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	<updated>2026-09-27T06:43:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdragonwood&amp;diff=30645</id>
		<title>Gamehelpdragonwood</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdragonwood&amp;diff=30645"/>
		<updated>2026-07-10T16:19:58Z</updated>

		<summary type="html">&lt;p&gt;Le007n: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
You are adventurers on a journey through the enchanted forest of Dragonwood. Play cards to earn dice, which you will roll to defeat a fierce array of creatures, or capture magical items that may help you along the way. Whoever earns the most victory points wins.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
The Dragonwood deck (green back) comprises three different types of cards: Creatures (green background), Enhancements (purple background) and Events (orange background). See &#039;&#039;Card Types&#039;&#039; for more details about each.&lt;br /&gt;
&lt;br /&gt;
Depending on the number of players, a number of Dragonwood deck cards (excluding the two dragon cards) have been randomly removed from the deck (2 players = 12 cards removed; 3 players = 10 cards removed; 4 players = 8 cards removed).&lt;br /&gt;
&lt;br /&gt;
The two dragon cards have been randomly placed into the bottom half of the Dragonwood deck.&lt;br /&gt;
Five cards from the Dragonwood deck have been placed face up to form the Landscape.&lt;br /&gt;
Each player is dealt five cards from the Adventurer deck (red back). Keep the cards in your hands secret from opponents. If a player is lucky enough to receive a Lucky Ladybug card this will be automatically replaced by two Adventurer cards before any player has a turn.&lt;br /&gt;
&lt;br /&gt;
In Dragonwood, six dice are used, each with faces 1, 2, 2, 3, 3 and 4.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you may either Reload (draw one Adventurer card by clicking on the Adventurer deck) or Capture (play cards from your hand trying to capture one of the cards in the Landscape). Adventurer and Enhancement cards are played by clicking on the cards in your hand. The Landscape card to be captured must be chosen by clicking on it. The order of your Adventurer cards may be ordered by colour or number by clicking on the &amp;amp;#8645; button.&lt;br /&gt;
&lt;br /&gt;
=== Reloading ===&lt;br /&gt;
&lt;br /&gt;
If you choose to draw an Adventurer card, click on the Adventurer deck. Your turn will then automatically end.&lt;br /&gt;
&lt;br /&gt;
Note: There is a 9 card hand limit. If you have 9 cards and choose to reload, you must discard a card after drawing to keep your total at 9. If you are instructed to do so, click on the Adventurer card you wish to discard.&lt;br /&gt;
&lt;br /&gt;
Lucky Ladybugs - If you draw a Lucky Ladybug card it will automatically be discarded and two more cards are drawn.&lt;br /&gt;
&lt;br /&gt;
If the Adventurer deck runs out the discard pile will automatically be shuffled and used to start a new deck.&lt;br /&gt;
&lt;br /&gt;
=== Capture ===&lt;br /&gt;
&lt;br /&gt;
Click on the Creature/Enhancement you want to capture. Play adventurers and roll dice to attempt to capture.&lt;br /&gt;
&lt;br /&gt;
If the capture is successful, you get the card and discard all adventurers you played. Otherwise, take back all your played adventures and discard an adventurer as a wound.&lt;br /&gt;
&lt;br /&gt;
Whether you successfully capture the card you want, your turn automatically ends after the capture.&lt;br /&gt;
&lt;br /&gt;
== Dragonwood deck card types ==&lt;br /&gt;
&lt;br /&gt;
=== Creatures (Green background) ===&lt;br /&gt;
&lt;br /&gt;
Creatures make up the bulk of the Dragonwood deck, as the aim is to defeat them and collect their associated Victory Points (for example, a Grumpy Troll earns 4 victory points). Victory Points are shown in the bottom left shield, and capture strength is listed next to icons on the right (the sword is for a Strike, the boot is for a Stomp, and the face is for a Scream. See &#039;&#039;Capturing Cards&#039;&#039; for more details). Some Creatures are easier or harder to defeat, depending on the method (for example the Gooey Glob is very difficult to beat with a Strike and Fire Ants are easier to beat with a Stomp).&lt;br /&gt;
