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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lumecio</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lumecio"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Lumecio"/>
	<updated>2026-10-28T04:41:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppiratenkapern&amp;diff=23871</id>
		<title>Gamehelppiratenkapern</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppiratenkapern&amp;diff=23871"/>
		<updated>2025-01-28T21:00:34Z</updated>

		<summary type="html">&lt;p&gt;Lumecio: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dice games]]&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
* The objective on each turn, is to make sets of 3 or more identical die faces, collect diamonds and coins, and score points.&lt;br /&gt;
* The overall game objective is to score 6000 points or more, and end with the highest score.&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
&lt;br /&gt;
* Draw the top Fortune Card, and apply the affects during your turn.&lt;br /&gt;
* Roll all 8 dice.&lt;br /&gt;
* Each die has 6 faces: &#039;&#039;&#039;Coin&#039;&#039;&#039;, &#039;&#039;&#039;Diamond&#039;&#039;&#039;, &#039;&#039;&#039;Monkey&#039;&#039;&#039;, &#039;&#039;&#039;Parrot&#039;&#039;&#039;, &#039;&#039;&#039;Sabre&#039;&#039;&#039; ,and &#039;&#039;&#039;Skull&#039;&#039;&#039;.&lt;br /&gt;
* You may stop rolling at any time, and collect your points, or press your luck and re-roll any number of additional times, for more.&lt;br /&gt;
* You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice.&lt;br /&gt;
* If you get 3 skulls on your first roll, or 3 or more skulls after any re-roll, your turn ends and you score nothing.&lt;br /&gt;
* If you get 4 or more skulls during your first roll, you go to the Island of Skulls (see below).&lt;br /&gt;
* Discard the Fortune Card.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+Scoring&lt;br /&gt;
!# dice in set&lt;br /&gt;
|style=&amp;quot;width:2rem;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;width:2rem;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;width:2rem;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;width:2rem;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;width:2rem;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;width:2rem;&amp;quot;|8&lt;br /&gt;
|-&lt;br /&gt;
!Points&lt;br /&gt;
|100&lt;br /&gt;
|200&lt;br /&gt;
|500&lt;br /&gt;
|1000&lt;br /&gt;
|2000&lt;br /&gt;
|4000&lt;br /&gt;
|}&lt;br /&gt;
* Each diamond and coin is worth an additional 100 points.&lt;br /&gt;
* If the player generates points with all 8 dice, they score an extra 500 points.&lt;br /&gt;
* With some Fortune Cards and the Island of Skulls, it is possible for a player&#039;s score to be negative.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
* The final round is triggered when a player&#039;s score becomes greater than, or equal to, 6000 points.&lt;br /&gt;
* All other remaining players are permitted one final turn.&lt;br /&gt;
* If during one of the remaining player&#039;s final turn, the triggering player&#039;s score goes below 6000, play continues as normal until a player reaches 6000 again.&lt;br /&gt;
* The winner is the player with the highest score.&lt;br /&gt;
* If the score ends in a tie, ... &#039;&#039;(the printed rules do not say what happens!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Island of Skulls ==&lt;br /&gt;
&lt;br /&gt;
* If a player rolls 4 or more skulls in their first roll, they go to the Island of Skulls for that turn.&lt;br /&gt;
* They can re-roll as normal, except their turn only continues if they roll at least 1 skull.&lt;br /&gt;
* As soon as no skulls are rolled, or they cannot roll at least 2 dice, their turn ends.&lt;br /&gt;
* Opponents each lose 100 points per skull.&lt;br /&gt;
* Other objects have no value on the Island of Skulls.  The player scores nothing.&lt;br /&gt;
&lt;br /&gt;
== Fortune Cards ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Monkey Business&#039;&#039;&#039;: Monkeys and parrots are grouped together and counted as a single set.&lt;br /&gt;
* &#039;&#039;&#039;Diamond&#039;&#039;&#039;: You start with 1 extra diamond.&lt;br /&gt;
* &#039;&#039;&#039;Gold&#039;&#039;&#039;: You start with 1 extra gold coin.&lt;br /&gt;
* &#039;&#039;&#039;Sorceress&#039;&#039;&#039;: Once during your turn, you can re-roll a skull.&lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039;: Double all points (positive or negative) in this turn.&lt;br /&gt;
