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		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=31386</id>
		<title>Tips hanabi</title>
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		<updated>2026-09-10T08:23:24Z</updated>

		<summary type="html">&lt;p&gt;Malo77: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Refer to &#039;&#039;&#039;[https://en.doc.boardgamearena.com/Gamehelphanabi#Definitions Game Help Definitions]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Thinking ==&lt;br /&gt;
&lt;br /&gt;
* Check visible cards, including played and discarded to determine the focus and the meaning of a clue.&lt;br /&gt;
** e.g. you are given a &#039;&#039;&#039;2&#039;&#039;&#039; clue. You see {{Hr|2}} was played and the second {{Hr|2}} is in another hand. Therefore the clue means &amp;quot;&#039;&#039;&#039;2&#039;&#039;&#039;s which are not red&amp;quot;.&lt;br /&gt;
** e.g. you are given a &#039;&#039;&#039;4&#039;&#039;&#039; clue that marks only your chop. You see no &#039;&#039;&#039;4&#039;&#039;&#039;s have been discarded and no &#039;&#039;&#039;4&#039;&#039;&#039;s on the chop of the players next to you. Therefore the clue means &amp;quot;this &#039;&#039;&#039;4&#039;&#039;&#039; is playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cluing ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t mark trash cards&#039;&#039;&#039; (a.k.a. &amp;quot;good touch&amp;quot; rule).&lt;br /&gt;
* Save unique cards as the first priority.&lt;br /&gt;
** Look ahead for unique cards on chop. &#039;&#039;Sometimes more than one player must help to save consecutive unique cards.&#039;&#039;&lt;br /&gt;
* With few {{Hclue}}, work out which players need them.&lt;br /&gt;
* Consider how the receiver can interpret your clue.&lt;br /&gt;
&lt;br /&gt;
== Discarding ==&lt;br /&gt;
&lt;br /&gt;
* Trust your teammates to manage your cards.&lt;br /&gt;
* When there is nothing urgent to clue, don&#039;t be afraid to discard! Discarding is often the best move for the team.&lt;br /&gt;
&lt;br /&gt;
== Playing ==&lt;br /&gt;
&lt;br /&gt;
* When multiple cards are marked, determine the focused card. &#039;&#039;Each clue only has one focused card.&#039;&#039;&lt;br /&gt;
* Logically playable cards are marked at the earliest opportunity, so the leftmost card is assumed to be the focus of play clues &#039;&#039;(where no other cards are known to be playable)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Triggering the final round ==&lt;br /&gt;
&lt;br /&gt;
* Sometimes a specific player should draw the last card to maximise the score.&lt;br /&gt;
* Giving empty clues (e.g. &amp;quot;you have no red card&amp;quot;) can help to manage which player draws last card.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Last card example&lt;br /&gt;
|body=&#039;&#039;&#039;{{HDeck|1}}&#039;&#039;&#039; {{Hr|5}} {{Hy|5}} {{Hg|3}} {{Hb|4}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hr|3}}{{Hy|1}}{{Hg|1}}{{Hb|5|n=|c=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hg|2}}{{Hr|1}}{{Hg|4|n=|c=}}{{Hg|5|n=|c=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
* Alice and Bob both give empty clues &#039;&#039;e.g. &amp;quot;to Cathy: you have no white card&amp;quot;&#039;&#039;.&lt;br /&gt;
* Cathy plays {{Hg|4}} and draws the last card.&lt;br /&gt;
* Alice discards, Bob plays {{Hb|5}} and Cathy plays {{Hg|5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Skip ==&lt;br /&gt;
&lt;br /&gt;
* When a player gives a clue that could have been given by one of the skipped players, it means &#039;&#039;&#039;the skipped players have a better move than to give the clue that was used to skip&#039;&#039;&#039;.&lt;br /&gt;
* Skipping should be avoided unless there is a good reason.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=A bad skip / steal&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to clue Cathy red.&lt;br /&gt;
{{Hr}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|1}}{{Hw|1}}{{Hb|3}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hy|5}}{{Hw|5}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1|c=}}{{Hw|4}}{{Hw|4}}{{Hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
* If Alice discarded instead, Bob would have clued Alice red to finesse {{Hr|1}} and {{Hr|2}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Potential reasons for skipping players:&lt;br /&gt;
* Clue-giver is &#039;&#039;&#039;locked&#039;&#039;&#039; &#039;&#039;i.e. all cards are marked without any immediate plays.&#039;&#039;&lt;br /&gt;
* Gain tempo to &#039;&#039;&#039;play&#039;&#039;&#039; &#039;&#039;e.g. skipped player(s) all have playable cards.&#039;&#039;&lt;br /&gt;
* Gain tempo to &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. skipped player(s) must give a fix clue.&#039;&#039;&lt;br /&gt;
* Avoid a bad &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. mark cards with good touch.&#039;&#039;&lt;br /&gt;
* Ensure a good &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. mark cards with good touch.&#039;&#039;&lt;br /&gt;
* Cause a &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;e.g. of a playable card so that its copy can be marked with good touch, or of trash.&#039;&#039;&lt;br /&gt;
* Avoid a &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;e.g. a double discard, or of nice-to-have (non-unique) cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes |maxWidth=650 |state=collapsed&lt;br /&gt;
|title1=A good skip example 1&lt;br /&gt;
|body1={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|1}}{{Hb|2}}{{Hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
* Alice skips Bob to give Cathy a blue clue so that a duplicate {{Hw|2}} is not marked.&lt;br /&gt;
&lt;br /&gt;
|title2=A good skip example 2&lt;br /&gt;
|body2={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hw|2}}{{Hr|1}}{{Hb|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
* Alice skips Bob to give Cathy a blue clue because Bob has let let {{Hb|2}} reach chop and does not want to mark it because he might hold a copy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Additional interpretation ===&lt;br /&gt;
&lt;br /&gt;
An additional finesse convention is that skipped player(s) cannot discard.&lt;br /&gt;
* i.e. Alice can clue Cathy only if Bob has a play or should give another clue.&lt;br /&gt;
* If a skipped player has no marked playable cards and no good clue to give, they can blind play their newest, unmarked card.&lt;br /&gt;
* A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=650 |state=collapsed&lt;br /&gt;
|title1=Skipped players cannot discard example 1&lt;br /&gt;
|body1=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to give Cathy a &#039;&#039;&#039;1&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|1|n=}}{{Hb|2}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
* Bob has no clue to give and no known play, so he &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* {{Hy|1}} does not connect to &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy interprets Bob&#039;s move as a skip play and plays {{Hr|1}}.&lt;br /&gt;
&lt;br /&gt;
|title2=Skipped players cannot discard example 2: bluff&lt;br /&gt;
|body2=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|3|c=}}{{Hw|3}}{{Hb|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
* Cathy now knows her marked card {{Hr|3}} is playable.&lt;br /&gt;
* Bob does not see the connecting {{Hr|2}}, so assumes he has to play it now.&lt;br /&gt;
* Bob does not have a marked card that could be {{Hr|2}}, so Bob &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* {{Hb|1}} successfully plays and the bluff is revealed.&lt;br /&gt;
* Before Bob played, Cathy thought her marked card was {{Hr|2}}.&lt;br /&gt;
* After Bob plays, Cathy knows her marked card is any valuable red ({{Hr|3}}, {{Hr|4}} or {{Hr|5}}).&lt;br /&gt;
&lt;br /&gt;
|title3=Skipped players cannot discard example 3: lie i.e. don&#039;t do this&lt;br /&gt;
|body3=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to give Cathy a &#039;&#039;&#039;3&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|3|n=}}{{Hb|2}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
* Bob has no clue to give and no known play, so he &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* In this convention, {{Hy|1}} does not connect to &#039;&#039;&#039;3&#039;&#039;&#039;, so Cathy interprets as a bluff and her &#039;&#039;&#039;3&#039;&#039;&#039; is not playable.&lt;br /&gt;
* This is a lie because {{Hr|3}} is playable.&lt;br /&gt;
* Instead, Alice should have discarded and allowed Bob to clue Cathy so that she knows her {{Hr|3}} is playable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 2 Player strategy ==&lt;br /&gt;
&lt;br /&gt;
=== {{text|Basic|c={{r}}|w=700|f=cursive}} ===&lt;br /&gt;
&lt;br /&gt;
# Marked cards are not discarded.&lt;br /&gt;
# Unique cards are saved.&lt;br /&gt;
# Saves are given as late as possible.&lt;br /&gt;
# Play clue focus is the leftmost card.&lt;br /&gt;
# All known playable cards are played before discarding &#039;&#039;(including &#039;&#039;&#039;5&#039;&#039;&#039;s with flamboyants)&#039;&#039;.&lt;br /&gt;
# Marked trash cards are corrected.&lt;br /&gt;
&lt;br /&gt;
=== {{text|Intermediate|c={{g}}|w=700|f=cursive}} ===&lt;br /&gt;
&lt;br /&gt;
# Playable first copies are clued.&lt;br /&gt;
# Playable cards marked with both colour and number will play first.&lt;br /&gt;
# Last {{Hclue|1}} is only used to mark a unique or playable chop.&lt;br /&gt;
# Off-chop saves for consecutive unique cards.&lt;br /&gt;
# Double discards can be avoided with a stall clue.&lt;br /&gt;
#* empty clue&lt;br /&gt;
#* splash that marks no new cards&lt;br /&gt;
# Cards are played in clued order.&lt;br /&gt;
# Plays that lead to other plays are prioritised.&lt;br /&gt;
# Lower ranked cards are prioritised.&lt;br /&gt;
# Unique cards are splashed.&lt;br /&gt;
# Black Powder: {{Hk|1}} is only marked on chop unless all other &#039;&#039;&#039;1&#039;&#039;&#039;s (or {{Hk|2}}) are already played.&lt;br /&gt;
&lt;br /&gt;
=== {{text|Advanced|c={{m}}|w=700|f=cursive}} ===&lt;br /&gt;
&lt;br /&gt;
# Number clues that mark a non-unique chop are play clues.&lt;br /&gt;
#* e.g. with no &#039;&#039;&#039;3&#039;&#039;&#039;s discarded, play the left &#039;&#039;&#039;3&#039;&#039;&#039;.&lt;br /&gt;
# Black Powder: &#039;&#039;&#039;5&#039;&#039;&#039;s are marked with a playable {{Hk|5}} on chop. In a following turn the &#039;&#039;&#039;5&#039;&#039;&#039; to the left of {{Hk|5}} is marked with colour to play {{Hk|5}}.&lt;br /&gt;
# Before playing, a connecting card on chop can be marked.&lt;br /&gt;
# Flamboyants: consider not locking a hand with a 5 save.&lt;br /&gt;
# Avalanche: any card can be multicolor.&lt;br /&gt;
#* i.e. wait for negative multicolor on a {{Hr|5}} before playing as {{Hr|5}}.&lt;br /&gt;
# Scream discard = save the chop card (and move chop one slot to the left).&lt;br /&gt;
# 1-away from playable cards are splashed.&lt;br /&gt;
# Trash cards are discarded before being splashed.&lt;br /&gt;
# Already-marked trash cards are splashed.&lt;br /&gt;
# An early game marked &#039;&#039;&#039;4&#039;&#039;&#039; may be discarded.&lt;br /&gt;
# Black Powder: avoid discarding after an early game {{Hk|1}} or 5 save to allow for consecutive {{Hk|1}} and colour 5 saves.&lt;br /&gt;
&lt;br /&gt;
=== Early game ===&lt;br /&gt;
&lt;br /&gt;
# At least {{Hclue|3}} are used before the first discard.&lt;br /&gt;
# Black Powder: {{Hk|5}} is marked first if it is the leftmost &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;2&#039;&#039;&#039;s are marked next.&lt;br /&gt;
#* Black Powder: {{Hk|4}} is marked if there are no other &#039;&#039;&#039;4&#039;&#039;&#039;s.&lt;br /&gt;
# &#039;&#039;&#039;1&#039;&#039;&#039;s are marked next.&lt;br /&gt;
#* With multiple marked unknown &#039;&#039;&#039;1&#039;&#039;&#039;s in your hand, consider first playing your &#039;&#039;&#039;1&#039;&#039;&#039;s or marking &#039;&#039;&#039;1&#039;&#039;&#039;s individually with colour.&lt;br /&gt;
&lt;br /&gt;
=== Alternative strategy ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Any card may be saved&#039;&#039;&#039;, including non-unique cards.&lt;br /&gt;
# Cards marked with a number are only splashed with colour:&lt;br /&gt;
## If a previously unmarked card is playable.&lt;br /&gt;
## As a stall clue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{{infoBoxes3 |state=collapsed&lt;br /&gt;
|title1=Clued misplay example&lt;br /&gt;
|body1={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|1}}{{Hb|2}}{{Hr|4}}{{Hr|5}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
* There are no misfires.&lt;br /&gt;
* Alice needs to save {{Hr|5}} and {{Hr|4}}.&lt;br /&gt;
* Alice to Bob: these 3 cards are red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|1|c=}}{{Hb|2}}{{Hr|4|c=}}{{Hr|5|c=}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
* Bob misfires {{Hr|1}} as {{Hr|2}}.&lt;br /&gt;
* Bob interprets this as a clued misplay to save the remaining red cards.&lt;br /&gt;
&lt;br /&gt;
|title2=Scream discard example&lt;br /&gt;
|body2={{Hr|1}} {{Hy|4}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|5|{{y}}|n=|c=}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hg|5}}{{Hb|5}}{{Hw|5|n=}}{{Hr|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
* There are {{Hclue|0}} but Alice needs to save {{Hb|5}} &#039;&#039;and&#039;&#039; {{Hg|5}}.&lt;br /&gt;
* Alice discards her chop + 1 = 3rd slot while she has {{Hy|5}} to play.&lt;br /&gt;
* Bob expected Alice to play their known playable card.&lt;br /&gt;
* Bob knows Alice could have discarded her chop to save his chop.&lt;br /&gt;
* Bob interprets Alice&#039;s move as moving his chop two places from his 3rd slot to 1st slot.&lt;br /&gt;
* Bob now has two unmarked unique cards saved and discards {{Hy|1}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Positional misplay example&lt;br /&gt;
|body3={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hr|2}}{{Hr|3|n=|c=}}{{Hr|4|n=|c=}}{{Hr|5|n=|c=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
* There are {{Hclue|0}} and no misfires.&lt;br /&gt;
* Alice really wants {{Hr|2}} to play so that Bob can play all his marked cards.&lt;br /&gt;
* Alice blind plays her second slot and causes a misfire.&lt;br /&gt;
* Bob interprets this as a clue for him to play the same position in his hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes |state=collapsed&lt;br /&gt;
|title1=Splash correction example&lt;br /&gt;
|body1={{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hr|3|n=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
* Alice to Bob: these 2 cards are red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{Hr|4|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
* This marks {{Hr|4}} as playable and splashes {{Hr|3}} so that Bob knows it is trash.&lt;br /&gt;
&lt;br /&gt;
|title2=Self prompt example&lt;br /&gt;
|body2={{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|1|{{r}}|c=}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|4}}{{Hy|4}}{{Hg|4}}{{Hg|4}}{{Hr|2|c=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
* Bob to Alice: this card is red ⇨ {{Hr|1}}&lt;br /&gt;
* Alice to Bob: this card is red ⇨ {{Hr|2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advanced moves ==&lt;br /&gt;
&lt;br /&gt;
=== Discard clue / Know Trash Clue ===&lt;br /&gt;
&lt;br /&gt;
* A discard clue marks known trash cards to prevent an unwanted discard (or misfire).&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Discard clue example&lt;br /&gt;
|body={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hr|1}}{{Hw|4}}{{Hy|3}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hw|4}}&lt;br /&gt;
&lt;br /&gt;
* {{Hy|3}} and {{Hw|4}} need to be saved.&lt;br /&gt;
* If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hw|4}} might be discarded.&lt;br /&gt;
* Alice gives a &#039;&#039;&#039;1&#039;&#039;&#039; clue so that Bob discards {{Hr|1}} and {{Hw|1}} before his chop card.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Play refusal ===&lt;br /&gt;
&lt;br /&gt;
* Instead of playing, a player clues or discards their &#039;&#039;&#039;chop&#039;&#039;&#039;.&lt;br /&gt;
* The next player must consider if the play refusal is waiting for a potential reverse or if there are unique card(s) to save.&lt;br /&gt;
&lt;br /&gt;
=== Positional Discard ===&lt;br /&gt;
&lt;br /&gt;
* In the endgame when you can see all remaining playable cards, you can use a positional discard to communicate the slot position in another hand.&lt;br /&gt;
* Typically used with {{Hclue|0}} or where trash cards make it awkward to clue the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Positional discard example&lt;br /&gt;
|body={{Hr|5}} {{Hy|5}} {{Hg|4}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hg|5}}{{Hb|2}}{{Hr|4}}{{Hb|3}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
* Alice discards &#039;&#039;&#039;slot 1&#039;&#039;&#039;&lt;br /&gt;
* Bob plays &#039;&#039;&#039;slot 1&#039;&#039;&#039; ⇨ {{Hg|5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trash bluff ===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Trash bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is a &#039;&#039;&#039;1&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hy|4}}{{Hg|4}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1|n=}}{{Hw|2}}{{Hr|2}}{{Hy|5}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
* Bob must act now to prevent a misfire of {{Hr|1}}.&lt;br /&gt;
* Bob blind plays {{Hb|2}}.&lt;br /&gt;
* Cathy knows Bob would not blind play for a playable &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy now knows that her &#039;&#039;&#039;1&#039;&#039;&#039; is trash and this was a &#039;&#039;trash bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Finesse bluff ===&lt;br /&gt;
&lt;br /&gt;
* If the following two players both have a playable finesse position, you may be able to perform a finesse bluff.&lt;br /&gt;
* The first blind play connects to the target.&lt;br /&gt;
* The second blind play does not connect to the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Finesse bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Donald: this card is white.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} |Cathy 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hw|3|c=}}{{Hy|3}}{{Hb|2}} |Donald 🡲}}&lt;br /&gt;
&lt;br /&gt;
* Bob blind plays {{Hw|1}}.&lt;br /&gt;
* Donald now thinks his white card is {{Hw|2}}.&lt;br /&gt;
* Cathy must act now to prevent a misfire of {{Hw|3}}.&lt;br /&gt;
* Cathy blind plays {{Hr|1}}.&lt;br /&gt;
* With two blind plays, Donald now knows his white is {{Hw|3}} and this was a &#039;&#039;finesse bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Double bluff ===&lt;br /&gt;
&lt;br /&gt;
* If the following two players both have a playable finesse position, you may be able to perform a double bluff.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=700 |state=collapsed&lt;br /&gt;
|title=Double bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice can bluff Bob&#039;s {{Hw|1}} with a blue clue to Donald.&lt;br /&gt;
* &#039;&#039;&#039;Instead&#039;&#039;&#039;: Alice to Donald: this card is a 2.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} |Cathy 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|3}}{{Hw|3}}{{Hy|3}}{{Hb|2|n=}} |Donald 🡲}}&lt;br /&gt;
&lt;br /&gt;
* Bob blind plays {{Hw|1}}&lt;br /&gt;
* Without colour, Donald thinks his &#039;&#039;&#039;2&#039;&#039;&#039; is {{Hw|2}}.&lt;br /&gt;
* Cathy must act now to prevent a misfire of {{Hb|2}}.&lt;br /&gt;
* Cathy blind plays {{Hr|1}}.&lt;br /&gt;
* With two blind plays, Donald now knows his &#039;&#039;&#039;2&#039;&#039;&#039; is not {{Hw|2}} or {{Hr|2}} and this was a &#039;&#039;double bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Promise bluff ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This move only applies to 1-away-from-playable bluff interpretations.&#039;&#039;&#039;&lt;br /&gt;
* Promise bluffs give more information than regular bluffs, as they &#039;&#039;promise&#039;&#039; the necessary connecting cards to make the clued bluff target 1-away-from-playable. These connecting cards must be either marked or unmarked in finesse position.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Promise bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is white.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hw|3}}{{Hg|4}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4|c=}}{{Hr|2}}{{Hy|5}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
* Bob must act now to prevent a misfire of {{Hw|4}}.&lt;br /&gt;
* Bob blind plays {{Hb|2}} and the bluff is revealed.&lt;br /&gt;
* Cathy sees Bob&#039;s {{Hw|3}} was in finesse position behind {{Hb|2}}, so now knows that her marked card is &#039;&#039;&#039;either&#039;&#039;&#039; {{Hw|4}} or {{Hw|3}}.&lt;br /&gt;
* Bob knows that for the bluff target to be a valid 1-away-from playable, he is also promised {{Hw|3}} in his slot 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Empty clue double save ===&lt;br /&gt;
&lt;br /&gt;
* With not enough {{Hclue}} or turns to save consecutive unique cards, an empty clue can save two chop cards.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Double save example&lt;br /&gt;
|body={{Hr|2}} {{Hy|1}} {{Hg|2}} {{Hb|2}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack|2|{{w}}|n=|c=}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hr|2}}{{Hg|4}}{{Hy|3}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hg|4}}&lt;br /&gt;
&lt;br /&gt;
* {{Hy|3}} and {{Hg|4}} need to be saved.&lt;br /&gt;
* If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hg|4}} might be discarded.&lt;br /&gt;
* A &#039;&#039;&#039;2&#039;&#039;&#039; clue will cause a misfire of {{Hb|2}}.&lt;br /&gt;
* Alice gives an empty clue (e.g. &#039;&#039;&#039;1&#039;&#039;&#039; or &#039;&#039;&#039;5&#039;&#039;&#039; or white).&lt;br /&gt;
* Bob knows that if Alice did not play her {{Hw|2}}, this empty clue must mean something.&lt;br /&gt;
* Bob does not have a playable card and knows Alice could have saved his chop card with this clue token.&lt;br /&gt;
* Bob interprets this as &#039;do not discard two chop cards&#039; and discards {{Hr|2}}.&lt;br /&gt;
}}&lt;br /&gt;
=== More ===&lt;br /&gt;
&lt;br /&gt;
This tips page is brief to keep it concise. For more moves, convention and strategy check out:&lt;br /&gt;
* [https://en.doc.boardgamearena.com/User:Sammy_McSam/Hanabi Sammy&#039;s BGA wiki]&lt;br /&gt;
* [https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc Romain&#039;s Google doc].&lt;/div&gt;</summary>
		<author><name>Malo77</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=31385</id>
		<title>Tips hanabi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=31385"/>
		<updated>2026-09-10T07:44:08Z</updated>

		<summary type="html">&lt;p&gt;Malo77: /* Definitions and Terminology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definitions and Terminology==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;text-align:left;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Basic&lt;br /&gt;
|-style=&amp;quot;background:#ccd4;font-weight:600;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Definition&lt;br /&gt;
!Examples&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Convention &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Agreed set of clue, play, and discard interpretations.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Discard the rightmost unmarked card in your hand.&lt;br /&gt;
  &amp;lt;li&amp;gt;Color clues mean &#039;play this card&#039;.&lt;br /&gt;
  &amp;lt;li&amp;gt;Number clues that mark a chop card mean&amp;lt;br&amp;gt;&#039;save this card for later, don&#039;t discard it&#039;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Strategy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Plan to achieve the highest score. &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Mark first copies of cards.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Chop&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|The oldest (rightmost), unmarked card in a hand.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{cardholder|{{hw|3}}{{hw|4}}{{hw|4}}{{hr|5|p=🡅}} |Bob 🡲}} {{cardholder|{{hg|1}}{{hw|3}}{{hw|4|p=🡅}}{{hr|5|n=}} |Bob 🡲}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Draw&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|The newest (leftmost) card in a hand.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{cardholder|{{hw|3|p=🡅}}{{hw|4}}{{hw|4}}{{hr|5}} }} {{cardholder|{{hg|1|c=|p=🡅}}{{hw|3}}{{hw|4}}{{hr|5}} }}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Trash&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A card that can never be played successfully.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|3|3|3|3|3}} {{cardholder|{{hr|1|p=🡅}}{{hy|2|p=🡅}}{{hg|2|p=🡅}}{{hb|4}} }}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Playable&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A card that can be marked by a play clue.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|1|1|1|1|1}} {{cardholder|{{hr|1|p=❌}}{{hy|2|p=🡅}}{{hg|2|p=🡅}}{{hb|4|p=❌}} }}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Critical&lt;br /&gt;
/ Unique&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|The last remaining card of its rank and color (that can be played successfully at some point).&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hw|4}} when the other {{hw|4}} was discarded.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Marked&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A card touched by a clue.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{cardholder|{{hr|1|c=|p=🡅}}{{hr|2|c=|p=🡅}}{{hy|2}}{{hw|5|n=|p=🡅}} }}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Save&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A number¹ clue that marks a chop card to prevent discard.&lt;br /&gt;
{{reminder|In 2-player games where one player must perform more than one consecutive save, a save may occur before it reaches the chop position.}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{cardholder|{{hw|3}}{{hw|4}}{{hw|4}}{{hr|5}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is a 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hw|3}}{{hw|4}}{{hw|4}}{{hr|5|n=}} |Bob 🡲}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Play clue&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Clue that marks a card to play i.e. cannot be a save clue.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Alice to Bob: &amp;quot;This card is green.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|1}}{{hy|2}}{{hg|2|c=}}{{hb|4}} |Bob 🡲}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Focus&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|The target card of a clue.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Alice to Bob: &amp;quot;These 2 cards are 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|5|n=}}{{hb|4}}{{hw|4}}{{hy|5|n=|p=🡅}} }}&lt;br /&gt;
&lt;br /&gt;
This clue can be a save so the focus is the chop card.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 2 cards are 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hy|2|n=|p=🡅}}{{hg|2|n=}}{{hb|4}}{{hw|4}} }}&lt;br /&gt;
&lt;br /&gt;
This clue cannot be a save so the focus is the newer (leftmost) card.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Bomb&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A play that causes a misfire.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|1|1|1|1|1}} Alice plays {{hb|3}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Splash&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Additional new color or rank information of cards that are not the focus. &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|1|1|1|1|1}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hg|2}}{{hb|3}}{{hw|4}}{{hg|4}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 2 cards are green.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hg|2|c=}}{{hb|3}}{{hw|4}}{{hg|4|c=|p=🡅}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{hTable|3|2|2|2|2}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|4}}{{hr|3|n=}}{{hw|3|n=}}{{hb|3|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 2 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|4|c=}}{{hr|3|n=|c=}}{{hw|3|n=}}{{hb|3|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Play clue for {{hr|4}} which splashes {{hr|3}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Reclue&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A repeated clue that causes marked card(s) to play.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|2|1}} {{cardholder|{{hr|2}}{{hg|4}}{{hw|4}}{{hy|2|c=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob does not yet know his marked yellow is playable.&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is yellow.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Fix clue&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Follow-up clue required to change the focus of a play clue (and prevent a misfire).&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|1}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;These 2 cards are white.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hw|2|c=}}{{hw|1|c=}}{{hr|1}}{{hb|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob to Cathy:  &amp;quot;This card is a 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hw|2|c=|n=}}{{hw|1|c=}}{{hr|1}}{{hb|3}} |Cathy 🡲}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Prompt&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A play clue that causes connecting marked card(s) to play. &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|2|5|1|3|4}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hb|5}}{{hy|4}}{{hr|3|c=}}{{hw|5}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hw|2}}{{hw|4}}{{hy|1}}{{hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hb|5}}{{hy|4}}{{hr|3|c=}}{{hw|5}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hw|2}}{{hw|4}}{{hy|1}}{{hr|4|c=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob plays {{hr|3|c=}}.&lt;br /&gt;
Cathy plays {{hr|4|c=}}.&lt;br /&gt;
|}&lt;br /&gt;
¹Some uncommon convention sets allow color saves.&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|maxWidth=&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Save clue thought process&lt;br /&gt;
|body=&lt;br /&gt;
{{hTable|1|1|1|1|}} {{hDiscard|w=2}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|2}}{{hy|4}}{{hr|3}}{{hw|5}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hr|4}}{{hy|3}}{{hr|4}}{{hw|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is a 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|2}}{{hy|4}}{{hr|3}}{{hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hr|4}}{{hy|3}}{{hr|4}}{{hw|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob knows that there is only one 5 of each color in the deck, so all 5s need to be marked to keep them from being discarded. Bob sees Cathy&#039;s oldest card is {{hw|2}} and checks the discard pile to see if he needs to save it from being discarded. There is already a {{hw|2}} in the discard pile and Bob knows there are only two 2s of each color, so Cathy has the last remaining {{hw|2}} and Bob must save it. &lt;br /&gt;
&lt;br /&gt;
Bob to Cathy: &amp;quot;This card is a 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Good job, Bob.&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|2}}{{hy|4}}{{hr|3}}{{hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hr|4}}{{hy|3}}{{hr|4}}{{hw|2|n=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy looks at the played cards to see if 2s are all playable. The {{hw|1}} has not been played yet, so she cannot be sure it is playable yet. Next, Cathy looks at the discard pile to see if there is a 2 in the discard pile. There is a {{hw|2}} discarded, so she interprets this number clue marking her oldest card as a save clue to prevent her from discarding it. Nice one, Cathy.}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;text-align:left;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Intermediate&lt;br /&gt;
|-style=&amp;quot;background:#ccd4;font-weight:600;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Definition&lt;br /&gt;
!Examples&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Good Touch Principle&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|All marked cards will eventually be played.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Alice to Bob: &amp;quot;This card is a 1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hg|1|n=}}{{hw|4}}{{hg|4}}{{hg|4}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
number is better than color to avoid duplicate {{hg|4}}.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{hTable|2||1}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 2 cards are green.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hg|2|c=}}{{hr|2}}{{hw|4}}{{hg|4|c=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
color is better than number to avoid trash {{hr|2}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Locked&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A hand with all cards marked without any plays.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|3|2|3|5|5}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|5|n=}}{{hy|4|n=}}{{hy|5|n=}}{{hg|5|n=}} |Bob 🡲}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Early save&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|An attempt to save a card when there is already a known playable card in the same hand.&lt;br /&gt;
&lt;br /&gt;
