;
::- If you lose, steal 1 rage from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Judgement&#039;&#039;&#039; +2 (Age 3)&lt;br /&gt;
::- Gain 2 glory for each figure destroyed in this battle (including yours).&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Smite&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Destroy one warrior from each opponent in this province before comparing STR.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- Before comparing STR, each player chooses and destroys all but one of his figures in this battle.&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;s Ascension&#039;&#039;&#039; +1 (Age 3)&lt;br /&gt;
::- If you win, gain 3 rage and 3 glory.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Hammer&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Gain 3 glory if you win this battle.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Oath&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- If you win, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; + 3 (Age 3)&lt;br /&gt;
::- Cancel the text of each opponent&#039;s revealed card before it takes effect.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Bash&#039;&#039;&#039; + 2 (Age 1) &lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Crush&#039;&#039;&#039; +4 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Judgement&#039;&#039;&#039; +8 (Age 3) (5 player)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Rage&#039;&#039;&#039; +6 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smash&#039;&#039;&#039; +3 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; +5 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
&lt;br /&gt;
==List of Leader Upgrade Cards==&lt;br /&gt;
*&#039;&#039;&#039;Lord of Axes&#039;&#039;&#039; Rage 3 (Age 2)&lt;br /&gt;
::- If you successfully pillage with your leader, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Hammers&#039;&#039;&#039; Rage 3 (Age 1) &lt;br /&gt;
::- If you successfully pillage with your leader, you may move him to an adjacent province.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Spears&#039;&#039;&#039; Rage 3 (Age 3) &lt;br /&gt;
::- If you successfully pillage with your leader, raise all your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
==List of Warrior Cards==&lt;br /&gt;
* &#039;&#039;&#039;Brothers in Arms&#039;&#039;&#039; STR 1&lt;br /&gt;
::- *Each pair of your warriors in a province is 3 total STR.&lt;br /&gt;
* &#039;&#039;&#039;Experts in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors are now 2 STR.&lt;br /&gt;
* &#039;&#039;&#039;Master in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors in a province is 6 total STR.&lt;br /&gt;
&lt;br /&gt;
==List of Ship Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Eternal Dragons&#039;&#039;&#039; STR 2 (Age 3)&lt;br /&gt;
::- Gain 12 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Fire Dragons&#039;&#039;&#039; STR 2 (Age 2) &lt;br /&gt;
::- Gain 8 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Dragons&#039;&#039;&#039; STR 2 (Age 1)&lt;br /&gt;
::- Gain 4 glory when a ship of yours is destroyed.&lt;br /&gt;
&lt;br /&gt;
==List of Quest Cards==&lt;br /&gt;
*&#039;&#039;&#039;Alfheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Alfheim (gray) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Glorious Death&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3&lt;br /&gt;
::- Have at least 4 figures in Valhalla (before Ragnarok). If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Jotunheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Jotunheim (blue) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Manheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Manheim (yellow) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Widespread&#039;&#039;&#039; Glory 7,10,15 Ages 1,2,3 (5 player)&lt;br /&gt;
::- Have the most STR in at least 2 different provinces. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3 &lt;br /&gt;
::- Have the most STR in Yggdrasil. If completed, raise one of your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; (discard all cards) and &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; trumps &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; (steal a rage) by going into effect before is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13193</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13193"/>
		<updated>2022-05-13T02:58:16Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
* &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
* &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
* &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
* &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
* &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
*&#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
* &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These clan stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
::- Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
::- Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
&amp;lt;u&amp;gt;Black &#039;&#039;&#039;Upgrade cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
* &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; (2 slots) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
&amp;lt;u&amp;gt; Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; and &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;When a player runs out of Rage no more actions can be taken&amp;lt;/u&amp;gt;&lt;br /&gt;
* Not even the free actions Pillaging (attack) or Play a Quest card.&lt;br /&gt;
* If you pass, you lose all your Rage. &lt;br /&gt;
* May only Call to Battle by moving figures to adjacent provinces being pillaged.&lt;br /&gt;
* Battle is mandatory if your figures are already in the province being pillaged.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök (destroy a predetermined province) ==&lt;br /&gt;
*Ragnarök will occur in province indicated by red doom token&lt;br /&gt;
*All figures are destroyed in this province. &lt;br /&gt;
*Glory is rewarded for each figure destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==List of Monster Cards==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
==List of Clan Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- You may pay 1 rage to invade with any one of your figures in Valhalla.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Protection&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- You may pay 1 rage to prevent a figure of yours from being destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Sacrifice&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- As your action, you may destroy 2 of your figures to raise one of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Succor&#039;&#039;&#039; Rage Rage 2 (Age 1)&lt;br /&gt;
::- When you invade with any figure, you may invade with an additional warrior in that province for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Blessing&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- If you lose a battle, you may invade that province with a warrior for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- Gain 1 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Eminence&#039;&#039;&#039; Rage 2 (Age 2)&lt;br /&gt;
::- Gain 2 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Wrath&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Odin&#039;s Throne&#039;&#039;&#039; Rage 2 (Age 3)&lt;br /&gt;
::- Double the glory award for quests you complete.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Conquest&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you have on the board at the end of the game.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 2)&lt;br /&gt;
::- After you invade a province, you may pay 2 rage to immediately try to pillage it.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Glory&#039;&#039;&#039; Rage 2 (Age 1)&lt;br /&gt;
::- Gain 2 glory whenever at least 2 enemy figures are destroyed in a battle you participate in.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Challenge&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- As your action, you may pay 2 rage to &amp;quot;repillage&amp;quot; an already pillaged province.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +3 battle card.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; Rage 2 (Age 2) &lt;br /&gt;
::- If you win a battle, you may keep any of your revealed cards, paying 1 rage each.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +5 battle card.&lt;br /&gt;
&lt;br /&gt;
==List of Battle Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Grace&#039;&#039;&#039; +2 (Age 1)&lt;br /&gt;
::- If you pillage successfully, raise another of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; +2 (Age 2)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; +3 (Age 3)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Sight&#039;&#039;&#039; +X (Age 1)&lt;br /&gt;
::- This card has the same value as the highest revealed enemy card.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; +0 (Age 2 &amp;amp; 3)&lt;br /&gt;
::- Discard all revealed cards. Gain glory equal to the total +STR revealed. Then play new cards.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Backstab&#039;&#039;&#039; +0 (Age 2)&lt;br /&gt;
::- If you lose, steal 2 glory from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; +0 (Age 3)&lt;br /&gt;
::- If you lose, take the winning player&#039;s revealed cards into your hand.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; +0 (Age 1)&lt;br /&gt;
::- If you lose, steal 1 rage from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Judgement&#039;&#039;&#039; +2 (Age 3)&lt;br /&gt;
::- Gain 2 glory for each figure destroyed in this battle (including yours).&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Smite&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Destroy one warrior from each opponent in this province before comparing STR.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- Before comparing STR, each player chooses and destroys all but one of his figures in this battle.&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;s Ascension&#039;&#039;&#039; +1 (Age 3)&lt;br /&gt;
::- If you win, gain 3 rage and 3 glory.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Hammer&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Gain 3 glory if you win this battle.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Oath&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- If you win, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; + 3 (Age 3)&lt;br /&gt;
::- Cancel the text of each opponent&#039;s revealed card before it takes effect.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Bash&#039;&#039;&#039; + 2 (Age 1) &lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Crush&#039;&#039;&#039; +4 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Judgement&#039;&#039;&#039; +8 (Age 3) (5 player)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Rage&#039;&#039;&#039; +6 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smash&#039;&#039;&#039; +3 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; +5 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
&lt;br /&gt;
==List of Leader Upgrade Cards==&lt;br /&gt;
*&#039;&#039;&#039;Lord of Axes&#039;&#039;&#039; Rage 3 (Age 2)&lt;br /&gt;
::- If you successfully pillage with your leader, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Hammers&#039;&#039;&#039; Rage 3 (Age 1) &lt;br /&gt;
::- If you successfully pillage with your leader, you may move him to an adjacent province.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Spears&#039;&#039;&#039; Rage 3 (Age 3) &lt;br /&gt;
::- If you successfully pillage with your leader, raise all your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
==List of Warrior Cards==&lt;br /&gt;
* &#039;&#039;&#039;Brothers in Arms&#039;&#039;&#039; STR 1&lt;br /&gt;
::- *Each pair of your warriors in a province is 3 total STR.&lt;br /&gt;
* &#039;&#039;&#039;Experts in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors are now 2 STR.&lt;br /&gt;
* &#039;&#039;&#039;Master in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors in a province is 6 total STR.&lt;br /&gt;
&lt;br /&gt;
==List of Ship Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Eternal Dragons&#039;&#039;&#039; STR 2 (Age 3)&lt;br /&gt;
::- Gain 12 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Fire Dragons&#039;&#039;&#039; STR 2 (Age 2) &lt;br /&gt;
::- Gain 8 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Dragons&#039;&#039;&#039; STR 2 (Age 1)&lt;br /&gt;
::- Gain 4 glory when a ship of yours is destroyed.&lt;br /&gt;
&lt;br /&gt;
==List of Quest Cards==&lt;br /&gt;
*&#039;&#039;&#039;Alfheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Alfheim (gray) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Glorious Death&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3&lt;br /&gt;
::- Have at least 4 figures in Valhalla (before Ragnarok). If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Jotunheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Jotunheim (blue) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Manheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Manheim (yellow) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Widespread&#039;&#039;&#039; Glory 7,10,15 Ages 1,2,3 (5 player)&lt;br /&gt;
::- Have the most STR in at least 2 different provinces. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3 &lt;br /&gt;
::- Have the most STR in Yggdrasil. If completed, raise one of your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; (discard all cards) and &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; trumps &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; (steal a rage) by going into effect before is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13192</id>
		<title>Gamehelpsushigoparty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13192"/>
		<updated>2022-05-13T02:57:46Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Deck Contents ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
181 cards&lt;br /&gt;
* x12 &#039;&#039;&#039;Nigiri&#039;&#039;&#039; 握り (egg 玉子, salmon サーモン, squid イカ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sushi Rolls&#039;&#039;&#039; 寿司ロール &lt;br /&gt;
* x12 Maki 巻き&lt;br /&gt;
* x12 Temaki 手巻き&lt;br /&gt;
* x12 Uramaki 裏巻き &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appetizers&#039;&#039;&#039; 前菜&lt;br /&gt;
* x8 Tempura 天ぷら&lt;br /&gt;
* x8 Sashimi 刺身&lt;br /&gt;
* x8 Dumpling 餃子   &lt;br /&gt;
* x8 Eel うなぎ &lt;br /&gt;
* x8 Tofu 豆腐&lt;br /&gt;
* x8 Onigiri おにぎり&lt;br /&gt;
* x8 Edamame 枝豆&lt;br /&gt;
* x8 Miso Soup 味噌汁 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039; スペシャル&lt;br /&gt;
* x3 Chopsticks 箸&lt;br /&gt;
* x3 Soy Sauce 醤油&lt;br /&gt;
* x3 Tea お茶&lt;br /&gt;
* x3 Menu メニュー&lt;br /&gt;
* x3 Spoon スプーン&lt;br /&gt;
* x3 Special Order 特別注文&lt;br /&gt;
* x3 Takeout Box 弁当&lt;br /&gt;
* x3 Wasabi わさび&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desserts&#039;&#039;&#039; デザート&lt;br /&gt;
* x15 Pudding プリン&lt;br /&gt;
* x15 Green Tea Ice Cream 抹茶アイスクリーム&lt;br /&gt;
* x15 Fruit フルーツ&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Differences from original game ==&lt;br /&gt;
&lt;br /&gt;
* 6 to 8 players.  Original is 5p max.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Number of cards dealt to each player at start&#039;&#039;&#039;&lt;br /&gt;
** 2p 10 cards (same as original)&lt;br /&gt;
** 3p 10 cards (+1 more than original)&lt;br /&gt;
** 4p  9 cards (+1 more than original)&lt;br /&gt;
** 5p  9 cards (+2 more than original)&lt;br /&gt;
** 6p  8 cards (new)&lt;br /&gt;
** 7p  8 cards (new)&lt;br /&gt;
** 8p  7 cards (new)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dessert card changes&#039;&#039;&#039;&lt;br /&gt;
** Two new desserts: Fruit and Green Tea Ice Cream&lt;br /&gt;
** Original game 10 Pudding dessert cards shuffled in&lt;br /&gt;
** &#039;&#039;&#039;A certain number of dessert cards are dealt each round&#039;&#039;&#039;&lt;br /&gt;
** 2-5p Round 1 (5 desserts), Round 2 (3 desserts), Round 3 (2 desserts)&lt;br /&gt;
** 6-8p Round 1 (7 desserts), Round 2 (5 desserts), Round 3 (3 desserts)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rule changes from original game&#039;&#039;&#039;&lt;br /&gt;
** Pudding and Maki share full points, unlike original which were split&lt;br /&gt;
** Pudding +6 most / -6 fewest and points are shared&lt;br /&gt;
** Maki +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) points are shared&lt;br /&gt;
** Multiple Soy Sauce cards can be scored unlike in the original Promo card&lt;br /&gt;
** Chopsticks choose your 2nd card &#039;&#039;&#039;after&#039;&#039;&#039; seeing players played cards, unlike original which was &#039;&#039;&#039;before&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game modes == &lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! (2-6p) (original game)&#039;&#039;&#039; but can now play 6p&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go Party! (2-8p)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Menu Selection&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;First player selects&#039;&#039;&#039;&lt;br /&gt;
::- First player selects one suggested menu&lt;br /&gt;
*&#039;&#039;&#039;Random among suggested menus&#039;&#039;&#039;&lt;br /&gt;
::- Random selection among suggested menus&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Suggested Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My First Meal 2-8p (for new players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Miso Soup, Wasabi, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! 2-6p (classic original game)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Dumpling, Chopsticks, Wasabi, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Party Sampler 3-6p (fresh and new taste)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Tempura, Dumpling, Tofu, Wasabi, Menu, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Master Menu 3-8p (seasoned players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Onigiri, Tofu, Sashimi, Spoon, Takeout Box, Fruit&lt;br /&gt;
*&#039;&#039;&#039;Points Platter 3-6p (score big points)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Dumpling, Edamame, Special Order, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Cutthroat Combo 3-8p (in your face)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Eel, Tofu, Miso Soup, Spoon, Soy Sauce, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Big Banquet 3-8p (best with 6-8p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Dumpling, Eel, Spoon, Chopsticks, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Dinner for Two 2-6p (best with 2p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Tofu, Miso Soup, Menu, Special Order, Fruit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Players create their own menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; (1 roll, 3 appetizers, 2 specials and 1 dessert)&lt;br /&gt;
* &#039;&#039;&#039;First player creates their own menu&#039;&#039;&#039; &lt;br /&gt;
::- First player creates their own menu using create your own menu rules&lt;br /&gt;
* &#039;&#039;&#039;All players create a menu together&#039;&#039;&#039;&lt;br /&gt;
::- All players create a menu together using create your own menu rules, by voting to approve or disapprove&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Pass Both Ways&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::- In rounds 1 and 3, cards are passed to the left, in round 2 cards are passed to the right.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;2 Player Variant&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::- Players get only 5 cards on the first turn of one round, then draw one extra card at the beginning of each of the 5 following turns.&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
You are at a fancy sushi restaurant which doesn&#039;t have 食べ放題 tabehoudai (all-you-can-eat).  So you need to order each item separately, creating  惜しい oshii (delicious) combinations and grabbing a few desserts if you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Create your own menu&#039;&#039;&#039; consists of &#039;&#039;&#039;Nigiri&#039;&#039;&#039; (egg, salmon, squid), &#039;&#039;&#039;1 type of sushi rolls&#039;&#039;&#039; (Maki, Temaki or Uramaki), &#039;&#039;&#039;3 types of appetizers, 2 types of specials&#039;&#039;&#039; and &#039;&#039;&#039;1 type of dessert&#039;&#039;&#039; (Pudding, Fruit or Green Tea Ice Cream). The game takes place over 3 rounds, each with multiple turns. On each turn, all players simultaneously choose any 1 card from their hands that they would like to keep. When each player has done this, the chosen cards are revealed. The cards you chose will remain in front of you on your sushi belt until the end of the round. Desserts are placed in the refrigerator at the end of round 1 and round 2. Your remaining hand is then passed to the player on your left, and you receive a new hand from the player on your right. Your next turn begins with 1 fewer card to choose from. After the 3rd round, the game is over and the player with the most points wins.  Tiebreaker is most desserts.&lt;br /&gt;
&lt;br /&gt;
== Cards from original game ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Maki&#039;&#039;&#039; +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) full points are shared&lt;br /&gt;
* &#039;&#039;&#039;Egg Nigiri&#039;&#039;&#039; 1 point but on Wasabi 3 points&lt;br /&gt;
* &#039;&#039;&#039;Salmon Nigiri&#039;&#039;&#039; 2 points but on Wasabi 6 points&lt;br /&gt;
* &#039;&#039;&#039;Squid Nigiri&#039;&#039;&#039; 3 points but on Wasabi 9 points&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;Tempura&#039;&#039;&#039; x2 = 5 (2 Tempura score 5 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Sashimi&#039;&#039;&#039; x3 = 10 (3 Sashimi score 10 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Dumpling&#039;&#039;&#039; x1=1, x2=3, x3=6, x4=10, x5=15 (4 Dumpling score 10 points)&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; use on a subsequent turn, play a 2nd card after seeing cards played&lt;br /&gt;
* &#039;&#039;&#039;Soy Sauce&#039;&#039;&#039; 4 points if most different colored cards, multiple can be scored.&lt;br /&gt;
* &#039;&#039;&#039;Wasabi&#039;&#039;&#039; Next Nigiri x3 (triples value), must be played before Nigiri&lt;br /&gt;
Dessert (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Pudding&#039;&#039;&#039;  +6 most / -6 fewest and full points are shared (no -6 for fewest in 2p)&lt;br /&gt;
&lt;br /&gt;
== New cards ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Temaki&#039;&#039;&#039; 4 points for most, -4 points for fewest, (no -4 for fewest in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Uramaki&#039;&#039;&#039; Race to 10 rolls, 1st 8 points, 2nd 5 points, 3rd 2 points. End of round any unclaimed place is scored.&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;eel&#039;&#039;&#039; x1 = -3 (1 eel -3 points) x2+ = 7 (more than 2 eel 7 points). May not score multiple sets. (4 eel is still only 7 points)&lt;br /&gt;
* &#039;&#039;&#039;Tofu&#039;&#039;&#039; x1 = 2 (1 Tofu 2 points) x2 = 6 (2 Tofu = 6 points) x3+ = 0 (3 or more Tofu = 0 points)&lt;br /&gt;
* &#039;&#039;&#039;Onigiri&#039;&#039;&#039; 1 unique shape = 1 point, 2 unique = 4 points, 3 unique = 9 points, 4 unique = 16 points (may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Edamame&#039;&#039;&#039; 1 point per opponent that has Edamame.  If 2 opponents also have Edamame each one = 2 points. Max is 4 points per Edamame. (Not used in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Miso Soup&#039;&#039;&#039; 3 points but must be discarded if other players choose Miso Soup also the same turn whether normally or using &#039;&#039;&#039;Chopsticks, Spoon, Menu&#039;&#039;&#039; or &#039;&#039;&#039;Special Order&#039;&#039;&#039;.&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Tea&#039;&#039;&#039; points for your largest set.  If 4 Dumpling is largest each Tea = 4 points.  If 5 Dumpling each Tea = 5 points. &lt;br /&gt;
* &#039;&#039;&#039;Menu&#039;&#039;&#039; draw 4 cards from unused deck and choose 1 to play immediately&lt;br /&gt;
* &#039;&#039;&#039;Spoon&#039;&#039;&#039; use on a subsequent turn, announce a general or specific card &#039;&#039;&#039;after&#039;&#039;&#039; cards played and get it if in one of your opponent&#039;s hand who puts spoon in hand, otherwise discard. (Not used in 2p) &lt;br /&gt;
* &#039;&#039;&#039;Special Order&#039;&#039;&#039; copies any card you have played &lt;br /&gt;
* &#039;&#039;&#039;Takeout Box&#039;&#039;&#039; choose any cards to flip to 2 point cards or pass&lt;br /&gt;
Desserts (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Green Tea Ice Cream&#039;&#039;&#039; x4 = 12 (4 Green Tea Ice Cream = 12 points).  May score multiple sets. (3 Green Tea Ice Cream = 0 points) &lt;br /&gt;
* &#039;&#039;&#039;Fruit&#039;&#039;&#039; Watermelon, Pineapple, Orange -- Same type of fruit scoring&lt;br /&gt;
** 0 = -2 points, 1 = 0 points, 2 = 1 point, 3 = 3 points, 4 = 6 points, 5+ (5 or more) = 10 points&lt;br /&gt;
** 6 Watermelon = 10 points, 0 Pineapple = -2 points, 3 Orange = 3 points&lt;br /&gt;
** See final tally of fruit after game results by clicking &#039;&#039;&#039;Final Situation&#039;&#039;&#039; tab and fridge shows round 1 &amp;amp; 2 and add that to round 3 fruit on player table.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13189</id>
		<title>Gamehelpsushigoparty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13189"/>
		<updated>2022-05-13T02:18:16Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
== Deck Contents ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
181 cards&lt;br /&gt;
* x12 &#039;&#039;&#039;Nigiri&#039;&#039;&#039; 握り (egg 玉子, salmon サーモン, squid イカ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sushi Rolls&#039;&#039;&#039; 寿司ロール &lt;br /&gt;
* x12 Maki 巻き&lt;br /&gt;
* x12 Temaki 手巻き&lt;br /&gt;
* x12 Uramaki 裏巻き &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appetizers&#039;&#039;&#039; 前菜&lt;br /&gt;
* x8 Tempura 天ぷら&lt;br /&gt;
* x8 Sashimi 刺身&lt;br /&gt;
* x8 Dumpling 餃子   &lt;br /&gt;
* x8 Eel うなぎ &lt;br /&gt;
* x8 Tofu 豆腐&lt;br /&gt;
* x8 Onigiri おにぎり&lt;br /&gt;
* x8 Edamame 枝豆&lt;br /&gt;
* x8 Miso Soup 味噌汁 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039; スペシャル&lt;br /&gt;
* x3 Chopsticks 箸&lt;br /&gt;
* x3 Soy Sauce 醤油&lt;br /&gt;
* x3 Tea お茶&lt;br /&gt;
* x3 Menu メニュー&lt;br /&gt;
* x3 Spoon スプーン&lt;br /&gt;
