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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-01T04:22:57Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdoglover&amp;diff=30538</id>
		<title>Gamehelpdoglover</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdoglover&amp;diff=30538"/>
		<updated>2026-07-05T13:34:26Z</updated>

		<summary type="html">&lt;p&gt;Magali: Changed Sub-headings 1 to Sub-headings 2 to improve the layout on the official bga site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play ==&lt;br /&gt;
&lt;br /&gt;
The game is played over several rounds. Each round, each player will take one turn&lt;br /&gt;
in clockwise order, beginning with the starting player. During your turn, you must&lt;br /&gt;
retrieve cards from the grid of Game cards by using any 1 Dog Trick you own. At the&lt;br /&gt;
beginning of the game, you only own your starting trick, but over the course of the&lt;br /&gt;
game you may accumulate more. Note, you never use up your dog tricks, instead,&lt;br /&gt;
you keep them throughout the game and use them again and again. Rotate your&lt;br /&gt;
chosen Dog Trick card and position it anywhere &#039;&#039;within&#039;&#039; the grid to represent the&lt;br /&gt;
cards you want to gain. You cannot mirror your Trick card, only rotate and/or shift.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important: when retrieving cards from the grid, you cannot take more than 1 card from the row or column that the Watch Dog is next to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After collecting cards from the grid, reference the * on the Dog Trick card that you&lt;br /&gt;
used. Move the Watch Dog to that spot on the grid.&lt;br /&gt;
&lt;br /&gt;
During your turn, before and/or after retrieving cards from the grid, you may play any&lt;br /&gt;
cards that you want from your hand in any order (see Card Types). If you have retrieved&lt;br /&gt;
cards from the grid and have finished playing cards from your hand, end your turn&lt;br /&gt;
by refilling the grid with new Game cards face up from the main deck. Any empty&lt;br /&gt;
spots in the 3x3 grid must be filled left to right, top to bottom. Then the next player&lt;br /&gt;
clockwise takes a turn. Players continue taking turns until the end of the game.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
While refilling the grid, if the End Game card is drawn, this indicates that this is the&lt;br /&gt;
last round of the game. Discard the End Game card, then continue refilling the grid&lt;br /&gt;
with the Game cards that were below the End Game card. At the end of this round,&lt;br /&gt;
when all players have had an equal number of turns, the game ends. Use a sheet&lt;br /&gt;
from the score pad to add up each player’s victory points (VP) from dogs, rescued&lt;br /&gt;
dogs, favorite things, and bones. The player with the highest total VP wins the game!&lt;br /&gt;
If two or more players are tied for the highest total, the tied player who has the&lt;br /&gt;
most fed dogs is the winner. If there is still a tie, the tied player who has the most&lt;br /&gt;
fed rescued dogs is the winner. If there is still a tie, the tied player that wins the next&lt;br /&gt;
game of Dog Lover is the winner.&lt;br /&gt;
&lt;br /&gt;
== Glossary ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attached:&#039;&#039;&#039; This refers to 2 cards being joined, like a dog and a trait.&lt;br /&gt;
Once attached, a card cannot be moved somewhere else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand:&#039;&#039;&#039; This refers to cards that you hold in your hand. Any cards held in hand may be&lt;br /&gt;
kept hidden from all other players until you decide to play them. There is no limit to&lt;br /&gt;
the amount of cards you can have in your hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On this turn:&#039;&#039;&#039; This means anytime between gaining the card and the end of that&lt;br /&gt;
immediate turn. This means you can gain a Walk card without having an available&lt;br /&gt;
dog to tuck it under, then adopt a rescued dog, then finally tuck the walk under the&lt;br /&gt;
