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	<updated>2026-10-29T16:28:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpplantopia&amp;diff=31635</id>
		<title>Gamehelpplantopia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpplantopia&amp;diff=31635"/>
		<updated>2026-09-26T18:02:16Z</updated>

		<summary type="html">&lt;p&gt;Mexiwithacan: First draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Plantopia: Potato&#039;s Plant Planet ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plantopia&#039;&#039;&#039; is a simultaneous-play card game for 2–5 players. Conquer the weather and grow the craziest garden to score the most &#039;&#039;&#039;Rainbow Leaves&#039;&#039;&#039; (points).&lt;br /&gt;
&lt;br /&gt;
=== Goal ===&lt;br /&gt;
&lt;br /&gt;
Score the most Rainbow Leaves. The game ends immediately after the Weather Phase in which any player has &#039;&#039;&#039;4 Adult plants&#039;&#039;&#039; (at any level) in their garden.&lt;br /&gt;
&lt;br /&gt;
=== Key terms ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plant families&#039;&#039;&#039; — every plant is a &#039;&#039;&#039;Tree&#039;&#039;&#039;, &#039;&#039;&#039;Cactus&#039;&#039;&#039;, or &#039;&#039;&#039;Flower&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Baby plant&#039;&#039;&#039; / &#039;&#039;&#039;Adult plant&#039;&#039;&#039; — plants are either Babies or Adults. An Adult plant is also called a &#039;&#039;Treevolved&#039;&#039; plant.&lt;br /&gt;
* &#039;&#039;&#039;Garden&#039;&#039;&#039; — your row of up to &#039;&#039;&#039;5 Planters&#039;&#039;&#039;; each Planter holds one plant.&lt;br /&gt;
* &#039;&#039;&#039;Level&#039;&#039;&#039; — plants start at Level 0 and grow to a maximum of Level 3. A plant that reaches Level 3 leaves its Planter (freeing the slot) and is set aside; there is no limit on the number of Level 3 plants.&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
&lt;br /&gt;
* Each player gets 5 Planters (their Garden) and a starting hand of 6 Plant Cards. You may discard all 6 and redraw once.&lt;br /&gt;
* Each player takes the 3 Weather Cards showing their character; the Weather Cards of any unused characters are shuffled into a shared &#039;&#039;&#039;Weather Deck&#039;&#039;&#039;.&lt;br /&gt;
* Set the Bonus Weather Cards aside. If playing with character powers, deal one Character Power to each player and apply its setup effect.&lt;br /&gt;
&lt;br /&gt;
=== Flow of the game ===&lt;br /&gt;
&lt;br /&gt;
There are no turns — all players act &#039;&#039;&#039;simultaneously&#039;&#039;&#039; each phase, then wait for everyone before moving on together. The game alternates the &#039;&#039;&#039;Planting Phase&#039;&#039;&#039; and the &#039;&#039;&#039;Weather Phase&#039;&#039;&#039; until a player has 4 Adult plants.&lt;br /&gt;
&lt;br /&gt;
== Planting Phase ==&lt;br /&gt;
&lt;br /&gt;
First, &#039;&#039;&#039;every player draws 1 card&#039;&#039;&#039; (hand size is unlimited). Then each player chooses &#039;&#039;&#039;one&#039;&#039;&#039; of the following:&lt;br /&gt;
&lt;br /&gt;
=== Option 1: Plant (one card only) ===&lt;br /&gt;
&lt;br /&gt;
Pay a card&#039;s cost (the number in its top-left) and place it in your Garden:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Baby plant&#039;&#039;&#039; — pay the cost in cards from your hand (to the discard pile), then place the Baby on an empty Planter. You cannot plant a Baby if all 5 Planters are full.&lt;br /&gt;
* &#039;&#039;&#039;Adult plant&#039;&#039;&#039; — pay by sacrificing a Baby plant from your Garden of the required family and minimum Level (discard it). The Baby &amp;quot;grows up&amp;quot; into the Adult.&lt;br /&gt;
&lt;br /&gt;
Plants enter at Level 0. Some plants have an immediate effect when planted — resolve it right away. When a plant reaches Level 3, remove it from its Planter and set it aside (that Planter is free again).&lt;br /&gt;
&lt;br /&gt;
=== Option 2: Grow (any number of plants) ===&lt;br /&gt;
&lt;br /&gt;
Instead of planting, grow any number of plants in your Garden by 1 Level each. For each plant, pay its cost (the same top-left number) in cards from your hand as fertilizer. A plant may only be grown by 1 Level per Planting Phase.&lt;br /&gt;
&lt;br /&gt;
=== Option 3: Draw 5, keep 2 ===&lt;br /&gt;
&lt;br /&gt;
Draw 5 cards and discard 3 of them (keeping 2).&lt;br /&gt;
&lt;br /&gt;
