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	<updated>2026-10-06T21:30:02Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcircleoflifesavannah&amp;diff=20693</id>
		<title>Gamehelpcircleoflifesavannah</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcircleoflifesavannah&amp;diff=20693"/>
		<updated>2024-04-08T21:56:46Z</updated>

		<summary type="html">&lt;p&gt;Maestro: Basic game rules of Circle Of Life (On the Savannah)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Immerse yourself in the heart of the wilderness,where every decision shapes the delicate balance between survival and sacrifice in this captivating game. Your task?&lt;br /&gt;
&lt;br /&gt;
Navigate the harsh savannah, where each choice carries weight for the fate of the animals. As the game concludes, surviving animals will offer rewards. However, tread cautiously, as rival players lurk with intentions to prey upon the savannah animals, aiming not only to claim their lives but also to snatch the points they represent. Remember, also fallen animals hold significant value, heightening the&lt;br /&gt;
&lt;br /&gt;
stakes of every confrontation. Will you rise as the undisputed ruler of the savannah, triumphing amidst the chaos of the wild?&lt;br /&gt;
&lt;br /&gt;
== PLAYING A TURN ==&lt;br /&gt;
&lt;br /&gt;
=== A. PLAY A CARD ===&lt;br /&gt;
At the start of each turn, the players must play a card by positioning it on the right side of the Savannah and marking it with one of their tokens. &lt;br /&gt;
&lt;br /&gt;
In the event that a player cannot play any of the three cards in their possession, they must choose an animal to place on the discard pile. &lt;br /&gt;
&lt;br /&gt;
During card placement, players must carefully consider the placement restrictions specified on the right side of each card. For instance, a predator card cannot be placed if the rightmost card is also a predator. These placement restrictions are always counted from the rightmost position on the board.&lt;br /&gt;
&lt;br /&gt;
=== B. PLAY THE HUNTING ACTIONS ===&lt;br /&gt;
Each card features hunting actions displayed on the left side, presenting players with the choice of either killing an animal or scaring away the animal in a certain reach. In some cases animals possess special actions. These actions must be followed in the order presented, from top to bottom, during the player&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
When you can kill an animal, the player removes the corresponding card from the Savannah and relocates it to their personal kill pile. These cards carry point values equivalent to their level at the conclusion of the game.&lt;br /&gt;
&lt;br /&gt;
If a player scares away an animal, the corresponding cards are placed on the discard pile, effectively removing them from the game entirely. These cards will not contribute to any further gameplay.&lt;br /&gt;
&lt;br /&gt;
Upon killing or scaring away an animal, any tokens placed on the affected cards are returned to the respective players. These tokens are then made available for future use by the players in subsequent turns.&lt;br /&gt;
&lt;br /&gt;
Actions are often specific to a given number of animals on the Savannah, as indicated by the ‘arrow’ icons on the card.&lt;br /&gt;
&lt;br /&gt;
When animals are scared away or killed, the other cards in the line do not immediately shift positions. Instead, all actions must be taken and counted with the Savannah remaining as it was at the start of the turn.&lt;br /&gt;
&lt;br /&gt;
=== C. DRAW A CARD ===&lt;br /&gt;
Every turn concludes with the player drawing a card. It is mandatory to maintain a hand of three cards at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
=== D. RE-ORDER THE SAVANNAH ===&lt;br /&gt;
Upon the conclusion of each turn, group all animals belonging to the same group as the animal you have played (as indicated in the placement area of the card). To do this, place animal on the left to join the rightmost animal of the group (the animal you have just played). Once the grouping is established, shift all animals to the left to ensure they form a single line again, maintaining the initial arrangement. This reordering step is crucial for maintaining the integrity of the Savannah layout and ensures consistency throughout the game.&lt;br /&gt;
&lt;br /&gt;
== END OF THE GAME ==&lt;br /&gt;