* x3 Special Order 特別注文&lt;br /&gt;
* x3 Takeout Box 弁当&lt;br /&gt;
* x3 Wasabi わさび&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desserts&#039;&#039;&#039; デザート&lt;br /&gt;
* x15 Pudding プリン&lt;br /&gt;
* x15 Green Tea Ice Cream 抹茶アイスクリーム&lt;br /&gt;
* x15 Fruit フルーツ&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Differences from original game ==&lt;br /&gt;
&lt;br /&gt;
* 6 to 8 players.  Original is 5p max.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Number of cards dealt to each player at start&#039;&#039;&#039;&lt;br /&gt;
** 2p 10 cards (same as original)&lt;br /&gt;
** 3p 10 cards (+1 more than original)&lt;br /&gt;
** 4p  9 cards (+1 more than original)&lt;br /&gt;
** 5p  9 cards (+2 more than original)&lt;br /&gt;
** 6p  8 cards (new)&lt;br /&gt;
** 7p  8 cards (new)&lt;br /&gt;
** 8p  7 cards (new)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dessert card changes&#039;&#039;&#039;&lt;br /&gt;
** Two new desserts: Fruit and Green Tea Ice Cream&lt;br /&gt;
** Original game 10 Pudding dessert cards shuffled in&lt;br /&gt;
** &#039;&#039;&#039;A certain number of dessert cards are dealt each round&#039;&#039;&#039;&lt;br /&gt;
** 2-5p Round 1 (5 desserts), Round 2 (3 desserts), Round 3 (2 desserts)&lt;br /&gt;
** 6-8p Round 1 (7 desserts), Round 2 (5 desserts), Round 3 (3 desserts)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rule changes from original game&#039;&#039;&#039;&lt;br /&gt;
** Pudding and Maki share full points, unlike original which were split&lt;br /&gt;
** Pudding +6 most / -6 fewest and points are shared&lt;br /&gt;
** Maki +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) points are shared&lt;br /&gt;
** Multiple Soy Sauce cards can be scored unlike in the original Promo card&lt;br /&gt;
** Chopsticks choose your 2nd card &#039;&#039;&#039;after&#039;&#039;&#039; seeing players played cards, unlike original which was &#039;&#039;&#039;before&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game modes == &lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! (2-6p) (original game)&#039;&#039;&#039; but can now play 6p&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go Party! (2-8p)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Menu Selection&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;First player selects&#039;&#039;&#039;&lt;br /&gt;
::- First player selects one suggested menu&lt;br /&gt;
*&#039;&#039;&#039;Random among suggested menus&#039;&#039;&#039;&lt;br /&gt;
::- Random selection among suggested menus&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Suggested Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My First Meal 2-8p (for new players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Miso Soup, Wasabi, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! 2-6p (classic original game)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Dumpling, Chopsticks, Wasabi, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Party Sampler 3-6p (fresh and new taste)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Tempura, Dumpling, Tofu, Wasabi, Menu, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Master Menu 3-8p (seasoned players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Onigiri, Tofu, Sashimi, Spoon, Takeout Box, Fruit&lt;br /&gt;
*&#039;&#039;&#039;Points Platter 3-6p (score big points)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Dumpling, Edamame, Special Order, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Cutthroat Combo 3-8p (in your face)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Eel, Tofu, Miso Soup, Spoon, Soy Sauce, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Big Banquet 3-8p (best with 6-8p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Dumpling, Eel, Spoon, Chopsticks, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Dinner for Two 2-6p (best with 2p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Tofu, Miso Soup, Menu, Special Order, Fruit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Players create their own menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; (1 roll, 3 appetizers, 2 specials and 1 dessert)&lt;br /&gt;
* &#039;&#039;&#039;First player creates their own menu&#039;&#039;&#039; &lt;br /&gt;
::- First player creates their own menu using create your own menu rules&lt;br /&gt;
* &#039;&#039;&#039;All players create a menu together&#039;&#039;&#039;&lt;br /&gt;
::- All players create a menu together using create your own menu rules, by voting to approve or disapprove&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Pass Both Ways&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::- In rounds 1 and 3, cards are passed to the left, in round 2 cards are passed to the right.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;2 Player Variant&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::- Players get only 5 cards on the first turn of one round, then draw one extra card at the beginning of each of the 5 following turns.&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
You are at a fancy sushi restaurant which doesn&#039;t have 食べ放題 tabehoudai (all-you-can-eat).  So you need to order each item separately, creating  惜しい oshii (delicious) combinations and grabbing a few desserts if you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Create your own menu&#039;&#039;&#039; consists of &#039;&#039;&#039;Nigiri&#039;&#039;&#039; (egg, salmon, squid), &#039;&#039;&#039;1 type of sushi rolls&#039;&#039;&#039; (Maki, Temaki or Uramaki), &#039;&#039;&#039;3 types of appetizers, 2 types of specials&#039;&#039;&#039; and &#039;&#039;&#039;1 type of dessert&#039;&#039;&#039; (Pudding, Fruit or Green Tea Ice Cream). The game takes place over 3 rounds, each with multiple turns. On each turn, all players simultaneously choose any 1 card from their hands that they would like to keep. When each player has done this, the chosen cards are revealed. The cards you chose will remain in front of you on your sushi belt until the end of the round. Desserts are placed in the refrigerator at the end of round 1 and round 2. Your remaining hand is then passed to the player on your left, and you receive a new hand from the player on your right. Your next turn begins with 1 fewer card to choose from. After the 3rd round, the game is over and the player with the most points wins.  Tiebreaker is most desserts.&lt;br /&gt;
&lt;br /&gt;
== Cards from original game ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Maki&#039;&#039;&#039; +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) full points are shared&lt;br /&gt;
* &#039;&#039;&#039;Egg Nigiri&#039;&#039;&#039; 1 point but on Wasabi 3 points&lt;br /&gt;
* &#039;&#039;&#039;Salmon Nigiri&#039;&#039;&#039; 2 points but on Wasabi 6 points&lt;br /&gt;
* &#039;&#039;&#039;Squid Nigiri&#039;&#039;&#039; 3 points but on Wasabi 9 points&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;Tempura&#039;&#039;&#039; x2 = 5 (2 Tempura score 5 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Sashimi&#039;&#039;&#039; x3 = 10 (3 Sashimi score 10 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Dumpling&#039;&#039;&#039; x1=1, x2=3, x3=6, x4=10, x5=15 (4 Dumpling score 10 points)&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; use on a subsequent turn, play a 2nd card after seeing cards played&lt;br /&gt;
* &#039;&#039;&#039;Soy Sauce&#039;&#039;&#039; 4 points if most different colored cards, multiple can be scored.&lt;br /&gt;
* &#039;&#039;&#039;Wasabi&#039;&#039;&#039; Next Nigiri x3 (triples value), must be played before Nigiri&lt;br /&gt;
Dessert (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Pudding&#039;&#039;&#039;  +6 most / -6 fewest and full points are shared (no -6 for fewest in 2p)&lt;br /&gt;
&lt;br /&gt;
== New cards ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Temaki&#039;&#039;&#039; 4 points for most, -4 points for fewest, (no -4 for fewest in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Uramaki&#039;&#039;&#039; Race to 10 rolls, 1st 8 points, 2nd 5 points, 3rd 2 points. End of round any unclaimed place is scored.&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;eel&#039;&#039;&#039; x1 = -3 (1 eel -3 points) x2+ = 7 (more than 2 eel 7 points). May not score multiple sets. (4 eel is still only 7 points)&lt;br /&gt;
* &#039;&#039;&#039;Tofu&#039;&#039;&#039; x1 = 2 (1 Tofu 2 points) x2 = 6 (2 Tofu = 6 points) x3+ = 0 (3 or more Tofu = 0 points)&lt;br /&gt;
* &#039;&#039;&#039;Onigiri&#039;&#039;&#039; 1 unique shape = 1 point, 2 unique = 4 points, 3 unique = 9 points, 4 unique = 16 points (may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Edamame&#039;&#039;&#039; 1 point per opponent that has Edamame.  If 2 opponents also have Edamame each one = 2 points. Max is 4 points per Edamame. (Not used in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Miso Soup&#039;&#039;&#039; 3 points but must be discarded if other players choose Miso Soup also the same turn whether normally or using &#039;&#039;&#039;Chopsticks, Spoon, Menu&#039;&#039;&#039; or &#039;&#039;&#039;Special Order&#039;&#039;&#039;.&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Tea&#039;&#039;&#039; points for your largest set.  If 4 Dumpling is largest each Tea = 4 points.  If 5 Dumpling each Tea = 5 points. &lt;br /&gt;
* &#039;&#039;&#039;Menu&#039;&#039;&#039; draw 4 cards from unused deck and choose 1 to play immediately&lt;br /&gt;
* &#039;&#039;&#039;Spoon&#039;&#039;&#039; use on a subsequent turn, announce a general or specific card &#039;&#039;&#039;after&#039;&#039;&#039; cards played and get it if in one of your opponent&#039;s hand who puts spoon in hand, otherwise discard. (Not used in 2p) &lt;br /&gt;
* &#039;&#039;&#039;Special Order&#039;&#039;&#039; copies any card you have played &lt;br /&gt;
* &#039;&#039;&#039;Takeout Box&#039;&#039;&#039; choose any cards to flip to 2 point cards or pass&lt;br /&gt;
Desserts (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Green Tea Ice Cream&#039;&#039;&#039; x4 = 12 (4 Green Tea Ice Cream = 12 points).  May score multiple sets. (3 Green Tea Ice Cream = 0 points) &lt;br /&gt;
* &#039;&#039;&#039;Fruit&#039;&#039;&#039; Watermelon, Pineapple, Orange -- Same type of fruit scoring&lt;br /&gt;
** 0 = -2 points, 1 = 0 points, 2 = 1 point, 3 = 3 points, 4 = 6 points, 5+ (5 or more) = 10 points&lt;br /&gt;
** 6 Watermelon = 10 points, 0 Pineapple = -2 points, 3 Orange = 3 points&lt;br /&gt;
** See final tally of fruit after game results by clicking &#039;&#039;&#039;Final Situation&#039;&#039;&#039; tab and fridge shows round 1 &amp;amp; 2 and add that to round 3 fruit on player table.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13188</id>
		<title>Gamehelpsushigoparty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13188"/>
		<updated>2022-05-13T01:30:32Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Deck Contents ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
181 cards&lt;br /&gt;
* x12 &#039;&#039;&#039;Nigiri&#039;&#039;&#039; 握り (egg 玉子, salmon サーモン, squid イカ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sushi Rolls&#039;&#039;&#039; 寿司ロール &lt;br /&gt;
* x12 Maki 巻き&lt;br /&gt;
* x12 Temaki 手巻き&lt;br /&gt;
* x12 Uramaki 裏巻き &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appetizers&#039;&#039;&#039; 前菜&lt;br /&gt;
* x8 Tempura 天ぷら&lt;br /&gt;
* x8 Sashimi 刺身&lt;br /&gt;
* x8 Dumpling 餃子   &lt;br /&gt;
* x8 Eel うなぎ &lt;br /&gt;
* x8 Tofu 豆腐&lt;br /&gt;
* x8 Onigiri おにぎり&lt;br /&gt;
* x8 Edamame 枝豆&lt;br /&gt;
* x8 Miso Soup 味噌汁 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039; スペシャル&lt;br /&gt;
* x3 Chopsticks 箸&lt;br /&gt;
* x3 Soy Sauce 醤油&lt;br /&gt;
* x3 Tea お茶&lt;br /&gt;
* x3 Menu メニュー&lt;br /&gt;
* x3 Spoon スプーン&lt;br /&gt;
* x3 Special Order 特別注文&lt;br /&gt;
* x3 Takeout Box 弁当&lt;br /&gt;
* x3 Wasabi わさび&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desserts&#039;&#039;&#039; デザート&lt;br /&gt;
* x15 Pudding プリン&lt;br /&gt;
* x15 Green Tea Ice Cream 抹茶アイスクリーム&lt;br /&gt;
* x15 Fruit フルーツ&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Differences from original game ==&lt;br /&gt;
&lt;br /&gt;
* 6 to 8 players.  Original is 5p max.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Number of cards dealt to each player at start&#039;&#039;&#039;&lt;br /&gt;
** 2p 10 cards (same as original)&lt;br /&gt;
** 3p 10 cards (+1 more than original)&lt;br /&gt;
** 4p  9 cards (+1 more than original)&lt;br /&gt;
** 5p  9 cards (+2 more than original)&lt;br /&gt;
** 6p  8 cards (new)&lt;br /&gt;
** 7p  8 cards (new)&lt;br /&gt;
** 8p  7 cards (new)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dessert card changes&#039;&#039;&#039;&lt;br /&gt;
** Two new desserts: Fruit and Green Tea Ice Cream&lt;br /&gt;
** Original game 10 Pudding dessert cards shuffled in&lt;br /&gt;
** &#039;&#039;&#039;A certain number of dessert cards are dealt each round&#039;&#039;&#039;&lt;br /&gt;
** 2-5p Round 1 (5 desserts), Round 2 (3 desserts), Round 3 (2 desserts)&lt;br /&gt;
** 6-8p Round 1 (7 desserts), Round 2 (5 desserts), Round 3 (3 desserts)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rule changes from original game&#039;&#039;&#039;&lt;br /&gt;
** Pudding and Maki share full points, unlike original which were split&lt;br /&gt;
** Pudding +6 most / -6 fewest and points are shared&lt;br /&gt;
** Maki +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) points are shared&lt;br /&gt;
** Multiple Soy Sauce cards can be scored unlike in the original Promo card&lt;br /&gt;
** Chopsticks choose your 2nd card &#039;&#039;&#039;after&#039;&#039;&#039; seeing players played cards, unlike original which was &#039;&#039;&#039;before&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game modes == &lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! (2-6p) (original game)&#039;&#039;&#039; but can now play 6p&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go Party! (2-8p)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Menu Selection&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;First player selects&#039;&#039;&#039;&lt;br /&gt;
::- First player selects one suggested menu&lt;br /&gt;
*&#039;&#039;&#039;Random among suggested menus&#039;&#039;&#039;&lt;br /&gt;
::- Random selection among suggested menus&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Suggested Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My First Meal 2-8p (for new players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Miso Soup, Wasabi, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! 2-6p (classic original game)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Dumpling, Chopsticks, Wasabi, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Party Sampler 3-6p (fresh and new taste)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Tempura, Dumpling, Tofu, Wasabi, Menu, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Master Menu 3-8p (seasoned players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Onigiri, Tofu, Sashimi, Spoon, Takeout Box, Fruit&lt;br /&gt;
*&#039;&#039;&#039;Points Platter 3-6p (score big points)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Dumpling, Edamame, Special Order, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Cutthroat Combo 3-8p (in your face)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Eel, Tofu, Miso Soup, Spoon, Soy Sauce, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Big Banquet 3-8p (best with 6-8p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Dumpling, Eel, Spoon, Chopsticks, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Dinner for Two 2-6p (best with 2p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Tofu, Miso Soup, Menu, Special Order, Fruit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Players create their own menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; (1 roll, 3 appetizers, 2 specials and 1 dessert)&lt;br /&gt;
* &#039;&#039;&#039;First player creates their own menu&#039;&#039;&#039; &lt;br /&gt;
::- First player creates their own menu using create your own menu rules&lt;br /&gt;
* &#039;&#039;&#039;All players create a menu together&#039;&#039;&#039;&lt;br /&gt;
::- All players create a menu together using create your own menu rules, by voting to approve or disapprove&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Pass Both Ways&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::- In rounds 1 and 3, cards are passed to the left, in round 2 cards are passed to the right.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;2 Player Variant&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::- Players get only 5 cards on the first turn of one round, then draw one extra card at the beginning of each of the 5 following turns.&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
You are at a fancy sushi restaurant which doesn&#039;t have 食べ放題 tabehoudai (all-you-can-eat).  So you need to order each item separately, creating  惜しい oshii (delicious) combinations and grabbing a few desserts if you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Create your own menu&#039;&#039;&#039; consists of &#039;&#039;&#039;Nigiri&#039;&#039;&#039; (egg, salmon, squid), &#039;&#039;&#039;1 type of sushi rolls&#039;&#039;&#039; (Maki, Temaki or Uramaki), &#039;&#039;&#039;3 types of appetizers, 2 types of specials&#039;&#039;&#039; and &#039;&#039;&#039;1 type of dessert&#039;&#039;&#039; (Pudding, Fruit or Green Tea Ice Cream). The game takes place over 3 rounds, each with multiple turns. On each turn, all players simultaneously choose any 1 card from their hands that they would like to keep. When each player has done this, the chosen cards are revealed. The cards you chose will remain in front of you on your sushi belt until the end of the round. Desserts are placed in the refrigerator at the end of round 1 and round 2. Your remaining hand is then passed to the player on your left, and you receive a new hand from the player on your right. Your next turn begins with 1 fewer card to choose from. After the 3rd round, the game is over and the player with the most points wins.  Tiebreaker is most desserts.&lt;br /&gt;
&lt;br /&gt;
== Cards from original game ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Maki&#039;&#039;&#039; +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) full points are shared&lt;br /&gt;
* &#039;&#039;&#039;Egg Nigiri&#039;&#039;&#039; 1 point but on Wasabi 3 points&lt;br /&gt;
* &#039;&#039;&#039;Salmon Nigiri&#039;&#039;&#039; 2 points but on Wasabi 6 points&lt;br /&gt;
* &#039;&#039;&#039;Squid Nigiri&#039;&#039;&#039; 3 points but on Wasabi 9 points&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;Tempura&#039;&#039;&#039; x2 = 5 (2 Tempura score 5 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Sashimi&#039;&#039;&#039; x3 = 10 (3 Sashimi score 10 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Dumpling&#039;&#039;&#039; x1=1, x2=3, x3=6, x4=10, x5=15 (4 Dumpling score 10 points)&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; use on a subsequent turn, play a 2nd card after seeing cards played&lt;br /&gt;
* &#039;&#039;&#039;Soy Sauce&#039;&#039;&#039; 4 points if most different colored cards, multiple can be scored.&lt;br /&gt;
* &#039;&#039;&#039;Wasabi&#039;&#039;&#039; Next Nigiri x3 (triples value), must be played before Nigiri&lt;br /&gt;
Dessert (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Pudding&#039;&#039;&#039;  +6 most / -6 fewest and full points are shared (no -6 for fewest in 2p)&lt;br /&gt;
&lt;br /&gt;
== New cards ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Temaki&#039;&#039;&#039; 4 points for most, -4 points for fewest, (no -4 for fewest in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Uramaki&#039;&#039;&#039; Race to 10 rolls, 1st 8 points, 2nd 5 points, 3rd 2 points. End of round any unclaimed place is scored.&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;eel&#039;&#039;&#039; x1 = -3 (1 eel -3 points) x2+ = 7 (more than 2 eel 7 points). May not score multiple sets. (4 eel is still only 7 points)&lt;br /&gt;
* &#039;&#039;&#039;Tofu&#039;&#039;&#039; x1 = 2 (1 Tofu 2 points) x2 = 6 (2 Tofu = 6 points) x3+ = 0 (3 or more Tofu = 0 points)&lt;br /&gt;
* &#039;&#039;&#039;Onigiri&#039;&#039;&#039; 1 unique shape = 1 point, 2 unique = 4 points, 3 unique = 9 points, 4 unique = 16 points (may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Edamame&#039;&#039;&#039; 1 point per opponent that has Edamame.  If 2 opponents also have Edamame each one = 2 points. Max is 4 points per Edamame. (Not used in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Miso Soup&#039;&#039;&#039; 3 points but must be discarded if other players choose Miso Soup also the same turn whether normally or using &#039;&#039;&#039;Chopsticks, Spoon, Menu&#039;&#039;&#039; or &#039;&#039;&#039;Special Order&#039;&#039;&#039;.&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Tea&#039;&#039;&#039; points for your largest set.  If 4 Dumpling is largest each Tea = 4 points.  If 5 Dumpling each Tea = 5 points. &lt;br /&gt;
* &#039;&#039;&#039;Menu&#039;&#039;&#039; draw 4 cards from unused deck and choose 1 to play immediately&lt;br /&gt;
* &#039;&#039;&#039;Spoon&#039;&#039;&#039; use on a subsequent turn, announce a general or specific card &#039;&#039;&#039;after&#039;&#039;&#039; cards played and get it if in one of your opponent&#039;s hand who puts spoon in hand, otherwise discard. (Not used in 2p) &lt;br /&gt;
* &#039;&#039;&#039;Special Order&#039;&#039;&#039; copies any card you have played &lt;br /&gt;
* &#039;&#039;&#039;Takeout Box&#039;&#039;&#039; choose any cards to flip to 2 point cards or pass&lt;br /&gt;
Desserts (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Green Tea Ice Cream&#039;&#039;&#039; x4 = 12 (4 Green Tea Ice Cream = 12 points).  May score multiple sets. (3 Green Tea Ice Cream = 0 points) &lt;br /&gt;
* &#039;&#039;&#039;Fruit&#039;&#039;&#039; Watermelon, Pineapple, Orange -- Same type of fruit scoring&lt;br /&gt;
** 0 = -2 points, 1 = 0 points, 2 = 1 point, 3 = 3 points, 4 = 6 points, 5+ (5 or more) = 10 points&lt;br /&gt;
** 6 Watermelon = 10 points, 0 Pineapple = -2 points, 3 Orange = 3 points&lt;br /&gt;
** See final tally of fruit after game results by clicking &#039;&#039;&#039;Final Situation&#039;&#039;&#039; tab and fridge shows round 1 &amp;amp; 2 and add that to round 3 fruit on player table.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_sushigoparty&amp;diff=13186</id>
		<title>Tips sushigoparty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_sushigoparty&amp;diff=13186"/>
		<updated>2022-05-12T10:42:43Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highest points per card==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;4.5 points&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* x1 &#039;&#039;&#039;Nigiri Squid&#039;&#039;&#039; on x1 &#039;&#039;&#039;Wasabi&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;4 points&#039;&#039;&#039; &amp;lt;/u&amp;gt;&lt;br /&gt;
* x2 &#039;&#039;&#039;Urakamaki&#039;&#039;&#039; 5 icons if 1st place&lt;br /&gt;
* x4 set of &#039;&#039;&#039;Onigiri&#039;&#039;&#039; unique shapes&lt;br /&gt;
* x1 &#039;&#039;&#039;Fruit&#039;&#039;&#039; with 2 fruit types (without any fruit at all)&lt;br /&gt;
* x1 &#039;&#039;&#039;Tea&#039;&#039;&#039; and x4 set of 4 of anything&lt;br /&gt;
* x1 &#039;&#039;&#039;Soy Sauce&#039;&#039;&#039; most (not tied) colors. May score multiple.&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;3.5 points&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
*x2 set of &#039;&#039;&#039;EEL&#039;&#039;&#039; May not score multiple sets&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;3.3 points &#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*x3 set of &#039;&#039;&#039;Sashimi&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;3 points&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*x2 set of &#039;&#039;&#039;Tofu&#039;&#039;&#039;&lt;br /&gt;
*x1 &#039;&#039;&#039;Fruit&#039;&#039;&#039; with 1 fruit type (without any fruit at all)&lt;br /&gt;
*x3 set of &#039;&#039;&#039;Onigiri&#039;&#039;&#039; unique shapes &lt;br /&gt;
*x4 set of &#039;&#039;&#039;Green Tea Ice Cream&#039;&#039;&#039;&lt;br /&gt;
*x1 &#039;&#039;&#039;Miso Soup&#039;&#039;&#039; (can be guaranteed with &#039;&#039;&#039;Chopsticks, Spoon&#039;&#039;&#039; or &#039;&#039;&#039;Menu&#039;&#039;&#039;)&lt;br /&gt;
*x1 &#039;&#039;&#039;Nigiri Salmon&#039;&#039;&#039; on x1 &#039;&#039;&#039;Wasabi&#039;&#039;&#039;&lt;br /&gt;
*x1 &#039;&#039;&#039;Nigiri Squid&#039;&#039;&#039;&lt;br /&gt;
*x5 set of 5 &#039;&#039;&#039;Dumpling&#039;&#039;&#039;&lt;br /&gt;
*x1 &#039;&#039;&#039;Tea&#039;&#039;&#039; and x3 set of 3 of anything&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;2.5 points&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*x4 set of 4 &#039;&#039;&#039;Dumpling&#039;&#039;&#039;&lt;br /&gt;
*x2 set of &#039;&#039;&#039;Tempura&#039;&#039;&#039;&lt;br /&gt;
*x2 &#039;&#039;&#039;Urakamaki&#039;&#039;&#039; 5 icons if 2nd place&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;2 points&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*x1 flipped over cards with &#039;&#039;&#039;Takeout Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*&#039;&#039;&#039;Spoon&#039;&#039;&#039; and &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; if taken 2nd to last round won&#039;t be able to get rid of so 0 points.&lt;br /&gt;
*&#039;&#039;&#039;Spoon&#039;&#039;&#039; and &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; last round won&#039;t be able to use.&lt;br /&gt;
*&#039;&#039;&#039;4&#039;&#039;&#039;pts x3+ &#039;&#039;&#039;Temaki&#039;&#039;&#039; most is tough but just try not to get -4pts least&lt;br /&gt;
* 4+ players games &#039;&#039;&#039;Edamame&#039;&#039;&#039; possibly can be 3 points or more each&lt;br /&gt;
*&#039;&#039;&#039;Special Order&#039;&#039;&#039; good to copy &#039;&#039;&#039;Green Tea Ice Cream, Miso Soup, Fruit, EEL, Pudding, Uramaki&#039;&#039;&#039; 5 icons, &lt;br /&gt;
&lt;br /&gt;
*Pay attention to who your cards are passed to, which is displayed in the log. With Pass Both Ways Round 2 it switches.&lt;br /&gt;
*Last turn in round give next player &#039;&#039;&#039;Tofu&#039;&#039;&#039; if they have 2 Tofu already to give them 0 points.&lt;br /&gt;
*Deny &#039;&#039;&#039;EEL&#039;&#039;&#039; even if you have 2 already to give next player -3 points.&lt;br /&gt;
*&#039;&#039;&#039;Spoon&#039;&#039;&#039; can help you with that missing &#039;&#039;&#039;EEL, Sashimi&#039;&#039;&#039; or more &#039;&#039;&#039;Desserts&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Takeout Menu&#039;&#039;&#039; flip over cards to 2 points each such as:&lt;br /&gt;
