<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Liallan</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Liallan"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Liallan"/>
	<updated>2026-10-02T10:19:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Multipleaccounts&amp;diff=3287</id>
		<title>Multipleaccounts</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Multipleaccounts&amp;diff=3287"/>
		<updated>2018-12-09T00:49:03Z</updated>

		<summary type="html">&lt;p&gt;Liallan: Changing Spanish back to English and other minor tweaks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Main Rule ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One BGA account = One person&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Playing from the same IP ==&lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;authorized&#039;&#039;&#039; to play at the same table from the same IP (internet address).&lt;br /&gt;
&lt;br /&gt;
Warning: playing from the same location is a Premium feature. For details see: https://boardgamearena.com/#premium&lt;br /&gt;
&lt;br /&gt;
The warning message &amp;quot;this player plays from the same internet address as another player&amp;quot; is a &#039;&#039;&#039;simple warning&#039;&#039;&#039;. It is a useful warning, because the other players have the right to know that there are players at their table that are able to discuss out of game.&lt;br /&gt;
&lt;br /&gt;
If you want to play from the same internet address as another person:&lt;br /&gt;
* The best option is to not play at the same table, or play at a table where you know everyone.&lt;br /&gt;
* If you play with strangers, make them comfortable with the fact you are 2 (or more) different people: don&#039;t discuss the game outside the chatroom, don&#039;t collaborate (or do kingmaking) with your partner.&lt;br /&gt;
&lt;br /&gt;
When some of your opponents are playing from the same IP:&lt;br /&gt;
* You may politely refuse to play with them.&lt;br /&gt;
* You should be vigilant and check that they are not collaborating during the game.&lt;br /&gt;
* You don&#039;t have to report them until they are doing a concrete kingmaking action. If you report some players saying that &amp;quot;they are playing from the same IP&amp;quot; without any kingmaking proof, we will close your report.&lt;br /&gt;
&lt;br /&gt;
== Boosting your ELO by playing against yourself ==&lt;br /&gt;
&lt;br /&gt;
This is the most stupid and useless thing to do on BGA.&lt;br /&gt;
&lt;br /&gt;
Why? Well, because this is very easy to detect, and because the penalty is:&lt;br /&gt;
* any secondary accounts are removed.&lt;br /&gt;
* your primary account is reset to 0 ELO for all games.&lt;br /&gt;
&lt;br /&gt;
Why this is so easy to detect:&lt;br /&gt;
* When you start having a very good ELO, all other good players will look at you and your game history. In the game history, this is really easy to see how you manage to have a good ELO.&lt;br /&gt;
* In BGA, every game can be replayed. So if a game is suspect, anyone can replay it and check if this is a real game or a fake game.&lt;br /&gt;
* In addition to this, we are using some automatic methods and some technical information that allow us to check if &amp;quot;one person = one account&amp;quot;.&lt;br /&gt;
* Consequently, it happens that some players manage to do ELO boosting, but at the end they are all detected and reset to 0. This is why this is a waste of time for everyone, and this is why this is useless.&lt;br /&gt;
&lt;br /&gt;
If you have a lot of time to spend, please try to get better at this game and please do not try to cheat.&lt;/div&gt;</summary>
		<author><name>Liallan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=3010</id>
		<title>Gamehelphypnosia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=3010"/>
		<updated>2018-05-04T07:08:13Z</updated>

		<summary type="html">&lt;p&gt;Liallan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HYPNOSIA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hypnosia is a strategy game designed for 2 to 6 players. &lt;br /&gt;
Content:&lt;br /&gt;
&lt;br /&gt;
-1 board&lt;br /&gt;
&lt;br /&gt;
-2 dice&lt;br /&gt;
&lt;br /&gt;
-24 pawns (4 pawns in 6 different colors)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set up of the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.&lt;br /&gt;
Each player throws the 2 dice: the player getting the higher score begins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The goal of Hypnosia is to bring pawns into the center spaces of the board.&lt;br /&gt;
The first player throws the 2 dice, then has to move 1 or 2 of his pawns the number of spaces indicated by each die. For example, he gets 5 and 4: he can move one pawn 5 spaces and a second pawn 4 spaces, or only one pawn a total of 9 (5+4) spaces.&lt;br /&gt;