{{warn|&#039;&#039;&#039;&#039;&#039;This clue should be read as a play clue.&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This clue is a mistake, since save clues should only be given after all playable cards are played when the chop card is in danger of discard.}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hDiscard|r=2}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|4}}{{hb|1|c=}}{{hw|3}}{{hr|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob to Cathy: &amp;quot;This card is a 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|4}}{{hb|1|c=}}{{hw|5}}{{hr|2|n=}} |Cathy 🡲}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Double save&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Two consecutive saves in the same hand.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hDiscard|r=2}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is a 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hb|3}}{{hr|4}}{{hw|5}}{{hr|2|n=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob to Cathy: &amp;quot;This card is a 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hb|3}}{{hr|4}}{{hw|5|n=}}{{hr|2|n=}} |Cathy 🡲}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Double discard&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Two consecutive players discard copies of the same chop card, resulting in a critical discard.&lt;br /&gt;
&lt;br /&gt;
{{reminder|A special problem, since, to each of the consecutive players, a number clue that marks their chop card does not look like a save clue (and therefore looks like a play clue).}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
{{cardholder|{{hw|4}}{{hg|2}}{{hy|4}}{{hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hb|3}}{{hr|4}}{{hw|5}}{{hr|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob discards {{hr|2}}. Cathy discards {{hr|2}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Blind play&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|An unmarked card play.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{cardholder|{{hBack}}{{hBack}}{{hBack}}{{hBack}} |Alice 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice plays slot 1.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Finesse Position&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|The newest (leftmost), unmarked card in a hand.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{cardholder|{{hw|3|p=🡅}}{{hw|4}}{{hw|4}}{{hr|5}} }}&lt;br /&gt;
{{cardholder|{{hg|1|c=}}{{hw|3|p=🡅}}{{hw|4}}{{hr|5}} }}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Finesse&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A play clue that causes connecting unmarked card(s) to play.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hb|1}}{{hb|5}}{{hg|3}}{{hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hr|5}}{{hr|2}}{{hb|2|c=}}{{hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob plays {{hb|1}}.&lt;br /&gt;
Cathy plays {{hb|2|c=}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Reverse(d finesse)&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A finesse in reverse order.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|5}}{{hr|2}}{{hb|2|c=}}{{hg|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hb|1}}{{hb|5}}{{hg|3}}{{hw|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob discards.&amp;lt;br&amp;gt;&lt;br /&gt;
Cathy plays {{hb|1}}.&lt;br /&gt;
Bob plays {{hb|2|c=}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Bluff&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A play clue that causes a non-connecting unmarked card to play.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable||||2}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is green.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hy|1}}{{hb|5}}{{hg|3}}{{hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hb|4}}{{hr|5}}{{hr|2}}{{hg|2|c=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob plays {{hy|1}}.&lt;br /&gt;
&lt;br /&gt;
Cathy knows her {{hg|2|c=}} cannot be {{hg|1}}&lt;br /&gt;
&lt;br /&gt;
(and keeps it for later).&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Bluff seat&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|The player directly before the player who is bluffed.&lt;br /&gt;
{{warn|[https://hanabi.github.io/level-11/#the-bluff-seat The bluff seat] is an H-Group convention which restricts which players are allowed to perform a bluff. Outside of H-Group, it is possible to bluff any player when the players before were unable to blind play (to reveal the bluff).}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Order is Alice 🡆 Bob 🡆 Cathy:&amp;lt;br&amp;gt;&lt;br /&gt;
Alice is in the &#039;bluff seat&#039; of Bob.&amp;lt;br&amp;gt;&lt;br /&gt;
Bob is in the &#039;bluff seat&#039; of Cathy.&amp;lt;br&amp;gt;&lt;br /&gt;
Cathy is in the &#039;bluff seat&#039; of Alice.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Discard clue / Known Trash Clue&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Clue that marks a known trash card(s) to be discarded (to prevent a misfire or unwanted discard).&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|1|1|1|1|1}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 3 cards are 1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|1|n=}}{{hr|1|n=}}{{hy|1|n=}}{{hb|3}} |Bob 🡲}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Stall clue&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A clue given to avoid discarding.&lt;br /&gt;
{{warn|Avoid a finesse misinterpretation by giving a negative clue e.g. &#039;You have no 2&#039;.}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|5|5|5|5|3|d=1}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hy|1}}{{hb|4}}{{hw|4|c=|n=}}{{hw|5|c=|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;You have no 2.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Skip/Steal&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A player gives a clue that could have been given by one of the skipped players. &lt;br /&gt;
{{reminder|The players who were skipped have a better move than to give the clue that skipped them.&lt;br /&gt;
Good reasons for skipping players:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Clue-giver is locked, i.e., cannot play or discard.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Gain tempo to &#039;&#039;&#039;play&#039;&#039;&#039;, e.g., skipped player(s) all have playable cards.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Gain tempo to &#039;&#039;&#039;clue&#039;&#039;&#039;, e.g., skipped player(s) must give a fix clue.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Avoid a bad/ensure a good &#039;&#039;&#039;clue&#039;&#039;&#039;, e.g., mark cards with good touch.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Cause a &#039;&#039;&#039;discard&#039;&#039;&#039;, e.g., duplicate or trash card.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Avoid a &#039;&#039;&#039;discard&#039;&#039;&#039;, e.g., double discard or nice-to-have card that cannot be saved.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
More examples below.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hb|3}}{{hr|4}}{{hw|1}}{{hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hy|4}}{{hb|1|c=}}{{hr|4}}{{hw|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob discards {{hw|1}} (because he has nothing to clue or play).&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Generation discard&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|An unexpected discard to gain {{Hclue|s=1.2|1}} intended to be used immediately by next player as they need to urgently clue or save another player card.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|2|2|2|2|2}} {{hclue|0}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hBack|3|n=}}{{hBack}}{{hBack}}{{hBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{hy|3}}{{hw|2}}{{hg|4}}{{hb|5}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice discards her chop instead of playing {{hBack|3|n=}}.&lt;br /&gt;
&lt;br /&gt;
Bob to Cathy: &amp;quot;This card is a 5.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Scream discard&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|An unexpected discard to save a critical card in another hand.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{Hclue|0}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hBack}}{{hBack}}{{hBack}}{{hBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{hy|4}}{{hb|3}}{{hr|4}}{{hw|5}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice discards slot &#039;&#039;&#039;3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bob expected Alice to discard her chop.&lt;br /&gt;
&lt;br /&gt;
Bob&#039;s chop must be critical.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Scream play&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|An unexpected chop play to save a critical card in another hand.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hclue|0}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hBack}}{{hBack|5|n=}}{{hBack|5|n=}}{{hBack|5|n=}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{hr|1}}{{hb|2}}{{hr|4}}{{hr|5}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice plays her chop card.&lt;br /&gt;
&lt;br /&gt;
Bob expected Alice to discard her chop.&lt;br /&gt;
&lt;br /&gt;
Alice is unable to perform a scream discard.&lt;br /&gt;
&lt;br /&gt;
Bob&#039;s chop must be critical.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Duplicate discard&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Discard of a duplicate marked copy of a card in another hand.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable||1}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is green.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hw|4}}{{hg|2|c=}}{{hy|4}}{{hr|3}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{hy|3}}{{hr|4}}{{hg|5}}{{hg|2|n=|c=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy discards {{hg|2|n=|c=}} and Bob plays his marked copy.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Bottom-decked&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|When all copies of a card are too near the bottom of the deck to achieve a perfect score.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Both {{hr|2}} are in the last {{hDeck|2}} cards of the deck.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes |state=collapsed&lt;br /&gt;
|title1=Bad Skip (prevents bluff or finesse)&lt;br /&gt;
|body1={{hTable||3|3|3|3}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|2}}{{hy|1}}{{hw|1}}{{hb|3}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{hb|1}}{{hy|5}}{{hw|5}}{{hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hr|1|c=}}{{hw|4}}{{hw|4}}{{hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
If Alice discarded instead, Bob would have clued Alice red to finesse {{hr|1}} and {{hr|2}}.&lt;br /&gt;
&lt;br /&gt;
|title2=Good Skip (ensures good touch)&lt;br /&gt;
|body2={{hTable|1|1|1|1|1}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hw|1}}{{hy|2|n=}}{{hw|2|n=}}{{hr|2|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hw|2}}{{hr|1}}{{hb|2}}{{hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice skips Bob to give Cathy a blue clue so that a duplicate {{hw|2}} is not marked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;text-align:left;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Advanced&lt;br /&gt;
|-style=&amp;quot;background:#ccd4;font-weight:600;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Definition&lt;br /&gt;
!Examples&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Long finesse&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A finesse of three or more cards lasting more than one complete round.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|3|3|3|3|}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is white.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hw|1}}{{hw|2}}{{hy|4}}{{hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hw|3|c=}}{{hb|3}}{{hg|3}}{{hy|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob plays {{hw|1}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Cathy also sees {{hw|2}} and could hold {{hw|3|c=}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Cathy discards.&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|5}}{{hw|2}}{{hy|4}}{{hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hy|5}}{{hw|3|c=}}{{hb|3}}{{hg|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob plays {{hw|2}}.&lt;br /&gt;
Cathy plays {{hw|3|c=}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Finesse Bluff&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A finesse followed by a bluff.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|3|3|3|3|}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is a 3.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hw|1}}{{hw|3|n=}}{{hy|4}}{{hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hb|4}}{{hb|3}}{{hg|3}}{{hy|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob plays {{hw|1}} (finesse).&amp;lt;br&amp;gt;&lt;br /&gt;
Cathy plays {{hb|4}} as {{hw|2}} (bluff).&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Layered finesse&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A finesse with unrelated playable card(s) in front of the target card(s).&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|1|1|1||4}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 2 cards are blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hb|2|c=}}{{hb|5|c=}}{{hy|1}}{{hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hr|2}}{{hy|2}}{{hb|1}}{{hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob sees {{hb|1}} in Cathy&#039;s hand, but layered&amp;lt;br&amp;gt; behind other playable cards {{hr|2}} and {{hy|2}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Bob discards. Cathy plays {{hr|2}}.&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hg|3}}{{hb|2|c=}}{{hb|5|c=}}{{hy|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hw|5}}{{hy|2}}{{hb|1}}{{hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy knows this cannot be a bluff because&amp;lt;br&amp;gt; Bob would not discard unless he sees a playable {{hb|1}} in Cathy&#039;s hand.&amp;lt;br&amp;gt;&lt;br /&gt;
So Cathy is promised {{hb|1}} and keeps playing&amp;lt;br&amp;gt; each slot from left to right until a {{hb|1}} is played.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Clued misplay&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|A play clue that causes a misfire to prevent a critical discard in the same hand.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|1|3|3|3|3}}{{hDiscard|r=4}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|1}}{{hb|2}}{{hr|4}}{{hr|5}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 3 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|1|c=}}{{hb|2}}{{hr|4|c=}}{{hr|5|c=}} |Bob 🡲}} Bob misfires {{hr|1|c=}}&lt;br /&gt;
&lt;br /&gt;
(and keeps the remaining red cards).&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Positional misplay&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|An unexpected play that marks the same slot position in another hand to play immediately. A risky move if the misplayed card is unknown.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|2|4|4|4|4}} {{Hclue|0}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hBack}}{{hBack}}{{hBack}}{{hBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{hb|2}}{{hr|3}}{{hr|4|n=|c=}}{{hr|5|n=|c=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice blind plays &#039;&#039;&#039;slot 2&#039;&#039;&#039; and causes a misfire.&lt;br /&gt;
&lt;br /&gt;
Bob expected Alice to discard her chop.&lt;br /&gt;
&lt;br /&gt;
Bob plays {{hr|3}} in &#039;&#039;&#039;slot 2&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Positional discard&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|An unexpected discard that marks the same slot position in another hand to play immediately. When all remaining playable cards are visible.&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|5|5|4|5|5}} {{hclue|0}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hb|2}}{{hr|4}}{{hg|5}}{{hb|3}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice discards &#039;&#039;&#039;slot 3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bob expected Alice to discard her chop.&lt;br /&gt;
&lt;br /&gt;
Bob plays {{hg|5}} in &#039;&#039;&#039;slot 3&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Gentleman&#039;s discard&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Discard of a known card to play an unmarked copy in another hand.&lt;br /&gt;
&lt;br /&gt;
{{reminder|The value in this move can be:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;delay the discard of non-trash cards to the right of the unmarked copy&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;play multiple cards&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;generate a token (see &#039;&#039;Generation discard&#039;&#039;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|||||1}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hBack}}{{hBack|2|{{w}}|c=|n=}}{{hBack}}{{hBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{hw|2}}{{hr|2}}{{hy|3}}{{hg|4}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice discards {{hBack|2|{{w}}|c=|n=}}.&lt;br /&gt;
&lt;br /&gt;
Bob plays his finesse position (and each slot left to right)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
until an unmarked copy of {{hw|2}} is played.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Play refusal&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Instead of playing, a player clues or discards their chop.&lt;br /&gt;
{{reminder|The next player must consider if the play refusal is:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;waiting for a potential reverse, or&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;there are critical card(s) to save (see &#039;&#039;Scream discard&#039;&#039;, &#039;&#039;Generation discard&#039;&#039;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is a 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hb|1}}{{hb|2|n=}}{{hb|4}}{{hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hb|1}}{{hw|4}}{{hy|1}}{{hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob discards waiting for Cathy&#039;s {{hb|1}}.&lt;br /&gt;
&lt;br /&gt;
Cathy discards.&lt;br /&gt;
&lt;br /&gt;
Bob plays {{hb|1}} and {{hb|2|n=}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Hesitation play&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|After a play refusal of a playable card, another player may be able to blind play an unmarked card.&lt;br /&gt;
{{warn|A hesitation play must not interfere with any future response(s).&amp;lt;br&amp;gt;&lt;br /&gt;
See &#039;&#039;Play refusal example.&#039;&#039;}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{hTable|1}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|4}}{{hr|2|n=}}{{hy|4}}{{hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hw|1}}{{hb|3}}{{hb|4}}{{hw|1}} |Donald 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is a 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bob discards waiting for a {{hw|1}} reverse.&amp;lt;br&amp;gt;&lt;br /&gt;
Cathy discards.&lt;br /&gt;
&lt;br /&gt;
Donald knows from the context that Bob&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
discard can only be waiting for a playable 1 in their hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Donald plays {{hw|1}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Using Finesse Conventions ==&lt;br /&gt;
&lt;br /&gt;
==== Receiving Clues ====&lt;br /&gt;
&lt;br /&gt;
Check visible cards, including played and discarded, to determine the focus and the meaning of a clue.&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Example A: you are given a &#039;&#039;&#039;2&#039;&#039;&#039; clue. You see {{hr|2}} was played and the second {{hr|2}} is in another hand. Therefore the clue means &amp;quot;2s which are not red&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Example B: you are given a 4 clue that marks only your chop. You see no 4s have been discarded and no 4s on the chop of the players next to you. Therefore the clue means &amp;quot;this 4 is playable&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Giving Clues ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Don&#039;t mark trash cards&#039;&#039;&#039; (see Good Touch Principle).&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Save critical cards as priority.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;Look ahead for critical cards on chop. &#039;&#039;Sometimes more than one player must help to save consecutive critical cards.&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;With few {{Hclue|s=1}}, work out which players need them.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Consider how the receiver can interpret your clue.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Discarding ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Trust your teammates to manage your cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;When there is nothing urgent to clue, don&#039;t be afraid to discard! Discarding is often the best move for the team.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Playing ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When multiple cards are marked, determine the focused card. &#039;&#039;Each clue only has one focused card.&#039;&#039;&lt;br /&gt;
  &amp;lt;li&amp;gt;Logically playable cards are marked at the earliest opportunity, so the leftmost card is assumed to be the focus of play clues &#039;&#039;(where no other cards are known to be playable)&#039;&#039;.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Triggering the final round ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Sometimes a specific player should draw the last card to maximize the score.&lt;br /&gt;
  &amp;lt;li&amp;gt;Giving empty clues (e.g., &amp;quot;You have no red card&amp;quot;) can help to manage which player draws the last card.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Last Card Example&lt;br /&gt;
|body={{hTable|5|5|3|4|5|d=1}} {{hclue|4}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hr|3}}{{hy|1}}{{hg|1}}{{hb|5|n=|c=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hg|2}}{{hr|1}}{{hg|4|n=|c=}}{{hg|5|n=|c=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice and Bob both give empty clues. e.g., Alice to Cathy: &amp;quot;You have no white card.&amp;quot;&lt;br /&gt;
  &amp;lt;li&amp;gt;Cathy plays {{hg|4}} and draws the last card.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice discards, Bob plays {{hb|5}} and Cathy plays {{hg|5}}.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== More ====&lt;br /&gt;
&lt;br /&gt;
For more moves and strategies, check out:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[https://en.doc.boardgamearena.com/User:Sammy_McSam/Hanabi Sammy&#039;s BGA wiki]&lt;br /&gt;
  &amp;lt;li&amp;gt;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc Romain&#039;s Google doc].&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2 Player Strategy ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Saves are given as late as possible.&lt;br /&gt;
  &amp;lt;li&amp;gt;Off-chop saves for consecutive critical cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Double discards can be avoided with a stall clue.&lt;br /&gt;
  &amp;lt;li&amp;gt;Last {{Hclue|s=1}} is reserved to mark a critical or playable chop.&lt;br /&gt;
  &amp;lt;li&amp;gt;Playable first copies are clued.&lt;br /&gt;
  &amp;lt;li&amp;gt;Splash critical and already-marked trash cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Play in clued order.&lt;br /&gt;
  &amp;lt;li&amp;gt;Before playing, consider marking a connecting chop card.&lt;br /&gt;
  &amp;lt;li&amp;gt;Scream discard = save the chop card (and move chop one slot to the left).&lt;br /&gt;
  &amp;lt;li&amp;gt;Flamboyants: Consider not locking a hand with a 5 save.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avalanche: Any card can be multicolor. e.g. wait for negative multicolor on a {{hr|5|c=|n=}} before playing as {{hr|5|c=|n=}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avalanche: Playable cards marked with both color and number play first.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: {{hk|1}} is only marked on chop unless all other 1s (or {{hk|2}}) are already clued/played.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Early game ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Avoid discarding until at least {{Hclue|s=1.2|3}} are used.&lt;br /&gt;
  &amp;lt;li&amp;gt;With multiple marked unknown 1s in your hand, consider first playing your 1s or marking 1s individually with color.&lt;br /&gt;
  &amp;lt;li&amp;gt;Non-critical 2s / {{hk|4}} can be marked with number.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Alternative Strategy ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Any card may be saved&#039;&#039;&#039;, including non-critical cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cards marked with a number are only splashed with color:&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;If a previously unmarked card is playable.&lt;br /&gt;
      &amp;lt;li&amp;gt;As a stall clue.&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Convention Sets ==&lt;br /&gt;
&lt;br /&gt;
==== Finesse Additional Skip Interpretation ====&lt;br /&gt;
&lt;br /&gt;
{{warn|This convention prevents discard management, finesse with number, layered finesse}} &lt;br /&gt;
An additional convention is that skipped player(s) cannot discard. i.e., Alice can clue Cathy only if Bob has a play or can give another useful clue. If a skipped player has no marked playable cards and no good clue to give, they must blind play their newest, unmarked card. A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes&lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title1=Skipped Players Cannot Discard Example&lt;br /&gt;
|body1=Alice skips Bob to give Cathy a &#039;&#039;&#039;1&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{hTable}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hy|1}}{{hy|2}}{{hw|2}}{{hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hw|2}}{{hr|1|n=}}{{hb|2}}{{hg|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has no clue to give and no known play, so he blind plays his newest unmarked card. {{hy|1}} does not connect to {{hBack|1|n=}}, so Cathy interprets Bob&#039;s move as a skip play and plays {{hr|1|n=}}.&lt;br /&gt;
&lt;br /&gt;
|title2=Forbidden Skip Example&lt;br /&gt;
|body2=Alice skips Bob to give Cathy a &#039;&#039;&#039;3&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{hTable|2}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{hy|1}}{{hy|2}}{{hw|2}}{{hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hw|2}}{{hr|3|n=}}{{hb|2}}{{hr|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has no clue to give and no known play, so he blind plays his newest unmarked card. In this convention, {{hy|1}} does not connect to {{hBack|3|n=}}, so Cathy interprets as a bluff and her {{hBack|3|n=}} is not playable.&lt;br /&gt;
This is a lie because {{hr|3|n=}} is playable. So Alice is forbidden from giving this clue. Instead, Alice should have discarded and allowed Bob to clue Cathy so that she knows her {{hr|3|n=}} is playable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== H-Group ====&lt;br /&gt;
&lt;br /&gt;
Some key differences include:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;non-critical saves&lt;br /&gt;
  &amp;lt;li&amp;gt;chop-focused play clues&lt;br /&gt;
  &amp;lt;li&amp;gt;context-dependent chop moves&lt;br /&gt;
  &amp;lt;li&amp;gt;number play clues are assumed to be a lie (bluff) over truth (finesse).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[https://hanabi.github.io H-Group]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;text-align:left;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#ccd4;font-weight:600;&amp;quot;&lt;br /&gt;
!Convention&amp;amp;nbsp;set&lt;br /&gt;
!Definition&lt;br /&gt;
!Examples&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Logical Leftism&lt;br /&gt;
|No convention, just logic || [http://hanabilogic.eklablog.com/basics-level-1-a117610126 hanabi logic]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Conventional Leftism&lt;br /&gt;
|Another name for Finesse || [http://hanabilogic.eklablog.com/no-conventional-leftism-a117757604 hanabi logic] [https://docs.google.com/document/d/1sz3if8-9JJDAcbvdi3MHEAv9L5ljyHHnTSEACKk5RUY/edit#heading=h.q88fl7o62h8c Postmans]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Hat-guessing&lt;br /&gt;
|Clues relate to slot position, not the cards marked || [https://github.com/hanabi/hanabi.github.io/blob/main/misc/hat-guessing.md H-Group] [https://github.com/fpvandoorn/hanabi/blob/master/doc_hat_player.md Robert Kaspar] [https://github.com/hanabi/hanabi.github.io/blob/main/misc/empty-clues.md H-Group empty clues]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Closest Friend&lt;br /&gt;
|Clue interpretation depends on which player gave the clue || [https://github.com/hanabi/hanabi.github.io/blob/main/pdf/newest-friend.pdf H-Group]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccd4;text-align:center;font-weight:600;&amp;quot;|Secret convention &lt;br /&gt;
|Each player randomly selects a secret &#039;&#039;&#039;[https://perchance.org/e6dtm5lj3r restriction]&#039;&#039;&#039; ||[https://boardgamearena.com/forum/viewtopic.php?t=26863 Secret variant] [https://boardgamearena.com/forum/viewtopic.php?p=71264#p71264 Secret hanabi restriction]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For more convention sets check out &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; by [https://boardgamearena.com/player?id=84207926 Romain672]&lt;/div&gt;</summary>
		<author><name>Malo77</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=30726</id>
		<title>Tips hanabi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=30726"/>
		<updated>2026-07-17T09:08:18Z</updated>

		<summary type="html">&lt;p&gt;Malo77: /* Play Refusal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definitions and Terminology==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;text-align:left;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Basic&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
!  !! Definition !! Examples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Convention &lt;br /&gt;
| Agreed set of clue, play, and discard interpretations. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Strategy&lt;br /&gt;
|Plan to achieve the highest score.  ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Marked&lt;br /&gt;
|A card touched by a clue. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Focus&lt;br /&gt;
|The target card of a clue. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Play clue&lt;br /&gt;
|Clue that marks a focused card to play. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Playable&lt;br /&gt;
|A card that can be marked by a play clue. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Trash&lt;br /&gt;
|A card that can never be played successfully. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bomb&lt;br /&gt;
|A play that causes a misfire. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Draw&lt;br /&gt;
|The newest card in a hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Chop&lt;br /&gt;
|The oldest, unmarked card in a hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Unique&lt;br /&gt;
|The last remaining card of its rank and color (that can be played successfully at some point). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Save&lt;br /&gt;
|A number clue that marks a chop card to prevent discard. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Prompt&lt;br /&gt;
|A play clue that causes connecting marked card(s) to play.  ||&lt;br /&gt;
{{infoBox&lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&lt;br /&gt;
{{hTable|2|5|1|3|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|5}}{{Hy|4}}{{Hr|3|c=}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hw|4}}{{Hy|1}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{hTable|2|5|1|3|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|5}}{{Hy|4}}{{Hr|3|c=}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hw|4}}{{Hy|1}}{{Hr|4|c=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card is the next playable in the sequence ⇨ {{Hr|4}}, because {{Hr|3}} is already marked. Bob now knows his marked red card is {{Hr|3}} and he must play it now.}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|title=Self prompt example&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|body={{hTable}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|1|{{r}}|c=}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|4}}{{Hy|4}}{{Hg|4}}{{Hg|4}}{{Hr|2|c=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob to Alice: &amp;quot;This card is red ⇨ {{Hr|1}}&amp;quot;&lt;br /&gt;
Alice to Bob: &amp;quot;This card is red ⇨ {{Hr|2}}&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;text-align:left;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Intermediate&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
! !! Definition !!Examples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Good Touch Principle&lt;br /&gt;
|All marked cards will eventually be played. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Splash&lt;br /&gt;
|Additional new color or rank information of cards that are not the focus.  ||&lt;br /&gt;
{{infoBox &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Splash correction example&lt;br /&gt;
|body={{hTable|3|2|2|2|2}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hr|3|n=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 2 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{hTable|3|2|2|2|2}}&lt;br /&gt;
{{cardholder|{{Hr|4|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
This marks {{Hr|4}} as playable and splashes {{Hr|3}} so that Bob knows it is trash.}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Locked&lt;br /&gt;
|A hand with all cards marked without any plays. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Reclue&lt;br /&gt;
|A repeated clue that causes marked card(s) to play. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Fix clue&lt;br /&gt;
|Follow-up clue required to change the focus of a play clue (and prevent a misfire). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Discard clue&lt;br /&gt;
|Clue that marks trash card(s) to be discarded (to prevent a misfire or unwanted discard). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Stall clue&lt;br /&gt;
