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	<updated>2026-10-15T13:30:35Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_tickettoride&amp;diff=17778</id>
		<title>Tips tickettoride</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_tickettoride&amp;diff=17778"/>
		<updated>2023-08-10T21:57:42Z</updated>

		<summary type="html">&lt;p&gt;MadManMark: Removed some confusing info. some bad advice, some pointless facts (how many times you can lay track to go from south to north to south again, etc).  It still needs further editing in that regard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; margin-right:2rem; margin-bottom:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+30 Destination Tickets&lt;br /&gt;
|-&lt;br /&gt;
!From&lt;br /&gt;
!To&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|Boston&lt;br /&gt;
|Miami&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Calgary&lt;br /&gt;
|Phoenix&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Calgary&lt;br /&gt;
|Salt Lake City&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Chicago&lt;br /&gt;
|Santa Fe&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Chicago&lt;br /&gt;
|New Orleans&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Dallas&lt;br /&gt;
|New York&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|Denver&lt;br /&gt;
|Pittsburgh&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|Denver&lt;br /&gt;
|El Paso&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Duluth&lt;br /&gt;
|El Paso&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Duluth&lt;br /&gt;
|Houston&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Helena&lt;br /&gt;
|Los Angeles&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Kansas City&lt;br /&gt;
|Houston&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Los Angeles&lt;br /&gt;
|New York&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Los Angeles&lt;br /&gt;
|Miami&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Los Angeles&lt;br /&gt;
|Chicago&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|Montréal&lt;br /&gt;
|New Orleans&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Montréal&lt;br /&gt;
|Atlanta&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|New York&lt;br /&gt;
|Atlanta&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Portland&lt;br /&gt;
|Nashville&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Portland&lt;br /&gt;
|Phoenix&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|San Francisco&lt;br /&gt;
|Atlanta&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Sault St. Marie&lt;br /&gt;
|Oklahoma City&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Sault St. Marie&lt;br /&gt;
|Nashville&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Seattle&lt;br /&gt;
|New York&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Seattle&lt;br /&gt;
|Los Angeles&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Toronto&lt;br /&gt;
|Miami&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Vancouver&lt;br /&gt;
|Montréal&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Vancouver&lt;br /&gt;
|Santa Fe&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Winnipeg&lt;br /&gt;
|Houston&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Winnipeg&lt;br /&gt;
|Little Rock&lt;br /&gt;
|11&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destination Tickets ==&lt;br /&gt;
&lt;br /&gt;
*- Destination tickets with nearby cities need fewer train cars&lt;br /&gt;
*- Tickets are risky! Be sure you can complete your tickets with your remaining car pieces before taking more.&lt;br /&gt;
&lt;br /&gt;
== Train Car Cards ==&lt;br /&gt;
&lt;br /&gt;
*- You can use locomotives to to replace any color (e.g. a 6-car route can be completed only 5 matching cards and one locomotive)&lt;br /&gt;
*- Draw face-down train car cards to draw up to two multi-color cards per turn&lt;br /&gt;
*- Avoid face-up multi-color unless it&#039;s an emergency or you would hold more cards than your remaining car pieces&lt;br /&gt;
&lt;br /&gt;
== Train Car Pieces ==&lt;br /&gt;
&lt;br /&gt;
You only play 45 train cars. &lt;br /&gt;
&lt;br /&gt;
For reference, Los Angeles to Vancouver to Montreal to Miami is 44 trains if you hit the absolutely most efficient route.&lt;br /&gt;
(Exact same count for the Southern route).&lt;br /&gt;
Any detour that makes the train more than 1 car longer and the whole route is impossible.&lt;br /&gt;
&lt;br /&gt;
*- Claim longer routes to gain more points per car&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Choose your timing wisely&#039;&#039;&#039;&lt;br /&gt;
*- Without opponents, you would first draw 45 train car cards of the colors you want and only then play your 45 cars.&lt;br /&gt;