* &#039;&#039;&#039;Sea Battle&#039;&#039;&#039; (2-4): If you roll at least the number of sabres on the card, you get bonus points (2:300, 3:500, 4:1000). Otherwise, score the same number of negative points.&lt;br /&gt;
* &#039;&#039;&#039;Skulls&#039;&#039;&#039; (1-2): You start with the amount of extra skulls on the card.&lt;br /&gt;
* &#039;&#039;&#039;Treasure Island&#039;&#039;&#039;: Place the dice on this card that you want to save. They are protected and will score, even if you roll 3 or more skulls.&lt;br /&gt;
&lt;br /&gt;
== Promo cards ==&lt;br /&gt;
&lt;br /&gt;
* If you are playing with the promo cards the following also appear:&lt;br /&gt;
&lt;br /&gt;
=== After the Storm ===&lt;br /&gt;
&lt;br /&gt;
* You are only allowed to re-roll your dice once.&lt;br /&gt;
* You only score, and receive double points, for diamond and coins.&lt;br /&gt;
* If you visit the Island of Skulls, you can only re-roll once.&lt;br /&gt;
* If you roll 3 skulls, your turn ends but you score according to the Island of Skulls rules.&lt;br /&gt;
&lt;br /&gt;
=== Peace ===&lt;br /&gt;
&lt;br /&gt;
* You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero.&lt;br /&gt;
* If you succeed, you score your normal points.&lt;br /&gt;
* You are allowed to go to the Island of Skulls, but you are not allowed to roll sabres there or your opponents will not lose points.&lt;/div&gt;</summary>
		<author><name>Lumecio</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Css_Customization&amp;diff=23095</id>
		<title>Css Customization</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Css_Customization&amp;diff=23095"/>
		<updated>2024-10-23T17:43:20Z</updated>

		<summary type="html">&lt;p&gt;Lumecio: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This feature allows you to customize Board Game Arena with some CSS.&lt;br /&gt;
&lt;br /&gt;
= Why this feature? =&lt;br /&gt;
&lt;br /&gt;
Firstly, because this is cool :)&lt;br /&gt;
&lt;br /&gt;
Then, a lot of players told us that BGA should look better, and we constantly tried to make it look much better. But as it is a community-based website, we found out that we should allow YOU to participate. So this is why you can customize BGA appearance and share your customization with others.&lt;br /&gt;
&lt;br /&gt;
= How does it work? =&lt;br /&gt;
&lt;br /&gt;
From your account preferences, &amp;quot;advanced&amp;quot; tab, you can write some CSS. As soon as you click on &amp;quot;save&amp;quot;, it is integrated to BGA CSS for your account.&lt;br /&gt;
&lt;br /&gt;
You should use your browser developer tools (F12 on Chrome and Firefox) to get the ids/classes of the element that you want to change, and try to change them with these tools first. Finally, you can copy/paste your updates on the CSS customization form.&lt;br /&gt;
&lt;br /&gt;
= What is CSS ? =&lt;br /&gt;
&lt;br /&gt;
Well... if you don&#039;t know what CSS is, sorry but you shouldn&#039;t try to customize BGA appearance with this tool. You can learn CSS (Cascading Style Sheets) on coding sites such as codecademy and free codecamp.&lt;br /&gt;
&lt;br /&gt;
= Reset CSS =&lt;br /&gt;
&lt;br /&gt;
Just above the CSS customization form, there is a link to reset all your changes and get back to the normal BGA. Please &#039;&#039;&#039;[http://boardgamearena.com/?use_custom_style=0 bookmark this link]&#039;&#039;&#039; before doing any change to your CSS code. If you break the website by any manner, you&#039;ll be able to restore the original BGA instantly.&lt;br /&gt;
&lt;br /&gt;
= Modify images =&lt;br /&gt;
&lt;br /&gt;
Most of the images on BGA are loaded through &amp;quot;background-image&amp;quot; CSS command. This way, you can update it and load any image. You can host image on any server, or on a website like [http://imgur.com/ imgur].&lt;br /&gt;
&lt;br /&gt;
= Sharing customization (currently disabled) =&lt;br /&gt;
&lt;br /&gt;
Using the link above the CSS customization form, you can share your customization with anyone.&lt;br /&gt;
&lt;br /&gt;
Please DO NOT send a link that breaks the website. If we detect some attempt to fool users, we will immediately take action against you.&lt;br /&gt;
&lt;br /&gt;
= Troubleshooting =&lt;br /&gt;
&lt;br /&gt;
== The CSS code I wrote is not taken into account ==&lt;br /&gt;
&lt;br /&gt;
Firstly, check the sourcecode of the BGA page. If your CSS code does not appear there, then the most probable reason is that you did a syntax error in your CSS code, so we didn&#039;t take a part of your code into account.&lt;br /&gt;
&lt;br /&gt;
If it appears, then it should be an error in one of your declaration (ex: wrong #id).&lt;/div&gt;</summary>
