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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lippoe</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-08T11:35:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelporleans&amp;diff=23096</id>
		<title>Gamehelporleans</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelporleans&amp;diff=23096"/>
		<updated>2024-10-23T21:58:19Z</updated>

		<summary type="html">&lt;p&gt;Lippoe: Clarify rules on torture and extra citizen at the end of the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Orleans is a bag-building, worker placement game set in the Medieval France. You will assemble knights, monks, farmers and other characters to perform special actions. However, each round brings a new event that may help or hinder your plans for dominance. In the end, you will score points for coins, resources, trading posts, citizens and progress on the development track.&lt;br /&gt;
&lt;br /&gt;
==Phases of a Turn==&lt;br /&gt;
&lt;br /&gt;
A round of Orleans consists of 7 phases, performed in this order:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;1. Reveal a New Event Card:&amp;lt;/b&amp;gt; In BGA, the card is located at the top left corner of the screen, by your name. The event will resolve at the end of the round. There are six types of events in the game, each appearing three times:&lt;br /&gt;
&lt;br /&gt;
~ Pilgrimage: Monks cannot be recruited this round (this is the only event that triggers at the start of the round)&lt;br /&gt;
&lt;br /&gt;
~ Income: Receive coins for Development Track status.  3 coins per level in Phase A, 2 coins per level in Phase B, and 1 coin per level in Phase C.&lt;br /&gt;
&lt;br /&gt;
~ Harvest: Return food item(s) (grain, cheese or wine) to the general supply. If unable, then pay 5 coins. If unable to pay, you must undergo torture!  1 food in Phase A, 2 food in Phase B, 3 food in Phase C.&lt;br /&gt;
&lt;br /&gt;
~ Taxes: Pay coins for goods you own. If unable, you must undergo torture! 1 coin per good in Phase A, 1 coin for every 2 goods in Phase B, 1 coin for every 3 goods in Phase C.&lt;br /&gt;
&lt;br /&gt;
~ Trading Day: Get coins per trading station you&#039;ve built.  3 coins per station in Phase A, 2 coins per station in Phase B, 1 coin per station in Phase C.&lt;br /&gt;
&lt;br /&gt;
~ Plagues: Permanently lose 1 character tile. Draw a character from your bag. If it&#039;s one of your 4 initial characters, put it back in the bag. Otherwise, return it to the board (it can be recruited again).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;2. Reward and Penalize Farmers:&amp;lt;/b&amp;gt; The player who is furthest ahead on the Farm (white) track receives 1 coin. If tied, no one gains a coin. The player who is furthest behind loses 1 coin. If tied, no one loses a coin.&lt;br /&gt;
&lt;br /&gt;
~ In a two player game, the player who&#039;s trailing doesn&#039;t lose a coin but the one further along receives one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;3. Draw Character Tokens from Bag:&amp;lt;/b&amp;gt; Players simultaneously draw a number of character tokens from their bag equal to their number on the Knights (red) track. These are then staged the player board for placement during the next phase.&lt;br /&gt;
&lt;br /&gt;
~ You cannot have more than 8 tokens stored.&lt;br /&gt;
&lt;br /&gt;
~ Instead of putting character tiles in the staging area, you can move a character from an action space back to the staging area instead.&lt;br /&gt;
&lt;br /&gt;
~ The 4 tokens you start with bear your player color. Restrictions on the use of these initial tokens are described below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;4. Place Tokens on Action Spaces:&amp;lt;/b&amp;gt; Players simultaneously assign their tokens to action spaces on their player board. You do not have to place all of the tokens in your staging area. Unplaced tokens are not returned to the bag but remain in the staging area.&lt;br /&gt;
&lt;br /&gt;
~ Monks (gold tokens) are wild and can be placed on any color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;5. Reap Placement Benefits:&amp;lt;/b&amp;gt; In player order, players who have placed all the required character tokens on a location can take the associated action. After taking the action, remove the character tokens from the board and return to your bag. If you did not meet the requirements for the action, the tokens remain where they are. Continue doing this until all players have no further actions or choose not to perform them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;6. Resolve Event:&amp;lt;/b&amp;gt; Resolve the round&#039;s event. Players who are unable to resolve the event must undergo torture!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;7. Rotate Start Player Clockwise&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Actions Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Farmhouse===&lt;br /&gt;
Collect 1 &amp;lt;span style=&amp;quot;color:#E6E4E0&amp;gt;white character token&amp;lt;/span&amp;gt;. Advance on the white track. Gain the good depicted. These are worth points at the end of the game.&lt;br /&gt;
&lt;br /&gt;
===Village===&lt;br /&gt;