&lt;br /&gt;
=== Enhancements (Purple background) ===&lt;br /&gt;
&lt;br /&gt;
Enhancements do not give victory points but make it easier to defeat Creatures (for example, the Silver Sword allows you to add two points to any Strike). Unless otherwise indicated, Enhancements stay with you for the remainder of the game and can be used every turn. To use an Enhancement during a capture attempt, you must click the Enhancement to move it to the &amp;quot;Played Adventurers and Enhancements&amp;quot; area. You may use several Enhancements at the same time. Amounts required to capture an Enhancement are shown in the same way as for Creatures and attempts to capture occur in the same way.&lt;br /&gt;
&lt;br /&gt;
=== Events (Orange background) ===&lt;br /&gt;
&lt;br /&gt;
Events occur immediately, in some cases automatically and affect all players. The Event card is actioned and then placed in the Dragonwood discard pile. The Landscape is then automatically replenished with another Dragonwood card. For example, in a Thunder Storm, every player must discard one Adventurer card. After everyone discards 1 card, the Thunder Storm card is automatically placed in the Dragonwood discard pile and the Landscape is replenished to five cards.&lt;br /&gt;
&lt;br /&gt;
== Capturing Cards ==&lt;br /&gt;
&lt;br /&gt;
There are three ways to capture a card from the Landscape: Strike, Stomp, or Scream:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strike&#039;&#039; - Play cards that are in a row, regardless of colour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stomp&#039;&#039; - Play cards that are all the same number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scream&#039;&#039; - Play cards that are all the same colour.&lt;br /&gt;
&lt;br /&gt;
Click on the Creature or Enhancement you are trying to capture and click on the the cards you are using (including any Enhancements). Then click on the Strike, Stomp or Scream button. Only capture methods that are possible with the selected Adventurers and Enhancements. One die for each card you played will be rolled (for example, if you played a four card Stomp you would roll four dice).&lt;br /&gt;
Next compare the total on the dice you rolled (plus any Enhancements you may have) to the value listed on the card required to defeat the Creature or capture the Enhancement. The number by the sword indicates the value required for a Strike, the boot indicates a Stomp, and the face represents Scream. You capture the card if the total of your dice is equal to or greater than the related value on the card.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
If you defeat a Creature, the card will be moved from the Landscape and placed in your &#039;&#039;victory&#039;&#039; pile. All the Adventurer cards you used will be placed in the discard pile.&lt;br /&gt;
However, if your roll doesn&#039;t beat the Creature, it will be returned to the Landscape. As a penalty, you must discard one card from your hand as a “wound” for not defeating it.&lt;br /&gt;
&lt;br /&gt;
=== Enhancements ===&lt;br /&gt;
&lt;br /&gt;
If you capture an Enhancement, the card will be placed face up in front of you (each player&#039;s Enhancements can be seen by all players). This card can then be used throughout the rest of the game (or only once, if specified on the card). To use an Enhancement during a capture attempt, you must click the Enhancement to move it to the &amp;quot;Played Adventurers and Enhancements&amp;quot; area.&lt;br /&gt;
All the Adventurer cards you used will be placed in the discard pile. Like with Creatures, if your roll does not match or beat the total on the Enhancement card, you must discard one card from your hand.&lt;br /&gt;
&lt;br /&gt;
=== Capturing Notes ===&lt;br /&gt;
&lt;br /&gt;
Enhancements may not be used to capture other Enhancements.&lt;br /&gt;
You may always use a single card, which earns you one die (in this case you may count it as either a Strike, Stomp or Scream).&lt;br /&gt;