The game reaches its conclusion upon the exhaustion of the card pile. All players are now allowed to discard one last card. All players have at the end of the game still two cards in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;1. Survivor Evaluation:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animals remaining within the Savannah line are deemed survivors, retaining their vitality. Players accrue points based on the card values for the respective animals marked by their tokens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;2. Hand Assessment:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Penalty points are tallied for any cards remaining in players&#039; hands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;3. Maasai Card Penalty:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the rightmost card is the Maasai (blue) card, the player holding this card incurs 10 penalty points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;4. Kill Pile Calculation:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aggregate the level points for all animal cards within each player&#039;s kill pile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;5. Big Five Bonus:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon securing at least one specimen of all five animals of the BIG FIVE in their kill pile, players receive a bonus of 25 points. BIG FIVE animals are marked by an icon. The Big Five consist of Lion, Leopard, Elephant, Buffalo and Rhinoceros.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;6. Bonus Points:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tally all bonus points received during the game (e.g. the special action of the Giraffe)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;7. Final Score Determination:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summate the points accumulated across steps 2 through 5 to establish each player&#039;s final score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE WINNER IS THE PLAYER WITH MOST POINTS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the event of a tie in final scores, the player who has killed the highest number of predators emergesvictorious.&lt;/div&gt;</summary>
		<author><name>Maestro</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvoyagers&amp;diff=14018</id>
		<title>Gamehelpvoyagers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvoyagers&amp;diff=14018"/>
		<updated>2022-07-15T14:35:51Z</updated>

		<summary type="html">&lt;p&gt;Maestro: How to play&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Voyagers is game where you need to think ahead and program your moves 5 steps ahead.&lt;br /&gt;
&lt;br /&gt;
Every round has the same the structure:&lt;br /&gt;
&lt;br /&gt;
1. Choose one by one a card to hold in your hand until everyone has 5 cards&lt;br /&gt;
&amp;lt;br&amp;gt;2. Decide whether you want to swap the card in your vault with a card in your hand&lt;br /&gt;
&amp;lt;br&amp;gt;3. Make a program, by adding the cards to your dashboard in order of playing&lt;br /&gt;
&amp;lt;br&amp;gt;4. Execute the program step by step, player by player&lt;br /&gt;
&amp;lt;br&amp;gt;5. Calculate points and on to the next round&lt;br /&gt;
&lt;br /&gt;
Player order is determined after each step. The player who has the least discovery points is the player to start a step (or round). The player with most discovery points is last.&lt;br /&gt;
&lt;br /&gt;
At the start of the game and during the game THREE discovery locations are shown. All voyagers should try to discover these locations first and gain the relevant points. As soon as four discoveries have been done, everybody receives a FINAL RACE card. This card is only known to you, so keep it a secret. The voyager discovering this location first, will end the game. The voyager with most discovery points wins the game.&lt;br /&gt;
&lt;br /&gt;
Some points to take into account:&lt;br /&gt;
* After every turn, field actions of the relevant player will be executed.&lt;br /&gt;
* After every step (when all voyagers have played this step), the white arrows will be checked and move the voyagers when applicable.&lt;br /&gt;
* A voyager cannot stand on a field already occupied by another voyager (these fields are excluded in the possible moves).&lt;br /&gt;
* A voyager cannot return to a field it has already occupied that round (these fields are excluded in the possible moves).&lt;br /&gt;
* Explanations of the moves are given in the gamelog. Use it also to see what your competing voyagers are up to.&lt;br /&gt;
&lt;br /&gt;
How can you earn/lose discovery points:&lt;br /&gt;
* When you can play all cards successfully in a round, you gain 2 discovery points&lt;br /&gt;
* For every card you cannot play in a round, you get -1 discovery point. If you cannot play a single card in a round an additional 5 penalty points are given.&lt;br /&gt;
* The blue action cards and red influence cards can give discovery points to you or take discovery points from you.&lt;br /&gt;
