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	<updated>2026-11-12T03:03:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpaquatica&amp;diff=27330</id>
		<title>Gamehelpaquatica</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpaquatica&amp;diff=27330"/>
		<updated>2025-11-14T20:11:22Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;OVERVIEW&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
In Aquatica, players take the role of Sea Folk seeking prosperity by conquering and developing undersea locations. The player with the most Prosperity Points at the end of the game wins!&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;ON YOUR TURN&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;On your turn, you &amp;lt;strong&amp;gt;must&amp;lt;/strong&amp;gt;:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Play 1 Character card&amp;lt;/strong&amp;gt; from your hand and perform its ability to the fullest extent possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Discard the card to your personal discard pile.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You &#039;&#039;&#039;may&#039;&#039;&#039; also &#039;&#039;&#039;perform any number of&#039;&#039;&#039; &amp;lt;strong&amp;gt;additional actions&amp;lt;/strong&amp;gt;, before and/or after playing your Character card, in any order:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Activate a ready Manta&amp;lt;/strong&amp;gt; (flipping it to its tired side) to gain a resource or trigger a special effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Exploit a Location Depth&amp;lt;/strong&amp;gt; to gain the displayed resource or effect then slide the Location card up one step.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Note:&amp;lt;/strong&amp;gt; You can only gain resources (from mantas or locations) if required by your main action, and those are the only additional actions allowed &#039;&#039;during&#039;&#039; your main action. The other additional actions must be performed before or after, but not during your main action.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;MAIN ACTIONS (Character Cards)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each Character card allows one of the following (depending on the card’s ability):&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Recruit&amp;lt;/strong&amp;gt; – Pay coins to gain a Character card from the display.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Buy a Location&amp;lt;/strong&amp;gt; – Pay coins to gain a Location card and place it on your board.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Conquer a Location&amp;lt;/strong&amp;gt; – Pay power (Tridents) instead of coins to gain a Location and place it on your board.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Raise a Location&amp;lt;/strong&amp;gt; – Slide a Location card up to access depth bonuses (resources or effects) or gain Mantas.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Score a Fully Raised Location&amp;lt;/strong&amp;gt; – Move it to your scoring pile.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Scout&amp;lt;/strong&amp;gt; &amp;lt;em&amp;gt;(optional)&amp;lt;/em&amp;gt; – Refresh the Location display:&lt;br /&gt;
&amp;lt;li&amp;gt;Discard the top row of Locations. &amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Move the bottom row to the top. &amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Refill the bottom row with new cards from the deck. &amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;PLACING LOCATIONS AND USING MANTAS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You must have an empty slot on your board to place a new Location.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Locations are raised step-by-step to unlock resources and effects.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Fully raised Locations may grant a &amp;lt;strong&amp;gt;Wild Manta&amp;lt;/strong&amp;gt; if they have a manta icon, but they don’t provide points unless scored.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only fully raised Locations can be scored.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Mantas are reusable: flip them to use, and refresh them with abilities like &amp;lt;em&amp;gt;Matrona&amp;lt;/em&amp;gt; or &amp;lt;em&amp;gt;Mantas Leader&amp;lt;/em&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All resources are temporary and only usable during your turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;ACHIEVING GOALS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are 4 shared goals shown on the board. When you meet a goal&#039;s condition, you may:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Place one of your color Mantas (ready or tired) on the leftmost empty space of each goal fulfilled that turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Each goal may only be claimed once per player.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Claiming a goal earlier gives more points!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;END GAME&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The &amp;lt;strong&amp;gt;final round&amp;lt;/strong&amp;gt; is triggered when any of the following occurs:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A player has claimed all 4 goals.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The Location deck is empty.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The Character deck is empty.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;After one final turn for each player, the game ends.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;SCORING&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;At the end of the game, players score:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;1 point per Character card &amp;lt;em&amp;gt;in hand&amp;lt;/em&amp;gt; (including your King). Discarded cards do not score.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Points shown on Locations in your &#039;&#039;Scoring Pile&#039;&#039;. Locations still on your player board do not score.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Points from goals, based on the position of your Mantas in the Goal area.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Tiebreakers:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Most Mantas in personal supply.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Lowest-numbered King card.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;KING CARDS (Optional)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Each player starts with a King card in hand.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;King cards provide a unique ability and count toward Character-based goals.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;They also count as scoring cards in hand at the end of the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;In case of a tie, the player with the lowest-numbered King card wins.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;VARIABLE GOALS (Optional)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The 4 default goals are replaced with randomized goal tokens.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;These offer alternative objectives and different scoring conditions.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The active goals are always visible on the board during the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Reference sheet aq.png|thumb|Icon quick reference|left]]&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelparboretum&amp;diff=23416</id>
