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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Moogleii</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-28T05:44:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchuhan&amp;diff=29236</id>
		<title>Gamehelpchuhan</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchuhan&amp;diff=29236"/>
		<updated>2026-04-01T13:57:24Z</updated>

		<summary type="html">&lt;p&gt;Moogleii: /* Game Setup */ Fix initial hand size and round end conditions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chu Han ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chu Han&#039;&#039;&#039; is a tactical card game for 2 players (Han vs. Chu), simulating the historical conflict to claim the empire through card combinations and legendary characters.&lt;br /&gt;
&lt;br /&gt;
=== Game Objective ===&lt;br /&gt;
Be the first to reach &#039;&#039;&#039;31 or more Victory Points (VP)&#039;&#039;&#039;. Points are awarded at the end of each round based on remaining hand cards.&lt;br /&gt;
&lt;br /&gt;
=== Game Setup ===&lt;br /&gt;
* One player represents the &#039;&#039;&#039;Han&#039;&#039;&#039; (Blue), the other the &#039;&#039;&#039;Chu&#039;&#039;&#039; (Red).&lt;br /&gt;
* The deck consists of Troop cards (Values 1–9) in various colors and special Character cards.&lt;br /&gt;
* Each player starts with a hand of 15 cards.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The game is played over several tricks:&lt;br /&gt;
&lt;br /&gt;
1. The player &#039;&#039;&#039;on lead&#039;&#039;&#039;, in either order:&lt;br /&gt;
&lt;br /&gt;
* may play 1 LEAD power, and/or&lt;br /&gt;
* may take a writ and draw 2 cards.&lt;br /&gt;
&lt;br /&gt;
2. The lead player must play a  &#039;&#039;&#039;set&#039;&#039;&#039; of 1+ cards, all the &#039;&#039;&#039;same&#039;&#039;&#039; rank.&lt;br /&gt;
&lt;br /&gt;
3. The other player is then on &#039;&#039;&#039;response&#039;&#039;&#039;. They:&lt;br /&gt;
&lt;br /&gt;
* may take a writ and draw 2 cards, and then&lt;br /&gt;
* must either play a &#039;&#039;&#039;higher rank&#039;&#039;&#039; set or pass.&lt;br /&gt;
&lt;br /&gt;
A set played on response must be the &#039;&#039;&#039;same number of card&#039;&#039;&#039;s as the set led (and of higher rank than the last set played). Continue step 3 until a player passes, yielding the lead. Then, discard all cards played.&lt;br /&gt;
&lt;br /&gt;
=== Key Categories &amp;amp; Symbols ===&lt;br /&gt;
* &#039;&#039;&#039;Troops (1-9):&#039;&#039;&#039; The foundation for all combinations.&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; Unique cards with powerful effects that can shift the momentum.&lt;br /&gt;
&lt;br /&gt;
=== End of Round &amp;amp; Scoring ===&lt;br /&gt;
A round ends when one player plays all their hand cards.&lt;br /&gt;
* The winner scores points both for cards remaining in their rival’s hand and for any writs that their rival took.&lt;br /&gt;
* If a player reaches the &#039;&#039;&#039;31-point threshold&#039;&#039;&#039;, the game ends immediately.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Considerations ===&lt;br /&gt;
* &#039;&#039;&#039;Timing:&#039;&#039;&#039; When is the best moment to play powerful characters to force the opponent to pass?&lt;br /&gt;
* &#039;&#039;&#039;Hand Management:&#039;&#039;&#039; Should I hold low cards for sequences or use them for quick tactical actions?&lt;/div&gt;</summary>
		<author><name>Moogleii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchuhan&amp;diff=29235</id>
		<title>Gamehelpchuhan</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchuhan&amp;diff=29235"/>
		<updated>2026-04-01T13:52:25Z</updated>