* Being the first to explore alphabet locations will give you the relevant discovery points.&lt;br /&gt;
* Being the first to explore the discovery race locations will give you the relevant discovery points.&lt;br /&gt;
&lt;br /&gt;
Your next step is always highlighted with a yellow border (or an action button in the top bar)&lt;/div&gt;</summary>
		<author><name>Maestro</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvoyagers&amp;diff=14017</id>
		<title>Gamehelpvoyagers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvoyagers&amp;diff=14017"/>
		<updated>2022-07-15T14:33:17Z</updated>

		<summary type="html">&lt;p&gt;Maestro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Voyagers is game where you need to think ahead and program your moves 5 steps ahead.&lt;br /&gt;
&lt;br /&gt;
Every round has the same the structure:&lt;br /&gt;
&lt;br /&gt;
1. Choose one by one a card to hold in your hand until everyone has 5 cards&lt;br /&gt;
&amp;lt;br&amp;gt;2. Decide whether you want to swap the card in your vault with a card in your hand&lt;br /&gt;
&amp;lt;br&amp;gt;3. Make a program, by adding the cards to your dashboard in order of playing&lt;br /&gt;
&amp;lt;br&amp;gt;4. Execute the program step by step, player by player&lt;br /&gt;
&amp;lt;br&amp;gt;5. Calculate points and on to the next round&lt;br /&gt;
&lt;br /&gt;
At the start of the game and during the game THREE discovery locations are shown. All voyagers should try to discover these locations first and gain the relevant points. As soon as four discoveries have been done, everybody receives a FINAL RACE card. This card is only known to you, so keep it a secret. The voyager discovering this location first, will end the game. The voyager with most discovery points wins the game.&lt;br /&gt;
&lt;br /&gt;
Some points to take into account:&lt;br /&gt;
* After every turn, field actions of the relevant player will be executed.&lt;br /&gt;
* After every step (when all voyagers have played this step), the white arrows will be checked and move the voyagers when required.&lt;br /&gt;
* A voyager cannot stand on a field already occupied by another voyager (these fields are excluded in the possible moves).&lt;br /&gt;
* A voyager cannot return to a field it has already accupied that round (these fields are excluded in the possible moves).&lt;br /&gt;
* Explanations of the moves are given in the gamelog. Use it also to see what your competing voyagers are up to.&lt;br /&gt;
&lt;br /&gt;
How can you earn/lose discovery points:&lt;br /&gt;
* When you can play all cards successfully in a round, you gain 2 discovery points&lt;br /&gt;
* For every card you cannot play in a round, you get -1 discovery point. If you cannot play a single card in a round an additional 5 penalty points are given.&lt;br /&gt;
* The blue action cards and red influence cards can give discovery points to you or take discovery points from you.&lt;br /&gt;
* Being the first to explore alphabet locations will give you the relevant discovery points.&lt;br /&gt;
* Being the first to explore the discovery race locations will give you the relevant discovery points.&lt;br /&gt;
&lt;br /&gt;
Your next step is always highlighted with a yellow border (or an action button in the top bar)&lt;/div&gt;</summary>
		<author><name>Maestro</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvoyagers&amp;diff=14016</id>
		<title>Gamehelpvoyagers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvoyagers&amp;diff=14016"/>
		<updated>2022-07-15T13:57:26Z</updated>

		<summary type="html">&lt;p&gt;Maestro: How to play&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Voyagers is game where you need to think ahead and program your moves 5 steps ahead.&lt;br /&gt;
&lt;br /&gt;
Every round has the same the structure:&lt;br /&gt;
&lt;br /&gt;
1. Choose one by one a card to hold in your hand until everyone has 5 cards&lt;br /&gt;
2. Decide whether you want to swap the card in your vault with a card in your hand&lt;br /&gt;
3. Make a program, by adding the cards to your dashboard in order of playing&lt;br /&gt;
4. Execute the program step by step, player by player&lt;br /&gt;
5. Calculate points and on to the next round&lt;br /&gt;
&lt;br /&gt;
At the start of the game and during the game THREE discovery locations are shown. All voyagers should try to discover these locations first and gain the relevant points. As soon as four discoveries have been done, everybody receives a FINAL RACE card. This card is only known to you, so keep it a secret. The voyager discovering this location first, will end the game. The voyager with most discovery points wins the game.&lt;br /&gt;