		<title>Gamehelparboretum</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelparboretum&amp;diff=23416"/>
		<updated>2024-12-07T19:22:44Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Arboretum: Rules and Gameplay =&lt;br /&gt;
&lt;br /&gt;
== Objective and Overview == &lt;br /&gt;
&lt;br /&gt;
In Arboretum, players compete to create the most beautiful and high-scoring arboretum by arranging cards in a meaningful path of trees for 2-4 players. &lt;br /&gt;
&lt;br /&gt;
Arboretum consists of 80 cards, divided into 10 unique tree species, each numbered 1–8. Each player is dealt 7 cards. The remaining cards are placed in a draw pile in the center of the table.&lt;br /&gt;
&lt;br /&gt;
== Game Play == &lt;br /&gt;
&lt;br /&gt;
Players take turns in clockwise order. Each turn consists of three phases:&lt;br /&gt;
&lt;br /&gt;
=== 1. Draw ===&lt;br /&gt;
&lt;br /&gt;
Draw &#039;&#039;&#039;two cards&#039;&#039;&#039; from the available sources: &lt;br /&gt;
* The central draw pile.&lt;br /&gt;
* The top card of any discard pile (including your own).&lt;br /&gt;
&lt;br /&gt;
=== 2. Play ===&lt;br /&gt;
&lt;br /&gt;
Choose &#039;&#039;&#039;one card&#039;&#039;&#039; from your hand to add to your arboretum.&lt;br /&gt;
* Place it face-up in front of you.&lt;br /&gt;
* Cards in your arboretum must be arranged orthogonally (no diagonal connections).&lt;br /&gt;
* You are building paths, and the arrangement impacts your score.&lt;br /&gt;
&lt;br /&gt;
=== 3. Discard ===&lt;br /&gt;
&lt;br /&gt;
Discard &#039;&#039;&#039;one card&#039;&#039;&#039; face-up to your personal discard pile.&lt;br /&gt;
&lt;br /&gt;
== End of the Game == &lt;br /&gt;
&lt;br /&gt;
The game ends when there are no further cards in the &#039;&#039;&#039;draw pile.&#039;&#039;&#039; The player who drew the last card plays their turn normally, and then scoring occurs.&lt;br /&gt;
&lt;br /&gt;
== Scoring == &lt;br /&gt;
&lt;br /&gt;
Scoring is based on paths of cards in your arboretum:&lt;br /&gt;
&lt;br /&gt;
=== Path Rules ===&lt;br /&gt;
&lt;br /&gt;
A valid path &#039;&#039;&#039;starts and ends&#039;&#039;&#039; with cards of the same tree species.&lt;br /&gt;
The path must increase in value numerically but does not need to be consecutive.&lt;br /&gt;
Paths can include cards of other species.&lt;br /&gt;
&lt;br /&gt;
=== Determining Rights to Score ===&lt;br /&gt;
&lt;br /&gt;
Each player reveals their remaining hand.&lt;br /&gt;
To score a species, you must have the &#039;&#039;&#039;highest sum of values&#039;&#039;&#039; of that species in your hand. &lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; If you have the 8 of a color in your hand, but &#039;&#039;one of your opponents&#039;&#039; has the 1 of the same color in their hand, the value of your 8 is reduced to 0 when determining which player has the right to score paths of a particular color. The 1 is always worth 1. &lt;br /&gt;
If multiple players tied the highest sum of values of that species (even if 0), all the tied players will gain the right to score. &lt;br /&gt;
Note: It is possible to gain the right to score points of a color of path that is not present in your arboretum.&lt;br /&gt;
&lt;br /&gt;
=== Calculating Points ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 point&#039;&#039;&#039; for each card in the valid path.&lt;br /&gt;
&#039;&#039;&#039;+1 additional points&#039;&#039;&#039; if the path starts with a 1 card.&lt;br /&gt;
&#039;&#039;&#039;+2 additional points&#039;&#039;&#039; if the path ends with an 8 card.&lt;br /&gt;
&#039;&#039;&#039;+1 additional point for each card&#039;&#039;&#039; in paths containing 4 or more cards and only cards of the species being scored.&lt;br /&gt;
&lt;br /&gt;
A card may score in multiple paths (e.g. horizontally and vertically), so long as it satisfies the valid path requirement.&lt;br /&gt;
You only score one (the highest scoring) path for each scoring species.&lt;br /&gt;
&lt;br /&gt;
=== Winning ===&lt;br /&gt;
&lt;br /&gt;
The player with the highest total score after final scoring wins.&lt;br /&gt;
In the event of a tie, the tied player with the most species present in their arboretum wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy Notes ==&lt;br /&gt;
&lt;br /&gt;
Balance your hand to maintain scoring potential while disrupting opponents.&lt;br /&gt;
Pay attention to your opponents&#039; discard piles for hints about their strategy.&lt;br /&gt;
Use high-value cards tactically to secure scoring rights.&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpclassifiedinformation&amp;diff=22799</id>
		<title>Gamehelpclassifiedinformation</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpclassifiedinformation&amp;diff=22799"/>
		<updated>2024-09-28T17:05:24Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Goal of the Game==&lt;br /&gt;
&lt;br /&gt;
In Classified Information each player is trying to deduce their opponent’s Code and have one card in their hand that matches one of the numbers in their opponent’s Code when the game ends.&lt;br /&gt;
&lt;br /&gt;
==Game turn==&lt;br /&gt;
&lt;br /&gt;
1- Draw a card from the Draw Pile.&lt;br /&gt;
&lt;br /&gt;
2- Play a card in one of three ways. &lt;br /&gt;
&lt;br /&gt;
===Deploy=== &lt;br /&gt;
&lt;br /&gt;
Play a card for its Card Ability. Carry out the card’s Card Ability text and place it in the Discard Pile.&lt;br /&gt;
&lt;br /&gt;
===Encrypt===&lt;br /&gt;
&lt;br /&gt;
Play a card face down into the hidden Encrypted Card Pile. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; this conceals information from your opponent.&lt;br /&gt;
&lt;br /&gt;
===Enlist===&lt;br /&gt;
&lt;br /&gt;
Play a card for its Guild Affiliation:&lt;br /&gt;
&lt;br /&gt;
====Guards====&lt;br /&gt;
&lt;br /&gt;