== Weather Phase ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Choose a Weather Card ===&lt;br /&gt;
&lt;br /&gt;
Shuffle the Weather Deck and reveal cards face-up based on the player count:&lt;br /&gt;
* &#039;&#039;&#039;2 players:&#039;&#039;&#039; 2 face-up, 1 face-down&lt;br /&gt;
* &#039;&#039;&#039;3 players:&#039;&#039;&#039; 1 face-up, 1 face-down&lt;br /&gt;
* &#039;&#039;&#039;4 players:&#039;&#039;&#039; 1 face-up&lt;br /&gt;
&lt;br /&gt;
Then every player secretly plays 1 Weather Card from their hand face-down.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Reveal ===&lt;br /&gt;
&lt;br /&gt;
All players reveal their Weather Cards (including the face-down deck cards). There are always &#039;&#039;&#039;5 Weather Cards&#039;&#039;&#039; in total, whatever the player count. Players may now play any &#039;&#039;&#039;Bonus Weather Cards&#039;&#039;&#039; — these affect only the player who plays them, then return to the stock.&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Grow plants ===&lt;br /&gt;
&lt;br /&gt;
Each plant grows if its growth condition (shown at the top of the card) appears in the revealed Weather. If the condition is present multiple times, the plant grows that many Levels (e.g. condition &amp;quot;Rain + Sun&amp;quot; with 2 Rain and 2 Sun showing → grow 2 Levels). Finally, each player takes back the Weather Card showing their own character.&lt;br /&gt;
&lt;br /&gt;
== End of the game &amp;amp; Scoring ==&lt;br /&gt;
&lt;br /&gt;
If a player has &#039;&#039;&#039;4 Adult plants&#039;&#039;&#039; in their Garden at the end of a Planting Phase, play one final Weather Phase, then the game ends. Total up the scores.&lt;br /&gt;
&lt;br /&gt;
Each plant scores its &#039;&#039;&#039;Plant Score + Bonus Score&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Plant Score&#039;&#039;&#039; — the leaves shown in its top-right, multiplied by its Level (e.g. 3 leaves × Level 2 = 6 points).&lt;br /&gt;
* &#039;&#039;&#039;Bonus Score&#039;&#039;&#039; — most Adult plants list a bonus-scoring condition at the bottom; score these separately.&lt;br /&gt;
&lt;br /&gt;
The player with the most points is the Champion Gardener of Plantopia.&lt;br /&gt;
* &#039;&#039;&#039;Tiebreakers:&#039;&#039;&#039; most Adult plants → then most cards left in hand → then all tied players share the win.&lt;br /&gt;
&lt;br /&gt;
== Character Powers ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potato&#039;&#039;&#039; — start with 4 extra cards.&lt;br /&gt;
* &#039;&#039;&#039;Mushroom&#039;&#039;&#039; — start with 1 Bonus Weather Card of each type.&lt;br /&gt;
* &#039;&#039;&#039;Carrot&#039;&#039;&#039; — when you plant an Adult plant, grow a Baby plant by 1 Level.&lt;br /&gt;
* &#039;&#039;&#039;Tomato&#039;&#039;&#039; — when you plant a Baby plant, grow a matching-family Adult plant by 1 Level.&lt;br /&gt;
* &#039;&#039;&#039;Banana&#039;&#039;&#039; — discard 2 Baby plants from your hand to gain 1 extra planting action (max once per round).&lt;/div&gt;</summary>
		<author><name>Mexiwithacan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstoneage&amp;diff=827</id>
		<title>Gamehelpstoneage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstoneage&amp;diff=827"/>
		<updated>2013-05-16T02:09:26Z</updated>

		<summary type="html">&lt;p&gt;Mexiwithacan: /* Place your people on the game board */ Replaced explanation of rule changes for 2- and 3-player games with what&amp;#039;s in the official rulebook, verbatim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Get the most victory points at the end of the game. You win some points:&lt;br /&gt;
&lt;br /&gt;
* during the game, by acquiring buildings.&lt;br /&gt;
* at the end of the game, according to civilization cards acquired by you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases, which are executed in the order described:&lt;br /&gt;
1. The players place their people on the game board.&lt;br /&gt;
2. The players use the actions of their placed people.&lt;br /&gt;
3. The players feed their people.&lt;br /&gt;
&lt;br /&gt;
===Place your people on the game board===&lt;br /&gt;
&lt;br /&gt;
Players place groups of their people in places, occupying each &amp;quot;ring&amp;quot; by one people (except for the forest place having no rings).&lt;br /&gt;
&lt;br /&gt;
====Special considerations when playing with fewer than 4 people====&lt;br /&gt;
&lt;br /&gt;
