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	<updated>2026-11-11T13:20:12Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbohemians&amp;diff=31749</id>
		<title>Gamehelpbohemians</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbohemians&amp;diff=31749"/>
		<updated>2026-10-05T10:10:39Z</updated>

		<summary type="html">&lt;p&gt;MrBigos: Dupliaced inested list markers, so it correctly displays in BGA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
In &#039;&#039;&#039;Bohemians&#039;&#039;&#039;, you take on the role of an artist in 19th-century Paris. You strive to gather inspiration and create masterpieces while struggling against all different hardships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Each round gather as much inspiration as possible to buy a specific amount of achievement cards quicker than your opponents.&lt;br /&gt;
&lt;br /&gt;
== Game Flow ==&lt;br /&gt;
The game is played over several rounds, each consisting of three phases:&lt;br /&gt;
&lt;br /&gt;
=== 1. Wake up phase ===&lt;br /&gt;
* &#039;&#039;&#039;Draw cards:&#039;&#039;&#039; Each player draws cards from their deck (standard: 5 cards).&lt;br /&gt;
* &#039;&#039;&#039;Plan your routine:&#039;&#039;&#039; Arrange your cards in a row. Matching symbols give you inspiration and some cards can give special effects.&lt;br /&gt;
&lt;br /&gt;
=== 2. Day phase ===&lt;br /&gt;
Players execute their actions in turn:&lt;br /&gt;
* &#039;&#039;&#039;Narrate your day:&#039;&#039;&#039; Based on the cards you play, you can tell a story about what happened in your day. This has no effect on gameplay, it&#039;s just for the theme.&lt;br /&gt;
* &#039;&#039;&#039;Count your inspiration:&#039;&#039;&#039; Gain inspiration from:&lt;br /&gt;
** – Matching symbols,&lt;br /&gt;
** – Muses,&lt;br /&gt;
** – Other special cards.&lt;br /&gt;
* &#039;&#039;&#039;Spend inspiration:&#039;&#039;&#039; Use inspiration to purchase:&lt;br /&gt;
** – Habit cards from the display,&lt;br /&gt;
** – Muse cards from the display,&lt;br /&gt;
** – Achievement card (once per round),&lt;br /&gt;
** – Move unspent inspiration points into Atelier for other effects.&lt;br /&gt;
* &#039;&#039;&#039;Dues of the day&#039;&#039;&#039;: Gain Hardship card if you haven&#039;t played your Job tile.&lt;br /&gt;
&lt;br /&gt;
=== 3. Sleep phase ===&lt;br /&gt;
* &#039;&#039;&#039;Clean up the board:&#039;&#039;&#039; Put all cards you played into discard pile and the Job tile aside.&lt;br /&gt;
* &#039;&#039;&#039;Pass the first player token&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Refresh the market&#039;&#039;&#039;: New first player may remove one Market card and replace it with a new one.&lt;br /&gt;
&lt;br /&gt;
== Key Concepts ==&lt;br /&gt;
* &#039;&#039;&#039;Habits, Muses &amp;amp; Hardhip:&#039;&#039;&#039; Habit cards give you inspiration, Muse cards enhance your actions, while Hardship cards provide negative effects that you must manage or remove.&lt;br /&gt;
* &#039;&#039;&#039;Atelier:&#039;&#039;&#039; Points accumulated in Atelier can be used to:&lt;br /&gt;
** – Clear market (cost: 3) – Remove 4 cards in one of the two rows of the Market and replenish them with new ones.&lt;br /&gt;
** – Ignore 1 Hardship (cost: 4) – Hardship has no effect this round, but will land in the discard pile by the end of the round.&lt;br /&gt;
** – Draw 2 cards (cost: 5) – draw additional cards to your hand. Keep in mind it can result in drawing more Hardship cards.&lt;br /&gt;
** – Reject 1 card (cost: 6) – remove 1 card you played in this round (Habit, Muse, Hardships) completely out of the game.&lt;br /&gt;
* &#039;&#039;&#039;Achievements:&#039;&#039;&#039; Those are not only requirements for winning the game, but also each achievement card grants each round 1 point discount in Atelier.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends when a player gains their fifth Achievement card (or fourth in a four-player game)&lt;br /&gt;