dog you just rescued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tuck:&#039;&#039;&#039; This refers to all cards placed under a dog, like walks and training. Once tucked,&lt;br /&gt;
a card cannot be moved somewhere else. You may only tuck 1 card of each type under&lt;br /&gt;
each dog, unless otherwise stated on cards such as Traits.&lt;br /&gt;
&lt;br /&gt;
== Card Types ==&lt;br /&gt;
&lt;br /&gt;
==== Fetch ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Important:&#039;&#039;&#039; The Fetch card&lt;br /&gt;
starts the game face up in the&lt;br /&gt;
last player’s play area. They&lt;br /&gt;
keep it in their play area until&lt;br /&gt;
they choose to play it during&lt;br /&gt;
one of their turns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Playing a Fetch card allows you&lt;br /&gt;
to trade the fetch with 1 of&lt;br /&gt;
the cards in the grid, while ignoring the Watch&lt;br /&gt;
Dog. Like all cards that you play, this can be done&lt;br /&gt;
before or after retrieving cards from the grid.&lt;br /&gt;
Take the chosen card from the grid, then place&lt;br /&gt;
your Fetch card in the grid where the chosen card&lt;br /&gt;
was. This is done in addition to whatever cards&lt;br /&gt;
you may have retrieved during your turn, and it&lt;br /&gt;
happens before the grid is refilled.&lt;br /&gt;
&lt;br /&gt;
Once the Fetch card is in the grid, it can be taken&lt;br /&gt;
like any other card in the grid by any player on a future turn. Each time it is taken, it&lt;br /&gt;
remains face up in that player’s play area until they decide to play it. A Fetch card in your&lt;br /&gt;
play area at the end of the game has no value.&lt;br /&gt;
&lt;br /&gt;
==== Dogs ====&lt;br /&gt;
When you take a Dog card, place it face up in&lt;br /&gt;
the play area in front of you. At the end of&lt;br /&gt;
the game, all of your dogs need to be fed,&lt;br /&gt;
represented by the food symbol(s) on the&lt;br /&gt;
bottom of the card. If a dog is fully fed, you&lt;br /&gt;
gain VP equal to the number on the left side&lt;br /&gt;
of the card. In addition, you score any cards&lt;br /&gt;
attached to it and tucked under it.&lt;br /&gt;
&lt;br /&gt;
If a dog is not fully fed, you lose 2 VP&lt;br /&gt;
regardless of the number on the left side of&lt;br /&gt;
the card. Unfortunately, you also don’t score&lt;br /&gt;
any cards attached to, or tucked under, an&lt;br /&gt;
unfed dog. There are no partial points for&lt;br /&gt;
feeding a dog part of its needs.&lt;br /&gt;
&lt;br /&gt;
Dogs come in 3 sizes: small, medium, and big. These sizes are represented by the paw&lt;br /&gt;
prints in the corners and may be referenced by other cards.&lt;br /&gt;
&lt;br /&gt;
==== Adoptions ====&lt;br /&gt;
When you take Adoption cards, keep them in your hand until you&lt;br /&gt;
choose to play them during one of your turns. Rescuing dogs&lt;br /&gt;
from the Rescue Shelter requires you to discard 2 Adoption cards&lt;br /&gt;
from your hand to rescue one of the face up rescued dogs next to&lt;br /&gt;
the Rescue Shelter deck. Place this newly rescued dog face up in&lt;br /&gt;
front of you. Rescued dogs are like regular Dog cards and must be&lt;br /&gt;
fully fed at the end of the game or you lose 2 VP. If a rescued dog&lt;br /&gt;
is fully fed at the end of the game, its special ability is activated.&lt;br /&gt;
After a dog is rescued, slide the remaining Rescued Dog cards&lt;br /&gt;
down and immediately refill the empty space at the top with a new face up card&lt;br /&gt;
from the Rescue Shelter deck. Adoption cards remaining&lt;br /&gt;
in your hand at the end of the game have no value.&lt;br /&gt;
&lt;br /&gt;
==== Walks ====&lt;br /&gt;
When you take a Walk card, you must tuck it under one of your&lt;br /&gt;
dogs in your play area. If you tuck it, that Walk card will be worth&lt;br /&gt;
2 VP at the end of the game, as noted by the small VP symbol on&lt;br /&gt;
the top left corner of the card. Each dog can only have 1 Walk&lt;br /&gt;
tucked under it. If you cannot tuck it under one of your dogs by&lt;br /&gt;
the end of your turn, then you must discard it.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
Food cards are needed to feed your&lt;br /&gt;
