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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Miwarre</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Miwarre"/>
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	<updated>2026-10-07T00:07:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpflume&amp;diff=15149</id>
		<title>Gamehelpflume</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpflume&amp;diff=15149"/>
		<updated>2022-10-29T07:38:40Z</updated>

		<summary type="html">&lt;p&gt;Miwarre: Initial implementation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal of the game ==&lt;br /&gt;
To have the majority of stones at the end of the game.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
In a square, odd-sized, game board, all board edge points are filled with neutral stones.&lt;br /&gt;
&lt;br /&gt;
== Player turn ==&lt;br /&gt;
&lt;br /&gt;
From there on, players take turns placing a stone of their colour in whatever free point they want, Red moving first. For the first move only, the central cell cannot be used (to avoid a known winning strategy for the first player).&lt;br /&gt;
&lt;br /&gt;
If the stone a played placed is orthogonally (&#039;&#039;&#039;not diagonally&#039;&#039;&#039;) adjacent to 3 or to 4 other stones (of whatever colour: own, opponent&#039;s or even neutral), that same player has to place another stone, again in whatever free board point one likes, and so on, until the player&#039;s last placed stone is adjacent to only 2 or less other stones.&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
When the board is completely filled, the player with the majority of stones wins. As the total number of board cell is odd, draws are not possible.&lt;/div&gt;</summary>
		<author><name>Miwarre</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdotsandboxes&amp;diff=14122</id>
		<title>Gamehelpdotsandboxes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdotsandboxes&amp;diff=14122"/>
		<updated>2022-07-21T16:59:08Z</updated>

		<summary type="html">&lt;p&gt;Miwarre: Added pie rule&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal of the game ==&lt;br /&gt;
To claims the majority of the boxes.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
A rectangular grid of dots, arranged in rows and columns, defines a grid of boxes, the dots being their corners. The grid starts empty.&lt;br /&gt;
&lt;br /&gt;
== Player turn ==&lt;br /&gt;
&lt;br /&gt;
At each turn, a player draws (fills) one of the box sides, connecting one dot to another one adjacent to it vertically or horizontally. The player may choose whatever side and the sides themselves belong to nobody.&lt;br /&gt;
&lt;br /&gt;
Only when a box is completed (its fourth side is drawn), the player completing the box claims it and fills it with his own colour. Once the box claimed, the player has to fill another empty box side (and so on, as long as each action completes another box).&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
When all the box sides are drawn, the player who claimed the more boxes wins.&lt;br /&gt;
&lt;br /&gt;
== Pie rule ==&lt;br /&gt;
&lt;br /&gt;
With some sizes, a variant may played which uses a kind of &#039;&#039;pie rule&#039;&#039; to compensate for the advantage of the first player. The first player plays up to a certain number &#039;&#039;n &#039;&#039; of turns drawing sides; the first player may decide to stop anytime after drawing the first side and the colours are (implicitly) assumed to alternate as during regular gameplay.&lt;br /&gt;
&lt;br /&gt;
At this point, the second player chooses between keeping the same colours or swapping them between the two players and the player with the next playing colour plays next.&lt;br /&gt;
&lt;br /&gt;
From this point on, players alternate as during regular gameplay.&lt;br /&gt;
&lt;br /&gt;
At the time of writing this page, only the 5 boxes × 5 boxes size may use the pie rule and the first player may draw up to 5 sides during the setup phase.&lt;/div&gt;</summary>
		<author><name>Miwarre</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdotsandboxes&amp;diff=14121</id>
		<title>Gamehelpdotsandboxes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdotsandboxes&amp;diff=14121"/>
		<updated>2022-07-21T16:47:09Z</updated>