*- With opponents, some of the routes you want will be claimed before you can claim them, so you need to balance claiming routes early with using cards efficiently.&lt;br /&gt;
**- Claim routes too late, and your opponent may claim critical routes that block you (or worse, end the game before you can play your cars!)&lt;br /&gt;
== Competition ==&lt;br /&gt;
&lt;br /&gt;
Other than maximising your points, you can also limit your opponent&#039;s ability to collect points by:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending the game quickly&#039;&#039;&#039;&lt;br /&gt;
*- The last round is triggered when any player has less then three car pieces remaining.&lt;br /&gt;
*- Play more cars per turn by claiming longer routes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Claiming routes to &#039;block&#039; your opponent&#039;&#039;&#039;&lt;br /&gt;
*- Claiming routes early may allow you to claim your preferred routes, leaving your opponent to take inconvenient detours.&lt;br /&gt;
*- To avoid being blocked yourself, identify critical choke points in your route, and claim them early.&lt;br /&gt;
**-- &#039;&#039;N.B. Some players, as in any other game, consider deliberate blocking - when you take a segment that interferes with your opponent without actually helping you - to be unsporting, but it can be considered a crucial strategy in a competitive format.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawing train car cards of a color that you opponent needs&#039;&#039;&#039;&lt;br /&gt;
*- Where an opponent is collecting cards of a certain color (for example for a 6-length route), or there is a gap in their route of a certain color, you can draw that color so that your opponent has to:&lt;br /&gt;
*- Use more turns to draw the cards they need.&lt;br /&gt;
*- Use any multi-color cards they hold.&lt;br /&gt;
*- Make it harder for them to complete their routes.&lt;br /&gt;
&lt;br /&gt;
In higher level games, the typical strategy is to draw a lot of face-down cards to collect as many multi-color as possible and complete as many long routes as you can to connect your destinations and claim the longest route bonus. With this strategy it is often possible to win with only 2 low scoring tickets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Board facts ==&lt;br /&gt;
&lt;br /&gt;
* Each color has 27 spaces.&lt;br /&gt;
* Each color has one 6 route.&lt;br /&gt;
* 6/8 colors have one 5, two 4, two 3 and one 2.&lt;br /&gt;
* White and green have an extra 5 and 2 and one less 4 and 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:max-content;&amp;quot;&lt;br /&gt;
|+27 spaces per color&lt;br /&gt;
!White and Green&lt;br /&gt;
!Black, Orange, Red, Yellow, Purple and Blue&lt;br /&gt;
|-&lt;br /&gt;
|{{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}}&lt;br /&gt;
&lt;br /&gt;
{{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}}&lt;br /&gt;
&lt;br /&gt;
{{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}}&lt;br /&gt;
&lt;br /&gt;
{{car|colour=#7f7}} {{car|colour=#7f7}} {{car|colour=#7f7}}&lt;br /&gt;
&lt;br /&gt;
{{car|colour=#7f7}} {{car|colour=#7f7}}&lt;br /&gt;
&lt;br /&gt;
{{car|colour=#7f7}} {{car|colour=#7f7}}&lt;br /&gt;
|{{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}}&lt;br /&gt;
&lt;br /&gt;
{{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}}&lt;br /&gt;
&lt;br /&gt;
{{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}}&lt;br /&gt;
&lt;br /&gt;
{{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}}&lt;br /&gt;
&lt;br /&gt;
{{car|colour=#44f}} {{car|colour=#44f}} {{car|colour=#44f}}&lt;br /&gt;
&lt;br /&gt;
{{car|colour=#44f}} {{car|colour=#44f}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MadManMark</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptickettoride&amp;diff=15912</id>
		<title>Gamehelptickettoride</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptickettoride&amp;diff=15912"/>
		<updated>2023-01-31T00:00:48Z</updated>

		<summary type="html">&lt;p&gt;MadManMark: Removed following statements (whoever wrote these lines is clearly not a top player!): &amp;quot;Winning players typically collect 60-70 points just with the routes ... These typically account for about 30-50% of the winner&amp;#039;s endgame score! ... Winning players typically have 40-50pts total in destination tickets.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal == &lt;br /&gt;
Score the highest number of points.&lt;br /&gt;
&lt;br /&gt;
== Starting The Game ==&lt;br /&gt;
&lt;br /&gt;