|A clue given to avoid discarding. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Finesse&lt;br /&gt;
|A play clue that causes connecting unmarked card(s) to play. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bluff&lt;br /&gt;
|A play clue that causes a non-connecting unmarked card to play. || {{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Bluff&lt;br /&gt;
|body=&lt;br /&gt;
{{hTable}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{hTable}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2|c=}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card {{Hb|2}} is playable. Bob does not see the connecting {{Hb|1}}, so he assumes he has to play it now. Bob does not have a marked card that could be {{Hb|1}}, so Bob blind plays his newest unmarked card. {{Hw|1}} successfully plays and the bluff is revealed. &lt;br /&gt;
&lt;br /&gt;
Before Bob played, Cathy thought her marked card was {{Hb|1}}. After Bob plays, Cathy knows her marked card is another valuable blue card. All conventions interpret Cathy&#039;s card as a valuable, not-yet-playable blue card. Some interpretations are more stringent; they must also be a one-away-from-playable {{Hb|2}}.}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bluff seat&lt;br /&gt;
|The player directly before the player who is bluffed&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bottom-decked&lt;br /&gt;
|When the remaining copy of a playable card is too near the bottom of the deck to achieve a perfect score. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Early save&lt;br /&gt;
|A save clue with a known playable card in the same hand, or does not mark the chop card&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (i.e., a play clue). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Double save&lt;br /&gt;
|Two consecutive saves in the same hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Double discard&lt;br /&gt;
|Two consecutive players discard copies of the same chop card, resulting in a unique discard.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Sarcastic discard&lt;br /&gt;
|Discard of a duplicate marked copy of a card in another hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Skip/Steal&lt;br /&gt;
|When a player gives a clue that could have been given by one of the skipped players. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Scream discard&lt;br /&gt;
|An unexpected discard to save a unique card in another hand. || {{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Scream discard example&lt;br /&gt;
|body={{hTable|1|4|2|2|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|5|{{y}}|n=|c=}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hg|5}}{{Hb|5}}{{Hw|5|n=}}{{Hr|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There are {{Hclue|0}} but Alice needs to save {{Hb|5}} &#039;&#039;and&#039;&#039; {{Hg|5}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice discards her chop + 1 = 3rd slot while she has {{Hy|5}} to play.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob expected Alice to play their known playable card.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob knows Alice could have discarded her chop to save his chop.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob interprets Alice&#039;s move as moving his chop two places from his third slot to the first slot.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob now has two unmarked unique cards saved and discards {{Hy|1}}.&lt;br /&gt;
&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;Bluff seat&#039;&#039; is an [https://hanabi.github.io/level-11/#the-bluff-seat H-Group concept]. Note that this concept is unhelpful for understanding how bluffs work since outside of H-Group, it is possible to bluff any player given the right conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;A special problem, since, to each of the consecutive players, a number clue that marks their chop card does not look like a save clue (and therefore looks like a play clue).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;text-align:left;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Advanced&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
! !! Definition !! Examples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Long finesse&lt;br /&gt;
|A finesse of three or more cards lasting more than one complete round. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Layered finesse&lt;br /&gt;
|A finesse with unrelated playable card(s) in front of the target card(s). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Scream play&lt;br /&gt;
|An unexpected chop play to save a unique card in another hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Clued misplay&lt;br /&gt;
|A play clue that causes a misfire to prevent a unique discard in the same hand. || {{infoBox |state=collapsed&lt;br /&gt;
|title=Clued misplay example&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|body={{hTable|1|3|3|3|3}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|1}}{{Hb|2}}{{Hr|4}}{{Hr|5}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There are no misfires.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice needs to save {{Hr|5}} and {{Hr|4}}.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice to Bob: &amp;quot;These 3 cards are red.&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{hTable|1|3|3|3|3}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|1|c=}}{{Hb|2}}{{Hr|4|c=}}{{Hr|5|c=}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob misfires {{Hr|1}} as {{Hr|2}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob interprets this as a clued misplay to save the remaining red cards.&lt;br /&gt;
&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Positional misplay&lt;br /&gt;
|An unexpected play that marks the same slot position in another hand to play immediately. || {{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Positional misplay example&lt;br /&gt;
|body={{hTable|1|3|3|3|3}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hr|2}}{{Hr|3|n=|c=}}{{Hr|4|n=|c=}}{{Hr|5|n=|c=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There are {{Hclue|0}} and no misfires.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice really wants {{Hr|2}} to play so that Bob can play all his marked cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice blind plays her second slot and causes a misfire.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob interprets this as a clue for him to play the same position in his hand.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Gentleman&#039;s discard&lt;br /&gt;
|Discard of a playable card to play an unmarked copy in another hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Play refusal&lt;br /&gt;
|Instead of playing, a player clues or discards their chop. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Hesitation play&lt;br /&gt;
|After a play refusal of a playable card, another player may be able to blind play an unmarked card. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Generation discard&lt;br /&gt;
|An unexpected discard to gain {{Hclue|1}} intended to be used immediately by next player as they need to urgently clue or save another player card. ||&lt;br /&gt;
|-&lt;br /&gt;
!No early save&lt;br /&gt;
|A card marked when you already have a playable clued card is not a save clue.&lt;br /&gt;
This means you save a card only the lastest time possible, when the player has no clued card to play. &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
==== Finesse ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players assume:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Every marked card will be playable at some point.&lt;br /&gt;
  &amp;lt;li&amp;gt;The oldest, unmarked (chop) card is safe to discard.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cards known to be trash are discarded in priority &#039;&#039;e.g. cards marked blue when the blue stack is completed.&#039;&#039;&lt;br /&gt;
  &amp;lt;li&amp;gt;Play clues may also include the &#039;&#039;&#039;newest, unmarked&#039;&#039;&#039; cards in every hand.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Finesse&lt;br /&gt;
|body=&lt;br /&gt;
{{hTable}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{hTable}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2|c=}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card {{Hb|2}} is playable. Bob knows that Cathy will bomb her {{Hb|2}} as {{Hb|1}} unless a {{Hb|1}} is played first. Bob does not see the connecting {{Hb|1}}, so assumes he has to play it now. Bob does not have a marked card that could be {{Hb|1}}, so Bob blind plays his newest unmarked card. {{Hb|1}} successfully plays. }}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Reversed Finesse&lt;br /&gt;
|body=&lt;br /&gt;
{{hTable}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2}}{{Hg|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{hTable}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2|c=}}{{Hg|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob now knows his marked {{Hb|2}} is playable. Bob sees the newest, unmarked card in Cathy&#039;s hand is of the same color &#039;&#039;and&#039;&#039; playable now. Bob assumes it is a finesse with the players in reversed order and his blue card is {{Hb|2}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Long Finesse&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Bob: &amp;quot;This card is a 4.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{hTable|1|1|1||}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|2}}{{Hw|4|n=}}{{Hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|3}}{{Hb|1}}{{Hg|1}}{{Hy|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has been given a play clue and does not see a playable card in any hand, so Bob blind plays his draw card. {{Hw|1}} successfully plays. Cathy sees that Bob has {{Hw|2}} in front of {{Hw|4}} but {{Hw|3}} is missing, so Cathy knows she must play {{Hw|3}} at the correct moment. Cathy discards. Alice discards. Bob blind plays his 2nd slot {{Hw|2}}.&lt;br /&gt;
&lt;br /&gt;
{{hTable|1|1|1||2}}&lt;br /&gt;
{{cardholder|{{Hb|5}}{{Hy|1}}{{Hw|4|n=}}{{Hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|2}}{{Hw|3}}{{Hb|1}}{{Hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy blind plays her 2nd slot {{Hw|3}}. Alice discards.  Bob plays the marked {{Hw|4}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Layered Finesse ====&lt;br /&gt;
&lt;br /&gt;
Players assume the same as above, but finessed cards can be layered behind other unrelated, but playable cards.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Layered finesse&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Bob: these 2 cards are blue.&lt;br /&gt;
&lt;br /&gt;
{{hTable|1|1|1||4}}&lt;br /&gt;
{{cardholder|{{Hb|2|c=}}{{Hb|5|c=}}{{Hy|1}}{{Hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|2}}{{Hb|1}}{{Hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob sees a playable {{Hb|1}} in Cathy&#039;s hand, layered behind other playable cards {{Hr|2}} and {{Hy|2}}. Bob discards and Cathy blind plays for {{Hb|1}}. {{Hr|2}} successfully plays. Cathy knows this cannot be a bluff because Bob would not discard unless he sees a playable {{Hb|1}} in Cathy&#039;s hand. So Cathy knows she is promised {{Hb|1}} and keeps playing each slot from left to right until her {{Hb|1}} is played.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Save Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A (number) clue that marks a (unique) chop card. (Exception: 2-player game with 2+ consecutive saves.)&lt;br /&gt;
  &amp;lt;li&amp;gt;Focus is the chop card.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&lt;br /&gt;
{{hTable|1|1|1|1|}} Discarded: {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hy|3}}{{Hr|4}}{{Hw|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is a 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{hTable|1|1|1|1|}} Discarded: {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hy|3}}{{Hr|4}}{{Hw|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob knows that there is only one 5 of each color in the deck, so all 5s need to be marked to keep them from being discarded. Bob sees Cathy&#039;s oldest card is {{Hw|2}} and checks the discard pile to see if he needs to save it from being discarded. There is already a {{Hw|2}} in the discard pile and Bob knows there are only two 2s of each color, so Cathy has the last remaining {{Hw|2}} and Bob must save it. &lt;br /&gt;
&lt;br /&gt;
Bob to Cathy: &amp;quot;This card is a 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Good job, Bob.&lt;br /&gt;
&lt;br /&gt;
{{hTable|1|1|1|1|}} Discarded: {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hy|3}}{{Hr|4}}{{Hw|2|n=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy looks at the played cards to see if 2s are all playable. The {{Hw|1}} has not been played yet, so she cannot be sure it is playable yet. Next, Cathy looks at the discard pile to see if there is a 2 in the discard pile. There is a {{Hw|2}} discarded, so she interprets this number clue marking her oldest card as a save clue to prevent her from discarding it. Nice one, Cathy.}}&lt;br /&gt;
&lt;br /&gt;
==== Play Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A clue that does not mark a (unique) chop card. (Exception: 2-player game with 2+ consecutive saves.) &lt;br /&gt;
  &amp;lt;li&amp;gt;Focus is the newest card.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Priority:&lt;br /&gt;
&amp;lt;ol class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Lead to plays in other hands.&lt;br /&gt;
  &amp;lt;li&amp;gt;Lower rank.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Play clue&lt;br /&gt;
|body=&lt;br /&gt;
{{hTable|1|5|1|3|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|4}}{{Hy|1}}{{Hr|4}}{{Hr|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 2 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{hTable|1|5|1|3|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2|c=}}{{Hy|4}}{{Hr|3|c=}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|4}}{{Hy|1}}{{Hr|4}}{{Hr|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob now knows his newest card is the next playable in the sequence ({{Hr|2}}), and the other marked card is {{Hr|3}}, {{Hr|4}}, or {{Hr|5}} (because every marked card will be playable at some point).}}&lt;br /&gt;
&lt;br /&gt;
==== Fix Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A follow-up clue on the same hand as an initial play clue.&lt;br /&gt;
  &amp;lt;li&amp;gt;Required to change the focus (and prevent a misfire).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Fix clue&lt;br /&gt;
|body=&lt;br /&gt;
{{hTable|2|5|5|5|5}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|1}}{{Hw|2}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|5}}{{Hr|3}}{{Hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy&#039;s {{Hr|3}} must play next. The focus of a 3 clue on its own will be {{Hw|3}} and the focus of a red clue will be {{Hr|5}}. &lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;These 2 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{hTable|2|5|5|5|5}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|1}}{{Hw|2}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|5|c=}}{{Hr|3|c=}}{{Hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob to Cathy: &amp;quot;These 2 cards are 3s&amp;quot;. (This Fix Clue changes the focus from {{Hr|5}} to {{Hr|3}}, which is now visible.)&lt;br /&gt;
&lt;br /&gt;
{{hTable|2|5|5|5|5}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|1}}{{Hw|2}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|5|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}} |Cathy 🡲}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Bad Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Tell a lie, e.g., a clue that marks {{Hr|2}} as playable without the required {{Hr|1}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Mark unknown trash or duplicate cards, e.g., mark &#039;&#039;&#039;4&#039;&#039;&#039;s in another hand when your hand could have a copy of that &#039;&#039;&#039;4&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Marked Card Discard ====&lt;br /&gt;
&lt;br /&gt;
If a non-trash marked card is discarded it means:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A copy of that card is already marked in someone else&#039;s hand (&#039;&#039;sarcastic discard&#039;&#039;); or&lt;br /&gt;
  &amp;lt;li&amp;gt;A copy of that card must be marked in a future save clue (use with caution); or&lt;br /&gt;
  &amp;lt;li&amp;gt;An unmarked copy of that card is playable (&#039;&#039;gentleman&#039;s discard&#039;&#039;)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other conventions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;text-align:left;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
! Name !! Summary !! References&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Logical Leftism&lt;br /&gt;
|No convention, just logic || [http://hanabilogic.eklablog.com/basics-level-1-a117610126 hanabi logic]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Conventional Leftism&lt;br /&gt;
|Another name for Finesse || [http://hanabilogic.eklablog.com/no-conventional-leftism-a117757604 hanabi logic] [https://docs.google.com/document/d/1sz3if8-9JJDAcbvdi3MHEAv9L5ljyHHnTSEACKk5RUY/edit#heading=h.q88fl7o62h8c Postmans]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Hat-guessing&lt;br /&gt;
|Clues relate to slot position, not the cards marked || [https://github.com/hanabi/hanabi.github.io/blob/main/misc/hat-guessing.md H-Group] [https://github.com/fpvandoorn/hanabi/blob/master/doc_hat_player.md Robert Kaspar] [https://github.com/hanabi/hanabi.github.io/blob/main/misc/empty-clues.md H-Group empty clues]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Closest Friend&lt;br /&gt;
|Clue interpretation depends on which player gave the clue || [https://github.com/hanabi/hanabi.github.io/blob/main/pdf/newest-friend.pdf H-Group]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Secret convention &lt;br /&gt;
|Each player randomly selects a secret &#039;&#039;&#039;[https://perchance.org/e6dtm5lj3r restriction]&#039;&#039;&#039; ||[https://boardgamearena.com/forum/viewtopic.php?t=26863 Secret variant] [https://boardgamearena.com/forum/viewtopic.php?p=71264#p71264 Secret hanabi restriction]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For more moves, conventions, and strategies, check out:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[https://en.doc.boardgamearena.com/User:Sammy_McSam/Hanabi Sammy&#039;s BGA wiki]&lt;br /&gt;
  &amp;lt;li&amp;gt;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc Romain&#039;s Google doc].&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
====Strategy for 2 Players====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Marked cards are not discarded.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Unique cards are saved.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Saves are given as late as possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Play clue focus is the leftmost card.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All known playable cards are played before discarding &#039;&#039;(including &#039;&#039;&#039;5&#039;&#039;&#039;s with flamboyants)&#039;&#039;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Marked trash cards are corrected.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Advanced Strategy&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Playable first copies are clued.&lt;br /&gt;
  &amp;lt;li&amp;gt;Playable cards marked with both color and number will play first.&lt;br /&gt;
  &amp;lt;li&amp;gt;Last {{Hclue|1}} is only used to mark a unique or playable chop.&lt;br /&gt;
  &amp;lt;li&amp;gt;Off-chop saves for consecutive unique cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Double discards can be avoided with a stall clue, an empty clue, or a splash that marks no new cards&lt;br /&gt;
  &amp;lt;li&amp;gt;Cards are played in clued order.&lt;br /&gt;
  &amp;lt;li&amp;gt;Plays that lead to other plays are prioritized.&lt;br /&gt;
  &amp;lt;li&amp;gt;Lower-ranked cards are prioritized.&lt;br /&gt;
  &amp;lt;li&amp;gt;Unique cards are splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: {{Hk|1}} is only marked on chop unless all other &#039;&#039;&#039;1&#039;&#039;&#039;s (or {{Hk|2}}) are already played.&lt;br /&gt;
  &amp;lt;li&amp;gt;Number clues that mark a non-unique chop are play clues. e.g. with no &#039;&#039;&#039;3&#039;&#039;&#039;s discarded, play the left &#039;&#039;&#039;3&#039;&#039;&#039;.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: &#039;&#039;&#039;5&#039;&#039;&#039;s are marked with a playable {{Hk|5}} on chop. In a following turn, the &#039;&#039;&#039;5&#039;&#039;&#039; to the left of {{Hk|5}} is marked with color to play {{Hk|5}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Before playing, a connecting card on the chop can be marked.&lt;br /&gt;
  &amp;lt;li&amp;gt;Flamboyants: consider not locking a hand with a 5 save.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avalanche: any card can be multicolor. i.e. wait for negative multicolor on a {{Hr|5}} before playing as {{Hr|5}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Scream discard = save the chop card (and move chop one slot to the left).&lt;br /&gt;
  &amp;lt;li&amp;gt;1-away from playable cards are splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;Trash cards are discarded before being splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;Already-marked trash cards are splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;An early game marked &#039;&#039;&#039;4&#039;&#039;&#039; may be discarded.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: avoid discarding after an early game {{Hk|1}} or 5 save to allow for consecutive {{Hk|1}} and color 5 saves.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Early game&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;At least {{Hclue|3}} are used before the first discard.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: {{Hk|5}} is marked first if it is the leftmost &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;2&#039;&#039;&#039;s are marked next.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: {{Hk|4}} is marked if there are no other &#039;&#039;&#039;4&#039;&#039;&#039;s. &#039;&#039;&#039;1&#039;&#039;&#039;s are marked next. With multiple marked unknown &#039;&#039;&#039;1&#039;&#039;&#039;s in your hand, consider first playing your &#039;&#039;&#039;1&#039;&#039;&#039;s or marking &#039;&#039;&#039;1&#039;&#039;&#039;s individually with color.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Alternative Strategy ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Any card may be saved&#039;&#039;&#039;, including non-unique cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cards marked with a number are only splashed with color:&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;If a previously unmarked card is playable.&lt;br /&gt;
      &amp;lt;li&amp;gt;As a stall clue.&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay Using Convention==&lt;br /&gt;
&lt;br /&gt;
==== Receiving Clues ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Check visible cards, including played and discarded, to determine the focus and the meaning of a clue.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Example A: you are given a &#039;&#039;&#039;2&#039;&#039;&#039; clue. You see {{Hr|2}} was played and the second {{Hr|2}} is in another hand. Therefore the clue means &amp;quot;&#039;&#039;&#039;2&#039;&#039;&#039;s which are not red&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Example B: you are given a &#039;&#039;&#039;4&#039;&#039;&#039; clue that marks only your chop. You see no &#039;&#039;&#039;4&#039;&#039;&#039;s have been discarded and no &#039;&#039;&#039;4&#039;&#039;&#039;s on the chop of the players next to you. Therefore the clue means &amp;quot;this &#039;&#039;&#039;4&#039;&#039;&#039; is playable&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Giving Clues ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Don&#039;t mark trash cards&#039;&#039;&#039; (a.k.a. &amp;quot;good touch&amp;quot; rule).&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Save unique cards as priority.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Look ahead for unique cards on chop. &#039;&#039;Sometimes more than one player must help to save consecutive unique cards.&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;With few {{Hclue}}, work out which players need them.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Consider how the receiver can interpret your clue.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Discarding ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Trust your teammates to manage your cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;When there is nothing urgent to clue, don&#039;t be afraid to discard! Discarding is often the best move for the team.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Playing ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When multiple cards are marked, determine the focused card. &#039;&#039;Each clue only has one focused card.&#039;&#039;&lt;br /&gt;
  &amp;lt;li&amp;gt;Logically playable cards are marked at the earliest opportunity, so the leftmost card is assumed to be the focus of play clues &#039;&#039;(where no other cards are known to be playable)&#039;&#039;.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Triggering the final round ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Sometimes a specific player should draw the last card to maximize the score.&lt;br /&gt;
  &amp;lt;li&amp;gt;Giving empty clues (e.g., &amp;quot;you have no red card&amp;quot;) can help to manage which player draws the last card.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Last Card Example&lt;br /&gt;
|body={{hTable|5|5|3|4|5|d=1}}&lt;br /&gt;
{{cardholder|{{Hr|3}}{{Hy|1}}{{Hg|1}}{{Hb|5|n=|c=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hg|2}}{{Hr|1}}{{Hg|4|n=|c=}}{{Hg|5|n=|c=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice and Bob both give empty clues. e.g., Alice to Cathy: &amp;quot;You have no white card&amp;quot;.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cathy plays {{Hg|4}} and draws the last card.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice discards, Bob plays {{Hb|5}} and Cathy plays {{Hg|5}}.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Skip ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When a player gives a clue that could have been given by one of the skipped players, it means &#039;&#039;the skipped players have a better move than to give the clue that was used to skip&#039;&#039;.&lt;br /&gt;
  &amp;lt;li&amp;gt;Skipping should be avoided unless there is a good reason.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example of a Bad Skip/Steal&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice skips Bob to clue Cathy red.&lt;br /&gt;
{{hTable||3|3|3|3}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|1}}{{Hw|1}}{{Hb|3}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hy|5}}{{Hw|5}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1|c=}}{{Hw|4}}{{Hw|4}}{{Hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
If Alice discarded instead, Bob would have clued Alice red to finesse {{Hr|1}} and {{Hr|2}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Potential reasons for skipping players:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Clue-giver is locked, i.e., all cards are marked without any immediate plays.&lt;br /&gt;
  &amp;lt;li&amp;gt;Gain tempo to play, e.g., skipped player(s) all have playable cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Gain tempo to clue, e.g., skipped player(s) must give a fix clue.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avoid a bad clue, e.g., mark cards with good touch.&lt;br /&gt;
  &amp;lt;li&amp;gt;Ensure a good clue, e.g., mark cards with good touch.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cause a discard, e.g., of a playable card so that its copy can be marked with good touch, or of trash.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avoid a discard, e.g., a double discard, or of nice-to-have (non-unique) cards.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes |maxWidth=650 |state=collapsed&lt;br /&gt;
|title1=Good Skip Example A&lt;br /&gt;
|body1={{hTable|1|1|1|1|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|1}}{{Hb|2}}{{Hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice skips Bob to give Cathy a blue clue so that a duplicate {{Hw|2}} is not marked.&lt;br /&gt;
&lt;br /&gt;
|title2=Good Skip Example B&lt;br /&gt;
|body2={{hTable|1|1|1|1|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hw|2}}{{Hr|1}}{{Hb|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice skips Bob to give Cathy a blue clue because Bob has let {{Hb|2}} reach chop and does not want to mark it because he might hold a copy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Additional Information not on BGA ====&lt;br /&gt;
&lt;br /&gt;
An additional finesse convention is that skipped player(s) cannot discard. e.g., Alice can clue Cathy only if Bob has a play or should give another clue. If a skipped player has no marked playable cards and no good clue to give, they can blind play their newest, unmarked card. A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation.&lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Skipped Players Cannot Discard Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice skips Bob to give Cathy a &#039;&#039;&#039;1&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{hTable}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|1|n=}}{{Hb|2}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has no clue to give and no known play, so he blind plays his newest unmarked card. {{Hy|1}} does not connect to &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy interprets Bob&#039;s move as a skip play and plays {{Hr|1}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Skipped Players Cannot Discard (w/ bluffing) Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{hTable|1|1|1||}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|3|c=}}{{Hw|3}}{{Hb|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card {{Hr|3}} is playable. Bob does not see the connecting {{Hr|2}}, so he assumes he has to play it now. Bob does not have a marked card that could be {{Hr|2}}, so Bob blind plays his newest unmarked card. {{Hb|1}} successfully plays and the bluff is revealed. Before Bob played, Cathy thought her marked card was {{Hr|2}}. After Bob plays, Cathy knows her marked card is any valuable red ({{Hr|3}}, {{Hr|4}} or {{Hr|5}}).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Skipped Players Cannot Discard (w/ lying) Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice skips Bob to give Cathy a &#039;&#039;&#039;3&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{hTable|2}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|3|n=}}{{Hb|2}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has no clue to give and no known play, so he blind plays his newest unmarked card. In this convention, {{Hy|1}} does not connect to &#039;&#039;&#039;3&#039;&#039;&#039;, so Cathy interprets as a bluff and her &#039;&#039;&#039;3&#039;&#039;&#039; is not playable. This is a lie because {{Hr|3}} is playable. Instead, Alice should have discarded and allowed Bob to clue Cathy so that she knows her {{Hr|3}} is playable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advanced moves ==&lt;br /&gt;
&lt;br /&gt;
==== Discard clue ====&lt;br /&gt;
&lt;br /&gt;
A discard clue marks known trash cards to prevent an unwanted discard (or misfire).&lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body={{hTable|1|1|1|1|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hr|1}}{{Hw|4}}{{Hy|3}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hw|4}}&lt;br /&gt;
&lt;br /&gt;
{{Hy|3}} and {{Hw|4}} need to be saved. If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hw|4}} might be discarded. Alice gives a &#039;&#039;&#039;1&#039;&#039;&#039; clue so that Bob discards {{Hr|1}} and {{Hw|1}} before his chop card.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Play Refusal ====&lt;br /&gt;
&lt;br /&gt;
Instead of playing, a player clues or discards their &#039;&#039;&#039;chop&#039;&#039;&#039;. The next player must consider if the play refusal is waiting for a potential reverse or if there are unique card(s) to save.&lt;br /&gt;
&lt;br /&gt;
This could be a Generation discard instead, so next player has one token to clue, if the clue is urgent.&lt;br /&gt;
&lt;br /&gt;
==== Positional Discard ====&lt;br /&gt;
&lt;br /&gt;
In the endgame, when you can see all remaining playable cards, you can use a positional discard to communicate the slot position in another hand. Typically used with {{Hclue|0}} or where trash cards make it awkward to clue the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body={{hTable|5|5|4|5|5}}&lt;br /&gt;
{{cardholder|{{Hg|5}}{{Hb|2}}{{Hr|4}}{{Hb|3}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice discards &#039;&#039;&#039;slot 1&#039;&#039;&#039;. Bob plays &#039;&#039;&#039;slot 1&#039;&#039;&#039; ⇨ {{Hg|5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Trash Bluff ====&lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is a 1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{hTable|1|1|1|1|}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hy|4}}{{Hg|4}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1|n=}}{{Hw|2}}{{Hr|2}}{{Hy|5}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob must act now to prevent a misfire of {{Hr|1}}. Bob blind plays {{Hb|2}}. Cathy knows Bob would not blind play for a playable &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy now knows that her &#039;&#039;&#039;1&#039;&#039;&#039; is trash and this was a &#039;&#039;trash bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Finesse Bluff ===&lt;br /&gt;
&lt;br /&gt;
