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	<updated>2026-10-09T13:15:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrandmaster&amp;diff=16004</id>
		<title>Gamehelpgrandmaster</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrandmaster&amp;diff=16004"/>
		<updated>2023-02-12T17:26:40Z</updated>

		<summary type="html">&lt;p&gt;MisterCranky: Various minor alterations for readability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Abstract]]&lt;br /&gt;
&lt;br /&gt;
== Grandmaster ==&lt;br /&gt;
Grandmaster is an abstract game played on an 8x8 board. The goal is to capture 15 points worth of your opponent’s pieces.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
The board is made up of 64 tiles.  The gameboard is created by laying out the board in an 8x8 grid. The red arrows may not face a corner.  First player will choose a side and then the pieces 1-8 are placed on the back row with a row of pawns in front of them.&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
&lt;br /&gt;
On your turn you may move a pawn or a grandmaster.  Pawns move one space directly forward or they can capture by moving diagonally.  Grandmasters can move as far as they like, but only in the directions allowed by the arrows of the space where they begin. They may not pass over another piece, but they may capture an enemy piece by landing on it.&lt;br /&gt;
&lt;br /&gt;
== Promotion ==&lt;br /&gt;
A pawn reaching the back row is promoted to a zero point grandmaster.  This means it has no value to the opponent if captured, but a much greater range of motion than it previously had. &lt;br /&gt;
== End Of Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends immediately when a player has captured 15 or more points worth of the opponent’s pieces.&lt;/div&gt;</summary>
		<author><name>MisterCranky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpabyss&amp;diff=7418</id>
		<title>Gamehelpabyss</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpabyss&amp;diff=7418"/>
		<updated>2021-02-20T07:31:59Z</updated>

		<summary type="html">&lt;p&gt;MisterCranky: Spelling errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
On your turn, you must do these actions in order:&lt;br /&gt;
&lt;br /&gt;
===Plot at Court (Optional)===&lt;br /&gt;
* At the beginning of your turn, you may choose to pay one Pearl to add a Lord to the furthest empty space away from the Lord deck in the Court. &lt;br /&gt;
* You may perform this action as many times as you want (as long as you can pay and there are empty spaces). &lt;br /&gt;
* If there are no empty spaces at Court or if the Lord deck is empty, you may not Plot at Court.&lt;br /&gt;
&lt;br /&gt;
===Take an Action===&lt;br /&gt;
You must perform one of the actions below:&lt;br /&gt;
&lt;br /&gt;
====Explore the Depths==== &lt;br /&gt;
* Reveal cards of the Exploration deck one by one and place them on the Exploration Track, starting with the space next to the deck and to the right.&lt;br /&gt;
* If the revealed card is an Ally, offer the other players the opportunity to buy this Ally. &lt;br /&gt;
* Ask each player in turn, going clockwise. Each player can either pass or purchase the Ally.&lt;br /&gt;
* The first player who purchases the card pays its cost to you and adds the Ally card to their hand.&lt;br /&gt;
* The cost to purchase an Ally increases during your turn. The first purchased costs 1 Pearl, the second costs 2 Pearls, and so on. &lt;br /&gt;
* It doesn’t matter which player purchases the Allies, but each opponent can only purchase an Ally during your turn.&lt;br /&gt;
* If nobody wants to buy an Ally, you either add it to your hand and end your turn, or reveal the next card and sell it, and so on.&lt;br /&gt;
* If all the spaces on the Exploration Track are filled with Allies, and none of your opponents wants to buy the last Ally you revealed, you must add that Ally to your hand and gain a Pearl.&lt;br /&gt;
* If the revealed card is a Monster, you must either fight or keep exploring.&lt;br /&gt;
* If you decide to fight, discard the Monster and gain the reward shown on the Threat Track.&lt;br /&gt;
* After defeating the monster, return the Threat token to the first space of the Threat Track and ends your turn.&lt;br /&gt;
* If you decide to keep exploring, move the Threat token one space up the track and continue revealing cards.&lt;br /&gt;
* When a Monster is revealed on the last space of the Exploration Track, you must fight it and receive one extra Pearl.&lt;br /&gt;
* After you Explore the Depths, put all remaining Allies to the Council and discard any Monsters.&lt;br /&gt;
&lt;br /&gt;
====Request Support from the Council====&lt;br /&gt;
Take all of the cards from one stack in the Council without looking at them beforehand and add them to your hand.&lt;br /&gt;
&lt;br /&gt;
====Recruit a Lord====&lt;br /&gt;