* Once this happens, players complete the current round, and the player with the most Achievement cards is declared the winner.&lt;br /&gt;
* If two or more players are tied with Achievement cards, the player who has more points in the Atelier wins the game. If there is still a tie, players share the victory!&lt;/div&gt;</summary>
		<author><name>MrBigos</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbohemians&amp;diff=31748</id>
		<title>Gamehelpbohemians</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbohemians&amp;diff=31748"/>
		<updated>2026-10-05T10:07:19Z</updated>

		<summary type="html">&lt;p&gt;MrBigos: Completely rewritten all &amp;quot;How to play&amp;quot;, because it was full of mistakes, wrong wording and I had suspicion that it was made using AI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
In &#039;&#039;&#039;Bohemians&#039;&#039;&#039;, you take on the role of an artist in 19th-century Paris. You strive to gather inspiration and create masterpieces while struggling against all different hardships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Each round gather as much inspiration as possible to buy a specific amount of achievement cards quicker than your opponents.&lt;br /&gt;
&lt;br /&gt;
== Game Flow ==&lt;br /&gt;
The game is played over several rounds, each consisting of three phases:&lt;br /&gt;
&lt;br /&gt;
=== 1. Wake up phase ===&lt;br /&gt;
* &#039;&#039;&#039;Draw cards:&#039;&#039;&#039; Each player draws cards from their deck (standard: 5 cards).&lt;br /&gt;
* &#039;&#039;&#039;Plan your routine:&#039;&#039;&#039; Arrange your cards in a row. Matching symbols give you inspiration and some cards can give special effects.&lt;br /&gt;
&lt;br /&gt;
=== 2. Day phase ===&lt;br /&gt;
Players execute their actions in turn:&lt;br /&gt;
* &#039;&#039;&#039;Narrate your day:&#039;&#039;&#039; Based on the cards you play, you can tell a story about what happened in your day. This has no effect on gameplay, it&#039;s just for the theme.&lt;br /&gt;
* &#039;&#039;&#039;Count your inspiration:&#039;&#039;&#039; Gain inspiration from:&lt;br /&gt;
** Matching symbols,&lt;br /&gt;
** Muses,&lt;br /&gt;
** Other special cards.&lt;br /&gt;
* &#039;&#039;&#039;Spend inspiration:&#039;&#039;&#039; Use inspiration to purchase:&lt;br /&gt;
** Habit cards from the display,&lt;br /&gt;
** Muse cards from the display,&lt;br /&gt;
** Achievement card (once per round),&lt;br /&gt;
** Move unspent inspiration points into Atelier for other effects.&lt;br /&gt;
* &#039;&#039;&#039;Dues of the day&#039;&#039;&#039;: Gain Hardship card if you haven&#039;t played your Job tile.&lt;br /&gt;
&lt;br /&gt;
=== 3. Sleep phase ===&lt;br /&gt;
* &#039;&#039;&#039;Clean up the board:&#039;&#039;&#039; Put all cards you played into discard pile and the Job tile aside.&lt;br /&gt;
* &#039;&#039;&#039;Pass the first player token&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Refresh the market&#039;&#039;&#039;: New first player may remove one Market card and replace it with a new one.&lt;br /&gt;
&lt;br /&gt;
== Key Concepts ==&lt;br /&gt;
* &#039;&#039;&#039;Habits, Muses &amp;amp; Hardhip:&#039;&#039;&#039; Habit cards give you inspiration, Muse cards enhance your actions, while Hardship cards provide negative effects that you must manage or remove.&lt;br /&gt;
* &#039;&#039;&#039;Atelier:&#039;&#039;&#039; Points accumulated in Atelier can be used to:&lt;br /&gt;
** Clear market (cost: 3) – Remove 4 cards in one of the two rows of the Market and replenish them with new ones.&lt;br /&gt;
** Ignore 1 Hardship (cost: 4) – Hardship has no effect this round, but will land in the discard pile by the end of the round.&lt;br /&gt;
** Draw 2 cards (cost: 5) – draw additional cards to your hand. Keep in mind it can result in drawing more Hardship cards.&lt;br /&gt;
** Reject 1 card (cost: 6) – remove 1 card you played in this round (Habit, Muse, Hardships) completely out of the game.&lt;br /&gt;
* &#039;&#039;&#039;Achievements:&#039;&#039;&#039; Those are not only requirements for winning the game, but also each achievement card grants each round 1 point discount in Atelier.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends when a player gains their fifth Achievement card (or fourth in a four-player game)&lt;br /&gt;
