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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lefalaf</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Lefalaf"/>
	<updated>2026-10-04T18:50:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppatchwork&amp;diff=30967</id>
		<title>Gamehelppatchwork</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppatchwork&amp;diff=30967"/>
		<updated>2026-08-05T22:33:58Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: Updated one line to reduce ambiguity and better match the terminology of the rulebook (&amp;quot;on top&amp;quot;).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For tips on how to play patchwork, see &amp;lt;b&amp;gt;[[Tips_patchwork]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Each player takes a 9×9 quilt board and 5 buttons as currency.&lt;br /&gt;
* The time tokens are put at the start of the board.&lt;br /&gt;
* Special patches are also placed.&lt;br /&gt;
* Place the regular patches in a circle.&lt;br /&gt;
* The neutral pawn starts after the 1×2 patch.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
* The player whose time token is behind takes the next turn.&lt;br /&gt;
** If they are on the same space, the player whose token is on top (the last one to arrive on that space) takes another turn.&lt;br /&gt;
* On your turn, you can either receive buttons or place patches.&lt;br /&gt;
* If you choose to receive buttons, move to the space one step further from your opponent.&lt;br /&gt;
** You receive 1 button for each space moved.&lt;br /&gt;
* If you choose to place patches, choose a patch at most three steps clockwise from the pawn and move the pawn to there.&lt;br /&gt;
** Pay buttons and advance time according to price, and place it on your quilt board.&lt;br /&gt;
* If while moving you pass a special patch, take it and place it on your quilt board. They are the only 1×1 patches.&lt;br /&gt;
* If you pass a button, you receive income.&lt;br /&gt;
** Take buttons equal to the number of buttons on your quilt board.&lt;br /&gt;
* If you are the first to have a 7×7 square on your quilt board, take the special tile.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
* The game ends when both players move to the last space.&lt;br /&gt;
** Any spaces beyond are forfeited.&lt;br /&gt;
* Each leftover button is worth 1 point.&lt;br /&gt;
* The special tile is worth 7 points.&lt;br /&gt;
* Each empty space on your quilt board is worth -2 points.&lt;br /&gt;
* The player with the most points wins.&lt;br /&gt;
* If it’s a tie, the player who moves to the last space first wins.&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcritsandtricks&amp;diff=30369</id>
		<title>Gamehelpcritsandtricks</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcritsandtricks&amp;diff=30369"/>
		<updated>2026-06-23T21:22:01Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: /* Winning the Trick &amp;amp; Tiebreakers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
Collect the most valuable loot over three rounds by winning tricks and completing adventure quests. The player with the highest total value of crowns, trinkets, and treasures at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
== Card Reference ==&lt;br /&gt;
* &#039;&#039;&#039;Mercenary Cards:&#039;&#039;&#039; There are 6 factions (suits). Each card has a numerical value and often a special ability.&lt;br /&gt;
* &#039;&#039;&#039;Quest Cards:&#039;&#039;&#039; Provide conditions (e.g., &amp;quot;Win a trick with a 4&amp;quot;). Completed quests grant loot tokens.&lt;br /&gt;
* &#039;&#039;&#039;Loot:&#039;&#039;&#039; Consists of Crowns (monetary value), Trinkets (set collection), and Treasures (special scoring).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The game lasts 3 rounds. Each round consists of a drafting phase and a trick-taking phase.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Drafting Phase:&#039;&#039;&#039;&lt;br /&gt;
#* Everyone is dealt 8 Mercenary cards. Choose one and pass the rest until everyone has 8 cards.&lt;br /&gt;
#* Also, select Quest cards from a public display.&lt;br /&gt;
# &#039;&#039;&#039;Trick Phase (8 tricks per round):&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Leading:&#039;&#039;&#039; The first player plays a card, determining the suit and the win condition for this trick (Highest or Lowest card wins).&lt;br /&gt;
#* &#039;&#039;&#039;Following Suit:&#039;&#039;&#039; All other players must follow the led suit. If you cannot follow suit, you may play any card (including trumps).&lt;br /&gt;
#* &#039;&#039;&#039;Dice Modifiers:&#039;&#039;&#039; Some cards allow you to roll dice, which add to or modify the card&#039;s value for that trick.&lt;br /&gt;
# &#039;&#039;&#039;Completing Quests:&#039;&#039;&#039;&lt;br /&gt;
#* As soon as you win a trick or fulfill a condition on a Quest card, you reveal it and take the corresponding loot from the supply.&lt;br /&gt;
&lt;br /&gt;
== Winning the Trick &amp;amp; Tiebreakers ==&lt;br /&gt;
Only players who followed the led suit (or played a joker/trump) are eligible to win the trick.&lt;br /&gt;
# The player who best meets the win condition (Highest/Lowest) wins.&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Barbarian:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength - The player whose Barbarian has the highest value wins.&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Noise - The player whose Rogue has the lowest value wins.&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;&#039;&#039;&#039;Wizard:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Precision - The player whose Wizard has a value equal (or closest) to 5 wins.&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;&#039;&#039;&#039;Druid:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Balance - The player whose Druid has the second-highest value wins.&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&#039;&#039;&#039;Paladin:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Honour - The player whose Paladin has the highest value and uses the same die size as the lead player’s Paladin wins.&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:dodgerblue&amp;quot;&amp;gt;&#039;&#039;&#039;Bard:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Versatility - The Bard matches the winning condition of the suit it represents; see below. &lt;br /&gt;
# &#039;&#039;&#039;Tiebreaker 1:&#039;&#039;&#039; In case of a tie, the larger die type wins (d20 &amp;gt; d12 &amp;gt; d10, etc.).&lt;br /&gt;
# &#039;&#039;&#039;Tiebreaker 2:&#039;&#039;&#039; The player who was latest in the turn order wins.&lt;br /&gt;
&lt;br /&gt;
== Game End &amp;amp; Scoring ==&lt;br /&gt;
After the third round, loot tokens are totaled:&lt;br /&gt;
* &#039;&#039;&#039;Crowns:&#039;&#039;&#039; Direct gold value.&lt;br /&gt;
* &#039;&#039;&#039;Trinkets:&#039;&#039;&#039; Bonuses for different sets.&lt;br /&gt;
* &#039;&#039;&#039;Treasures:&#039;&#039;&#039; Special scoring conditions found on the cards.&lt;br /&gt;
* The player with the highest total value wins.&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptimesplicers&amp;diff=30056</id>
		<title>Gamehelptimesplicers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptimesplicers&amp;diff=30056"/>
		<updated>2026-05-31T08:59:08Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: Added note to the top that this document is incorrect and needs to be redone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;5/31/2026 - THE FOLLOWING SUMMARY DOES NOT REFLECT THE CURRENT GAME AND RULEBOOK AND SHOULD BE REDONE BY SOMEONE WHO KNOWS THE GAME WELL&lt;br /&gt;
&lt;br /&gt;
== Core Mechanisms ==&lt;br /&gt;
* &#039;&#039;&#039;Time Manipulation:&#039;&#039;&#039; Abilities to alter the timeline, retrieve cards from the discard pile, or affect opponents&#039; turns.&lt;br /&gt;
* &#039;&#039;&#039;Splicing:&#039;&#039;&#039; Placing cards in a chronological sequence to trigger powerful chain reactions.&lt;br /&gt;
* &#039;&#039;&#039;Paradox Management:&#039;&#039;&#039; Balancing powerful artifacts with the risk of timeline instability (avoiding penalties).&lt;br /&gt;
&lt;br /&gt;
== Card Abilities by Era ==&lt;br /&gt;
Each era focuses on a specific strategic advantage triggered upon play:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ancient (Blue) – Stability:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Protection:&#039;&#039; Prevents opponents from messing with your timeline.&lt;br /&gt;
** &#039;&#039;Archive:&#039;&#039; Allows you to save hand cards for future rounds.&lt;br /&gt;
* &#039;&#039;&#039;Medieval (Green) – Resources:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Harvest:&#039;&#039; Generates extra energy or allows free card draws.&lt;br /&gt;
** &#039;&#039;Alliance:&#039;&#039; Copies the effect of another green card already in your timeline.&lt;br /&gt;
* &#039;&#039;&#039;Industrial (Red) – Expansion:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Steam:&#039;&#039; Grants a 3rd action for your next turn but often generates a Paradox.&lt;br /&gt;
** &#039;&#039;Production:&#039;&#039; Converts low-value artifacts into victory points.&lt;br /&gt;
* &#039;&#039;&#039;Future (Yellow) – Manipulation:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Time Warp:&#039;&#039; Look at and reorder the top cards of the deck.&lt;br /&gt;
** &#039;&#039;Replication:&#039;&#039; Play a card directly from the discard pile.&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
You have **2 actions** per turn. You may perform the same action twice:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Explore:&#039;&#039;&#039; Draw 2 cards (deck or market). Keep one, discard the other.&lt;br /&gt;
# &#039;&#039;&#039;Splicing (Play):&#039;&#039;&#039; Place an artifact into your timeline.&lt;br /&gt;
#* Check &#039;&#039;&#039;Requirements&#039;&#039;&#039; (energy cost or discarding cards).&lt;br /&gt;
#* Trigger: Check if icons on the new card activate abilities of existing cards.&lt;br /&gt;
# &#039;&#039;&#039;Stabilize:&#039;&#039;&#039; Discard 2 hand cards to remove one Paradox marker.&lt;br /&gt;
# &#039;&#039;&#039;Activate:&#039;&#039;&#039; Use a &amp;quot;once per turn&amp;quot; ability of a card already in your timeline.&lt;br /&gt;
&lt;br /&gt;
== Paradoxes &amp;amp; Risks ==&lt;br /&gt;
* A &#039;&#039;&#039;Paradox&#039;&#039;&#039; is triggered by specific card effects or high-instability combos.&lt;br /&gt;
* &#039;&#039;&#039;Penalty:&#039;&#039;&#039; The slot is blocked. Each remaining Paradox at the end of the game is &#039;&#039;&#039;-3 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== End of Game &amp;amp; Scoring ==&lt;br /&gt;
Triggered when the deck is empty or a player fills their timeline (8-10 cards).&lt;br /&gt;