dogs at the end of the game. There are&lt;br /&gt;
three types of food: scraps, dry bits,&lt;br /&gt;
and canned food. When you take a&lt;br /&gt;
Food card, you discard it to collect a&lt;br /&gt;
food cube of that color which you keep&lt;br /&gt;
until the end of the game. There are&lt;br /&gt;
also x2 Food cards. When you take one&lt;br /&gt;
of these cards, you collect 2 Food cubes&lt;br /&gt;
of that color. If you take a Wild Food&lt;br /&gt;
card, you must discard it and take a&lt;br /&gt;
wild (black) cube. Wilds can be used as&lt;br /&gt;
any type of food (scraps, dry bits, and&lt;br /&gt;
canned food).&lt;br /&gt;
&lt;br /&gt;
==== Bones ====&lt;br /&gt;
When you take a Bone card, keep it in your hand&lt;br /&gt;
until the end of the game. At the end of the&lt;br /&gt;
game, if you only have 1 Bone you lose&lt;br /&gt;
1 VP. If you have 2 Bones, you gain 1 VP&lt;br /&gt;
for each of your fully fed dogs. If you&lt;br /&gt;
have 3 or more Bones, you gain 2 VP&lt;br /&gt;
for each of your fully fed dogs.&lt;br /&gt;
&lt;br /&gt;
==== Trainings ====&lt;br /&gt;
When you take Training cards, keep them in your hand until you&lt;br /&gt;
choose to play them during one of your turns. There are two ways&lt;br /&gt;
to use Training cards. First, you can tuck it under one of your dogs&lt;br /&gt;
in your play area. If you tuck it, that Training card will be worth&lt;br /&gt;
1 VP at the end of the game, as noted by the small VP symbol on&lt;br /&gt;
the top left corner of the card. Each dog can only have 1 Training&lt;br /&gt;
card tucked under it.&lt;br /&gt;
&lt;br /&gt;
Instead of tucking it, you can gain new dog tricks by discarding&lt;br /&gt;
Training cards from your hand to gain one of the face up Dog Trick&lt;br /&gt;
cards next to the Dog Tricks deck. The number of Training cards you discard is equal to&lt;br /&gt;
your chosen dog trick’s cost. Place the newly gained dog trick face up in front of you&lt;br /&gt;
next to your other dog tricks.&lt;br /&gt;
&lt;br /&gt;
After training a new dog trick,&lt;br /&gt;
slide the remaining Dog Trick&lt;br /&gt;
cards down and immediately&lt;br /&gt;
refill the empty space at the top&lt;br /&gt;
with a new face up card from the&lt;br /&gt;
Dog Tricks deck. You may own&lt;br /&gt;
unlimited dog tricks; however,&lt;br /&gt;
you may only use 1 Dog Trick per&lt;br /&gt;
turn for retrieving cards from the&lt;br /&gt;
grid. Training cards remaining&lt;br /&gt;
in your hand at the end of the&lt;br /&gt;
game have no value.&lt;br /&gt;
&lt;br /&gt;
==== Favorite Things ====&lt;br /&gt;
When you take a Favorite Things card, keep it in your hand until&lt;br /&gt;
the end of the game. At the end of the game, you gain VP based&lt;br /&gt;
on the number of &#039;&#039;different&#039;&#039; favorite things you have. You may&lt;br /&gt;
score for multiple sets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unique Favorite Things !! 1 !! 2 !! 3 !! 4 !! 5&lt;br /&gt;
|-&lt;br /&gt;
| VP || 1 || 3 || 6 || 10 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
When you take a Trait card, you&lt;br /&gt;
must do what the card instructs,&lt;br /&gt;
usually attaching the trait to a dog&lt;br /&gt;
of a specified size. To attach a trait,&lt;br /&gt;
place the Trait card face up to the&lt;br /&gt;
left of the dog it attaches to. Each&lt;br /&gt;
dog can only have 1 Trait card&lt;br /&gt;
attached to it.&lt;br /&gt;
&lt;br /&gt;
If you do not have the appropriate&lt;br /&gt;
dog to attach to, instead of attaching, follow the&lt;br /&gt;
instructions on the trait to discard itself and possibly&lt;br /&gt;
other cards or food. If you do not have all the items&lt;br /&gt;
instructed to discard, then simply discard as many&lt;br /&gt;
as you can.&lt;br /&gt;
&lt;br /&gt;
While attached to a dog, Trait cards have abilities on&lt;br /&gt;
the bottom of the card that are active and may override&lt;br /&gt;
rules in the rulebook. At the end of the game, if the&lt;br /&gt;
attached dog is fully fed, you gain VP from the Trait&lt;br /&gt;
card equal to the number on the right side of the card.&lt;/div&gt;</summary>
		<author><name>Magali</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdoglover&amp;diff=30537</id>