If the following two players both have a playable finesse position, you may be able to perform a finesse bluff. The first blind play connects to the target. The second blind play does not connect to the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Donald: &amp;quot;This card is white.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{hTable}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} |Cathy 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hw|3|c=}}{{Hy|3}}{{Hb|2}} |Donald 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob blind plays {{Hw|1}}. Donald now thinks his white card is {{Hw|2}}. Cathy must act now to prevent a misfire of {{Hw|3}}. Cathy blind plays {{Hr|1}}. With two blind plays, Donald now knows his white is {{Hw|3}} and this was a &#039;&#039;finesse bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Double Bluff ===&lt;br /&gt;
&lt;br /&gt;
If the following two players both have a playable finesse position, you may be able to perform a double bluff. &lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=700 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice can bluff Bob&#039;s {{Hw|1}} with a blue clue to Donald. &#039;&#039;&#039;Instead&#039;&#039;&#039;: Alice to Donald: this card is a 2.&lt;br /&gt;
&lt;br /&gt;
{{hTable}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} |Cathy 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|3}}{{Hw|3}}{{Hy|3}}{{Hb|2|n=}} |Donald 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob blind plays {{Hw|1}}. Without color, Donald thinks his &#039;&#039;&#039;2&#039;&#039;&#039; is {{Hw|2}}. Cathy must act now to prevent a misfire of {{Hb|2}}. Cathy blind plays {{Hr|1}}. With two blind plays, Donald now knows his &#039;&#039;&#039;2&#039;&#039;&#039; is not {{Hw|2}} or {{Hr|2}} and this was a &#039;&#039;double bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Promise bluff ====&lt;br /&gt;
&lt;br /&gt;
This move only applies to &amp;quot;one-away-from-playable&amp;quot; bluff interpretations. Promise bluffs give more information than regular bluffs, as they &#039;&#039;promise&#039;&#039; the necessary connecting cards to make the clued bluff target 1-away-from-playable. These connecting cards must be either marked or unmarked in finesse position.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is white.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{hTable|1|1|1|1|1}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hw|3}}{{Hg|4}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4|c=}}{{Hr|2}}{{Hy|5}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob must act now to prevent a misfire of {{Hw|4}}. Bob blind plays {{Hb|2}} and the bluff is revealed. Cathy sees Bob&#039;s {{Hw|3}} was in finesse position behind {{Hb|2}}, so now knows that her marked card is &#039;&#039;&#039;either&#039;&#039;&#039; {{Hw|4}} or {{Hw|3}}. Bob knows that for the bluff target to be a valid &amp;quot;one-away-from-playable&amp;quot;, he is also promised {{Hw|3}} in his slot 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Empty Clue Double Save ====&lt;br /&gt;
&lt;br /&gt;
With not enough {{Hclue}} or turns to save consecutive unique cards, an empty clue can save two chop cards.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body={{hTable|2|1|2|2|1}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack|2|{{w}}|n=|c=}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hr|2}}{{Hg|4}}{{Hy|3}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hg|4}}&lt;br /&gt;
&lt;br /&gt;
{{Hy|3}} and {{Hg|4}} need to be saved. &lt;br /&gt;
&lt;br /&gt;
If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hg|4}} might be discarded. A &#039;&#039;&#039;2&#039;&#039;&#039; clue will cause a misfire of {{Hb|2}}. Alice gives an empty clue (e.g. &#039;&#039;&#039;1&#039;&#039;&#039; or &#039;&#039;&#039;5&#039;&#039;&#039; or white). &lt;br /&gt;
&lt;br /&gt;
Bob knows that if Alice did not play her {{Hw|2}}, this empty clue must mean something. Bob does not have a playable card and knows Alice could have saved his chop card with this clue token. Bob interprets this as &#039;do not discard two chop cards&#039; and discards {{Hr|2}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malo77</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=29903</id>
		<title>Tips hanabi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=29903"/>
		<updated>2026-05-21T23:36:52Z</updated>

		<summary type="html">&lt;p&gt;Malo77: /* Gameplay Using Convention */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definintions and Terminology==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Basic&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
!  !! Definition !! Examples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Convention &lt;br /&gt;
| Agreed set of clue, play, and discard interpretations. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Strategy&lt;br /&gt;
|Plan to achieve the highest score.  ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Marked&lt;br /&gt;
|A card touched by a clue. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Focus&lt;br /&gt;
|The target card of a clue. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Play clue&lt;br /&gt;
|Clue that marks a focused card to play. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Playable&lt;br /&gt;
|A card that can be marked by a play clue. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Trash&lt;br /&gt;
|A card that can never be played successfully. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bomb&lt;br /&gt;
|A play that causes a misfire. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Draw&lt;br /&gt;
|The newest card in a hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Chop&lt;br /&gt;
|The oldest, unmarked card in a hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Unique&lt;br /&gt;
|The last remaining card of its rank and color (that can be played successfully at some point). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Save&lt;br /&gt;
|A number clue that marks a chop card to prevent discard. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Prompt&lt;br /&gt;
|A play clue that causes connecting marked card(s) to play.  ||&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|1}} {{Hb|3}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|5}}{{Hy|4}}{{Hr|3|c=}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hw|4}}{{Hy|1}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|1}} {{Hb|3}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|5}}{{Hy|4}}{{Hr|3|c=}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hw|4}}{{Hy|1}}{{Hr|4|c=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card is the next playable in the sequence ⇨ {{Hr|4}}, because {{Hr|3}} is already marked. Bob now knows his marked red card is {{Hr|3}} and he must play it now.}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|title=Self prompt example&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|body={{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|1|{{r}}|c=}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|4}}{{Hy|4}}{{Hg|4}}{{Hg|4}}{{Hr|2|c=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob to Alice: &amp;quot;This card is red ⇨ {{Hr|1}}&amp;quot;&lt;br /&gt;
Alice to Bob: &amp;quot;This card is red ⇨ {{Hr|2}}&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Intermediate&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
! !! Definition !!Examples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Good Touch Principle&lt;br /&gt;
|All marked cards will eventually be played. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Splash&lt;br /&gt;
|Additional new color or rank information of cards that are not the focus.  ||&lt;br /&gt;
{{infoBox &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Splash correction example&lt;br /&gt;
|body={{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hr|3|n=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 2 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{Hr|4|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
This marks {{Hr|4}} as playable and splashes {{Hr|3}} so that Bob knows it is trash.}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Locked&lt;br /&gt;
|A hand with all cards marked without any plays. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Reclue&lt;br /&gt;
|A repeated clue that causes marked card(s) to play. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Fix clue&lt;br /&gt;
|Follow-up clue required to change the focus of a play clue (and prevent a misfire). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Discard clue&lt;br /&gt;
|Clue that marks trash card(s) to be discarded (to prevent a misfire or unwanted discard). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Stall clue&lt;br /&gt;
|A clue given to avoid discarding. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Finesse&lt;br /&gt;
|A play clue that causes connecting unmarked card(s) to play. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bluff&lt;br /&gt;
|A play clue that causes a non-connecting unmarked card to play. || {{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Bluff&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2|c=}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card {{Hb|2}} is playable. Bob does not see the connecting {{Hb|1}}, so he assumes he has to play it now. Bob does not have a marked card that could be {{Hb|1}}, so Bob blind plays his newest unmarked card. {{Hw|1}} successfully plays and the bluff is revealed. &lt;br /&gt;
&lt;br /&gt;
Before Bob played, Cathy thought her marked card was {{Hb|1}}. After Bob plays, Cathy knows her marked card is another valuable blue card. All conventions interpret Cathy&#039;s card as a valuable, not-yet-playable blue card. Some interpretations are more stringent; they must also be a one-away-from-playable {{Hb|2}}.}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bluff seat&lt;br /&gt;
|The player directly before the player who is bluffed&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bottom-decked&lt;br /&gt;
|When the remaining copy of a playable card is too near the bottom of the deck to achieve a perfect score. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Early save&lt;br /&gt;
|A save clue with a known playable card in the same hand, or does not mark the chop card&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (i.e., a play clue). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Double save&lt;br /&gt;
|Two consecutive saves in the same hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Double discard&lt;br /&gt;
|Two consecutive players discard copies of the same chop card, resulting in a unique discard.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Sarcastic discard&lt;br /&gt;
|Discard of a duplicate marked copy of a card in another hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Skip/Steal&lt;br /&gt;
|When a player gives a clue that could have been given by one of the skipped players. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Scream discard&lt;br /&gt;
|An unexpected discard to save a unique card in another hand. || {{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Scream discard example&lt;br /&gt;
|body={{Hr|1}} {{Hy|4}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|5|{{y}}|n=|c=}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hg|5}}{{Hb|5}}{{Hw|5|n=}}{{Hr|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There are {{Hclue|0}} but Alice needs to save {{Hb|5}} &#039;&#039;and&#039;&#039; {{Hg|5}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice discards her chop + 1 = 3rd slot while she has {{Hy|5}} to play.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob expected Alice to play their known playable card.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob knows Alice could have discarded her chop to save his chop.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob interprets Alice&#039;s move as moving his chop two places from his third slot to the first slot.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob now has two unmarked unique cards saved and discards {{Hy|1}}.&lt;br /&gt;
&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;Bluff seat&#039;&#039; is an [https://hanabi.github.io/level-11/#the-bluff-seat H-Group concept]. Note that this concept is unhelpful for understanding how bluffs work since outside of H-Group, it is possible to bluff any player given the right conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;A special problem, since, to each of the consecutive players, a number clue that marks their chop card does not look like a save clue (and therefore looks like a play clue).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Advanced&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
! !! Definition !! Examples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Long finesse&lt;br /&gt;
|A finesse of three or more cards lasting more than one complete round. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Layered finesse&lt;br /&gt;
|A finesse with unrelated playable card(s) in front of the target card(s). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Scream play&lt;br /&gt;
|An unexpected chop play to save a unique card in another hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Clued misplay&lt;br /&gt;
|A play clue that causes a misfire to prevent a unique discard in the same hand. || {{infoBox |state=collapsed&lt;br /&gt;
|title=Clued misplay example&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|body={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|1}}{{Hb|2}}{{Hr|4}}{{Hr|5}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There are no misfires.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice needs to save {{Hr|5}} and {{Hr|4}}.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice to Bob: &amp;quot;These 3 cards are red.&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|1|c=}}{{Hb|2}}{{Hr|4|c=}}{{Hr|5|c=}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob misfires {{Hr|1}} as {{Hr|2}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob interprets this as a clued misplay to save the remaining red cards.&lt;br /&gt;
&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Positional misplay&lt;br /&gt;
|An unexpected play that marks the same slot position in another hand to play immediately. || {{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Positional misplay example&lt;br /&gt;
|body={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hr|2}}{{Hr|3|n=|c=}}{{Hr|4|n=|c=}}{{Hr|5|n=|c=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There are {{Hclue|0}} and no misfires.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice really wants {{Hr|2}} to play so that Bob can play all his marked cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice blind plays her second slot and causes a misfire.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob interprets this as a clue for him to play the same position in his hand.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Gentleman&#039;s discard&lt;br /&gt;
|Discard of a playable card to play an unmarked copy in another hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Play refusal&lt;br /&gt;
|Instead of playing, a player clues or discards their chop. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Hesitation play&lt;br /&gt;
|After a play refusal of a playable card, another player may be able to blind play an unmarked card. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Generation discard&lt;br /&gt;
|An unexpected discard to gain {{Hclue|1}} intended to be used immediately by next player as they need to urgently clue or save another player card. ||&lt;br /&gt;
|-&lt;br /&gt;
!No early save&lt;br /&gt;
|A card marked when you already have a playable clued card is not a save clue.&lt;br /&gt;
This means you save a card only the lastest time possible, when the player has no clued card to play. &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
==== Finesse ====&lt;br /&gt;
&lt;br /&gt;
Players assume:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Every marked card will be playable at some point.&lt;br /&gt;
  &amp;lt;li&amp;gt;The oldest, unmarked (chop) card is safe to discard.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cards known to be trash are discarded in priority &#039;&#039;e.g. cards marked blue when the blue stack is completed.&#039;&#039;&lt;br /&gt;
  &amp;lt;li&amp;gt;Play clues may also include the &#039;&#039;&#039;newest, unmarked&#039;&#039;&#039; cards in every hand.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Finesse&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2|c=}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card {{Hb|2}} is playable. Bob knows that Cathy will bomb her {{Hb|2}} as {{Hb|1}} unless a {{Hb|1}} is played first. Bob does not see the connecting {{Hb|1}}, so assumes he has to play it now. Bob does not have a marked card that could be {{Hb|1}}, so Bob blind plays his newest unmarked card. {{Hb|1}} successfully plays. }}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Reversed Finesse&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2}}{{Hg|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2|c=}}{{Hg|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob now knows his marked {{Hb|2}} is playable. Bob sees the newest, unmarked card in Cathy&#039;s hand is of the same color &#039;&#039;and&#039;&#039; playable now. Bob assumes it is a finesse with the players in reversed order and his blue card is {{Hb|2}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Long Finesse&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Bob: &amp;quot;This card is a 4.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|2}}{{Hw|4|n=}}{{Hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|3}}{{Hb|1}}{{Hg|1}}{{Hy|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has been given a play clue and does not see a playable card in any hand, so Bob blind plays his draw card. {{Hw|1}} successfully plays. Cathy sees that Bob has {{Hw|2}} in front of {{Hw|4}} but {{Hw|3}} is missing, so Cathy knows she must play {{Hw|3}} at the correct moment. Cathy discards. Alice discards. Bob blind plays his 2nd slot {{Hw|2}}.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{Hb|5}}{{Hy|1}}{{Hw|4|n=}}{{Hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|2}}{{Hw|3}}{{Hb|1}}{{Hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy blind plays her 2nd slot {{Hw|3}}. Alice discards.  Bob plays the marked {{Hw|4}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Layered Finesse ====&lt;br /&gt;
&lt;br /&gt;
Players assume the same as above, but finessed cards can be layered behind other unrelated, but playable cards.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Layered finesse&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Bob: these 2 cards are blue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{Hb|2|c=}}{{Hb|5|c=}}{{Hy|1}}{{Hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|2}}{{Hb|1}}{{Hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob sees a playable {{Hb|1}} in Cathy&#039;s hand, layered behind other playable cards {{Hr|2}} and {{Hy|2}}. Bob discards and Cathy blind plays for {{Hb|1}}. {{Hr|2}} successfully plays. Cathy knows this cannot be a bluff because Bob would not discard unless he sees a playable {{Hb|1}} in Cathy&#039;s hand. So Cathy knows she is promised {{Hb|1}} and keeps playing each slot from left to right until her {{Hb|1}} is played.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Save Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A (number) clue that marks a (unique) chop card. (Exception: 2-player game with 2+ consecutive saves.)&lt;br /&gt;
  &amp;lt;li&amp;gt;Focus is the chop card.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}} Discarded: {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hy|3}}{{Hr|4}}{{Hw|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is a 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}} Discarded: {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hy|3}}{{Hr|4}}{{Hw|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob knows that there is only one 5 of each color in the deck, so all 5s need to be marked to keep them from being discarded. Bob sees Cathy&#039;s oldest card is {{Hw|2}} and checks the discard pile to see if he needs to save it from being discarded. There is already a {{Hw|2}} in the discard pile and Bob knows there are only two 2s of each color, so Cathy has the last remaining {{Hw|2}} and Bob must save it. &lt;br /&gt;
&lt;br /&gt;
Bob to Cathy: &amp;quot;This card is a 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Good job, Bob.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}} Discarded: {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hy|3}}{{Hr|4}}{{Hw|2|n=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy looks at the played cards to see if 2s are all playable. The {{Hw|1}} has not been played yet, so she cannot be sure it is playable yet. Next, Cathy looks at the discard pile to see if there is a 2 in the discard pile. There is a {{Hw|2}} discarded, so she interprets this number clue marking her oldest card as a save clue to prevent her from discarding it. Nice one, Cathy.}}&lt;br /&gt;
&lt;br /&gt;
==== Play Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A clue that does not mark a (unique) chop card. (Exception: 2-player game with 2+ consecutive saves.) &lt;br /&gt;
  &amp;lt;li&amp;gt;Focus is the newest card.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Priority:&lt;br /&gt;
&amp;lt;ol class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Lead to plays in other hands.&lt;br /&gt;
  &amp;lt;li&amp;gt;Lower rank.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Play clue&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr|1}} {{Hy|5}} {{Hg|1}} {{Hb|3}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|4}}{{Hy|1}}{{Hr|4}}{{Hr|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 2 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|5}} {{Hg|1}} {{Hb|3}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2|c=}}{{Hy|4}}{{Hr|3|c=}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|4}}{{Hy|1}}{{Hr|4}}{{Hr|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob now knows his newest card is the next playable in the sequence ({{Hr|2}}), and the other marked card is {{Hr|3}}, {{Hr|4}}, or {{Hr|5}} (because every marked card will be playable at some point).}}&lt;br /&gt;
&lt;br /&gt;
==== Fix Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A follow-up clue on the same hand as an initial play clue.&lt;br /&gt;
  &amp;lt;li&amp;gt;Required to change the focus (and prevent a misfire).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Fix clue&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|1}}{{Hw|2}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|5}}{{Hr|3}}{{Hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy&#039;s {{Hr|3}} must play next. The focus of a 3 clue on its own will be {{Hw|3}} and the focus of a red clue will be {{Hr|5}}. &lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;These 2 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|1}}{{Hw|2}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|5|c=}}{{Hr|3|c=}}{{Hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob to Cathy: &amp;quot;These 2 cards are 3s&amp;quot;. (This Fix Clue changes the focus from {{Hr|5}} to {{Hr|3}}, which is now visible.)&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|1}}{{Hw|2}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|5|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}} |Cathy 🡲}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Bad Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Tell a lie, e.g., a clue that marks {{Hr|2}} as playable without the required {{Hr|1}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Mark unknown trash or duplicate cards, e.g., mark &#039;&#039;&#039;4&#039;&#039;&#039;s in another hand when your hand could have a copy of that &#039;&#039;&#039;4&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Marked Card Discard ====&lt;br /&gt;
&lt;br /&gt;
If a non-trash marked card is discarded it means:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A copy of that card is already marked in someone else&#039;s hand (&#039;&#039;sarcastic discard&#039;&#039;); or&lt;br /&gt;
  &amp;lt;li&amp;gt;A copy of that card must be marked in a future save clue (use with caution); or&lt;br /&gt;
  &amp;lt;li&amp;gt;An unmarked copy of that card is playable (&#039;&#039;gentleman&#039;s discard&#039;&#039;)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other conventions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
! Name !! Summary !! References&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Logical Leftism&lt;br /&gt;
|No convention, just logic || [http://hanabilogic.eklablog.com/basics-level-1-a117610126 hanabi logic]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Conventional Leftism&lt;br /&gt;
|Another name for Finesse || [http://hanabilogic.eklablog.com/no-conventional-leftism-a117757604 hanabi logic] [https://docs.google.com/document/d/1sz3if8-9JJDAcbvdi3MHEAv9L5ljyHHnTSEACKk5RUY/edit#heading=h.q88fl7o62h8c Postmans]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Hat-guessing&lt;br /&gt;
|Clues relate to slot position, not the cards marked || [https://github.com/hanabi/hanabi.github.io/blob/main/misc/hat-guessing.md H-Group] [https://github.com/fpvandoorn/hanabi/blob/master/doc_hat_player.md Robert Kaspar] [https://github.com/hanabi/hanabi.github.io/blob/main/misc/empty-clues.md H-Group empty clues]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Closest Friend&lt;br /&gt;
|Clue interpretation depends on which player gave the clue || [https://github.com/hanabi/hanabi.github.io/blob/main/pdf/newest-friend.pdf H-Group]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Secret convention &lt;br /&gt;
|Each player randomly selects a secret &#039;&#039;&#039;[https://perchance.org/e6dtm5lj3r restriction]&#039;&#039;&#039; ||[https://boardgamearena.com/forum/viewtopic.php?t=26863 Secret variant] [https://boardgamearena.com/forum/viewtopic.php?p=71264#p71264 Secret hanabi restriction]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For more moves, conventions, and strategies, check out:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[https://en.doc.boardgamearena.com/User:Sammy_McSam/Hanabi Sammy&#039;s BGA wiki]&lt;br /&gt;
  &amp;lt;li&amp;gt;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc Romain&#039;s Google doc].&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
====Strategy for 2 Players====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Marked cards are not discarded.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Unique cards are saved.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Saves are given as late as possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Play clue focus is the leftmost card.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All known playable cards are played before discarding &#039;&#039;(including &#039;&#039;&#039;5&#039;&#039;&#039;s with flamboyants)&#039;&#039;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Marked trash cards are corrected.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Advanced Strategy&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Playable first copies are clued.&lt;br /&gt;
  &amp;lt;li&amp;gt;Playable cards marked with both color and number will play first.&lt;br /&gt;
  &amp;lt;li&amp;gt;Last {{Hclue|1}} is only used to mark a unique or playable chop.&lt;br /&gt;
  &amp;lt;li&amp;gt;Off-chop saves for consecutive unique cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Double discards can be avoided with a stall clue, an empty clue, or a splash that marks no new cards&lt;br /&gt;
  &amp;lt;li&amp;gt;Cards are played in clued order.&lt;br /&gt;
  &amp;lt;li&amp;gt;Plays that lead to other plays are prioritized.&lt;br /&gt;
  &amp;lt;li&amp;gt;Lower-ranked cards are prioritized.&lt;br /&gt;
  &amp;lt;li&amp;gt;Unique cards are splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: {{Hk|1}} is only marked on chop unless all other &#039;&#039;&#039;1&#039;&#039;&#039;s (or {{Hk|2}}) are already played.&lt;br /&gt;
  &amp;lt;li&amp;gt;Number clues that mark a non-unique chop are play clues. e.g. with no &#039;&#039;&#039;3&#039;&#039;&#039;s discarded, play the left &#039;&#039;&#039;3&#039;&#039;&#039;.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: &#039;&#039;&#039;5&#039;&#039;&#039;s are marked with a playable {{Hk|5}} on chop. In a following turn, the &#039;&#039;&#039;5&#039;&#039;&#039; to the left of {{Hk|5}} is marked with color to play {{Hk|5}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Before playing, a connecting card on the chop can be marked.&lt;br /&gt;
  &amp;lt;li&amp;gt;Flamboyants: consider not locking a hand with a 5 save.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avalanche: any card can be multicolor. i.e. wait for negative multicolor on a {{Hr|5}} before playing as {{Hr|5}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Scream discard = save the chop card (and move chop one slot to the left).&lt;br /&gt;
  &amp;lt;li&amp;gt;1-away from playable cards are splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;Trash cards are discarded before being splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;Already-marked trash cards are splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;An early game marked &#039;&#039;&#039;4&#039;&#039;&#039; may be discarded.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: avoid discarding after an early game {{Hk|1}} or 5 save to allow for consecutive {{Hk|1}} and color 5 saves.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Early game&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;At least {{Hclue|3}} are used before the first discard.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: {{Hk|5}} is marked first if it is the leftmost &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;2&#039;&#039;&#039;s are marked next.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: {{Hk|4}} is marked if there are no other &#039;&#039;&#039;4&#039;&#039;&#039;s. &#039;&#039;&#039;1&#039;&#039;&#039;s are marked next. With multiple marked unknown &#039;&#039;&#039;1&#039;&#039;&#039;s in your hand, consider first playing your &#039;&#039;&#039;1&#039;&#039;&#039;s or marking &#039;&#039;&#039;1&#039;&#039;&#039;s individually with color.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Alternative Strategy ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Any card may be saved&#039;&#039;&#039;, including non-unique cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cards marked with a number are only splashed with color:&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;If a previously unmarked card is playable.&lt;br /&gt;
      &amp;lt;li&amp;gt;As a stall clue.&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay Using Convention==&lt;br /&gt;
&lt;br /&gt;
==== Receiving Clues ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Check visible cards, including played and discarded, to determine the focus and the meaning of a clue.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Example A: you are given a &#039;&#039;&#039;2&#039;&#039;&#039; clue. You see {{Hr|2}} was played and the second {{Hr|2}} is in another hand. Therefore the clue means &amp;quot;&#039;&#039;&#039;2&#039;&#039;&#039;s which are not red&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Example B: you are given a &#039;&#039;&#039;4&#039;&#039;&#039; clue that marks only your chop. You see no &#039;&#039;&#039;4&#039;&#039;&#039;s have been discarded and no &#039;&#039;&#039;4&#039;&#039;&#039;s on the chop of the players next to you. Therefore the clue means &amp;quot;this &#039;&#039;&#039;4&#039;&#039;&#039; is playable&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Giving Clues ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Don&#039;t mark trash cards&#039;&#039;&#039; (a.k.a. &amp;quot;good touch&amp;quot; rule).&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Save unique cards as priority.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Look ahead for unique cards on chop. &#039;&#039;Sometimes more than one player must help to save consecutive unique cards.&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;With few {{Hclue}}, work out which players need them.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Consider how the receiver can interpret your clue.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Discarding ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Trust your teammates to manage your cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;When there is nothing urgent to clue, don&#039;t be afraid to discard! Discarding is often the best move for the team.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Playing ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When multiple cards are marked, determine the focused card. &#039;&#039;Each clue only has one focused card.&#039;&#039;&lt;br /&gt;
  &amp;lt;li&amp;gt;Logically playable cards are marked at the earliest opportunity, so the leftmost card is assumed to be the focus of play clues &#039;&#039;(where no other cards are known to be playable)&#039;&#039;.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Triggering the final round ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Sometimes a specific player should draw the last card to maximize the score.&lt;br /&gt;
  &amp;lt;li&amp;gt;Giving empty clues (e.g., &amp;quot;you have no red card&amp;quot;) can help to manage which player draws the last card.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Last Card Example&lt;br /&gt;