		<summary type="html">&lt;p&gt;Miwarre: Created page with &amp;quot;== Goal of the game == To claims the majority of the boxes.  == Setup == A rectangular grid of dots, arranged in rows and columns, defines a grid of boxes, the dots being thei...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal of the game ==&lt;br /&gt;
To claims the majority of the boxes.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
A rectangular grid of dots, arranged in rows and columns, defines a grid of boxes, the dots being their corners. The grid starts empty.&lt;br /&gt;
&lt;br /&gt;
== Player turn ==&lt;br /&gt;
&lt;br /&gt;
At each turn, a player draws (fills) one of the box sides, connecting one dot to another one adjacent to it vertically or horizontally. The player may choose whatever side and the sides themselves belong to nobody.&lt;br /&gt;
&lt;br /&gt;
Only when a box is completed (its fourth side is drawn), the player completing the box claims it and fills it with his own colour. Once the box claimed, the player has to fill another empty box side (and so on, as long as each action completes another box).&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
When all the box sides are drawn, the player who claimed the more boxes wins.&lt;/div&gt;</summary>
		<author><name>Miwarre</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmajoritiesmmg&amp;diff=14119</id>
		<title>Gamehelpmajoritiesmmg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmajoritiesmmg&amp;diff=14119"/>
		<updated>2022-07-21T10:05:31Z</updated>

		<summary type="html">&lt;p&gt;Miwarre: Reformat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal of the game ==&lt;br /&gt;
To &#039;win&#039; the majority of the directions.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
The board is a hexhex board, usually with a side of 5 hexes and starts initially empty.&lt;br /&gt;
&lt;br /&gt;
A few cells in the board are already marked with a neutral colour and cannot be used; they are there to leave an odd number of cells in each line and avoid a tie at any level.&lt;br /&gt;
&lt;br /&gt;
Each player plays a colour and has enough pieces of that colour.&lt;br /&gt;
&lt;br /&gt;
== Player turn ==&lt;br /&gt;
# The first player places &#039;&#039;&#039;one&#039;&#039;&#039; piece on any cell,&lt;br /&gt;
# then players take turns placing &#039;&#039;&#039;two&#039;&#039;&#039; pieces each per turn on empty cells.&lt;br /&gt;
&lt;br /&gt;
== End of game ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the board is filled. Then:&lt;br /&gt;
&lt;br /&gt;
* A majority of stones in a line wins that line.&lt;br /&gt;
* A majority of parallel lines in each of the 3 directions wins that direction.&lt;br /&gt;
* A majority of directions wins the game.&lt;/div&gt;</summary>
		<author><name>Miwarre</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkonane&amp;diff=14118</id>
		<title>Gamehelpkonane</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkonane&amp;diff=14118"/>
		<updated>2022-07-21T10:00:03Z</updated>

		<summary type="html">&lt;p&gt;Miwarre: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal of the game ==&lt;br /&gt;
To leave your opponent without any possible move.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
A square game board made up of rows and columns is initially completely filled with stones, alternating between black and white pieces.&lt;br /&gt;
&lt;br /&gt;
Black moves first, by taking off one of his stones. He may only remove a stone from the middle of the board (the centre or a piece adjacent to the centre) or from one of the corners. White removes one of his stones that is adjacent orthogonal to the empty square created by Black. There should now be two empty squares next to each other.&lt;br /&gt;
&lt;br /&gt;
== Player turn ==&lt;br /&gt;
&lt;br /&gt;
From there on, players take turns making a move. To move, one jump one own stone over an opponent&#039;s stone into an empty slot right beyond. Jumps can only be orthogonal, &#039;&#039;&#039;not diagonal&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A player may make multiple jumps (thence making multiple captures) with the same stone in a turn, but only if all the humps are in the same direction (no turns). Making more than one jump (when possible) is optional, but the first jump (and capture) is mandatory. Pieces that are jumped are removed from the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
When one player is unable to jump during his turn looses the game and the opponent wins.&lt;/div&gt;</summary>
		<author><name>Miwarre</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkonane&amp;diff=14117</id>
		<title>Gamehelpkonane</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkonane&amp;diff=14117"/>
		<updated>2022-07-21T09:55:06Z</updated>