Played face down into one of your three Guard spots. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; You may only have three Guards at any time.&lt;br /&gt;
&lt;br /&gt;
====Assassins====&lt;br /&gt;
&lt;br /&gt;
Attempt or carry out an assassination. Played face up and then discarded.&lt;br /&gt;
&lt;br /&gt;
====Sentinels====&lt;br /&gt;
&lt;br /&gt;
Can be used either as a &amp;lt;b&amp;gt;Guard&amp;lt;/b&amp;gt; or as an &amp;lt;b&amp;gt;Assassin&amp;lt;/b&amp;gt;. Played face up or down accordingly&lt;br /&gt;
&lt;br /&gt;
==End of game==&lt;br /&gt;
&lt;br /&gt;
The game ends when the Draw Deck is empty and each player has one card left in hand (“Final Card”). Then, all Suitcases and Guards&lt;br /&gt;
are revealed.&lt;br /&gt;
&lt;br /&gt;
If a player’s Final Card matches a number in their opponent’s Code they win. Guards block matching numbers in the Code of the Suitcase they are guarding, preventing any card of that number from winning the game.&lt;br /&gt;
&lt;br /&gt;
If both players have, or neither player has, an unguarded matching card, the player with more Guards wins. If tied, share the victory.&lt;br /&gt;
&lt;br /&gt;
==Numbers on opponent face down Guards==&lt;br /&gt;
&lt;br /&gt;
You can take note on opponent&#039;s Guard when you try an assassination and it&#039;s failed. You can use numbers to remind which number is not in their code. &lt;br /&gt;
&lt;br /&gt;
For example, if you try an assassination with a code like [3,4,5] and you miss, their code can&#039;t be [1,2,3], [3,4,5], [4,5,6] and [5,6,7]. In this case, you can highlight number [2,3,4,5,6] (the middle number of each code) since the suitcase number will not be one of them.&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpclassifiedinformation&amp;diff=22550</id>
		<title>Gamehelpclassifiedinformation</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpclassifiedinformation&amp;diff=22550"/>
		<updated>2024-09-12T12:36:27Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: Created page with &amp;quot;==Goal of the Game==  In Classied Information each player is trying to deduce their opponent’s Code and have one card in their hand that matches one of the numbers in their opponent’s Code when the game ends.  ==Game turn==  1- Draw a card from the Draw Pile.  2- Play a card in one of three ways.   ===Deploy===   Play a card for its Card Ability. Carry out the card’s Card Ability text and place it in the Discard Pile.  ===Encrypt===  Play a card face down into the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Goal of the Game==&lt;br /&gt;
&lt;br /&gt;
In Classied Information each player is trying to deduce their opponent’s Code and have one card in their hand that matches one of the numbers in their opponent’s Code when the game ends.&lt;br /&gt;
&lt;br /&gt;
==Game turn==&lt;br /&gt;
&lt;br /&gt;
1- Draw a card from the Draw Pile.&lt;br /&gt;
&lt;br /&gt;
2- Play a card in one of three ways. &lt;br /&gt;
&lt;br /&gt;
===Deploy=== &lt;br /&gt;
&lt;br /&gt;
Play a card for its Card Ability. Carry out the card’s Card Ability text and place it in the Discard Pile.&lt;br /&gt;
&lt;br /&gt;
===Encrypt===&lt;br /&gt;
&lt;br /&gt;
Play a card face down into the hidden Encrypted Card Pile. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; this conceals information from your opponent.&lt;br /&gt;
&lt;br /&gt;
===Enlist===&lt;br /&gt;
&lt;br /&gt;
Play a card for its Guild Affiliation:&lt;br /&gt;
&lt;br /&gt;
====Guards====&lt;br /&gt;
&lt;br /&gt;
Played face down into one of your three Guard spots. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; You may only have three Guards at any time.&lt;br /&gt;
&lt;br /&gt;
====Assassins====&lt;br /&gt;
&lt;br /&gt;
Attempt or carry out an assassination. Played face up and then discarded.&lt;br /&gt;
&lt;br /&gt;
====Sentinels====&lt;br /&gt;
&lt;br /&gt;
Can be used either as a &amp;lt;b&amp;gt;Guard&amp;lt;/b&amp;gt; or as an &amp;lt;b&amp;gt;Assassin&amp;lt;/b&amp;gt;. Played face up or down accordingly&lt;br /&gt;
&lt;br /&gt;
==End of game==&lt;br /&gt;
&lt;br /&gt;
The game ends when the Draw Deck is empty and each player has one card left in hand (“Final Card”). Then, all Suitcases and Guards&lt;br /&gt;
are revealed.&lt;br /&gt;
&lt;br /&gt;
If a player’s Final Card matches a number in their opponent’s Code they win. Guards block matching numbers in the Code of the Suitcase they are guarding, preventing any card of that number from winning the game.&lt;br /&gt;
&lt;br /&gt;
If both players have, or neither player has, an unguarded matching card, the player with more Guards wins. If tied, share the victory.&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthirteenclues&amp;diff=6276</id>
		<title>Gamehelpthirteenclues</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthirteenclues&amp;diff=6276"/>
		<updated>2020-11-28T16:59:21Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: /* Hints for your first games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
To be the first player to solve your own Mystery, correctly identifying the &#039;&#039;&#039;Person&#039;&#039;&#039;,&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;, and &#039;&#039;&#039;Weapon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Each player will received &#039;&#039;&#039;one Person&#039;&#039;&#039;, &#039;&#039;&#039;one Location&#039;&#039;&#039;, and &#039;&#039;&#039;one Weapon card&#039;&#039;&#039; in addition of two random cards. You must choose exactly &#039;&#039;&#039;one Person&#039;&#039;&#039;, &#039;&#039;&#039;one Location&#039;&#039;&#039;, and &#039;&#039;&#039;one Weapon card&#039;&#039;&#039;, and place them face down in front of you. The two remaining cards are kept secret in front of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playing Hint&#039;&#039;&#039;: You can choose any combination, but try to avoid three of the same suit&lt;br /&gt;
&lt;br /&gt;
== Player&#039;s Turn ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of your turn, if you have no Magnifying Glasses, take one from the general supply. If the supply is empty, take one from the player of your choice instead.&lt;br /&gt;
&lt;br /&gt;
Next, “spend” all your Magnifying Glasses. Each Magnifying Glass spent lets you choose one of the following actions. You can take these actions in any order you choose, and you may repeat the same action more than once (exception: Make an&lt;br /&gt;
Accusation, see below). Once you’ve spent all your Magnifying Glasses your turn is over and it’s the next player’s turn.&lt;br /&gt;
&lt;br /&gt;
== The Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Question a Witness ===&lt;br /&gt;
&lt;br /&gt;
Give your Magnifying Glass to the player of your choice, then ask that player how many cards they see that are of one suit or one category.&lt;br /&gt;