*x3 &#039;&#039;&#039;Tofu&#039;&#039;&#039; 0 points to 6 points, 1 &#039;&#039;&#039;EEL&#039;&#039;&#039; -3 points to 2 points, 1 &#039;&#039;&#039;Tempura&#039;&#039;&#039; 0 points to 2 points and 2 &#039;&#039;&#039;Sashimi&#039;&#039;&#039; 0 points to 4 points.&lt;br /&gt;
*&#039;&#039;&#039;Uramaki&#039;&#039;&#039; can still score if no one placed 2nd or 3rd for instance. Not always a race.&lt;br /&gt;
*&#039;&#039;&#039;Fruit&#039;&#039;&#039; card is worth minimum 2pts and maximum 8 points.  &lt;br /&gt;
*&#039;&#039;&#039;Fruit&#039;&#039;&#039; 2 type card 8 points if both fruit types are the 5th type.&lt;br /&gt;
*&#039;&#039;&#039;Fruit&#039;&#039;&#039; same type card 7 points if 4th and 5th type.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13185</id>
		<title>Gamehelpsushigoparty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13185"/>
		<updated>2022-05-12T10:35:47Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Game modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deck Contents ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
181 cards&lt;br /&gt;
* x12 &#039;&#039;&#039;Nigiri&#039;&#039;&#039; 握り (egg 玉子, salmon サーモン, squid イカ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sushi Rolls&#039;&#039;&#039; 寿司ロール &lt;br /&gt;
* x12 Maki 巻き&lt;br /&gt;
* x12 Temaki 手巻き&lt;br /&gt;
* x12 Uramaki 裏巻き &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appetizers&#039;&#039;&#039; 前菜&lt;br /&gt;
* x8 Tempura 天ぷら&lt;br /&gt;
* x8 Sashimi 刺身&lt;br /&gt;
* x8 Dumpling 餃子   &lt;br /&gt;
* x8 Eel うなぎ &lt;br /&gt;
* x8 Tofu 豆腐&lt;br /&gt;
* x8 Onigiri おにぎり&lt;br /&gt;
* x8 Edamame 枝豆&lt;br /&gt;
* x8 Miso Soup 味噌汁 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039; スペシャル&lt;br /&gt;
* x3 Chopsticks 箸&lt;br /&gt;
* x3 Soy Sauce 醤油&lt;br /&gt;
* x3 Tea お茶&lt;br /&gt;
* x3 Menu メニュー&lt;br /&gt;
* x3 Spoon スプーン&lt;br /&gt;
* x3 Special Order 特別注文&lt;br /&gt;
* x3 Takeout Box 弁当&lt;br /&gt;
* x3 Wasabi わさび&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desserts&#039;&#039;&#039; デザート&lt;br /&gt;
* x15 Pudding プリン&lt;br /&gt;
* x15 Green Tea Ice Cream 抹茶アイスクリーム&lt;br /&gt;
* x15 Fruit フルーツ&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Differences from original game ==&lt;br /&gt;
&lt;br /&gt;
* 6 to 8 players.  Original is 5p max.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Number of cards dealt to each player at start&#039;&#039;&#039;&lt;br /&gt;
** 2p 10 cards (same as original)&lt;br /&gt;
** 3p 10 cards (+1 more than original)&lt;br /&gt;
** 4p  9 cards (+1 more than original)&lt;br /&gt;
** 5p  9 cards (+2 more than original)&lt;br /&gt;
** 6p  8 cards (new)&lt;br /&gt;
** 7p  8 cards (new)&lt;br /&gt;
** 8p  7 cards (new)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dessert card changes&#039;&#039;&#039;&lt;br /&gt;
** Two new desserts: Fruit and Green Tea Ice Cream&lt;br /&gt;
** Original game 10 Pudding dessert cards shuffled in&lt;br /&gt;
** &#039;&#039;&#039;A certain number of dessert cards are dealt each round&#039;&#039;&#039;&lt;br /&gt;
** 2-5p Round 1 (5 desserts), Round 2 (3 desserts), Round 3 (2 desserts)&lt;br /&gt;
** 6-8p Round 1 (7 desserts), Round 2 (5 desserts), Round 3 (3 desserts)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rule changes from original game&#039;&#039;&#039;&lt;br /&gt;
** Pudding and Maki share full points, unlike original which were split&lt;br /&gt;
** Pudding +6 most / -6 fewest and points are shared&lt;br /&gt;
** Maki +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) points are shared&lt;br /&gt;
** Multiple Soy Sauce cards can be scored unlike in the original Promo card&lt;br /&gt;
** Chopsticks choose your 2nd card &#039;&#039;&#039;after&#039;&#039;&#039; seeing players played cards, unlike original which was &#039;&#039;&#039;before&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game modes == &lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! (2-6p) (original game)&#039;&#039;&#039; but can now play 6p&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go Party! (2-8p)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Menu Selection&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;First player selects&#039;&#039;&#039;&lt;br /&gt;
::- First player selects one suggested menu&lt;br /&gt;
*&#039;&#039;&#039;Random among suggested menus&#039;&#039;&#039;&lt;br /&gt;
::- Random selection among suggested menus&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Suggested Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My First Meal 2-8p (for new players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Miso Soup, Wasabi, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! 2-6p (classic original game)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Dumpling, Chopsticks, Wasabi, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Party Sampler 3-6p (fresh and new taste)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Tempura, Dumpling, Tofu, Wasabi, Menu, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Master Menu 3-8p (seasoned players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Onigiri, Tofu, Sashimi, Spoon, Takeout Box, Fruit&lt;br /&gt;
*&#039;&#039;&#039;Points Platter 3-6p (score big points)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Dumpling, Edamame, Special Order, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Cutthroat Combo 3-8p (in your face)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Eel, Tofu, Miso Soup, Spoon, Soy Sauce, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Big Banquet 3-8p (best with 6-8p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Dumpling, Eel, Spoon, Chopsticks, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Dinner for Two 2-6p (best with 2p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Tofu, Miso Soup, Menu, Special Order, Fruit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Players create their own menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; (1 roll, 3 appetizers, 2 specials and 1 dessert)&lt;br /&gt;
* &#039;&#039;&#039;First player creates their own menu&#039;&#039;&#039; &lt;br /&gt;
::- First player creates their own menu using create your own menu rules&lt;br /&gt;
* &#039;&#039;&#039;All players create a menu together&#039;&#039;&#039;&lt;br /&gt;
::- All players create a menu together using create your own menu rules, by voting to approve or disapprove&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Pass Both Ways&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::- In rounds 1 and 3, cards are passed to the left, in round 2 cards are passed to the right.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;2 Player Variant&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::- Players get only 5 cards on the first turn of one round, then draw one extra card at the beginning of each of the 5 following turns.&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
You are at a fancy sushi restaurant which doesn&#039;t have 食べ放題 tabehoudai (all-you-can-eat).  So you need to order each item separately, creating  惜しい oshii (delicious) combinations and grabbing a few desserts if you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Create your own menu&#039;&#039;&#039; consists of &#039;&#039;&#039;Nigiri&#039;&#039;&#039; (egg, salmon, squid), &#039;&#039;&#039;1 type of sushi rolls&#039;&#039;&#039; (Maki, Temaki or Uramaki), &#039;&#039;&#039;3 types of appetizers, 2 types of specials&#039;&#039;&#039; and &#039;&#039;&#039;1 type of dessert&#039;&#039;&#039; (Pudding, Fruit or Green Tea Ice Cream). The game takes place over 3 rounds, each with multiple turns. On each turn, all players simultaneously choose any 1 card from their hands that they would like to keep. When each player has done this, the chosen cards are revealed. The cards you chose will remain in front of you on your sushi belt until the end of the round. Desserts are placed in the refrigerator at the end of round 1 and round 2. Your remaining hand is then passed to the player on your left, and you receive a new hand from the player on your right. Your next turn begins with 1 fewer card to choose from. After the 3rd round, the game is over and the player with the most points wins.  Tiebreaker is most desserts.&lt;br /&gt;
&lt;br /&gt;
== Cards from original game ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Maki&#039;&#039;&#039; +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) full points are shared&lt;br /&gt;
* &#039;&#039;&#039;Egg Nigiri&#039;&#039;&#039; 1 point but on Wasabi 3 points&lt;br /&gt;
* &#039;&#039;&#039;Salmon Nigiri&#039;&#039;&#039; 2 points but on Wasabi 6 points&lt;br /&gt;
* &#039;&#039;&#039;Squid Nigiri&#039;&#039;&#039; 3 points but on Wasabi 9 points&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;Tempura&#039;&#039;&#039; x2 = 5 (2 Tempura score 5 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Sashimi&#039;&#039;&#039; x3 = 10 (3 Sashimi score 10 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Dumpling&#039;&#039;&#039; x1=1, x2=3, x3=6, x4=10, x5=15 (4 Dumpling score 10 points)&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; use on a subsequent turn, play a 2nd card after seeing cards played&lt;br /&gt;
* &#039;&#039;&#039;Soy Sauce&#039;&#039;&#039; 4 points if most different colored cards, multiple can be scored.&lt;br /&gt;
* &#039;&#039;&#039;Wasabi&#039;&#039;&#039; Next Nigiri x3 (triples value), must be played before Nigiri&lt;br /&gt;
Dessert (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Pudding&#039;&#039;&#039;  +6 most / -6 fewest and full points are shared (no -6 for fewest in 2p)&lt;br /&gt;
&lt;br /&gt;
== New cards ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Temaki&#039;&#039;&#039; 4 points for most, -4 points for fewest, (no -4 for fewest in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Uramaki&#039;&#039;&#039; Race to 10 rolls, 1st 8 points, 2nd 5 points, 3rd 2 points. End of round any unclaimed place is scored.&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;eel&#039;&#039;&#039; x1 = -3 (1 eel -3 points) x2+ = 7 (more than 2 eel 7 points). May not score multiple sets. (4 eel is still only 7 points)&lt;br /&gt;
* &#039;&#039;&#039;Tofu&#039;&#039;&#039; x1 = 2 (1 Tofu 2 points) x2 = 6 (2 Tofu = 6 points) x3+ = 0 (3 or more Tofu = 0 points)&lt;br /&gt;
* &#039;&#039;&#039;Onigiri&#039;&#039;&#039; 1 unique shape = 1 point, 2 unique = 4 points, 3 unique = 9 points, 4 unique = 16 points (may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Edamame&#039;&#039;&#039; 1 point per opponent that has Edamame.  If 2 opponents also have Edamame each one = 2 points. Max is 4 points per Edamame. (Not used in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Miso Soup&#039;&#039;&#039; 3 points but must be discarded if other players choose Miso Soup also the same turn whether normally or using &#039;&#039;&#039;Chopsticks, Spoon, Menu&#039;&#039;&#039; or &#039;&#039;&#039;Special Order&#039;&#039;&#039;.&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Tea&#039;&#039;&#039; points for your largest set.  If 4 Dumpling is largest each Tea = 4 points.  If 5 Dumpling each Tea = 5 points. &lt;br /&gt;
* &#039;&#039;&#039;Menu&#039;&#039;&#039; draw 4 cards from unused deck and choose 1 to play immediately&lt;br /&gt;
* &#039;&#039;&#039;Spoon&#039;&#039;&#039; use on a subsequent turn, announce a general or specific card &#039;&#039;&#039;after&#039;&#039;&#039; cards played and get it if in one of your opponent&#039;s hand who puts spoon in hand, otherwise discard. (Not used in 2p) &lt;br /&gt;
* &#039;&#039;&#039;Special Order&#039;&#039;&#039; copies any card you have played &lt;br /&gt;
* &#039;&#039;&#039;Takeout Box&#039;&#039;&#039; choose any cards to flip to 2 point cards or pass&lt;br /&gt;
Desserts (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Green Tea Ice Cream&#039;&#039;&#039; x4 = 12 (4 Green Tea Ice Cream = 12 points).  May score multiple sets. (3 Green Tea Ice Cream = 0 points) &lt;br /&gt;
* &#039;&#039;&#039;Fruit&#039;&#039;&#039; Watermelon, Pineapple, Orange -- Same type of fruit scoring&lt;br /&gt;
** 0 = -2 points, 1 = 0 points, 2 = 1 point, 3 = 3 points, 4 = 6 points, 5+ (5 or more) = 10 points&lt;br /&gt;
** 6 Watermelon = 10 points, 0 Pineapple = -2 points, 3 Orange = 3 points&lt;br /&gt;
** See final tally of fruit after game results by clicking &#039;&#039;&#039;Final Situation&#039;&#039;&#039; tab and fridge shows round 1 &amp;amp; 2 and add that to round 3 fruit on player table.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13184</id>
		<title>Gamehelpsushigoparty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13184"/>
		<updated>2022-05-12T10:33:14Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Game modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deck Contents ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
181 cards&lt;br /&gt;
* x12 &#039;&#039;&#039;Nigiri&#039;&#039;&#039; 握り (egg 玉子, salmon サーモン, squid イカ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sushi Rolls&#039;&#039;&#039; 寿司ロール &lt;br /&gt;
* x12 Maki 巻き&lt;br /&gt;
* x12 Temaki 手巻き&lt;br /&gt;
* x12 Uramaki 裏巻き &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appetizers&#039;&#039;&#039; 前菜&lt;br /&gt;
* x8 Tempura 天ぷら&lt;br /&gt;
* x8 Sashimi 刺身&lt;br /&gt;
* x8 Dumpling 餃子   &lt;br /&gt;
* x8 Eel うなぎ &lt;br /&gt;
* x8 Tofu 豆腐&lt;br /&gt;
* x8 Onigiri おにぎり&lt;br /&gt;
* x8 Edamame 枝豆&lt;br /&gt;
* x8 Miso Soup 味噌汁 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039; スペシャル&lt;br /&gt;
* x3 Chopsticks 箸&lt;br /&gt;
* x3 Soy Sauce 醤油&lt;br /&gt;
* x3 Tea お茶&lt;br /&gt;
* x3 Menu メニュー&lt;br /&gt;
* x3 Spoon スプーン&lt;br /&gt;
* x3 Special Order 特別注文&lt;br /&gt;
* x3 Takeout Box 弁当&lt;br /&gt;
* x3 Wasabi わさび&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desserts&#039;&#039;&#039; デザート&lt;br /&gt;
* x15 Pudding プリン&lt;br /&gt;
* x15 Green Tea Ice Cream 抹茶アイスクリーム&lt;br /&gt;
* x15 Fruit フルーツ&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Differences from original game ==&lt;br /&gt;
&lt;br /&gt;
* 6 to 8 players.  Original is 5p max.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Number of cards dealt to each player at start&#039;&#039;&#039;&lt;br /&gt;
** 2p 10 cards (same as original)&lt;br /&gt;
** 3p 10 cards (+1 more than original)&lt;br /&gt;
** 4p  9 cards (+1 more than original)&lt;br /&gt;
** 5p  9 cards (+2 more than original)&lt;br /&gt;
** 6p  8 cards (new)&lt;br /&gt;
** 7p  8 cards (new)&lt;br /&gt;
** 8p  7 cards (new)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dessert card changes&#039;&#039;&#039;&lt;br /&gt;
** Two new desserts: Fruit and Green Tea Ice Cream&lt;br /&gt;
** Original game 10 Pudding dessert cards shuffled in&lt;br /&gt;
** &#039;&#039;&#039;A certain number of dessert cards are dealt each round&#039;&#039;&#039;&lt;br /&gt;
** 2-5p Round 1 (5 desserts), Round 2 (3 desserts), Round 3 (2 desserts)&lt;br /&gt;
** 6-8p Round 1 (7 desserts), Round 2 (5 desserts), Round 3 (3 desserts)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rule changes from original game&#039;&#039;&#039;&lt;br /&gt;
** Pudding and Maki share full points, unlike original which were split&lt;br /&gt;
** Pudding +6 most / -6 fewest and points are shared&lt;br /&gt;
** Maki +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) points are shared&lt;br /&gt;
** Multiple Soy Sauce cards can be scored unlike in the original Promo card&lt;br /&gt;
** Chopsticks choose your 2nd card &#039;&#039;&#039;after&#039;&#039;&#039; seeing players played cards, unlike original which was &#039;&#039;&#039;before&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game modes == &lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! (2-6p) (original game)&#039;&#039;&#039; but can now play 6p&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go Party! (2-8p)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Menu Selection&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First player selects&#039;&#039;&#039;&lt;br /&gt;
::- First player selects one suggested menu&lt;br /&gt;
&#039;&#039;&#039;Random among suggested menus&#039;&#039;&#039;&lt;br /&gt;
::- Random selection among suggested menus&lt;br /&gt;
&#039;&#039;&#039;Suggested Menu&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;My First Meal 2-8p (for new players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Miso Soup, Wasabi, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! 2-6p (classic original game)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Dumpling, Chopsticks, Wasabi, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Party Sampler 3-6p (fresh and new taste)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Tempura, Dumpling, Tofu, Wasabi, Menu, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Master Menu 3-8p (seasoned players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Onigiri, Tofu, Sashimi, Spoon, Takeout Box, Fruit&lt;br /&gt;
*&#039;&#039;&#039;Points Platter 3-6p (score big points)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Dumpling, Edamame, Special Order, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Cutthroat Combo 3-8p (in your face)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Eel, Tofu, Miso Soup, Spoon, Soy Sauce, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Big Banquet 3-8p (best with 6-8p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Dumpling, Eel, Spoon, Chopsticks, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Dinner for Two 2-6p (best with 2p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Tofu, Miso Soup, Menu, Special Order, Fruit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;*&#039;&#039;&#039;Players create their own menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; (1 roll, 3 appetizers, 2 specials and 1 dessert)&lt;br /&gt;
* &#039;&#039;&#039;First player creates their own menu&#039;&#039;&#039; &lt;br /&gt;
::- First player creates their own menu using create your own menu rules&lt;br /&gt;
* &#039;&#039;&#039;All players create a menu together&#039;&#039;&#039;&lt;br /&gt;
::- All players create a menu together using create your own menu rules, by voting to approve or disapprove&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pass Both Ways&#039;&#039;&#039;&lt;br /&gt;
::- In rounds 1 and 3, cards are passed to the left, in round 2 cards are passed to the right.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2 Player Variant&#039;&#039;&#039;&lt;br /&gt;
::- Players get only 5 cards on the first turn of one round, then draw one extra card at the beginning of each of the 5 following turns.&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
You are at a fancy sushi restaurant which doesn&#039;t have 食べ放題 tabehoudai (all-you-can-eat).  So you need to order each item separately, creating  惜しい oshii (delicious) combinations and grabbing a few desserts if you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Create your own menu&#039;&#039;&#039; consists of &#039;&#039;&#039;Nigiri&#039;&#039;&#039; (egg, salmon, squid), &#039;&#039;&#039;1 type of sushi rolls&#039;&#039;&#039; (Maki, Temaki or Uramaki), &#039;&#039;&#039;3 types of appetizers, 2 types of specials&#039;&#039;&#039; and &#039;&#039;&#039;1 type of dessert&#039;&#039;&#039; (Pudding, Fruit or Green Tea Ice Cream). The game takes place over 3 rounds, each with multiple turns. On each turn, all players simultaneously choose any 1 card from their hands that they would like to keep. When each player has done this, the chosen cards are revealed. The cards you chose will remain in front of you on your sushi belt until the end of the round. Desserts are placed in the refrigerator at the end of round 1 and round 2. Your remaining hand is then passed to the player on your left, and you receive a new hand from the player on your right. Your next turn begins with 1 fewer card to choose from. After the 3rd round, the game is over and the player with the most points wins.  Tiebreaker is most desserts.&lt;br /&gt;
&lt;br /&gt;
== Cards from original game ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Maki&#039;&#039;&#039; +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) full points are shared&lt;br /&gt;
* &#039;&#039;&#039;Egg Nigiri&#039;&#039;&#039; 1 point but on Wasabi 3 points&lt;br /&gt;
* &#039;&#039;&#039;Salmon Nigiri&#039;&#039;&#039; 2 points but on Wasabi 6 points&lt;br /&gt;
* &#039;&#039;&#039;Squid Nigiri&#039;&#039;&#039; 3 points but on Wasabi 9 points&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;Tempura&#039;&#039;&#039; x2 = 5 (2 Tempura score 5 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Sashimi&#039;&#039;&#039; x3 = 10 (3 Sashimi score 10 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Dumpling&#039;&#039;&#039; x1=1, x2=3, x3=6, x4=10, x5=15 (4 Dumpling score 10 points)&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; use on a subsequent turn, play a 2nd card after seeing cards played&lt;br /&gt;
* &#039;&#039;&#039;Soy Sauce&#039;&#039;&#039; 4 points if most different colored cards, multiple can be scored.&lt;br /&gt;
* &#039;&#039;&#039;Wasabi&#039;&#039;&#039; Next Nigiri x3 (triples value), must be played before Nigiri&lt;br /&gt;
Dessert (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Pudding&#039;&#039;&#039;  +6 most / -6 fewest and full points are shared (no -6 for fewest in 2p)&lt;br /&gt;
&lt;br /&gt;
== New cards ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Temaki&#039;&#039;&#039; 4 points for most, -4 points for fewest, (no -4 for fewest in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Uramaki&#039;&#039;&#039; Race to 10 rolls, 1st 8 points, 2nd 5 points, 3rd 2 points. End of round any unclaimed place is scored.&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;eel&#039;&#039;&#039; x1 = -3 (1 eel -3 points) x2+ = 7 (more than 2 eel 7 points). May not score multiple sets. (4 eel is still only 7 points)&lt;br /&gt;
* &#039;&#039;&#039;Tofu&#039;&#039;&#039; x1 = 2 (1 Tofu 2 points) x2 = 6 (2 Tofu = 6 points) x3+ = 0 (3 or more Tofu = 0 points)&lt;br /&gt;
* &#039;&#039;&#039;Onigiri&#039;&#039;&#039; 1 unique shape = 1 point, 2 unique = 4 points, 3 unique = 9 points, 4 unique = 16 points (may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Edamame&#039;&#039;&#039; 1 point per opponent that has Edamame.  If 2 opponents also have Edamame each one = 2 points. Max is 4 points per Edamame. (Not used in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Miso Soup&#039;&#039;&#039; 3 points but must be discarded if other players choose Miso Soup also the same turn whether normally or using &#039;&#039;&#039;Chopsticks, Spoon, Menu&#039;&#039;&#039; or &#039;&#039;&#039;Special Order&#039;&#039;&#039;.&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Tea&#039;&#039;&#039; points for your largest set.  If 4 Dumpling is largest each Tea = 4 points.  If 5 Dumpling each Tea = 5 points. &lt;br /&gt;
* &#039;&#039;&#039;Menu&#039;&#039;&#039; draw 4 cards from unused deck and choose 1 to play immediately&lt;br /&gt;
* &#039;&#039;&#039;Spoon&#039;&#039;&#039; use on a subsequent turn, announce a general or specific card &#039;&#039;&#039;after&#039;&#039;&#039; cards played and get it if in one of your opponent&#039;s hand who puts spoon in hand, otherwise discard. (Not used in 2p) &lt;br /&gt;
* &#039;&#039;&#039;Special Order&#039;&#039;&#039; copies any card you have played &lt;br /&gt;
* &#039;&#039;&#039;Takeout Box&#039;&#039;&#039; choose any cards to flip to 2 point cards or pass&lt;br /&gt;
Desserts (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Green Tea Ice Cream&#039;&#039;&#039; x4 = 12 (4 Green Tea Ice Cream = 12 points).  May score multiple sets. (3 Green Tea Ice Cream = 0 points) &lt;br /&gt;
* &#039;&#039;&#039;Fruit&#039;&#039;&#039; Watermelon, Pineapple, Orange -- Same type of fruit scoring&lt;br /&gt;
** 0 = -2 points, 1 = 0 points, 2 = 1 point, 3 = 3 points, 4 = 6 points, 5+ (5 or more) = 10 points&lt;br /&gt;
** 6 Watermelon = 10 points, 0 Pineapple = -2 points, 3 Orange = 3 points&lt;br /&gt;
** See final tally of fruit after game results by clicking &#039;&#039;&#039;Final Situation&#039;&#039;&#039; tab and fridge shows round 1 &amp;amp; 2 and add that to round 3 fruit on player table.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13183</id>
		<title>Gamehelpsushigoparty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13183"/>
		<updated>2022-05-12T10:32:28Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Game modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deck Contents ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
181 cards&lt;br /&gt;
* x12 &#039;&#039;&#039;Nigiri&#039;&#039;&#039; 握り (egg 玉子, salmon サーモン, squid イカ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sushi Rolls&#039;&#039;&#039; 寿司ロール &lt;br /&gt;
* x12 Maki 巻き&lt;br /&gt;
* x12 Temaki 手巻き&lt;br /&gt;
* x12 Uramaki 裏巻き &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appetizers&#039;&#039;&#039; 前菜&lt;br /&gt;
* x8 Tempura 天ぷら&lt;br /&gt;
* x8 Sashimi 刺身&lt;br /&gt;
* x8 Dumpling 餃子   &lt;br /&gt;
* x8 Eel うなぎ &lt;br /&gt;
* x8 Tofu 豆腐&lt;br /&gt;
* x8 Onigiri おにぎり&lt;br /&gt;
* x8 Edamame 枝豆&lt;br /&gt;
* x8 Miso Soup 味噌汁 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039; スペシャル&lt;br /&gt;
* x3 Chopsticks 箸&lt;br /&gt;
* x3 Soy Sauce 醤油&lt;br /&gt;
* x3 Tea お茶&lt;br /&gt;
* x3 Menu メニュー&lt;br /&gt;
* x3 Spoon スプーン&lt;br /&gt;
* x3 Special Order 特別注文&lt;br /&gt;
* x3 Takeout Box 弁当&lt;br /&gt;
* x3 Wasabi わさび&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desserts&#039;&#039;&#039; デザート&lt;br /&gt;
* x15 Pudding プリン&lt;br /&gt;
* x15 Green Tea Ice Cream 抹茶アイスクリーム&lt;br /&gt;
* x15 Fruit フルーツ&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Differences from original game ==&lt;br /&gt;
&lt;br /&gt;
* 6 to 8 players.  Original is 5p max.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Number of cards dealt to each player at start&#039;&#039;&#039;&lt;br /&gt;
