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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Meeeekow</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-31T13:39:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnothanks&amp;diff=7766</id>
		<title>Gamehelpnothanks</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnothanks&amp;diff=7766"/>
		<updated>2021-03-29T16:45:28Z</updated>

		<summary type="html">&lt;p&gt;Meeeekow: /* Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
The goal of &#039;&#039;No Thanks!&#039;&#039; is to be the player with the fewest points when all cards are taken. (In the BGA adaptation, points are negative.)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
Each player receives 11 chips (3-5 players), 9 chips (6 players), 7 chips (7 players). Nine cards are removed from the deck (of cards numbered 3-35) at random. The top card of the deck is revealed.&lt;br /&gt;
&lt;br /&gt;
==Play==&lt;br /&gt;
&lt;br /&gt;
On your turn, you may spend a chip or take the card along with all of the chips in the pile. If you spend a chip, your turn ends. If you take the card, the next card is revealed, and your turn continues.&lt;br /&gt;
&lt;br /&gt;
The game ends when the last card is taken.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
Your score is the sum of your cards minus the number of chips you have. However, if you have cards with consecutive numbers, only the lowest number is added to your score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; You have 5 chips and cards 3, 10, 11, 12, 13, and 20. Your score is 3 + 10 + 20 - 5 = 28.&lt;br /&gt;
&lt;br /&gt;
The player with the &#039;&#039;lowest&#039;&#039; score is the winner.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
* Chip tracking: You can choose whether the amount of chips are visible thoughout the game.&lt;br /&gt;
* Tactical Variant: Each player starts with 10 chips instead of 11. However, cards 10, 20 and 30 are guaranteed to be removed.&lt;/div&gt;</summary>
		<author><name>Meeeekow</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_yatzy&amp;diff=3760</id>
		<title>Tips yatzy</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_yatzy&amp;diff=3760"/>
		<updated>2020-01-10T03:58:19Z</updated>

		<summary type="html">&lt;p&gt;Meeeekow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;N.B. You choose the dice to re-roll, instead of choosing the dice to keep. Not only is that backwards from every other implementation I&#039;ve ever played, it is backwards to how you think about your turn.&lt;br /&gt;
&lt;br /&gt;
I realize this isn&#039;t exactly strategy, but on the off-chance somebody reads this who hasn&#039;t played the game before, it might save them ruining their very first turn of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is [http://www-set.win.tue.nl/~wstomv/misc/yahtzee/osyp.php an online application] that allows you to compare your moves with those of a computer playing optimally (i.e. making plays that are most likely to score you the highest overall, in the largest number of possible scenarios). Try using it and see if you can improve your thinking.&lt;br /&gt;
&lt;br /&gt;
[http://www-set.win.tue.nl/~wstomv/misc/yahtzee/yptd.php Another app on that same website] lets you play through an entire game of Yahtzee and get all of it analyzed afterwards. Here are [http://www-set.win.tue.nl/~wstomv/misc/yahtzee/instr-ptd.html the instructions on how to read the analysis].&lt;/div&gt;</summary>
		<author><name>Meeeekow</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_yatzy&amp;diff=3759</id>
		<title>Tips yatzy</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_yatzy&amp;diff=3759"/>
		<updated>2020-01-10T03:07:26Z</updated>

		<summary type="html">&lt;p&gt;Meeeekow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;N.B. You choose the dice to re-roll, instead of choosing the dice to keep. Not only is that backwards from every other implementation I&#039;ve ever played, it is backwards to how you think about your turn.&lt;br /&gt;
&lt;br /&gt;
I realize this isn&#039;t exactly strategy, but on the off-chance somebody reads this who hasn&#039;t played the game before, it might save them ruining their very first turn of the game.&lt;br /&gt;
&lt;br /&gt;
There is an online application that allows you to compare your moves with those of a computer playing optimally (i.e. making plays that are most likely to score you the highest overall, in the largest number of possible scenarios). Try using it and see if you can improve your thinking. &lt;br /&gt;
http://www-set.win.tue.nl/~wstomv/misc/yahtzee/osyp.php&lt;/div&gt;</summary>
		<author><name>Meeeekow</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpincangold&amp;diff=2384</id>
		<title>Gamehelpincangold</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpincangold&amp;diff=2384"/>
		<updated>2017-05-01T16:02:06Z</updated>