* &#039;&#039;&#039;Points:&#039;&#039;&#039; Sum of all values on artifact cards.&lt;br /&gt;
* &#039;&#039;&#039;Set Bonus:&#039;&#039;&#039; Extra points for each complete set of 4 different eras (+5 points).&lt;br /&gt;
* &#039;&#039;&#039;Deductions:&#039;&#039;&#039; Subtract points for remaining Paradox markers and unpaid time costs.&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstabletimes&amp;diff=29310</id>
		<title>Gamehelpstabletimes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstabletimes&amp;diff=29310"/>
		<updated>2026-04-07T22:50:27Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;FYI:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The GAMEPLAY section below disagrees with the rulebook. Other sections may or may not be accurate as well. I have not checked them.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have only played one turn, but the game seems to follow the rulebook so far. As I have only played one turn so far and also do not have time right now, I have chosen not to edit this document. Anyone who has completed a game or has played enough to feel confident, feel free to fix the summary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== STABLE TIMES ===&lt;br /&gt;
After a long day of showing, it is time to guide the horses back to the stable. As a seasoned trainer, you know each horse has its own quirks: some seek quiet corners, others stick close to friends. Arrange them just right to keep them happy and score big.&lt;br /&gt;
&lt;br /&gt;
=== OBJECTIVE OF THE GAME ===&lt;br /&gt;
Collect and place up to 12 horses in your stable. Each horse scores uniquely depending on its preference. The player with the most &#039;&#039;&#039;Victory Points&#039;&#039;&#039; at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
=== SETUP ===&lt;br /&gt;
* Each player receives a &#039;&#039;&#039;Stable Board&#039;&#039;&#039; (basic side up) and a reference card.&lt;br /&gt;
* Each player is dealt &#039;&#039;&#039;3 horse cards&#039;&#039;&#039; as a starting hand.&lt;br /&gt;
* The remaining cards form the draw pile on the &#039;&#039;&#039;Pasture&#039;&#039;&#039;.&lt;br /&gt;
* 3 horses are flipped face-up onto the pasture slots.&lt;br /&gt;
&lt;br /&gt;
=== GAMEPLAY ===&lt;br /&gt;
Players take turns clockwise. A turn consists of three steps:&lt;br /&gt;
# &#039;&#039;&#039;Draw:&#039;&#039;&#039; Take 2 cards. You can draw blindly from the deck or take face-up cards from the pasture (refill immediately).&lt;br /&gt;
# &#039;&#039;&#039;Action (optional):&#039;&#039;&#039; You may place up to &#039;&#039;&#039;two horses&#039;&#039;&#039; into different stables.&lt;br /&gt;
#* The stable has 4 aisles with 3 slots each.&lt;br /&gt;
#* Horses must be placed from bottom to top.&lt;br /&gt;
#* Pay attention to the &#039;&#039;&#039;discipline symbols&#039;&#039;&#039; (Dressage, Jumping, Eventing) and the scoring conditions on the card.&lt;br /&gt;
# &#039;&#039;&#039;Discard:&#039;&#039;&#039; Reduce your hand to the limit of &#039;&#039;&#039;5 cards&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== SPECIAL RULES ===&lt;br /&gt;
* &#039;&#039;&#039;Flipping the Stable Board:&#039;&#039;&#039; You may flip your board to the professional side once you have completed one full aisle (3 horses) of your preferred type AND have at least 2 horses of each discipline in your stable. This unlocks new scoring opportunities.&lt;br /&gt;
* &#039;&#039;&#039;Wild Horses:&#039;&#039;&#039; These cards act as jokers for horse types or disciplines.&lt;br /&gt;
&lt;br /&gt;
=== END OF GAME &amp;amp; SCORING ===&lt;br /&gt;
The game ends when a player has filled &#039;&#039;&#039;3 aisles&#039;&#039;&#039; (9 horses) or the deck is empty. The current round is finished.&lt;br /&gt;
Scoring:&lt;br /&gt;
* Points on the horse cards in the stable.&lt;br /&gt;
* Bonus conditions on the (flipped) stable board.&lt;br /&gt;
* &#039;&#039;&#039;5 bonus points&#039;&#039;&#039; for each set of all three disciplines (set of 1x Dressage, 1x Jumping, 1x Eventing).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Scoring Overview&lt;br /&gt;
! Element !! Points&lt;br /&gt;
|-&lt;br /&gt;
| Horse Cards || As printed (position/neighbors)&lt;br /&gt;
|-&lt;br /&gt;
| Discipline Set (3) || 5 points per set&lt;br /&gt;
|-&lt;br /&gt;
| Stable Board Bonus || According to Pro side (if active)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstabletimes&amp;diff=29309</id>
		<title>Gamehelpstabletimes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstabletimes&amp;diff=29309"/>
		<updated>2026-04-07T22:49:58Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: tweaked the FYI for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;FYI:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The GAMEPLAY section below disagrees with the rulebook, other sections may or may not be accurate as well. I have not checked them.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have only played one turn, but the game seems to follow the rulebook so far. As I have only played one turn so far and also do not have time right now, I have chosen not to edit this document. Anyone who has completed a game or has played enough to feel confident, feel free to fix the summary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== STABLE TIMES ===&lt;br /&gt;
After a long day of showing, it is time to guide the horses back to the stable. As a seasoned trainer, you know each horse has its own quirks: some seek quiet corners, others stick close to friends. Arrange them just right to keep them happy and score big.&lt;br /&gt;
&lt;br /&gt;
=== OBJECTIVE OF THE GAME ===&lt;br /&gt;
Collect and place up to 12 horses in your stable. Each horse scores uniquely depending on its preference. The player with the most &#039;&#039;&#039;Victory Points&#039;&#039;&#039; at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
=== SETUP ===&lt;br /&gt;
* Each player receives a &#039;&#039;&#039;Stable Board&#039;&#039;&#039; (basic side up) and a reference card.&lt;br /&gt;
* Each player is dealt &#039;&#039;&#039;3 horse cards&#039;&#039;&#039; as a starting hand.&lt;br /&gt;
* The remaining cards form the draw pile on the &#039;&#039;&#039;Pasture&#039;&#039;&#039;.&lt;br /&gt;
* 3 horses are flipped face-up onto the pasture slots.&lt;br /&gt;
&lt;br /&gt;
=== GAMEPLAY ===&lt;br /&gt;
Players take turns clockwise. A turn consists of three steps:&lt;br /&gt;
# &#039;&#039;&#039;Draw:&#039;&#039;&#039; Take 2 cards. You can draw blindly from the deck or take face-up cards from the pasture (refill immediately).&lt;br /&gt;
# &#039;&#039;&#039;Action (optional):&#039;&#039;&#039; You may place up to &#039;&#039;&#039;two horses&#039;&#039;&#039; into different stables.&lt;br /&gt;
#* The stable has 4 aisles with 3 slots each.&lt;br /&gt;
#* Horses must be placed from bottom to top.&lt;br /&gt;
#* Pay attention to the &#039;&#039;&#039;discipline symbols&#039;&#039;&#039; (Dressage, Jumping, Eventing) and the scoring conditions on the card.&lt;br /&gt;
# &#039;&#039;&#039;Discard:&#039;&#039;&#039; Reduce your hand to the limit of &#039;&#039;&#039;5 cards&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== SPECIAL RULES ===&lt;br /&gt;
* &#039;&#039;&#039;Flipping the Stable Board:&#039;&#039;&#039; You may flip your board to the professional side once you have completed one full aisle (3 horses) of your preferred type AND have at least 2 horses of each discipline in your stable. This unlocks new scoring opportunities.&lt;br /&gt;
* &#039;&#039;&#039;Wild Horses:&#039;&#039;&#039; These cards act as jokers for horse types or disciplines.&lt;br /&gt;
&lt;br /&gt;
=== END OF GAME &amp;amp; SCORING ===&lt;br /&gt;
The game ends when a player has filled &#039;&#039;&#039;3 aisles&#039;&#039;&#039; (9 horses) or the deck is empty. The current round is finished.&lt;br /&gt;
Scoring:&lt;br /&gt;
* Points on the horse cards in the stable.&lt;br /&gt;
* Bonus conditions on the (flipped) stable board.&lt;br /&gt;
* &#039;&#039;&#039;5 bonus points&#039;&#039;&#039; for each set of all three disciplines (set of 1x Dressage, 1x Jumping, 1x Eventing).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Scoring Overview&lt;br /&gt;
! Element !! Points&lt;br /&gt;
|-&lt;br /&gt;
| Horse Cards || As printed (position/neighbors)&lt;br /&gt;
|-&lt;br /&gt;
| Discipline Set (3) || 5 points per set&lt;br /&gt;
|-&lt;br /&gt;
| Stable Board Bonus || According to Pro side (if active)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstabletimes&amp;diff=29308</id>
		<title>Gamehelpstabletimes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstabletimes&amp;diff=29308"/>
		<updated>2026-04-07T22:46:17Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FYI: The gameplay section, at least, below disagrees with the rulebook. I have only played one turn, but the game seems to follow the rulebook so far. As I have only played one turn and also do not have time right now, I have chosen not to edit this document for now. Anyone feel free to fix the summary if you&#039;ve played enough to be confident with your corrections.&lt;br /&gt;
&lt;br /&gt;
=== STABLE TIMES ===&lt;br /&gt;
After a long day of showing, it is time to guide the horses back to the stable. As a seasoned trainer, you know each horse has its own quirks: some seek quiet corners, others stick close to friends. Arrange them just right to keep them happy and score big.&lt;br /&gt;
&lt;br /&gt;
=== OBJECTIVE OF THE GAME ===&lt;br /&gt;
Collect and place up to 12 horses in your stable. Each horse scores uniquely depending on its preference. The player with the most &#039;&#039;&#039;Victory Points&#039;&#039;&#039; at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
=== SETUP ===&lt;br /&gt;
* Each player receives a &#039;&#039;&#039;Stable Board&#039;&#039;&#039; (basic side up) and a reference card.&lt;br /&gt;
* Each player is dealt &#039;&#039;&#039;3 horse cards&#039;&#039;&#039; as a starting hand.&lt;br /&gt;
* The remaining cards form the draw pile on the &#039;&#039;&#039;Pasture&#039;&#039;&#039;.&lt;br /&gt;
* 3 horses are flipped face-up onto the pasture slots.&lt;br /&gt;
&lt;br /&gt;
=== GAMEPLAY ===&lt;br /&gt;
Players take turns clockwise. A turn consists of three steps:&lt;br /&gt;
# &#039;&#039;&#039;Draw:&#039;&#039;&#039; Take 2 cards. You can draw blindly from the deck or take face-up cards from the pasture (refill immediately).&lt;br /&gt;
# &#039;&#039;&#039;Action (optional):&#039;&#039;&#039; You may place up to &#039;&#039;&#039;two horses&#039;&#039;&#039; into different stables.&lt;br /&gt;
#* The stable has 4 aisles with 3 slots each.&lt;br /&gt;
#* Horses must be placed from bottom to top.&lt;br /&gt;