|body=&#039;&#039;&#039;{{HDeck|1}}&#039;&#039;&#039; {{Hr|5}} {{Hy|5}} {{Hg|3}} {{Hb|4}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hr|3}}{{Hy|1}}{{Hg|1}}{{Hb|5|n=|c=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hg|2}}{{Hr|1}}{{Hg|4|n=|c=}}{{Hg|5|n=|c=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice and Bob both give empty clues. e.g., Alice to Cathy: &amp;quot;You have no white card&amp;quot;.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cathy plays {{Hg|4}} and draws the last card.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice discards, Bob plays {{Hb|5}} and Cathy plays {{Hg|5}}.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Skip ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When a player gives a clue that could have been given by one of the skipped players, it means &#039;&#039;the skipped players have a better move than to give the clue that was used to skip&#039;&#039;.&lt;br /&gt;
  &amp;lt;li&amp;gt;Skipping should be avoided unless there is a good reason.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example of a Bad Skip/Steal&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice skips Bob to clue Cathy red.&lt;br /&gt;
{{Hr}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|1}}{{Hw|1}}{{Hb|3}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hy|5}}{{Hw|5}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1|c=}}{{Hw|4}}{{Hw|4}}{{Hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
If Alice discarded instead, Bob would have clued Alice red to finesse {{Hr|1}} and {{Hr|2}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Potential reasons for skipping players:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Clue-giver is locked, i.e., all cards are marked without any immediate plays.&lt;br /&gt;
  &amp;lt;li&amp;gt;Gain tempo to play, e.g., skipped player(s) all have playable cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Gain tempo to clue, e.g., skipped player(s) must give a fix clue.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avoid a bad clue, e.g., mark cards with good touch.&lt;br /&gt;
  &amp;lt;li&amp;gt;Ensure a good clue, e.g., mark cards with good touch.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cause a discard, e.g., of a playable card so that its copy can be marked with good touch, or of trash.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avoid a discard, e.g., a double discard, or of nice-to-have (non-unique) cards.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes |maxWidth=650 |state=collapsed&lt;br /&gt;
|title1=Good Skip Example A&lt;br /&gt;
|body1={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|1}}{{Hb|2}}{{Hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice skips Bob to give Cathy a blue clue so that a duplicate {{Hw|2}} is not marked.&lt;br /&gt;
&lt;br /&gt;
|title2=Good Skip Example B&lt;br /&gt;
|body2={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hw|2}}{{Hr|1}}{{Hb|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice skips Bob to give Cathy a blue clue because Bob has let {{Hb|2}} reach chop and does not want to mark it because he might hold a copy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Additional Information not on BGA ====&lt;br /&gt;
&lt;br /&gt;
An additional finesse convention is that skipped player(s) cannot discard. e.g., Alice can clue Cathy only if Bob has a play or should give another clue. If a skipped player has no marked playable cards and no good clue to give, they can blind play their newest, unmarked card. A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation.&lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Skipped Players Cannot Discard Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice skips Bob to give Cathy a &#039;&#039;&#039;1&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|1|n=}}{{Hb|2}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has no clue to give and no known play, so he blind plays his newest unmarked card. {{Hy|1}} does not connect to &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy interprets Bob&#039;s move as a skip play and plays {{Hr|1}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Skipped Players Cannot Discard (w/ bluffing) Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|3|c=}}{{Hw|3}}{{Hb|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card {{Hr|3}} is playable. Bob does not see the connecting {{Hr|2}}, so he assumes he has to play it now. Bob does not have a marked card that could be {{Hr|2}}, so Bob blind plays his newest unmarked card. {{Hb|1}} successfully plays and the bluff is revealed. Before Bob played, Cathy thought her marked card was {{Hr|2}}. After Bob plays, Cathy knows her marked card is any valuable red ({{Hr|3}}, {{Hr|4}} or {{Hr|5}}).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Skipped Players Cannot Discard (w/ lying) Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice skips Bob to give Cathy a &#039;&#039;&#039;3&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|3|n=}}{{Hb|2}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has no clue to give and no known play, so he blind plays his newest unmarked card. In this convention, {{Hy|1}} does not connect to &#039;&#039;&#039;3&#039;&#039;&#039;, so Cathy interprets as a bluff and her &#039;&#039;&#039;3&#039;&#039;&#039; is not playable. This is a lie because {{Hr|3}} is playable. Instead, Alice should have discarded and allowed Bob to clue Cathy so that she knows her {{Hr|3}} is playable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advanced moves ==&lt;br /&gt;
&lt;br /&gt;
==== Discard clue ====&lt;br /&gt;
&lt;br /&gt;
A discard clue marks known trash cards to prevent an unwanted discard (or misfire).&lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hr|1}}{{Hw|4}}{{Hy|3}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hw|4}}&lt;br /&gt;
&lt;br /&gt;
{{Hy|3}} and {{Hw|4}} need to be saved. If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hw|4}} might be discarded. Alice gives a &#039;&#039;&#039;1&#039;&#039;&#039; clue so that Bob discards {{Hr|1}} and {{Hw|1}} before his chop card.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Play Refusal ====&lt;br /&gt;
&lt;br /&gt;
Instead of playing, a player clues or discards their &#039;&#039;&#039;chop&#039;&#039;&#039;. The next player must consider if the play refusal is waiting for a potential reverse or if there are unique card(s) to save.&lt;br /&gt;
&lt;br /&gt;
==== Positional Discard ====&lt;br /&gt;
&lt;br /&gt;
In the endgame, when you can see all remaining playable cards, you can use a positional discard to communicate the slot position in another hand. Typically used with {{Hclue|0}} or where trash cards make it awkward to clue the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body={{Hr|5}} {{Hy|5}} {{Hg|4}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hg|5}}{{Hb|2}}{{Hr|4}}{{Hb|3}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice discards &#039;&#039;&#039;slot 1&#039;&#039;&#039;. Bob plays &#039;&#039;&#039;slot 1&#039;&#039;&#039; ⇨ {{Hg|5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Trash Bluff ====&lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is a 1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hy|4}}{{Hg|4}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1|n=}}{{Hw|2}}{{Hr|2}}{{Hy|5}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob must act now to prevent a misfire of {{Hr|1}}. Bob blind plays {{Hb|2}}. Cathy knows Bob would not blind play for a playable &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy now knows that her &#039;&#039;&#039;1&#039;&#039;&#039; is trash and this was a &#039;&#039;trash bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Finesse Bluff ===&lt;br /&gt;
&lt;br /&gt;
If the following two players both have a playable finesse position, you may be able to perform a finesse bluff. The first blind play connects to the target. The second blind play does not connect to the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Donald: &amp;quot;This card is white.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} |Cathy 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hw|3|c=}}{{Hy|3}}{{Hb|2}} |Donald 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob blind plays {{Hw|1}}. Donald now thinks his white card is {{Hw|2}}. Cathy must act now to prevent a misfire of {{Hw|3}}. Cathy blind plays {{Hr|1}}. With two blind plays, Donald now knows his white is {{Hw|3}} and this was a &#039;&#039;finesse bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Double Bluff ===&lt;br /&gt;
&lt;br /&gt;
If the following two players both have a playable finesse position, you may be able to perform a double bluff. &lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=700 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice can bluff Bob&#039;s {{Hw|1}} with a blue clue to Donald. &#039;&#039;&#039;Instead&#039;&#039;&#039;: Alice to Donald: this card is a 2.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} |Cathy 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|3}}{{Hw|3}}{{Hy|3}}{{Hb|2|n=}} |Donald 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob blind plays {{Hw|1}}. Without color, Donald thinks his &#039;&#039;&#039;2&#039;&#039;&#039; is {{Hw|2}}. Cathy must act now to prevent a misfire of {{Hb|2}}. Cathy blind plays {{Hr|1}}. With two blind plays, Donald now knows his &#039;&#039;&#039;2&#039;&#039;&#039; is not {{Hw|2}} or {{Hr|2}} and this was a &#039;&#039;double bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Promise bluff ====&lt;br /&gt;
&lt;br /&gt;
This move only applies to &amp;quot;one-away-from-playable&amp;quot; bluff interpretations. Promise bluffs give more information than regular bluffs, as they &#039;&#039;promise&#039;&#039; the necessary connecting cards to make the clued bluff target 1-away-from-playable. These connecting cards must be either marked or unmarked in finesse position.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is white.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hw|3}}{{Hg|4}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4|c=}}{{Hr|2}}{{Hy|5}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob must act now to prevent a misfire of {{Hw|4}}. Bob blind plays {{Hb|2}} and the bluff is revealed. Cathy sees Bob&#039;s {{Hw|3}} was in finesse position behind {{Hb|2}}, so now knows that her marked card is &#039;&#039;&#039;either&#039;&#039;&#039; {{Hw|4}} or {{Hw|3}}. Bob knows that for the bluff target to be a valid &amp;quot;one-away-from-playable&amp;quot;, he is also promised {{Hw|3}} in his slot 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Empty Clue Double Save ====&lt;br /&gt;
&lt;br /&gt;
With not enough {{Hclue}} or turns to save consecutive unique cards, an empty clue can save two chop cards.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body={{Hr|2}} {{Hy|1}} {{Hg|2}} {{Hb|2}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack|2|{{w}}|n=|c=}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hr|2}}{{Hg|4}}{{Hy|3}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hg|4}}&lt;br /&gt;
&lt;br /&gt;
{{Hy|3}} and {{Hg|4}} need to be saved. &lt;br /&gt;
&lt;br /&gt;
If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hg|4}} might be discarded. A &#039;&#039;&#039;2&#039;&#039;&#039; clue will cause a misfire of {{Hb|2}}. Alice gives an empty clue (e.g. &#039;&#039;&#039;1&#039;&#039;&#039; or &#039;&#039;&#039;5&#039;&#039;&#039; or white). &lt;br /&gt;
&lt;br /&gt;
Bob knows that if Alice did not play her {{Hw|2}}, this empty clue must mean something. Bob does not have a playable card and knows Alice could have saved his chop card with this clue token. Bob interprets this as &#039;do not discard two chop cards&#039; and discards {{Hr|2}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malo77</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=29902</id>
		<title>Tips hanabi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=29902"/>
		<updated>2026-05-21T23:28:35Z</updated>

		<summary type="html">&lt;p&gt;Malo77: /* Definintions and Terminology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definintions and Terminology==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Basic&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
!  !! Definition !! Examples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Convention &lt;br /&gt;
| Agreed set of clue, play, and discard interpretations. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Strategy&lt;br /&gt;
|Plan to achieve the highest score.  ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Marked&lt;br /&gt;
|A card touched by a clue. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Focus&lt;br /&gt;
|The target card of a clue. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Play clue&lt;br /&gt;
|Clue that marks a focused card to play. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Playable&lt;br /&gt;
|A card that can be marked by a play clue. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Trash&lt;br /&gt;
|A card that can never be played successfully. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bomb&lt;br /&gt;
|A play that causes a misfire. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Draw&lt;br /&gt;
|The newest card in a hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Chop&lt;br /&gt;
|The oldest, unmarked card in a hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Unique&lt;br /&gt;
|The last remaining card of its rank and color (that can be played successfully at some point). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Save&lt;br /&gt;
|A number clue that marks a chop card to prevent discard. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Prompt&lt;br /&gt;
|A play clue that causes connecting marked card(s) to play.  ||&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|1}} {{Hb|3}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|5}}{{Hy|4}}{{Hr|3|c=}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hw|4}}{{Hy|1}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|1}} {{Hb|3}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|5}}{{Hy|4}}{{Hr|3|c=}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hw|4}}{{Hy|1}}{{Hr|4|c=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card is the next playable in the sequence ⇨ {{Hr|4}}, because {{Hr|3}} is already marked. Bob now knows his marked red card is {{Hr|3}} and he must play it now.}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|title=Self prompt example&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|body={{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|1|{{r}}|c=}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|4}}{{Hy|4}}{{Hg|4}}{{Hg|4}}{{Hr|2|c=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob to Alice: &amp;quot;This card is red ⇨ {{Hr|1}}&amp;quot;&lt;br /&gt;
Alice to Bob: &amp;quot;This card is red ⇨ {{Hr|2}}&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Intermediate&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
! !! Definition !!Examples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Good Touch Principle&lt;br /&gt;
|All marked cards will eventually be played. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Splash&lt;br /&gt;
|Additional new color or rank information of cards that are not the focus.  ||&lt;br /&gt;
{{infoBox &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Splash correction example&lt;br /&gt;
|body={{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hr|3|n=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 2 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{Hr|4|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
This marks {{Hr|4}} as playable and splashes {{Hr|3}} so that Bob knows it is trash.}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Locked&lt;br /&gt;
|A hand with all cards marked without any plays. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Reclue&lt;br /&gt;
|A repeated clue that causes marked card(s) to play. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Fix clue&lt;br /&gt;
|Follow-up clue required to change the focus of a play clue (and prevent a misfire). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Discard clue&lt;br /&gt;
|Clue that marks trash card(s) to be discarded (to prevent a misfire or unwanted discard). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Stall clue&lt;br /&gt;
|A clue given to avoid discarding. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Finesse&lt;br /&gt;
|A play clue that causes connecting unmarked card(s) to play. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bluff&lt;br /&gt;
|A play clue that causes a non-connecting unmarked card to play. || {{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Bluff&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2|c=}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card {{Hb|2}} is playable. Bob does not see the connecting {{Hb|1}}, so he assumes he has to play it now. Bob does not have a marked card that could be {{Hb|1}}, so Bob blind plays his newest unmarked card. {{Hw|1}} successfully plays and the bluff is revealed. &lt;br /&gt;
&lt;br /&gt;
Before Bob played, Cathy thought her marked card was {{Hb|1}}. After Bob plays, Cathy knows her marked card is another valuable blue card. All conventions interpret Cathy&#039;s card as a valuable, not-yet-playable blue card. Some interpretations are more stringent; they must also be a one-away-from-playable {{Hb|2}}.}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bluff seat&lt;br /&gt;
|The player directly before the player who is bluffed&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bottom-decked&lt;br /&gt;
|When the remaining copy of a playable card is too near the bottom of the deck to achieve a perfect score. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Early save&lt;br /&gt;
|A save clue with a known playable card in the same hand, or does not mark the chop card&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (i.e., a play clue). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Double save&lt;br /&gt;
|Two consecutive saves in the same hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Double discard&lt;br /&gt;
|Two consecutive players discard copies of the same chop card, resulting in a unique discard.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Sarcastic discard&lt;br /&gt;
|Discard of a duplicate marked copy of a card in another hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Skip/Steal&lt;br /&gt;
|When a player gives a clue that could have been given by one of the skipped players. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Scream discard&lt;br /&gt;
|An unexpected discard to save a unique card in another hand. || {{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Scream discard example&lt;br /&gt;
|body={{Hr|1}} {{Hy|4}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|5|{{y}}|n=|c=}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hg|5}}{{Hb|5}}{{Hw|5|n=}}{{Hr|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There are {{Hclue|0}} but Alice needs to save {{Hb|5}} &#039;&#039;and&#039;&#039; {{Hg|5}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice discards her chop + 1 = 3rd slot while she has {{Hy|5}} to play.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob expected Alice to play their known playable card.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob knows Alice could have discarded her chop to save his chop.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob interprets Alice&#039;s move as moving his chop two places from his third slot to the first slot.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob now has two unmarked unique cards saved and discards {{Hy|1}}.&lt;br /&gt;
&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;Bluff seat&#039;&#039; is an [https://hanabi.github.io/level-11/#the-bluff-seat H-Group concept]. Note that this concept is unhelpful for understanding how bluffs work since outside of H-Group, it is possible to bluff any player given the right conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;A special problem, since, to each of the consecutive players, a number clue that marks their chop card does not look like a save clue (and therefore looks like a play clue).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Advanced&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
! !! Definition !! Examples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Long finesse&lt;br /&gt;
|A finesse of three or more cards lasting more than one complete round. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Layered finesse&lt;br /&gt;
|A finesse with unrelated playable card(s) in front of the target card(s). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Scream play&lt;br /&gt;
|An unexpected chop play to save a unique card in another hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Clued misplay&lt;br /&gt;
|A play clue that causes a misfire to prevent a unique discard in the same hand. || {{infoBox |state=collapsed&lt;br /&gt;
|title=Clued misplay example&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|body={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|1}}{{Hb|2}}{{Hr|4}}{{Hr|5}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There are no misfires.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice needs to save {{Hr|5}} and {{Hr|4}}.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice to Bob: &amp;quot;These 3 cards are red.&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|1|c=}}{{Hb|2}}{{Hr|4|c=}}{{Hr|5|c=}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob misfires {{Hr|1}} as {{Hr|2}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob interprets this as a clued misplay to save the remaining red cards.&lt;br /&gt;
&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Positional misplay&lt;br /&gt;
|An unexpected play that marks the same slot position in another hand to play immediately. || {{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Positional misplay example&lt;br /&gt;
|body={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hr|2}}{{Hr|3|n=|c=}}{{Hr|4|n=|c=}}{{Hr|5|n=|c=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There are {{Hclue|0}} and no misfires.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice really wants {{Hr|2}} to play so that Bob can play all his marked cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice blind plays her second slot and causes a misfire.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob interprets this as a clue for him to play the same position in his hand.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Gentleman&#039;s discard&lt;br /&gt;
|Discard of a playable card to play an unmarked copy in another hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Play refusal&lt;br /&gt;
|Instead of playing, a player clues or discards their chop. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Hesitation play&lt;br /&gt;
|After a play refusal of a playable card, another player may be able to blind play an unmarked card. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Generation discard&lt;br /&gt;
|An unexpected discard to gain {{Hclue|1}} intended to be used immediately by next player as they need to urgently clue or save another player card. ||&lt;br /&gt;
|-&lt;br /&gt;
!No early save&lt;br /&gt;
|A card marked when you already have a playable clued card is not a save clue.&lt;br /&gt;
This means you save a card only the lastest time possible, when the player has no clued card to play. &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
==== Finesse ====&lt;br /&gt;
&lt;br /&gt;
Players assume:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Every marked card will be playable at some point.&lt;br /&gt;
  &amp;lt;li&amp;gt;The oldest, unmarked (chop) card is safe to discard.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cards known to be trash are discarded in priority &#039;&#039;e.g. cards marked blue when the blue stack is completed.&#039;&#039;&lt;br /&gt;
  &amp;lt;li&amp;gt;Play clues may also include the &#039;&#039;&#039;newest, unmarked&#039;&#039;&#039; cards in every hand.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Finesse&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2|c=}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card {{Hb|2}} is playable. Bob knows that Cathy will bomb her {{Hb|2}} as {{Hb|1}} unless a {{Hb|1}} is played first. Bob does not see the connecting {{Hb|1}}, so assumes he has to play it now. Bob does not have a marked card that could be {{Hb|1}}, so Bob blind plays his newest unmarked card. {{Hb|1}} successfully plays. }}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Reversed Finesse&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2}}{{Hg|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2|c=}}{{Hg|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob now knows his marked {{Hb|2}} is playable. Bob sees the newest, unmarked card in Cathy&#039;s hand is of the same color &#039;&#039;and&#039;&#039; playable now. Bob assumes it is a finesse with the players in reversed order and his blue card is {{Hb|2}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Long Finesse&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Bob: &amp;quot;This card is a 4.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|2}}{{Hw|4|n=}}{{Hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|3}}{{Hb|1}}{{Hg|1}}{{Hy|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has been given a play clue and does not see a playable card in any hand, so Bob blind plays his draw card. {{Hw|1}} successfully plays. Cathy sees that Bob has {{Hw|2}} in front of {{Hw|4}} but {{Hw|3}} is missing, so Cathy knows she must play {{Hw|3}} at the correct moment. Cathy discards. Alice discards. Bob blind plays his 2nd slot {{Hw|2}}.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{Hb|5}}{{Hy|1}}{{Hw|4|n=}}{{Hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|2}}{{Hw|3}}{{Hb|1}}{{Hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy blind plays her 2nd slot {{Hw|3}}. Alice discards.  Bob plays the marked {{Hw|4}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Layered Finesse ====&lt;br /&gt;
&lt;br /&gt;
Players assume the same as above, but finessed cards can be layered behind other unrelated, but playable cards.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Layered finesse&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Bob: these 2 cards are blue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{Hb|2|c=}}{{Hb|5|c=}}{{Hy|1}}{{Hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|2}}{{Hb|1}}{{Hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob sees a playable {{Hb|1}} in Cathy&#039;s hand, layered behind other playable cards {{Hr|2}} and {{Hy|2}}. Bob discards and Cathy blind plays for {{Hb|1}}. {{Hr|2}} successfully plays. Cathy knows this cannot be a bluff because Bob would not discard unless he sees a playable {{Hb|1}} in Cathy&#039;s hand. So Cathy knows she is promised {{Hb|1}} and keeps playing each slot from left to right until her {{Hb|1}} is played.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Save Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A (number) clue that marks a (unique) chop card. (Exception: 2-player game with 2+ consecutive saves.)&lt;br /&gt;
  &amp;lt;li&amp;gt;Focus is the chop card.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}} Discarded: {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hy|3}}{{Hr|4}}{{Hw|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is a 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}} Discarded: {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hy|3}}{{Hr|4}}{{Hw|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob knows that there is only one 5 of each color in the deck, so all 5s need to be marked to keep them from being discarded. Bob sees Cathy&#039;s oldest card is {{Hw|2}} and checks the discard pile to see if he needs to save it from being discarded. There is already a {{Hw|2}} in the discard pile and Bob knows there are only two 2s of each color, so Cathy has the last remaining {{Hw|2}} and Bob must save it. &lt;br /&gt;
&lt;br /&gt;
Bob to Cathy: &amp;quot;This card is a 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Good job, Bob.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}} Discarded: {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hy|3}}{{Hr|4}}{{Hw|2|n=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy looks at the played cards to see if 2s are all playable. The {{Hw|1}} has not been played yet, so she cannot be sure it is playable yet. Next, Cathy looks at the discard pile to see if there is a 2 in the discard pile. There is a {{Hw|2}} discarded, so she interprets this number clue marking her oldest card as a save clue to prevent her from discarding it. Nice one, Cathy.}}&lt;br /&gt;
&lt;br /&gt;
==== Play Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A clue that does not mark a (unique) chop card. (Exception: 2-player game with 2+ consecutive saves.) &lt;br /&gt;
  &amp;lt;li&amp;gt;Focus is the newest card.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Priority:&lt;br /&gt;
&amp;lt;ol class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Lead to plays in other hands.&lt;br /&gt;
  &amp;lt;li&amp;gt;Lower rank.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Play clue&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr|1}} {{Hy|5}} {{Hg|1}} {{Hb|3}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|4}}{{Hy|1}}{{Hr|4}}{{Hr|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 2 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|5}} {{Hg|1}} {{Hb|3}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2|c=}}{{Hy|4}}{{Hr|3|c=}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|4}}{{Hy|1}}{{Hr|4}}{{Hr|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob now knows his newest card is the next playable in the sequence ({{Hr|2}}), and the other marked card is {{Hr|3}}, {{Hr|4}}, or {{Hr|5}} (because every marked card will be playable at some point).}}&lt;br /&gt;
&lt;br /&gt;
==== Fix Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A follow-up clue on the same hand as an initial play clue.&lt;br /&gt;
  &amp;lt;li&amp;gt;Required to change the focus (and prevent a misfire).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Fix clue&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|1}}{{Hw|2}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|5}}{{Hr|3}}{{Hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy&#039;s {{Hr|3}} must play next. The focus of a 3 clue on its own will be {{Hw|3}} and the focus of a red clue will be {{Hr|5}}. &lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;These 2 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|1}}{{Hw|2}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|5|c=}}{{Hr|3|c=}}{{Hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob to Cathy: &amp;quot;These 2 cards are 3s&amp;quot;. (This Fix Clue changes the focus from {{Hr|5}} to {{Hr|3}}, which is now visible.)&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|1}}{{Hw|2}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|5|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}} |Cathy 🡲}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Bad Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Tell a lie, e.g., a clue that marks {{Hr|2}} as playable without the required {{Hr|1}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Mark unknown trash or duplicate cards, e.g., mark &#039;&#039;&#039;4&#039;&#039;&#039;s in another hand when your hand could have a copy of that &#039;&#039;&#039;4&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Marked Card Discard ====&lt;br /&gt;
&lt;br /&gt;
If a non-trash marked card is discarded it means:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A copy of that card is already marked in someone else&#039;s hand (&#039;&#039;sarcastic discard&#039;&#039;); or&lt;br /&gt;
  &amp;lt;li&amp;gt;A copy of that card must be marked in a future save clue (use with caution); or&lt;br /&gt;
  &amp;lt;li&amp;gt;An unmarked copy of that card is playable (&#039;&#039;gentleman&#039;s discard&#039;&#039;)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other conventions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
! Name !! Summary !! References&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Logical Leftism&lt;br /&gt;
|No convention, just logic || [http://hanabilogic.eklablog.com/basics-level-1-a117610126 hanabi logic]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Conventional Leftism&lt;br /&gt;
|Another name for Finesse || [http://hanabilogic.eklablog.com/no-conventional-leftism-a117757604 hanabi logic] [https://docs.google.com/document/d/1sz3if8-9JJDAcbvdi3MHEAv9L5ljyHHnTSEACKk5RUY/edit#heading=h.q88fl7o62h8c Postmans]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Hat-guessing&lt;br /&gt;
|Clues relate to slot position, not the cards marked || [https://github.com/hanabi/hanabi.github.io/blob/main/misc/hat-guessing.md H-Group] [https://github.com/fpvandoorn/hanabi/blob/master/doc_hat_player.md Robert Kaspar] [https://github.com/hanabi/hanabi.github.io/blob/main/misc/empty-clues.md H-Group empty clues]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Closest Friend&lt;br /&gt;
|Clue interpretation depends on which player gave the clue || [https://github.com/hanabi/hanabi.github.io/blob/main/pdf/newest-friend.pdf H-Group]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Secret convention &lt;br /&gt;
|Each player randomly selects a secret &#039;&#039;&#039;[https://perchance.org/e6dtm5lj3r restriction]&#039;&#039;&#039; ||[https://boardgamearena.com/forum/viewtopic.php?t=26863 Secret variant] [https://boardgamearena.com/forum/viewtopic.php?p=71264#p71264 Secret hanabi restriction]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For more moves, conventions, and strategies, check out:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[https://en.doc.boardgamearena.com/User:Sammy_McSam/Hanabi Sammy&#039;s BGA wiki]&lt;br /&gt;
  &amp;lt;li&amp;gt;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc Romain&#039;s Google doc].&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