You may only try to capture one Creature or Enhancement per turn.&lt;br /&gt;
You may roll a maximum of 6 dice at any time.&lt;br /&gt;
&lt;br /&gt;
== Replenishing the Landscape ==&lt;br /&gt;
&lt;br /&gt;
If you capture a card, another card from the Dragonwood deck will automatically be placed into the Landscape (unless no more cards are left). If an Event card is drawn, it is actioned immediately and then placed in the Dragonwood discard pile. Another card will be drawn to bring the Landscape back up to five. This ends your turn.&lt;br /&gt;
&lt;br /&gt;
== Ending the Game ==&lt;br /&gt;
The game ends with either of these scenarios:n&lt;br /&gt;
&lt;br /&gt;
1. Both dragons have been defeated,&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
2. Two Adventurer decks have been played through (in this case, every player gets one more turn).&lt;br /&gt;
&lt;br /&gt;
All players total up the victory points on their captured creatures. Then they compare the amount of creature cards each player captured. Whoever has the most gets a bonus of three victory points (ties get two victory points each). The player with the highest total wins. In case of an overall tie, the winner is whoever captured the orange dragon.&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_seasaltpaper&amp;diff=14306</id>
		<title>Tips seasaltpaper</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_seasaltpaper&amp;diff=14306"/>
		<updated>2022-08-11T18:17:11Z</updated>

		<summary type="html">&lt;p&gt;Le007n: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;58 Cards&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; - &amp;lt;i&amp;gt;Written in small writing on the bottom left of the card in the help panel&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9 x Crab (pair = take from discard pile)&lt;br /&gt;
&lt;br /&gt;
8 x Boat (pair = replay)&lt;br /&gt;
&lt;br /&gt;
7 x Fish (pair = take top card)&lt;br /&gt;
&lt;br /&gt;
5 x Shark (pair with Swimmer = steal random card)&lt;br /&gt;
&lt;br /&gt;
5 x Swimmer&lt;br /&gt;
&lt;br /&gt;
4 x Mermaid&lt;br /&gt;
&lt;br /&gt;
6 x Shell&lt;br /&gt;
&lt;br /&gt;
5 x Octopus&lt;br /&gt;
&lt;br /&gt;
3 x Penguin&lt;br /&gt;
&lt;br /&gt;
2 x Sailor (anchor icon)&lt;br /&gt;
&lt;br /&gt;
1 x Lighthouse&lt;br /&gt;
&lt;br /&gt;
1 x Shoal of fish&lt;br /&gt;
&lt;br /&gt;
1 x Penguin Colony&lt;br /&gt;
&lt;br /&gt;
1 x Captain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Colours&amp;lt;/b&amp;gt; - &amp;lt;i&amp;gt;Displayed in the colour helper&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9 x Dark Blue&lt;br /&gt;
&lt;br /&gt;
9 x Light Blue&lt;br /&gt;
&lt;br /&gt;
8 x Black&lt;br /&gt;
&lt;br /&gt;
8 x Yellow&lt;br /&gt;
&lt;br /&gt;
6 x Green&lt;br /&gt;
&lt;br /&gt;
4 x White&lt;br /&gt;
&lt;br /&gt;
4 x Purple&lt;br /&gt;
&lt;br /&gt;
4 x Gray&lt;br /&gt;
&lt;br /&gt;
3 x Light Orange&lt;br /&gt;
&lt;br /&gt;
3 x Pink&lt;br /&gt;
&lt;br /&gt;
1 x Orange&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpseasaltpaper&amp;diff=14305</id>
		<title>Gamehelpseasaltpaper</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpseasaltpaper&amp;diff=14305"/>
		<updated>2022-08-11T16:29:09Z</updated>

		<summary type="html">&lt;p&gt;Le007n: Cards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;58 Cards&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; - &amp;lt;i&amp;gt;Written in small writing on the bottom left of the card in the help panel&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9 x Crab (pair = take from discard pile)&lt;br /&gt;
&lt;br /&gt;
8 x Boat (pair = replay)&lt;br /&gt;
&lt;br /&gt;
7 x Fish (pair = take top card)&lt;br /&gt;
&lt;br /&gt;
5 x shark + 5 x swimmer (pair = steal random card)&lt;br /&gt;
&lt;br /&gt;
4 x Mermaid&lt;br /&gt;
&lt;br /&gt;
6 x Shell&lt;br /&gt;
&lt;br /&gt;
5 x Octopus&lt;br /&gt;
&lt;br /&gt;
3 x Penguin&lt;br /&gt;
&lt;br /&gt;
2 x Sailor (anchor icon)&lt;br /&gt;
&lt;br /&gt;
1 x Lighthouse&lt;br /&gt;
&lt;br /&gt;
1 x Shoal of fish&lt;br /&gt;
&lt;br /&gt;
1 x Penguin Colony&lt;br /&gt;
&lt;br /&gt;