* Once this happens, players complete the current round, and the player with the most Achievement cards is declared the winner.&lt;br /&gt;
* If two or more players are tied with Achievement cards, the player who has more points in the Atelier wins the game. If there is still a tie, players share the victory!&lt;/div&gt;</summary>
		<author><name>MrBigos</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbohemians&amp;diff=31747</id>
		<title>Gamehelpbohemians</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbohemians&amp;diff=31747"/>
		<updated>2026-10-05T09:35:45Z</updated>

		<summary type="html">&lt;p&gt;MrBigos: End of the Game was edited, because it has incorrect information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
In &#039;&#039;&#039;Bohemians&#039;&#039;&#039;, you take on the role of an artist in 19th-century Paris. You strive to gather inspiration and create masterpieces while struggling against hunger and social decline (poverty).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Collect the most &#039;&#039;&#039;Studio Points (Victory Points)&#039;&#039;&#039;. Be careful: accumulating too much poverty leads to point deductions or failure at the end.&lt;br /&gt;
&lt;br /&gt;
== Game Flow ==&lt;br /&gt;
The game is played over several rounds, each consisting of three phases:&lt;br /&gt;
&lt;br /&gt;
=== 1. Waking Phase ===&lt;br /&gt;
* &#039;&#039;&#039;Draw Cards:&#039;&#039;&#039; Each player draws cards from their deck (standard: 5 cards).&lt;br /&gt;
* &#039;&#039;&#039;Create Daily Plan:&#039;&#039;&#039; Arrange your cards in a row. The sequence determines how you use resources (inspiration) and which actions you perform.&lt;br /&gt;
&lt;br /&gt;
=== 2. Day Phase ===&lt;br /&gt;
Players execute their actions in turn:&lt;br /&gt;
* &#039;&#039;&#039;Narrate Your Day:&#039;&#039;&#039; Cards are activated from left to right.&lt;br /&gt;
* &#039;&#039;&#039;Actions:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Collect Inspiration:&#039;&#039;&#039; Gain markers of different colors.&lt;br /&gt;
** &#039;&#039;&#039;Create Work:&#039;&#039;&#039; Use inspiration to purchase Art cards from the display (grants Studio Points).&lt;br /&gt;
** &#039;&#039;&#039;Fulfill Needs:&#039;&#039;&#039; Spend resources to reduce hunger or poverty.&lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; Some cards allow you to influence opponents or reserve cards from the market.&lt;br /&gt;
&lt;br /&gt;
=== 3. Sleeping Phase ===&lt;br /&gt;
* &#039;&#039;&#039;Check Hunger:&#039;&#039;&#039; If you couldn&#039;t satisfy your hunger, you receive poverty markers.&lt;br /&gt;
* &#039;&#039;&#039;Cleanup:&#039;&#039;&#039; All played cards go to the discard pile. The market is replenished.&lt;br /&gt;
&lt;br /&gt;
== Key Concepts ==&lt;br /&gt;
* &#039;&#039;&#039;Habits, Muses &amp;amp; Suffering:&#039;&#039;&#039; Muse cards enhance your actions, while Suffering cards provide negative effects that you must manage or remove.&lt;br /&gt;
* &#039;&#039;&#039;Poverty:&#039;&#039;&#039; A high poverty level is dangerous. it acts as a penalty during final scoring.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends when a player gains their fifth Achievement card (or fourth in a four-player game)&lt;br /&gt;
* Once this happens, players complete the current round, and the player with the most Achievement cards is declared the winner.&lt;br /&gt;
* If two or more players are tied with Achievement cards, the player who has more points in the Atelier wins the game. If there is still a tie, players share the victory!&lt;/div&gt;</summary>
		<author><name>MrBigos</name></author>
	</entry>
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