Important: a player must &amp;quot;burn&amp;quot; all the points of a die, so a pawn cannot stop short.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to move&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pawns can only move in a counter-clockwise direction.&lt;br /&gt;
Pawns leave their starting location when the player gets a score high enough with a die to allow his pawns to enter the outer circle. For example, the first pawn can enter the circle with any score from 1 to 6, whereas the last one can only enter the circle with a score of 4 or more.&lt;br /&gt;
 &lt;br /&gt;
Some locations are special (double-colored). They permit a pawn to enter the next inner circle by crossing a &amp;quot;bridge&amp;quot;. &lt;br /&gt;
A pawn must first land on this special space, and only then can it move into the next inner circle:&lt;br /&gt;
-during the next turn&lt;br /&gt;
-in the same turn if the pawn landed on the special space using the 1st die.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A pawn can&#039;t move back to an outer circle.&lt;br /&gt;
&lt;br /&gt;
Once a player has finished his two moves, play continues with the player on his left who does the same sequence of events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can stack two pawns (two being the maximum). To do so, he must move a pawn so that it will end its movement on a space occupied by another of his pawns. Those two pawns are now stacked. This stack moves as a single pawn.&lt;br /&gt;
For strategic reasons, a player can dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its current space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can capture an opponent&#039;s pawn. To do so, he must move one of his pawn or a stack so that it will end its movement on a space occupied by an opponent&#039;s pawn or stack. In this case, the opponent&#039;s pawn or stack is permanently removed from the game.&lt;br /&gt;
-A stack can remove an opponent&#039;s single pawn.&lt;br /&gt;
-A stack can remove an opponent&#039;s stack.&lt;br /&gt;
-A single pawn can remove an opponent&#039;s single pawn.&lt;br /&gt;
-A single pawn can&#039;t remove an opponent&#039;s stack.&lt;br /&gt;
Every pawn captured gives 1 point to the capturing player. The owner of the captured pawn loses 1 point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the game/Victory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To enter into the center, a player must:&lt;br /&gt;
-put a pawn on one of the 6 special locations surrounding the center.&lt;br /&gt;
-get a &amp;quot;1&amp;quot; on a die (because all points of a die must be &amp;quot;burned&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The game ends either:&lt;br /&gt;
-if there are 5 pawns in the center.&lt;br /&gt;
-if there are no more pawns on the board.&lt;br /&gt;
&lt;br /&gt;
The first pawn which enters the center gets 5 points, the second 4 points, the third 3 points, the fourth 2 points, and the fifth 1 point.&lt;br /&gt;
If a stack enters the center when there are already four pawns there, only one of them can enter.&lt;br /&gt;
In the case of a tie, the arrival order into the center will decide the ranking of the tied players.&lt;/div&gt;</summary>
		<author><name>Liallan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=3009</id>
		<title>Gamehelphypnosia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=3009"/>
		<updated>2018-05-04T04:42:29Z</updated>

		<summary type="html">&lt;p&gt;Liallan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HYPNOSIA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hypnosia is a strategy game designed for 2 to 6 players. &lt;br /&gt;
Content:&lt;br /&gt;
&lt;br /&gt;
-1 board&lt;br /&gt;
&lt;br /&gt;
-2 dice&lt;br /&gt;
&lt;br /&gt;
-24 pawns (4 pawns in 6 different colors)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set up of the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.&lt;br /&gt;
Each player throws the 2 dice: the player getting the higher score begins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The goal of Hypnosia is to bring pawns into the center spaces of the board.&lt;br /&gt;
The first player throws the 2 dice, then has to move 1 or 2 of his pawns the number of spaces indicated by each die. For example, he gets 5 and 4: he can move one pawn 5 spaces and a second pawn 4 spaces, or only one pawn a total of 9 (5+4) spaces.&lt;br /&gt;
Important: a player must &amp;quot;burn&amp;quot; all the points of a die, so a pawn cannot stop short.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to move&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pawns can only move in a counter-clockwise direction.&lt;br /&gt;
