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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lee+JS</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lee+JS"/>
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	<updated>2026-11-04T05:07:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphighseason&amp;diff=21706</id>
		<title>Gamehelphighseason</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphighseason&amp;diff=21706"/>
		<updated>2024-06-28T21:54:47Z</updated>

		<summary type="html">&lt;p&gt;Lee JS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Welcome to the best hotel in Vienna! In &#039;&#039;&#039;&#039;&#039;High Season: Grand Hotel Roll &amp;amp; Write&#039;&#039;&#039;&#039;&#039;, you prepare rooms, accommodate guests, make personnel decisions, and court the favor of the emperor, all while managing your money and trying to avoid loans.&lt;br /&gt;
&lt;br /&gt;
The game lasts seven rounds. Each player has a hotel board and staff board, with eight of each being available. At the start of a round, roll dice based on the number of players, then place them on the six spaces (numbered 1-6) on the action board. On a turn, draft one of the dice, then use the associated action according to its &#039;&#039;strength&#039;&#039;, which is based on the number of dice on that space when you remove it. The actions allow you to:&lt;br /&gt;
&lt;br /&gt;
* Prepare as many rooms for guests as the strength of the action, paying the cost for each.&lt;br /&gt;
* Occupy a prepared room by paying the cost minus the action&#039;s strength; gain the depicted one-time bonus when doing so.&lt;br /&gt;
* Advance on the emperor track equal to the action&#039;s strength; gain the listed bonuses as you reach them, with a point bonus for reaching the end of the track first.&lt;br /&gt;
* Earn krone, the game&#039;s currency, equal to the action&#039;s strength.&lt;br /&gt;
* Hire a staff member on your board, paying their cost minus the action&#039;s strength. Two staff members give you a permanent bonus, two grant a one-time effect, and two provide bonus points during scoring.&lt;br /&gt;
&lt;br /&gt;
If you are the first player to occupy one of the eight rows or seven columns, you earn bonus points that are unavailable to anyone else who occupies this row or column later. When you occupy all the rooms in a contiguous color group on your board, you gain an immediate bonus of points (for a blue group), krone (red), or steps on the emperor&#039;s track (yellow).&lt;br /&gt;
&lt;br /&gt;
The bonuses and effects of the staff differ on each board, so you need to figure out how to take advantage of the opportunities available through them in combination with your particular arrangement of hotel rooms and the dice available each round.&lt;br /&gt;
&lt;br /&gt;
After seven rounds, players tally their points, possibly losing some in the process for ignoring the emperor, but ideally overcoming that loss thanks to occupied rooms, assorted bonuses and staff-generated endgame points.&lt;/div&gt;</summary>
		<author><name>Lee JS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpteotihuacan&amp;diff=6957</id>
		<title>Gamehelpteotihuacan</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpteotihuacan&amp;diff=6957"/>
		<updated>2021-01-20T21:35:32Z</updated>

		<summary type="html">&lt;p&gt;Lee JS: /* Eclipse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Basics===&lt;br /&gt;
Your Workers are Dice. Don&#039;t roll them! The numbers show their level.&lt;br /&gt;
&lt;br /&gt;
On your turn, you take one Worker (die) and move it clockwise one, two, or three boards around the perimeter.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
On each board, you can choose from three actions:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Collect Cocoa:&#039;&#039;&#039; gain cocoa equal to the number of dice colours present plus one. Place your worker in the general area (i.e., not the Worship space) of the board. Cocoa is used to pay for other actions.&lt;br /&gt;
# &#039;&#039;&#039;Main action:&#039;&#039;&#039; pay Cocoa equal to the number of the dice colours present, then activate the benefit of the location (collect resources, build the pyramid, etc., check the &amp;quot;?&amp;quot; on the area for help). Then you can usually level up your Worker(s) according to the symbols (bluish die) shown. The Palace board has no main action space (the general area is used for collecting cocoa and ascensions).&lt;br /&gt;
# &#039;&#039;&#039;Worship:&#039;&#039;&#039; place your Worker in the coloured box to one side on each board. If another  Worker is already present in the worship space, pay 1 Cocoa and unlock it. You gain either the top (temple track advancement) or bottom (discovery tile) benefit, or you can pay an additional Cocoa to gain both. Your Worker is now locked (cannnot be played, and doesn&#039;t count for Cocoa count). The Palace board has three Worship spaces, each with a mandatory benefit (you may pay one Cocoa to gain a discovery tile as well). The Technology board and the Pyramid board have no worship spaces. &lt;br /&gt;
&lt;br /&gt;
===Unlocking Workers===&lt;br /&gt;
Two methods:&lt;br /&gt;
1 - Instead of taking a normal turn, you may unlock all of your locked Workers for free&lt;br /&gt;
&lt;br /&gt;
2 - You may pay 3 cocoa to unlock all locked Workers during a normal turn.&lt;br /&gt;
&lt;br /&gt;
===Ascension===&lt;br /&gt;
When a Worker levels up to six pips, it immediately &amp;quot;ascends&amp;quot;. Reset the die to 1 and place it in the general area of the Palace board, move your marker up one space on the Avenue of the Dead (burial track), gain an ascension benefit (they appear around the reserved dice to the right of the pyramid), and advance the white/light marker toward the black/eclipse marker.&lt;br /&gt;
===Eclipse===&lt;br /&gt;
The Eclipse counter (white disc) moves one step after each player has played once (and also when Ascending).&lt;br /&gt;
When the white disc reaches the black disc on the turn counter, this triggers an Eclipse. This triggers a VP count according to multiple parameters after everyone has played once. &lt;br /&gt;
&lt;br /&gt;
Players must then pay 1 cocoa per worker plus 1 additional for each worker of power 4 or 5. Each cocoa a player cannot/will not pay costs them 3 VP.  &lt;br /&gt;
&lt;br /&gt;
This is not the game end (yet).&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
The game ends after three eclipses or after the pyramid is completed, with each player getting (at least) one final turn.&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://boardgamegeek.com/filepage/166248/official-rules Official Ruless (via BGG)]&amp;lt;p&amp;gt;&lt;br /&gt;
[https://boardgamegeek.com/filepage/177055/yet-another-teotihuacan-player-aid Quick Reference Player guide]&amp;lt;p&amp;gt;&lt;br /&gt;
[https://boardgamegeek.com/video/257192/teotihuacan-city-gods/teotihuacan-how-play How to play video (34 minutes)]&lt;/div&gt;</summary>
		<author><name>Lee JS</name></author>
	</entry>
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