1 x Captain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Colours&amp;lt;/b&amp;gt; - &amp;lt;i&amp;gt;Displayed in the colour helper&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9 x Dark Blue&lt;br /&gt;
&lt;br /&gt;
9 x Light Blue&lt;br /&gt;
&lt;br /&gt;
8 x Black&lt;br /&gt;
&lt;br /&gt;
8 x Yellow&lt;br /&gt;
&lt;br /&gt;
6 x Green&lt;br /&gt;
&lt;br /&gt;
4 x White&lt;br /&gt;
&lt;br /&gt;
4 x Purple&lt;br /&gt;
&lt;br /&gt;
4 x Gray&lt;br /&gt;
&lt;br /&gt;
3 x Light Orange&lt;br /&gt;
&lt;br /&gt;
3 x Pink&lt;br /&gt;
&lt;br /&gt;
1 x Orange&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_seasaltpaper&amp;diff=14304</id>
		<title>Tips seasaltpaper</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_seasaltpaper&amp;diff=14304"/>
		<updated>2022-08-11T16:03:36Z</updated>

		<summary type="html">&lt;p&gt;Le007n: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;58 Cards&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; - &amp;lt;i&amp;gt;Written in small writing on the bottom left of the card in the help panel&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9 x Crab (pair = take from discard pile)&lt;br /&gt;
&lt;br /&gt;
8 x Boat (pair = replay)&lt;br /&gt;
&lt;br /&gt;
7 x Fish (pair = take top card)&lt;br /&gt;
&lt;br /&gt;
5 x shark + 5 x swimmer (pair = steal random card)&lt;br /&gt;
&lt;br /&gt;
4 x Mermaid&lt;br /&gt;
&lt;br /&gt;
6 x Shell&lt;br /&gt;
&lt;br /&gt;
5 x Octopus&lt;br /&gt;
&lt;br /&gt;
3 x Penguin&lt;br /&gt;
&lt;br /&gt;
2 x Sailor (anchor icon)&lt;br /&gt;
&lt;br /&gt;
1 x Lighthouse&lt;br /&gt;
&lt;br /&gt;
1 x Shoal of fish&lt;br /&gt;
&lt;br /&gt;
1 x Penguin Colony&lt;br /&gt;
&lt;br /&gt;
1 x Captain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Colours&amp;lt;/b&amp;gt; - &amp;lt;i&amp;gt;Displayed in the colour helper&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9 x Dark Blue&lt;br /&gt;
&lt;br /&gt;
9 x Light Blue&lt;br /&gt;
&lt;br /&gt;
8 x Black&lt;br /&gt;
&lt;br /&gt;
8 x Yellow&lt;br /&gt;
&lt;br /&gt;
6 x Green&lt;br /&gt;
&lt;br /&gt;
4 x White&lt;br /&gt;
&lt;br /&gt;
4 x Purple&lt;br /&gt;
&lt;br /&gt;
4 x Gray&lt;br /&gt;
&lt;br /&gt;
3 x Light Orange&lt;br /&gt;
&lt;br /&gt;
3 x Pink&lt;br /&gt;
&lt;br /&gt;
1 x Orange&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_seasaltpaper&amp;diff=14303</id>
		<title>Tips seasaltpaper</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_seasaltpaper&amp;diff=14303"/>
		<updated>2022-08-11T16:00:36Z</updated>

		<summary type="html">&lt;p&gt;Le007n: Created page with &amp;quot;**56 Cards**  Type --&amp;gt; Written in small writing on the bottom left of the card in the help panel  9 x Crab (pair = take from discard pile) 8 x Boat (pair = replay) 7 x Fish (p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;**56 Cards**&lt;br /&gt;
&lt;br /&gt;
Type --&amp;gt; Written in small writing on the bottom left of the card in the help panel&lt;br /&gt;
&lt;br /&gt;
9 x Crab (pair = take from discard pile)&lt;br /&gt;
8 x Boat (pair = replay)&lt;br /&gt;
7 x Fish (pair = take top card)&lt;br /&gt;
5 x shark + 5 x swimmer (pair = steal random card)&lt;br /&gt;
4 x Mermaid&lt;br /&gt;
6 x Shell&lt;br /&gt;
5 x Octopus&lt;br /&gt;
3 x Penguin&lt;br /&gt;
2 x Sailor (anchor icon)&lt;br /&gt;
1 x Lighthouse&lt;br /&gt;
1 x Shoal of fish&lt;br /&gt;
1 x Penguin Colony&lt;br /&gt;
1 x Captain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Colours --&amp;gt; See colour helper&lt;br /&gt;
&lt;br /&gt;
9 x Dark Blue&lt;br /&gt;
9 x Light Blue&lt;br /&gt;
8 x Black&lt;br /&gt;
8 x Yellow&lt;br /&gt;
6 x Green&lt;br /&gt;
4 x White&lt;br /&gt;
4 x Purple&lt;br /&gt;
4 x Gray&lt;br /&gt;
3 x Light Orange&lt;br /&gt;
3 x Pink&lt;br /&gt;
1 x Orange&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4353</id>
		<title>Tips loveletter</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4353"/>
		<updated>2020-05-10T15:19:08Z</updated>

		<summary type="html">&lt;p&gt;Le007n: /* STRATEGY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note: Please play a game of Love Letter before reading this &#039;&#039;Tips and Tricks&#039;&#039; guide. It will help you understand this article better.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STRATEGY ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is no single strategy for Love Letter which is the beauty of the game&lt;br /&gt;