		<title>Gamehelpdoglover</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdoglover&amp;diff=30537"/>
		<updated>2026-07-05T13:31:09Z</updated>

		<summary type="html">&lt;p&gt;Magali: Removed the link for &amp;quot;Card Types&amp;quot;, since it doesn&amp;#039;t work on the official bga website.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play ==&lt;br /&gt;
&lt;br /&gt;
The game is played over several rounds. Each round, each player will take one turn&lt;br /&gt;
in clockwise order, beginning with the starting player. During your turn, you must&lt;br /&gt;
retrieve cards from the grid of Game cards by using any 1 Dog Trick you own. At the&lt;br /&gt;
beginning of the game, you only own your starting trick, but over the course of the&lt;br /&gt;
game you may accumulate more. Note, you never use up your dog tricks, instead,&lt;br /&gt;
you keep them throughout the game and use them again and again. Rotate your&lt;br /&gt;
chosen Dog Trick card and position it anywhere &#039;&#039;within&#039;&#039; the grid to represent the&lt;br /&gt;
cards you want to gain. You cannot mirror your Trick card, only rotate and/or shift.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important: when retrieving cards from the grid, you cannot take more than 1 card from the row or column that the Watch Dog is next to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After collecting cards from the grid, reference the * on the Dog Trick card that you&lt;br /&gt;
used. Move the Watch Dog to that spot on the grid.&lt;br /&gt;
&lt;br /&gt;
During your turn, before and/or after retrieving cards from the grid, you may play any&lt;br /&gt;
cards that you want from your hand in any order (see Card Types). If you have retrieved&lt;br /&gt;
cards from the grid and have finished playing cards from your hand, end your turn&lt;br /&gt;
by refilling the grid with new Game cards face up from the main deck. Any empty&lt;br /&gt;
spots in the 3x3 grid must be filled left to right, top to bottom. Then the next player&lt;br /&gt;
clockwise takes a turn. Players continue taking turns until the end of the game.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
While refilling the grid, if the End Game card is drawn, this indicates that this is the&lt;br /&gt;
last round of the game. Discard the End Game card, then continue refilling the grid&lt;br /&gt;
with the Game cards that were below the End Game card. At the end of this round,&lt;br /&gt;
when all players have had an equal number of turns, the game ends. Use a sheet&lt;br /&gt;
from the score pad to add up each player’s victory points (VP) from dogs, rescued&lt;br /&gt;
dogs, favorite things, and bones. The player with the highest total VP wins the game!&lt;br /&gt;
If two or more players are tied for the highest total, the tied player who has the&lt;br /&gt;
most fed dogs is the winner. If there is still a tie, the tied player who has the most&lt;br /&gt;
fed rescued dogs is the winner. If there is still a tie, the tied player that wins the next&lt;br /&gt;
game of Dog Lover is the winner.&lt;br /&gt;
&lt;br /&gt;
== Glossary ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attached:&#039;&#039;&#039; This refers to 2 cards being joined, like a dog and a trait.&lt;br /&gt;
Once attached, a card cannot be moved somewhere else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand:&#039;&#039;&#039; This refers to cards that you hold in your hand. Any cards held in hand may be&lt;br /&gt;
kept hidden from all other players until you decide to play them. There is no limit to&lt;br /&gt;
the amount of cards you can have in your hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On this turn:&#039;&#039;&#039; This means anytime between gaining the card and the end of that&lt;br /&gt;
immediate turn. This means you can gain a Walk card without having an available&lt;br /&gt;
dog to tuck it under, then adopt a rescued dog, then finally tuck the walk under the&lt;br /&gt;
dog you just rescued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tuck:&#039;&#039;&#039; This refers to all cards placed under a dog, like walks and training. Once tucked,&lt;br /&gt;