* Choose a Lord available at Court and play the exact number of Allies from your hand needed to buy it.&lt;br /&gt;
* The total value of the Allies you play may be more than what is required, but the extra Ally points are lost.&lt;br /&gt;
* If the sum of the card values is not high enough, you can spend one Pearl for each missing point.&lt;br /&gt;
* After recruiting a Lord, put the lowest Ally of your choice in front of you and discard the rest.&lt;br /&gt;
* If there are at least 3 Lords left, the Lord is not replaced. Otherwise, gain 2 Pearls and Refill all spaces.&lt;br /&gt;
&lt;br /&gt;
===Control Locations===&lt;br /&gt;
* If you have 3 or more keys, you must immediately take an available Location or draw 1-4 Locations, choose one and put the rest face up.&lt;br /&gt;
* Any Lords used to control that Location lose all their Powers for the rest of the game, but still have their influnce points.&lt;br /&gt;
* Any Keys used are discarded.&lt;br /&gt;
&lt;br /&gt;
After these actions are taken, your turn is over. The player to your left takes his turn.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
* The game ends when there are not enough Lords to refill the Court or a player recruits his seventh lord.&lt;br /&gt;
* In either case, the active player completes his turn and each opponent gets a final turn.&lt;br /&gt;
* Finally, each player places the lowest value Ally of each race from their hand and discards the rest.&lt;br /&gt;
* The player with the highest influnce wins. In case of a tie, the player with the most Pearls wins. If they are still tied, the player with the highest-value Lord wins.&lt;/div&gt;</summary>
		<author><name>MisterCranky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpabyss&amp;diff=7417</id>
		<title>Gamehelpabyss</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpabyss&amp;diff=7417"/>
		<updated>2021-02-20T07:25:23Z</updated>

		<summary type="html">&lt;p&gt;MisterCranky: /* Request Support form the Council */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
On your turn, you must do these actions in order:&lt;br /&gt;
&lt;br /&gt;
===Plot at Court (Optional)===&lt;br /&gt;
* At the beginning of your turn, you may choose to pay one Pearl to add a Lord to the furthest empty space away from the Lord deck in the Court. &lt;br /&gt;
* You may perform this action as many times as you want (as long as you can pay and there are empty spaces). &lt;br /&gt;
* If there are no empty spaces at Court or if the Lord deck is empty, you may not Plot at Court.&lt;br /&gt;
&lt;br /&gt;
===Take an Action===&lt;br /&gt;
You must perform one of the actions below:&lt;br /&gt;
&lt;br /&gt;
====Explore the Depths==== &lt;br /&gt;
* Reveal cards of the Exploration deck one by one and place them on the Exploration Track, starting with the space next to the deck and to the right.&lt;br /&gt;
* If the revealed card is an Ally, offer the other players the opportunity to buy this Ally. &lt;br /&gt;
* Ask each player in turn, going clockwise. Each player can either pass or purchase the Ally.&lt;br /&gt;
* The first player who purchases the card pays its cost to you and adds the Ally card to their hand.&lt;br /&gt;
* The cost to purchase an Ally increases during your turn. The first purchased costs 1 Pearl, the second costs 2 Pearls, and so on. &lt;br /&gt;
* It doesn’t matter which player purchases the Allies, but each opponent can only purchase an Ally during your turn.&lt;br /&gt;
* If nobody wants to buy an Ally, you either add it to your hand and ends your turn, or reveal the next card and sale it, and so on.&lt;br /&gt;
* If all the spaces on the Exploration Track are filled with Allies, and none of your opponents wants to buy the last Ally you revealed, you must add that Ally to your hand and gain a Pearl.&lt;br /&gt;
* If the revealed card is a Monster, you must either fight or keep exploring.&lt;br /&gt;
* If you decide to fight, discard the Monster and gain the reward shown on the Threat Track.&lt;br /&gt;
* After defeating the monster, return the Threat token to the first space of the Threat Track and ends your turn.&lt;br /&gt;
* If you decide to keep exploring, move the Threat token one space up the track and continue revealing cards.&lt;br /&gt;
* When a Monster is revealed on the last space of the Exploration Track, you must fight it and receive one extra Pearl.&lt;br /&gt;
* After you Explore the Depths, put all remaining Allies to the Council and discard any Monsters.&lt;br /&gt;
&lt;br /&gt;
====Request Support from the Council====&lt;br /&gt;
Take all of the cards from one stack in the Council without looking at them beforehand and add them to your hand.&lt;br /&gt;
&lt;br /&gt;
====Recruit a Lord====&lt;br /&gt;
* Choose a Lord avaliable at Court and play the exact number of Allies from your hand needed to buy it.&lt;br /&gt;
* The total value of the Allies you play may be more than what is required, but the extra Ally points are lost.&lt;br /&gt;