&lt;br /&gt;
The player you ask &#039;&#039;&#039;must answer truthfully&#039;&#039;&#039; (no bluffing is allowed!), based on everything they can see: all the cards on the screens in front of the other players and the two cards behind their screen&lt;br /&gt;
&lt;br /&gt;
=== Consult the Secret Informant ===&lt;br /&gt;
&lt;br /&gt;
Give your Magnifying Glass to the player who has no Magnifying Glasses (if more than one, the tied player closest to you, counting clockwise; if all players have at least one Magnifying Glass, discard it to the general supply instead), then choose &#039;&#039;&#039;one&#039;&#039;&#039; of the face down Secret Informant cards, look at it secretly, then put it back where it was, face down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This option is not available in a six-player game.&lt;br /&gt;
&lt;br /&gt;
=== Make an Accusation ===&lt;br /&gt;
&lt;br /&gt;
Give your Magnifying Glass to the player who has no Magnifying Glasses (if more than one, the tied player closest to you, counting clockwise; if all players have at least one Magnifying Glass, discard it to the general supply instead), then &#039;&#039;&#039;try to solve your mystery!&#039;&#039;&#039; Name &#039;&#039;&#039;one Person&#039;&#039;&#039;, &#039;&#039;&#039;one Location&#039;&#039;&#039;, and &#039;&#039;&#039;one Weapon&#039;&#039;&#039; (for example: “It was the Butcher in the Park with the Sword!”). You cannot make an accusation that includes cards you can see (either behind your screen or on other players’ screens).&lt;br /&gt;
&lt;br /&gt;
* If your accusation is &#039;&#039;&#039;correct&#039;&#039;&#039;, you have solved your mystery and &#039;&#039;&#039;you win the game!&#039;&#039;&#039;&lt;br /&gt;
* If you&#039;re &#039;&#039;&#039;wrong&#039;&#039;&#039;, they just tell you! &#039;&#039;&#039;Your turn is over&#039;&#039;&#039;: discard any Magnifying Glasses you have left to the general supply.&lt;br /&gt;
&lt;br /&gt;
== Additional rules for 2 player games ==&lt;br /&gt;
&lt;br /&gt;
* Ignore the Magnifying Glasses and their rules. Each player always takes only one action each turn.&lt;br /&gt;
* When you ask how many cards your opponent sees, you &#039;&#039;&#039;must&#039;&#039;&#039; also specify &amp;quot;including the card on your left&amp;quot; or &amp;quot;including the card on your right&amp;quot;. Your opponent only takes into account the card behind their screen on that side&lt;br /&gt;
&lt;br /&gt;
== Hints for your first games ==&lt;br /&gt;
&lt;br /&gt;
* If you rule out all of the cards removed during Setup and all the cards you can see, you will be left with 13 spaces. The solution to your mystery is among those &#039;&#039;&#039;13 Clues&#039;&#039;&#039;. &lt;br /&gt;
* If a player’s answer to a question is &amp;quot;Zero!&amp;quot;, you can rule out all of the cards that were asked about—no matter who asked the question—since you now know that those cards can’t be on your screen&lt;br /&gt;
* A player receiving additional Magnifying Glasses usually gains no information, but he will have more actions when it is his turn: Think twice before giving a player too many Magnifying Glasses!&lt;br /&gt;
* Be careful when making an accusation: each wrong accusation can give away clues to the other players!&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthirteenclues&amp;diff=6275</id>
		<title>Gamehelpthirteenclues</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthirteenclues&amp;diff=6275"/>
		<updated>2020-11-28T16:50:51Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: /* Make an Accusation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
To be the first player to solve your own Mystery, correctly identifying the &#039;&#039;&#039;Person&#039;&#039;&#039;,&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;, and &#039;&#039;&#039;Weapon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Each player will received &#039;&#039;&#039;one Person&#039;&#039;&#039;, &#039;&#039;&#039;one Location&#039;&#039;&#039;, and &#039;&#039;&#039;one Weapon card&#039;&#039;&#039; in addition of two random cards. You must choose exactly &#039;&#039;&#039;one Person&#039;&#039;&#039;, &#039;&#039;&#039;one Location&#039;&#039;&#039;, and &#039;&#039;&#039;one Weapon card&#039;&#039;&#039;, and place them face down in front of you. The two remaining cards are kept secret in front of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playing Hint&#039;&#039;&#039;: You can choose any combination, but try to avoid three of the same suit&lt;br /&gt;
&lt;br /&gt;
== Player&#039;s Turn ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of your turn, if you have no Magnifying Glasses, take one from the general supply. If the supply is empty, take one from the player of your choice instead.&lt;br /&gt;
&lt;br /&gt;
Next, “spend” all your Magnifying Glasses. Each Magnifying Glass spent lets you choose one of the following actions. You can take these actions in any order you choose, and you may repeat the same action more than once (exception: Make an&lt;br /&gt;
Accusation, see below). Once you’ve spent all your Magnifying Glasses your turn is over and it’s the next player’s turn.&lt;br /&gt;
&lt;br /&gt;
== The Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Question a Witness ===&lt;br /&gt;
&lt;br /&gt;
Give your Magnifying Glass to the player of your choice, then ask that player how many cards they see that are of one suit or one category.&lt;br /&gt;
&lt;br /&gt;
The player you ask &#039;&#039;&#039;must answer truthfully&#039;&#039;&#039; (no bluffing is allowed!), based on everything they can see: all the cards on the screens in front of the other players and the two cards behind their screen&lt;br /&gt;
&lt;br /&gt;
=== Consult the Secret Informant ===&lt;br /&gt;
&lt;br /&gt;
Give your Magnifying Glass to the player who has no Magnifying Glasses (if more than one, the tied player closest to you, counting clockwise; if all players have at least one Magnifying Glass, discard it to the general supply instead), then choose &#039;&#039;&#039;one&#039;&#039;&#039; of the face down Secret Informant cards, look at it secretly, then put it back where it was, face down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This option is not available in a six-player game.&lt;br /&gt;
&lt;br /&gt;
=== Make an Accusation ===&lt;br /&gt;
&lt;br /&gt;