a card cannot be moved somewhere else. You may only tuck 1 card of each type under&lt;br /&gt;
each dog, unless otherwise stated on cards such as Traits.&lt;br /&gt;
&lt;br /&gt;
== Card Types ==&lt;br /&gt;
&lt;br /&gt;
=== Fetch ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Important:&#039;&#039;&#039; The Fetch card&lt;br /&gt;
starts the game face up in the&lt;br /&gt;
last player’s play area. They&lt;br /&gt;
keep it in their play area until&lt;br /&gt;
they choose to play it during&lt;br /&gt;
one of their turns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Playing a Fetch card allows you&lt;br /&gt;
to trade the fetch with 1 of&lt;br /&gt;
the cards in the grid, while ignoring the Watch&lt;br /&gt;
Dog. Like all cards that you play, this can be done&lt;br /&gt;
before or after retrieving cards from the grid.&lt;br /&gt;
Take the chosen card from the grid, then place&lt;br /&gt;
your Fetch card in the grid where the chosen card&lt;br /&gt;
was. This is done in addition to whatever cards&lt;br /&gt;
you may have retrieved during your turn, and it&lt;br /&gt;
happens before the grid is refilled.&lt;br /&gt;
&lt;br /&gt;
Once the Fetch card is in the grid, it can be taken&lt;br /&gt;
like any other card in the grid by any player on a future turn. Each time it is taken, it&lt;br /&gt;
remains face up in that player’s play area until they decide to play it. A Fetch card in your&lt;br /&gt;
play area at the end of the game has no value.&lt;br /&gt;
&lt;br /&gt;
=== Dogs ===&lt;br /&gt;
&lt;br /&gt;
When you take a Dog card, place it face up in&lt;br /&gt;
the play area in front of you. At the end of&lt;br /&gt;
the game, all of your dogs need to be fed,&lt;br /&gt;
represented by the food symbol(s) on the&lt;br /&gt;
bottom of the card. If a dog is fully fed, you&lt;br /&gt;
gain VP equal to the number on the left side&lt;br /&gt;
of the card. In addition, you score any cards&lt;br /&gt;
attached to it and tucked under it.&lt;br /&gt;
&lt;br /&gt;
If a dog is not fully fed, you lose 2 VP&lt;br /&gt;
regardless of the number on the left side of&lt;br /&gt;
the card. Unfortunately, you also don’t score&lt;br /&gt;
any cards attached to, or tucked under, an&lt;br /&gt;
unfed dog. There are no partial points for&lt;br /&gt;
feeding a dog part of its needs.&lt;br /&gt;
&lt;br /&gt;
Dogs come in 3 sizes: small, medium, and big. These sizes are represented by the paw&lt;br /&gt;
prints in the corners and may be referenced by other cards.&lt;br /&gt;
&lt;br /&gt;
=== Adoptions ===&lt;br /&gt;
&lt;br /&gt;
When you take Adoption cards, keep them in your hand until you&lt;br /&gt;
choose to play them during one of your turns. Rescuing dogs&lt;br /&gt;
from the Rescue Shelter requires you to discard 2 Adoption cards&lt;br /&gt;
from your hand to rescue one of the face up rescued dogs next to&lt;br /&gt;
the Rescue Shelter deck. Place this newly rescued dog face up in&lt;br /&gt;
front of you. Rescued dogs are like regular Dog cards and must be&lt;br /&gt;
fully fed at the end of the game or you lose 2 VP. If a rescued dog&lt;br /&gt;
is fully fed at the end of the game, its special ability is activated.&lt;br /&gt;
After a dog is rescued, slide the remaining Rescued Dog cards&lt;br /&gt;
down and immediately refill the empty space at the top with a new face up card&lt;br /&gt;
from the Rescue Shelter deck. Adoption cards remaining&lt;br /&gt;
in your hand at the end of the game have no value.&lt;br /&gt;
&lt;br /&gt;
=== Walks ===&lt;br /&gt;
&lt;br /&gt;
When you take a Walk card, you must tuck it under one of your&lt;br /&gt;
dogs in your play area. If you tuck it, that Walk card will be worth&lt;br /&gt;
2 VP at the end of the game, as noted by the small VP symbol on&lt;br /&gt;
the top left corner of the card. Each dog can only have 1 Walk&lt;br /&gt;
tucked under it. If you cannot tuck it under one of your dogs by&lt;br /&gt;
the end of your turn, then you must discard it.&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
&lt;br /&gt;
Food cards are needed to feed your&lt;br /&gt;
dogs at the end of the game. There are&lt;br /&gt;
three types of food: scraps, dry bits,&lt;br /&gt;
