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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lorean</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lorean"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Lorean"/>
	<updated>2026-09-21T20:59:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_itsawonderfulworld&amp;diff=15704</id>
		<title>Tips itsawonderfulworld</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_itsawonderfulworld&amp;diff=15704"/>
		<updated>2023-01-06T00:13:49Z</updated>

		<summary type="html">&lt;p&gt;Lorean: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prioritize increasing your production:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the first two rounds, production is paramount, much more important than getting goals for scoring.&lt;br /&gt;
&lt;br /&gt;
The type of production you increase defines your strategy in the later turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color Focus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grey: Materials. Leads to production of all 5 types. Typically does not score points (though a lot of buildings give 1 general or financier, which are worth at least 1 point).&lt;br /&gt;
&lt;br /&gt;
Black: Energy. Typically leads to Explore (blue). The cards that produce power are a little less common. Allows some scoring with cards that give a point per black building.&lt;br /&gt;
&lt;br /&gt;
Green: Science. Leads to production for all others, but generally not very much. Has a lot of scoring cards.&lt;br /&gt;
&lt;br /&gt;
Yellow: Financial. Typically allows more financial production. Has a lot of scoring cards.&lt;br /&gt;
&lt;br /&gt;
Blue: Explore. Almost all cards are high scoring. There are a couple of rare cards that produce some resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observe number of players:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The lower the number of players, the more production bonuses you&#039;ll be able to get.&lt;br /&gt;
&lt;br /&gt;
Financier and General bonuses are going to be much more effective in games with fewer players.&lt;br /&gt;
&lt;br /&gt;
Another difference is that the more players, the more effective specialized strategies are. Green is typically not the best color to focus on unless there are 4+ players, for example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try to get the most victory points.&lt;br /&gt;
&lt;br /&gt;
This video may give you some ideas on how:&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/mUhCZtjbNO4&lt;/div&gt;</summary>
		<author><name>Lorean</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_itsawonderfulworld&amp;diff=15703</id>
		<title>Tips itsawonderfulworld</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_itsawonderfulworld&amp;diff=15703"/>
		<updated>2023-01-05T23:18:30Z</updated>

		<summary type="html">&lt;p&gt;Lorean: Created a basic page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prioritize increasing your production:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the first two rounds, production is paramount, much more important than getting goals for scoring.&lt;br /&gt;
&lt;br /&gt;
The type of production you increase defines your strategy in the later turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color Focus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grey: Materials. Leads to production of all 5 types. Typically does not score points (though a lot of buildings give 1 general or financier, which are worth at least 1 point).&lt;br /&gt;
&lt;br /&gt;
Black: Energy. Typically leads to Explore (blue). The cards that produce power are a little less common. Allows some scoring with cards that give a point per black building.&lt;br /&gt;
&lt;br /&gt;
Green: Science. Leads to production for all others, but generally not very much. Has a lot of scoring cards.&lt;br /&gt;
&lt;br /&gt;
Yellow: Financial. Typically allows more financial production. Has a lot of scoring cards.&lt;br /&gt;
&lt;br /&gt;
Blue: Explore. Almost all cards are high scoring. There are a couple of rare cards that produce some resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observe number of players:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The lower the number of players, the more production bonuses you&#039;ll be able to get.&lt;br /&gt;
&lt;br /&gt;
Financier and General bonuses are going to be much more effective in games with fewer players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try to get the most victory points.&lt;br /&gt;
&lt;br /&gt;
This video may give you some ideas on how:&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/mUhCZtjbNO4&lt;/div&gt;</summary>
		<author><name>Lorean</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_beyondthesun&amp;diff=8276</id>
		<title>Tips beyondthesun</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_beyondthesun&amp;diff=8276"/>
		<updated>2021-05-16T07:30:57Z</updated>

		<summary type="html">&lt;p&gt;Lorean: Added some often missed rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four different technology types:&lt;br /&gt;
&lt;br /&gt;
• Scientific — Ore production automation, research actions, and Ore bonuses (blue)&lt;br /&gt;
&lt;br /&gt;
• Economic  — Food production automation, Population collection, and Ore collection (green)&lt;br /&gt;
&lt;br /&gt;
• Military  — Shipbuilding, movements, and ship upgrades (red)&lt;br /&gt;
&lt;br /&gt;
• Commercial  — Colonization actions, ship movements, and flexible action (yellow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tips from the rulebook:&lt;br /&gt;
&lt;br /&gt;
• Due to the variability of the Technology tree, players should adapt their strategy to what Technologies come out in the&lt;br /&gt;
game. The game can favor a research-heavy strategy, a colonization-heavy strategy, or a mixture of both.&lt;br /&gt;
&lt;br /&gt;
• When selecting a new Technology, make sure it serves both short-term needs (via immediate bonuses) and long-term&lt;br /&gt;
goals (via new actions).&lt;br /&gt;
&lt;br /&gt;
• Colonizing a System seems like a daunting task, as it involves movement, taking control, and returning Spaceships,&lt;br /&gt;
but it can be a crucial part of a winning strategy and should not be ignored.&lt;br /&gt;
&lt;br /&gt;
• If competition for control of Systems seems vicious, it often helps to focus on research during that time.&lt;br /&gt;
When opponents start thinning out their military due to colonization, it is time to take control of Systems cheaply.&lt;br /&gt;
&lt;br /&gt;
• Population cubes can get “locked up” by Technologies or having a fleet that is too big. To free up Population cubes,&lt;br /&gt;
either increase Food production, colonize Systems to get cubes back, or take actions that use Supply cubes directly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some often missed rules:&lt;br /&gt;
&lt;br /&gt;
• Galactic headquarters upgrades 1 ship die to a ship of 4 value. Note that it doesn&#039;t matter what value the ship is before making the upgrade.&lt;br /&gt;
&lt;br /&gt;
• End gaming scoring looks at every sector for highest military. That includes deep space and sol. And it doesn&#039;t matter who has a counter in a location, in case of equal highest military each those players get a point.&lt;br /&gt;
&lt;br /&gt;
• Specialisation achievement depends on controlling and/or colonizing 6 worlds that can produce the same type. It doesn&#039;t matter what counters are placed on it, it depends on the printed card symbol(s) instead. Worlds with both symbols count towards both. As a result the shipyard on top (north) of the map always counts towards specialisation achievement, because it can produce either resource.&lt;/div&gt;</summary>
		<author><name>Lorean</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_beyondthesun&amp;diff=8265</id>
		<title>Tips beyondthesun</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_beyondthesun&amp;diff=8265"/>
		<updated>2021-05-15T00:35:23Z</updated>