** 2p 10 cards (same as original)&lt;br /&gt;
** 3p 10 cards (+1 more than original)&lt;br /&gt;
** 4p  9 cards (+1 more than original)&lt;br /&gt;
** 5p  9 cards (+2 more than original)&lt;br /&gt;
** 6p  8 cards (new)&lt;br /&gt;
** 7p  8 cards (new)&lt;br /&gt;
** 8p  7 cards (new)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dessert card changes&#039;&#039;&#039;&lt;br /&gt;
** Two new desserts: Fruit and Green Tea Ice Cream&lt;br /&gt;
** Original game 10 Pudding dessert cards shuffled in&lt;br /&gt;
** &#039;&#039;&#039;A certain number of dessert cards are dealt each round&#039;&#039;&#039;&lt;br /&gt;
** 2-5p Round 1 (5 desserts), Round 2 (3 desserts), Round 3 (2 desserts)&lt;br /&gt;
** 6-8p Round 1 (7 desserts), Round 2 (5 desserts), Round 3 (3 desserts)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rule changes from original game&#039;&#039;&#039;&lt;br /&gt;
** Pudding and Maki share full points, unlike original which were split&lt;br /&gt;
** Pudding +6 most / -6 fewest and points are shared&lt;br /&gt;
** Maki +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) points are shared&lt;br /&gt;
** Multiple Soy Sauce cards can be scored unlike in the original Promo card&lt;br /&gt;
** Chopsticks choose your 2nd card &#039;&#039;&#039;after&#039;&#039;&#039; seeing players played cards, unlike original which was &#039;&#039;&#039;before&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game modes == &lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! (2-6p) (original game)&#039;&#039;&#039; but can now play 6p&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go Party! (2-8p)&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Menu Selection&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;First player selects&#039;&#039;&#039;&lt;br /&gt;
::- First player selects one suggested menu&lt;br /&gt;
*&#039;&#039;&#039;Random among suggested menus&#039;&#039;&#039;&lt;br /&gt;
::- Random selection among suggested menus&lt;br /&gt;
&#039;&#039;&#039;Suggested Menu&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;My First Meal 2-8p (for new players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Miso Soup, Wasabi, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! 2-6p (classic original game)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Dumpling, Chopsticks, Wasabi, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Party Sampler 3-6p (fresh and new taste)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Tempura, Dumpling, Tofu, Wasabi, Menu, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Master Menu 3-8p (seasoned players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Onigiri, Tofu, Sashimi, Spoon, Takeout Box, Fruit&lt;br /&gt;
*&#039;&#039;&#039;Points Platter 3-6p (score big points)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Dumpling, Edamame, Special Order, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Cutthroat Combo 3-8p (in your face)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Eel, Tofu, Miso Soup, Spoon, Soy Sauce, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Big Banquet 3-8p (best with 6-8p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Dumpling, Eel, Spoon, Chopsticks, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Dinner for Two 2-6p (best with 2p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Tofu, Miso Soup, Menu, Special Order, Fruit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;*&#039;&#039;&#039;Players create their own menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; (1 roll, 3 appetizers, 2 specials and 1 dessert)&lt;br /&gt;
* &#039;&#039;&#039;First player creates their own menu&#039;&#039;&#039; &lt;br /&gt;
::- First player creates their own menu using create your own menu rules&lt;br /&gt;
* &#039;&#039;&#039;All players create a menu together&#039;&#039;&#039;&lt;br /&gt;
::- All players create a menu together using create your own menu rules, by voting to approve or disapprove&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pass Both Ways&#039;&#039;&#039;&lt;br /&gt;
::- In rounds 1 and 3, cards are passed to the left, in round 2 cards are passed to the right.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2 Player Variant&#039;&#039;&#039;&lt;br /&gt;
::- Players get only 5 cards on the first turn of one round, then draw one extra card at the beginning of each of the 5 following turns.&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
You are at a fancy sushi restaurant which doesn&#039;t have 食べ放題 tabehoudai (all-you-can-eat).  So you need to order each item separately, creating  惜しい oshii (delicious) combinations and grabbing a few desserts if you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Create your own menu&#039;&#039;&#039; consists of &#039;&#039;&#039;Nigiri&#039;&#039;&#039; (egg, salmon, squid), &#039;&#039;&#039;1 type of sushi rolls&#039;&#039;&#039; (Maki, Temaki or Uramaki), &#039;&#039;&#039;3 types of appetizers, 2 types of specials&#039;&#039;&#039; and &#039;&#039;&#039;1 type of dessert&#039;&#039;&#039; (Pudding, Fruit or Green Tea Ice Cream). The game takes place over 3 rounds, each with multiple turns. On each turn, all players simultaneously choose any 1 card from their hands that they would like to keep. When each player has done this, the chosen cards are revealed. The cards you chose will remain in front of you on your sushi belt until the end of the round. Desserts are placed in the refrigerator at the end of round 1 and round 2. Your remaining hand is then passed to the player on your left, and you receive a new hand from the player on your right. Your next turn begins with 1 fewer card to choose from. After the 3rd round, the game is over and the player with the most points wins.  Tiebreaker is most desserts.&lt;br /&gt;
&lt;br /&gt;
== Cards from original game ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Maki&#039;&#039;&#039; +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) full points are shared&lt;br /&gt;
* &#039;&#039;&#039;Egg Nigiri&#039;&#039;&#039; 1 point but on Wasabi 3 points&lt;br /&gt;
* &#039;&#039;&#039;Salmon Nigiri&#039;&#039;&#039; 2 points but on Wasabi 6 points&lt;br /&gt;
* &#039;&#039;&#039;Squid Nigiri&#039;&#039;&#039; 3 points but on Wasabi 9 points&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;Tempura&#039;&#039;&#039; x2 = 5 (2 Tempura score 5 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Sashimi&#039;&#039;&#039; x3 = 10 (3 Sashimi score 10 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Dumpling&#039;&#039;&#039; x1=1, x2=3, x3=6, x4=10, x5=15 (4 Dumpling score 10 points)&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; use on a subsequent turn, play a 2nd card after seeing cards played&lt;br /&gt;
* &#039;&#039;&#039;Soy Sauce&#039;&#039;&#039; 4 points if most different colored cards, multiple can be scored.&lt;br /&gt;
* &#039;&#039;&#039;Wasabi&#039;&#039;&#039; Next Nigiri x3 (triples value), must be played before Nigiri&lt;br /&gt;
Dessert (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Pudding&#039;&#039;&#039;  +6 most / -6 fewest and full points are shared (no -6 for fewest in 2p)&lt;br /&gt;
&lt;br /&gt;
== New cards ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Temaki&#039;&#039;&#039; 4 points for most, -4 points for fewest, (no -4 for fewest in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Uramaki&#039;&#039;&#039; Race to 10 rolls, 1st 8 points, 2nd 5 points, 3rd 2 points. End of round any unclaimed place is scored.&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;eel&#039;&#039;&#039; x1 = -3 (1 eel -3 points) x2+ = 7 (more than 2 eel 7 points). May not score multiple sets. (4 eel is still only 7 points)&lt;br /&gt;
* &#039;&#039;&#039;Tofu&#039;&#039;&#039; x1 = 2 (1 Tofu 2 points) x2 = 6 (2 Tofu = 6 points) x3+ = 0 (3 or more Tofu = 0 points)&lt;br /&gt;
* &#039;&#039;&#039;Onigiri&#039;&#039;&#039; 1 unique shape = 1 point, 2 unique = 4 points, 3 unique = 9 points, 4 unique = 16 points (may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Edamame&#039;&#039;&#039; 1 point per opponent that has Edamame.  If 2 opponents also have Edamame each one = 2 points. Max is 4 points per Edamame. (Not used in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Miso Soup&#039;&#039;&#039; 3 points but must be discarded if other players choose Miso Soup also the same turn whether normally or using &#039;&#039;&#039;Chopsticks, Spoon, Menu&#039;&#039;&#039; or &#039;&#039;&#039;Special Order&#039;&#039;&#039;.&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Tea&#039;&#039;&#039; points for your largest set.  If 4 Dumpling is largest each Tea = 4 points.  If 5 Dumpling each Tea = 5 points. &lt;br /&gt;
* &#039;&#039;&#039;Menu&#039;&#039;&#039; draw 4 cards from unused deck and choose 1 to play immediately&lt;br /&gt;
* &#039;&#039;&#039;Spoon&#039;&#039;&#039; use on a subsequent turn, announce a general or specific card &#039;&#039;&#039;after&#039;&#039;&#039; cards played and get it if in one of your opponent&#039;s hand who puts spoon in hand, otherwise discard. (Not used in 2p) &lt;br /&gt;
* &#039;&#039;&#039;Special Order&#039;&#039;&#039; copies any card you have played &lt;br /&gt;
* &#039;&#039;&#039;Takeout Box&#039;&#039;&#039; choose any cards to flip to 2 point cards or pass&lt;br /&gt;
Desserts (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Green Tea Ice Cream&#039;&#039;&#039; x4 = 12 (4 Green Tea Ice Cream = 12 points).  May score multiple sets. (3 Green Tea Ice Cream = 0 points) &lt;br /&gt;
* &#039;&#039;&#039;Fruit&#039;&#039;&#039; Watermelon, Pineapple, Orange -- Same type of fruit scoring&lt;br /&gt;
** 0 = -2 points, 1 = 0 points, 2 = 1 point, 3 = 3 points, 4 = 6 points, 5+ (5 or more) = 10 points&lt;br /&gt;
** 6 Watermelon = 10 points, 0 Pineapple = -2 points, 3 Orange = 3 points&lt;br /&gt;
** See final tally of fruit after game results by clicking &#039;&#039;&#039;Final Situation&#039;&#039;&#039; tab and fridge shows round 1 &amp;amp; 2 and add that to round 3 fruit on player table.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13182</id>
		<title>Gamehelpsushigoparty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13182"/>
		<updated>2022-05-12T10:29:39Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Game modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deck Contents ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
181 cards&lt;br /&gt;
* x12 &#039;&#039;&#039;Nigiri&#039;&#039;&#039; 握り (egg 玉子, salmon サーモン, squid イカ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sushi Rolls&#039;&#039;&#039; 寿司ロール &lt;br /&gt;
* x12 Maki 巻き&lt;br /&gt;
* x12 Temaki 手巻き&lt;br /&gt;
* x12 Uramaki 裏巻き &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appetizers&#039;&#039;&#039; 前菜&lt;br /&gt;
* x8 Tempura 天ぷら&lt;br /&gt;
* x8 Sashimi 刺身&lt;br /&gt;
* x8 Dumpling 餃子   &lt;br /&gt;
* x8 Eel うなぎ &lt;br /&gt;
* x8 Tofu 豆腐&lt;br /&gt;
* x8 Onigiri おにぎり&lt;br /&gt;
* x8 Edamame 枝豆&lt;br /&gt;
* x8 Miso Soup 味噌汁 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039; スペシャル&lt;br /&gt;
* x3 Chopsticks 箸&lt;br /&gt;
* x3 Soy Sauce 醤油&lt;br /&gt;
* x3 Tea お茶&lt;br /&gt;
* x3 Menu メニュー&lt;br /&gt;
* x3 Spoon スプーン&lt;br /&gt;
* x3 Special Order 特別注文&lt;br /&gt;
* x3 Takeout Box 弁当&lt;br /&gt;
* x3 Wasabi わさび&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desserts&#039;&#039;&#039; デザート&lt;br /&gt;
* x15 Pudding プリン&lt;br /&gt;
* x15 Green Tea Ice Cream 抹茶アイスクリーム&lt;br /&gt;
* x15 Fruit フルーツ&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Differences from original game ==&lt;br /&gt;
&lt;br /&gt;
* 6 to 8 players.  Original is 5p max.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Number of cards dealt to each player at start&#039;&#039;&#039;&lt;br /&gt;
** 2p 10 cards (same as original)&lt;br /&gt;
** 3p 10 cards (+1 more than original)&lt;br /&gt;
** 4p  9 cards (+1 more than original)&lt;br /&gt;
** 5p  9 cards (+2 more than original)&lt;br /&gt;
** 6p  8 cards (new)&lt;br /&gt;
** 7p  8 cards (new)&lt;br /&gt;
** 8p  7 cards (new)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dessert card changes&#039;&#039;&#039;&lt;br /&gt;
** Two new desserts: Fruit and Green Tea Ice Cream&lt;br /&gt;
** Original game 10 Pudding dessert cards shuffled in&lt;br /&gt;
** &#039;&#039;&#039;A certain number of dessert cards are dealt each round&#039;&#039;&#039;&lt;br /&gt;
** 2-5p Round 1 (5 desserts), Round 2 (3 desserts), Round 3 (2 desserts)&lt;br /&gt;
** 6-8p Round 1 (7 desserts), Round 2 (5 desserts), Round 3 (3 desserts)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rule changes from original game&#039;&#039;&#039;&lt;br /&gt;
** Pudding and Maki share full points, unlike original which were split&lt;br /&gt;
** Pudding +6 most / -6 fewest and points are shared&lt;br /&gt;
** Maki +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) points are shared&lt;br /&gt;
** Multiple Soy Sauce cards can be scored unlike in the original Promo card&lt;br /&gt;
** Chopsticks choose your 2nd card &#039;&#039;&#039;after&#039;&#039;&#039; seeing players played cards, unlike original which was &#039;&#039;&#039;before&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game modes == &lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Sushi Go! (2-6p) (original game)&#039;&#039;&#039;&amp;lt;/u&amp;gt; but can now play 6p&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Sushi Go Party! (2-8p)&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Menu Selection&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;First player selects&#039;&#039;&#039;&lt;br /&gt;
::- First player selects one suggested menu&lt;br /&gt;
*&#039;&#039;&#039;Random among suggested menus&#039;&#039;&#039;&lt;br /&gt;
::- Random selection among suggested menus&lt;br /&gt;
&#039;&#039;&#039;Suggested Menu&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;My First Meal 2-8p (for new players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Miso Soup, Wasabi, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! 2-6p (classic original game)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Dumpling, Chopsticks, Wasabi, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Party Sampler 3-6p (fresh and new taste)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Tempura, Dumpling, Tofu, Wasabi, Menu, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Master Menu 3-8p (seasoned players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Onigiri, Tofu, Sashimi, Spoon, Takeout Box, Fruit&lt;br /&gt;
*&#039;&#039;&#039;Points Platter 3-6p (score big points)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Dumpling, Edamame, Special Order, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Cutthroat Combo 3-8p (in your face)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Eel, Tofu, Miso Soup, Spoon, Soy Sauce, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Big Banquet 3-8p (best with 6-8p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Dumpling, Eel, Spoon, Chopsticks, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Dinner for Two 2-6p (best with 2p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Tofu, Miso Soup, Menu, Special Order, Fruit&lt;br /&gt;
*&#039;&#039;&#039;Players create their own menu&#039;&#039;&#039; (1 roll, 3 appetizers, 2 specials and 1 dessert)&lt;br /&gt;
* &#039;&#039;&#039;First player creates their own menu&#039;&#039;&#039; &lt;br /&gt;
::- First player creates their own menu using create your own menu rules&lt;br /&gt;
* &#039;&#039;&#039;All players create a menu together&#039;&#039;&#039;&lt;br /&gt;
::- All players create a menu together using create your own menu rules, by voting to approve or disapprove&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pass Both Ways&#039;&#039;&#039;&lt;br /&gt;
::- In rounds 1 and 3, cards are passed to the left, in round 2 cards are passed to the right.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2 Player Variant&#039;&#039;&#039;&lt;br /&gt;
::- Players get only 5 cards on the first turn of one round, then draw one extra card at the beginning of each of the 5 following turns.&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
You are at a fancy sushi restaurant which doesn&#039;t have 食べ放題 tabehoudai (all-you-can-eat).  So you need to order each item separately, creating  惜しい oshii (delicious) combinations and grabbing a few desserts if you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Create your own menu&#039;&#039;&#039; consists of &#039;&#039;&#039;Nigiri&#039;&#039;&#039; (egg, salmon, squid), &#039;&#039;&#039;1 type of sushi rolls&#039;&#039;&#039; (Maki, Temaki or Uramaki), &#039;&#039;&#039;3 types of appetizers, 2 types of specials&#039;&#039;&#039; and &#039;&#039;&#039;1 type of dessert&#039;&#039;&#039; (Pudding, Fruit or Green Tea Ice Cream). The game takes place over 3 rounds, each with multiple turns. On each turn, all players simultaneously choose any 1 card from their hands that they would like to keep. When each player has done this, the chosen cards are revealed. The cards you chose will remain in front of you on your sushi belt until the end of the round. Desserts are placed in the refrigerator at the end of round 1 and round 2. Your remaining hand is then passed to the player on your left, and you receive a new hand from the player on your right. Your next turn begins with 1 fewer card to choose from. After the 3rd round, the game is over and the player with the most points wins.  Tiebreaker is most desserts.&lt;br /&gt;
&lt;br /&gt;
== Cards from original game ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Maki&#039;&#039;&#039; +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) full points are shared&lt;br /&gt;
* &#039;&#039;&#039;Egg Nigiri&#039;&#039;&#039; 1 point but on Wasabi 3 points&lt;br /&gt;
* &#039;&#039;&#039;Salmon Nigiri&#039;&#039;&#039; 2 points but on Wasabi 6 points&lt;br /&gt;
* &#039;&#039;&#039;Squid Nigiri&#039;&#039;&#039; 3 points but on Wasabi 9 points&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;Tempura&#039;&#039;&#039; x2 = 5 (2 Tempura score 5 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Sashimi&#039;&#039;&#039; x3 = 10 (3 Sashimi score 10 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Dumpling&#039;&#039;&#039; x1=1, x2=3, x3=6, x4=10, x5=15 (4 Dumpling score 10 points)&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; use on a subsequent turn, play a 2nd card after seeing cards played&lt;br /&gt;
* &#039;&#039;&#039;Soy Sauce&#039;&#039;&#039; 4 points if most different colored cards, multiple can be scored.&lt;br /&gt;
* &#039;&#039;&#039;Wasabi&#039;&#039;&#039; Next Nigiri x3 (triples value), must be played before Nigiri&lt;br /&gt;
Dessert (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Pudding&#039;&#039;&#039;  +6 most / -6 fewest and full points are shared (no -6 for fewest in 2p)&lt;br /&gt;
&lt;br /&gt;
== New cards ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Temaki&#039;&#039;&#039; 4 points for most, -4 points for fewest, (no -4 for fewest in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Uramaki&#039;&#039;&#039; Race to 10 rolls, 1st 8 points, 2nd 5 points, 3rd 2 points. End of round any unclaimed place is scored.&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;eel&#039;&#039;&#039; x1 = -3 (1 eel -3 points) x2+ = 7 (more than 2 eel 7 points). May not score multiple sets. (4 eel is still only 7 points)&lt;br /&gt;
* &#039;&#039;&#039;Tofu&#039;&#039;&#039; x1 = 2 (1 Tofu 2 points) x2 = 6 (2 Tofu = 6 points) x3+ = 0 (3 or more Tofu = 0 points)&lt;br /&gt;
* &#039;&#039;&#039;Onigiri&#039;&#039;&#039; 1 unique shape = 1 point, 2 unique = 4 points, 3 unique = 9 points, 4 unique = 16 points (may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Edamame&#039;&#039;&#039; 1 point per opponent that has Edamame.  If 2 opponents also have Edamame each one = 2 points. Max is 4 points per Edamame. (Not used in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Miso Soup&#039;&#039;&#039; 3 points but must be discarded if other players choose Miso Soup also the same turn whether normally or using &#039;&#039;&#039;Chopsticks, Spoon, Menu&#039;&#039;&#039; or &#039;&#039;&#039;Special Order&#039;&#039;&#039;.&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Tea&#039;&#039;&#039; points for your largest set.  If 4 Dumpling is largest each Tea = 4 points.  If 5 Dumpling each Tea = 5 points. &lt;br /&gt;
* &#039;&#039;&#039;Menu&#039;&#039;&#039; draw 4 cards from unused deck and choose 1 to play immediately&lt;br /&gt;
* &#039;&#039;&#039;Spoon&#039;&#039;&#039; use on a subsequent turn, announce a general or specific card &#039;&#039;&#039;after&#039;&#039;&#039; cards played and get it if in one of your opponent&#039;s hand who puts spoon in hand, otherwise discard. (Not used in 2p) &lt;br /&gt;
* &#039;&#039;&#039;Special Order&#039;&#039;&#039; copies any card you have played &lt;br /&gt;
* &#039;&#039;&#039;Takeout Box&#039;&#039;&#039; choose any cards to flip to 2 point cards or pass&lt;br /&gt;
Desserts (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Green Tea Ice Cream&#039;&#039;&#039; x4 = 12 (4 Green Tea Ice Cream = 12 points).  May score multiple sets. (3 Green Tea Ice Cream = 0 points) &lt;br /&gt;
* &#039;&#039;&#039;Fruit&#039;&#039;&#039; Watermelon, Pineapple, Orange -- Same type of fruit scoring&lt;br /&gt;
** 0 = -2 points, 1 = 0 points, 2 = 1 point, 3 = 3 points, 4 = 6 points, 5+ (5 or more) = 10 points&lt;br /&gt;
** 6 Watermelon = 10 points, 0 Pineapple = -2 points, 3 Orange = 3 points&lt;br /&gt;
** See final tally of fruit after game results by clicking &#039;&#039;&#039;Final Situation&#039;&#039;&#039; tab and fridge shows round 1 &amp;amp; 2 and add that to round 3 fruit on player table.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13181</id>
		<title>Gamehelpsushigoparty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigoparty&amp;diff=13181"/>
		<updated>2022-05-12T10:27:57Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deck Contents ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
181 cards&lt;br /&gt;
* x12 &#039;&#039;&#039;Nigiri&#039;&#039;&#039; 握り (egg 玉子, salmon サーモン, squid イカ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sushi Rolls&#039;&#039;&#039; 寿司ロール &lt;br /&gt;
* x12 Maki 巻き&lt;br /&gt;
* x12 Temaki 手巻き&lt;br /&gt;
* x12 Uramaki 裏巻き &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appetizers&#039;&#039;&#039; 前菜&lt;br /&gt;
* x8 Tempura 天ぷら&lt;br /&gt;
* x8 Sashimi 刺身&lt;br /&gt;
* x8 Dumpling 餃子   &lt;br /&gt;
* x8 Eel うなぎ &lt;br /&gt;
* x8 Tofu 豆腐&lt;br /&gt;
* x8 Onigiri おにぎり&lt;br /&gt;
* x8 Edamame 枝豆&lt;br /&gt;
* x8 Miso Soup 味噌汁 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039; スペシャル&lt;br /&gt;
* x3 Chopsticks 箸&lt;br /&gt;
* x3 Soy Sauce 醤油&lt;br /&gt;
* x3 Tea お茶&lt;br /&gt;
* x3 Menu メニュー&lt;br /&gt;
* x3 Spoon スプーン&lt;br /&gt;
* x3 Special Order 特別注文&lt;br /&gt;
* x3 Takeout Box 弁当&lt;br /&gt;
* x3 Wasabi わさび&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desserts&#039;&#039;&#039; デザート&lt;br /&gt;
* x15 Pudding プリン&lt;br /&gt;
* x15 Green Tea Ice Cream 抹茶アイスクリーム&lt;br /&gt;
* x15 Fruit フルーツ&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Differences from original game ==&lt;br /&gt;
&lt;br /&gt;
* 6 to 8 players.  Original is 5p max.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Number of cards dealt to each player at start&#039;&#039;&#039;&lt;br /&gt;
** 2p 10 cards (same as original)&lt;br /&gt;
** 3p 10 cards (+1 more than original)&lt;br /&gt;
** 4p  9 cards (+1 more than original)&lt;br /&gt;
** 5p  9 cards (+2 more than original)&lt;br /&gt;
** 6p  8 cards (new)&lt;br /&gt;
** 7p  8 cards (new)&lt;br /&gt;
** 8p  7 cards (new)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dessert card changes&#039;&#039;&#039;&lt;br /&gt;
** Two new desserts: Fruit and Green Tea Ice Cream&lt;br /&gt;
** Original game 10 Pudding dessert cards shuffled in&lt;br /&gt;
** &#039;&#039;&#039;A certain number of dessert cards are dealt each round&#039;&#039;&#039;&lt;br /&gt;
** 2-5p Round 1 (5 desserts), Round 2 (3 desserts), Round 3 (2 desserts)&lt;br /&gt;
** 6-8p Round 1 (7 desserts), Round 2 (5 desserts), Round 3 (3 desserts)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rule changes from original game&#039;&#039;&#039;&lt;br /&gt;
** Pudding and Maki share full points, unlike original which were split&lt;br /&gt;
** Pudding +6 most / -6 fewest and points are shared&lt;br /&gt;
** Maki +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) points are shared&lt;br /&gt;
** Multiple Soy Sauce cards can be scored unlike in the original Promo card&lt;br /&gt;
** Chopsticks choose your 2nd card &#039;&#039;&#039;after&#039;&#039;&#039; seeing players played cards, unlike original which was &#039;&#039;&#039;before&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game modes == &lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Sushi Go! (2-6p) (original game)&#039;&#039;&#039;&amp;lt;/u&amp;gt; but can now play 6p&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Sushi Go Party! (2-8p)&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Menu Selection&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;First player selects&#039;&#039;&#039;&lt;br /&gt;
::- First player selects one suggested menu&lt;br /&gt;
*&#039;&#039;&#039;Random among suggested menus&#039;&#039;&#039;&lt;br /&gt;
::- Random selection among suggested menus&lt;br /&gt;
&#039;&#039;&#039;Suggested Menu&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;My First Meal 2-8p (for new players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Miso Soup, Wasabi, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Sushi Go! 2-6p (classic original game)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Sashimi, Dumpling, Chopsticks, Wasabi, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Party Sampler 3-6p (fresh and new taste)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Tempura, Dumpling, Tofu, Wasabi, Menu, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Master Menu 3-8p (seasoned players)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Onigiri, Tofu, Sashimi, Spoon, Takeout Box, Fruit&lt;br /&gt;
*&#039;&#039;&#039;Points Platter 3-6p (score big points)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Dumpling, Edamame, Special Order, Tea, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Cutthroat Combo 3-8p (in your face)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Temaki, Eel, Tofu, Miso Soup, Spoon, Soy Sauce, Pudding&lt;br /&gt;
*&#039;&#039;&#039;Big Banquet 3-8p (best with 6-8p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Maki, Tempura, Dumpling, Eel, Spoon, Chopsticks, Green Tea Ice Cream&lt;br /&gt;
*&#039;&#039;&#039;Dinner for Two 2-6p (best with 2p)&#039;&#039;&#039;&lt;br /&gt;
::- Nigiri, Uramaki, Onigiri, Tofu, Miso Soup, Menu, Special Order, Fruit&lt;br /&gt;
*&#039;&#039;&#039;Players create their own menu&#039;&#039;&#039; (1 roll, 3 appetizers, 2 specials and 1 dessert)&lt;br /&gt;
::- &#039;&#039;&#039;First player creates their own menu&#039;&#039;&#039; &lt;br /&gt;
*First player creates their own menu using create your own menu rules&lt;br /&gt;
::- &#039;&#039;&#039;All players create a menu together&#039;&#039;&#039;&lt;br /&gt;