and canned food. When you take a&lt;br /&gt;
Food card, you discard it to collect a&lt;br /&gt;
food cube of that color which you keep&lt;br /&gt;
until the end of the game. There are&lt;br /&gt;
also x2 Food cards. When you take one&lt;br /&gt;
of these cards, you collect 2 Food cubes&lt;br /&gt;
of that color. If you take a Wild Food&lt;br /&gt;
card, you must discard it and take a&lt;br /&gt;
wild (black) cube. Wilds can be used as&lt;br /&gt;
any type of food (scraps, dry bits, and&lt;br /&gt;
canned food).&lt;br /&gt;
&lt;br /&gt;
=== Bones ===&lt;br /&gt;
&lt;br /&gt;
When you take a Bone card, keep it in your hand&lt;br /&gt;
until the end of the game. At the end of the&lt;br /&gt;
game, if you only have 1 Bone you lose&lt;br /&gt;
1 VP. If you have 2 Bones, you gain 1 VP&lt;br /&gt;
for each of your fully fed dogs. If you&lt;br /&gt;
have 3 or more Bones, you gain 2 VP&lt;br /&gt;
for each of your fully fed dogs.&lt;br /&gt;
&lt;br /&gt;
=== Trainings ===&lt;br /&gt;
&lt;br /&gt;
When you take Training cards, keep them in your hand until you&lt;br /&gt;
choose to play them during one of your turns. There are two ways&lt;br /&gt;
to use Training cards. First, you can tuck it under one of your dogs&lt;br /&gt;
in your play area. If you tuck it, that Training card will be worth&lt;br /&gt;
1 VP at the end of the game, as noted by the small VP symbol on&lt;br /&gt;
the top left corner of the card. Each dog can only have 1 Training&lt;br /&gt;
card tucked under it.&lt;br /&gt;
&lt;br /&gt;
Instead of tucking it, you can gain new dog tricks by discarding&lt;br /&gt;
Training cards from your hand to gain one of the face up Dog Trick&lt;br /&gt;
cards next to the Dog Tricks deck. The number of Training cards you discard is equal to&lt;br /&gt;
your chosen dog trick’s cost. Place the newly gained dog trick face up in front of you&lt;br /&gt;
next to your other dog tricks.&lt;br /&gt;
&lt;br /&gt;
After training a new dog trick,&lt;br /&gt;
slide the remaining Dog Trick&lt;br /&gt;
cards down and immediately&lt;br /&gt;
refill the empty space at the top&lt;br /&gt;
with a new face up card from the&lt;br /&gt;
Dog Tricks deck. You may own&lt;br /&gt;
unlimited dog tricks; however,&lt;br /&gt;
you may only use 1 Dog Trick per&lt;br /&gt;
turn for retrieving cards from the&lt;br /&gt;
grid. Training cards remaining&lt;br /&gt;
in your hand at the end of the&lt;br /&gt;
game have no value.&lt;br /&gt;
&lt;br /&gt;
=== Favorite Things ===&lt;br /&gt;
&lt;br /&gt;
When you take a Favorite Things card, keep it in your hand until&lt;br /&gt;
the end of the game. At the end of the game, you gain VP based&lt;br /&gt;
on the number of &#039;&#039;different&#039;&#039; favorite things you have. You may&lt;br /&gt;
score for multiple sets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unique Favorite Things !! 1 !! 2 !! 3 !! 4 !! 5&lt;br /&gt;
|-&lt;br /&gt;
| VP || 1 || 3 || 6 || 10 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
&lt;br /&gt;
When you take a Trait card, you&lt;br /&gt;
must do what the card instructs,&lt;br /&gt;
usually attaching the trait to a dog&lt;br /&gt;
of a specified size. To attach a trait,&lt;br /&gt;
place the Trait card face up to the&lt;br /&gt;
left of the dog it attaches to. Each&lt;br /&gt;
dog can only have 1 Trait card&lt;br /&gt;
attached to it.&lt;br /&gt;
&lt;br /&gt;
If you do not have the appropriate&lt;br /&gt;
dog to attach to, instead of attaching, follow the&lt;br /&gt;
instructions on the trait to discard itself and possibly&lt;br /&gt;
other cards or food. If you do not have all the items&lt;br /&gt;
instructed to discard, then simply discard as many&lt;br /&gt;
as you can.&lt;br /&gt;
&lt;br /&gt;
While attached to a dog, Trait cards have abilities on&lt;br /&gt;
the bottom of the card that are active and may override&lt;br /&gt;
rules in the rulebook. At the end of the game, if the&lt;br /&gt;
attached dog is fully fed, you gain VP from the Trait&lt;br /&gt;
card equal to the number on the right side of the card.&lt;/div&gt;</summary>
		<author><name>Magali</name></author>
	</entry>
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