		<summary type="html">&lt;p&gt;Miwarre: Reformat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal of the game ==&lt;br /&gt;
To leave your opponent without any possible move.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
A square game board made up of rows and columns is initially completely filled with stones, alternating between black and white pieces.&lt;br /&gt;
&lt;br /&gt;
Black moves first, by taking off one of his stones. He may only remove a stone from the middle of the board (the centre or a piece adjacent to the centre) or from one of the corners. White removes one of his stones that is adjacent orthogonal to the empty square created by Black. There should now be two empty squares next to each other.&lt;br /&gt;
&lt;br /&gt;
== Player turn ==&lt;br /&gt;
&lt;br /&gt;
From there on, players take turns making a move. To move, one jump one own stone over an opponent&#039;s stone into an empty slot right beyond. Jumps can only be orthogonal, **not diagonal**.&lt;br /&gt;
&lt;br /&gt;
A player may make multiple jumps (thence making multiple captures) with the same stone in a turn, but only if all the humps are in the same direction (no turns). Making more than one jump (when possible) is optional, but the first jump (and capture) is mandatory. Pieces that are jumped are removed from the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
When one player is unable to jump during his turn looses the game and the opponent wins.&lt;/div&gt;</summary>
		<author><name>Miwarre</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmajoritiesmmg&amp;diff=14111</id>
		<title>Gamehelpmajoritiesmmg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmajoritiesmmg&amp;diff=14111"/>
		<updated>2022-07-20T19:44:48Z</updated>

		<summary type="html">&lt;p&gt;Miwarre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The board is initially empty.&lt;br /&gt;
# The first player places a stone on any cell,&lt;br /&gt;
# then players take turns placing two pieces per turn on empty cells.&lt;br /&gt;
&lt;br /&gt;
A few cells in the board are already filled with a neutral colour and cannot be used; they are there to leave an odd number of cells in each line and ensure that a clear majority is possible at each level.&lt;br /&gt;
&lt;br /&gt;
When the board is filled:&lt;br /&gt;
* A majority of stones in a line wins that line.&lt;br /&gt;
* A majority of parallel lines in each of the 3 directions wins that direction.&lt;br /&gt;
* A majority of directions wins the game.&lt;/div&gt;</summary>
		<author><name>Miwarre</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmajoritiesmmg&amp;diff=14069</id>
		<title>Gamehelpmajoritiesmmg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmajoritiesmmg&amp;diff=14069"/>
		<updated>2022-07-19T19:17:13Z</updated>

		<summary type="html">&lt;p&gt;Miwarre: Created page with &amp;quot;The board is initially empty. 1) The first player places a stone on any cell, 2) then players take turns placing two pieces per turn on empty cells.  A few cells in the board...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The board is initially empty.&lt;br /&gt;
1) The first player places a stone on any cell,&lt;br /&gt;
2) then players take turns placing two pieces per turn on empty cells.&lt;br /&gt;
&lt;br /&gt;
A few cells in the board are already filled with a neutral colour and cannot be used; they are there to leave an odd number of cells in each line and ensure that a clear majority is possible at each level.&lt;br /&gt;
&lt;br /&gt;
When the board is filled:&lt;br /&gt;
*) A majority of stones in a line wins that line.&lt;br /&gt;
*) A majority of parallel lines in each of the 3 directions wins that direction.&lt;br /&gt;
*) A majority of directions wins the game.&lt;/div&gt;</summary>
		<author><name>Miwarre</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkonane&amp;diff=14029</id>
		<title>Gamehelpkonane</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkonane&amp;diff=14029"/>
		<updated>2022-07-16T17:06:26Z</updated>

		<summary type="html">&lt;p&gt;Miwarre: Created page with &amp;quot;A square game board made up of rows and columns, is initially completely filled with stones, alternating between black and white pieces.  Black moves first, by taking off one...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A square game board made up of rows and columns, is initially completely filled with stones, alternating between black and white pieces.&lt;br /&gt;
&lt;br /&gt;
Black moves first, by taking off one of his stones. He may only remove a stone from the middle of the board (the centre or a piece adjacent to the centre) or from one of the corners. White removes one of his stones that is adjacent orthogonal to the empty square created by Black. There should now be two empty squares next to each other.&lt;br /&gt;
&lt;br /&gt;
From there on, players take turns making a move. Each move is a own stone jumping at least once above one opponents’ piece. A jump may only be made orthogonally, never diagonally. A player may make multiple jumps (and thence multiple captures) with the same stone in a turn, but only if all are in the same direction (no turns). Making more than one jump (when possible) is optional, but the first jump (and capture) is mandatory. Pieces that are jumped are removed from the board.&lt;br /&gt;
&lt;br /&gt;
When one player is unable to jump during his turn, his opponent wins the game.&lt;/div&gt;</summary>
		<author><name>Miwarre</name></author>
	</entry>
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