* All players create a menu together using create your own menu rules, by voting to approve or disapprove&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pass Both Ways&#039;&#039;&#039;&lt;br /&gt;
*In rounds 1 and 3, cards are passed to the left, in round 2 cards are passed to the right.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2 Player Variant&#039;&#039;&#039;&lt;br /&gt;
*Players get only 5 cards on the first turn of one round, then draw one extra card at the beginning of each of the 5 following turns.&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
You are at a fancy sushi restaurant which doesn&#039;t have 食べ放題 tabehoudai (all-you-can-eat).  So you need to order each item separately, creating  惜しい oshii (delicious) combinations and grabbing a few desserts if you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Create your own menu&#039;&#039;&#039; consists of &#039;&#039;&#039;Nigiri&#039;&#039;&#039; (egg, salmon, squid), &#039;&#039;&#039;1 type of sushi rolls&#039;&#039;&#039; (Maki, Temaki or Uramaki), &#039;&#039;&#039;3 types of appetizers, 2 types of specials&#039;&#039;&#039; and &#039;&#039;&#039;1 type of dessert&#039;&#039;&#039; (Pudding, Fruit or Green Tea Ice Cream). The game takes place over 3 rounds, each with multiple turns. On each turn, all players simultaneously choose any 1 card from their hands that they would like to keep. When each player has done this, the chosen cards are revealed. The cards you chose will remain in front of you on your sushi belt until the end of the round. Desserts are placed in the refrigerator at the end of round 1 and round 2. Your remaining hand is then passed to the player on your left, and you receive a new hand from the player on your right. Your next turn begins with 1 fewer card to choose from. After the 3rd round, the game is over and the player with the most points wins.  Tiebreaker is most desserts.&lt;br /&gt;
&lt;br /&gt;
== Cards from original game ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Maki&#039;&#039;&#039; +6 most / +3 2nd most / +2 3rd most (+2 only 6-8p) full points are shared&lt;br /&gt;
* &#039;&#039;&#039;Egg Nigiri&#039;&#039;&#039; 1 point but on Wasabi 3 points&lt;br /&gt;
* &#039;&#039;&#039;Salmon Nigiri&#039;&#039;&#039; 2 points but on Wasabi 6 points&lt;br /&gt;
* &#039;&#039;&#039;Squid Nigiri&#039;&#039;&#039; 3 points but on Wasabi 9 points&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;Tempura&#039;&#039;&#039; x2 = 5 (2 Tempura score 5 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Sashimi&#039;&#039;&#039; x3 = 10 (3 Sashimi score 10 points, may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Dumpling&#039;&#039;&#039; x1=1, x2=3, x3=6, x4=10, x5=15 (4 Dumpling score 10 points)&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; use on a subsequent turn, play a 2nd card after seeing cards played&lt;br /&gt;
* &#039;&#039;&#039;Soy Sauce&#039;&#039;&#039; 4 points if most different colored cards, multiple can be scored.&lt;br /&gt;
* &#039;&#039;&#039;Wasabi&#039;&#039;&#039; Next Nigiri x3 (triples value), must be played before Nigiri&lt;br /&gt;
Dessert (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Pudding&#039;&#039;&#039;  +6 most / -6 fewest and full points are shared (no -6 for fewest in 2p)&lt;br /&gt;
&lt;br /&gt;
== New cards ==&lt;br /&gt;
Sushi Rolls&lt;br /&gt;
* &#039;&#039;&#039;Temaki&#039;&#039;&#039; 4 points for most, -4 points for fewest, (no -4 for fewest in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Uramaki&#039;&#039;&#039; Race to 10 rolls, 1st 8 points, 2nd 5 points, 3rd 2 points. End of round any unclaimed place is scored.&lt;br /&gt;
Appetizers&lt;br /&gt;
* &#039;&#039;&#039;eel&#039;&#039;&#039; x1 = -3 (1 eel -3 points) x2+ = 7 (more than 2 eel 7 points). May not score multiple sets. (4 eel is still only 7 points)&lt;br /&gt;
* &#039;&#039;&#039;Tofu&#039;&#039;&#039; x1 = 2 (1 Tofu 2 points) x2 = 6 (2 Tofu = 6 points) x3+ = 0 (3 or more Tofu = 0 points)&lt;br /&gt;
* &#039;&#039;&#039;Onigiri&#039;&#039;&#039; 1 unique shape = 1 point, 2 unique = 4 points, 3 unique = 9 points, 4 unique = 16 points (may score multiple sets)&lt;br /&gt;
* &#039;&#039;&#039;Edamame&#039;&#039;&#039; 1 point per opponent that has Edamame.  If 2 opponents also have Edamame each one = 2 points. Max is 4 points per Edamame. (Not used in 2p)&lt;br /&gt;
* &#039;&#039;&#039;Miso Soup&#039;&#039;&#039; 3 points but must be discarded if other players choose Miso Soup also the same turn whether normally or using &#039;&#039;&#039;Chopsticks, Spoon, Menu&#039;&#039;&#039; or &#039;&#039;&#039;Special Order&#039;&#039;&#039;.&lt;br /&gt;
Specials&lt;br /&gt;
* &#039;&#039;&#039;Tea&#039;&#039;&#039; points for your largest set.  If 4 Dumpling is largest each Tea = 4 points.  If 5 Dumpling each Tea = 5 points. &lt;br /&gt;
* &#039;&#039;&#039;Menu&#039;&#039;&#039; draw 4 cards from unused deck and choose 1 to play immediately&lt;br /&gt;
* &#039;&#039;&#039;Spoon&#039;&#039;&#039; use on a subsequent turn, announce a general or specific card &#039;&#039;&#039;after&#039;&#039;&#039; cards played and get it if in one of your opponent&#039;s hand who puts spoon in hand, otherwise discard. (Not used in 2p) &lt;br /&gt;
* &#039;&#039;&#039;Special Order&#039;&#039;&#039; copies any card you have played &lt;br /&gt;
* &#039;&#039;&#039;Takeout Box&#039;&#039;&#039; choose any cards to flip to 2 point cards or pass&lt;br /&gt;
Desserts (scored at end of game)&lt;br /&gt;
* &#039;&#039;&#039;Green Tea Ice Cream&#039;&#039;&#039; x4 = 12 (4 Green Tea Ice Cream = 12 points).  May score multiple sets. (3 Green Tea Ice Cream = 0 points) &lt;br /&gt;
* &#039;&#039;&#039;Fruit&#039;&#039;&#039; Watermelon, Pineapple, Orange -- Same type of fruit scoring&lt;br /&gt;
** 0 = -2 points, 1 = 0 points, 2 = 1 point, 3 = 3 points, 4 = 6 points, 5+ (5 or more) = 10 points&lt;br /&gt;
** 6 Watermelon = 10 points, 0 Pineapple = -2 points, 3 Orange = 3 points&lt;br /&gt;
** See final tally of fruit after game results by clicking &#039;&#039;&#039;Final Situation&#039;&#039;&#039; tab and fridge shows round 1 &amp;amp; 2 and add that to round 3 fruit on player table.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13180</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13180"/>
		<updated>2022-05-12T10:16:51Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
* &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
* &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
* &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
* &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
* &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
*&#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
* &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These clan stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
::- Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
::- Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
&amp;lt;u&amp;gt;Black &#039;&#039;&#039;Upgrade cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
* &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; (2 slots) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
&amp;lt;u&amp;gt; Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; and &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;When a player runs out of Rage no more actions can be taken&amp;lt;/u&amp;gt;&lt;br /&gt;
* Not even the free actions Pillaging (attack) or Play a Quest card.&lt;br /&gt;
* If you pass, you lose all your Rage. &lt;br /&gt;
* May only Call to Battle by moving figures to adjacent provinces being pillaged.&lt;br /&gt;
* Battle is mandatory if your figures are already in the province being pillaged.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök (destroy a predetermined province) ==&lt;br /&gt;
*Ragnarök will occur in province indicated by red doom token&lt;br /&gt;
*All figures are destroyed in this province. &lt;br /&gt;
*Glory is rewarded for each figure destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==List of Monster Cards==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
==List of Clan Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- You may pay 1 rage to invade with any one of your figures in Valhalla.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Protection&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- You may pay 1 rage to prevent a figure of yours from being destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Sacrifice&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- As your action, you may destroy 2 of your figures to raise one of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Succor&#039;&#039;&#039; Rage Rage 2 (Age 1)&lt;br /&gt;
::- When you invade with any figure, you may invade with an additional warrior in that province for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Blessing&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- If you lose a battle, you may invade that province with a warrior for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- Gain 1 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Eminence&#039;&#039;&#039; Rage 2 (Age 2)&lt;br /&gt;
::- Gain 2 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Wrath&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Odin&#039;s Throne&#039;&#039;&#039; Rage 2 (Age 3)&lt;br /&gt;
::- Double the glory award for quests you complete.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Conquest&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you have on the board at the end of the game.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 2)&lt;br /&gt;
::- After you invade a province, you may pay 2 rage to immediately try to pillage it.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Glory&#039;&#039;&#039; Rage 2 (Age 1)&lt;br /&gt;
::- Gain 2 glory whenever at least 2 enemy figures are destroyed in a battle you participate in.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Challenge&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- As your action, you may pay 2 rage to &amp;quot;repillage&amp;quot; an already pillaged province.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +3 battle card.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; Rage 2 (Age 2) &lt;br /&gt;
::- If you win a battle, you may keep any of your revealed cards, paying 1 rage each.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +5 battle card.&lt;br /&gt;
&lt;br /&gt;
==List of Battle Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Grace&#039;&#039;&#039; +2 (Age 1)&lt;br /&gt;
::- If you pillage successfully, raise another of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; +2 (Age 2)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; +3 (Age 3)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Sight&#039;&#039;&#039; +X (Age 1)&lt;br /&gt;
::- This card has the same value as the highest revealed enemy card.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; +0 (Age 2 &amp;amp; 3)&lt;br /&gt;
::- Discard all revealed cards. Gain glory equal to the total +STR revealed. Then play new cards.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Backstab&#039;&#039;&#039; +0 (Age 2)&lt;br /&gt;
::- If you lose, steal 2 glory from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; +0 (Age 3)&lt;br /&gt;
::- If you lose, take the winning player&#039;s revealed cards into your hand.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; +0 (Age 1)&lt;br /&gt;
::- If you lose, steal 1 rage from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Judgement&#039;&#039;&#039; +2 (Age 3)&lt;br /&gt;
::- Gain 2 glory for each figure destroyed in this battle (including yours).&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Smite&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Destroy one warrior from each opponent in this province before comparing STR.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- Before comparing STR, each player chooses and destroys all but one of his figures in this battle.&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;s Ascension&#039;&#039;&#039; +1 (Age 3)&lt;br /&gt;
::- If you win, gain 3 rage and 3 glory.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Hammer&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Gain 3 glory if you win this battle.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Oath&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- If you win, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; + 3 (Age 3)&lt;br /&gt;
::- Cancel the text of each opponent&#039;s revealed card before it takes effect.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Bash&#039;&#039;&#039; + 2 (Age 1) &lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Crush&#039;&#039;&#039; +4 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Judgement&#039;&#039;&#039; +8 (Age 3) (5 player)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Rage&#039;&#039;&#039; +6 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smash&#039;&#039;&#039; +3 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; +5 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
&lt;br /&gt;
==List of Leader Upgrade Cards==&lt;br /&gt;
*&#039;&#039;&#039;Lord of Axes&#039;&#039;&#039; Rage 3 (Age 2)&lt;br /&gt;
::- If you successfully pillage with your leader, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Hammers&#039;&#039;&#039; Rage 3 (Age 1) &lt;br /&gt;
::- If you successfully pillage with your leader, you may move him to an adjacent province.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Spears&#039;&#039;&#039; Rage 3 (Age 3) &lt;br /&gt;
::- If you successfully pillage with your leader, raise all your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
==List of Warrior Cards==&lt;br /&gt;
* &#039;&#039;&#039;Brothers in Arms&#039;&#039;&#039; STR 1&lt;br /&gt;
::- *Each pair of your warriors in a province is 3 total STR.&lt;br /&gt;
* &#039;&#039;&#039;Experts in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors are now 2 STR.&lt;br /&gt;
* &#039;&#039;&#039;Master in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors in a province is 6 total STR.&lt;br /&gt;
&lt;br /&gt;
==List of Ship Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Eternal Dragons&#039;&#039;&#039; STR 2 (Age 3)&lt;br /&gt;
::- Gain 12 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Fire Dragons&#039;&#039;&#039; STR 2 (Age 2) &lt;br /&gt;
::- Gain 8 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Dragons&#039;&#039;&#039; STR 2 (Age 1)&lt;br /&gt;
::- Gain 4 glory when a ship of yours is destroyed.&lt;br /&gt;
&lt;br /&gt;
==List of Quest Cards==&lt;br /&gt;
*&#039;&#039;&#039;Alfheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Alfheim (gray) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Glorious Death&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3&lt;br /&gt;
::- Have at least 4 figures in Valhalla (before Ragnarok). If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Jotunheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Jotunheim (blue) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Manheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Manheim (yellow) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Widespread&#039;&#039;&#039; Glory 7,10,15 Ages 1,2,3 (5 player)&lt;br /&gt;
::- Have the most STR in at least 2 different provinces. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3 &lt;br /&gt;
::- Have the most STR in Yggdrasil. If completed, raise one of your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; (discard all cards) and &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; trumps &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; (steal a rage) by going into effect before is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13179</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13179"/>
		<updated>2022-05-12T10:11:36Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Drafting cards (till 6 in hand) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
* &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
* &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
* &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
* &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
* &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
*&#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
* &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These clan stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
::- Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
::- Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
&amp;lt;u&amp;gt;Black &#039;&#039;&#039;Upgrade cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
* &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; (2 slots) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
&amp;lt;u&amp;gt; Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; and &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;When a player runs out of Rage no more actions can be taken&amp;lt;/u&amp;gt;&lt;br /&gt;
* Not even the free actions Pillaging (attack) or Play a Quest card.&lt;br /&gt;
* If you pass, you lose all your Rage. &lt;br /&gt;
* May only Call to Battle by moving figures to adjacent provinces being pillaged.&lt;br /&gt;
* Battle is mandatory if your figures are already in the province being pillaged.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök in a predetermined province ==&lt;br /&gt;
*Ragnarök will occur in province indicated by red doom token&lt;br /&gt;
*All figures are destroyed in this province. &lt;br /&gt;
*Glory is rewarded for each figure destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==List of Monster Cards==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
==List of Clan Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- You may pay 1 rage to invade with any one of your figures in Valhalla.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Protection&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- You may pay 1 rage to prevent a figure of yours from being destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Sacrifice&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- As your action, you may destroy 2 of your figures to raise one of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Succor&#039;&#039;&#039; Rage Rage 2 (Age 1)&lt;br /&gt;
::- When you invade with any figure, you may invade with an additional warrior in that province for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Blessing&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- If you lose a battle, you may invade that province with a warrior for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- Gain 1 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Eminence&#039;&#039;&#039; Rage 2 (Age 2)&lt;br /&gt;
::- Gain 2 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Wrath&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Odin&#039;s Throne&#039;&#039;&#039; Rage 2 (Age 3)&lt;br /&gt;
::- Double the glory award for quests you complete.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Conquest&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you have on the board at the end of the game.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 2)&lt;br /&gt;
::- After you invade a province, you may pay 2 rage to immediately try to pillage it.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Glory&#039;&#039;&#039; Rage 2 (Age 1)&lt;br /&gt;
::- Gain 2 glory whenever at least 2 enemy figures are destroyed in a battle you participate in.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Challenge&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- As your action, you may pay 2 rage to &amp;quot;repillage&amp;quot; an already pillaged province.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +3 battle card.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; Rage 2 (Age 2) &lt;br /&gt;
::- If you win a battle, you may keep any of your revealed cards, paying 1 rage each.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +5 battle card.&lt;br /&gt;
&lt;br /&gt;
==List of Battle Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Grace&#039;&#039;&#039; +2 (Age 1)&lt;br /&gt;
::- If you pillage successfully, raise another of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; +2 (Age 2)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; +3 (Age 3)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Sight&#039;&#039;&#039; +X (Age 1)&lt;br /&gt;
::- This card has the same value as the highest revealed enemy card.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; +0 (Age 2 &amp;amp; 3)&lt;br /&gt;
::- Discard all revealed cards. Gain glory equal to the total +STR revealed. Then play new cards.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Backstab&#039;&#039;&#039; +0 (Age 2)&lt;br /&gt;
::- If you lose, steal 2 glory from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; +0 (Age 3)&lt;br /&gt;
::- If you lose, take the winning player&#039;s revealed cards into your hand.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; +0 (Age 1)&lt;br /&gt;
::- If you lose, steal 1 rage from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Judgement&#039;&#039;&#039; +2 (Age 3)&lt;br /&gt;
::- Gain 2 glory for each figure destroyed in this battle (including yours).&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Smite&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Destroy one warrior from each opponent in this province before comparing STR.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- Before comparing STR, each player chooses and destroys all but one of his figures in this battle.&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;s Ascension&#039;&#039;&#039; +1 (Age 3)&lt;br /&gt;
::- If you win, gain 3 rage and 3 glory.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Hammer&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Gain 3 glory if you win this battle.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Oath&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- If you win, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; + 3 (Age 3)&lt;br /&gt;
::- Cancel the text of each opponent&#039;s revealed card before it takes effect.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Bash&#039;&#039;&#039; + 2 (Age 1) &lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Crush&#039;&#039;&#039; +4 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Judgement&#039;&#039;&#039; +8 (Age 3) (5 player)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Rage&#039;&#039;&#039; +6 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smash&#039;&#039;&#039; +3 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; +5 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
&lt;br /&gt;
==List of Leader Upgrade Cards==&lt;br /&gt;
*&#039;&#039;&#039;Lord of Axes&#039;&#039;&#039; Rage 3 (Age 2)&lt;br /&gt;
::- If you successfully pillage with your leader, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Hammers&#039;&#039;&#039; Rage 3 (Age 1) &lt;br /&gt;
::- If you successfully pillage with your leader, you may move him to an adjacent province.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Spears&#039;&#039;&#039; Rage 3 (Age 3) &lt;br /&gt;
::- If you successfully pillage with your leader, raise all your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
==List of Warrior Cards==&lt;br /&gt;
* &#039;&#039;&#039;Brothers in Arms&#039;&#039;&#039; STR 1&lt;br /&gt;
::- *Each pair of your warriors in a province is 3 total STR.&lt;br /&gt;
* &#039;&#039;&#039;Experts in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors are now 2 STR.&lt;br /&gt;
* &#039;&#039;&#039;Master in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors in a province is 6 total STR.&lt;br /&gt;
&lt;br /&gt;
==List of Ship Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Eternal Dragons&#039;&#039;&#039; STR 2 (Age 3)&lt;br /&gt;
::- Gain 12 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Fire Dragons&#039;&#039;&#039; STR 2 (Age 2) &lt;br /&gt;
::- Gain 8 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Dragons&#039;&#039;&#039; STR 2 (Age 1)&lt;br /&gt;
::- Gain 4 glory when a ship of yours is destroyed.&lt;br /&gt;
&lt;br /&gt;
==List of Quest Cards==&lt;br /&gt;
*&#039;&#039;&#039;Alfheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Alfheim (gray) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Glorious Death&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3&lt;br /&gt;
::- Have at least 4 figures in Valhalla (before Ragnarok). If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Jotunheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Jotunheim (blue) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Manheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Manheim (yellow) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Widespread&#039;&#039;&#039; Glory 7,10,15 Ages 1,2,3 (5 player)&lt;br /&gt;
::- Have the most STR in at least 2 different provinces. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3 &lt;br /&gt;
::- Have the most STR in Yggdrasil. If completed, raise one of your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; (discard all cards) and &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; trumps &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; (steal a rage) by going into effect before is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13178</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13178"/>
		<updated>2022-05-12T10:11:13Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Drafting cards (till 6 in hand) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
* &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
* &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
* &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
* &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
* &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
*&#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
* &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These clan stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
::- Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
::- Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
&amp;lt;u&amp;gt;Black &#039;&#039;&#039;Upgrade cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
* &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; (2 slots) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
&amp;lt;u&amp;gt; Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* Heimdall&#039;s Eye and Heimdall&#039;s Gaze are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;When a player runs out of Rage no more actions can be taken&amp;lt;/u&amp;gt;&lt;br /&gt;
* Not even the free actions Pillaging (attack) or Play a Quest card.&lt;br /&gt;