====Strategy for 2 Players====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Marked cards are not discarded.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Unique cards are saved.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Saves are given as late as possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Play clue focus is the leftmost card.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All known playable cards are played before discarding &#039;&#039;(including &#039;&#039;&#039;5&#039;&#039;&#039;s with flamboyants)&#039;&#039;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Marked trash cards are corrected.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Advanced Strategy&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Playable first copies are clued.&lt;br /&gt;
  &amp;lt;li&amp;gt;Playable cards marked with both color and number will play first.&lt;br /&gt;
  &amp;lt;li&amp;gt;Last {{Hclue|1}} is only used to mark a unique or playable chop.&lt;br /&gt;
  &amp;lt;li&amp;gt;Off-chop saves for consecutive unique cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Double discards can be avoided with a stall clue, an empty clue, or a splash that marks no new cards&lt;br /&gt;
  &amp;lt;li&amp;gt;Cards are played in clued order.&lt;br /&gt;
  &amp;lt;li&amp;gt;Plays that lead to other plays are prioritized.&lt;br /&gt;
  &amp;lt;li&amp;gt;Lower-ranked cards are prioritized.&lt;br /&gt;
  &amp;lt;li&amp;gt;Unique cards are splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: {{Hk|1}} is only marked on chop unless all other &#039;&#039;&#039;1&#039;&#039;&#039;s (or {{Hk|2}}) are already played.&lt;br /&gt;
  &amp;lt;li&amp;gt;Number clues that mark a non-unique chop are play clues. e.g. with no &#039;&#039;&#039;3&#039;&#039;&#039;s discarded, play the left &#039;&#039;&#039;3&#039;&#039;&#039;.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: &#039;&#039;&#039;5&#039;&#039;&#039;s are marked with a playable {{Hk|5}} on chop. In a following turn, the &#039;&#039;&#039;5&#039;&#039;&#039; to the left of {{Hk|5}} is marked with color to play {{Hk|5}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Before playing, a connecting card on the chop can be marked.&lt;br /&gt;
  &amp;lt;li&amp;gt;Flamboyants: consider not locking a hand with a 5 save.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avalanche: any card can be multicolor. i.e. wait for negative multicolor on a {{Hr|5}} before playing as {{Hr|5}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Scream discard = save the chop card (and move chop one slot to the left).&lt;br /&gt;
  &amp;lt;li&amp;gt;1-away from playable cards are splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;Trash cards are discarded before being splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;Already-marked trash cards are splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;An early game marked &#039;&#039;&#039;4&#039;&#039;&#039; may be discarded.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: avoid discarding after an early game {{Hk|1}} or 5 save to allow for consecutive {{Hk|1}} and color 5 saves.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Early game&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;At least {{Hclue|3}} are used before the first discard.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: {{Hk|5}} is marked first if it is the leftmost &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;2&#039;&#039;&#039;s are marked next.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: {{Hk|4}} is marked if there are no other &#039;&#039;&#039;4&#039;&#039;&#039;s. &#039;&#039;&#039;1&#039;&#039;&#039;s are marked next. With multiple marked unknown &#039;&#039;&#039;1&#039;&#039;&#039;s in your hand, consider first playing your &#039;&#039;&#039;1&#039;&#039;&#039;s or marking &#039;&#039;&#039;1&#039;&#039;&#039;s individually with color.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Alternative Strategy ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Any card may be saved&#039;&#039;&#039;, including non-unique cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cards marked with a number are only splashed with color:&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;If a previously unmarked card is playable.&lt;br /&gt;
      &amp;lt;li&amp;gt;As a stall clue.&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay Using Convention==&lt;br /&gt;
&lt;br /&gt;
==== Receiving Clues ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Check visible cards, including played and discarded, to determine the focus and the meaning of a clue.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Example A: you are given a &#039;&#039;&#039;2&#039;&#039;&#039; clue. You see {{Hr|2}} was played and the second {{Hr|2}} is in another hand. Therefore the clue means &amp;quot;&#039;&#039;&#039;2&#039;&#039;&#039;s which are not red&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Example B: you are given a &#039;&#039;&#039;4&#039;&#039;&#039; clue that marks only your chop. You see no &#039;&#039;&#039;4&#039;&#039;&#039;s have been discarded and no &#039;&#039;&#039;4&#039;&#039;&#039;s on the chop of the players next to you. Therefore the clue means &amp;quot;this &#039;&#039;&#039;4&#039;&#039;&#039; is playable&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Giving Clues ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Don&#039;t mark trash cards&#039;&#039;&#039; (a.k.a. &amp;quot;good touch&amp;quot; rule).&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Save unique cards as priority.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Look ahead for unique cards on chop. &#039;&#039;Sometimes more than one player must help to save consecutive unique cards.&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;With few {{Hclue}}, work out which players need them.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Consider how the receiver can interpret your clue.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Discarding ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Trust your teammates to manage your cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;When there is nothing urgent to clue, don&#039;t be afraid to discard! Discarding is often the best move for the team.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Playing ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When multiple cards are marked, determine the focused card. &#039;&#039;Each clue only has one focused card.&#039;&#039;&lt;br /&gt;
  &amp;lt;li&amp;gt;Logically playable cards are marked at the earliest opportunity, so the leftmost card is assumed to be the focus of play clues &#039;&#039;(where no other cards are known to be playable)&#039;&#039;.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Triggering the final round ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Sometimes a specific player should draw the last card to maximize the score.&lt;br /&gt;
  &amp;lt;li&amp;gt;Giving empty clues (e.g., &amp;quot;you have no red card&amp;quot;) can help to manage which player draws the last card.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Last Card Example&lt;br /&gt;
|body=&#039;&#039;&#039;{{HDeck|1}}&#039;&#039;&#039; {{Hr|5}} {{Hy|5}} {{Hg|3}} {{Hb|4}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hr|3}}{{Hy|1}}{{Hg|1}}{{Hb|5|n=|c=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hg|2}}{{Hr|1}}{{Hg|4|n=|c=}}{{Hg|5|n=|c=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice and Bob both give empty clues. e.g., Alice to Cathy: &amp;quot;You have no white card&amp;quot;.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cathy plays {{Hg|4}} and draws the last card.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice discards, Bob plays {{Hb|5}} and Cathy plays {{Hg|5}}.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Skip ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When a player gives a clue that could have been given by one of the skipped players, it means &#039;&#039;the skipped players have a better move than to give the clue that was used to skip&#039;&#039;.&lt;br /&gt;
  &amp;lt;li&amp;gt;Skipping should be avoided unless there is a good reason.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example of a Bad Skip/Steal&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice skips Bob to clue Cathy red.&lt;br /&gt;
{{Hr}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|1}}{{Hw|1}}{{Hb|3}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hy|5}}{{Hw|5}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1|c=}}{{Hw|4}}{{Hw|4}}{{Hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
If Alice discarded instead, Bob would have clued Alice red to finesse {{Hr|1}} and {{Hr|2}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Potential reasons for skipping players:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Clue-giver is locked, i.e., all cards are marked without any immediate plays.&lt;br /&gt;
  &amp;lt;li&amp;gt;Gain tempo to play, e.g., skipped player(s) all have playable cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Gain tempo to clue, e.g., skipped player(s) must give a fix clue.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avoid a bad clue, e.g., mark cards with good touch.&lt;br /&gt;
  &amp;lt;li&amp;gt;Ensure a good clue, e.g., mark cards with good touch.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cause a discard, e.g., of a playable card so that its copy can be marked with good touch, or of trash.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avoid a discard, e.g., a double discard, or of nice-to-have (non-unique) cards.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes |maxWidth=650 |state=collapsed&lt;br /&gt;
|title1=Good Skip Example A&lt;br /&gt;
|body1={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|1}}{{Hb|2}}{{Hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice skips Bob to give Cathy a blue clue so that a duplicate {{Hw|2}} is not marked.&lt;br /&gt;
&lt;br /&gt;
|title2=Good Skip Example B&lt;br /&gt;
|body2={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hw|2}}{{Hr|1}}{{Hb|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice skips Bob to give Cathy a blue clue because Bob has let {{Hb|2}} reach chop and does not want to mark it because he might hold a copy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Additional Information ====&lt;br /&gt;
&lt;br /&gt;
An additional finesse convention is that skipped player(s) cannot discard. e.g., Alice can clue Cathy only if Bob has a play or should give another clue. If a skipped player has no marked playable cards and no good clue to give, they can blind play their newest, unmarked card. A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation.&lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Skipped Players Cannot Discard Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice skips Bob to give Cathy a &#039;&#039;&#039;1&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|1|n=}}{{Hb|2}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has no clue to give and no known play, so he blind plays his newest unmarked card. {{Hy|1}} does not connect to &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy interprets Bob&#039;s move as a skip play and plays {{Hr|1}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Skipped Players Cannot Discard (w/ bluffing) Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|3|c=}}{{Hw|3}}{{Hb|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card {{Hr|3}} is playable. Bob does not see the connecting {{Hr|2}}, so he assumes he has to play it now. Bob does not have a marked card that could be {{Hr|2}}, so Bob blind plays his newest unmarked card. {{Hb|1}} successfully plays and the bluff is revealed. Before Bob played, Cathy thought her marked card was {{Hr|2}}. After Bob plays, Cathy knows her marked card is any valuable red ({{Hr|3}}, {{Hr|4}} or {{Hr|5}}).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Skipped Players Cannot Discard (w/ lying) Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice skips Bob to give Cathy a &#039;&#039;&#039;3&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|3|n=}}{{Hb|2}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has no clue to give and no known play, so he blind plays his newest unmarked card. In this convention, {{Hy|1}} does not connect to &#039;&#039;&#039;3&#039;&#039;&#039;, so Cathy interprets as a bluff and her &#039;&#039;&#039;3&#039;&#039;&#039; is not playable. This is a lie because {{Hr|3}} is playable. Instead, Alice should have discarded and allowed Bob to clue Cathy so that she knows her {{Hr|3}} is playable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advanced moves ==&lt;br /&gt;
&lt;br /&gt;
==== Discard clue ====&lt;br /&gt;
&lt;br /&gt;
A discard clue marks known trash cards to prevent an unwanted discard (or misfire).&lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hr|1}}{{Hw|4}}{{Hy|3}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hw|4}}&lt;br /&gt;
&lt;br /&gt;
{{Hy|3}} and {{Hw|4}} need to be saved. If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hw|4}} might be discarded. Alice gives a &#039;&#039;&#039;1&#039;&#039;&#039; clue so that Bob discards {{Hr|1}} and {{Hw|1}} before his chop card.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Play Refusal ====&lt;br /&gt;
&lt;br /&gt;
Instead of playing, a player clues or discards their &#039;&#039;&#039;chop&#039;&#039;&#039;. The next player must consider if the play refusal is waiting for a potential reverse or if there are unique card(s) to save.&lt;br /&gt;
&lt;br /&gt;
==== Positional Discard ====&lt;br /&gt;
&lt;br /&gt;
In the endgame, when you can see all remaining playable cards, you can use a positional discard to communicate the slot position in another hand. Typically used with {{Hclue|0}} or where trash cards make it awkward to clue the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body={{Hr|5}} {{Hy|5}} {{Hg|4}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hg|5}}{{Hb|2}}{{Hr|4}}{{Hb|3}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice discards &#039;&#039;&#039;slot 1&#039;&#039;&#039;. Bob plays &#039;&#039;&#039;slot 1&#039;&#039;&#039; ⇨ {{Hg|5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Trash Bluff ====&lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is a 1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hy|4}}{{Hg|4}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1|n=}}{{Hw|2}}{{Hr|2}}{{Hy|5}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob must act now to prevent a misfire of {{Hr|1}}. Bob blind plays {{Hb|2}}. Cathy knows Bob would not blind play for a playable &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy now knows that her &#039;&#039;&#039;1&#039;&#039;&#039; is trash and this was a &#039;&#039;trash bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Finesse Bluff ===&lt;br /&gt;
&lt;br /&gt;
If the following two players both have a playable finesse position, you may be able to perform a finesse bluff. The first blind play connects to the target. The second blind play does not connect to the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Donald: &amp;quot;This card is white.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} |Cathy 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hw|3|c=}}{{Hy|3}}{{Hb|2}} |Donald 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob blind plays {{Hw|1}}. Donald now thinks his white card is {{Hw|2}}. Cathy must act now to prevent a misfire of {{Hw|3}}. Cathy blind plays {{Hr|1}}. With two blind plays, Donald now knows his white is {{Hw|3}} and this was a &#039;&#039;finesse bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Double Bluff ===&lt;br /&gt;
&lt;br /&gt;
If the following two players both have a playable finesse position, you may be able to perform a double bluff. &lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=700 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice can bluff Bob&#039;s {{Hw|1}} with a blue clue to Donald. &#039;&#039;&#039;Instead&#039;&#039;&#039;: Alice to Donald: this card is a 2.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} |Cathy 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|3}}{{Hw|3}}{{Hy|3}}{{Hb|2|n=}} |Donald 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob blind plays {{Hw|1}}. Without color, Donald thinks his &#039;&#039;&#039;2&#039;&#039;&#039; is {{Hw|2}}. Cathy must act now to prevent a misfire of {{Hb|2}}. Cathy blind plays {{Hr|1}}. With two blind plays, Donald now knows his &#039;&#039;&#039;2&#039;&#039;&#039; is not {{Hw|2}} or {{Hr|2}} and this was a &#039;&#039;double bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Promise bluff ====&lt;br /&gt;
&lt;br /&gt;
This move only applies to &amp;quot;one-away-from-playable&amp;quot; bluff interpretations. Promise bluffs give more information than regular bluffs, as they &#039;&#039;promise&#039;&#039; the necessary connecting cards to make the clued bluff target 1-away-from-playable. These connecting cards must be either marked or unmarked in finesse position.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is white.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hw|3}}{{Hg|4}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4|c=}}{{Hr|2}}{{Hy|5}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob must act now to prevent a misfire of {{Hw|4}}. Bob blind plays {{Hb|2}} and the bluff is revealed. Cathy sees Bob&#039;s {{Hw|3}} was in finesse position behind {{Hb|2}}, so now knows that her marked card is &#039;&#039;&#039;either&#039;&#039;&#039; {{Hw|4}} or {{Hw|3}}. Bob knows that for the bluff target to be a valid &amp;quot;one-away-from-playable&amp;quot;, he is also promised {{Hw|3}} in his slot 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Empty Clue Double Save ====&lt;br /&gt;
&lt;br /&gt;
With not enough {{Hclue}} or turns to save consecutive unique cards, an empty clue can save two chop cards.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body={{Hr|2}} {{Hy|1}} {{Hg|2}} {{Hb|2}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack|2|{{w}}|n=|c=}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hr|2}}{{Hg|4}}{{Hy|3}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hg|4}}&lt;br /&gt;
&lt;br /&gt;
{{Hy|3}} and {{Hg|4}} need to be saved. &lt;br /&gt;
&lt;br /&gt;
If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hg|4}} might be discarded. A &#039;&#039;&#039;2&#039;&#039;&#039; clue will cause a misfire of {{Hb|2}}. Alice gives an empty clue (e.g. &#039;&#039;&#039;1&#039;&#039;&#039; or &#039;&#039;&#039;5&#039;&#039;&#039; or white). &lt;br /&gt;
&lt;br /&gt;
Bob knows that if Alice did not play her {{Hw|2}}, this empty clue must mean something. Bob does not have a playable card and knows Alice could have saved his chop card with this clue token. Bob interprets this as &#039;do not discard two chop cards&#039; and discards {{Hr|2}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malo77</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=29901</id>
		<title>Tips hanabi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=29901"/>
		<updated>2026-05-21T23:23:20Z</updated>

		<summary type="html">&lt;p&gt;Malo77: /* Definintions and Terminology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definintions and Terminology==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Basic&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
!  !! Definition !! Examples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Convention &lt;br /&gt;
| Agreed set of clue, play, and discard interpretations. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Strategy&lt;br /&gt;
|Plan to achieve the highest score.  ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Marked&lt;br /&gt;
|A card touched by a clue. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Focus&lt;br /&gt;
|The target card of a clue. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Play clue&lt;br /&gt;
|Clue that marks a focused card to play. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Playable&lt;br /&gt;
|A card that can be marked by a play clue. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Trash&lt;br /&gt;
|A card that can never be played successfully. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bomb&lt;br /&gt;
|A play that causes a misfire. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Draw&lt;br /&gt;
|The newest card in a hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Chop&lt;br /&gt;
|The oldest, unmarked card in a hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Unique&lt;br /&gt;
|The last remaining card of its rank and color (that can be played successfully at some point). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Save&lt;br /&gt;
|A number clue that marks a chop card to prevent discard. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Prompt&lt;br /&gt;
|A play clue that causes connecting marked card(s) to play.  ||&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|1}} {{Hb|3}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|5}}{{Hy|4}}{{Hr|3|c=}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hw|4}}{{Hy|1}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|1}} {{Hb|3}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|5}}{{Hy|4}}{{Hr|3|c=}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hw|4}}{{Hy|1}}{{Hr|4|c=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card is the next playable in the sequence ⇨ {{Hr|4}}, because {{Hr|3}} is already marked. Bob now knows his marked red card is {{Hr|3}} and he must play it now.}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|title=Self prompt example&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|body={{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|1|{{r}}|c=}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|4}}{{Hy|4}}{{Hg|4}}{{Hg|4}}{{Hr|2|c=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob to Alice: &amp;quot;This card is red ⇨ {{Hr|1}}&amp;quot;&lt;br /&gt;
Alice to Bob: &amp;quot;This card is red ⇨ {{Hr|2}}&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Intermediate&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
! !! Definition !!Examples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Good Touch Principle&lt;br /&gt;
|All marked cards will eventually be played. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Splash&lt;br /&gt;
|Additional new color or rank information of cards that are not the focus.  ||&lt;br /&gt;
{{infoBox &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Splash correction example&lt;br /&gt;
|body={{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hr|3|n=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 2 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{Hr|4|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
This marks {{Hr|4}} as playable and splashes {{Hr|3}} so that Bob knows it is trash.}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Locked&lt;br /&gt;
|A hand with all cards marked without any plays. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Reclue&lt;br /&gt;
|A repeated clue that causes marked card(s) to play. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Fix clue&lt;br /&gt;
|Follow-up clue required to change the focus of a play clue (and prevent a misfire). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Discard clue&lt;br /&gt;
|Clue that marks trash card(s) to be discarded (to prevent a misfire or unwanted discard). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Stall clue&lt;br /&gt;
|A clue given to avoid discarding. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Finesse&lt;br /&gt;
|A play clue that causes connecting unmarked card(s) to play. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bluff&lt;br /&gt;
|A play clue that causes a non-connecting unmarked card to play. || {{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Bluff&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2|c=}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card {{Hb|2}} is playable. Bob does not see the connecting {{Hb|1}}, so he assumes he has to play it now. Bob does not have a marked card that could be {{Hb|1}}, so Bob blind plays his newest unmarked card. {{Hw|1}} successfully plays and the bluff is revealed. &lt;br /&gt;
&lt;br /&gt;
Before Bob played, Cathy thought her marked card was {{Hb|1}}. After Bob plays, Cathy knows her marked card is another valuable blue card. All conventions interpret Cathy&#039;s card as a valuable, not-yet-playable blue card. Some interpretations are more stringent; they must also be a one-away-from-playable {{Hb|2}}.}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bluff seat&lt;br /&gt;
|The player directly before the player who is bluffed&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bottom-decked&lt;br /&gt;
|When the remaining copy of a playable card is too near the bottom of the deck to achieve a perfect score. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Early save&lt;br /&gt;
|A save clue with a known playable card in the same hand, or does not mark the chop card&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (i.e., a play clue). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Double save&lt;br /&gt;
|Two consecutive saves in the same hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Double discard&lt;br /&gt;
|Two consecutive players discard copies of the same chop card, resulting in a unique discard.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Sarcastic discard&lt;br /&gt;
|Discard of a duplicate marked copy of a card in another hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Skip/Steal&lt;br /&gt;
|When a player gives a clue that could have been given by one of the skipped players. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Scream discard&lt;br /&gt;
|An unexpected discard to save a unique card in another hand. || {{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Scream discard example&lt;br /&gt;
|body={{Hr|1}} {{Hy|4}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|5|{{y}}|n=|c=}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hg|5}}{{Hb|5}}{{Hw|5|n=}}{{Hr|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There are {{Hclue|0}} but Alice needs to save {{Hb|5}} &#039;&#039;and&#039;&#039; {{Hg|5}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice discards her chop + 1 = 3rd slot while she has {{Hy|5}} to play.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob expected Alice to play their known playable card.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob knows Alice could have discarded her chop to save his chop.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob interprets Alice&#039;s move as moving his chop two places from his third slot to the first slot.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob now has two unmarked unique cards saved and discards {{Hy|1}}.&lt;br /&gt;
&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;Bluff seat&#039;&#039; is an [https://hanabi.github.io/level-11/#the-bluff-seat H-Group concept]. Note that this concept is unhelpful for understanding how bluffs work since outside of H-Group, it is possible to bluff any player given the right conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;A special problem, since, to each of the consecutive players, a number clue that marks their chop card does not look like a save clue (and therefore looks like a play clue).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Advanced&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
! !! Definition !! Examples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Long finesse&lt;br /&gt;
|A finesse of three or more cards lasting more than one complete round. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Layered finesse&lt;br /&gt;
|A finesse with unrelated playable card(s) in front of the target card(s). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Scream play&lt;br /&gt;
|An unexpected chop play to save a unique card in another hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Clued misplay&lt;br /&gt;
|A play clue that causes a misfire to prevent a unique discard in the same hand. || {{infoBox |state=collapsed&lt;br /&gt;
|title=Clued misplay example&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|body={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|1}}{{Hb|2}}{{Hr|4}}{{Hr|5}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There are no misfires.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice needs to save {{Hr|5}} and {{Hr|4}}.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice to Bob: &amp;quot;These 3 cards are red.&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|1|c=}}{{Hb|2}}{{Hr|4|c=}}{{Hr|5|c=}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob misfires {{Hr|1}} as {{Hr|2}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob interprets this as a clued misplay to save the remaining red cards.&lt;br /&gt;
&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Positional misplay&lt;br /&gt;
|An unexpected play that marks the same slot position in another hand to play immediately. || {{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Positional misplay example&lt;br /&gt;
|body={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hr|2}}{{Hr|3|n=|c=}}{{Hr|4|n=|c=}}{{Hr|5|n=|c=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There are {{Hclue|0}} and no misfires.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice really wants {{Hr|2}} to play so that Bob can play all his marked cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice blind plays her second slot and causes a misfire.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob interprets this as a clue for him to play the same position in his hand.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Gentleman&#039;s discard&lt;br /&gt;
|Discard of a playable card to play an unmarked copy in another hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Play refusal&lt;br /&gt;
|Instead of playing, a player clues or discards their chop. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Hesitation play&lt;br /&gt;
|After a play refusal of a playable card, another player may be able to blind play an unmarked card. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Generation discard&lt;br /&gt;
|An unexpected discard to gain {{Hclue|1}} intended to be used immediately by next player as they need to urgently clue or save another player card. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
==== Finesse ====&lt;br /&gt;
&lt;br /&gt;
Players assume:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Every marked card will be playable at some point.&lt;br /&gt;
  &amp;lt;li&amp;gt;The oldest, unmarked (chop) card is safe to discard.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cards known to be trash are discarded in priority &#039;&#039;e.g. cards marked blue when the blue stack is completed.&#039;&#039;&lt;br /&gt;
  &amp;lt;li&amp;gt;Play clues may also include the &#039;&#039;&#039;newest, unmarked&#039;&#039;&#039; cards in every hand.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Finesse&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2|c=}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card {{Hb|2}} is playable. Bob knows that Cathy will bomb her {{Hb|2}} as {{Hb|1}} unless a {{Hb|1}} is played first. Bob does not see the connecting {{Hb|1}}, so assumes he has to play it now. Bob does not have a marked card that could be {{Hb|1}}, so Bob blind plays his newest unmarked card. {{Hb|1}} successfully plays. }}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Reversed Finesse&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2}}{{Hg|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2|c=}}{{Hg|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob now knows his marked {{Hb|2}} is playable. Bob sees the newest, unmarked card in Cathy&#039;s hand is of the same color &#039;&#039;and&#039;&#039; playable now. Bob assumes it is a finesse with the players in reversed order and his blue card is {{Hb|2}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Long Finesse&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Bob: &amp;quot;This card is a 4.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|2}}{{Hw|4|n=}}{{Hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|3}}{{Hb|1}}{{Hg|1}}{{Hy|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has been given a play clue and does not see a playable card in any hand, so Bob blind plays his draw card. {{Hw|1}} successfully plays. Cathy sees that Bob has {{Hw|2}} in front of {{Hw|4}} but {{Hw|3}} is missing, so Cathy knows she must play {{Hw|3}} at the correct moment. Cathy discards. Alice discards. Bob blind plays his 2nd slot {{Hw|2}}.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{Hb|5}}{{Hy|1}}{{Hw|4|n=}}{{Hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|2}}{{Hw|3}}{{Hb|1}}{{Hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy blind plays her 2nd slot {{Hw|3}}. Alice discards.  Bob plays the marked {{Hw|4}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Layered Finesse ====&lt;br /&gt;
&lt;br /&gt;
Players assume the same as above, but finessed cards can be layered behind other unrelated, but playable cards.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Layered finesse&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Bob: these 2 cards are blue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{Hb|2|c=}}{{Hb|5|c=}}{{Hy|1}}{{Hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|2}}{{Hb|1}}{{Hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob sees a playable {{Hb|1}} in Cathy&#039;s hand, layered behind other playable cards {{Hr|2}} and {{Hy|2}}. Bob discards and Cathy blind plays for {{Hb|1}}. {{Hr|2}} successfully plays. Cathy knows this cannot be a bluff because Bob would not discard unless he sees a playable {{Hb|1}} in Cathy&#039;s hand. So Cathy knows she is promised {{Hb|1}} and keeps playing each slot from left to right until her {{Hb|1}} is played.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Save Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A (number) clue that marks a (unique) chop card. (Exception: 2-player game with 2+ consecutive saves.)&lt;br /&gt;