Give your Magnifying Glass to the player who has no Magnifying Glasses (if more than one, the tied player closest to you, counting clockwise; if all players have at least one Magnifying Glass, discard it to the general supply instead), then &#039;&#039;&#039;try to solve your mystery!&#039;&#039;&#039; Name &#039;&#039;&#039;one Person&#039;&#039;&#039;, &#039;&#039;&#039;one Location&#039;&#039;&#039;, and &#039;&#039;&#039;one Weapon&#039;&#039;&#039; (for example: “It was the Butcher in the Park with the Sword!”). You cannot make an accusation that includes cards you can see (either behind your screen or on other players’ screens).&lt;br /&gt;
&lt;br /&gt;
* If your accusation is &#039;&#039;&#039;correct&#039;&#039;&#039;, you have solved your mystery and &#039;&#039;&#039;you win the game!&#039;&#039;&#039;&lt;br /&gt;
* If you&#039;re &#039;&#039;&#039;wrong&#039;&#039;&#039;, they just tell you! &#039;&#039;&#039;Your turn is over&#039;&#039;&#039;: discard any Magnifying Glasses you have left to the general supply.&lt;br /&gt;
&lt;br /&gt;
== Additional rules for 2 player games ==&lt;br /&gt;
&lt;br /&gt;
* Ignore the Magnifying Glasses and their rules. Each player always takes only one action each turn.&lt;br /&gt;
* When you ask how many cards your opponent sees, you &#039;&#039;&#039;must&#039;&#039;&#039; also specify &amp;quot;including the card on your left&amp;quot; or &amp;quot;including the card on your right&amp;quot;. Your opponent only takes into account the card behind their screen on that side&lt;br /&gt;
&lt;br /&gt;
== Hints for your first games ==&lt;br /&gt;
&lt;br /&gt;
* If you rule out all of the cards removed during Setup and all the cards you can see, youwill be left with 13 spaces. The solution to your mystery is among those &#039;&#039;&#039;13 Clues&#039;&#039;&#039;. &lt;br /&gt;
* If a player’s answer to a question is &amp;quot;Zero!&amp;quot;, you can rule out all of the cards that were asked about—no matter who asked the question—since you now know that those cards can’t be on your screen&lt;br /&gt;
* A player receiving additional Magnifying Glasses usually gains no information, but he will have more actions when it is his turn: Think twice before giving a player too many Magnifying Glasses!&lt;br /&gt;
* Be careful when making an accusation: each wrong accusation can give away clues to the other players!&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthirteenclues&amp;diff=6274</id>
		<title>Gamehelpthirteenclues</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthirteenclues&amp;diff=6274"/>
		<updated>2020-11-28T16:49:57Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
To be the first player to solve your own Mystery, correctly identifying the &#039;&#039;&#039;Person&#039;&#039;&#039;,&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;, and &#039;&#039;&#039;Weapon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Each player will received &#039;&#039;&#039;one Person&#039;&#039;&#039;, &#039;&#039;&#039;one Location&#039;&#039;&#039;, and &#039;&#039;&#039;one Weapon card&#039;&#039;&#039; in addition of two random cards. You must choose exactly &#039;&#039;&#039;one Person&#039;&#039;&#039;, &#039;&#039;&#039;one Location&#039;&#039;&#039;, and &#039;&#039;&#039;one Weapon card&#039;&#039;&#039;, and place them face down in front of you. The two remaining cards are kept secret in front of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playing Hint&#039;&#039;&#039;: You can choose any combination, but try to avoid three of the same suit&lt;br /&gt;
&lt;br /&gt;
== Player&#039;s Turn ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of your turn, if you have no Magnifying Glasses, take one from the general supply. If the supply is empty, take one from the player of your choice instead.&lt;br /&gt;
&lt;br /&gt;
Next, “spend” all your Magnifying Glasses. Each Magnifying Glass spent lets you choose one of the following actions. You can take these actions in any order you choose, and you may repeat the same action more than once (exception: Make an&lt;br /&gt;
Accusation, see below). Once you’ve spent all your Magnifying Glasses your turn is over and it’s the next player’s turn.&lt;br /&gt;
&lt;br /&gt;
== The Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Question a Witness ===&lt;br /&gt;
&lt;br /&gt;
Give your Magnifying Glass to the player of your choice, then ask that player how many cards they see that are of one suit or one category.&lt;br /&gt;
&lt;br /&gt;
The player you ask &#039;&#039;&#039;must answer truthfully&#039;&#039;&#039; (no bluffing is allowed!), based on everything they can see: all the cards on the screens in front of the other players and the two cards behind their screen&lt;br /&gt;
&lt;br /&gt;
=== Consult the Secret Informant ===&lt;br /&gt;
&lt;br /&gt;
Give your Magnifying Glass to the player who has no Magnifying Glasses (if more than one, the tied player closest to you, counting clockwise; if all players have at least one Magnifying Glass, discard it to the general supply instead), then choose &#039;&#039;&#039;one&#039;&#039;&#039; of the face down Secret Informant cards, look at it secretly, then put it back where it was, face down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This option is not available in a six-player game.&lt;br /&gt;
&lt;br /&gt;
=== Make an Accusation ===&lt;br /&gt;
&lt;br /&gt;
Give your Magnifying Glass to the player who has no Magnifying Glasses (if more than one, the tied player closest to you, counting clockwise; if all players have at least one Magnifying Glass, discard it to the general supply instead), then &#039;&#039;&#039;try to solve your mystery!&#039;&#039;&#039; Name &#039;&#039;&#039;one Person&#039;&#039;&#039;, &#039;&#039;&#039;one Location&#039;&#039;&#039;, and &#039;&#039;&#039;one Weapon&#039;&#039;&#039; (for example: “It was the Butcher in the Park with the Sword!”). You cannot make an accusation that includes cards you can see (either behind your screen or on other players’ screens).&lt;br /&gt;
&lt;br /&gt;
* If your accusation is &#039;&#039;&#039;correct&#039;&#039;&#039;, you have solved your mystery and &#039;&#039;&#039;you win the game!&#039;&#039;&#039;&lt;br /&gt;
* If you&#039;re &#039;&#039;&#039;wrong&#039;&#039;, they just tell you! &#039;&#039;&#039;Your turn&#039;&#039;&#039; is over: discard any Magnifying Glasses you have left to the general supply.&lt;br /&gt;
&lt;br /&gt;
== Additional rules for 2 player games ==&lt;br /&gt;
&lt;br /&gt;
* Ignore the Magnifying Glasses and their rules. Each player always takes only one action each turn.&lt;br /&gt;
* When you ask how many cards your opponent sees, you &#039;&#039;&#039;must&#039;&#039;&#039; also specify &amp;quot;including the card on your left&amp;quot; or &amp;quot;including the card on your right&amp;quot;. Your opponent only takes into account the card behind their screen on that side&lt;br /&gt;
&lt;br /&gt;
== Hints for your first games ==&lt;br /&gt;