Pawns leave their starting location when the player gets a score high enough with a die to allow his pawns to enter the outer circle. For example, the first pawn can enter the circle with any score from 1 to 6, whereas the last one can only enter the circle with a score of 4 or more.&lt;br /&gt;
 &lt;br /&gt;
Some locations are special (double-colored). They permit a pawn to enter the next inner circle by crossing a &amp;quot;bridge&amp;quot;. &lt;br /&gt;
A pawn must first land on this special space, and only then can it move into the next inner circle:&lt;br /&gt;
-during the next turn&lt;br /&gt;
-in the same turn if the pawn landed on the special space using the 1st die.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A pawn can&#039;t move back to an outer circle.&lt;br /&gt;
&lt;br /&gt;
Once a player has finished his two moves, play continues with the player on his left who does the same sequence of events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn.&lt;br /&gt;
For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can remove opponent&#039;s pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent&#039;s pawn or stack; in this case, the opponent&#039;s pawn or stack is definitely removed from the game.&lt;br /&gt;
-A stack can remove a single opponent pawn.&lt;br /&gt;
-A stack can remove an opponent&#039;s stack.&lt;br /&gt;
-A single pawn can&#039;t remove an opponent stack.&lt;br /&gt;
Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the game/Victory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To enter on the center, a player must:&lt;br /&gt;
-put a pawn on one of the 6 special locations surrounding the center.&lt;br /&gt;
-get a &amp;quot;1&amp;quot; with a die (because all points of a die must be &amp;quot;burnt&amp;quot;, even there).&lt;br /&gt;
&lt;br /&gt;
The game ends:&lt;br /&gt;
-as soon as there are 5 pawns on the center.&lt;br /&gt;
-sooner if there are no more pawns on the board.&lt;br /&gt;
&lt;br /&gt;
The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt.&lt;br /&gt;
If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter.&lt;br /&gt;
In case of a tie, the arrival order on the final location will be considered to decide the ranking of the tied players.&lt;/div&gt;</summary>
		<author><name>Liallan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=3007</id>
		<title>Gamehelphypnosia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=3007"/>
		<updated>2018-05-03T11:16:26Z</updated>

		<summary type="html">&lt;p&gt;Liallan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HYPNOSIA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hypnosia is a strategy game designed for 2 to 6 players. &lt;br /&gt;
Content:&lt;br /&gt;
&lt;br /&gt;
-1 board&lt;br /&gt;
&lt;br /&gt;
-2 dice&lt;br /&gt;
&lt;br /&gt;
-24 pawns (4 pawns in 6 different colors)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set up of the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.&lt;br /&gt;
Each player throws the 2 dice: the player getting the higher score begins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The goal of Hypnosia is to bring pawns into the center spaces of the board.&lt;br /&gt;
The first player throws the 2 dice, then has to move 1 or 2 of his pawns the number of spaces indicated by each die. For example, he gets 5 and 4: he can move one pawn 5 spaces and a second pawn 4 spaces, or only one pawn a total of 9 (5+4) spaces.&lt;br /&gt;
Important: a player must &amp;quot;burn&amp;quot; all the points of a die, so a pawn cannot stop short.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to move&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pawns can only move in a counter-clockwise direction.&lt;br /&gt;
Pawns leave their starting location when the player gets a score high enough with a die to allow his pawns to enter the outer circle. For example, the first pawn can enter the circle with any score from 1 to 6, whereas the last one can only enter the circle with a score of 4 or more.&lt;br /&gt;
 &lt;br /&gt;
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a &amp;quot;bridge&amp;quot;. &lt;br /&gt;
A pawn must first stop on this location, and it&#039;s only then it can go on the next inner circle:&lt;br /&gt;
-during the next turn&lt;br /&gt;
-in the same turn if the pawn came on the special location with the result of the 1st die.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A pawn can&#039;t go on an outsider circle.&lt;br /&gt;
Once the 2 moves done, the following player on his left does the same sequence of events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn.&lt;br /&gt;
For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can remove opponent&#039;s pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent&#039;s pawn or stack; in this case, the opponent&#039;s pawn or stack is definitely removed from the game.&lt;br /&gt;