#* Pay attention to the &#039;&#039;&#039;discipline symbols&#039;&#039;&#039; (Dressage, Jumping, Eventing) and the scoring conditions on the card.&lt;br /&gt;
# &#039;&#039;&#039;Discard:&#039;&#039;&#039; Reduce your hand to the limit of &#039;&#039;&#039;5 cards&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== SPECIAL RULES ===&lt;br /&gt;
* &#039;&#039;&#039;Flipping the Stable Board:&#039;&#039;&#039; You may flip your board to the professional side once you have completed one full aisle (3 horses) of your preferred type AND have at least 2 horses of each discipline in your stable. This unlocks new scoring opportunities.&lt;br /&gt;
* &#039;&#039;&#039;Wild Horses:&#039;&#039;&#039; These cards act as jokers for horse types or disciplines.&lt;br /&gt;
&lt;br /&gt;
=== END OF GAME &amp;amp; SCORING ===&lt;br /&gt;
The game ends when a player has filled &#039;&#039;&#039;3 aisles&#039;&#039;&#039; (9 horses) or the deck is empty. The current round is finished.&lt;br /&gt;
Scoring:&lt;br /&gt;
* Points on the horse cards in the stable.&lt;br /&gt;
* Bonus conditions on the (flipped) stable board.&lt;br /&gt;
* &#039;&#039;&#039;5 bonus points&#039;&#039;&#039; for each set of all three disciplines (set of 1x Dressage, 1x Jumping, 1x Eventing).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Scoring Overview&lt;br /&gt;
! Element !! Points&lt;br /&gt;
|-&lt;br /&gt;
| Horse Cards || As printed (position/neighbors)&lt;br /&gt;
|-&lt;br /&gt;
| Discipline Set (3) || 5 points per set&lt;br /&gt;
|-&lt;br /&gt;
| Stable Board Bonus || According to Pro side (if active)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Talk:Gamehelptrok&amp;diff=28737</id>
		<title>Talk:Gamehelptrok</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Talk:Gamehelptrok&amp;diff=28737"/>
		<updated>2026-03-03T16:09:10Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: AI is unreliable and should not be used for rules translations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrok&amp;diff=28736</id>
		<title>Gamehelptrok</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrok&amp;diff=28736"/>
		<updated>2026-03-03T16:07:21Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpquartzdice&amp;diff=25955</id>
		<title>Gamehelpquartzdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpquartzdice&amp;diff=25955"/>
		<updated>2025-07-30T06:15:48Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: Added missing details to scoring section and improved formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is divided into six rounds. On their turn each player must:&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Mine a crystal:&#039;&#039;&#039; The player draws a crystal from the bag and places it on his cart. If the mined crystal is an unstable (black) crystal, the player receives a reroll marker. There is no limit to the number of reroll markers a player can have.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Roll the dice:&#039;&#039;&#039; Each player has up to three dice rolls per turn. In the first, all 5 dice must be rolled. In the second and third they can reroll as many dice as they want. If they have a reroll marker, the player can discard it to perform an extra reroll.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Perform actions:&#039;&#039;&#039; According to the result of the dice, the player will be able to perform one or more actions. Aside from the pickaxe symbol there must be at least a pair of dice for the action to be effective.  More dice faces of the same kind can make the action more effective. Actions allow the player to mine more crystals, steal crystals, store crystals in the chest, or transfer unstable crystals to opponents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Scoring&#039;&#039;&#039; ===&lt;br /&gt;
At the end of the game, everyone receives points according to the value of the crystals they have, 2/3/4/5/7/9 points each according to the chart on the mine cart.&lt;br /&gt;
&lt;br /&gt;
Bonus points are awarded for collections of crystals of the same colour:&lt;br /&gt;
&lt;br /&gt;
* 3 identical Crystals = +3 Points&lt;br /&gt;
* 4 identical Crystals = +6 Points&lt;br /&gt;
* 5 identical Crystals = +10 Points &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring Penalties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Unstable Crystals = -3 points each&lt;br /&gt;
* Player with fewest Crystals in their chest = -5 points (In case of a tie, all tied players lose 5 points.)&lt;br /&gt;
&lt;br /&gt;
The player with the most points after 6 rounds wins.&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcookiebattle&amp;diff=25705</id>
		<title>Gamehelpcookiebattle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcookiebattle&amp;diff=25705"/>
		<updated>2025-07-07T03:36:15Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: Formatting to rules note just added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Deviation from the rules specific for BGA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the adaptation of this game, it was decided together with the publisher that spells could be used before and after you play a card, rather than truly anytime. This is important for the game to work well in turn-based mode.&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcookiebattle&amp;diff=25704</id>
		<title>Gamehelpcookiebattle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcookiebattle&amp;diff=25704"/>
		<updated>2025-07-07T03:35:17Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: Created page with &amp;quot;Deviation from the rules specific for BGA -  In the adaptation of this game, it was decided together with the publisher that spells could be used before and after you play a card, rather than truly anytime. This is important for the game to work well in turn-based mode.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deviation from the rules specific for BGA - &lt;br /&gt;
In the adaptation of this game, it was decided together with the publisher that spells could be used before and after you play a card, rather than truly anytime. This is important for the game to work well in turn-based mode.&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrazycorgi&amp;diff=25027</id>
		<title>Gamehelpcrazycorgi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrazycorgi&amp;diff=25027"/>
		<updated>2025-05-21T04:53:12Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: Added scoring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;5 cards with &#039;&#039;&#039;all different numbers&#039;&#039;&#039; = 1 point&lt;br /&gt;
&lt;br /&gt;
5 cards with &#039;&#039;&#039;all the same number&#039;&#039;&#039; = 2 points&lt;br /&gt;
&lt;br /&gt;
5 cards with &#039;&#039;&#039;all the same color&#039;&#039;&#039; = 2 points&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrazycorgi&amp;diff=25026</id>
		<title>Gamehelpcrazycorgi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrazycorgi&amp;diff=25026"/>
		<updated>2025-05-21T04:52:29Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: Created page with &amp;quot;5 cards with all different numbers = 1 point 5 cards with all the same number = 2 points 5 cards with all the same color = 2 points&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;5 cards with all different numbers = 1 point&lt;br /&gt;
5 cards with all the same number = 2 points&lt;br /&gt;
5 cards with all the same color = 2 points&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24776</id>
		<title>Gamehelptwotenjack</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24776"/>
		<updated>2025-04-27T04:00:23Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: Add additional note to following section. Some formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Deck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
53 cards, one regular deck plus a joker&lt;br /&gt;
&lt;br /&gt;
A number of cards will be removed so that the total deck can be equally divided amongst the number of players. e.g. In a three player game, two cards are removed leaving 51 cards (17 x 3 players)&lt;br /&gt;
&lt;br /&gt;
The exact cards removed from the game are noted in a bar across the top of the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card Rank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Highest to Lowest)&lt;br /&gt;
&lt;br /&gt;
Joker (unsuited)&lt;br /&gt;
&lt;br /&gt;
Ace of Spades&lt;br /&gt;
&lt;br /&gt;
Hearts (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
Other cards (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4 cards are dealt to each player in typical clockwise fashion&lt;br /&gt;
&lt;br /&gt;
The remainder of the deck is placed face up in the center of the table, except the top card which is face down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A summary of the points earned, or lost, for each card collected in a trick is displayed on the right side of the screen.&lt;br /&gt;
&lt;br /&gt;
If you collect all six scoring Hearts they score negative points instead of positive.&lt;br /&gt;
&lt;br /&gt;
If you collect all six scoring Spades they score positive points instead of negative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Leading&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first player must not lead a Joker, Spade, or Heart, if possible. If not possible, they can pick any card and play it face down. This face down card is not eligible to win the trick. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Following&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Going clockwise, all players then follow suit, if possible. If not possible, they can play any card.&lt;br /&gt;
&lt;br /&gt;
- If the second player is following a face down card they can play any card.&lt;br /&gt;
&lt;br /&gt;
- If the led card is the Joker, other players must follow with trump cards, if possible. (Ace of Spades or a Heart) &lt;br /&gt;
&lt;br /&gt;
- The Joker must be played if the trick was led with the 3 of Spades.&lt;br /&gt;
&lt;br /&gt;
- The Joker is unsuited and can be played anytime.&lt;br /&gt;
&lt;br /&gt;
- The Ace of Spades, while a trump and stronger than all cards except the Joker, must still be played according to the must follow suit rule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Trick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The winner is determined based on the card rank noted above. The winner collects the cards for their personal score pile for the round.&lt;br /&gt;
&lt;br /&gt;
One new card is drawn from the center pile for each player starting with the winner and going clockwise. Aside from the first card, which was placed face down after the initial deal, all other cards are face up so that each player knows what was dealt.&lt;br /&gt;
&lt;br /&gt;