&lt;br /&gt;
* If you rule out all of the cards removed during Setup and all the cards you can see, youwill be left with 13 spaces. The solution to your mystery is among those &#039;&#039;&#039;13 Clues&#039;&#039;&#039;. &lt;br /&gt;
* If a player’s answer to a question is &amp;quot;Zero!&amp;quot;, you can rule out all of the cards that were asked about—no matter who asked the question—since you now know that those cards can’t be on your screen&lt;br /&gt;
* A player receiving additional Magnifying Glasses usually gains no information, but he will have more actions when it is his turn: Think twice before giving a player too many Magnifying Glasses!&lt;br /&gt;
* Be careful when making an accusation: each wrong accusation can give away clues to the other players!&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthirteenclues&amp;diff=6273</id>
		<title>Gamehelpthirteenclues</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthirteenclues&amp;diff=6273"/>
		<updated>2020-11-28T16:45:57Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: Created page with &amp;quot;== Objective ==  To be the first player to solve your own Mystery, correctly identifying the &amp;#039;&amp;#039;&amp;#039;Person&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;.  == Setup ==  Each player will rec...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
To be the first player to solve your own Mystery, correctly identifying the &#039;&#039;&#039;Person&#039;&#039;&#039;,&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;, and &#039;&#039;&#039;Weapon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Each player will received &#039;&#039;&#039;one Person&#039;&#039;&#039;, &#039;&#039;&#039;one Location&#039;&#039;&#039;, and &#039;&#039;&#039;one Weapon card&#039;&#039;&#039; in addition of two random cards. You must choose exactly &#039;&#039;&#039;one Person&#039;&#039;&#039;, &#039;&#039;&#039;one Location&#039;&#039;&#039;, and &#039;&#039;&#039;one Weapon card&#039;&#039;&#039;, and place them face down in front of you. The two remaining cards are kept secret in front of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playing Hint&#039;&#039;&#039;: You can choose any combination, but try to avoid three of the same suit&lt;br /&gt;
&lt;br /&gt;
== Player&#039;s Turn ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of your turn, if you have no Magnifying Glasses, take one from the general supply. If the supply is empty, take one from the player of your choice instead.&lt;br /&gt;
&lt;br /&gt;
Next, “spend” all your Magnifying Glasses. Each Magnifying Glass spent lets you choose one of the following actions. You can take these actions in any order you choose, and you may repeat the same action more than once (exception: Make an&lt;br /&gt;
Accusation, see below). Once you’ve spent all your Magnifying Glasses your turn is over and it’s the next player’s turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Question a Witness ===&lt;br /&gt;
&lt;br /&gt;
Give your Magnifying Glass to the player of your choice, then ask that player how many cards they see that are of one suit or one category.&lt;br /&gt;
&lt;br /&gt;
The player you ask &#039;&#039;&#039;must answer truthfully&#039;&#039;&#039; (no bluffing is allowed!), based on everything they can see: all the cards on the screens in front of the other players and the two cards behind their screen&lt;br /&gt;
&lt;br /&gt;
=== Consult the Secret Informant ===&lt;br /&gt;
&lt;br /&gt;
Give your Magnifying Glass to the player who has no Magnifying Glasses (if more than one, the tied player closest to you, counting clockwise; if all players have at least one Magnifying Glass, discard it to the general supply instead), then choose &#039;&#039;&#039;one&#039;&#039;&#039; of the face down Secret Informant cards, look at it secretly, then put it back where it was, face down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This option is not available in a six-player game.&lt;br /&gt;
&lt;br /&gt;
=== Make an Accusation ===&lt;br /&gt;
&lt;br /&gt;
Give your Magnifying Glass to the player who has no Magnifying Glasses (if more than one, the tied player closest to you, counting clockwise; if all players have at least one Magnifying Glass, discard it to the general supply instead), then &#039;&#039;&#039;try to solve your mystery!&#039;&#039;&#039; Name &#039;&#039;&#039;one Person&#039;&#039;&#039;, &#039;&#039;&#039;one Location&#039;&#039;&#039;, and &#039;&#039;&#039;one Weapon&#039;&#039;&#039; (for example: “It was the Butcher in the Park with the Sword!”). You cannot make an accusation that includes cards you can see (either behind your screen or on other players’ screens).&lt;br /&gt;
&lt;br /&gt;
* If your accusation is &#039;&#039;&#039;correct&#039;&#039;&#039;, you have solved your mystery and &#039;&#039;&#039;you win the game!&#039;&#039;&#039;&lt;br /&gt;
* If you&#039;re &#039;&#039;&#039;wrong&#039;&#039;, they just tell you! &#039;&#039;&#039;Your turn&#039;&#039;&#039; is over: discard any Magnifying Glasses you have left to the general supply.&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=5688</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=5688"/>
		<updated>2020-09-21T10:22:02Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to fight different monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer roll all 7 party dices to determine his companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dices equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party dices and dungeon dices.&lt;br /&gt;
* The adventurer uses his companions to fight monsters. After using, they are moved to the graveyard.&lt;br /&gt;
* The adventurer can use his hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience.&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companions can only open a chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face choosed by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* If there are 3 or more dragons in the lair, the dragon arrives.&lt;br /&gt;
* A dragon needs 3 different types of companions to be defeated.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience.&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure and 1 experience.&lt;br /&gt;
 &lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire and seek glory.&lt;br /&gt;
* If the adventurer chooses to retires, he collects the number of experiences as the level. The delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, he moves on to the next level with all his remaining active dices. The number of dungeon dices also increases by 1.&lt;br /&gt;