* If the sum of the card values is not high enough, you can spend one Pearl for each missing point.&lt;br /&gt;
* After recruiting a Lord, put the lowest Ally of your choice in front of you and discard the rest.&lt;br /&gt;
* If there are at least 3 Lords left, the Lord is not replaced. Otherwise, gain 2 Pearls and Refill all spaces.&lt;br /&gt;
&lt;br /&gt;
===Control Locations===&lt;br /&gt;
* If you have 3 or more keys, you must immediately take an avaliable Location or draw 1-4 Locations, choose one and put the rest face up.&lt;br /&gt;
* Any Lords used to control that Location lose all their Powers for the rest of the game, but still has their influnce points.&lt;br /&gt;
* Any Keys used are discarded.&lt;br /&gt;
&lt;br /&gt;
After these actions are taken, your turn is over. The player to your left takes his turn.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
* The game ends when there are not enough Lords to refill the Court or a player recruits his seventh lord.&lt;br /&gt;
* In either case, the active player completes his turn and each opponent gets a final turn.&lt;br /&gt;
* Finally, each player places the lowest value Ally of each race from their hand and discard the rest.&lt;br /&gt;
* The player with the highest influnce wins. In case of a tie, the player with the most Pearls wins. If they are still tied, the player with the highest-value Lord wins.&lt;/div&gt;</summary>
		<author><name>MisterCranky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcityofthebigshoulders&amp;diff=4886</id>
		<title>Gamehelpcityofthebigshoulders</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcityofthebigshoulders&amp;diff=4886"/>
		<updated>2020-07-07T16:50:07Z</updated>

		<summary type="html">&lt;p&gt;MisterCranky: Two typographic errors removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stock Phase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pay with Personal Treasury&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On your turn you may:&#039;&#039;&#039;&lt;br /&gt;
# Sell any number of Certificates in one or more companies at their Stock value. Move sold Certificate(s) from your Personal Treasury to the Bank Pool and receive $ from the Bank to your Personal Treasury. Then, for &#039;&#039;&#039;each&#039;&#039;&#039; share sold, decrease the Stock Value by one. If you sell company&#039;s Certificate this Decade, you cannot later buy a Certificate of the same company in the same Decade.&lt;br /&gt;
# May buy &#039;&#039;&#039;one&#039;&#039;&#039; Stock certificate. Pay $ from your Personal Treasury. You may start a company during this phase, except during the first round, as it counts as buying the 30% Director&#039;s certificate.&lt;br /&gt;
## Certificate from a Company Treasury - Pay $ to its Company Treasury.&lt;br /&gt;
## Certificate from the Bank Pool - Pay $ to the Bank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start a Company&#039;&#039;&#039;&lt;br /&gt;
# Gain the Company Charter&lt;br /&gt;
# Choose the initial Stock value ($35, $40, $50, or $60)&lt;br /&gt;
# Pay for the Director&#039;s certificate for 3 X Stock Value. Pay to the Company Treasury.&lt;br /&gt;
# Place remaining company Certificates in the Company Treasury&lt;br /&gt;
# Place marker on the initial Appeal on the Appeal Track. &#039;&#039;&#039;Do not&#039;&#039;&#039; gain Appeal Bonuses for initial Appeal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Phase&#039;&#039;&#039;&lt;br /&gt;
# Give priority Deal marker to the player to the left of the player who last sold or bought a Certificate this phase.&lt;br /&gt;
# If a company is completely owned by players (no Certificates are in the Company Treasury or Bank Pool), increase its Stock Value by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Building Phase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turn Order: &#039;&#039;&#039;Simultaneous&#039;&#039;&#039;&lt;br /&gt;
# Deal 2 new buildings to each each so that they have 3 in hand&lt;br /&gt;
# Each player chooses one to play on the leftmost space on their building track&lt;br /&gt;
# Each player chooses one to discard out of the game&lt;br /&gt;
# Each player keeps one for the next round&lt;br /&gt;
# Buildings area revealed simultaneously&lt;br /&gt;
# Refill the job market based on the newly revealed buildings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Each player gains a Partner during the 3rd round of the game&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action Phase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pay with Company Treasury&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Turn Order: &#039;&#039;&#039;Player indicated by the turn order track&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;On your turn:&#039;&#039;&#039;&lt;br /&gt;
# Place one of your Partners on an action space and perform the action on behalf of one of your companies&lt;br /&gt;
# Companies may need to pay for actions:&lt;br /&gt;
## Company to Bank (when using actions that are not on a building track, or when buying Capital Assets)&lt;br /&gt;
## Bank to Company (when using fundraiser actions)&lt;br /&gt;
## Company to Player (when using actions that are on a building track)&lt;br /&gt;
## Bank to Player (some actions which gives resources to the company)&lt;br /&gt;
## Company to Shareholders (when paying extra dividends)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
* You cannot pay for any costs from your Player Treasury during this phase&lt;br /&gt;