A summary of cards in hand known to all players is displayed on the right under the scoring summary.&lt;br /&gt;
&lt;br /&gt;
The winner leads the next trick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Points are tallied for all tricks. Shuffle and deal a new hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a number of rounds equal to the number of players the game ends. Highest score wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Handling of ties in this implementation is unknown to me. Please edit if you observe a tie or otherwise know the answer.]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24775</id>
		<title>Gamehelptwotenjack</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24775"/>
		<updated>2025-04-27T03:44:18Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: Cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Deck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
53 cards, one regular deck plus a joker&lt;br /&gt;
&lt;br /&gt;
A number of cards will be removed so that the total deck can be equally divided amongst the number of players. e.g. In a three player game, two cards are removed leaving 51 cards (17 x 3 players)&lt;br /&gt;
&lt;br /&gt;
The exact cards removed from the game are noted in a bar across the top of the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card Rank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Highest to Lowest)&lt;br /&gt;
&lt;br /&gt;
Joker (unsuited)&lt;br /&gt;
&lt;br /&gt;
Ace of Spades&lt;br /&gt;
&lt;br /&gt;
Hearts (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
Other cards (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4 cards are dealt to each player in typical clockwise fashion&lt;br /&gt;
&lt;br /&gt;
The remainder of the deck is placed face up in the center of the table, except the top card which is face down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A summary of the points earned, or lost, for each card collected in a trick is displayed on the right side of the screen.&lt;br /&gt;
&lt;br /&gt;
If you collect all six scoring Hearts they score negative points instead of positive.&lt;br /&gt;
&lt;br /&gt;
If you collect all six scoring Spades they score positive points instead of negative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Leading&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first player must not lead a Joker, Spade, or Heart, if possible. If not possible, they can pick any card and play it face down. This face down card is not eligible to win the trick. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Following&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Going clockwise, all players then follow suit, if possible. If not possible, they can play any card. If the second player is following a face down card they can play any card.&lt;br /&gt;
&lt;br /&gt;
The Joker must be played if the trick was led with the 3 of Spades. The Joker is unsuited and can thus be played anytime.&lt;br /&gt;
&lt;br /&gt;
The Ace of Spades, while stronger than all cards but the Joker, must still be played according to the must follow suit rule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Trick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The winner is determined based on the card rank noted above. The winner collects the cards for their personal score pile for the round.&lt;br /&gt;
&lt;br /&gt;
One new card is drawn from the center pile for each player starting with the winner and going clockwise. Aside from the first card, which was placed face down after the initial deal, all other cards are face up so that each player knows what was dealt.&lt;br /&gt;
&lt;br /&gt;
A summary of cards in hand known to all players is displayed on the right under the scoring summary.&lt;br /&gt;
&lt;br /&gt;
The winner leads the next trick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Points are tallied for all tricks. Shuffle and deal a new hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a number of rounds equal to the number of players the game ends. Highest score wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Handling of ties in this implementation is unknown to me. Please edit if you observe a tie or otherwise know the answer.]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24774</id>
		<title>Gamehelptwotenjack</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24774"/>
		<updated>2025-04-27T03:37:58Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Deck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
53 cards, one regular deck plus a joker&lt;br /&gt;
&lt;br /&gt;
A number of cards will be removed so that the total deck can be equally divided amongst the number of players. e.g. In a three player game, two cards are removed leaving 51 cards (17 x 3 players)&lt;br /&gt;
&lt;br /&gt;
The exact cards removed from the game are noted in a bar across the top of the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card Rank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Highest to Lowest)&lt;br /&gt;
&lt;br /&gt;
Joker (unsuited)&lt;br /&gt;
&lt;br /&gt;
Ace of Spades&lt;br /&gt;
&lt;br /&gt;
Hearts (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
Other cards (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4 cards are dealt to each player, clockwise&lt;br /&gt;
&lt;br /&gt;
The remainder of the deck is placed face up in the center of the table, except the top card which is face down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A summary of the points earned, or lost, for each card collected in a trick is displayed on the right side of the screen.&lt;br /&gt;
&lt;br /&gt;
If you collect all six scoring Hearts they score negative points instead of positive.&lt;br /&gt;
&lt;br /&gt;
If you collect all six scoring Spades they score positive points instead of negative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Leading&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first player must not lead a joker, spade, or heart, if possible. If not possible, they can pick any card and play it face down. This face down card is not eligible to win the trick. &#039;&#039;[how is this followed? anything playable since they do not know, I think?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Following&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Going clockwise, all players then follow suit, if possible. If not possible, they can play any card.&lt;br /&gt;
&lt;br /&gt;
The Joker MUST be played if the trick was led with the 3 of spades. The Joker is unsuited and can thus be played anytime.&lt;br /&gt;
&lt;br /&gt;
The Ace of Spades, while stronger than all cards but the Joker, must still be played by the must follow suit rule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Trick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The winner is determined based on the card rank noted above. The winner collects the cards for their personal score pile for the round.&lt;br /&gt;
&lt;br /&gt;
One new card is drawn from the center pile for each player starting with the winner and going clockwise. Aside from the first card, which was placed face down after the initial deal, all other cards are face up so that each player knows what was dealt.&lt;br /&gt;
&lt;br /&gt;
A summary of cards in hand know to all players is displayed on the right under the scoring summary.&lt;br /&gt;
&lt;br /&gt;
The winner leads the next trick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Points are tallied for all tricks. Shuffle and deal a new hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a number of rounds equal to the number of players the game ends. Highest score wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Handling of ties in this implementation is unknown to me. Please edit if you observe a tie or otherwise know the answer.]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24773</id>
		<title>Gamehelptwotenjack</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24773"/>
		<updated>2025-04-27T03:37:04Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: Final v1 of complete rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Deck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
53 cards, one regular deck plus a joker&lt;br /&gt;
&lt;br /&gt;
A number of cards will be removed so that the total deck can be equally divided amongst the number of players. e.g. In a three player game, two cards are removed leaving 51 cards (17 x 3 players)&lt;br /&gt;
&lt;br /&gt;
The exact cards removed from the game are noted in a bar across the top of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card Rank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Highest to Lowest)&lt;br /&gt;
&lt;br /&gt;
Joker (unsuited)&lt;br /&gt;
&lt;br /&gt;
Ace of Spades&lt;br /&gt;
&lt;br /&gt;
Hearts (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
Other cards (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4 cards are dealt to each player, clockwise&lt;br /&gt;
&lt;br /&gt;
The remainder of the deck is placed face up in the center of the table, except the top card which is face down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A summary of the points earned, or lost, for each card collected in a trick is displayed on the right side of the screen.&lt;br /&gt;
&lt;br /&gt;
If you collect all six scoring Hearts they score negative points instead of positive.&lt;br /&gt;
&lt;br /&gt;
If you collect all six scoring Spades they score positive points instead of negative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Leading&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first player must not lead a joker, spade, or heart, if possible. If not possible, they can pick any card and play it face down. This face down card is not eligible to win the trick. &#039;&#039;[how is this followed? anything playable since they do not know, I think?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Following&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Going clockwise, all players then follow suit, if possible. If not possible, they can play any card.&lt;br /&gt;
&lt;br /&gt;
The Joker MUST be played if the trick was led with the 3 of spades. The Joker is unsuited and can thus be played anytime.&lt;br /&gt;
&lt;br /&gt;
The Ace of Spades, while stronger than all cards but the Joker, must still be played by the must follow suit rule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Trick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The winner is determined based on the card rank noted above. The winner collects the cards for their personal score pile for the round.&lt;br /&gt;
&lt;br /&gt;
One new card is drawn from the center pile for each player starting with the winner and going clockwise. Aside from the first card, which was placed face down after the initial deal, all other cards are face up so that each player knows what was dealt.&lt;br /&gt;