* If you pass, you lose all your Rage. &lt;br /&gt;
* May only Call to Battle by moving figures to adjacent provinces being pillaged.&lt;br /&gt;
* Battle is mandatory if your figures are already in the province being pillaged.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök in a predetermined province ==&lt;br /&gt;
*Ragnarök will occur in province indicated by red doom token&lt;br /&gt;
*All figures are destroyed in this province. &lt;br /&gt;
*Glory is rewarded for each figure destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==List of Monster Cards==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
==List of Clan Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- You may pay 1 rage to invade with any one of your figures in Valhalla.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Protection&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- You may pay 1 rage to prevent a figure of yours from being destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Sacrifice&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- As your action, you may destroy 2 of your figures to raise one of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Succor&#039;&#039;&#039; Rage Rage 2 (Age 1)&lt;br /&gt;
::- When you invade with any figure, you may invade with an additional warrior in that province for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Blessing&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- If you lose a battle, you may invade that province with a warrior for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- Gain 1 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Eminence&#039;&#039;&#039; Rage 2 (Age 2)&lt;br /&gt;
::- Gain 2 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Wrath&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Odin&#039;s Throne&#039;&#039;&#039; Rage 2 (Age 3)&lt;br /&gt;
::- Double the glory award for quests you complete.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Conquest&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you have on the board at the end of the game.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 2)&lt;br /&gt;
::- After you invade a province, you may pay 2 rage to immediately try to pillage it.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Glory&#039;&#039;&#039; Rage 2 (Age 1)&lt;br /&gt;
::- Gain 2 glory whenever at least 2 enemy figures are destroyed in a battle you participate in.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Challenge&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- As your action, you may pay 2 rage to &amp;quot;repillage&amp;quot; an already pillaged province.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +3 battle card.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; Rage 2 (Age 2) &lt;br /&gt;
::- If you win a battle, you may keep any of your revealed cards, paying 1 rage each.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +5 battle card.&lt;br /&gt;
&lt;br /&gt;
==List of Battle Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Grace&#039;&#039;&#039; +2 (Age 1)&lt;br /&gt;
::- If you pillage successfully, raise another of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; +2 (Age 2)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; +3 (Age 3)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Sight&#039;&#039;&#039; +X (Age 1)&lt;br /&gt;
::- This card has the same value as the highest revealed enemy card.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; +0 (Age 2 &amp;amp; 3)&lt;br /&gt;
::- Discard all revealed cards. Gain glory equal to the total +STR revealed. Then play new cards.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Backstab&#039;&#039;&#039; +0 (Age 2)&lt;br /&gt;
::- If you lose, steal 2 glory from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; +0 (Age 3)&lt;br /&gt;
::- If you lose, take the winning player&#039;s revealed cards into your hand.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; +0 (Age 1)&lt;br /&gt;
::- If you lose, steal 1 rage from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Judgement&#039;&#039;&#039; +2 (Age 3)&lt;br /&gt;
::- Gain 2 glory for each figure destroyed in this battle (including yours).&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Smite&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Destroy one warrior from each opponent in this province before comparing STR.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- Before comparing STR, each player chooses and destroys all but one of his figures in this battle.&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;s Ascension&#039;&#039;&#039; +1 (Age 3)&lt;br /&gt;
::- If you win, gain 3 rage and 3 glory.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Hammer&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Gain 3 glory if you win this battle.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Oath&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- If you win, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; + 3 (Age 3)&lt;br /&gt;
::- Cancel the text of each opponent&#039;s revealed card before it takes effect.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Bash&#039;&#039;&#039; + 2 (Age 1) &lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Crush&#039;&#039;&#039; +4 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Judgement&#039;&#039;&#039; +8 (Age 3) (5 player)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Rage&#039;&#039;&#039; +6 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smash&#039;&#039;&#039; +3 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; +5 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
&lt;br /&gt;
==List of Leader Upgrade Cards==&lt;br /&gt;
*&#039;&#039;&#039;Lord of Axes&#039;&#039;&#039; Rage 3 (Age 2)&lt;br /&gt;
::- If you successfully pillage with your leader, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Hammers&#039;&#039;&#039; Rage 3 (Age 1) &lt;br /&gt;
::- If you successfully pillage with your leader, you may move him to an adjacent province.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Spears&#039;&#039;&#039; Rage 3 (Age 3) &lt;br /&gt;
::- If you successfully pillage with your leader, raise all your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
==List of Warrior Cards==&lt;br /&gt;
* &#039;&#039;&#039;Brothers in Arms&#039;&#039;&#039; STR 1&lt;br /&gt;
::- *Each pair of your warriors in a province is 3 total STR.&lt;br /&gt;
* &#039;&#039;&#039;Experts in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors are now 2 STR.&lt;br /&gt;
* &#039;&#039;&#039;Master in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors in a province is 6 total STR.&lt;br /&gt;
&lt;br /&gt;
==List of Ship Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Eternal Dragons&#039;&#039;&#039; STR 2 (Age 3)&lt;br /&gt;
::- Gain 12 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Fire Dragons&#039;&#039;&#039; STR 2 (Age 2) &lt;br /&gt;
::- Gain 8 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Dragons&#039;&#039;&#039; STR 2 (Age 1)&lt;br /&gt;
::- Gain 4 glory when a ship of yours is destroyed.&lt;br /&gt;
&lt;br /&gt;
==List of Quest Cards==&lt;br /&gt;
*&#039;&#039;&#039;Alfheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Alfheim (gray) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Glorious Death&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3&lt;br /&gt;
::- Have at least 4 figures in Valhalla (before Ragnarok). If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Jotunheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Jotunheim (blue) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Manheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Manheim (yellow) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Widespread&#039;&#039;&#039; Glory 7,10,15 Ages 1,2,3 (5 player)&lt;br /&gt;
::- Have the most STR in at least 2 different provinces. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3 &lt;br /&gt;
::- Have the most STR in Yggdrasil. If completed, raise one of your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; (discard all cards) and &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; trumps &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; (steal a rage) by going into effect before is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13177</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13177"/>
		<updated>2022-05-12T10:09:56Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* List of Quest Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
* &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
* &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
* &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
* &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
* &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
*&#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
* &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These clan stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
::- Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
::- Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
&amp;lt;u&amp;gt;Black &#039;&#039;&#039;Upgrade cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
* &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; (2 slots) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
&amp;lt;u&amp;gt; Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* Heimdall&#039;s Eye are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;When a player runs out of Rage no more actions can be taken&amp;lt;/u&amp;gt;&lt;br /&gt;
* Not even the free actions Pillaging (attack) or Play a Quest card.&lt;br /&gt;
* If you pass, you lose all your Rage. &lt;br /&gt;
* May only Call to Battle by moving figures to adjacent provinces being pillaged.&lt;br /&gt;
* Battle is mandatory if your figures are already in the province being pillaged.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök in a predetermined province ==&lt;br /&gt;
*Ragnarök will occur in province indicated by red doom token&lt;br /&gt;
*All figures are destroyed in this province. &lt;br /&gt;
*Glory is rewarded for each figure destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==List of Monster Cards==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
==List of Clan Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- You may pay 1 rage to invade with any one of your figures in Valhalla.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Protection&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- You may pay 1 rage to prevent a figure of yours from being destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Sacrifice&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- As your action, you may destroy 2 of your figures to raise one of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Succor&#039;&#039;&#039; Rage Rage 2 (Age 1)&lt;br /&gt;
::- When you invade with any figure, you may invade with an additional warrior in that province for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Blessing&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- If you lose a battle, you may invade that province with a warrior for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- Gain 1 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Eminence&#039;&#039;&#039; Rage 2 (Age 2)&lt;br /&gt;
::- Gain 2 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Wrath&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Odin&#039;s Throne&#039;&#039;&#039; Rage 2 (Age 3)&lt;br /&gt;
::- Double the glory award for quests you complete.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Conquest&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you have on the board at the end of the game.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 2)&lt;br /&gt;
::- After you invade a province, you may pay 2 rage to immediately try to pillage it.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Glory&#039;&#039;&#039; Rage 2 (Age 1)&lt;br /&gt;
::- Gain 2 glory whenever at least 2 enemy figures are destroyed in a battle you participate in.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Challenge&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- As your action, you may pay 2 rage to &amp;quot;repillage&amp;quot; an already pillaged province.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +3 battle card.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; Rage 2 (Age 2) &lt;br /&gt;
::- If you win a battle, you may keep any of your revealed cards, paying 1 rage each.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +5 battle card.&lt;br /&gt;
&lt;br /&gt;
==List of Battle Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Grace&#039;&#039;&#039; +2 (Age 1)&lt;br /&gt;
::- If you pillage successfully, raise another of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; +2 (Age 2)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; +3 (Age 3)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Sight&#039;&#039;&#039; +X (Age 1)&lt;br /&gt;
::- This card has the same value as the highest revealed enemy card.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; +0 (Age 2 &amp;amp; 3)&lt;br /&gt;
::- Discard all revealed cards. Gain glory equal to the total +STR revealed. Then play new cards.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Backstab&#039;&#039;&#039; +0 (Age 2)&lt;br /&gt;
::- If you lose, steal 2 glory from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; +0 (Age 3)&lt;br /&gt;
::- If you lose, take the winning player&#039;s revealed cards into your hand.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; +0 (Age 1)&lt;br /&gt;
::- If you lose, steal 1 rage from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Judgement&#039;&#039;&#039; +2 (Age 3)&lt;br /&gt;
::- Gain 2 glory for each figure destroyed in this battle (including yours).&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Smite&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Destroy one warrior from each opponent in this province before comparing STR.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- Before comparing STR, each player chooses and destroys all but one of his figures in this battle.&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;s Ascension&#039;&#039;&#039; +1 (Age 3)&lt;br /&gt;
::- If you win, gain 3 rage and 3 glory.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Hammer&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Gain 3 glory if you win this battle.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Oath&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- If you win, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; + 3 (Age 3)&lt;br /&gt;
::- Cancel the text of each opponent&#039;s revealed card before it takes effect.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Bash&#039;&#039;&#039; + 2 (Age 1) &lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Crush&#039;&#039;&#039; +4 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Judgement&#039;&#039;&#039; +8 (Age 3) (5 player)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Rage&#039;&#039;&#039; +6 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smash&#039;&#039;&#039; +3 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; +5 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
&lt;br /&gt;
==List of Leader Upgrade Cards==&lt;br /&gt;
*&#039;&#039;&#039;Lord of Axes&#039;&#039;&#039; Rage 3 (Age 2)&lt;br /&gt;
::- If you successfully pillage with your leader, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Hammers&#039;&#039;&#039; Rage 3 (Age 1) &lt;br /&gt;
::- If you successfully pillage with your leader, you may move him to an adjacent province.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Spears&#039;&#039;&#039; Rage 3 (Age 3) &lt;br /&gt;
::- If you successfully pillage with your leader, raise all your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
==List of Warrior Cards==&lt;br /&gt;
* &#039;&#039;&#039;Brothers in Arms&#039;&#039;&#039; STR 1&lt;br /&gt;
::- *Each pair of your warriors in a province is 3 total STR.&lt;br /&gt;
* &#039;&#039;&#039;Experts in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors are now 2 STR.&lt;br /&gt;
* &#039;&#039;&#039;Master in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors in a province is 6 total STR.&lt;br /&gt;
&lt;br /&gt;
==List of Ship Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Eternal Dragons&#039;&#039;&#039; STR 2 (Age 3)&lt;br /&gt;
::- Gain 12 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Fire Dragons&#039;&#039;&#039; STR 2 (Age 2) &lt;br /&gt;
::- Gain 8 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Dragons&#039;&#039;&#039; STR 2 (Age 1)&lt;br /&gt;
::- Gain 4 glory when a ship of yours is destroyed.&lt;br /&gt;
&lt;br /&gt;
==List of Quest Cards==&lt;br /&gt;
*&#039;&#039;&#039;Alfheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Alfheim (gray) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Glorious Death&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3&lt;br /&gt;
::- Have at least 4 figures in Valhalla (before Ragnarok). If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Jotunheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Jotunheim (blue) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Manheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Manheim (yellow) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Widespread&#039;&#039;&#039; Glory 7,10,15 Ages 1,2,3 (5 player)&lt;br /&gt;
::- Have the most STR in at least 2 different provinces. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3 &lt;br /&gt;
::- Have the most STR in Yggdrasil. If completed, raise one of your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; (discard all cards) and &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; trumps &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; (steal a rage) by going into effect before is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13176</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13176"/>
		<updated>2022-05-12T10:09:25Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
* &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
* &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
* &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
* &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
* &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
*&#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
* &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These clan stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
::- Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
::- Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
&amp;lt;u&amp;gt;Black &#039;&#039;&#039;Upgrade cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
* &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; (2 slots) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
&amp;lt;u&amp;gt; Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* Heimdall&#039;s Eye are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;When a player runs out of Rage no more actions can be taken&amp;lt;/u&amp;gt;&lt;br /&gt;
* Not even the free actions Pillaging (attack) or Play a Quest card.&lt;br /&gt;
* If you pass, you lose all your Rage. &lt;br /&gt;
* May only Call to Battle by moving figures to adjacent provinces being pillaged.&lt;br /&gt;
* Battle is mandatory if your figures are already in the province being pillaged.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök in a predetermined province ==&lt;br /&gt;
*Ragnarök will occur in province indicated by red doom token&lt;br /&gt;
*All figures are destroyed in this province. &lt;br /&gt;
*Glory is rewarded for each figure destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==List of Monster Cards==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
==List of Clan Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- You may pay 1 rage to invade with any one of your figures in Valhalla.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Protection&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- You may pay 1 rage to prevent a figure of yours from being destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Sacrifice&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- As your action, you may destroy 2 of your figures to raise one of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Succor&#039;&#039;&#039; Rage Rage 2 (Age 1)&lt;br /&gt;
::- When you invade with any figure, you may invade with an additional warrior in that province for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Blessing&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- If you lose a battle, you may invade that province with a warrior for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- Gain 1 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Eminence&#039;&#039;&#039; Rage 2 (Age 2)&lt;br /&gt;
::- Gain 2 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Wrath&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Odin&#039;s Throne&#039;&#039;&#039; Rage 2 (Age 3)&lt;br /&gt;
::- Double the glory award for quests you complete.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Conquest&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you have on the board at the end of the game.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 2)&lt;br /&gt;
::- After you invade a province, you may pay 2 rage to immediately try to pillage it.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Glory&#039;&#039;&#039; Rage 2 (Age 1)&lt;br /&gt;
::- Gain 2 glory whenever at least 2 enemy figures are destroyed in a battle you participate in.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Challenge&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- As your action, you may pay 2 rage to &amp;quot;repillage&amp;quot; an already pillaged province.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +3 battle card.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; Rage 2 (Age 2) &lt;br /&gt;
::- If you win a battle, you may keep any of your revealed cards, paying 1 rage each.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +5 battle card.&lt;br /&gt;
&lt;br /&gt;
==List of Battle Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Grace&#039;&#039;&#039; +2 (Age 1)&lt;br /&gt;
::- If you pillage successfully, raise another of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; +2 (Age 2)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; +3 (Age 3)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Sight&#039;&#039;&#039; +X (Age 1)&lt;br /&gt;
::- This card has the same value as the highest revealed enemy card.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; +0 (Age 2 &amp;amp; 3)&lt;br /&gt;
::- Discard all revealed cards. Gain glory equal to the total +STR revealed. Then play new cards.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Backstab&#039;&#039;&#039; +0 (Age 2)&lt;br /&gt;
::- If you lose, steal 2 glory from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; +0 (Age 3)&lt;br /&gt;
::- If you lose, take the winning player&#039;s revealed cards into your hand.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; +0 (Age 1)&lt;br /&gt;
::- If you lose, steal 1 rage from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Judgement&#039;&#039;&#039; +2 (Age 3)&lt;br /&gt;
::- Gain 2 glory for each figure destroyed in this battle (including yours).&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Smite&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Destroy one warrior from each opponent in this province before comparing STR.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- Before comparing STR, each player chooses and destroys all but one of his figures in this battle.&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;s Ascension&#039;&#039;&#039; +1 (Age 3)&lt;br /&gt;
::- If you win, gain 3 rage and 3 glory.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Hammer&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Gain 3 glory if you win this battle.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Oath&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- If you win, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; + 3 (Age 3)&lt;br /&gt;
::- Cancel the text of each opponent&#039;s revealed card before it takes effect.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Bash&#039;&#039;&#039; + 2 (Age 1) &lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Crush&#039;&#039;&#039; +4 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Judgement&#039;&#039;&#039; +8 (Age 3) (5 player)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Rage&#039;&#039;&#039; +6 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smash&#039;&#039;&#039; +3 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; +5 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
&lt;br /&gt;
==List of Leader Upgrade Cards==&lt;br /&gt;
*&#039;&#039;&#039;Lord of Axes&#039;&#039;&#039; Rage 3 (Age 2)&lt;br /&gt;
::- If you successfully pillage with your leader, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Hammers&#039;&#039;&#039; Rage 3 (Age 1) &lt;br /&gt;
::- If you successfully pillage with your leader, you may move him to an adjacent province.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Spears&#039;&#039;&#039; Rage 3 (Age 3) &lt;br /&gt;
::- If you successfully pillage with your leader, raise all your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
==List of Warrior Cards==&lt;br /&gt;
* &#039;&#039;&#039;Brothers in Arms&#039;&#039;&#039; STR 1&lt;br /&gt;
::- *Each pair of your warriors in a province is 3 total STR.&lt;br /&gt;
* &#039;&#039;&#039;Experts in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors are now 2 STR.&lt;br /&gt;
* &#039;&#039;&#039;Master in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors in a province is 6 total STR.&lt;br /&gt;
&lt;br /&gt;
==List of Ship Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Eternal Dragons&#039;&#039;&#039; STR 2 (Age 3)&lt;br /&gt;
::- Gain 12 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Fire Dragons&#039;&#039;&#039; STR 2 (Age 2) &lt;br /&gt;
::- Gain 8 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Dragons&#039;&#039;&#039; STR 2 (Age 1)&lt;br /&gt;
::- Gain 4 glory when a ship of yours is destroyed.&lt;br /&gt;
&lt;br /&gt;
==List of Quest Cards==&lt;br /&gt;
*&#039;&#039;&#039;Alfheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Alfheim (gray) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Glorious Death&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3&lt;br /&gt;