		<summary type="html">&lt;p&gt;Lorean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four different technology types:&lt;br /&gt;
&lt;br /&gt;
• Scientific — Ore production automation, research actions, and Ore bonuses (blue)&lt;br /&gt;
&lt;br /&gt;
• Economic  — Food production automation, Population collection, and Ore collection (green)&lt;br /&gt;
&lt;br /&gt;
• Military  — Shipbuilding, movements, and upgrades (red)&lt;br /&gt;
&lt;br /&gt;
• Commercial  — Colonization actions, ship movements, and flexible action (yellow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tips from the rulebook:&lt;br /&gt;
&lt;br /&gt;
• Due to the variability of the Technology tree, players should adapt their strategy to what Technologies come out in the&lt;br /&gt;
game. The game can favor a research-heavy strategy, a colonization-heavy strategy, or a mixture of both.&lt;br /&gt;
&lt;br /&gt;
• When selecting a new Technology, make sure it serves both short-term needs (via immediate bonuses) and long-term&lt;br /&gt;
goals (via new actions).&lt;br /&gt;
&lt;br /&gt;
• Colonizing a System seems like a daunting task, as it involves movement, taking control, and returning Spaceships,&lt;br /&gt;
but it can be a crucial part of a winning strategy and should not be ignored.&lt;br /&gt;
&lt;br /&gt;
• If competition for control of Systems seems vicious, it often helps to focus on research during that time.&lt;br /&gt;
When opponents start thinning out their military due to colonization, it is time to take control of Systems cheaply.&lt;br /&gt;
&lt;br /&gt;
• Population cubes can get “locked up” by Technologies or having a fleet that is too big. To free up Population cubes,&lt;br /&gt;
either increase Food production, colonize Systems to get cubes back, or take actions that use Supply cubes directly.&lt;/div&gt;</summary>
		<author><name>Lorean</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_beyondthesun&amp;diff=8264</id>
		<title>Tips beyondthesun</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_beyondthesun&amp;diff=8264"/>
		<updated>2021-05-14T22:46:25Z</updated>

		<summary type="html">&lt;p&gt;Lorean: Added the 4 tech types.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&#039;s important to consider the four different technology types.&lt;br /&gt;
&lt;br /&gt;
• Scientific — Ore production automation, research actions, and Ore bonuses (blue)&lt;br /&gt;
&lt;br /&gt;
• Economic  — Food production automation, Population collection, and Ore collection (green)&lt;br /&gt;
&lt;br /&gt;
• Military  — Shipbuilding, movements, and upgrades (red)&lt;br /&gt;
&lt;br /&gt;
• Commercial  — Colonization actions, ship movements, and flexible action (yellow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the rulebook:&lt;br /&gt;
&lt;br /&gt;
• Due to the variability of the Technology tree, players should adapt their strategy to what Technologies come out in the&lt;br /&gt;
game. The game can favor a research-heavy strategy, a colonization-heavy strategy, or a mixture of both.&lt;br /&gt;
&lt;br /&gt;
• When selecting a new Technology, make sure it serves both short-term needs (via immediate bonuses) and long-term&lt;br /&gt;
goals (via new actions).&lt;br /&gt;
&lt;br /&gt;
• Colonizing a System seems like a daunting task, as it involves movement, taking control, and returning Spaceships,&lt;br /&gt;
but it can be a crucial part of a winning strategy and should not be ignored.&lt;br /&gt;
&lt;br /&gt;
• If competition for control of Systems seems vicious, it often helps to focus on research during that time.&lt;br /&gt;
When opponents start thinning out their military due to colonization, it is time to take control of Systems cheaply.&lt;br /&gt;
&lt;br /&gt;
• Population cubes can get “locked up” by Technologies or having a fleet that is too big. To free up Population cubes,&lt;br /&gt;
either increase Food production, colonize Systems to get cubes back, or take actions that use Supply cubes directly.&lt;/div&gt;</summary>
		<author><name>Lorean</name></author>
	</entry>
</feed>