With &#039;&#039;&#039;3 or 2 players&#039;&#039;&#039;, only 2 of the 3 places: tool maker, hut, and field may be filled in each round. The third place remains empty. Naturally, the empty place can be different in each round.&lt;br /&gt;
&lt;br /&gt;
With &#039;&#039;&#039;3 players&#039;&#039;&#039;: on each of the places: forest, clay pit, quarry, and river only 2 players may place people in each round.&lt;br /&gt;
&lt;br /&gt;
With &#039;&#039;&#039;2 players&#039;&#039;&#039;: on each of the places: forest, clay pit, quarry, and river only 1 player may place people in each round.&lt;br /&gt;
&lt;br /&gt;
All remaining rules remain unchanged.&lt;br /&gt;
&lt;br /&gt;
===Use the actions of your placed people===&lt;br /&gt;
&lt;br /&gt;
Each player uses all his placed people in any order, and perform the corresponding actions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;hunting grounds, forest, clay pit, quarry, and river&#039;&#039;&#039;: roll 1 dice per people placed and acquire corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;field&#039;&#039;&#039;: increase agriculture level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tool maker&#039;&#039;&#039;: get one tool point (new tool is added, up to 3 in total, after that these tools are upgraded).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;hut&#039;&#039;&#039;: get one additional people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;building card&#039;&#039;&#039;: buy the building with resources, scoring some points.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;civilization card&#039;&#039;&#039;: buy the card with a number of resources (of any kind) depending on its position (1 to 4 resources depicted above the card). Then the immediate effect of the card is applied.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
hunting grounds, forest, clay pit, quarry, and river:&lt;br /&gt;
Roll 1 dice per people and take corresponding resources:&lt;br /&gt;
&lt;br /&gt;
* 1 food for each full 2 on hunting grounds,&lt;br /&gt;
* 1 wood for each full 3 on forest,&lt;br /&gt;
* 1 brick for each full 4 on clay pit,&lt;br /&gt;
* 1 stone for each full 5 on quarry,&lt;br /&gt;
* 1 gold for each full 6 on river.&lt;br /&gt;
&lt;br /&gt;
You may use tools to increase the dice result and take more resources.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
&lt;br /&gt;
Pay the building cost to get the building and receive points.&lt;br /&gt;
&lt;br /&gt;
If the building cost is not fixed (question mark in the corner of the card), you win points for each of the resources used to acquire this building, depending on their values (3 for each wood, 4 for each brick, ...).&lt;br /&gt;
&lt;br /&gt;
===Civilization card details===&lt;br /&gt;
&lt;br /&gt;
Each card acquired brings an immediate advantage (depicted on the top half of the card) and some multiplier for final scoring (depicted on the bottom half of the card).&lt;br /&gt;
Place the mouse cursor on each card to see details in the tooltip. &lt;br /&gt;
Note that at the list of your acquired civilization cards you will see only the bottom half of each card, for that top half is not relevant anymore.&lt;br /&gt;
&lt;br /&gt;
===Feed your people===&lt;br /&gt;
&lt;br /&gt;
Each agriculture level automatically give you 1 food.&lt;br /&gt;
&lt;br /&gt;
You must provide 1 food per person.&lt;br /&gt;
&lt;br /&gt;
You may use any resource to feed your people if there is not enough food.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t manage (or choose not) to feed your people by means above, you lose 10 points as a penalty.&lt;br /&gt;
&lt;br /&gt;
===Game end===&lt;br /&gt;
&lt;br /&gt;
The game ends when:&lt;br /&gt;
&lt;br /&gt;
* there are no more civilization cards at the beginning of a round&lt;br /&gt;
* one building stack is empty at the end of a round&lt;br /&gt;
&lt;br /&gt;
Final number of points for each player is summed out of &lt;br /&gt;
&lt;br /&gt;
* points earned during the game by acquiring buildings, minus food penalties,&lt;br /&gt;
* multipliers denoted at the bottom halfs of civilization cards collected (like number of different culture cards, number of people, tool level etc).&lt;br /&gt;
* each resource that a player has on his player board scores 1 point&lt;/div&gt;</summary>
		<author><name>Mexiwithacan</name></author>
	</entry>
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