-A stack can remove a single opponent pawn.&lt;br /&gt;
-A stack can remove an opponent&#039;s stack.&lt;br /&gt;
-A single pawn can&#039;t remove an opponent stack.&lt;br /&gt;
Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the game/Victory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To enter on the center, a player must:&lt;br /&gt;
-put a pawn on one of the 6 special locations surrounding the center.&lt;br /&gt;
-get a &amp;quot;1&amp;quot; with a die (because all points of a die must be &amp;quot;burnt&amp;quot;, even there).&lt;br /&gt;
&lt;br /&gt;
The game ends:&lt;br /&gt;
-as soon as there are 5 pawns on the center.&lt;br /&gt;
-sooner if there are no more pawns on the board.&lt;br /&gt;
&lt;br /&gt;
The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt.&lt;br /&gt;
If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter.&lt;br /&gt;
In case of a tie, the arrival order on the final location will be considered to decide the ranking of the tied players.&lt;/div&gt;</summary>
		<author><name>Liallan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=3006</id>
		<title>Gamehelphypnosia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=3006"/>
		<updated>2018-05-03T02:14:47Z</updated>

		<summary type="html">&lt;p&gt;Liallan: die - singular; dice - plural (no such word as dices used as a noun)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HYPNOSIA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hypnosia is a strategy game designed for 2 to 6 players. &lt;br /&gt;
Content:&lt;br /&gt;
&lt;br /&gt;
-1 board&lt;br /&gt;
&lt;br /&gt;
-2 dice&lt;br /&gt;
&lt;br /&gt;
-24 pawns (4 pawns in 6 different colors)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set up of the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.&lt;br /&gt;
Each player throws the 2 dice: the player getting the higher score begins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The goal of Hypnosia is to bring pawns on the center of the board.&lt;br /&gt;
The first player throws the 2 dice; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each die; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations.&lt;br /&gt;
Important: a player must &amp;quot;burn&amp;quot; every points of the result of a die, so that he can&#039;t stop his pawn before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to move&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pawns can only move in a anti-clockwise way.&lt;br /&gt;
Pawns leave their starting location when the player gets a score high enough with a die to allow his pawns to enter on the first circle (pawns must indeed move on the locations occupied by the other pawns); for example, the 1st pawn can enter on the circle with any score from 1 to 6, whereas the last one will enter on the circle with a score of 4 or more.&lt;br /&gt;
 &lt;br /&gt;
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a &amp;quot;bridge&amp;quot;. &lt;br /&gt;
A pawn must first stop on this location, and it&#039;s only then it can go on the next inner circle:&lt;br /&gt;
-during the next turn&lt;br /&gt;
-in the same turn if the pawn came on the special location with the result of the 1st die.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A pawn can&#039;t go on an outsider circle.&lt;br /&gt;
Once the 2 moves done, the following player on his left does the same sequence of events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn.&lt;br /&gt;
For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can remove opponent&#039;s pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent&#039;s pawn or stack; in this case, the opponent&#039;s pawn or stack is definitely removed from the game.&lt;br /&gt;
-A stack can remove a single opponent pawn.&lt;br /&gt;
-A stack can remove an opponent&#039;s stack.&lt;br /&gt;
-A single pawn can&#039;t remove an opponent stack.&lt;br /&gt;
Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the game/Victory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To enter on the center, a player must:&lt;br /&gt;
-put a pawn on one of the 6 special locations surrounding the center.&lt;br /&gt;
-get a &amp;quot;1&amp;quot; with a die (because all points of a die must be &amp;quot;burnt&amp;quot;, even there).&lt;br /&gt;
&lt;br /&gt;
The game ends:&lt;br /&gt;
-as soon as there are 5 pawns on the center.&lt;br /&gt;
-sooner if there are no more pawns on the board.&lt;br /&gt;
&lt;br /&gt;
The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt.&lt;br /&gt;
If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter.&lt;br /&gt;
In case of a tie, the arrival order on the final location will be considered to decide the ranking of the tied players.&lt;/div&gt;</summary>
		<author><name>Liallan</name></author>
	</entry>
</feed>