		<summary type="html">&lt;p&gt;Moogleii: /* Game Objective */ Fixed victory threshold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chu Han ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chu Han&#039;&#039;&#039; is a tactical card game for 2 players (Han vs. Chu), simulating the historical conflict to claim the empire through card combinations and legendary characters.&lt;br /&gt;
&lt;br /&gt;
=== Game Objective ===&lt;br /&gt;
Be the first to reach &#039;&#039;&#039;31 or more Victory Points (VP)&#039;&#039;&#039;. Points are awarded at the end of each round based on remaining hand cards.&lt;br /&gt;
&lt;br /&gt;
=== Game Setup ===&lt;br /&gt;
* One player represents the &#039;&#039;&#039;Han&#039;&#039;&#039; (Blue), the other the &#039;&#039;&#039;Chu&#039;&#039;&#039; (Red).&lt;br /&gt;
* The deck consists of Troop cards (Values 1–9) in various colors and special Character cards.&lt;br /&gt;
* Each player starts with a hand of 9 cards.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The game is played over several tricks:&lt;br /&gt;
&lt;br /&gt;
1. The player &#039;&#039;&#039;on lead&#039;&#039;&#039;, in either order:&lt;br /&gt;
&lt;br /&gt;
* may play 1 LEAD power, and/or&lt;br /&gt;
* may take a writ and draw 2 cards.&lt;br /&gt;
&lt;br /&gt;
2. The lead player must play a  &#039;&#039;&#039;set&#039;&#039;&#039; of 1+ cards, all the &#039;&#039;&#039;same&#039;&#039;&#039; rank.&lt;br /&gt;
&lt;br /&gt;
3. The other player is then on &#039;&#039;&#039;response&#039;&#039;&#039;. They:&lt;br /&gt;
&lt;br /&gt;
* may take a writ and draw 2 cards, and then&lt;br /&gt;
* must either play a &#039;&#039;&#039;higher rank&#039;&#039;&#039; set or pass.&lt;br /&gt;
&lt;br /&gt;
A set played on response must be the &#039;&#039;&#039;same number of card&#039;&#039;&#039;s as the set led (and of higher rank than the last set played). Continue step 3 until a player passes, yielding the lead. Then, discard all cards played.&lt;br /&gt;
&lt;br /&gt;
=== Key Categories &amp;amp; Symbols ===&lt;br /&gt;
* &#039;&#039;&#039;Troops (1-9):&#039;&#039;&#039; The foundation for all combinations.&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; Unique cards with powerful effects that can shift the momentum.&lt;br /&gt;
&lt;br /&gt;
=== End of Round &amp;amp; Scoring ===&lt;br /&gt;
A round ends when one player plays all their hand cards or both players pass consecutively.&lt;br /&gt;
* The winner scores points both for cards remaining in their rival’s hand and for any writs that their rival took.&lt;br /&gt;
* If a player reaches the &#039;&#039;&#039;31-point threshold&#039;&#039;&#039;, the game ends immediately.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Considerations ===&lt;br /&gt;
* &#039;&#039;&#039;Timing:&#039;&#039;&#039; When is the best moment to play powerful characters to force the opponent to pass?&lt;br /&gt;
* &#039;&#039;&#039;Hand Management:&#039;&#039;&#039; Should I hold low cards for sequences or use them for quick tactical actions?&lt;/div&gt;</summary>
		<author><name>Moogleii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchuhan&amp;diff=29234</id>
		<title>Gamehelpchuhan</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchuhan&amp;diff=29234"/>
		<updated>2026-04-01T13:51:14Z</updated>

		<summary type="html">&lt;p&gt;Moogleii: /* Gameplay */  Gameplay seemed to be describing a different game. Corrected to match official rules.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chu Han ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chu Han&#039;&#039;&#039; is a tactical card game for 2 players (Han vs. Chu), simulating the historical conflict to claim the empire through card combinations and legendary characters.&lt;br /&gt;
&lt;br /&gt;
=== Game Objective ===&lt;br /&gt;
Be the first to reach &#039;&#039;&#039;10 or more Victory Points (VP)&#039;&#039;&#039;. Points are awarded at the end of each round based on won campaigns and remaining hand cards.&lt;br /&gt;
&lt;br /&gt;
=== Game Setup ===&lt;br /&gt;
* One player represents the &#039;&#039;&#039;Han&#039;&#039;&#039; (Blue), the other the &#039;&#039;&#039;Chu&#039;&#039;&#039; (Red).&lt;br /&gt;
* The deck consists of Troop cards (Values 1–9) in various colors and special Character cards.&lt;br /&gt;
* Each player starts with a hand of 9 cards.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The game is played over several tricks:&lt;br /&gt;
&lt;br /&gt;
1. The player &#039;&#039;&#039;on lead&#039;&#039;&#039;, in either order:&lt;br /&gt;
&lt;br /&gt;
* may play 1 LEAD power, and/or&lt;br /&gt;
* may take a writ and draw 2 cards.&lt;br /&gt;
&lt;br /&gt;
2. The lead player must play a  &#039;&#039;&#039;set&#039;&#039;&#039; of 1+ cards, all the &#039;&#039;&#039;same&#039;&#039;&#039; rank.&lt;br /&gt;
&lt;br /&gt;
3. The other player is then on &#039;&#039;&#039;response&#039;&#039;&#039;. They:&lt;br /&gt;
&lt;br /&gt;
* may take a writ and draw 2 cards, and then&lt;br /&gt;
* must either play a &#039;&#039;&#039;higher rank&#039;&#039;&#039; set or pass.&lt;br /&gt;
&lt;br /&gt;
A set played on response must be the &#039;&#039;&#039;same number of card&#039;&#039;&#039;s as the set led (and of higher rank than the last set played). Continue step 3 until a player passes, yielding the lead. Then, discard all cards played.&lt;br /&gt;
&lt;br /&gt;
=== Key Categories &amp;amp; Symbols ===&lt;br /&gt;
* &#039;&#039;&#039;Troops (1-9):&#039;&#039;&#039; The foundation for all combinations.&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; Unique cards with powerful effects that can shift the momentum.&lt;br /&gt;
&lt;br /&gt;
=== End of Round &amp;amp; Scoring ===&lt;br /&gt;
A round ends when one player plays all their hand cards or both players pass consecutively.&lt;br /&gt;
* The winner scores points both for cards remaining in their rival’s hand and for any writs that their rival took.&lt;br /&gt;
* If a player reaches the &#039;&#039;&#039;31-point threshold&#039;&#039;&#039;, the game ends immediately.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Considerations ===&lt;br /&gt;
* &#039;&#039;&#039;Timing:&#039;&#039;&#039; When is the best moment to play powerful characters to force the opponent to pass?&lt;br /&gt;
* &#039;&#039;&#039;Hand Management:&#039;&#039;&#039; Should I hold low cards for sequences or use them for quick tactical actions?&lt;/div&gt;</summary>
		<author><name>Moogleii</name></author>
	</entry>
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