&lt;br /&gt;
Some points to take into account:&lt;br /&gt;
* After every turn, field actions of the relevant player will be executed.&lt;br /&gt;
* After every step (when all voyagers have played this step), the white arrows will be checked and move the voyagers when required.&lt;br /&gt;
* A voyager cannot stand on a field already occupied by another voyager (these fields are excluded in the possible moves).&lt;br /&gt;
* A voyager cannot return to a field it has already accupied that round (these fields are excluded in the possible moves).&lt;br /&gt;
* Explanations of the moves are given in the gamelog. Use it also to see what your competing voyagers are up to.&lt;br /&gt;
&lt;br /&gt;
How can you earn/lose discovery points:&lt;br /&gt;
* When you can play all cards successfully in a round, you gain 2 discovery points&lt;br /&gt;
* For every card you cannot play in a round, you get -1 discovery point. If you cannot play a single card in a round an additional 5 penalty points are given.&lt;br /&gt;
* The blue action cards and red influence cards can give discovery points to you or take discovery points from you.&lt;br /&gt;
* Being the first to explore alphabet locations will give you the relevant discovery points.&lt;br /&gt;
* Being the first to explore the discovery race locations will give you the relevant discovery points.&lt;br /&gt;
&lt;br /&gt;
Your next step is always highlighted with a yellow border (or an action button in the top bar)&lt;/div&gt;</summary>
		<author><name>Maestro</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvoyagers&amp;diff=14014</id>
		<title>Gamehelpvoyagers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvoyagers&amp;diff=14014"/>
		<updated>2022-07-15T13:49:55Z</updated>

		<summary type="html">&lt;p&gt;Maestro: Created page with &amp;quot;Voyagers is game where you need to think ahead and program your moves 5 steps ahead.  Every round has the same the structure:  1. Choose one by one a card to hold in your hand...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Voyagers is game where you need to think ahead and program your moves 5 steps ahead.&lt;br /&gt;
&lt;br /&gt;
Every round has the same the structure:&lt;br /&gt;
&lt;br /&gt;
1. Choose one by one a card to hold in your hand until everyone has 5 cards&lt;br /&gt;
2. Decide whether you want to swap the card in your vault with a card in your hand&lt;br /&gt;
3. Make a program, by adding the cards to your dashboard in order of playing&lt;br /&gt;
4. Execute the program step by step, player by player&lt;br /&gt;
5. Calculate points and on to the next round,&lt;br /&gt;
&lt;br /&gt;
At the start of the game and during the game THREE discovery locations are shown. All voyagers should try to discover these locations first and gain the relevant points. As soon as four discoveries have been done, everybody receives a FINAL RACE card. This card is only known to you, so keep it a secret. The voyager discovering this location first, will end the game. The voyager with most discovery points wins the game.&lt;br /&gt;
&lt;br /&gt;
Some points to take into account:&lt;br /&gt;
* After every turn, field actions of the relevant player will be executed.&lt;br /&gt;
* After every step (when all voyagers have played this step), the white arrows will be checked and move the voyagers when required.&lt;br /&gt;
* A voyager cannot stand on a field already occupied by another voyager (these fields are excluded in the possible moves).&lt;br /&gt;
* A voyager cannot return to a field it has already accupied that round (these fields are excluded in the possible moves).&lt;br /&gt;
* Explanations of the moves are given in the gamelog. Use it also to see what your competing voyagers are up to.&lt;br /&gt;
&lt;br /&gt;
How can you earn/lose discovery points:&lt;br /&gt;
* When you can play all cards successfully in a round, you gain 2 discovery points&lt;br /&gt;
* For every card you cannot play in a round, you get -1 discovery point. If you cannot play a single card in a round an additional 5 penalty points are given.&lt;br /&gt;
* The blue action cards and red influence cards can give discovery points to you or take discovery points from you.&lt;br /&gt;
* Being the first to explore alphabet locations will give you the relevant discovery points.&lt;br /&gt;
* Being the first to explore the discovery race locations will give you the relevant discovery points.&lt;br /&gt;
&lt;br /&gt;
Your next step is always highlighted with a yellow border (or an action button in the top bar)&lt;/div&gt;</summary>
		<author><name>Maestro</name></author>
	</entry>
</feed>