* You may exhaust a company&#039;s Capital Assets at any time on your turn&lt;br /&gt;
* Resources gained from actions come from Haymarket Square&lt;br /&gt;
* Newly gained Partners are available for use during this round&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Each Player&#039;s Turn:&#039;&#039;&#039; Shift and replace Capital Assets if necessary&lt;br /&gt;
&#039;&#039;&#039;End of Phase:&#039;&#039;&#039; When all players have run out of available Partners&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Phase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pay with Company Treasury&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Turn Order: &#039;&#039;&#039;Company from highest to lowest Appeal&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;On Each Company&#039;s Turn:&#039;&#039;&#039;&lt;br /&gt;
# (Advanced Rules Only) Emergency Fundraising: may sell Certificate(s) from Company Treasury to Bank Pool. Receive $ in Company Treasury from the Bank. Then decrease Stock Value by one for &#039;&#039;&#039;each&#039;&#039;&#039; Share sold and an additional one for Emergency Fundraising.&lt;br /&gt;
# May purchase resources from the Supply Chain&lt;br /&gt;
# May run factories from left to right. For each factory:&lt;br /&gt;
## Place spent resources in Haymarket Square&lt;br /&gt;
## Gain any produced goods&lt;br /&gt;
## Gain manager bonus (if employed)&lt;br /&gt;
## May run next factory to the right only if all factories to the left of it produced in the current Operating Phase&lt;br /&gt;
# May sell goods to Demand Tiles and calculate Operating Revenue&lt;br /&gt;
## Demand Tiles can be filled in any order&lt;br /&gt;
## Goods that are not sold remain in the Company Treasury&lt;br /&gt;
## If no goods are sold or Operating Revenue is withheld, decrease Stock Value by one&lt;br /&gt;
## If Operating Revenue is paid as Dividends, Stock Value may increase&lt;br /&gt;
# Shift Supply Chain and refill markets if necessary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* Any time on company&#039;s turn, may exhaust Capital Assets&lt;br /&gt;
* Any time on company&#039;s turn, may trade two of the same resources to Haymarket Square for any one resource from Haymarket Square&lt;br /&gt;
* The first time all of the factories in your first company produces at least one good this phase, gain a Partner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clean Up Phase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Discard the Capital Asset in the $40 spot out of the game, shift and refill Capital Assets&lt;br /&gt;
* Move all resources in the $10 market in the Supply Chain to Haymarket Square, shift and refill Supply Chain&lt;br /&gt;
* Discard Demand Tiles that are completely filled and Demand Tiles with an X, shift Demand Tiles (if necessary), and refill Demand Tiles (top to bottom, right to left)&lt;br /&gt;
* Return Partners to all players&lt;br /&gt;
* Ready each company&#039;s Capital Assets for use&lt;br /&gt;
* Move the Decade marker to the next Decade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Capital Assets and Demand Tiles are limited&lt;br /&gt;
* Appeal Bonus Extra Goods tokens are limited to 10&lt;br /&gt;
* When there are not enough resources to refill the Supply Chain: refill the remaining  resources from the bag, move all resources from Haymarket Square into the bag, but leave two of each resources in Haymarket Square, refill the rest of the Supply Chain from the bag.&lt;br /&gt;
* When a company gains an Appeal Bonus, they can gain $25 in the Company Treasury instead of the Appeal Bonus&lt;br /&gt;
* You may only exhaust a company&#039;s Capital Assets once each round, exhausting them may require you to pay from the Company Treasury to the bank. Resources gained come from Haymarket Square.&lt;br /&gt;
* Cannot own both Director and Preferred Certificate of a single Company. Cannot own more than 6 shares (60%) of a single company.&lt;br /&gt;
* The number of certificates you can own across all companies is limited to 10/12/14 for 2/3/4 players&lt;br /&gt;
&lt;br /&gt;
Credit: Kelvin T (Orangetang)&lt;/div&gt;</summary>
		<author><name>MisterCranky</name></author>
	</entry>
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