::- Have at least 4 figures in Valhalla (before Ragnarok). If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Jotunheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Jotunheim (blue) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Manheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Manheim (yellow) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Widespread&#039;&#039;&#039;Glory 7,10,15 Ages 1,2,3 (5 player)&lt;br /&gt;
::- Have the most STR in at least 2 different provinces. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3 &lt;br /&gt;
::- Have the most STR in Yggdrasil. If completed, raise one of your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; (discard all cards) and &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; trumps &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; (steal a rage) by going into effect before is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13175</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13175"/>
		<updated>2022-05-12T10:00:58Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
* &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
* &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
* &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
* &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
* &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
*&#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
* &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These clan stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
::- Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
::- Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
&amp;lt;u&amp;gt;Black &#039;&#039;&#039;Upgrade cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
* &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; (2 slots) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
&amp;lt;u&amp;gt; Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* Heimdall&#039;s Eye are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;When a player runs out of Rage no more actions can be taken&amp;lt;/u&amp;gt;&lt;br /&gt;
* Not even the free actions Pillaging (attack) or Play a Quest card.&lt;br /&gt;
* If you pass, you lose all your Rage. &lt;br /&gt;
* May only Call to Battle by moving figures to adjacent provinces being pillaged.&lt;br /&gt;
* Battle is mandatory if your figures are already in the province being pillaged.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök in a predetermined province ==&lt;br /&gt;
*Ragnarök will occur in province indicated by red doom token&lt;br /&gt;
*All figures are destroyed in this province. &lt;br /&gt;
*Glory is rewarded for each figure destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==List of Monster Cards==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
==List of Clan Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- You may pay 1 rage to invade with any one of your figures in Valhalla.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Protection&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- You may pay 1 rage to prevent a figure of yours from being destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Sacrifice&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- As your action, you may destroy 2 of your figures to raise one of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Succor&#039;&#039;&#039; Rage Rage 2 (Age 1)&lt;br /&gt;
::- When you invade with any figure, you may invade with an additional warrior in that province for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Blessing&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- If you lose a battle, you may invade that province with a warrior for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- Gain 1 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Eminence&#039;&#039;&#039; Rage 2 (Age 2)&lt;br /&gt;
::- Gain 2 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Wrath&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Odin&#039;s Throne&#039;&#039;&#039; Rage 2 (Age 3)&lt;br /&gt;
::- Double the glory award for quests you complete.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Conquest&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you have on the board at the end of the game.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 2)&lt;br /&gt;
::- After you invade a province, you may pay 2 rage to immediately try to pillage it.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Glory&#039;&#039;&#039; Rage 2 (Age 1)&lt;br /&gt;
::- Gain 2 glory whenever at least 2 enemy figures are destroyed in a battle you participate in.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Challenge&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- As your action, you may pay 2 rage to &amp;quot;repillage&amp;quot; an already pillaged province.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +3 battle card.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; Rage 2 (Age 2) &lt;br /&gt;
::- If you win a battle, you may keep any of your revealed cards, paying 1 rage each.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +5 battle card.&lt;br /&gt;
&lt;br /&gt;
==List of Battle Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Grace&#039;&#039;&#039; +2 (Age 1)&lt;br /&gt;
::- If you pillage successfully, raise another of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; +2 (Age 2)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; +3 (Age 3)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Sight&#039;&#039;&#039; +X (Age 1)&lt;br /&gt;
::- This card has the same value as the highest revealed enemy card.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; +0 (Age 2 &amp;amp; 3)&lt;br /&gt;
::- Discard all revealed cards. Gain glory equal to the total +STR revealed. Then play new cards.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Backstab&#039;&#039;&#039; +0 (Age 2)&lt;br /&gt;
::- If you lose, steal 2 glory from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; +0 (Age 3)&lt;br /&gt;
::- If you lose, take the winning player&#039;s revealed cards into your hand.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; +0 (Age 1)&lt;br /&gt;
::- If you lose, steal 1 rage from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Judgement&#039;&#039;&#039; +2 (Age 3)&lt;br /&gt;
::- Gain 2 glory for each figure destroyed in this battle (including yours).&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Smite&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Destroy one warrior from each opponent in this province before comparing STR.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- Before comparing STR, each player chooses and destroys all but one of his figures in this battle.&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;s Ascension&#039;&#039;&#039; +1 (Age 3)&lt;br /&gt;
::- If you win, gain 3 rage and 3 glory.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Hammer&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Gain 3 glory if you win this battle.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Oath&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- If you win, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; + 3 (Age 3)&lt;br /&gt;
::- Cancel the text of each opponent&#039;s revealed card before it takes effect.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Bash&#039;&#039;&#039; + 2 (Age 1) &lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Crush&#039;&#039;&#039; +4 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Judgement&#039;&#039;&#039; +8 (Age 3) (5 player)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Rage&#039;&#039;&#039; +6 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smash&#039;&#039;&#039; +3 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; +5 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
&lt;br /&gt;
==List of Leader Upgrade Cards==&lt;br /&gt;
*&#039;&#039;&#039;Lord of Axes&#039;&#039;&#039; Rage 3 (Age 2)&lt;br /&gt;
::- If you successfully pillage with your leader, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Hammers&#039;&#039;&#039; Rage 3 (Age 1) &lt;br /&gt;
::- If you successfully pillage with your leader, you may move him to an adjacent province.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Spears&#039;&#039;&#039; Rage 3 (Age 3) &lt;br /&gt;
::- If you successfully pillage with your leader, raise all your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
==List of Warrior Cards==&lt;br /&gt;
* &#039;&#039;&#039;Brothers in Arms&#039;&#039;&#039; STR 1&lt;br /&gt;
::- *Each pair of your warriors in a province is 3 total STR.&lt;br /&gt;
* &#039;&#039;&#039;Experts in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors are now 2 STR.&lt;br /&gt;
* &#039;&#039;&#039;Master in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors in a province is 6 total STR.&lt;br /&gt;
&lt;br /&gt;
==List of Ship Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Eternal Dragons&#039;&#039;&#039; STR 2 (Age 3)&lt;br /&gt;
::- Gain 12 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Fire Dragons&#039;&#039;&#039; STR 2 (Age 2) &lt;br /&gt;
::- Gain 8 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Dragons&#039;&#039;&#039; STR 2 (Age 1)&lt;br /&gt;
::- Gain 4 glory when a ship of yours is destroyed.&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; (discard all cards) and &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; trumps &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; (steal a rage) by going into effect before is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13174</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13174"/>
		<updated>2022-05-12T09:57:08Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
* &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
* &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
* &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
* &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
* &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
*&#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
* &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These clan stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
::- Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
::- Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
&amp;lt;u&amp;gt;Black &#039;&#039;&#039;Upgrade cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
* &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; (2 slots) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
&amp;lt;u&amp;gt; Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* Heimdall&#039;s Eye are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;When a player runs out of Rage no more actions can be taken&amp;lt;/u&amp;gt;&lt;br /&gt;
* Not even the free actions Pillaging (attack) or Play a Quest card.&lt;br /&gt;
* If you pass, you lose all your Rage. &lt;br /&gt;
* May only Call to Battle by moving figures to adjacent provinces being pillaged.&lt;br /&gt;
* Battle is mandatory if your figures are already in the province being pillaged.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök in a predetermined province ==&lt;br /&gt;
*Ragnarök will occur in province indicated by red doom token&lt;br /&gt;
*All figures are destroyed in this province. &lt;br /&gt;
*Glory is rewarded for each figure destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==List of Monster Cards==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
==List of Clan Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- You may pay 1 rage to invade with any one of your figures in Valhalla.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Protection&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- You may pay 1 rage to prevent a figure of yours from being destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Sacrifice&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- As your action, you may destroy 2 of your figures to raise one of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Succor&#039;&#039;&#039; Rage Rage 2 (Age 1)&lt;br /&gt;
::- When you invade with any figure, you may invade with an additional warrior in that province for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Blessing&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- If you lose a battle, you may invade that province with a warrior for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- Gain 1 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Eminence&#039;&#039;&#039; Rage 2 (Age 2)&lt;br /&gt;
::- Gain 2 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Wrath&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Odin&#039;s Throne&#039;&#039;&#039; Rage 2 (Age 3)&lt;br /&gt;
::- Double the glory award for quests you complete.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Conquest&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you have on the board at the end of the game.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 2)&lt;br /&gt;
::- After you invade a province, you may pay 2 rage to immediately try to pillage it.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Glory&#039;&#039;&#039; Rage 2 (Age 1)&lt;br /&gt;
::- Gain 2 glory whenever at least 2 enemy figures are destroyed in a battle you participate in.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Challenge&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- As your action, you may pay 2 rage to &amp;quot;repillage&amp;quot; an already pillaged province.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +3 battle card.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; Rage 2 (Age 2) &lt;br /&gt;
::- If you win a battle, you may keep any of your revealed cards, paying 1 rage each.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +5 battle card.&lt;br /&gt;
&lt;br /&gt;
==List of Battle Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Grace&#039;&#039;&#039; +2 (Age 1)&lt;br /&gt;
::- If you pillage successfully, raise another of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; +2 (Age 2)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; +3 (Age 3)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Sight&#039;&#039;&#039; +X (Age 1)&lt;br /&gt;
::- This card has the same value as the highest revealed enemy card.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; +0 (Age 2 &amp;amp; 3)&lt;br /&gt;
::- Discard all revealed cards. Gain glory equal to the total +STR revealed. Then play new cards.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Backstab&#039;&#039;&#039; +0 (Age 2)&lt;br /&gt;
::- If you lose, steal 2 glory from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; +0 (Age 3)&lt;br /&gt;
::- If you lose, take the winning player&#039;s revealed cards into your hand.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; +0 (Age 1)&lt;br /&gt;
::- If you lose, steal 1 rage from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Judgement&#039;&#039;&#039; +2 (Age 3)&lt;br /&gt;
::- Gain 2 glory for each figure destroyed in this battle (including yours).&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Smite&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Destroy one warrior from each opponent in this province before comparing STR.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- Before comparing STR, each player chooses and destroys all but one of his figures in this battle.&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;s Ascension&#039;&#039;&#039; +1 (Age 3)&lt;br /&gt;
::- If you win, gain 3 rage and 3 glory.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Hammer&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Gain 3 glory if you win this battle.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Oath&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- If you win, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; + 3 (Age 3)&lt;br /&gt;
::- Cancel the text of each opponent&#039;s revealed card before it takes effect.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Bash&#039;&#039;&#039; + 2 (Age 1) &lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Crush&#039;&#039;&#039; +4 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Judgement&#039;&#039; +8 (Age 3) (5 player)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Rage&#039;&#039;&#039; +6 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smash&#039;&#039;&#039; +3 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; +5 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
&lt;br /&gt;
==List of Leader Upgrade Cards==&lt;br /&gt;
*&#039;&#039;&#039;Lord of Axes&#039;&#039;&#039; Rage 3 (Age 2)&lt;br /&gt;
::- If you successfully pillage with your leader, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Hammers&#039;&#039;&#039; Rage 3 (Age 1) &lt;br /&gt;
::- If you successfully pillage with your leader, you may move him to an adjacent province.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Spears&#039;&#039;&#039; Rage 3 (Age 3) &lt;br /&gt;
::- If you successfully pillage with your leader, raise all your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
==List of Warrior Cards==&lt;br /&gt;
* &#039;&#039;&#039;Brothers in Arms&#039;&#039;&#039; STR 1&lt;br /&gt;
::- *Each pair of your warriors in a province is 3 total STR.&lt;br /&gt;
* &#039;&#039;&#039;Experts in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors are now 2 STR.&lt;br /&gt;
* &#039;&#039;&#039;Master in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors in a province is 6 total STR.&lt;br /&gt;
&lt;br /&gt;
==List of Ship Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Dragons&#039;&#039;&#039; STR 2 (Age 1)&lt;br /&gt;
::- Gain 4 glory when a ship of yours is destroyed.&lt;br /&gt;
&lt;br /&gt;
==List of Mystic of Midgard expansion cards==&lt;br /&gt;
*Not in this BGA implementation but possibly in the future* &lt;br /&gt;
*&#039;&#039;&#039;Frigga&#039;s Chosen&#039;&#039;&#039; Rage 0 (Mystics of Midgard expansion)&lt;br /&gt;
::- Add 1 mystic to your reserve. Your mystics may retreat to an adjacent province instead of being destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Odin&#039;s Chosen&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- Add 1 mystic to your reserve. Your mystics may invade a village occupied by a warrior or mystic, destroying that figure.&lt;br /&gt;
*&#039;&#039;&#039;Mountain Giant&#039;&#039;&#039; STR 3 (Age 3) (kickstarter exclusive)&lt;br /&gt;
::-This monster is a leader.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Chosen&#039;&#039;&#039; Rage 0&lt;br /&gt;
::- Add 1 mystic to your reserve. Each time you win a battle, gain 3 glory for each of your participating mystics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; (discard all cards) and &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; trumps &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; (steal a rage) by going into effect before is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13173</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13173"/>
		<updated>2022-05-12T08:52:31Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
* &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
* &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
* &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
* &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
* &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
*&#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
* &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These clan stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
::- Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
::- Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
&amp;lt;u&amp;gt;Black &#039;&#039;&#039;Upgrade cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
* &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; (2 slots) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
&amp;lt;u&amp;gt; Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* Heimdall&#039;s Eye are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;When a player runs out of Rage no more actions can be taken&amp;lt;/u&amp;gt;&lt;br /&gt;
* Not even the free actions Pillaging (attack) or Play a Quest card.&lt;br /&gt;
* If you pass, you lose all your Rage. &lt;br /&gt;
* May only Call to Battle by moving figures to adjacent provinces being pillaged.&lt;br /&gt;
* Battle is mandatory if your figures are already in the province being pillaged.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök in a predetermined province ==&lt;br /&gt;
*Ragnarök will occur in province indicated by red doom token&lt;br /&gt;
*All figures are destroyed in this province. &lt;br /&gt;
*Glory is rewarded for each figure destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; (discard all cards) and &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; trumps &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; (steal a rage) by going into effect before is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_sushigoparty&amp;diff=13172</id>
		<title>Tips sushigoparty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_sushigoparty&amp;diff=13172"/>
		<updated>2022-05-12T08:49:09Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Highest points per card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highest points per card==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;4.5 points&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* x1 &#039;&#039;&#039;Nigiri Squid&#039;&#039;&#039; on x1 &#039;&#039;&#039;Wasabi&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;4 points&#039;&#039;&#039; &amp;lt;/u&amp;gt;&lt;br /&gt;
* x2 &#039;&#039;&#039;Urakamaki&#039;&#039;&#039; 5 icons if 1st place&lt;br /&gt;
* x4 set of &#039;&#039;&#039;Onigiri&#039;&#039;&#039; unique shapes&lt;br /&gt;
* x1 &#039;&#039;&#039;Fruit&#039;&#039;&#039; with 2 fruit types (without any fruit at all)&lt;br /&gt;
* x1 &#039;&#039;&#039;Tea&#039;&#039;&#039; and x4 set of 4 of anything&lt;br /&gt;
* x1 &#039;&#039;&#039;Soy Sauce&#039;&#039;&#039; most (not tied) colors. May score multiple.&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;3.5 points&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
*x2 set of &#039;&#039;&#039;EEL&#039;&#039;&#039; May not score multiple sets&lt;br /&gt;
*x2 set of &#039;&#039;&#039;Tofu&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;3.3 points &#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*x3 set of &#039;&#039;&#039;Sashimi&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;3 points&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*x1 &#039;&#039;&#039;Fruit&#039;&#039;&#039; with 1 fruit type (without any fruit at all)&lt;br /&gt;
*x3 set of &#039;&#039;&#039;Onigiri&#039;&#039;&#039; unique shapes &lt;br /&gt;
*x4 set of &#039;&#039;&#039;Green Tea Ice Cream&#039;&#039;&#039;&lt;br /&gt;
*x1 &#039;&#039;&#039;Miso Soup&#039;&#039;&#039; (can be guaranteed with &#039;&#039;&#039;Chopsticks, Spoon&#039;&#039;&#039; or &#039;&#039;&#039;Menu&#039;&#039;&#039;)&lt;br /&gt;
*x1 &#039;&#039;&#039;Nigiri Salmon&#039;&#039;&#039; on x1 &#039;&#039;&#039;Wasabi&#039;&#039;&#039;&lt;br /&gt;
*x1 &#039;&#039;&#039;Nigiri Squid&#039;&#039;&#039;&lt;br /&gt;
*x5 set of 5 &#039;&#039;&#039;Dumpling&#039;&#039;&#039;&lt;br /&gt;
*x1 &#039;&#039;&#039;Tea&#039;&#039;&#039; and x3 set of 3 of anything&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;2.5 points&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*x4 set of 4 &#039;&#039;&#039;Dumpling&#039;&#039;&#039;&lt;br /&gt;
*x2 set of &#039;&#039;&#039;Tempura&#039;&#039;&#039;&lt;br /&gt;
*x2 &#039;&#039;&#039;Urakamaki&#039;&#039;&#039; 5 icons if 2nd place&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;2 points&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*x1 flipped over cards with &#039;&#039;&#039;Takeout Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*&#039;&#039;&#039;Spoon&#039;&#039;&#039; and &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; if taken 2nd to last round won&#039;t be able to get rid of so 0 points.&lt;br /&gt;
*&#039;&#039;&#039;Spoon&#039;&#039;&#039; and &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; last round won&#039;t be able to use.&lt;br /&gt;
*&#039;&#039;&#039;4&#039;&#039;&#039;pts x3+ &#039;&#039;&#039;Temaki&#039;&#039;&#039; most is tough but just try not to get -4pts least&lt;br /&gt;
* 4+ players games &#039;&#039;&#039;Edamame&#039;&#039;&#039; possibly can be 3 points or more each&lt;br /&gt;
*&#039;&#039;&#039;Special Order&#039;&#039;&#039; good to copy &#039;&#039;&#039;Green Tea Ice Cream, Miso Soup, Fruit, EEL, Pudding, Uramaki&#039;&#039;&#039; 5 icons, &lt;br /&gt;
&lt;br /&gt;
*Pay attention to who your cards are passed to, which is displayed in the log. With Pass Both Ways Round 2 it switches.&lt;br /&gt;
*Last turn in round give next player &#039;&#039;&#039;Tofu&#039;&#039;&#039; if they have 2 Tofu already to give them 0 points.&lt;br /&gt;
*Deny &#039;&#039;&#039;EEL&#039;&#039;&#039; even if you have 2 already to give next player -3 points.&lt;br /&gt;
*&#039;&#039;&#039;Spoon&#039;&#039;&#039; can help you with that missing &#039;&#039;&#039;EEL, Sashimi&#039;&#039;&#039; or more &#039;&#039;&#039;Desserts&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Takeout Menu&#039;&#039;&#039; flip over cards to 2 points each such as:&lt;br /&gt;
*x3 &#039;&#039;&#039;Tofu&#039;&#039;&#039; 0 points to 6 points, 1 &#039;&#039;&#039;EEL&#039;&#039;&#039; -3 points to 2 points, 1 &#039;&#039;&#039;Tempura&#039;&#039;&#039; 0 points to 2 points and 2 &#039;&#039;&#039;Sashimi&#039;&#039;&#039; 0 points to 4 points.&lt;br /&gt;
*&#039;&#039;&#039;Uramaki&#039;&#039;&#039; can still score if no one placed 2nd or 3rd for instance. Not always a race.&lt;br /&gt;
*&#039;&#039;&#039;Fruit&#039;&#039;&#039; card is worth minimum 2pts and maximum 8 points.  &lt;br /&gt;
*&#039;&#039;&#039;Fruit&#039;&#039;&#039; 2 type card 8 points if both fruit types are the 5th type.&lt;br /&gt;
*&#039;&#039;&#039;Fruit&#039;&#039;&#039; same type card 7 points if 4th and 5th type.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13171</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13171"/>
		<updated>2022-05-12T08:15:01Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Cards that trump other cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
* &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
* &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
* &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
* &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
* &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
*&#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
