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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-11-01T17:11:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_zombicidesecondedition&amp;diff=31063</id>
		<title>Tips zombicidesecondedition</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_zombicidesecondedition&amp;diff=31063"/>
		<updated>2026-08-12T15:23:23Z</updated>

		<summary type="html">&lt;p&gt;Moldman570: Added targeting priority&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spacing&lt;br /&gt;
# &#039;&#039;&#039;Keep your distance:&#039;&#039;&#039; During Zombie Phase, Walkers, Brutes, and Abominations move once, Runners move twice. Keeping your survivors at least 2 spaces away from zombies is usually safe. Just consider there are extra activation cards and Abominations activate each time their card is drawn. &lt;br /&gt;
&lt;br /&gt;
Level Management and Combat&lt;br /&gt;
# &#039;&#039;&#039;Level up together:&#039;&#039;&#039; Keep all survivors on the same experience color tier (Blue, Yellow, Orange, Red). Spawns scale to the highest-level character, so if one player races ahead, the rest of the team will be crushed by massive zombie waves.&lt;br /&gt;
# &#039;&#039;&#039;Watch target priority:&#039;&#039;&#039; When shooting into a zone with your own team, any missed dice rolls hit your survivors instead (friendly fire).&lt;br /&gt;
## &#039;&#039;&#039;Targeting Priority Order&#039;&#039;&#039; is &#039;&#039;&#039;1. Fatties → 2. Walkers → 3. Runners → 4. Abominations&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Prioritize Runners:&#039;&#039;&#039; Deal with Runners quickly because they activate twice per turn and can easily close the distance to trap a weak character.&lt;br /&gt;
&lt;br /&gt;
Exploration and Searching&lt;br /&gt;
# &#039;&#039;&#039;Clear rooms early:&#039;&#039;&#039; Open up buildings and clear out objectives while you are still in the safe Blue or Yellow danger levels.&lt;br /&gt;
# &#039;&#039;&#039;Never search last:&#039;&#039;&#039; Avoid using your final action of a turn to search a building. If you pull a zombie card, you will have no actions left to deal with the spawn before the zombie phase.&lt;/div&gt;</summary>
		<author><name>Moldman570</name></author>
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