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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Manofbat1</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-22T01:51:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeerbread&amp;diff=26279</id>
		<title>Gamehelpbeerbread</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeerbread&amp;diff=26279"/>
		<updated>2025-08-24T22:16:26Z</updated>

		<summary type="html">&lt;p&gt;Manofbat1: Created page with &amp;quot;Game Flow &amp;amp; Core Actions  You’ll repeat these steps each year:  1. Seeding Phase (In Dry Years)  Reset resource fields: wheat to 5 tokens, barley to 4, rye to 4, hops to 4, and refill water in the river. Capstone Games  2. Card Phase  Retrieve harvested cards from last round into your hand.  Draw until you have 5 cards.  Reveal 3 new exchange cards into shared spaces. Capstone Games  3. Action Phase  On your turn, play a card from your hand for one of three actions:  H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Flow &amp;amp; Core Actions&lt;br /&gt;
&lt;br /&gt;
You’ll repeat these steps each year:&lt;br /&gt;
&lt;br /&gt;
1. Seeding Phase (In Dry Years)&lt;br /&gt;
&lt;br /&gt;
Reset resource fields: wheat to 5 tokens, barley to 4, rye to 4, hops to 4, and refill water in the river.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
2. Card Phase&lt;br /&gt;
&lt;br /&gt;
Retrieve harvested cards from last round into your hand.&lt;br /&gt;
&lt;br /&gt;
Draw until you have 5 cards.&lt;br /&gt;
&lt;br /&gt;
Reveal 3 new exchange cards into shared spaces.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
3. Action Phase&lt;br /&gt;
&lt;br /&gt;
On your turn, play a card from your hand for one of three actions:&lt;br /&gt;
&lt;br /&gt;
Harvest &amp;amp; Store: Play it into your harvest column to collect resources shown.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
Brew/Bake: Play into your brewery or bakery, spend the required resources, then flip the card face-down—it&#039;s now sold. (You must have an open space unless upgrades let you hold more.)&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
Upgrade &amp;amp; Clean: Slide the card under your board to gain a continuous bonus, then clean your production spaces by clearing sold cards.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
Swap for an Exchange Card: Swap a hand card for an exchange card and play that exchange immediately.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
4. Windmill Phase&lt;br /&gt;
&lt;br /&gt;
The player with fewer resources gets the windmill (tie-break: flip-flop based on last round’s holder).&lt;br /&gt;
&lt;br /&gt;
Discard the 3 exchange cards and any harvested cards.&lt;br /&gt;
&lt;br /&gt;
Advance the year marker. The game ends after completing year six.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
Endgame &amp;amp; Scoring&lt;br /&gt;
&lt;br /&gt;
At the end:&lt;br /&gt;
&lt;br /&gt;
Stack your sold cards (harvest, brewery, bakery) face-up, separated into beer and bread piles.&lt;br /&gt;
&lt;br /&gt;
Add up coin values for each. Apply any upgrade-based bonuses.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
Your final score is the lower of your two totals. The higher final score wins. Ties go to the player with the higher non-lower total; if still tied, whoever doesn’t have the windmill wins.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
Upgrades&lt;br /&gt;
&lt;br /&gt;
Upgrades enhance your game in various ways, such as:&lt;br /&gt;
&lt;br /&gt;
Increasing storage capacity.&lt;br /&gt;
&lt;br /&gt;
Improving resource collection (e.g., get from supply when fields are empty).&lt;br /&gt;
&lt;br /&gt;
Enhancing cleaning or production, or offering flexible resource substitutions and scoring boosts.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
You can stack multiple upgrades in the same slot—all visible in columns.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
Quick Summary Table&lt;br /&gt;
Phase	What Happens&lt;br /&gt;
Seeding	Refill shared resource fields and river (Dry years only).&lt;br /&gt;
Card Phase	Replenish hand to 5 cards; reveal 3 exchange cards.&lt;br /&gt;
Action Phase	Play cards to harvest, produce, upgrade, or swap (choose wisely!).&lt;br /&gt;
Windmill Phase	Discard, pass windmill, advance the year marker.&lt;br /&gt;
Endgame	Tabulate beer &amp;amp; bread scores; lower one = your final score. Winner wins&lt;/div&gt;</summary>
		<author><name>Manofbat1</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_kamon&amp;diff=24617</id>
		<title>Tips kamon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_kamon&amp;diff=24617"/>
		<updated>2025-04-09T17:07:11Z</updated>

		<summary type="html">&lt;p&gt;Manofbat1: Created page with &amp;quot;Start the game by choosing the section that has the least matching colors or symbols in order to have less of a chance of being blocked in.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Start the game by choosing the section that has the least matching colors or symbols in order to have less of a chance of being blocked in.&lt;/div&gt;</summary>
		<author><name>Manofbat1</name></author>
	</entry>
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