# Each player gets four cards from the train car card deck.&lt;br /&gt;
# Each player is dealt three destination cards and must select at least two to keep. Choose them wisely, as you will have to claim enough routes to connect the two cities. The numbers assigned to the cards are the number of points you will gain at the end of the game. If you don&#039;t complete the destination card by then, you will lose the same amount of points.&lt;br /&gt;
# After selecting your cards, 5 train cards will be dealt in a row face up into the draw area&lt;br /&gt;
&lt;br /&gt;
== Turn Overview ==&lt;br /&gt;
&lt;br /&gt;
Play only one of the following actions:&lt;br /&gt;
* &#039;&#039;&#039;Draw train cards.&#039;&#039;&#039; take 2 in any combination from the deck or the face up cards; or take only 1 locomotive (rainbow colored / wild) card from the face up cards. There is no hand size limit.&lt;br /&gt;
* &#039;&#039;&#039;Claim a route.&#039;&#039;&#039; A route is a rail line from one city to another. To claim a route, you must have the same colored train car card as shown on the map (gray represents any 1 color you like) and enough cards for each car shown on the map. You may use one or more locomotives cards as wild cards. To claim a route, click on the route on the map. The longer the route, the more points you will score, as shown in below.  &#039;&#039;&#039;&#039;&#039;Important Note&#039;&#039;&#039;&#039;&#039;: In 2 or 3 player games, only one of the DoubleRoutes can be used. A player can claim either of the two routes between cities, but the other route is then closed to other players.&lt;br /&gt;
* &#039;&#039;&#039;Take more destination cards.&#039;&#039;&#039; If you want more destination cards, take three from the deck, and choose at least one to keep.&lt;br /&gt;
&lt;br /&gt;
== Trains/Cards ==&lt;br /&gt;
&lt;br /&gt;
*- There are 8 types of regular Train Car cards, plus Locomotive cars. The colors of each type of Train Car card match various routes between cities on the board – Purple, Blue, Orange, White, Green, Yellow, Black, and Red. &lt;br /&gt;
*- Locomotives are Multi-colored and act as a wild card that can be part of any set of cards when claiming a route. &lt;br /&gt;
*- If a Locomotive card is one of the five face-up cards, the player who draws it may only draw one card, instead of two.&lt;br /&gt;
*- If, after having drawn one card the replacement card is a Locomotive, the player cannot take it. &lt;br /&gt;
*- If at any time, three of the five face-up cards are Locomotives, all five cards are immediately discarded and five new ones are turned face-up to replace them. &lt;br /&gt;
*- When the deck is exhausted, the discards are reshuffled into a new draw pile deck. The cards should be shuffled thoroughly, since all the cards have been discarded in sets.&lt;br /&gt;
*- The deck contains 12 of each color card, and 14 &amp;quot;Wild&amp;quot; Locomotives. &lt;br /&gt;
*- On the board, each specific color has 27 total spaces, comprised of (1) 2&#039;s, (2) 3&#039;s, (2) 4&#039;s, (1) 5&#039;s, (1) 6&#039;s.  &lt;br /&gt;
&lt;br /&gt;
== Destination Tickets ==&lt;br /&gt;
&lt;br /&gt;
* There are 30 total Destination Tickets, which are kept hidden until the end of the game. &lt;br /&gt;
* If a player successfully completes a series of routes that connect the two cities, they will add the amount of points indicated on the Destination Ticket to their point totals at the end of the game.&lt;br /&gt;
* If they do not successfully connect the two cities, they DEDUCT the amount of points indicated.&lt;br /&gt;
* Destination Tickets are kept secret from other players until the game’s final scoring.&lt;br /&gt;
&lt;br /&gt;
== Route scoring ==&lt;br /&gt;
&lt;br /&gt;
When claiming a route, the number of points received depends upon the length of that route, as detailed in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Scoring Values&lt;br /&gt;
|-&lt;br /&gt;
|Route Length&lt;br /&gt;
|Points&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End Of Game ==&lt;br /&gt;
&lt;br /&gt;
# The last round is triggered as soon as any player has 2 or fewer train cars left. Each player (including the player who triggered the game end) gets a turn; then, scoring begins.&lt;br /&gt;
# Each player then gains (or loses) points according to how many destination cards they completed (or failed to complete).&lt;br /&gt;
# The player(s) with the longest continuous path of train cars on the map gains 10 points for having the longest route. &lt;br /&gt;
# The player with the most points wins!&lt;br /&gt;
#&lt;br /&gt;
# In the case of a tie, the player with the most completed destination tickets is the winner.&lt;br /&gt;
# If the game is still a tie, the player with the longest continuous path wins.&lt;/div&gt;</summary>
		<author><name>MadManMark</name></author>
	</entry>
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