* &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These clan stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
::- Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
::- Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
&amp;lt;u&amp;gt;Black &#039;&#039;&#039;Upgrade cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
* &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; (2 slots) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
&amp;lt;u&amp;gt; Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* Heimdall&#039;s Eye are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;When a player runs out of Rage no more actions can be taken&amp;lt;/u&amp;gt;&lt;br /&gt;
* Not even the free actions Pillaging (attack) or Play a Quest card.&lt;br /&gt;
* If you pass, you lose all your Rage. &lt;br /&gt;
* May only Call to Battle by moving figures to adjacent provinces being pillaged.&lt;br /&gt;
* Battle is mandatory if your figures are already in the province being pillaged.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök in a predetermined province ==&lt;br /&gt;
*Ragnarök will occur in province indicated by red doom token&lt;br /&gt;
*All figures are destroyed in this province. &lt;br /&gt;
*Glory is rewarded for each figure destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; (discard all cards) and &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; trumps &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; (steal a rage) by going into effect before is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13170</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13170"/>
		<updated>2022-05-12T08:13:21Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
* &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
* &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
* &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
* &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
* &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
*&#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
* &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These clan stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
::- Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
::- Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
&amp;lt;u&amp;gt;Black &#039;&#039;&#039;Upgrade cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
* &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; (2 slots) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
&amp;lt;u&amp;gt; Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* Heimdall&#039;s Eye are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;When a player runs out of Rage no more actions can be taken&amp;lt;/u&amp;gt;&lt;br /&gt;
* Not even the free actions Pillaging (attack) or Play a Quest card.&lt;br /&gt;
* If you pass, you lose all your Rage. &lt;br /&gt;
* May only Call to Battle by moving figures to adjacent provinces being pillaged.&lt;br /&gt;
* Battle is mandatory if your figures are already in the province being pillaged.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök in a predetermined province ==&lt;br /&gt;
*Ragnarök will occur in province indicated by red doom token&lt;br /&gt;
*All figures are destroyed in this province. &lt;br /&gt;
*Glory is rewarded for each figure destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; (discard all cards) and &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (if win a battle, pay 1 rage to keep any revealed card) trumps by going into effect before &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; (steal a rage) is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13169</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13169"/>
		<updated>2022-05-12T07:58:40Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Drafting cards (till 6 in hand) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
::- &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
::- &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
::- &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
::- &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
::- &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
::- &#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
::- &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
::- &#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
::- Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
::- Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
&amp;lt;u&amp;gt;Black &#039;&#039;&#039;Upgrade cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
::- &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
::- &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
::- &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; (2 slots) invades immediately&lt;br /&gt;
::- &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
::- &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
&amp;lt;u&amp;gt; Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
::- Heimdall&#039;s Eye are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
::- These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
When a player runs out of Rage no more actions can be taken. Not even the free actions Pillaging (attack) or Play a Quest card. If you pass, you lose all your Rage. May only battle if you have figures in a province being pillaged or Call to Battle by moving figures to adjacent provinces.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök in a predetermined province indicated by red doom token==&lt;br /&gt;
*All figures are destroyed in this province. &lt;br /&gt;
*Glory is rewarded for each figure destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even Headwall&#039;s Watch (discard all cards) and Odin&#039;s Tide (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (if win a battle, pay 1 rage to keep any revealed card) trumps by going into effect before Loki&#039;s Trickery (steal a rage) is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13168</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13168"/>
		<updated>2022-05-12T07:53:56Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
::- &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
::- &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
::- &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
::- &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
::- &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
::- &#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
::- &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
::- &#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
* Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
** Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
** Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
* &#039;&#039;&#039;Black Upgrade cards&#039;&#039;&#039; &lt;br /&gt;
::- &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
::- &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
::- &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; (2 slots) invades immediately&lt;br /&gt;
::- &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
::- &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
* Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* Heimdall&#039;s Eye are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
When a player runs out of Rage no more actions can be taken. Not even the free actions Pillaging (attack) or Play a Quest card. If you pass, you lose all your Rage. May only battle if you have figures in a province being pillaged or Call to Battle by moving figures to adjacent provinces.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök in a predetermined province indicated by red doom token==&lt;br /&gt;
*All figures are destroyed in this province. &lt;br /&gt;
*Glory is rewarded for each figure destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even Headwall&#039;s Watch (discard all cards) and Odin&#039;s Tide (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (if win a battle, pay 1 rage to keep any revealed card) trumps by going into effect before Loki&#039;s Trickery (steal a rage) is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13167</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13167"/>
		<updated>2022-05-12T07:44:07Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Ragnarök in a predetermined province indicated by red doom token */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
* &#039;&#039;&#039;Alfheim&#039;&#039;&#039; grey region - land of the Elves&lt;br /&gt;
** &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
** &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
* &#039;&#039;&#039;Manheim&#039;&#039;&#039; yellow region - home of men&lt;br /&gt;
** &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
** &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
** &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
* &#039;&#039;&#039;Jotunheim&#039;&#039;&#039; blue region - realm of giants&lt;br /&gt;
** &#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
** &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
** &#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
* Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
** Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
** Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
* &#039;&#039;&#039;Black Upgrade cards&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
** &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
** &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; i(2 slots) invades immediately&lt;br /&gt;
** &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
** &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
* Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* Heimdall&#039;s Eye are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards that may be added (no limit) in addition to your initial battle card to increase your STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
When a player runs out of Rage no more actions can be taken. Not even the free actions Pillaging (attack) or Play a Quest card. If you pass, you lose all your Rage. May only battle if you have figures in a province being pillaged or Call to Battle by moving figures to adjacent provinces.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök in a predetermined province indicated by red doom token==&lt;br /&gt;
*All figures are destroyed in this province. &lt;br /&gt;
*Glory is rewarded for each figure destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even Headwall&#039;s Watch (discard all cards) and Odin&#039;s Tide (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (if win a battle, pay 1 rage to keep any revealed card) trumps by going into effect before Loki&#039;s Trickery (steal a rage) is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13166</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13166"/>
		<updated>2022-05-12T07:43:36Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Ragnarök in a predetermined province indicated by red doom token) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
* &#039;&#039;&#039;Alfheim&#039;&#039;&#039; grey region - land of the Elves&lt;br /&gt;
** &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
** &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
* &#039;&#039;&#039;Manheim&#039;&#039;&#039; yellow region - home of men&lt;br /&gt;
** &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
** &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
** &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
* &#039;&#039;&#039;Jotunheim&#039;&#039;&#039; blue region - realm of giants&lt;br /&gt;
** &#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
** &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
** &#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
* Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
** Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
** Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
* &#039;&#039;&#039;Black Upgrade cards&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
** &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
** &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; i(2 slots) invades immediately&lt;br /&gt;
** &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
** &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
* Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* Heimdall&#039;s Eye are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards that may be added (no limit) in addition to your initial battle card to increase your STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
When a player runs out of Rage no more actions can be taken. Not even the free actions Pillaging (attack) or Play a Quest card. If you pass, you lose all your Rage. May only battle if you have figures in a province being pillaged or Call to Battle by moving figures to adjacent provinces.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök in a predetermined province indicated by red doom token==&lt;br /&gt;
All figures are destroyed in this province. &lt;br /&gt;
Glory is rewarded for each figure destroyed.&lt;br /&gt;
&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even Headwall&#039;s Watch (discard all cards) and Odin&#039;s Tide (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (if win a battle, pay 1 rage to keep any revealed card) trumps by going into effect before Loki&#039;s Trickery (steal a rage) is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13165</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=13165"/>
		<updated>2022-05-12T07:42:47Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
* &#039;&#039;&#039;Alfheim&#039;&#039;&#039; grey region - land of the Elves&lt;br /&gt;
** &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
** &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
* &#039;&#039;&#039;Manheim&#039;&#039;&#039; yellow region - home of men&lt;br /&gt;
** &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
** &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
** &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
* &#039;&#039;&#039;Jotunheim&#039;&#039;&#039; blue region - realm of giants&lt;br /&gt;
** &#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
** &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
** &#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
* Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
** Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
** Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
* &#039;&#039;&#039;Black Upgrade cards&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
** &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
** &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; i(2 slots) invades immediately&lt;br /&gt;
** &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
** &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
* Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* Heimdall&#039;s Eye are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards that may be added (no limit) in addition to your initial battle card to increase your STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dwarf Monster&#039;&#039;&#039; can invade Yggdrasil. Or invade a fjord where there is no ship limit.&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to the same province.  Can&#039;t be split up.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card. &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
When a player runs out of Rage no more actions can be taken. Not even the free actions Pillaging (attack) or Play a Quest card. If you pass, you lose all your Rage. May only battle if you have figures in a province being pillaged or Call to Battle by moving figures to adjacent provinces.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök in a predetermined province indicated by red doom token)==&lt;br /&gt;
All figures are destroyed in this province. &lt;br /&gt;
Glory is rewarded for each figure destroyed.&lt;br /&gt;
&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even Headwall&#039;s Watch (discard all cards) and Odin&#039;s Tide (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (if win a battle, pay 1 rage to keep any revealed card) trumps by going into effect before Loki&#039;s Trickery (steal a rage) is activated&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_sushigoparty&amp;diff=13163</id>
		<title>Tips sushigoparty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_sushigoparty&amp;diff=13163"/>
		<updated>2022-05-12T04:21:27Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highest points per card==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;4.5&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Nigiri Squid&#039;&#039;&#039; on x1 &#039;&#039;&#039;Wasabi&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;4&#039;&#039;&#039;pts x2 &#039;&#039;&#039;Urakamaki&#039;&#039;&#039; 5 icons if 1st place&lt;br /&gt;
*&#039;&#039;&#039;4&#039;&#039;&#039;pts x4 set of &#039;&#039;&#039;Onigiri&#039;&#039;&#039; unique shapes&lt;br /&gt;
*&#039;&#039;&#039;4&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Fruit&#039;&#039;&#039; with 2 fruit types (without any fruit at all)&lt;br /&gt;
*&#039;&#039;&#039;4&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Tea&#039;&#039;&#039; and x4 set of 4 of anything&lt;br /&gt;
*&#039;&#039;&#039;4&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Soy Sauce&#039;&#039;&#039; most (not tied) colors. May score multiple.&lt;br /&gt;
*&#039;&#039;&#039;3.5&#039;&#039;&#039;pts x2 set of &#039;&#039;&#039;EEL&#039;&#039;&#039; May not score multiple sets&lt;br /&gt;
*&#039;&#039;&#039;3.5&#039;&#039;&#039;pts x2 set of &#039;&#039;&#039;Tofu&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3.3&#039;&#039;&#039;pts x3 set of &#039;&#039;&#039;Sashimi&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Fruit&#039;&#039;&#039; with 1 fruit type (without any fruit at all)&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039;pts x3 set of &#039;&#039;&#039;Onigiri&#039;&#039;&#039; unique shapes &lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039;pts x4 set of &#039;&#039;&#039;Green Tea Ice Cream&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Miso Soup&#039;&#039;&#039; (can be guaranteed with &#039;&#039;&#039;Chopsticks, Spoon&#039;&#039;&#039; or &#039;&#039;&#039;Menu&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Nigiri Salmon&#039;&#039;&#039; on x1 &#039;&#039;&#039;Wasabi&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Nigiri Squid&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039;pts x5 set of 5 &#039;&#039;&#039;Dumpling&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Tea&#039;&#039;&#039; and x3 set of 3 of anything&lt;br /&gt;
*&#039;&#039;&#039;2.5&#039;&#039;&#039;pts x4 set of 4 &#039;&#039;&#039;Dumpling&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2.5&#039;&#039;&#039;pts x2 set of &#039;&#039;&#039;Tempura&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2.5&#039;&#039;&#039;pts x2 &#039;&#039;&#039;Urakamaki&#039;&#039;&#039; 5 icons if 2nd place&lt;br /&gt;
*&#039;&#039;&#039;2&#039;&#039;&#039;pts x1 flipped over cards with &#039;&#039;&#039;Takeout Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*&#039;&#039;&#039;Spoon&#039;&#039;&#039; and &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; if taken 2nd to last round won&#039;t be able to get rid of so 0 points.&lt;br /&gt;
*&#039;&#039;&#039;Spoon&#039;&#039;&#039; and &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; last round won&#039;t be able to use.&lt;br /&gt;
*&#039;&#039;&#039;4&#039;&#039;&#039;pts x3+ &#039;&#039;&#039;Temaki&#039;&#039;&#039; most is tough but just try not to get -4pts least&lt;br /&gt;
* 4+ players games &#039;&#039;&#039;Edamame&#039;&#039;&#039; possibly can be 3 points or more each&lt;br /&gt;
*&#039;&#039;&#039;Special Order&#039;&#039;&#039; good to copy &#039;&#039;&#039;Green Tea Ice Cream, Miso Soup, Fruit, EEL, Pudding, Uramaki&#039;&#039;&#039; 5 icons, &lt;br /&gt;
&lt;br /&gt;
*Pay attention to who your cards are passed to, which is displayed in the log. With Pass Both Ways Round 2 it switches.&lt;br /&gt;
*Last turn in round give next player &#039;&#039;&#039;Tofu&#039;&#039;&#039; if they have 2 Tofu already to give them 0 points.&lt;br /&gt;
*Deny &#039;&#039;&#039;EEL&#039;&#039;&#039; even if you have 2 already to give next player -3 points.&lt;br /&gt;
*&#039;&#039;&#039;Spoon&#039;&#039;&#039; can help you with that missing &#039;&#039;&#039;EEL, Sashimi&#039;&#039;&#039; or more &#039;&#039;&#039;Desserts&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Takeout Menu&#039;&#039;&#039; flip over cards to 2 points each such as:&lt;br /&gt;
*x3 &#039;&#039;&#039;Tofu&#039;&#039;&#039; 0 points to 6 points, 1 &#039;&#039;&#039;EEL&#039;&#039;&#039; -3 points to 2 points, 1 &#039;&#039;&#039;Tempura&#039;&#039;&#039; 0 points to 2 points and 2 &#039;&#039;&#039;Sashimi&#039;&#039;&#039; 0 points to 4 points.&lt;br /&gt;
*&#039;&#039;&#039;Uramaki&#039;&#039;&#039; can still score if no one placed 2nd or 3rd for instance. Not always a race.&lt;br /&gt;
*&#039;&#039;&#039;Fruit&#039;&#039;&#039; card is worth minimum 2pts and maximum 8 points.  &lt;br /&gt;
*&#039;&#039;&#039;Fruit&#039;&#039;&#039; 2 type card 8 points if both fruit types are the 5th type.&lt;br /&gt;
*&#039;&#039;&#039;Fruit&#039;&#039;&#039; same type card 7 points if 4th and 5th type.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_sushigoparty&amp;diff=13162</id>
		<title>Tips sushigoparty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_sushigoparty&amp;diff=13162"/>
		<updated>2022-05-12T04:20:51Z</updated>

		<summary type="html">&lt;p&gt;Mrbass: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highest points per card==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;4.5&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Nigiri Squid&#039;&#039;&#039; on x1 &#039;&#039;&#039;Wasabi&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;4&#039;&#039;&#039;pts x2 &#039;&#039;&#039;Urakamaki&#039;&#039;&#039; 5 icons if 1st place&lt;br /&gt;
*&#039;&#039;&#039;4&#039;&#039;&#039;pts x4 set of &#039;&#039;&#039;Onigiri&#039;&#039;&#039; unique shapes&lt;br /&gt;
*&#039;&#039;&#039;4&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Fruit&#039;&#039;&#039; with 2 fruit types (without any fruit at all)&lt;br /&gt;
*&#039;&#039;&#039;4&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Tea&#039;&#039;&#039; and x4 set of 4 of anything&lt;br /&gt;
*&#039;&#039;&#039;4&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Soy Sauce&#039;&#039;&#039; most (not tied) colors. May score multiple.&lt;br /&gt;
*&#039;&#039;&#039;3.5&#039;&#039;&#039;pts x2 set of &#039;&#039;&#039;EEL&#039;&#039;&#039; May not score multiple sets&lt;br /&gt;
*&#039;&#039;&#039;3.5&#039;&#039;&#039;pts x2 set of &#039;&#039;&#039;Tofu&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3.3&#039;&#039;&#039;pts x3 set of &#039;&#039;&#039;Sashimi&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Fruit&#039;&#039;&#039; with 1 fruit type (without any fruit at all)&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039;pts x3 set of &#039;&#039;&#039;Onigiri&#039;&#039;&#039; unique shapes &lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039;pts x4 set of &#039;&#039;&#039;Green Tea Ice Cream&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Miso Soup&#039;&#039;&#039; (can be guaranteed with &#039;&#039;&#039;Chopsticks, Spoon&#039;&#039;&#039; or &#039;&#039;&#039;Menu&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Nigiri Salmon&#039;&#039;&#039; on x1 &#039;&#039;&#039;Wasabi&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Nigiri Squid&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039;pts x5 set of 5 &#039;&#039;&#039;Dumpling&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039;pts x1 &#039;&#039;&#039;Tea&#039;&#039;&#039; and x3 set of 3 of anything&lt;br /&gt;
*&#039;&#039;&#039;2.5&#039;&#039;&#039;pts x4 set of 4 &#039;&#039;&#039;Dumpling&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2.5&#039;&#039;&#039;pts x2 set of &#039;&#039;&#039;Tempura&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2.5&#039;&#039;&#039;pts x2 &#039;&#039;&#039;Urakamaki&#039;&#039;&#039; 5 icons if 2nd place&lt;br /&gt;
*&#039;&#039;&#039;2&#039;&#039;&#039;pts x1 flipped over cards with &#039;&#039;&#039;Takeout Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*&#039;&#039;&#039;Spoon&#039;&#039;&#039; and &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; if taken 2nd to last round won&#039;t be able to get rid of so 0 points.&lt;br /&gt;
*&#039;&#039;&#039;Spoon&#039;&#039;&#039; and &#039;&#039;&#039;Chopsticks&#039;&#039;&#039; last round won&#039;t be able to use.&lt;br /&gt;
*&#039;&#039;&#039;4&#039;&#039;&#039;pts x3+ &#039;&#039;&#039;Temaki&#039;&#039;&#039; most is tough but just try not to get -4pts least&lt;br /&gt;
* 4+ players games &#039;&#039;&#039;Edamame&#039;&#039;&#039; possibly can be 3 points or more each&lt;br /&gt;
*&#039;&#039;&#039;Special Order&#039;&#039;&#039; good to copy &#039;&#039;&#039;Green Tea Ice Cream, Miso Soup, Fruit, EEL, Pudding, Uramaki&#039;&#039;&#039; 5 icons, &lt;br /&gt;
&lt;br /&gt;
*Pay attention to who your cards are passed to, which is displayed in the log. With Pass Both Ways Round 2 it switches.&lt;br /&gt;
*Last turn in round give next player &#039;&#039;&#039;Tofu&#039;&#039;&#039; if they have 2 Tofu already to give them 0 points.&lt;br /&gt;
*Deny &#039;&#039;&#039;EEL&#039;&#039;&#039; even if you have 2 already to give next player -3 points.&lt;br /&gt;
*&#039;&#039;&#039;Spoon&#039;&#039;&#039; can help you with that missing &#039;&#039;&#039;EEL, Sashimi&#039;&#039;&#039; or more &#039;&#039;&#039;Desserts&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Takeout Menu&#039;&#039;&#039; flip over cards to 2 points each such as:&lt;br /&gt;
*x3 &#039;&#039;&#039;Tofu&#039;&#039;&#039; 0 points to 6 points, 1 &#039;&#039;&#039;EEL&#039;&#039;&#039; -3 points to 2 points, 1 &#039;&#039;&#039;Tempura&#039;&#039;&#039; 0 points to 2 points and 2 &#039;&#039;&#039;Sashimi&#039;&#039;&#039; 0 points to 4 points.&lt;br /&gt;
*&#039;&#039;&#039;Uramaki&#039;&#039;&#039; can still score if no one placed 2nd or 3rd for instance. Not always a race.&lt;br /&gt;
*Fruit card is worth minimum 2pts and maximum 8 points.  &lt;br /&gt;
*Fruit 2 type card 8 points if both fruit types are the 5th type.&lt;br /&gt;
*Fruit same type card 7 points if 4th and 5th type.&lt;/div&gt;</summary>
		<author><name>Mrbass</name></author>
	</entry>
</feed>