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A fighter can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Return all dungeon dices to the active supply, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair is worth 2 additional experience tokens.&lt;br /&gt;
* Potion: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (Use as many times as you like) and ultimate ability (Use once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heros===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice + 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice + champions defeat extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dices in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dices and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dices to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monsters of each type (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dices (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dices (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
==Ranking==&lt;br /&gt;
This is used when playing with solo mode. Play three rounds with the normal rules and go for the best score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=5687</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=5687"/>
		<updated>2020-09-21T10:19:44Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to fight different monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer roll all 7 party dices to determine his companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dices equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party dices and dungeon dices.&lt;br /&gt;
* The adventurer uses his companions to fight monsters. After using, they are moved to the graveyard.&lt;br /&gt;
* The adventurer can use his hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience.&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companions can only open a chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face choosed by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* If there are 3 or more dragons in the lair, the dragon arrives.&lt;br /&gt;
* A dragon needs 3 different types of companions to be defeated.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience.&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure and 1 experience.&lt;br /&gt;
 &lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire and seek glory.&lt;br /&gt;
* If the adventurer chooses to retires, he collects the number of experiences as the level. The delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, he moves on to the next level with all his remaining active dices. The number of dungeon dices also increases by 1.&lt;br /&gt;
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A fighter can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Return all dungeon dices to the active supply, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair is worth 2 additional experience tokens.&lt;br /&gt;
* Potion: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (Use as many times as you like) and ultimate ability (Use once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heros===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice + 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice + champions defeat extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dices in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dices and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dices (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dices to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monsters of each type (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dices (ultimate)&lt;br /&gt;
&lt;br /&gt;
==Ranking==&lt;br /&gt;
This is used when playing with solo mode. Play three rounds with the normal rules and go for the best score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=5686</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=5686"/>
		<updated>2020-09-21T10:18:54Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: /* Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to fight different monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer roll all 7 party dices to determine his companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dices equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party dices and dungeon dices.&lt;br /&gt;
* The adventurer uses his companions to fight monsters. After using, they are moved to the graveyard.&lt;br /&gt;
* The adventurer can use his hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience.&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companions can only open a chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face choosed by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* If there are 3 or more dragons in the lair, the dragon arrives.&lt;br /&gt;
* A dragon needs 3 different types of companions to be defeated.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience.&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure and 1 experience.&lt;br /&gt;
 &lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire and seek glory.&lt;br /&gt;
* If the adventurer chooses to retires, he collects the number of experiences as the level. The delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, he moves on to the next level with all his remaining active dices. The number of dungeon dices also increases by 1.&lt;br /&gt;
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A clerc can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A fighter can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Return all dungeon dices to the active supply, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair is worth 2 additional experience tokens.&lt;br /&gt;
* Potion: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (Use as many times as you like) and ultimate ability (Use once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heros===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice + 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice + champions defeat extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dices in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dices and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dices (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dices to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monsters of each type (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dices (ultimate)&lt;br /&gt;
&lt;br /&gt;
==Ranking==&lt;br /&gt;
This is used when playing with solo mode. Play three rounds with the normal rules and go for the best score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=5408</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=5408"/>