The village is a choice between 3 different options:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3FB8E1&amp;gt;&amp;lt;b&amp;gt;Boatman:&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Collect a blue character token. Advance on the blue track. Gain take the coins/citizen depicted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#896035&amp;gt;&amp;lt;b&amp;gt;Craftsman:&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Take a brown character token. Advance on the brown track. Take 1 gear-shaped technology token and permanently place it on a character space on your player board. This automates a character space, making it always filled. &lt;br /&gt;
&lt;br /&gt;
~ The first time you place a tech token, it has to cover a white farmer space.&lt;br /&gt;
&lt;br /&gt;
~ It can&#039;t cover a monk space&lt;br /&gt;
&lt;br /&gt;
~ It can only cover 1 space for each action&lt;br /&gt;
&lt;br /&gt;
~ It cannot go on an action that only requires 1 character token&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Trader:&amp;lt;/b&amp;gt; Take a black character token. Advance on the black track. Look through the location/action tiles and take one of your choosing. These provide an additional, private action space that only you can activate or confers a persistent special ability. &lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Collect 1 &amp;lt;span style=&amp;quot;color:#7C797A&amp;gt;gray scholar token&amp;lt;/span&amp;gt;. Advance on the gray track and advance on the Development track the number of spaces depicted, claiming points and/or money you reach or pass there. Your progress on the Development Track will multiply the value of your buildings and citizens at the end of the game.&lt;br /&gt;
&lt;br /&gt;
===Castle===&lt;br /&gt;
Collect 1 &amp;lt;span style=&amp;quot;color:#DC6B44&amp;gt;red knight token&amp;lt;/span&amp;gt;. Advance on the red track. Progress on this track increases the number of character tokens you can draw at the beginning of each round.&lt;br /&gt;
&lt;br /&gt;
===Monastery===&lt;br /&gt;
Collect 1 &amp;lt;span style=&amp;quot;color:#F9D12E&amp;gt;yellow monk token&amp;lt;/span&amp;gt;. Monks are wild and can be used in place of any character.&lt;br /&gt;
&lt;br /&gt;
===Ship===&lt;br /&gt;
Move your merchant along the map&#039;s blue route to an adjacent town, claiming 1 good along the way (if available).&lt;br /&gt;
&lt;br /&gt;
===Wagon===&lt;br /&gt;
Move your merchant along the map&#039;s gray/brown route to an adjacent town, claiming 1 good along the way (if available).&lt;br /&gt;
&lt;br /&gt;
=== Guildhall===&lt;br /&gt;
Build a trading station on the map where your merchant currently stands, if there isn&#039;t one there already. &lt;br /&gt;
Each player may have a guild on Orleans, however. These are worth points at the end of the game based on your progress on the development track.&lt;br /&gt;
&lt;br /&gt;
===Scriptorium===&lt;br /&gt;
Advance one space along the development track.&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
&lt;br /&gt;
Move 1 or 2 of your character tokens to the Beneficial Deeds board, where they will remain for the rest of the game. Receive the depicted reward only when placed.&lt;br /&gt;
&lt;br /&gt;
~ If your character fills the last space under a deed, you also claim the citizen&lt;br /&gt;
&lt;br /&gt;
~ Monks can&#039;t be used as a wild here&lt;br /&gt;
&lt;br /&gt;
~ Your initial 4 characters can&#039;t be placed here&lt;br /&gt;
&lt;br /&gt;
==Torture (Bankruptcy)==&lt;br /&gt;
&lt;br /&gt;
When unable to pay with goods or coins, you must pay for each item you are short from any combination of the below:&lt;br /&gt;
&lt;br /&gt;
* Trading stations&lt;br /&gt;
* Character tiles (randomly drawn from your bag)&lt;br /&gt;
* Development points (points can be re-earned, and you cannot retreat to or beyond a stack of coins)&lt;br /&gt;
* Goods&lt;br /&gt;
* Place tiles&lt;br /&gt;
* Technology tiles&lt;br /&gt;
&lt;br /&gt;
These items (other than development points) are permanently removed from the game.&lt;br /&gt;
==End of the Game &amp;amp; Scoring==&lt;br /&gt;
&lt;br /&gt;
The game ends after 18 rounds. Points are awarded as follows:&lt;br /&gt;
&lt;br /&gt;
1 pt / coin&lt;br /&gt;
&lt;br /&gt;
1 pt / grain&lt;br /&gt;
&lt;br /&gt;
2 pt / cheese&lt;br /&gt;
&lt;br /&gt;
3 pt / wine&lt;br /&gt;
&lt;br /&gt;
4 pt / wool&lt;br /&gt;
&lt;br /&gt;
5 pt / brocade (fabric)&lt;br /&gt;
&lt;br /&gt;
There is one citizen which is not distributed at the beginning of the game; this one goes to the player with the most trading stations at this time.&lt;br /&gt;
&lt;br /&gt;
Multiply your total number of trading stations and citizens by the highest number you reached on the development track.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins! Tie: Whoever is furthest on the development track&lt;br /&gt;
&lt;br /&gt;
==Additional Rules==&lt;br /&gt;
&lt;br /&gt;
Supplies are limited! Characters, technology and goods cannot be gained if there aren&#039;t any in the general supply.&lt;br /&gt;
&lt;br /&gt;
You can look in your bag anytime you want to&lt;/div&gt;</summary>
		<author><name>Lippoe</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnextstationparis&amp;diff=21012</id>
		<title>Gamehelpnextstationparis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnextstationparis&amp;diff=21012"/>
		<updated>2024-05-07T02:14:09Z</updated>

		<summary type="html">&lt;p&gt;Lippoe: plural crossings - tweak language&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal: Create a great tourist subway map and score the most points in Paris. If you played Next Station London or Next Station Tokyo, the basics are the same, but there are several differences.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The game is played over 4 rounds, one for each subway line that players are drawing on their map sheets.&lt;br /&gt;