  &amp;lt;li&amp;gt;Focus is the chop card.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}} Discarded: {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hy|3}}{{Hr|4}}{{Hw|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is a 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}} Discarded: {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hy|3}}{{Hr|4}}{{Hw|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob knows that there is only one 5 of each color in the deck, so all 5s need to be marked to keep them from being discarded. Bob sees Cathy&#039;s oldest card is {{Hw|2}} and checks the discard pile to see if he needs to save it from being discarded. There is already a {{Hw|2}} in the discard pile and Bob knows there are only two 2s of each color, so Cathy has the last remaining {{Hw|2}} and Bob must save it. &lt;br /&gt;
&lt;br /&gt;
Bob to Cathy: &amp;quot;This card is a 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Good job, Bob.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}} Discarded: {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hy|3}}{{Hr|4}}{{Hw|2|n=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy looks at the played cards to see if 2s are all playable. The {{Hw|1}} has not been played yet, so she cannot be sure it is playable yet. Next, Cathy looks at the discard pile to see if there is a 2 in the discard pile. There is a {{Hw|2}} discarded, so she interprets this number clue marking her oldest card as a save clue to prevent her from discarding it. Nice one, Cathy.}}&lt;br /&gt;
&lt;br /&gt;
==== Play Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A clue that does not mark a (unique) chop card. (Exception: 2-player game with 2+ consecutive saves.) &lt;br /&gt;
  &amp;lt;li&amp;gt;Focus is the newest card.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Priority:&lt;br /&gt;
&amp;lt;ol class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Lead to plays in other hands.&lt;br /&gt;
  &amp;lt;li&amp;gt;Lower rank.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Play clue&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr|1}} {{Hy|5}} {{Hg|1}} {{Hb|3}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|4}}{{Hy|1}}{{Hr|4}}{{Hr|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 2 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|5}} {{Hg|1}} {{Hb|3}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2|c=}}{{Hy|4}}{{Hr|3|c=}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|4}}{{Hy|1}}{{Hr|4}}{{Hr|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob now knows his newest card is the next playable in the sequence ({{Hr|2}}), and the other marked card is {{Hr|3}}, {{Hr|4}}, or {{Hr|5}} (because every marked card will be playable at some point).}}&lt;br /&gt;
&lt;br /&gt;
==== Fix Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A follow-up clue on the same hand as an initial play clue.&lt;br /&gt;
  &amp;lt;li&amp;gt;Required to change the focus (and prevent a misfire).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Fix clue&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|1}}{{Hw|2}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|5}}{{Hr|3}}{{Hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy&#039;s {{Hr|3}} must play next. The focus of a 3 clue on its own will be {{Hw|3}} and the focus of a red clue will be {{Hr|5}}. &lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;These 2 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|1}}{{Hw|2}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|5|c=}}{{Hr|3|c=}}{{Hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob to Cathy: &amp;quot;These 2 cards are 3s&amp;quot;. (This Fix Clue changes the focus from {{Hr|5}} to {{Hr|3}}, which is now visible.)&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|1}}{{Hw|2}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|5|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}} |Cathy 🡲}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Bad Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Tell a lie, e.g., a clue that marks {{Hr|2}} as playable without the required {{Hr|1}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Mark unknown trash or duplicate cards, e.g., mark &#039;&#039;&#039;4&#039;&#039;&#039;s in another hand when your hand could have a copy of that &#039;&#039;&#039;4&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Marked Card Discard ====&lt;br /&gt;
&lt;br /&gt;
If a non-trash marked card is discarded it means:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A copy of that card is already marked in someone else&#039;s hand (&#039;&#039;sarcastic discard&#039;&#039;); or&lt;br /&gt;
  &amp;lt;li&amp;gt;A copy of that card must be marked in a future save clue (use with caution); or&lt;br /&gt;
  &amp;lt;li&amp;gt;An unmarked copy of that card is playable (&#039;&#039;gentleman&#039;s discard&#039;&#039;)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other conventions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
! Name !! Summary !! References&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Logical Leftism&lt;br /&gt;
|No convention, just logic || [http://hanabilogic.eklablog.com/basics-level-1-a117610126 hanabi logic]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Conventional Leftism&lt;br /&gt;
|Another name for Finesse || [http://hanabilogic.eklablog.com/no-conventional-leftism-a117757604 hanabi logic] [https://docs.google.com/document/d/1sz3if8-9JJDAcbvdi3MHEAv9L5ljyHHnTSEACKk5RUY/edit#heading=h.q88fl7o62h8c Postmans]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Hat-guessing&lt;br /&gt;
|Clues relate to slot position, not the cards marked || [https://github.com/hanabi/hanabi.github.io/blob/main/misc/hat-guessing.md H-Group] [https://github.com/fpvandoorn/hanabi/blob/master/doc_hat_player.md Robert Kaspar] [https://github.com/hanabi/hanabi.github.io/blob/main/misc/empty-clues.md H-Group empty clues]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Closest Friend&lt;br /&gt;
|Clue interpretation depends on which player gave the clue || [https://github.com/hanabi/hanabi.github.io/blob/main/pdf/newest-friend.pdf H-Group]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Secret convention &lt;br /&gt;
|Each player randomly selects a secret &#039;&#039;&#039;[https://perchance.org/e6dtm5lj3r restriction]&#039;&#039;&#039; ||[https://boardgamearena.com/forum/viewtopic.php?t=26863 Secret variant] [https://boardgamearena.com/forum/viewtopic.php?p=71264#p71264 Secret hanabi restriction]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For more moves, conventions, and strategies, check out:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[https://en.doc.boardgamearena.com/User:Sammy_McSam/Hanabi Sammy&#039;s BGA wiki]&lt;br /&gt;
  &amp;lt;li&amp;gt;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc Romain&#039;s Google doc].&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
====Strategy for 2 Players====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Marked cards are not discarded.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Unique cards are saved.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Saves are given as late as possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Play clue focus is the leftmost card.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All known playable cards are played before discarding &#039;&#039;(including &#039;&#039;&#039;5&#039;&#039;&#039;s with flamboyants)&#039;&#039;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Marked trash cards are corrected.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Advanced Strategy&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Playable first copies are clued.&lt;br /&gt;
  &amp;lt;li&amp;gt;Playable cards marked with both color and number will play first.&lt;br /&gt;
  &amp;lt;li&amp;gt;Last {{Hclue|1}} is only used to mark a unique or playable chop.&lt;br /&gt;
  &amp;lt;li&amp;gt;Off-chop saves for consecutive unique cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Double discards can be avoided with a stall clue, an empty clue, or a splash that marks no new cards&lt;br /&gt;
  &amp;lt;li&amp;gt;Cards are played in clued order.&lt;br /&gt;
  &amp;lt;li&amp;gt;Plays that lead to other plays are prioritized.&lt;br /&gt;
  &amp;lt;li&amp;gt;Lower-ranked cards are prioritized.&lt;br /&gt;
  &amp;lt;li&amp;gt;Unique cards are splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: {{Hk|1}} is only marked on chop unless all other &#039;&#039;&#039;1&#039;&#039;&#039;s (or {{Hk|2}}) are already played.&lt;br /&gt;
  &amp;lt;li&amp;gt;Number clues that mark a non-unique chop are play clues. e.g. with no &#039;&#039;&#039;3&#039;&#039;&#039;s discarded, play the left &#039;&#039;&#039;3&#039;&#039;&#039;.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: &#039;&#039;&#039;5&#039;&#039;&#039;s are marked with a playable {{Hk|5}} on chop. In a following turn, the &#039;&#039;&#039;5&#039;&#039;&#039; to the left of {{Hk|5}} is marked with color to play {{Hk|5}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Before playing, a connecting card on the chop can be marked.&lt;br /&gt;
  &amp;lt;li&amp;gt;Flamboyants: consider not locking a hand with a 5 save.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avalanche: any card can be multicolor. i.e. wait for negative multicolor on a {{Hr|5}} before playing as {{Hr|5}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Scream discard = save the chop card (and move chop one slot to the left).&lt;br /&gt;
  &amp;lt;li&amp;gt;1-away from playable cards are splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;Trash cards are discarded before being splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;Already-marked trash cards are splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;An early game marked &#039;&#039;&#039;4&#039;&#039;&#039; may be discarded.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: avoid discarding after an early game {{Hk|1}} or 5 save to allow for consecutive {{Hk|1}} and color 5 saves.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Early game&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;At least {{Hclue|3}} are used before the first discard.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: {{Hk|5}} is marked first if it is the leftmost &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;2&#039;&#039;&#039;s are marked next.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: {{Hk|4}} is marked if there are no other &#039;&#039;&#039;4&#039;&#039;&#039;s. &#039;&#039;&#039;1&#039;&#039;&#039;s are marked next. With multiple marked unknown &#039;&#039;&#039;1&#039;&#039;&#039;s in your hand, consider first playing your &#039;&#039;&#039;1&#039;&#039;&#039;s or marking &#039;&#039;&#039;1&#039;&#039;&#039;s individually with color.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Alternative Strategy ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Any card may be saved&#039;&#039;&#039;, including non-unique cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cards marked with a number are only splashed with color:&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;If a previously unmarked card is playable.&lt;br /&gt;
      &amp;lt;li&amp;gt;As a stall clue.&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay Using Convention==&lt;br /&gt;
&lt;br /&gt;
==== Receiving Clues ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Check visible cards, including played and discarded, to determine the focus and the meaning of a clue.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Example A: you are given a &#039;&#039;&#039;2&#039;&#039;&#039; clue. You see {{Hr|2}} was played and the second {{Hr|2}} is in another hand. Therefore the clue means &amp;quot;&#039;&#039;&#039;2&#039;&#039;&#039;s which are not red&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Example B: you are given a &#039;&#039;&#039;4&#039;&#039;&#039; clue that marks only your chop. You see no &#039;&#039;&#039;4&#039;&#039;&#039;s have been discarded and no &#039;&#039;&#039;4&#039;&#039;&#039;s on the chop of the players next to you. Therefore the clue means &amp;quot;this &#039;&#039;&#039;4&#039;&#039;&#039; is playable&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Giving Clues ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Don&#039;t mark trash cards&#039;&#039;&#039; (a.k.a. &amp;quot;good touch&amp;quot; rule).&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Save unique cards as priority.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Look ahead for unique cards on chop. &#039;&#039;Sometimes more than one player must help to save consecutive unique cards.&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;With few {{Hclue}}, work out which players need them.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Consider how the receiver can interpret your clue.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Discarding ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Trust your teammates to manage your cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;When there is nothing urgent to clue, don&#039;t be afraid to discard! Discarding is often the best move for the team.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Playing ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When multiple cards are marked, determine the focused card. &#039;&#039;Each clue only has one focused card.&#039;&#039;&lt;br /&gt;
  &amp;lt;li&amp;gt;Logically playable cards are marked at the earliest opportunity, so the leftmost card is assumed to be the focus of play clues &#039;&#039;(where no other cards are known to be playable)&#039;&#039;.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Triggering the final round ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Sometimes a specific player should draw the last card to maximize the score.&lt;br /&gt;
  &amp;lt;li&amp;gt;Giving empty clues (e.g., &amp;quot;you have no red card&amp;quot;) can help to manage which player draws the last card.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Last Card Example&lt;br /&gt;
|body=&#039;&#039;&#039;{{HDeck|1}}&#039;&#039;&#039; {{Hr|5}} {{Hy|5}} {{Hg|3}} {{Hb|4}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hr|3}}{{Hy|1}}{{Hg|1}}{{Hb|5|n=|c=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hg|2}}{{Hr|1}}{{Hg|4|n=|c=}}{{Hg|5|n=|c=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice and Bob both give empty clues. e.g., Alice to Cathy: &amp;quot;You have no white card&amp;quot;.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cathy plays {{Hg|4}} and draws the last card.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice discards, Bob plays {{Hb|5}} and Cathy plays {{Hg|5}}.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Skip ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When a player gives a clue that could have been given by one of the skipped players, it means &#039;&#039;the skipped players have a better move than to give the clue that was used to skip&#039;&#039;.&lt;br /&gt;
  &amp;lt;li&amp;gt;Skipping should be avoided unless there is a good reason.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example of a Bad Skip/Steal&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice skips Bob to clue Cathy red.&lt;br /&gt;
{{Hr}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|1}}{{Hw|1}}{{Hb|3}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hy|5}}{{Hw|5}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1|c=}}{{Hw|4}}{{Hw|4}}{{Hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
If Alice discarded instead, Bob would have clued Alice red to finesse {{Hr|1}} and {{Hr|2}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Potential reasons for skipping players:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Clue-giver is locked, i.e., all cards are marked without any immediate plays.&lt;br /&gt;
  &amp;lt;li&amp;gt;Gain tempo to play, e.g., skipped player(s) all have playable cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Gain tempo to clue, e.g., skipped player(s) must give a fix clue.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avoid a bad clue, e.g., mark cards with good touch.&lt;br /&gt;
  &amp;lt;li&amp;gt;Ensure a good clue, e.g., mark cards with good touch.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cause a discard, e.g., of a playable card so that its copy can be marked with good touch, or of trash.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avoid a discard, e.g., a double discard, or of nice-to-have (non-unique) cards.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes |maxWidth=650 |state=collapsed&lt;br /&gt;
|title1=Good Skip Example A&lt;br /&gt;
|body1={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|1}}{{Hb|2}}{{Hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice skips Bob to give Cathy a blue clue so that a duplicate {{Hw|2}} is not marked.&lt;br /&gt;
&lt;br /&gt;
|title2=Good Skip Example B&lt;br /&gt;
|body2={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hw|2}}{{Hr|1}}{{Hb|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice skips Bob to give Cathy a blue clue because Bob has let {{Hb|2}} reach chop and does not want to mark it because he might hold a copy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Additional Information ====&lt;br /&gt;
&lt;br /&gt;
An additional finesse convention is that skipped player(s) cannot discard. e.g., Alice can clue Cathy only if Bob has a play or should give another clue. If a skipped player has no marked playable cards and no good clue to give, they can blind play their newest, unmarked card. A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation.&lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Skipped Players Cannot Discard Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice skips Bob to give Cathy a &#039;&#039;&#039;1&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|1|n=}}{{Hb|2}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has no clue to give and no known play, so he blind plays his newest unmarked card. {{Hy|1}} does not connect to &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy interprets Bob&#039;s move as a skip play and plays {{Hr|1}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Skipped Players Cannot Discard (w/ bluffing) Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|3|c=}}{{Hw|3}}{{Hb|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card {{Hr|3}} is playable. Bob does not see the connecting {{Hr|2}}, so he assumes he has to play it now. Bob does not have a marked card that could be {{Hr|2}}, so Bob blind plays his newest unmarked card. {{Hb|1}} successfully plays and the bluff is revealed. Before Bob played, Cathy thought her marked card was {{Hr|2}}. After Bob plays, Cathy knows her marked card is any valuable red ({{Hr|3}}, {{Hr|4}} or {{Hr|5}}).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Skipped Players Cannot Discard (w/ lying) Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice skips Bob to give Cathy a &#039;&#039;&#039;3&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|3|n=}}{{Hb|2}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has no clue to give and no known play, so he blind plays his newest unmarked card. In this convention, {{Hy|1}} does not connect to &#039;&#039;&#039;3&#039;&#039;&#039;, so Cathy interprets as a bluff and her &#039;&#039;&#039;3&#039;&#039;&#039; is not playable. This is a lie because {{Hr|3}} is playable. Instead, Alice should have discarded and allowed Bob to clue Cathy so that she knows her {{Hr|3}} is playable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advanced moves ==&lt;br /&gt;
&lt;br /&gt;
==== Discard clue ====&lt;br /&gt;
&lt;br /&gt;
A discard clue marks known trash cards to prevent an unwanted discard (or misfire).&lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hr|1}}{{Hw|4}}{{Hy|3}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hw|4}}&lt;br /&gt;
&lt;br /&gt;
{{Hy|3}} and {{Hw|4}} need to be saved. If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hw|4}} might be discarded. Alice gives a &#039;&#039;&#039;1&#039;&#039;&#039; clue so that Bob discards {{Hr|1}} and {{Hw|1}} before his chop card.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Play Refusal ====&lt;br /&gt;
&lt;br /&gt;
Instead of playing, a player clues or discards their &#039;&#039;&#039;chop&#039;&#039;&#039;. The next player must consider if the play refusal is waiting for a potential reverse or if there are unique card(s) to save.&lt;br /&gt;
&lt;br /&gt;
==== Positional Discard ====&lt;br /&gt;
&lt;br /&gt;
In the endgame, when you can see all remaining playable cards, you can use a positional discard to communicate the slot position in another hand. Typically used with {{Hclue|0}} or where trash cards make it awkward to clue the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body={{Hr|5}} {{Hy|5}} {{Hg|4}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hg|5}}{{Hb|2}}{{Hr|4}}{{Hb|3}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice discards &#039;&#039;&#039;slot 1&#039;&#039;&#039;. Bob plays &#039;&#039;&#039;slot 1&#039;&#039;&#039; ⇨ {{Hg|5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Trash Bluff ====&lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is a 1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hy|4}}{{Hg|4}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1|n=}}{{Hw|2}}{{Hr|2}}{{Hy|5}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob must act now to prevent a misfire of {{Hr|1}}. Bob blind plays {{Hb|2}}. Cathy knows Bob would not blind play for a playable &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy now knows that her &#039;&#039;&#039;1&#039;&#039;&#039; is trash and this was a &#039;&#039;trash bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Finesse Bluff ===&lt;br /&gt;
&lt;br /&gt;
If the following two players both have a playable finesse position, you may be able to perform a finesse bluff. The first blind play connects to the target. The second blind play does not connect to the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Donald: &amp;quot;This card is white.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} |Cathy 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hw|3|c=}}{{Hy|3}}{{Hb|2}} |Donald 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob blind plays {{Hw|1}}. Donald now thinks his white card is {{Hw|2}}. Cathy must act now to prevent a misfire of {{Hw|3}}. Cathy blind plays {{Hr|1}}. With two blind plays, Donald now knows his white is {{Hw|3}} and this was a &#039;&#039;finesse bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Double Bluff ===&lt;br /&gt;
&lt;br /&gt;
If the following two players both have a playable finesse position, you may be able to perform a double bluff. &lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=700 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice can bluff Bob&#039;s {{Hw|1}} with a blue clue to Donald. &#039;&#039;&#039;Instead&#039;&#039;&#039;: Alice to Donald: this card is a 2.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} |Cathy 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|3}}{{Hw|3}}{{Hy|3}}{{Hb|2|n=}} |Donald 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob blind plays {{Hw|1}}. Without color, Donald thinks his &#039;&#039;&#039;2&#039;&#039;&#039; is {{Hw|2}}. Cathy must act now to prevent a misfire of {{Hb|2}}. Cathy blind plays {{Hr|1}}. With two blind plays, Donald now knows his &#039;&#039;&#039;2&#039;&#039;&#039; is not {{Hw|2}} or {{Hr|2}} and this was a &#039;&#039;double bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Promise bluff ====&lt;br /&gt;
&lt;br /&gt;
This move only applies to &amp;quot;one-away-from-playable&amp;quot; bluff interpretations. Promise bluffs give more information than regular bluffs, as they &#039;&#039;promise&#039;&#039; the necessary connecting cards to make the clued bluff target 1-away-from-playable. These connecting cards must be either marked or unmarked in finesse position.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is white.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hw|3}}{{Hg|4}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4|c=}}{{Hr|2}}{{Hy|5}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob must act now to prevent a misfire of {{Hw|4}}. Bob blind plays {{Hb|2}} and the bluff is revealed. Cathy sees Bob&#039;s {{Hw|3}} was in finesse position behind {{Hb|2}}, so now knows that her marked card is &#039;&#039;&#039;either&#039;&#039;&#039; {{Hw|4}} or {{Hw|3}}. Bob knows that for the bluff target to be a valid &amp;quot;one-away-from-playable&amp;quot;, he is also promised {{Hw|3}} in his slot 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Empty Clue Double Save ====&lt;br /&gt;
&lt;br /&gt;
With not enough {{Hclue}} or turns to save consecutive unique cards, an empty clue can save two chop cards.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body={{Hr|2}} {{Hy|1}} {{Hg|2}} {{Hb|2}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack|2|{{w}}|n=|c=}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hr|2}}{{Hg|4}}{{Hy|3}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hg|4}}&lt;br /&gt;
&lt;br /&gt;
{{Hy|3}} and {{Hg|4}} need to be saved. &lt;br /&gt;
&lt;br /&gt;
If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hg|4}} might be discarded. A &#039;&#039;&#039;2&#039;&#039;&#039; clue will cause a misfire of {{Hb|2}}. Alice gives an empty clue (e.g. &#039;&#039;&#039;1&#039;&#039;&#039; or &#039;&#039;&#039;5&#039;&#039;&#039; or white). &lt;br /&gt;
&lt;br /&gt;
Bob knows that if Alice did not play her {{Hw|2}}, this empty clue must mean something. Bob does not have a playable card and knows Alice could have saved his chop card with this clue token. Bob interprets this as &#039;do not discard two chop cards&#039; and discards {{Hr|2}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malo77</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=29900</id>
		<title>Tips hanabi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=29900"/>
		<updated>2026-05-21T23:22:15Z</updated>

		<summary type="html">&lt;p&gt;Malo77: /* Definintions and Terminology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definintions and Terminology==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Basic&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
!  !! Definition !! Examples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Convention &lt;br /&gt;
| Agreed set of clue, play, and discard interpretations. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Strategy&lt;br /&gt;
|Plan to achieve the highest score.  ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Marked&lt;br /&gt;
|A card touched by a clue. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Focus&lt;br /&gt;
|The target card of a clue. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Play clue&lt;br /&gt;
|Clue that marks a focused card to play. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Playable&lt;br /&gt;
|A card that can be marked by a play clue. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Trash&lt;br /&gt;
|A card that can never be played successfully. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bomb&lt;br /&gt;
|A play that causes a misfire. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Draw&lt;br /&gt;
|The newest card in a hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Chop&lt;br /&gt;
|The oldest, unmarked card in a hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Unique&lt;br /&gt;
|The last remaining card of its rank and color (that can be played successfully at some point). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Save&lt;br /&gt;
|A number clue that marks a chop card to prevent discard. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Prompt&lt;br /&gt;
|A play clue that causes connecting marked card(s) to play.  ||&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|1}} {{Hb|3}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|5}}{{Hy|4}}{{Hr|3|c=}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hw|4}}{{Hy|1}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|1}} {{Hb|3}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|5}}{{Hy|4}}{{Hr|3|c=}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hw|4}}{{Hy|1}}{{Hr|4|c=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card is the next playable in the sequence ⇨ {{Hr|4}}, because {{Hr|3}} is already marked. Bob now knows his marked red card is {{Hr|3}} and he must play it now.}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|title=Self prompt example&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|body={{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|1|{{r}}|c=}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|4}}{{Hy|4}}{{Hg|4}}{{Hg|4}}{{Hr|2|c=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob to Alice: &amp;quot;This card is red ⇨ {{Hr|1}}&amp;quot;&lt;br /&gt;
Alice to Bob: &amp;quot;This card is red ⇨ {{Hr|2}}&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Intermediate&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
! !! Definition !!Examples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Good Touch Principle&lt;br /&gt;
|All marked cards will eventually be played. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Splash&lt;br /&gt;
|Additional new color or rank information of cards that are not the focus.  ||&lt;br /&gt;
{{infoBox &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Splash correction example&lt;br /&gt;
|body={{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hr|3|n=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 2 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{Hr|4|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
This marks {{Hr|4}} as playable and splashes {{Hr|3}} so that Bob knows it is trash.}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Locked&lt;br /&gt;
|A hand with all cards marked without any plays. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Reclue&lt;br /&gt;
|A repeated clue that causes marked card(s) to play. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Fix clue&lt;br /&gt;
|Follow-up clue required to change the focus of a play clue (and prevent a misfire). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Discard clue&lt;br /&gt;
|Clue that marks trash card(s) to be discarded (to prevent a misfire or unwanted discard). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Stall clue&lt;br /&gt;
|A clue given to avoid discarding. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Finesse&lt;br /&gt;
|A play clue that causes connecting unmarked card(s) to play. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bluff&lt;br /&gt;
|A play clue that causes a non-connecting unmarked card to play. || {{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Bluff&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2|c=}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card {{Hb|2}} is playable. Bob does not see the connecting {{Hb|1}}, so he assumes he has to play it now. Bob does not have a marked card that could be {{Hb|1}}, so Bob blind plays his newest unmarked card. {{Hw|1}} successfully plays and the bluff is revealed. &lt;br /&gt;
&lt;br /&gt;
Before Bob played, Cathy thought her marked card was {{Hb|1}}. After Bob plays, Cathy knows her marked card is another valuable blue card. All conventions interpret Cathy&#039;s card as a valuable, not-yet-playable blue card. Some interpretations are more stringent; they must also be a one-away-from-playable {{Hb|2}}.}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bluff seat&lt;br /&gt;
|The player directly before the player who is bluffed&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Bottom-decked&lt;br /&gt;
|When the remaining copy of a playable card is too near the bottom of the deck to achieve a perfect score. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Early save&lt;br /&gt;
|A save clue with a known playable card in the same hand, or does not mark the chop card&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (i.e., a play clue). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Double save&lt;br /&gt;
|Two consecutive saves in the same hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Double discard&lt;br /&gt;
|Two consecutive players discard copies of the same chop card, resulting in a unique discard.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Sarcastic discard&lt;br /&gt;
|Discard of a duplicate marked copy of a card in another hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Skip/Steal&lt;br /&gt;
|When a player gives a clue that could have been given by one of the skipped players. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Scream discard&lt;br /&gt;
|An unexpected discard to save a unique card in another hand. || {{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Scream discard example&lt;br /&gt;
|body={{Hr|1}} {{Hy|4}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|5|{{y}}|n=|c=}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hg|5}}{{Hb|5}}{{Hw|5|n=}}{{Hr|5|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There are {{Hclue|0}} but Alice needs to save {{Hb|5}} &#039;&#039;and&#039;&#039; {{Hg|5}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice discards her chop + 1 = 3rd slot while she has {{Hy|5}} to play.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob expected Alice to play their known playable card.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob knows Alice could have discarded her chop to save his chop.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob interprets Alice&#039;s move as moving his chop two places from his third slot to the first slot.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob now has two unmarked unique cards saved and discards {{Hy|1}}.&lt;br /&gt;
