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	<updated>2026-10-13T08:38:37Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpluz&amp;diff=28927</id>
		<title>Gamehelpluz</title>
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		<updated>2026-03-15T03:12:07Z</updated>

		<summary type="html">&lt;p&gt;Locarno64: clarify that the safety bead doesn&amp;#039;t give you an extra trick for free&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://boardgamearena.com/tutorial?game=luz&amp;amp;tutorial=1936 Fast Tutorial]&lt;br /&gt;
&lt;br /&gt;
LUZ is a trick-taking card game in which you must bet on the number of tricks you&#039;ll take during play, in spite of &#039;&#039;&#039;not knowing the exact values of your cards&#039;&#039;&#039;. Only your opponents will be able to see the fronts of your cards, and vice versa. &lt;br /&gt;
&lt;br /&gt;
In 3/4/5 players game, a deck contains 8/10/12 values in each of the 5 colors: red, yellow (trump), green, blue, purple. &lt;br /&gt;
(For the colour-blind, the yellow trump suit is the one identified with suns.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay== &lt;br /&gt;
&lt;br /&gt;
The game is played over 4 deals. At the end of the 10th round (10 tricks), you will win or lose points depending on the bet you made. &lt;br /&gt;
&lt;br /&gt;
A deal is made up of 4 phases: &lt;br /&gt;
&lt;br /&gt;
====1. Deal ====&lt;br /&gt;
&lt;br /&gt;
Deal 10 cards to each player. This will leave 10 unused cards in the deck each deal.&lt;br /&gt;
&lt;br /&gt;
The cards are sorted first by color, then by card value. The &amp;quot;+&amp;quot; card tells which side is the higher value. &lt;br /&gt;
&lt;br /&gt;
====2. Reveal and Bet ==== &lt;br /&gt;
&lt;br /&gt;
Starting with the first player, each player bets exactly how many tricks they think they will win using bet beads. &lt;br /&gt;
Each &#039;&#039;&#039;Bet Bead&#039;&#039;&#039; (yellow) represents 1 trick. &lt;br /&gt;
A &#039;&#039;&#039;Safety Bead&#039;&#039;&#039; (blue) represents 1 additional optional trick. &lt;br /&gt;
&lt;br /&gt;
Tip from the rules: A safety bead can also be used to allow you to safely take a trick that you weren&#039;t planning to take but that your opponent needs. &lt;br /&gt;
&lt;br /&gt;
====3. Play Tricks====&lt;br /&gt;
&lt;br /&gt;
During this phase, you&#039;ll play through 10 tricks. &lt;br /&gt;
&lt;br /&gt;
The first player can lead a card of their choice.&lt;br /&gt;
The colour of that card is called the &#039;&#039;&#039;required colour&#039;&#039;&#039; for the trick,&lt;br /&gt;
because other players must follow with the same colour if they can.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a card of the required colour, you may play a card of your choice. &lt;br /&gt;
&lt;br /&gt;
When all players have played a card, the player who played the strongest card wins the trick and leads the next trick.&lt;br /&gt;
&lt;br /&gt;
The strongest card is the yellow (sun) card of highest value, if any.&lt;br /&gt;
If no yellow cards were played, the card of the &#039;&#039;&#039;required colour&#039;&#039;&#039; (that the first player led) is strongest.&lt;br /&gt;
&lt;br /&gt;
The deal ends when all players have played all their cards, after the 10th trick.&lt;br /&gt;
&lt;br /&gt;
====4. Scoring =====&lt;br /&gt;
&lt;br /&gt;
If you won exactly the number of tricks you bet in the 1st/2nd/3rd/4th deal,&lt;br /&gt;
you score 5/10/15/20 points if you used a &#039;&#039;&#039;safety bead&#039;&#039;&#039;, or 10/20/30/40 points if you did not.&lt;br /&gt;
&lt;br /&gt;
If not, you lose 5 points for each trick that you overbet or underbet.&lt;br /&gt;
&lt;br /&gt;
The player with the highest score at the end of the 4th deal wins the game. &lt;br /&gt;
In case of a tie, the one who scored the most points during the final deal wins. &lt;br /&gt;
If the tie persists, the one closest to the First Player in the turn order wins. &lt;br /&gt;
&lt;br /&gt;
==Three-Player Games==&lt;br /&gt;
&lt;br /&gt;
During the fourth deal only, the player who currently has the most points bets first. They also start the first trick during the Play Trick phase. &lt;br /&gt;
&lt;br /&gt;
In the case of a tie, the player closest to the First Player in the turn order wins.&lt;/div&gt;</summary>
		<author><name>Locarno64</name></author>
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