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	<updated>2026-09-30T14:11:50Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcastleofmadkingludwig&amp;diff=25886</id>
		<title>Gamehelpcastleofmadkingludwig</title>
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		<updated>2025-07-24T12:17:04Z</updated>

		<summary type="html">&lt;p&gt;MarcinK: The player with the most total Castle Points wins!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yes, I know the general rules for &amp;quot;Castles of Mad King Ludwig.&amp;quot; It&#039;s a popular tile-laying game where players compete to build the most impressive and point-scoring castle for the eccentric King Ludwig II of Bavaria.&lt;br /&gt;
Here&#039;s a breakdown of the core mechanics:&lt;br /&gt;
Objective:&lt;br /&gt;
The goal is to score the most &amp;quot;Castle Points&amp;quot; by building rooms, completing objectives, and managing your money.&lt;br /&gt;
Components:&lt;br /&gt;
 * Room Tiles: These are the heart of the game, coming in various shapes, sizes, and room types (e.g., Living, Sleeping, Utility, Outdoor, Food, Corridor, Downstairs). Each has a point value, connection bonuses/penalties, and sometimes a completion reward.&lt;br /&gt;
 * Foyer Tiles: Each player starts with one of these.&lt;br /&gt;
 * Money (Coins/Marks): Used to buy room tiles.&lt;br /&gt;
 * Favor Tiles (King&#039;s Favors): These are public objectives that award points at the end of the game based on meeting certain criteria (e.g., having the most of a certain room type, largest square footage of a type, etc.).&lt;br /&gt;
 * Bonus Cards (Secret Objectives): Each player gets a few of these at the start, providing secret ways to score extra points at the end.&lt;br /&gt;
 * Scoreboard: To track points and money.&lt;br /&gt;
 * Master Builder Token: This token passes around, indicating who is the &amp;quot;Master Builder&amp;quot; for the round.&lt;br /&gt;
Gameplay Overview:&lt;br /&gt;
The game is played over several rounds, with each round having distinct phases:&lt;br /&gt;
 * Master Builder Phase:&lt;br /&gt;
   * One player is designated as the &amp;quot;Master Builder&amp;quot; for the round.&lt;br /&gt;
   * The Master Builder draws a certain number of room tiles from stacks (sorted by size) and places them in a &amp;quot;market&amp;quot; or &amp;quot;contract display&amp;quot; at varying prices. They set these prices strategically. The prices typically range from very cheap to very expensive.&lt;br /&gt;
 * Buying Phase:&lt;br /&gt;
   * Starting with the player to the Master Builder&#039;s left and going clockwise, each player (except the Master Builder) chooses one room tile from the market to purchase.&lt;br /&gt;
   * They pay the set price for the room to the Master Builder.&lt;br /&gt;
   * If a player cannot or chooses not to buy a room, they can &amp;quot;pass&amp;quot; and take a fixed amount of money from the bank instead.&lt;br /&gt;
   * Finally, the Master Builder gets to buy one of the remaining rooms, paying the bank instead of another player.&lt;br /&gt;
 * Building Phase (Adding a Tile to Your Castle):&lt;br /&gt;
   * After purchasing a room, players immediately add it to their personal castle blueprint.&lt;br /&gt;
   * Placement Rules:&lt;br /&gt;
     * Rooms must connect to an existing room (or your starting Foyer) via a doorway.&lt;br /&gt;
     * Tiles can be rotated in 90-degree increments.&lt;br /&gt;
     * Rooms cannot overlap.&lt;br /&gt;
     * Downstairs rooms can only be connected to upstairs rooms via stairs tiles.&lt;br /&gt;
     * Basement rooms often have special scoring rules that apply to all rooms of a certain type in your castle, not just adjacent ones.&lt;br /&gt;
   * Immediate Scoring:&lt;br /&gt;
     * When placing a room, you immediately score points for its base value.&lt;br /&gt;
     * You also score points (or sometimes lose points) based on adjacency bonuses/penalties with rooms it connects to. For example, a Food room might give bonus points if adjacent to a Living room.&lt;br /&gt;
     * Room Completion: If all entranceways of a newly placed room (or a previously placed room that now has all its entrances connected) are connected to other rooms, the room is &amp;quot;completed.&amp;quot; Completing a room often awards a special reward, such as money, a bonus card, a Favor tile, or points.&lt;br /&gt;
 * End of Round:&lt;br /&gt;
   * The Master Builder token passes to the next player in clockwise order.&lt;br /&gt;
   * Any remaining room tiles from the market are discarded, and new ones are drawn for the next round.&lt;br /&gt;
Game End:&lt;br /&gt;
The game ends immediately after the round in which a specific number of room tile stacks (depending on player count) have been completely depleted.&lt;br /&gt;
Final Scoring:&lt;br /&gt;
At the end of the game, players score additional points for:&lt;br /&gt;
 * Favor Tiles (King&#039;s Favors): Players check how well they met the criteria of the public Favor Tiles and score points based on their ranking for each.&lt;br /&gt;
 * Bonus Cards: Players reveal their secret bonus cards and score points for any objectives met.&lt;br /&gt;
 * Money: Players typically score 1 point for every 1000 coins they have left.&lt;br /&gt;
 * Depleted Room Stacks: Some versions give points for each room you have from a stack that was completely depleted during the game.&lt;/div&gt;</summary>
		<author><name>MarcinK</name></author>
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