&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;Bluff seat&#039;&#039; is an [https://hanabi.github.io/level-11/#the-bluff-seat H-Group concept]. Note that this concept is unhelpful for understanding how bluffs work since outside of H-Group, it is possible to bluff any player given the right conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;A special problem, since, to each of the consecutive players, a number clue that marks their chop card does not look like a save clue (and therefore looks like a play clue).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Advanced&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
! !! Definition !! Examples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Long finesse&lt;br /&gt;
|A finesse of three or more cards lasting more than one complete round. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Layered finesse&lt;br /&gt;
|A finesse with unrelated playable card(s) in front of the target card(s). ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Scream play&lt;br /&gt;
|An unexpected chop play to save a unique card in another hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Clued misplay&lt;br /&gt;
|A play clue that causes a misfire to prevent a unique discard in the same hand. || {{infoBox |state=collapsed&lt;br /&gt;
|title=Clued misplay example&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|body={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|1}}{{Hb|2}}{{Hr|4}}{{Hr|5}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There are no misfires.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice needs to save {{Hr|5}} and {{Hr|4}}.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice to Bob: &amp;quot;These 3 cards are red.&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|1|c=}}{{Hb|2}}{{Hr|4|c=}}{{Hr|5|c=}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob misfires {{Hr|1}} as {{Hr|2}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob interprets this as a clued misplay to save the remaining red cards.&lt;br /&gt;
&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Positional misplay&lt;br /&gt;
|An unexpected play that marks the same slot position in another hand to play immediately. || {{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Positional misplay example&lt;br /&gt;
|body={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hr|2}}{{Hr|3|n=|c=}}{{Hr|4|n=|c=}}{{Hr|5|n=|c=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There are {{Hclue|0}} and no misfires.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice really wants {{Hr|2}} to play so that Bob can play all his marked cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice blind plays her second slot and causes a misfire.&lt;br /&gt;
  &amp;lt;li&amp;gt;Bob interprets this as a clue for him to play the same position in his hand.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Gentleman&#039;s discard&lt;br /&gt;
|Discard of a playable card to play an unmarked copy in another hand. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Play refusal&lt;br /&gt;
|Instead of playing, a player clues or discards their chop. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Hesitation play&lt;br /&gt;
|After a play refusal of a playable card, another player may be able to blind play an unmarked card. ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Generation discard&lt;br /&gt;
|An unexpected discard to gain {{Hclue|1}} intended to be used immediately by next player if they need to clue or save another card. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
==== Finesse ====&lt;br /&gt;
&lt;br /&gt;
Players assume:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Every marked card will be playable at some point.&lt;br /&gt;
  &amp;lt;li&amp;gt;The oldest, unmarked (chop) card is safe to discard.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cards known to be trash are discarded in priority &#039;&#039;e.g. cards marked blue when the blue stack is completed.&#039;&#039;&lt;br /&gt;
  &amp;lt;li&amp;gt;Play clues may also include the &#039;&#039;&#039;newest, unmarked&#039;&#039;&#039; cards in every hand.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Finesse&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2|c=}}{{Hg|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card {{Hb|2}} is playable. Bob knows that Cathy will bomb her {{Hb|2}} as {{Hb|1}} unless a {{Hb|1}} is played first. Bob does not see the connecting {{Hb|1}}, so assumes he has to play it now. Bob does not have a marked card that could be {{Hb|1}}, so Bob blind plays his newest unmarked card. {{Hb|1}} successfully plays. }}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Reversed Finesse&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2}}{{Hg|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hr|5}}{{Hr|2}}{{Hb|2|c=}}{{Hg|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hr|5}}{{Hb|3}}{{Hw|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob now knows his marked {{Hb|2}} is playable. Bob sees the newest, unmarked card in Cathy&#039;s hand is of the same color &#039;&#039;and&#039;&#039; playable now. Bob assumes it is a finesse with the players in reversed order and his blue card is {{Hb|2}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Long Finesse&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Bob: &amp;quot;This card is a 4.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|2}}{{Hw|4|n=}}{{Hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|3}}{{Hb|1}}{{Hg|1}}{{Hy|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has been given a play clue and does not see a playable card in any hand, so Bob blind plays his draw card. {{Hw|1}} successfully plays. Cathy sees that Bob has {{Hw|2}} in front of {{Hw|4}} but {{Hw|3}} is missing, so Cathy knows she must play {{Hw|3}} at the correct moment. Cathy discards. Alice discards. Bob blind plays his 2nd slot {{Hw|2}}.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|2}}&lt;br /&gt;
{{cardholder|{{Hb|5}}{{Hy|1}}{{Hw|4|n=}}{{Hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|2}}{{Hw|3}}{{Hb|1}}{{Hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy blind plays her 2nd slot {{Hw|3}}. Alice discards.  Bob plays the marked {{Hw|4}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Layered Finesse ====&lt;br /&gt;
&lt;br /&gt;
Players assume the same as above, but finessed cards can be layered behind other unrelated, but playable cards.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Layered finesse&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Bob: these 2 cards are blue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{Hb|2|c=}}{{Hb|5|c=}}{{Hy|1}}{{Hg|1}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|2}}{{Hb|1}}{{Hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob sees a playable {{Hb|1}} in Cathy&#039;s hand, layered behind other playable cards {{Hr|2}} and {{Hy|2}}. Bob discards and Cathy blind plays for {{Hb|1}}. {{Hr|2}} successfully plays. Cathy knows this cannot be a bluff because Bob would not discard unless he sees a playable {{Hb|1}} in Cathy&#039;s hand. So Cathy knows she is promised {{Hb|1}} and keeps playing each slot from left to right until her {{Hb|1}} is played.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Save Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A (number) clue that marks a (unique) chop card. (Exception: 2-player game with 2+ consecutive saves.)&lt;br /&gt;
  &amp;lt;li&amp;gt;Focus is the chop card.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}} Discarded: {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hy|3}}{{Hr|4}}{{Hw|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;This card is a 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}} Discarded: {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hy|3}}{{Hr|4}}{{Hw|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob knows that there is only one 5 of each color in the deck, so all 5s need to be marked to keep them from being discarded. Bob sees Cathy&#039;s oldest card is {{Hw|2}} and checks the discard pile to see if he needs to save it from being discarded. There is already a {{Hw|2}} in the discard pile and Bob knows there are only two 2s of each color, so Cathy has the last remaining {{Hw|2}} and Bob must save it. &lt;br /&gt;
&lt;br /&gt;
Bob to Cathy: &amp;quot;This card is a 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Good job, Bob.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}} Discarded: {{Hw|2}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hy|3}}{{Hr|4}}{{Hw|2|n=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy looks at the played cards to see if 2s are all playable. The {{Hw|1}} has not been played yet, so she cannot be sure it is playable yet. Next, Cathy looks at the discard pile to see if there is a 2 in the discard pile. There is a {{Hw|2}} discarded, so she interprets this number clue marking her oldest card as a save clue to prevent her from discarding it. Nice one, Cathy.}}&lt;br /&gt;
&lt;br /&gt;
==== Play Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A clue that does not mark a (unique) chop card. (Exception: 2-player game with 2+ consecutive saves.) &lt;br /&gt;
  &amp;lt;li&amp;gt;Focus is the newest card.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Priority:&lt;br /&gt;
&amp;lt;ol class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Lead to plays in other hands.&lt;br /&gt;
  &amp;lt;li&amp;gt;Lower rank.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Play clue&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr|1}} {{Hy|5}} {{Hg|1}} {{Hb|3}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|4}}{{Hr|3}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|4}}{{Hy|1}}{{Hr|4}}{{Hr|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice to Bob: &amp;quot;These 2 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|5}} {{Hg|1}} {{Hb|3}} {{Hw|4}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|2|c=}}{{Hy|4}}{{Hr|3|c=}}{{Hw|5|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|4}}{{Hy|1}}{{Hr|4}}{{Hr|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob now knows his newest card is the next playable in the sequence ({{Hr|2}}), and the other marked card is {{Hr|3}}, {{Hr|4}}, or {{Hr|5}} (because every marked card will be playable at some point).}}&lt;br /&gt;
&lt;br /&gt;
==== Fix Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A follow-up clue on the same hand as an initial play clue.&lt;br /&gt;
  &amp;lt;li&amp;gt;Required to change the focus (and prevent a misfire).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Fix clue&lt;br /&gt;
|body=&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|1}}{{Hw|2}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|5}}{{Hr|3}}{{Hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy&#039;s {{Hr|3}} must play next. The focus of a 3 clue on its own will be {{Hw|3}} and the focus of a red clue will be {{Hr|5}}. &lt;br /&gt;
&lt;br /&gt;
Alice to Cathy: &amp;quot;These 2 cards are red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|1}}{{Hw|2}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|5|c=}}{{Hr|3|c=}}{{Hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob to Cathy: &amp;quot;These 2 cards are 3s&amp;quot;. (This Fix Clue changes the focus from {{Hr|5}} to {{Hr|3}}, which is now visible.)&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hw|1}}{{Hw|2}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|5|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}} |Cathy 🡲}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Bad Clue ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Tell a lie, e.g., a clue that marks {{Hr|2}} as playable without the required {{Hr|1}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Mark unknown trash or duplicate cards, e.g., mark &#039;&#039;&#039;4&#039;&#039;&#039;s in another hand when your hand could have a copy of that &#039;&#039;&#039;4&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Marked Card Discard ====&lt;br /&gt;
&lt;br /&gt;
If a non-trash marked card is discarded it means:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A copy of that card is already marked in someone else&#039;s hand (&#039;&#039;sarcastic discard&#039;&#039;); or&lt;br /&gt;
  &amp;lt;li&amp;gt;A copy of that card must be marked in a future save clue (use with caution); or&lt;br /&gt;
  &amp;lt;li&amp;gt;An unmarked copy of that card is playable (&#039;&#039;gentleman&#039;s discard&#039;&#039;)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other conventions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot;&lt;br /&gt;
! Name !! Summary !! References&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Logical Leftism&lt;br /&gt;
|No convention, just logic || [http://hanabilogic.eklablog.com/basics-level-1-a117610126 hanabi logic]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Conventional Leftism&lt;br /&gt;
|Another name for Finesse || [http://hanabilogic.eklablog.com/no-conventional-leftism-a117757604 hanabi logic] [https://docs.google.com/document/d/1sz3if8-9JJDAcbvdi3MHEAv9L5ljyHHnTSEACKk5RUY/edit#heading=h.q88fl7o62h8c Postmans]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Hat-guessing&lt;br /&gt;
|Clues relate to slot position, not the cards marked || [https://github.com/hanabi/hanabi.github.io/blob/main/misc/hat-guessing.md H-Group] [https://github.com/fpvandoorn/hanabi/blob/master/doc_hat_player.md Robert Kaspar] [https://github.com/hanabi/hanabi.github.io/blob/main/misc/empty-clues.md H-Group empty clues]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Closest Friend&lt;br /&gt;
|Clue interpretation depends on which player gave the clue || [https://github.com/hanabi/hanabi.github.io/blob/main/pdf/newest-friend.pdf H-Group]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;&amp;quot; | Secret convention &lt;br /&gt;
|Each player randomly selects a secret &#039;&#039;&#039;[https://perchance.org/e6dtm5lj3r restriction]&#039;&#039;&#039; ||[https://boardgamearena.com/forum/viewtopic.php?t=26863 Secret variant] [https://boardgamearena.com/forum/viewtopic.php?p=71264#p71264 Secret hanabi restriction]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For more moves, conventions, and strategies, check out:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[https://en.doc.boardgamearena.com/User:Sammy_McSam/Hanabi Sammy&#039;s BGA wiki]&lt;br /&gt;
  &amp;lt;li&amp;gt;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc Romain&#039;s Google doc].&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
====Strategy for 2 Players====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Marked cards are not discarded.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Unique cards are saved.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Saves are given as late as possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Play clue focus is the leftmost card.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All known playable cards are played before discarding &#039;&#039;(including &#039;&#039;&#039;5&#039;&#039;&#039;s with flamboyants)&#039;&#039;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Marked trash cards are corrected.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Advanced Strategy&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Playable first copies are clued.&lt;br /&gt;
  &amp;lt;li&amp;gt;Playable cards marked with both color and number will play first.&lt;br /&gt;
  &amp;lt;li&amp;gt;Last {{Hclue|1}} is only used to mark a unique or playable chop.&lt;br /&gt;
  &amp;lt;li&amp;gt;Off-chop saves for consecutive unique cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Double discards can be avoided with a stall clue, an empty clue, or a splash that marks no new cards&lt;br /&gt;
  &amp;lt;li&amp;gt;Cards are played in clued order.&lt;br /&gt;
  &amp;lt;li&amp;gt;Plays that lead to other plays are prioritized.&lt;br /&gt;
  &amp;lt;li&amp;gt;Lower-ranked cards are prioritized.&lt;br /&gt;
  &amp;lt;li&amp;gt;Unique cards are splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: {{Hk|1}} is only marked on chop unless all other &#039;&#039;&#039;1&#039;&#039;&#039;s (or {{Hk|2}}) are already played.&lt;br /&gt;
  &amp;lt;li&amp;gt;Number clues that mark a non-unique chop are play clues. e.g. with no &#039;&#039;&#039;3&#039;&#039;&#039;s discarded, play the left &#039;&#039;&#039;3&#039;&#039;&#039;.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: &#039;&#039;&#039;5&#039;&#039;&#039;s are marked with a playable {{Hk|5}} on chop. In a following turn, the &#039;&#039;&#039;5&#039;&#039;&#039; to the left of {{Hk|5}} is marked with color to play {{Hk|5}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Before playing, a connecting card on the chop can be marked.&lt;br /&gt;
  &amp;lt;li&amp;gt;Flamboyants: consider not locking a hand with a 5 save.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avalanche: any card can be multicolor. i.e. wait for negative multicolor on a {{Hr|5}} before playing as {{Hr|5}}.&lt;br /&gt;
  &amp;lt;li&amp;gt;Scream discard = save the chop card (and move chop one slot to the left).&lt;br /&gt;
  &amp;lt;li&amp;gt;1-away from playable cards are splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;Trash cards are discarded before being splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;Already-marked trash cards are splashed.&lt;br /&gt;
  &amp;lt;li&amp;gt;An early game marked &#039;&#039;&#039;4&#039;&#039;&#039; may be discarded.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: avoid discarding after an early game {{Hk|1}} or 5 save to allow for consecutive {{Hk|1}} and color 5 saves.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Early game&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;At least {{Hclue|3}} are used before the first discard.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: {{Hk|5}} is marked first if it is the leftmost &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;2&#039;&#039;&#039;s are marked next.&lt;br /&gt;
  &amp;lt;li&amp;gt;Black Powder: {{Hk|4}} is marked if there are no other &#039;&#039;&#039;4&#039;&#039;&#039;s. &#039;&#039;&#039;1&#039;&#039;&#039;s are marked next. With multiple marked unknown &#039;&#039;&#039;1&#039;&#039;&#039;s in your hand, consider first playing your &#039;&#039;&#039;1&#039;&#039;&#039;s or marking &#039;&#039;&#039;1&#039;&#039;&#039;s individually with color.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Alternative Strategy ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Any card may be saved&#039;&#039;&#039;, including non-unique cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cards marked with a number are only splashed with color:&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;If a previously unmarked card is playable.&lt;br /&gt;
      &amp;lt;li&amp;gt;As a stall clue.&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay Using Convention==&lt;br /&gt;
&lt;br /&gt;
==== Receiving Clues ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Check visible cards, including played and discarded, to determine the focus and the meaning of a clue.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Example A: you are given a &#039;&#039;&#039;2&#039;&#039;&#039; clue. You see {{Hr|2}} was played and the second {{Hr|2}} is in another hand. Therefore the clue means &amp;quot;&#039;&#039;&#039;2&#039;&#039;&#039;s which are not red&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Example B: you are given a &#039;&#039;&#039;4&#039;&#039;&#039; clue that marks only your chop. You see no &#039;&#039;&#039;4&#039;&#039;&#039;s have been discarded and no &#039;&#039;&#039;4&#039;&#039;&#039;s on the chop of the players next to you. Therefore the clue means &amp;quot;this &#039;&#039;&#039;4&#039;&#039;&#039; is playable&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Giving Clues ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Don&#039;t mark trash cards&#039;&#039;&#039; (a.k.a. &amp;quot;good touch&amp;quot; rule).&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Save unique cards as priority.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Look ahead for unique cards on chop. &#039;&#039;Sometimes more than one player must help to save consecutive unique cards.&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;With few {{Hclue}}, work out which players need them.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Consider how the receiver can interpret your clue.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Discarding ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Trust your teammates to manage your cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;When there is nothing urgent to clue, don&#039;t be afraid to discard! Discarding is often the best move for the team.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Playing ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When multiple cards are marked, determine the focused card. &#039;&#039;Each clue only has one focused card.&#039;&#039;&lt;br /&gt;
  &amp;lt;li&amp;gt;Logically playable cards are marked at the earliest opportunity, so the leftmost card is assumed to be the focus of play clues &#039;&#039;(where no other cards are known to be playable)&#039;&#039;.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Triggering the final round ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Sometimes a specific player should draw the last card to maximize the score.&lt;br /&gt;
  &amp;lt;li&amp;gt;Giving empty clues (e.g., &amp;quot;you have no red card&amp;quot;) can help to manage which player draws the last card.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Last Card Example&lt;br /&gt;
|body=&#039;&#039;&#039;{{HDeck|1}}&#039;&#039;&#039; {{Hr|5}} {{Hy|5}} {{Hg|3}} {{Hb|4}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hr|3}}{{Hy|1}}{{Hg|1}}{{Hb|5|n=|c=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hg|2}}{{Hr|1}}{{Hg|4|n=|c=}}{{Hg|5|n=|c=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice and Bob both give empty clues. e.g., Alice to Cathy: &amp;quot;You have no white card&amp;quot;.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cathy plays {{Hg|4}} and draws the last card.&lt;br /&gt;
  &amp;lt;li&amp;gt;Alice discards, Bob plays {{Hb|5}} and Cathy plays {{Hg|5}}.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Skip ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When a player gives a clue that could have been given by one of the skipped players, it means &#039;&#039;the skipped players have a better move than to give the clue that was used to skip&#039;&#039;.&lt;br /&gt;
  &amp;lt;li&amp;gt;Skipping should be avoided unless there is a good reason.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example of a Bad Skip/Steal&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice skips Bob to clue Cathy red.&lt;br /&gt;
{{Hr}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|{{Hr|2}}{{Hy|1}}{{Hw|1}}{{Hb|3}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hy|5}}{{Hw|5}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1|c=}}{{Hw|4}}{{Hw|4}}{{Hw|3}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
If Alice discarded instead, Bob would have clued Alice red to finesse {{Hr|1}} and {{Hr|2}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Potential reasons for skipping players:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Clue-giver is locked, i.e., all cards are marked without any immediate plays.&lt;br /&gt;
  &amp;lt;li&amp;gt;Gain tempo to play, e.g., skipped player(s) all have playable cards.&lt;br /&gt;
  &amp;lt;li&amp;gt;Gain tempo to clue, e.g., skipped player(s) must give a fix clue.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avoid a bad clue, e.g., mark cards with good touch.&lt;br /&gt;
  &amp;lt;li&amp;gt;Ensure a good clue, e.g., mark cards with good touch.&lt;br /&gt;
  &amp;lt;li&amp;gt;Cause a discard, e.g., of a playable card so that its copy can be marked with good touch, or of trash.&lt;br /&gt;
  &amp;lt;li&amp;gt;Avoid a discard, e.g., a double discard, or of nice-to-have (non-unique) cards.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes |maxWidth=650 |state=collapsed&lt;br /&gt;
|title1=Good Skip Example A&lt;br /&gt;
|body1={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|1}}{{Hb|2}}{{Hg|1}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice skips Bob to give Cathy a blue clue so that a duplicate {{Hw|2}} is not marked.&lt;br /&gt;
&lt;br /&gt;
|title2=Good Skip Example B&lt;br /&gt;
|body2={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hw|2}}{{Hr|1}}{{Hb|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice skips Bob to give Cathy a blue clue because Bob has let {{Hb|2}} reach chop and does not want to mark it because he might hold a copy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Additional Information ====&lt;br /&gt;
&lt;br /&gt;
An additional finesse convention is that skipped player(s) cannot discard. e.g., Alice can clue Cathy only if Bob has a play or should give another clue. If a skipped player has no marked playable cards and no good clue to give, they can blind play their newest, unmarked card. A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation.&lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Skipped Players Cannot Discard Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice skips Bob to give Cathy a &#039;&#039;&#039;1&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|1|n=}}{{Hb|2}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has no clue to give and no known play, so he blind plays his newest unmarked card. {{Hy|1}} does not connect to &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy interprets Bob&#039;s move as a skip play and plays {{Hr|1}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Skipped Players Cannot Discard (w/ bluffing) Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is red.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hy|4}}{{Hr|3|c=}}{{Hw|3}}{{Hb|2}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Cathy now knows her marked card {{Hr|3}} is playable. Bob does not see the connecting {{Hr|2}}, so he assumes he has to play it now. Bob does not have a marked card that could be {{Hr|2}}, so Bob blind plays his newest unmarked card. {{Hb|1}} successfully plays and the bluff is revealed. Before Bob played, Cathy thought her marked card was {{Hr|2}}. After Bob plays, Cathy knows her marked card is any valuable red ({{Hr|3}}, {{Hr|4}} or {{Hr|5}}).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Skipped Players Cannot Discard (w/ lying) Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice skips Bob to give Cathy a &#039;&#039;&#039;3&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hw|2}}{{Hr|3|n=}}{{Hb|2}}{{Hr|4}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob has no clue to give and no known play, so he blind plays his newest unmarked card. In this convention, {{Hy|1}} does not connect to &#039;&#039;&#039;3&#039;&#039;&#039;, so Cathy interprets as a bluff and her &#039;&#039;&#039;3&#039;&#039;&#039; is not playable. This is a lie because {{Hr|3}} is playable. Instead, Alice should have discarded and allowed Bob to clue Cathy so that she knows her {{Hr|3}} is playable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advanced moves ==&lt;br /&gt;
&lt;br /&gt;
==== Discard clue ====&lt;br /&gt;
&lt;br /&gt;
A discard clue marks known trash cards to prevent an unwanted discard (or misfire).&lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hr|1}}{{Hw|4}}{{Hy|3}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hw|4}}&lt;br /&gt;
&lt;br /&gt;
{{Hy|3}} and {{Hw|4}} need to be saved. If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hw|4}} might be discarded. Alice gives a &#039;&#039;&#039;1&#039;&#039;&#039; clue so that Bob discards {{Hr|1}} and {{Hw|1}} before his chop card.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Play Refusal ====&lt;br /&gt;
&lt;br /&gt;
Instead of playing, a player clues or discards their &#039;&#039;&#039;chop&#039;&#039;&#039;. The next player must consider if the play refusal is waiting for a potential reverse or if there are unique card(s) to save.&lt;br /&gt;
&lt;br /&gt;
==== Positional Discard ====&lt;br /&gt;
&lt;br /&gt;
In the endgame, when you can see all remaining playable cards, you can use a positional discard to communicate the slot position in another hand. Typically used with {{Hclue|0}} or where trash cards make it awkward to clue the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body={{Hr|5}} {{Hy|5}} {{Hg|4}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|{{Hg|5}}{{Hb|2}}{{Hr|4}}{{Hb|3}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
Alice discards &#039;&#039;&#039;slot 1&#039;&#039;&#039;. Bob plays &#039;&#039;&#039;slot 1&#039;&#039;&#039; ⇨ {{Hg|5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Trash Bluff ====&lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=650 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is a 1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hy|4}}{{Hg|4}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1|n=}}{{Hw|2}}{{Hr|2}}{{Hy|5}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob must act now to prevent a misfire of {{Hr|1}}. Bob blind plays {{Hb|2}}. Cathy knows Bob would not blind play for a playable &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy now knows that her &#039;&#039;&#039;1&#039;&#039;&#039; is trash and this was a &#039;&#039;trash bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Finesse Bluff ===&lt;br /&gt;
&lt;br /&gt;
If the following two players both have a playable finesse position, you may be able to perform a finesse bluff. The first blind play connects to the target. The second blind play does not connect to the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Donald: &amp;quot;This card is white.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} |Cathy 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|4}}{{Hw|3|c=}}{{Hy|3}}{{Hb|2}} |Donald 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob blind plays {{Hw|1}}. Donald now thinks his white card is {{Hw|2}}. Cathy must act now to prevent a misfire of {{Hw|3}}. Cathy blind plays {{Hr|1}}. With two blind plays, Donald now knows his white is {{Hw|3}} and this was a &#039;&#039;finesse bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Double Bluff ===&lt;br /&gt;
&lt;br /&gt;
If the following two players both have a playable finesse position, you may be able to perform a double bluff. &lt;br /&gt;
&lt;br /&gt;
{{infoBox &lt;br /&gt;
|maxWidth=700 &lt;br /&gt;
|state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice can bluff Bob&#039;s {{Hw|1}} with a blue clue to Donald. &#039;&#039;&#039;Instead&#039;&#039;&#039;: Alice to Donald: this card is a 2.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|{{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} |Cathy 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|3}}{{Hw|3}}{{Hy|3}}{{Hb|2|n=}} |Donald 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob blind plays {{Hw|1}}. Without color, Donald thinks his &#039;&#039;&#039;2&#039;&#039;&#039; is {{Hw|2}}. Cathy must act now to prevent a misfire of {{Hb|2}}. Cathy blind plays {{Hr|1}}. With two blind plays, Donald now knows his &#039;&#039;&#039;2&#039;&#039;&#039; is not {{Hw|2}} or {{Hr|2}} and this was a &#039;&#039;double bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Promise bluff ====&lt;br /&gt;
&lt;br /&gt;
This move only applies to &amp;quot;one-away-from-playable&amp;quot; bluff interpretations. Promise bluffs give more information than regular bluffs, as they &#039;&#039;promise&#039;&#039; the necessary connecting cards to make the clued bluff target 1-away-from-playable. These connecting cards must be either marked or unmarked in finesse position.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
Alice to Cathy: &amp;quot;This card is white.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hw|3}}{{Hg|4}}{{Hr|4}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{Hr|1}}{{Hw|4|c=}}{{Hr|2}}{{Hy|5}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
Bob must act now to prevent a misfire of {{Hw|4}}. Bob blind plays {{Hb|2}} and the bluff is revealed. Cathy sees Bob&#039;s {{Hw|3}} was in finesse position behind {{Hb|2}}, so now knows that her marked card is &#039;&#039;&#039;either&#039;&#039;&#039; {{Hw|4}} or {{Hw|3}}. Bob knows that for the bluff target to be a valid &amp;quot;one-away-from-playable&amp;quot;, he is also promised {{Hw|3}} in his slot 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Empty Clue Double Save ====&lt;br /&gt;
&lt;br /&gt;
With not enough {{Hclue}} or turns to save consecutive unique cards, an empty clue can save two chop cards.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650 |state=collapsed&lt;br /&gt;
|title=Example&lt;br /&gt;
|body={{Hr|2}} {{Hy|1}} {{Hg|2}} {{Hb|2}} {{Hw|1}}&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack|2|{{w}}|n=|c=}}{{HBack}}{{HBack}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{Hb|2}}{{Hr|2}}{{Hg|4}}{{Hy|3}} |Bob 🡲}}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hg|4}}&lt;br /&gt;
&lt;br /&gt;
{{Hy|3}} and {{Hg|4}} need to be saved. &lt;br /&gt;
&lt;br /&gt;
If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hg|4}} might be discarded. A &#039;&#039;&#039;2&#039;&#039;&#039; clue will cause a misfire of {{Hb|2}}. Alice gives an empty clue (e.g. &#039;&#039;&#039;1&#039;&#039;&#039; or &#039;&#039;&#039;5&#039;&#039;&#039; or white). &lt;br /&gt;
&lt;br /&gt;
Bob knows that if Alice did not play her {{Hw|2}}, this empty clue must mean something. Bob does not have a playable card and knows Alice could have saved his chop card with this clue token. Bob interprets this as &#039;do not discard two chop cards&#039; and discards {{Hr|2}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malo77</name></author>
	</entry>
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