		<updated>2020-09-01T11:04:08Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: Created page with &amp;quot;== Ranking ==  {| class=&amp;quot;wikitable&amp;quot; ! width=30% | Points ! width=50% | Title |- |0-15 |Dragon fodder |- |16-23 |Village Hero |- |24-29 |Seasoned Explorer |- |30-34 |Champion |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ranking ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=BGA_Code_Sharing&amp;diff=5307</id>
		<title>BGA Code Sharing</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=BGA_Code_Sharing&amp;diff=5307"/>
		<updated>2020-08-17T18:46:57Z</updated>

		<summary type="html">&lt;p&gt;MGoulet: /* Projects hosted not in studio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Studio_Framework_Navigation}}&lt;br /&gt;
&lt;br /&gt;
This page is for listing of externally hosted bga projects, tools and resources, as well as internal project&lt;br /&gt;
intended for sharing&lt;br /&gt;
&lt;br /&gt;
== Projects hosted not in studio ==&lt;br /&gt;
&lt;br /&gt;
See the table a link and nickname of the developer on bga (same as used for dev forum), and short description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important notice about artwork on BGA Open Source projects: original hi-resolution images from publishers must not be published on the repositories. In addition, it is better to specify that the images derivated from publishers artwork are copyrighted and cannot be licensed under a free license like Creative Commons.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NON-GAME PROJECTS&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Shared Code (not a game)&lt;br /&gt;
| https://github.com/elaskavaia/bga-sharedcode&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| BoardGameArena Workbench (not a game)&lt;br /&gt;
| https://github.com/danielholmes/bga-workbench&lt;br /&gt;
| Daniel Holmes (dhau)&lt;br /&gt;
|-&lt;br /&gt;
! GAME&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Assyria &lt;br /&gt;
| https://github.com/sebastien-prudhomme/bga-assyria&lt;br /&gt;
| daikinee &lt;br /&gt;
|-&lt;br /&gt;
| Bandido &lt;br /&gt;
| https://github.com/opheliehb/BandidoBGA&lt;br /&gt;
| ophelopede &amp;amp; Harkle &lt;br /&gt;
|-&lt;br /&gt;
| The Battle for Hill 218&lt;br /&gt;
| https://github.com/danielholmes/battle-for-hill-218&lt;br /&gt;
| Daniel Holmes (dhau)&lt;br /&gt;
|-&lt;br /&gt;
| Bonbons&lt;br /&gt;
| https://github.com/AntonioSoler/bga-bonbons&lt;br /&gt;
| Morgalad &lt;br /&gt;
|-&lt;br /&gt;
| Coinche&lt;br /&gt;
| https://github.com/drasill/bga-coinche&lt;br /&gt;
| Draasill&lt;br /&gt;
|-&lt;br /&gt;
| Coup: City State&lt;br /&gt;
| https://github.com/quietmint/bga-coupcitystate&lt;br /&gt;
| quietmint&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Roll&lt;br /&gt;
| https://github.com/MartinGoulet/bga-dungeonroll&lt;br /&gt;
| MGoulet&lt;br /&gt;
|-&lt;br /&gt;
| Egyptian Ratscrew&lt;br /&gt;
| https://github.com/0BuRner/bga-egyptianratscrew&lt;br /&gt;
| 0BuRner&lt;br /&gt;
|-&lt;br /&gt;
| Eruption&lt;br /&gt;
| https://github.com/AndyKerrison/bga-eruption&lt;br /&gt;
| Andy_K&lt;br /&gt;
|-&lt;br /&gt;
| A Fistful Of Gold&lt;br /&gt;
| https://bitbucket.org/Joel_L/fistfulofgold&lt;br /&gt;
| Brainchild&lt;br /&gt;
|-&lt;br /&gt;
| Florenza: The Card Game&lt;br /&gt;
| https://github.com/alberto-bottarini/bga-florenza&lt;br /&gt;
| tarini &lt;br /&gt;
|-&lt;br /&gt;
| Hearts &#039;&#039;&#039;(Tutorial)&#039;&#039;&#039;&lt;br /&gt;
| https://github.com/elaskavaia/bga-heartsla&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| Incan Gold&lt;br /&gt;
| https://github.com/AntonioSoler/bga-incangold&lt;br /&gt;
| Morgalad &lt;br /&gt;
|-&lt;br /&gt;
| Marco Polo&lt;br /&gt;
| https://github.com/rcitaliano/MarcoPolo&lt;br /&gt;
| rcitaliano&lt;br /&gt;
|-&lt;br /&gt;
| Nile&lt;br /&gt;
| https://github.com/AndyKerrison/bga-nile&lt;br /&gt;
| Andy_K&lt;br /&gt;
|-&lt;br /&gt;
| Noir: Killer vs Inspector&lt;br /&gt;
| https://bitbucket.org/chhuang76/bga_noirkvi&lt;br /&gt;
| ch huang&lt;br /&gt;
|-&lt;br /&gt;
| Penny Press&lt;br /&gt;
| https://github.com/AdamNovotny/bga-blooms&lt;br /&gt;
| A-dam&lt;br /&gt;
|-&lt;br /&gt;
| P.I.&lt;br /&gt;
| https://gitlab.com/fa81/bga-pi, https://github.com/hellp/bga-pi (mirror)&lt;br /&gt;
| Fabian Neumann (fa81)&lt;br /&gt;
|-&lt;br /&gt;
| Santorini&lt;br /&gt;
| https://github.com/AntonioSoler/bga-santorini&lt;br /&gt;
| Morgalad, quietmint, Tisaac&lt;br /&gt;
|-&lt;br /&gt;
| Tablut&lt;br /&gt;
| https://github.com/Lucas-C/tablut&lt;br /&gt;
| Lucas-C &amp;amp; ntaffore&lt;br /&gt;
|-&lt;br /&gt;
| Takara Island&lt;br /&gt;
| https://github.com/AntonioSoler/bga-takaraisland&lt;br /&gt;
| Morgalad&lt;br /&gt;
|-&lt;br /&gt;
| Taluva&lt;br /&gt;
| https://github.com/quietmint/bga-taluva&lt;br /&gt;
| Morgalad &amp;amp; quietmint&lt;br /&gt;
|-&lt;br /&gt;
| Teotihuacan: City of Gods&lt;br /&gt;
| https://github.com/Trompetenhut/bga-teotihuacan&lt;br /&gt;
| Trompetenhut&lt;br /&gt;
|-&lt;br /&gt;
| The King&#039;s Guild&lt;br /&gt;
| https://github.com/AdamNovotny/BGG-KingsGuild&lt;br /&gt;
| A-dam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects on studio ==&lt;br /&gt;
&lt;br /&gt;
Links to studio project which owner wish share as read only.&lt;br /&gt;
Project owner please add you project here, dev nickname and short description if you would like to share it.&lt;br /&gt;
For the projects below any developer can add themselves to a project as read-only from http://en.studio.boardgamearena.com/#!projects page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Shared Code&lt;br /&gt;
| http://en.studio.boardgamearena.com/#!studiogame?game=sharedcode&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| Original BGA template&lt;br /&gt;
| http://en.studio.boardgamearena.com/#!studiogame?game=template&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other useful resources ==&lt;br /&gt;
&lt;br /&gt;
* Archive of tutorial projects https://www.dropbox.com/s/rsd5r4v49xudpp0/Studio.zip?dl=0&lt;br /&gt;
** Note: Hearts project is corrupted there, use Hearts tutorial project above&lt;br /&gt;
* Website with bunch of textures and sounds http://www.grsites.com/archive/textures/&lt;br /&gt;
* Shrink images without loss of quality https://tinypng.com/ or http://www.iloveimg.com/ (recommended by Gregory Isabelli)&lt;br /&gt;
* CSS shapes https://css-tricks.com/examples/ShapesOfCSS/&lt;br /&gt;
* PDF Scraper - extract images - http://www.extractpdf.com/&lt;br /&gt;
* BoardGameArena Workbench - set of tools to help test and deploy BGA projects - https://github.com/danielholmes/bga-workbench&lt;/div&gt;</summary>
		<author><name>MGoulet</name></author>
	</entry>
</feed>