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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mora</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-24T22:22:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_memoir&amp;diff=15539</id>
		<title>Tips memoir</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_memoir&amp;diff=15539"/>
		<updated>2022-12-14T22:13:18Z</updated>

		<summary type="html">&lt;p&gt;Mora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BGA Tip: You can click the cog just above your name to auto-pass close assault reactions.  Maybe BGA will make this the default setting someday...&lt;br /&gt;
&lt;br /&gt;
Actual tips: &lt;br /&gt;
&lt;br /&gt;
1. Generally speaking Infantry can [Move 1 hex AND Battle] OR [Move 2 Hexes].  This isn&#039;t clear on the interface, and will cost you attack actions. &lt;br /&gt;
&lt;br /&gt;
2. More attack actions is better.  &lt;br /&gt;
&lt;br /&gt;
3. More dice on those attack actions is better.  &lt;br /&gt;
&lt;br /&gt;
4. The goal of the game is to fully kill the requisite amount of enemy units.  If an infantry unit is down to 1 guy, it&#039;s wise to retreat them into safety to deny your opponent the point. &lt;br /&gt;
&lt;br /&gt;
5. Be careful stacking your team up on one column. If you have no cards for that column, you waste turns until you do.  &lt;br /&gt;
&lt;br /&gt;
6. If an Armor unit can fully kill or retreat a unit in close combat, they can advance and attack again.  On desert maps, they have to advance twice to do this.&lt;br /&gt;
&lt;br /&gt;
7. Keep in mind that if unit has both retreat hexes occupied, any flags count as a hit. This is important both when attacking and when positioning of units.&lt;/div&gt;</summary>
		<author><name>Mora</name></author>
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