&lt;br /&gt;
During a round, 5-10 cards will be flipped from the common station deck (which comprises 11 cards: 5 with blue and green background, the rest are yellow). Each station card lets each player add a line segment onto their current subway line, if possible (but a player may always pass if they choose). (See below for the construction rules.)&lt;br /&gt;
&lt;br /&gt;
At the end of each round, the subway line each player drew is scored (see below for scoring), the station deck is reshuffled, and players start drawing a new subway line. Best score wins!&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
==== Flipping cards ====&lt;br /&gt;
Each turn, a card with one of four symbols will flip up. All players will draw a straight line from their starting point to a station with this symbol, following one of the dotted guides on the board. (Note players will see the same symbol, but each has a different starting point.) If a wild symbol flips, you can pick any symbol for that station, and players don&#039;t need to pick the same symbol. Also note that drawing a new subway route is always optional; you can skip any flip of a card if you want to.&lt;br /&gt;
&lt;br /&gt;
==== Starting a new round ====&lt;br /&gt;
Continue this way until all five of the cards with blue and green background have been flipped and resolved -- note this means each round will have 5 to 10 turns. When the new round begins, start the next subway line from the next starting point. Keep going until all 4 subway lines have been filled in.&lt;br /&gt;
&lt;br /&gt;
==== Rules for drawing lines ====&lt;br /&gt;
# A subway line segment can only be drawn on the straight dashed grey lines, cannot bend, and connects exactly two stations (you can never pass through one to reach a further one).&lt;br /&gt;
# Each segment must connect to one of the two ends of the current line (unless the Railroad Switch card appears, which permits a segment to connect anywhere along the current line). If this is the first card of the round, the segment must connect to the Departure station for that line (these stations are denoted on the Map sheet with the line colors).&lt;br /&gt;
# Subway lines can&#039;t cross themselves or another line -- unless you are using the overhead crossing (see below).&lt;br /&gt;
# While a subway line can&#039;t revisit the same station (intersect itself); different train lines can visit the same station. (A station with multiple lines is called an interchange, and can score extra points!)&lt;br /&gt;
# A given segment on your sheet may not be drawn more than once.&lt;br /&gt;
&lt;br /&gt;
== Special Features ==&lt;br /&gt;
==== Overhead Crossings ====&lt;br /&gt;
Overhead crossings are where a bridge allows one line to cross over another potential railway line. Only at these points may two lines cross each other. Bonus points are awarded for lines that go through overhead crossings (see scoring).&lt;br /&gt;
&lt;br /&gt;
==== Central Station ====&lt;br /&gt;
In the centre of the map is the central station, with all four symbols on it. A line may be drawn to this station whatever symbol is showing on the card.&lt;br /&gt;
&lt;br /&gt;
== Special Cards ==&lt;br /&gt;
==== Free Entry or Guided Tour ====&lt;br /&gt;
This wild card permits a section to be drawn to the player&#039;s choice of station. If the section goes to a monument, then an additional section may be drawn from the monument to a station of the player&#039;s choice.&lt;br /&gt;
&lt;br /&gt;
==== Railroad Switch ====&lt;br /&gt;
Typically your new line segment must always continue from the station on either end of your track. However if a Railroad Switch card is drawn, you may draw a new line segment from any station in that round&#039;s subway track, possibly producing an additional end to use in a future round. (Note that if the Railroad Switch is flipped first or second, it will have no effect.)&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
==== Line scoring ====&lt;br /&gt;
Each line scores separately. To score a line, count the number of districts it passes through. (Districts are regions separated by yellow lines.) Then multiply this by the number of stations visited by this line in one specific district -- whichever district has the most stations for this line. Then add two points for each Parisian monument visited by the line. For example, if a line visits 5 districts, and 3 stations in one district, and visits two Parisian monuments, then that line scores (5 x 3) + 4  = 19 points. Then repeat this same process for each other lines, and add these line scores together.&lt;br /&gt;
&lt;br /&gt;
==== Interchange and Overhead Crossing scoring ====&lt;br /&gt;
An interchange is a station that is visited by more than one color line. Each 2 line, 3 line, or 4 line interchange scores 2, 5, or 9 points respectively.&lt;br /&gt;
&lt;br /&gt;
Each level crossing also scores points. 2 points for each level crossing that has one line running through it. 6 points for each level crossing that has 2 lines running through it.&lt;br /&gt;
&lt;br /&gt;
==== Objectives ====&lt;br /&gt;
If playing with objectives, each player scores 10 points per objective they completed.&lt;/div&gt;</summary>
		<author><name>Lippoe</name></author>
	</entry>
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