		<author><name>Lumecio</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsixtyone&amp;diff=17889</id>
		<title>Gamehelpsixtyone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsixtyone&amp;diff=17889"/>
		<updated>2023-08-25T14:35:30Z</updated>

		<summary type="html">&lt;p&gt;Lumecio: plural&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has been designed and sold in aid of Accessijeux, a French non-profit organization dedicated to making board games accessible to visually impaired players.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
Have the most acorns by the end of the 20th round or once someone reaches 61 or more in the leaf row.&lt;br /&gt;
&lt;br /&gt;
== Round structure ==&lt;br /&gt;
3 dice are rolled at the start of each round. You will then allocate the dice as follows:&lt;br /&gt;
&lt;br /&gt;
# Choose a general area corresponding to the value of one die.&lt;br /&gt;
# Write the value of another dice in one of the spots in this area.&lt;br /&gt;
# Add the value of the leftover dice to the previous total in the leftmost free spot in the leaf row.&lt;br /&gt;
&lt;br /&gt;
If you have no valid spot to use any dice value in your general areas, you skip the steps 1 and 2 and simply choose any of the dice for step 3.&lt;br /&gt;
&lt;br /&gt;
== Area effects ==&lt;br /&gt;
If you are the first player to fill an entire area, you also get a 3 bonus acorns (multiple players can score the bonus if they trigger it during the same round).&lt;br /&gt;
&lt;br /&gt;
=== 1 Pumpkins (pair) ===&lt;br /&gt;
You can write any dice value in the first spot of each pumpkin. The second spot needs to be filled with the same value as the first. You don&#039;t have to finish the first pumpkin before starting the second.&lt;br /&gt;
&lt;br /&gt;
Each pair grants 3 acorns.&lt;br /&gt;
&lt;br /&gt;
=== 2 Waterlilies (different) ===&lt;br /&gt;
You have to fill the waterlilies in order (top left to bottom right in clockwise order). Each value must be different from all the previous ones. &lt;br /&gt;
&lt;br /&gt;
Each filled waterlily grants the amount of acorns shown under it (1/1/2/2/3).  &lt;br /&gt;
&lt;br /&gt;
=== 3 Marshmallows (equal) ===&lt;br /&gt;
You can write any dice value in the first spot of each marshmallow skewer. The rest of the marshmallows in that skewer needs to be filled with the same value. You can start with any skewer and don&#039;t have finish one before starting the other.&lt;br /&gt;
&lt;br /&gt;
Skewers grant 3 or 5 acorns.&lt;br /&gt;
&lt;br /&gt;
=== 4 Hot Chocolate Mugs (unique) ===&lt;br /&gt;
Each hot chocolate mug can be filled once with its corresponding value.&lt;br /&gt;
&lt;br /&gt;
Each mug grants 1 acorn (except for the 4th mug which grants 2 acorns).&lt;br /&gt;
&lt;br /&gt;
=== 5 Fox Burrows (pyramid) ===&lt;br /&gt;
You can start to fill the pyramid with any burrow on the lower row. Spots on the middle and top row only become available if both spots underneath them have been filled. You can&#039;t use the same value on adjacent burrows.&lt;br /&gt;
&lt;br /&gt;
Burrows from the lower rows grant 1 acorn each, 2 acorns each for the middle row and 4 acorns for the topmost burrow.&lt;br /&gt;
&lt;br /&gt;
=== 6 Mushrooms (sequence) ===&lt;br /&gt;
You have to fill the mushrooms in order (top left to bottom right in clockwise order). Each new dice value must be either +1 or -1 from the previous value (jumping between 1 and 6 is also allowed).&lt;br /&gt;
&lt;br /&gt;
Each filled mushroom grants the amount of acorns shown under it (1/2/2/2/3). &lt;br /&gt;
&lt;br /&gt;
== Leaf Row (round counter) ==&lt;br /&gt;
Each round, you&#039;ll add your leftover dice value to the previous value in the leaf row (starting from 0 in the first round). Leaves are filled from left to right.&lt;br /&gt;
&lt;br /&gt;
If your new total is equal to one of the values of the left column (11/21/31/41/51/61), you get the corresponding bonus, either acorns or a wild X.&lt;br /&gt;
&lt;br /&gt;
X can be used as a wild value in any valid spot in one of the 6 areas, granting the acorns as if you had filled the spot as usual. If used on a mushroom, the next mushroom can be filled with any value.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
If someone reaches a value of 61 or more in the leaf row, the game ends after this round. Alternatively, the game ends after the 20th round.&lt;br /&gt;
&lt;br /&gt;
Earned acorns are then tallied per area (including the bonus for first) and adding the bonus acorns from the leaf row, if you got any.&lt;/div&gt;</summary>