&lt;br /&gt;
A summary of cards in hand know to all players is displayed on the right under the scoring summary.&lt;br /&gt;
&lt;br /&gt;
The winner leads the next trick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Points are tallied for all tricks. Shuffle and deal a new hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a number of rounds equal to the number of players the game ends. Highest score wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Handling of ties in this implementation is unknown to me. Please edit if you observe a tie or otherwise know the answer.]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24772</id>
		<title>Gamehelptwotenjack</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24772"/>
		<updated>2025-04-27T02:59:16Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: More rules added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[Work in Progress]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Deck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
53 cards, one regular deck plus a joker&lt;br /&gt;
&lt;br /&gt;
A number of cards will be removed so that the total deck can be equally divided amongst the number of players. e.g. In a three player game, two cards are removed leaving 51 cards (17 x 3 players)&lt;br /&gt;
&lt;br /&gt;
The exact cards removed from the game are noted in a bar across the top of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card Rank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Highest to Lowest)&lt;br /&gt;
&lt;br /&gt;
Joker (unsuited)&lt;br /&gt;
&lt;br /&gt;
Ace of Spades&lt;br /&gt;
&lt;br /&gt;
Hearts (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
Other cards (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4 cards are dealt to each player&lt;br /&gt;
&lt;br /&gt;
The remainder of the deck is placed face up in the center of the table, except the top card which is face down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A summary of the points earned, or lost, for each card collected in a trick is displayed on the right side of the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Leading&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first player must not lead a joker, spade, or heart, if possible. If not possible, they can pick any card and play it face down. This face down card is not eligible to win the trick. &#039;&#039;[how is this followed? anything playable since they do not know, I think?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Following&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players then follow suit, if possible. If not possible, they can play any card.&lt;br /&gt;
&lt;br /&gt;
The Joker MUST be played if the trick was led with the 3 of spades. The Joker is unsuited and can thus be played anytime.&lt;br /&gt;
&lt;br /&gt;
The Ace of Spades, while stronger than all cards but the Joker, must still be played by the must follow suit rule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Trick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The winner is determined based on the card rank noted above. The winner collects the cards for their personal score pile for the round.&lt;br /&gt;
&lt;br /&gt;
One new card is drawn from the center pile for each player starting with the winner. Aside from the first card, which was placed face down after the initial deal, all other cards are face up so that each player knows what was dealt.&lt;br /&gt;
&lt;br /&gt;
A summary of cards in hand know to all players is displayed on the right under the scoring summary.&lt;br /&gt;
&lt;br /&gt;
The winner leads the next trick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TBA]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TBA]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24771</id>
		<title>Gamehelptwotenjack</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24771"/>
		<updated>2025-04-27T02:45:23Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: Filling out more rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[Work in Progress]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Deck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
53 cards, one regular deck plus a joker&lt;br /&gt;
&lt;br /&gt;
A number of cards will be removed so that the total deck can be equally divided amongst the number of players. e.g. In a three player game, two cards are removed leaving 51 cards (17 x 3 players)&lt;br /&gt;
&lt;br /&gt;
The exact cards removed from the game are noted in a bar across the top of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card Rank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Highest to Lowest)&lt;br /&gt;
&lt;br /&gt;
Joker&lt;br /&gt;
&lt;br /&gt;
Ace of Spades&lt;br /&gt;
&lt;br /&gt;
Hearts (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
Other cards (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4 cards are dealt to each player&lt;br /&gt;
&lt;br /&gt;
The remainder of the deck is placed face up in the center of the table, except the top card which is face down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(detailed in the game UI)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TBA]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TBA]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leading - The first player must not lead a joker, spade, or heart, if possible. If not possible, they can pick any card and play it face down. This face down card is not eligible to win the trick. &#039;&#039;[how is this followed? anything playable since they do not know, I think?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following - All players then follow suit, if possible. If not possible, they can play any card.&lt;br /&gt;
&lt;br /&gt;
The winner is determined based on the card rank noted above. The winner collects the cards for their personal score pile for the round.&lt;br /&gt;
&lt;br /&gt;
One new card is drawn for each player based on the following rules: &#039;&#039;[TBA]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The winner leads the next trick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TBA]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TBA]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24768</id>
		<title>Gamehelptwotenjack</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24768"/>
		<updated>2025-04-26T09:50:19Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[Work in Progress]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Deck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
53 cards, including a joker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TBD: any cards removed based on player count?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card Rank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Highest to Lowest)&lt;br /&gt;
&lt;br /&gt;
Joker&lt;br /&gt;
&lt;br /&gt;
Ace of Spades&lt;br /&gt;
&lt;br /&gt;
Hearts (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
Other cards (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(detailed in the game UI)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TBA]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4 cards are dealt to each player&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TBA]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leading - The first player must not lead a spade or heart, if possible. If not possible (all their cards are spades and/or hearts), they can pick a card and play it face down. &#039;&#039;[how is this special case followed?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following - All players then follow suit, if possible. If not possible, they can play any card.&lt;br /&gt;
&lt;br /&gt;
The winner is determined based on the card rank noted above. The winner collects the cards for their personal score pile for the round.&lt;br /&gt;
&lt;br /&gt;
One new card is drawn for each player based on the following rules: &#039;&#039;[TBA]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The winner leads the next trick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TBA]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TBA]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24767</id>
		<title>Gamehelptwotenjack</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24767"/>
		<updated>2025-04-26T09:49:43Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: Filling out more of the rules - still WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[Work in Progress]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Deck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
53 cards, including a joker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TBD: any cards removed based on player count?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card Rank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Highest to Lowest)&lt;br /&gt;
&lt;br /&gt;
Joker&lt;br /&gt;
&lt;br /&gt;
Ace of Spades&lt;br /&gt;
&lt;br /&gt;
Hearts (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
Other cards (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(detailed in the game UI)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TBA]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4 cards are dealt to each player&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TBA]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leading - The first player must not lead a spade or heart, if possible. If not possible (all their cards are spades and/or hearts), they can pick a card and play it face down. &#039;&#039;[how is this special case followed?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following - All players then follow suit, if possible. If not possible, they can play any card. &#039;&#039;[verify this]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The winner is determined based on the card rank noted above. The winner collects the cards for their personal score pile for the round.&lt;br /&gt;
&lt;br /&gt;
One new card is drawn for each player based on the following rules: &#039;&#039;[TBA]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The winner leads the next trick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TBA]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TBA]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24766</id>
		<title>Gamehelptwotenjack</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptwotenjack&amp;diff=24766"/>
		<updated>2025-04-26T09:38:32Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: Early start at adding the rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[Work in Progress]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Deck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card Rank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Highest to Lowest)&lt;br /&gt;