		<summary type="html">&lt;p&gt;Meeeekow: Added Treasure card 9 which wasn&amp;#039;t listed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The expedition deck is composed of the following cards:&lt;br /&gt;
&lt;br /&gt;
* 14 &#039;&#039;&#039;Treasure&#039;&#039;&#039; cards (1, 2, 3, 4, 5, 5, 7, 7, 9, 11, 11, 13, 14, 15 gems)&lt;br /&gt;
* 15 &#039;&#039;&#039;Hazard&#039;&#039;&#039; cards (3 each of fire, mummy, rocks, snakes, and spiders)&lt;br /&gt;
* 5 &#039;&#039;&#039;Artifact&#039;&#039;&#039; cards&lt;br /&gt;
&lt;br /&gt;
At the start of the game, all Treasure and Hazard cards are shuffled into the deck, but none of the Artifacts are in the deck.&lt;br /&gt;
&lt;br /&gt;
The game is divided into five expeditions. After five expeditions, the player with the most points wins. All expeditions are played in the same fashion.&lt;br /&gt;
&lt;br /&gt;
At the start of an expedition, one Artifact card is added into the deck, then the deck is shuffled. All players will start going into the expedition. Then the expedition plays in several rounds.&lt;br /&gt;
&lt;br /&gt;
Each round, a card from the deck is revealed. One of the following can happen:&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Treasure&#039;&#039;&#039; card is revealed. The Treasure card shows a number of gems. Divide them equally to the players still in the expedition; any leftovers are left on the card.&lt;br /&gt;
* A &#039;&#039;&#039;Hazard&#039;&#039;&#039; card is revealed. If it&#039;s the first Hazard card of the kind during the expedition, nothing happens. If it&#039;s the second, then the expedition fails; see below.&lt;br /&gt;
* An &#039;&#039;&#039;Artifact&#039;&#039;&#039; card is revealed. Nothing happens.&lt;br /&gt;
&lt;br /&gt;
After that, if the expedition doesn&#039;t fail yet (due to two Hazards of the same kind), each player will make a decision whether to &#039;&#039;&#039;stay&#039;&#039;&#039; in the expedition or &#039;&#039;&#039;retire&#039;&#039;&#039; back to the camp. They make the decision secretly, and the decisions are revealed simultaneously.&lt;br /&gt;
&lt;br /&gt;
People that choose to &#039;&#039;&#039;retire&#039;&#039;&#039; no longer participate in the expedition. First, they take the leftover gems (the remainders when Treasure cards are revealed and not all can be divided equally). They distribute them equally among the people that retire; any leftover gems are still left on the cards. All the gems claimed during the expedition and at this time are now safe and cannot be lost. Moreover, if there is exactly one person that retires, they also take &#039;&#039;&#039;all&#039;&#039;&#039; the Artifact cards revealed during the expedition.&lt;br /&gt;
&lt;br /&gt;
Once a player retires, their gems are brought into their tent. The contents of each player&#039;s tent are hidden, so it&#039;s best to memorize each player&#039;s winnings.&lt;br /&gt;
&lt;br /&gt;
After this, if there are still some people in the expedition, continue with the next round. Otherwise, the expedition ends.&lt;br /&gt;
&lt;br /&gt;
The expedition can end prematurely if two Hazard cards of the same kind is revealed. In this case, everyone still in the expedition gets &#039;&#039;&#039;no&#039;&#039;&#039; gems from the expedition. One of the two identical Hazard cards is &#039;&#039;&#039;removed&#039;&#039;&#039; from the deck permanently, so the rest of the game will have one less card of that kind of Hazard.&lt;br /&gt;
&lt;br /&gt;
Regardless of whether an expedition ends by all people retiring or two Hazard cards of the same kind are revealed, any Artifact not claimed are &#039;&#039;&#039;removed&#039;&#039;&#039; from the deck permanently.&lt;br /&gt;
&lt;br /&gt;
After five expeditions, the final scoring occurs. Each gem successfully brought back (not lost during the expedition) is worth 1 point. The Artifacts are worth 5 points each for the first three Artifacts claimed during the game, and 10 points each for the last two Artifacts. The player with the most points wins.&lt;/div&gt;</summary>
		<author><name>Meeeekow</name></author>
	</entry>
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