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	<updated>2026-09-19T15:51:48Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=1156</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=1156"/>
		<updated>2014-07-05T09:46:42Z</updated>

		<summary type="html">&lt;p&gt;Magposunnie: /* Rules summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many &#039;&#039;&#039;diamond collections&#039;&#039;&#039; as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching &#039;quality&#039; digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color and the number of diamonds (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). &lt;br /&gt;
&lt;br /&gt;
Bonus points will be earned at the end of the round : &lt;br /&gt;
* for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie)&lt;br /&gt;
* and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds (the 1st player gets 4 chips, the 2nd gets 3 chips and so on). &lt;br /&gt;
&lt;br /&gt;
The player with the &#039;&#039;&#039;most victory chips&#039;&#039;&#039; at the end of three rounds wins! (in case of a tie, it&#039;s the player who won the 2nd round who will get the victory)&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two &#039;draw actions&#039; (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two &#039;play actions&#039; (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color as the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty-handed...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market (but be careful! If he doesn&#039;t have any, you will lose yours!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality and purity, straight from the safe of an opponent (but of course, if your opponent doesn&#039;t have any diamond of this kind, drilling will fail!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Magposunnie</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=1155</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=1155"/>
		<updated>2014-07-05T09:45:07Z</updated>

		<summary type="html">&lt;p&gt;Magposunnie: /* Rules summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many &#039;&#039;&#039;diamond collections&#039;&#039;&#039; as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching &#039;quality&#039; digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color and the number of diamonds (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). &lt;br /&gt;
&lt;br /&gt;
Bonus points will be earned at the end of the round : &lt;br /&gt;
* for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie)&lt;br /&gt;
* and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds (the 1st player gets 4 chips, the 2nd gets 3 chips and so on). &lt;br /&gt;
&lt;br /&gt;
The player with the &#039;&#039;&#039;most victory chips&#039;&#039;&#039; at the end of three rounds wins! (in case of a tie, it&#039;s the player who won the 2nd round who will get the victory)&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two &#039;draw actions&#039; (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two &#039;play actions&#039; (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color as the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty handed...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market (but be careful! If he doesn&#039;t have any, you will lose yours!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality and purity, straight from the safe of an opponent (but of course, if your opponent doesn&#039;t have any diamond of this kind, drilling will fail!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Magposunnie</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=1154</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=1154"/>
		<updated>2014-07-05T09:43:36Z</updated>

		<summary type="html">&lt;p&gt;Magposunnie: /* Goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many &#039;&#039;&#039;diamond collections&#039;&#039;&#039; as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching &#039;quality&#039; digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color and the number of diamonds (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). &lt;br /&gt;
&lt;br /&gt;
Bonus points will be earned at the end of the round : &lt;br /&gt;
* for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie)&lt;br /&gt;
* and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds (the 1st player gets 4 chips, the 2nd gets 3 chips and so on). &lt;br /&gt;
&lt;br /&gt;
The player with the &#039;&#039;&#039;most victory chips&#039;&#039;&#039; at the end of three rounds wins! (in case of a tie, it&#039;s the player who won the 2nd round who will get the victory)&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two &#039;draw actions&#039; (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two &#039;play actions&#039; (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market (but be careful! If he doesn&#039;t have any, you will lose yours!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality and purity, straight from the safe of an opponent (but of course, if your opponent doesn&#039;t have any diamond of this kind, drilling will fail!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Magposunnie</name></author>
	</entry>
</feed>