&lt;br /&gt;
Joker&lt;br /&gt;
&lt;br /&gt;
Ace of Spades&lt;br /&gt;
&lt;br /&gt;
Hearts (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;br /&gt;
&lt;br /&gt;
Other cards (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2)&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppaperworld&amp;diff=24033</id>
		<title>Gamehelppaperworld</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppaperworld&amp;diff=24033"/>
		<updated>2025-02-13T02:34:11Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: /* On Your Turn */  Added clarification that taking the scissors token is optional.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
You are a traveler trying to recreate the landscapes you have seen during the journey, using layers of paper. Stack the various layers of paper you find to have the most victory points at the end of the game. &lt;br /&gt;
&lt;br /&gt;
== On Your Turn ==&lt;br /&gt;
&lt;br /&gt;
You must either &#039;&#039;&#039;Take&#039;&#039;&#039; one or more card(s) or &#039;&#039;&#039;Place&#039;&#039;&#039; one or more card(s) in front of you to form your landscape. &lt;br /&gt;
&lt;br /&gt;
To take, select a card and &#039;&#039;&#039;take all&#039;&#039;&#039; the cards  of the same value &#039;&#039;&#039;or all&#039;&#039;&#039; the cards of the same color from the center. You cannot have more than 9 cards in hand at the end of your turn. If you exceed the limit, you must discard the excess cards to your discard pile. &lt;br /&gt;
&lt;br /&gt;
To place, you can place on one or more piles in your landscape either card of the same color &#039;&#039;&#039;or&#039;&#039;&#039; the same value, with the following rules: &lt;br /&gt;
&lt;br /&gt;
- You do not have to place all possible cards from your hand. &lt;br /&gt;
&lt;br /&gt;
- You must build your landscape in ascending order on the same spot, always of the same color. &lt;br /&gt;
&lt;br /&gt;
- If you want to &amp;quot;skip&amp;quot; a number, you must discard a card from your hand to do so. This skip can only be performed once per turn. &lt;br /&gt;
&lt;br /&gt;
- Cards in your landscape must be a 3x3 grid. &lt;br /&gt;
&lt;br /&gt;
- cards can be placed orthogonally adjacent (not diagonally) to already created piles, as long as this respects the 3x3 grid by the end of the game. &lt;br /&gt;
&lt;br /&gt;
If you play a card with a &amp;quot;scissors&amp;quot; logo surrounding the number, you &#039;&#039;&#039;may&#039;&#039;&#039; place the scissors token onto the card. &#039;&#039;&#039;Placing the scissors token onto the card is optional.&#039;&#039;&#039; &#039;&#039;&#039;As long as you holding the scissors token, you can skip for free each turn. &#039;&#039;&#039;However, you &#039;&#039;&#039;cannot place any card on the card with scissors token&#039;&#039;&#039; until either player plays a new card with a scissors logo &#039;&#039;&#039;and&#039;&#039;&#039; moves the token.  &lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have fulfilled an objective, take the highest remaining score. You cannot fulfill the same objective twice. &lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
When only 2 piles of cards remaining in the center at at the end of a player&#039;s turn, the end game is triggered. Each player, including the one who triggered, plays one more turn before the final scoring. &lt;br /&gt;
&lt;br /&gt;
==== Scoring ====&lt;br /&gt;
&lt;br /&gt;
- Number of stars on each visible card&lt;br /&gt;
&lt;br /&gt;
- Stars from objectives&lt;br /&gt;
&lt;br /&gt;
- Lose 1 point for each card in your hand and your discard pile. &lt;br /&gt;
&lt;br /&gt;
- The scissors token earns you an additional 2 stars. &lt;br /&gt;
&lt;br /&gt;
The player with the most stars wins. In case of a tie, the player with the fewest cards in their discard pile wins.&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnainjaune&amp;diff=23304</id>
		<title>Gamehelpnainjaune</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnainjaune&amp;diff=23304"/>
		<updated>2024-11-23T02:27:09Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: /* Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The aim is to get rid of all your cards first&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On a turn, as the active player, lay as many cards in a run of any suit as you can, this can start at any point i.e. A start is fine, but also 5 start&lt;br /&gt;
&lt;br /&gt;
Note: The original rules state same suit, but the &amp;quot;modern&amp;quot; rules state any suit, and this implementation allows any suit.&lt;br /&gt;
&lt;br /&gt;
After which, the other players can try to continue, so if you laid A 2 3 4, they can add 5 6 7 ... or just 5 or pass&lt;br /&gt;
&lt;br /&gt;
If going round the players, a King is played, that player ends the run and can start a new run in a suit of their choosing&lt;br /&gt;
&lt;br /&gt;
If the available cards in hand means no one can continue the sequence, the last player to play a card can start a new sequence&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
Whoever completes a sequence, either by King or default high card, gets 1 counter of each other player&lt;br /&gt;
&lt;br /&gt;
In addition, if the final card was an honour (King, Queen, Jack, 10, 7), they also receive all counters found in the corresponding box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End Round===&lt;br /&gt;
&lt;br /&gt;
The round ends when one player has played all their cards&lt;br /&gt;
&lt;br /&gt;
All other players total up their hand debt, Face cards worth 10, Aces worth 1, and number cards their number value. This debt is then paid to the player who emptied their hand&lt;br /&gt;
&lt;br /&gt;
A player will have to double their debt if any of the following applies: the player who played their last card was the only player to play that sequence, a player holds the 7 of Diamonds, a player holds an Honour card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
After the final round is played, total up the points, and the player with the most wins&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnainjaune&amp;diff=23303</id>
		<title>Gamehelpnainjaune</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnainjaune&amp;diff=23303"/>
		<updated>2024-11-23T02:26:33Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: /* Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The aim is to get rid of all your cards first&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On a turn, as the active player, lay as many cards in a run of any suit as you can, this can start at any point i.e. A start is fine, but also 5 start&lt;br /&gt;
Note: The original rules state same suit, but the &amp;quot;modern&amp;quot; rules state any suit, and this implementation allows any suit.&lt;br /&gt;
&lt;br /&gt;
After which, the other players can try to continue, so if you laid A 2 3 4, they can add 5 6 7 ... or just 5 or pass&lt;br /&gt;
&lt;br /&gt;
If going round the players, a King is played, that player ends the run and can start a new run in a suit of their choosing&lt;br /&gt;
&lt;br /&gt;
If the available cards in hand means no one can continue the sequence, the last player to play a card can start a new sequence&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
Whoever completes a sequence, either by King or default high card, gets 1 counter of each other player&lt;br /&gt;
&lt;br /&gt;
In addition, if the final card was an honour (King, Queen, Jack, 10, 7), they also receive all counters found in the corresponding box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End Round===&lt;br /&gt;
&lt;br /&gt;
The round ends when one player has played all their cards&lt;br /&gt;
&lt;br /&gt;
All other players total up their hand debt, Face cards worth 10, Aces worth 1, and number cards their number value. This debt is then paid to the player who emptied their hand&lt;br /&gt;
&lt;br /&gt;
A player will have to double their debt if any of the following applies: the player who played their last card was the only player to play that sequence, a player holds the 7 of Diamonds, a player holds an Honour card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
After the final round is played, total up the points, and the player with the most wins&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptinyturbocars&amp;diff=22094</id>
		<title>Gamehelptinyturbocars</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptinyturbocars&amp;diff=22094"/>
		<updated>2024-08-08T18:39:18Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: /* Added Energy Shield rule clarifier from publisher on BGG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Tiny Turbo Cars! This is a frantic race game for 2 to 4 players in which you program the movements of your tiny toy car in advance, with a sliding puzzle acting as your remote controller.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
A game includes several rounds. Each round contains 3 phase:&lt;br /&gt;
 &lt;br /&gt;
1. Programming&lt;br /&gt;
&lt;br /&gt;
2. Racing&lt;br /&gt;
&lt;br /&gt;
3. End of round &lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Programming ===&lt;br /&gt;
All players &#039;&#039;&#039;simultaneously&#039;&#039;&#039; program their movements on their controllers. Each piece contains a command. &lt;br /&gt;
&lt;br /&gt;
Only the &#039;&#039;&#039;2nd and 3rd lines&#039;&#039;&#039; of the puzzle will be used to run the program. &#039;&#039;&#039;Activate from left to right&#039;&#039;&#039;, then the next line.  &lt;br /&gt;
&lt;br /&gt;
In real-time mode, when a player is finished programming, they take the top smile token. When only 1 player is left programming, a 10 second countdown starts. When the countdown ends, the last player must stop programming. &lt;br /&gt;
&lt;br /&gt;
In turn-based mode, this part has changed into counting the moves of programming. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Moving Commands&#039;&#039;&#039; ====&lt;br /&gt;
Black arrow: Forward&lt;br /&gt;
&lt;br /&gt;
Hollow + Black arrow = Jump: Move forward 2 spaces while skipping the first space&#039;s effect&lt;br /&gt;
&lt;br /&gt;
Gray arrow: Backward&lt;br /&gt;
&lt;br /&gt;
Blue arrow: Left diagonal forward&lt;br /&gt;
&lt;br /&gt;
Red arrow: Right diagonal forward&lt;br /&gt;
&lt;br /&gt;
Arrow with missile icon: Launch a missile forward then move 1 space forward&lt;br /&gt;
&lt;br /&gt;
Arrow with battery icon: Move forward according to your batteries number. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Special Commands&#039;&#039;&#039; ====&lt;br /&gt;
Empty: nothing happens&lt;br /&gt;
&lt;br /&gt;
Battery: Charge 1 battery&lt;br /&gt;
&lt;br /&gt;
+ (Increase): Increase the next command by 1. &lt;br /&gt;