		<author><name>Lumecio</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsixtyone&amp;diff=17888</id>
		<title>Gamehelpsixtyone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsixtyone&amp;diff=17888"/>
		<updated>2023-08-25T14:33:18Z</updated>

		<summary type="html">&lt;p&gt;Lumecio: swapped order of noun and adjective&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has been designed and sold in aid of Accessijeux, a French non-profit organization dedicated to making board games accessible to visually impaired players.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
Have the most acorns by the end of the 20th round or once someone reaches 61 or more in the leaf row.&lt;br /&gt;
&lt;br /&gt;
== Round structure ==&lt;br /&gt;
3 dice are rolled at the start of each round. You will then allocate the dice as follows:&lt;br /&gt;
&lt;br /&gt;
# Choose a general area corresponding to the value of one die.&lt;br /&gt;
# Write the value of another dice in one of the spots in this area.&lt;br /&gt;
# Add the value of the leftover dice to the previous total in the leftmost free spot in the leaf row.&lt;br /&gt;
&lt;br /&gt;
If you have no valid spot to use any dice value in your general areas, you skip the steps 1 and 2 and simply choose any of the dice for step 3.&lt;br /&gt;
&lt;br /&gt;
== Area effects ==&lt;br /&gt;
If you are the first player to fill an entire area, you also get a 3 bonus acorn (multiple players can score the bonus if they trigger it during the same round).&lt;br /&gt;
&lt;br /&gt;
=== 1 Pumpkins (pair) ===&lt;br /&gt;
You can write any dice value in the first spot of each pumpkin. The second spot needs to be filled with the same value as the first. You don&#039;t have to finish the first pumpkin before starting the second.&lt;br /&gt;
&lt;br /&gt;
Each pair grants 3 acorns.&lt;br /&gt;
&lt;br /&gt;
=== 2 Waterlilies (different) ===&lt;br /&gt;
You have to fill the waterlilies in order (top left to bottom right in clockwise order). Each value must be different from all the previous ones. &lt;br /&gt;
&lt;br /&gt;
Each filled waterlily grants the amount of acorns shown under it (1/1/2/2/3).  &lt;br /&gt;
&lt;br /&gt;
=== 3 Marshmallows (equal) ===&lt;br /&gt;
You can write any dice value in the first spot of each marshmallow skewer. The rest of the marshmallows in that skewer needs to be filled with the same value. You can start with any skewer and don&#039;t have finish one before starting the other.&lt;br /&gt;
&lt;br /&gt;
Skewers grant 3 or 5 acorns.&lt;br /&gt;
&lt;br /&gt;
=== 4 Hot Chocolate Mugs (unique) ===&lt;br /&gt;
Each hot chocolate mug can be filled once with its corresponding value.&lt;br /&gt;
&lt;br /&gt;
Each mug grants 1 acorn (except for the 4th mug which grants 2 acorns).&lt;br /&gt;
&lt;br /&gt;
=== 5 Fox Burrows (pyramid) ===&lt;br /&gt;
You can start to fill the pyramid with any burrow on the lower row. Spots on the middle and top row only become available if both spots underneath them have been filled. You can&#039;t use the same value on adjacent burrows.&lt;br /&gt;
&lt;br /&gt;
Burrows from the lower rows grant 1 acorn each, 2 acorns each for the middle row and 4 acorns for the topmost burrow.&lt;br /&gt;
&lt;br /&gt;
=== 6 Mushrooms (sequence) ===&lt;br /&gt;
You have to fill the mushrooms in order (top left to bottom right in clockwise order). Each new dice value must be either +1 or -1 from the previous value (jumping between 1 and 6 is also allowed).&lt;br /&gt;
&lt;br /&gt;
Each filled mushroom grants the amount of acorns shown under it (1/2/2/2/3). &lt;br /&gt;
&lt;br /&gt;
== Leaf Row (round counter) ==&lt;br /&gt;
Each round, you&#039;ll add your leftover dice value to the previous value in the leaf row (starting from 0 in the first round). Leaves are filled from left to right.&lt;br /&gt;
&lt;br /&gt;
If your new total is equal to one of the values of the left column (11/21/31/41/51/61), you get the corresponding bonus, either acorns or a wild X.&lt;br /&gt;
&lt;br /&gt;
X can be used as a wild value in any valid spot in one of the 6 areas, granting the acorns as if you had filled the spot as usual. If used on a mushroom, the next mushroom can be filled with any value.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
If someone reaches a value of 61 or more in the leaf row, the game ends after this round. Alternatively, the game ends after the 20th round.&lt;br /&gt;
&lt;br /&gt;
Earned acorns are then tallied per area (including the bonus for first) and adding the bonus acorns from the leaf row, if you got any.&lt;/div&gt;</summary>
		<author><name>Lumecio</name></author>
	</entry>
</feed>