&lt;br /&gt;
- (Decrease): Decrease the next command by 1. &lt;br /&gt;
&lt;br /&gt;
Effect to movement command: Effect to moving number only&lt;br /&gt;
&lt;br /&gt;
Effect to Battery: Effect to the number of batteries recharged&lt;br /&gt;
&lt;br /&gt;
+ after - or - after + : Both commands cancel each other. &lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Racing ===&lt;br /&gt;
Start from the player with the happiest smile token and proceeding in smile order from happiest to saddest. After a player has executed all of their programmed commands, the next player&#039;s turn will start, and so on. The last player loses 1 battery when their turn starts. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Racetrack Elements&#039;&#039;&#039; ====&lt;br /&gt;
When a Racecar moves, some interactions may be triggered, mostly according to where it start when proceed a command. &lt;br /&gt;
&lt;br /&gt;
Note: When it says &amp;quot;stop their current movement command&amp;quot;, it means the next command will still be preceeded after the effect.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Starting Grid&#039;&#039;&#039;: Racecar won&#039;t suffer any damage from being hitted when on a Starting grid space. Ignore any backward commands. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Carpets / Grass&#039;&#039;&#039;: Any movement command that &#039;&#039;&#039;&amp;lt;u&amp;gt;Starts&amp;lt;/u&amp;gt;&#039;&#039;&#039; on a carpet space will have its movement value changed to exactly 1. Grass spaces with a carpet icon have the same rules as carpet spaces. Increase and Decrease effects are applied after the Carpet effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crayon Speeder&#039;&#039;&#039;: When a Racecar &#039;&#039;&#039;&amp;lt;u&amp;gt;Starts&amp;lt;/u&amp;gt;&#039;&#039;&#039; a command on a space containing a Crayon Speeder, resolve that command as if it had an Increase. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Obstacles / Racecars&#039;&#039;&#039;: If a Racecar &#039;&#039;&#039;enters&#039;&#039;&#039; a space containing an Obstacle or another Racecar, it must stop its current movement command on that space and suffer 1 damage. Effects don&#039;t accumulate so if a player hits a Racecar on top of an Obstacle, it only counts as 1 damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Water Puddle&#039;&#039;&#039;: If a Racecar &#039;&#039;&#039;&amp;lt;u&amp;gt;enters or starts in&amp;lt;/u&amp;gt;&#039;&#039;&#039; a space containing a Water Puddle, it receives the Slippery token immediately. From now on, any diagonal movement command will have it&#039;s direction reversed. Return the Slippery token to the supply at the end of the player&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
* I&#039;&#039;&#039;mpassables&#039;&#039;&#039;: Racecars &#039;&#039;&#039;&amp;lt;u&amp;gt;cannot enter&amp;lt;/u&amp;gt;&#039;&#039;&#039; an Impassable space. Those can be found in the middle of the track as Books or Magazines with a dark background or on the side of the track marked in red (right) or blue (left). If the Racecar should move into an Impassable space, it stops its current movement command, remains on the space it was in before hitting the impassable space, and suffers 1 damage.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Damage&#039;&#039;&#039; =====&lt;br /&gt;
For each damage suffered, the player loses 1 battery.  &lt;br /&gt;
&lt;br /&gt;
If they have &#039;&#039;&#039;Energy Shield(s)&#039;&#039;&#039;, they must discard 1 instead.  &lt;br /&gt;
&lt;br /&gt;
If all 3 batteries are lose, the Racecar immediately lies down. &lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Lay down&#039;&#039;&#039; =====&lt;br /&gt;
When a Racecar is lying down, it cannot be moved until fully recharged. To recharge a lying down Racecar, ignore the next command to regain 1 battery. &lt;br /&gt;
&lt;br /&gt;
When a Racecar is lying down, its ability cannot be activated unless the ability says so. Also this Racecar can be hit but won&#039;t suffer any damage. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Finish all Commands&#039;&#039;&#039; ====&lt;br /&gt;
After a player finish all commands, if they are not lying down they may spend their &#039;&#039;&#039;Energy Shield(s)&#039;&#039;&#039; to move. Move &#039;&#039;&#039;2 space forward&#039;&#039;&#039; for each &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;, one by one. &lt;br /&gt;
&lt;br /&gt;
Although not mentioned in the rulebook, the publisher has clarified that &amp;quot;the movement restrictions from carpets, obstacles, and impassable terrains are applied to the Energy Shield movements as well&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Source: https://boardgamegeek.com/thread/2736997/article/38598830#38598830 &lt;br /&gt;
=== Phase 3: End of round ===&lt;br /&gt;
Check if any Racecar has crossed the finish line. &lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;If one or more Racecar has crossed the finish line:&#039;&#039;&#039; ======&lt;br /&gt;
If only one Racecar has crossed, that Racecar is the winner. If more than one Racecar has crossed the finish line in the same round, the Racecar that move the furthest past the finish line is the winner (even if lying down). In case of a tie, the one with the happiest smile token wins the game. &lt;br /&gt;
&lt;br /&gt;
Other players keep playing to finish the race and check all their final standings. &lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;If no Racecar has crossed the finish line:&#039;&#039;&#039; ======&lt;br /&gt;
Before starting a new round, players return and take &#039;&#039;&#039;Energy Shield(s)&#039;&#039;&#039;. Then they must shuffle their controller.  &lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Energy Shields&#039;&#039;&#039; =====&lt;br /&gt;
All players return their &#039;&#039;&#039;Energy Shield(s)&#039;&#039;&#039;. Then each player takes &#039;&#039;&#039;Energy Shield&#039;&#039;&#039; according to the number of &#039;&#039;&#039;Racecar(s)&#039;&#039;&#039; ahead of them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each Racecar has a special ability override the board effect when specified. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Die Liner&#039;&#039;&#039;: The &amp;lt;u&amp;gt;&#039;&#039;&#039;Increase&#039;&#039;&#039; command&amp;lt;/u&amp;gt; is applied twice. Increase the next command by 2 instead of 1. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brick Gang&#039;&#039;&#039;: When this Racecar starts &amp;lt;u&amp;gt;&#039;&#039;&#039;any movement&#039;&#039;&#039;&amp;lt;/u&amp;gt; on a carpet, the movement value is equal to 2 instead of 1. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sonic Fish&#039;&#039;&#039;: When this Racecar is under the effect of a &#039;&#039;&#039;Slippery token&#039;&#039;&#039;, all its &amp;lt;u&amp;gt;&#039;&#039;&#039;diagonal movements&#039;&#039;&#039;&amp;lt;/u&amp;gt; are increased by 1. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grim Thresher&#039;&#039;&#039;: When this Racecar moves &#039;&#039;&#039;&amp;lt;u&amp;gt;exactly 1 space forward&amp;lt;/u&amp;gt;&#039;&#039;&#039; (after considering all modifiers), it ignores any damage in this movement. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M1 Furry&#039;&#039;&#039;: When this Racecar &amp;lt;u&amp;gt;&#039;&#039;&#039;shoots a missile&#039;&#039;&#039;&amp;lt;/u&amp;gt;, it goes in all 4 orthogonal directions. If any other Racecars are hit, M1 Furry gains 1 energy shield.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bird Racer&#039;&#039;&#039;: Before this Racecar&#039;s &#039;&#039;&#039;&amp;lt;u&amp;gt;turn end&amp;lt;/u&amp;gt;&#039;&#039;&#039; (before using any shield tokens), Bird Racer may &amp;lt;u&amp;gt;&#039;&#039;&#039;&amp;quot;fly&amp;quot; their car sideways&#039;&#039;&#039;&amp;lt;/u&amp;gt; to any empty spot. Obstacles, impassables, and any other Racecar may be &amp;quot;flown&amp;quot; over. This ability is ignored when Bird Racer is lying down.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dogtor&#039;&#039;&#039;: When this Racecar uses the &amp;lt;u&amp;gt;&#039;&#039;&#039;Battery&#039;&#039;&#039; command&amp;lt;/u&amp;gt;, &amp;lt;u&amp;gt;recharge 2 batteries&amp;lt;/u&amp;gt; instead of 1. If Dogtor has 3 batteries when using the Battery command, it &amp;lt;u&amp;gt;moves 2 forward&amp;lt;/u&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Turbobot&#039;&#039;&#039;: When this Racecar uses the &amp;lt;u&amp;gt;&#039;&#039;&#039;Turbo&#039;&#039;&#039; command&amp;lt;/u&amp;gt;,  they &amp;lt;u&amp;gt;&#039;&#039;&#039;moves&#039;&#039;&#039; &#039;&#039;&#039;4 space forward&#039;&#039;&#039;&amp;lt;/u&amp;gt; instead. However during this movement &amp;lt;u&amp;gt;any damage&amp;lt;/u&amp;gt; Turbobot suffers &amp;lt;u&amp;gt;takes twice&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table configuration ==&lt;br /&gt;
=== &#039;&#039;&#039;Turn-based Variant&#039;&#039;&#039; ===&lt;br /&gt;
In a turn-based game, the order to take smile tokens is set by the number of moves taken in programming. &lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Normal Difficulty&#039;&#039;&#039; =====&lt;br /&gt;
In a normal game, players have up to 30 moves to program.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Easy Difficulty&#039;&#039;&#039; =====&lt;br /&gt;
In a normal game, players have up to 40 moves to program.&lt;br /&gt;
=== &#039;&#039;&#039;Longer track&#039;&#039;&#039; ===&lt;br /&gt;
Add all four track boards to create a longer track.&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpflowersmandalagame&amp;diff=21011</id>
		<title>Gamehelpflowersmandalagame</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpflowersmandalagame&amp;diff=21011"/>
		<updated>2024-05-07T01:46:49Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: Adding 2P flower claim clarifier direct from rulebook&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Play cards to Mandalas to win Flower halves and try to pair them up with flower halves of the same colour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
A turn comprises of 4 stages:&lt;br /&gt;
&lt;br /&gt;
Play&lt;br /&gt;
&lt;br /&gt;
Draw&lt;br /&gt;
&lt;br /&gt;
Check&lt;br /&gt;
&lt;br /&gt;
Complete&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Play===&lt;br /&gt;
&lt;br /&gt;
Pick any number of cards of a single colour and play them onto a single Mandala orientated towards yourself so it&#039;s easy to see who played which cards&lt;br /&gt;
&lt;br /&gt;
If the colour is new to the Mandala, as in neither you nor anyone else has introduced it to the Mandala yet, play them faceup&lt;br /&gt;
&lt;br /&gt;
If the colour is already present in the Mandala, display them briefly to the players to confirm this, then play them facedown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Draw===&lt;br /&gt;
&lt;br /&gt;
If you have 8+ cards, nothing happens&lt;br /&gt;
&lt;br /&gt;
If you played a single card, you can draw up to 4 cards, whilst your hand size may not exceed 8 from this draw&lt;br /&gt;
&lt;br /&gt;
If you played 2+ cards, you cannot draw even if below hand limit&lt;br /&gt;
&lt;br /&gt;
Regardless of what you were allowed to draw or not, you must end this step with 1 card in hand, which means you cannot empty your hand in Play stage if you are disallowed from drawing in Draw stage i.e. if you had 1 card, and played 1 card, you will still draw so this is allowed, if you had 2+ cards and played them all, you cannot draw, so can&#039;t Play them all&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Check===&lt;br /&gt;
&lt;br /&gt;
If all the cards in the Mandala played to on your side are facedown, nothing happens&lt;br /&gt;
&lt;br /&gt;
If you have played the strict majority of cards to this Mandala, with at least 1 faceup card for both you and those you are comparing with, you claim it and put the marker on your cards i.e. if other players only have facedown cards, but have more than you, they still lose the majority&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Complete===&lt;br /&gt;
&lt;br /&gt;
If the Mandala played to contains 5 or fewer independent colours, nothing happens&lt;br /&gt;
&lt;br /&gt;
If the Mandala played to now contains all 6 colours, remembering to count the two flower tokens as representatives for their colours, a Completion can happen&lt;br /&gt;
&lt;br /&gt;
The player with the Claim Marker, which doesn&#039;t have to be the current player, takes a flower token of their choice&lt;br /&gt;
&lt;br /&gt;
The player with the second highest number of cards, with at least 1 faceup card, takes the remaining flower token (if tied for second, the player with the most faceup cards wins it; if the tie persists, the Claim Marker player takes both) The Claim Marker player also takes both if there is no second place player e.g. perhaps all other players only played facedown&lt;br /&gt;
&lt;br /&gt;
(In a 2-player game, you only get a flower tile if you have at least half as many cards (including at least 1 face-up card) in the Mandala as the player with the claim marker. Otherwise, that player takes both flower tiles.)&lt;br /&gt;
&lt;br /&gt;
If anyone now gains the second flower token of the same colour previously obtained, they pair them together and flip them to their completed side&lt;br /&gt;
&lt;br /&gt;
Note: Taking of flowers and pairing of them happens when they are taken, so however they complete, they must stay, you can&#039;t switch pairs around later on&lt;br /&gt;
&lt;br /&gt;
If you took a Flower token, all of your cards in the Mandala go into the discard pile&lt;br /&gt;
&lt;br /&gt;
If you did NOT take a Flower token, all of your cards in the Mandala are retured to your hand&lt;br /&gt;
&lt;br /&gt;
Finally, draw a new light and dark flower token to replace the ones claimed on the now empty Mandala&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends when a player creates their third flower pairing or when there are not enough flower tiles to fill an empty Mandala&lt;br /&gt;
&lt;br /&gt;
Regardless of how it ends, the two Mandalas which did not cause end game are Completed as you would in a normal Complete phase, just ensure to fully Complete one before resolving the other, this will create additional opportunities for flower pairing&lt;br /&gt;
&lt;br /&gt;
Any flower tiles that a player failed to pair up are worth the number of flowers depicted on them&lt;br /&gt;
&lt;br /&gt;
If a solitary flower tile has instead a multiplier, i.e. X3, this is worth nothing&lt;br /&gt;
&lt;br /&gt;
For paired flowers, if it shows a multiplier, multiplier the number of flowers on the other half by the multiplier e.g. x3 and 2 would give 6&lt;br /&gt;
&lt;br /&gt;
For paired flowers without a multiplier, double the lower value and add it to the higher one, e.g. 3 and 2 would give 2+2+3 for 7&lt;br /&gt;
&lt;br /&gt;
The player with the highest total points, wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the most remaining hand cards, wins!&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppiepmatz&amp;diff=18297</id>
		<title>Gamehelppiepmatz</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppiepmatz&amp;diff=18297"/>
		<updated>2023-10-06T00:22:08Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: /* Turn */ Updated rule summary to align with both the implementation and translation from the German rules.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Have the highest points and win the game&lt;br /&gt;
&lt;br /&gt;
== Set up ==&lt;br /&gt;
&lt;br /&gt;
2 perches for up to 3 players&lt;br /&gt;
&lt;br /&gt;
3 perches for 4 players&lt;br /&gt;
&lt;br /&gt;
== Turn ==&lt;br /&gt;
&lt;br /&gt;
	• On your turn, place a bird in one of the queues next to the perches&lt;br /&gt;
	&lt;br /&gt;
	• When the sum of the birds (number of the cards) are greater than that of the feeding bird (the one immediately next to the perch), the player will collect that card&lt;br /&gt;
	&lt;br /&gt;
	• Basing on the difference of the sums of the birds in queue and the feeding bird, the player will also collect a seed card above the perches in the corresponding position, with 1 being the card closest to the perch and 4 being the one furthest away. If the difference of the sums is 5 or more, then the top card of the seed deck will be drawn which may result in collecting eggs, a crow, or a squirrel.&lt;br /&gt;
	&lt;br /&gt;
	• Each egg on the seed cards are worth 1 point at the end of the game&lt;br /&gt;
	&lt;br /&gt;
	• The highest numbered bird in the queue will now assume the feeding position&lt;br /&gt;
	&lt;br /&gt;
	• An evaluation will be performed again. If the sum of the remaining birds are greater than the currently (new) feeding bird&#039;s number, the player will also collect the new bird and another seed card accordingly&lt;br /&gt;
	&lt;br /&gt;
	• If the bird card that is added did not trigger the feeding bird to fly away, the player will be allowed to play a bird card with number equal to or lower than the played card into their collection&lt;br /&gt;
&lt;br /&gt;
	• Draw back up to 4 cards&lt;br /&gt;
&lt;br /&gt;
== Squirrels and Crows ==&lt;br /&gt;
&lt;br /&gt;
	• There are squirrels and crows in the seed card deck&lt;br /&gt;
	&lt;br /&gt;
	• When flipped, they will be added to the lowest seed card that does not already have a pest on them (each seed card can have at most 1 pest)&lt;br /&gt;
	&lt;br /&gt;
	• Crows force you to discard one bird from the species you have most of&lt;br /&gt;
	&lt;br /&gt;
	• Squirrels force you to discard two random seed cards&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
Game end is triggered when the seed deck runs out&lt;br /&gt;
&lt;br /&gt;
Players will finish the round&lt;br /&gt;
&lt;br /&gt;
Each player will then be allowed to add two more cards to their collections&lt;br /&gt;
&lt;br /&gt;
== Scoring == &lt;br /&gt;
&lt;br /&gt;
	• Each mating pair (2 cards with same number and species): 5 points&lt;br /&gt;
	&lt;br /&gt;
	• Bird cards: The player with the most in a species score the total number of eggs they have in that species. Friendly tie.&lt;br /&gt;
	&lt;br /&gt;
	• Seed cards: Each egg is worth 1 point&lt;br /&gt;
	&lt;br /&gt;
	• Tie breaker: the player with the most mated pairs wins&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppiepmatz&amp;diff=18296</id>
		<title>Gamehelppiepmatz</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppiepmatz&amp;diff=18296"/>
		<updated>2023-10-06T00:14:16Z</updated>

		<summary type="html">&lt;p&gt;Lefalaf: /* Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Have the highest points and win the game&lt;br /&gt;
&lt;br /&gt;
== Set up ==&lt;br /&gt;
&lt;br /&gt;
2 perches for up to 3 players&lt;br /&gt;
&lt;br /&gt;
3 perches for 4 players&lt;br /&gt;
&lt;br /&gt;
== Turn ==&lt;br /&gt;
&lt;br /&gt;
	• On your turn, place a bird in one of the queues next to the perches&lt;br /&gt;
	&lt;br /&gt;
	• When the sum of the birds (number of the cards) are greater than that of the feeding bird (the one immediately next to the perch), the player will collect that card&lt;br /&gt;
	&lt;br /&gt;
	• Basing on the difference of the sums of the birds in queue and the feeding bird, the player will also collect a seed card above the perches in the corresponding position, with 1 being the card closest to the perch and 4 being the one furthest away. If the difference of the sums is 5 or more, then the top card of the seed deck will be drawn which may result in collecting eggs, a crow, or a squirrel.&lt;br /&gt;
	&lt;br /&gt;
	• Each egg on the seed cards are worth 1 point at the end of the game&lt;br /&gt;
	&lt;br /&gt;
	• The highest numbered bird in the queue will now assume the feeding position&lt;br /&gt;
	&lt;br /&gt;
	• An evaluation will be performed again. If the sum of the remaining birds are greater than the currently (new) feeding bird&#039;s number, the player will also collect the new bird and another seed card accordingly&lt;br /&gt;
	&lt;br /&gt;
	• If the bird card that is added did not trigger the feeding bird to fly away, the player will be allowed to play a bird card with number lower than the played card into their collection&lt;br /&gt;
&lt;br /&gt;
	• Draw back up to 4 cards&lt;br /&gt;
&lt;br /&gt;
== Squirrels and Crows ==&lt;br /&gt;
&lt;br /&gt;
	• There are squirrels and crows in the seed card deck&lt;br /&gt;
	&lt;br /&gt;
	• When flipped, they will be added to the lowest seed card that does not already have a pest on them (each seed card can have at most 1 pest)&lt;br /&gt;
	&lt;br /&gt;
	• Crows force you to discard one bird from the species you have most of&lt;br /&gt;
	&lt;br /&gt;
	• Squirrels force you to discard two random seed cards&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
Game end is triggered when the seed deck runs out&lt;br /&gt;
&lt;br /&gt;
Players will finish the round&lt;br /&gt;
&lt;br /&gt;
Each player will then be allowed to add two more cards to their collections&lt;br /&gt;
&lt;br /&gt;
== Scoring == &lt;br /&gt;
&lt;br /&gt;
	• Each mating pair (2 cards with same number and species): 5 points&lt;br /&gt;
	&lt;br /&gt;
	• Bird cards: The player with the most in a species score the total number of eggs they have in that species. Friendly tie.&lt;br /&gt;
	&lt;br /&gt;
	• Seed cards: Each egg is worth 1 point&lt;br /&gt;
	&lt;br /&gt;
	• Tie breaker: the player with the most mated pairs wins&lt;/div&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
</feed>