&lt;br /&gt;
Each card has its own strengths and weaknesses dependant on the stage of the game and more importantly, your opponents hand&lt;br /&gt;
&lt;br /&gt;
As the game progresses, keep an eye on the cards which have already been played - this can be seen in the number indicator below each players hand. &lt;br /&gt;
By working out which cards remain you can plan you strategy and narrow down what cards your opponents are likely holding to counter their plays&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard (x5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the early game, using a Guard can provide a lucky guess to remove an opponent. To successfully increase odds players will often guess lower card (2-5 cards each appears twice) at the start of the game for a higher probability of success. Guards can be used to defend a weak position, ie. by trying to remove Prince&#039;s if you have the Princess or Barons if you have a lower card. However, using the same strategy many times will often reveal your weakness so mix it up!&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play late game when fewer cards remain for a high probability of a successful guess&lt;br /&gt;
- Use after a Priest has been played and the player hasn&#039;t discarded the revealed card&lt;br /&gt;
- Cannot be guessed by other guards&lt;br /&gt;
- Reveal an opponents Princess to remove them from the round&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Guards are an easy target for Barons. Avoid holding guards too long if there are still 2 Barons to be revealed&lt;br /&gt;
- Minimal chance of winning at the end of the game if you are holding a Guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Mix you guesses and base them on all the information revealed in the round&lt;br /&gt;
- Pay attention to what cards have been played and refer to the key for the number of each card available&lt;br /&gt;
- Cards which have 2 copies which have yet to be revealed in the mid game can be easy targets for a Guard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Priest reveals more information to narrow down remaining cards. Once a card is known it puts pressure on players to use the revealed card on their next turn to prevent a guard being used&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Forces opponents to play &#039;know&#039; cards&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If the opponent reveals a Baron they will often play it against you on there next turn as a make or break move which can put you out of the round if you hold a high card&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use Priests to force players to change their hand&lt;br /&gt;
- Play a Priest in the mid game to locate the Princess or force play of a higher card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baron (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Baron is very strong in the early game when combined with a mid to strong card to defeat an opponent. &lt;br /&gt;
When using a Baron however you will potentially reveal information about yourself to your opponents if you win the duel&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play in the early game alongside a 4+ card to defeat opponents who are more likely to be holding guards or lower cards&lt;br /&gt;
- A quick way to win the round when you only have one opponent remaining and hold a high&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Using a baron will reveal the range of your card ie. &amp;gt; Prince (5). This will narrow down guesses or make opponents play Prince&#039;s on you to defeat a suspected Princess&lt;br /&gt;
- If your card is not higher than you opponents you are out of the round (however this can also weaken there position if there are other players to play before them based on the above point)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Try to ensure you discard a card which was higher than your opponents by your next turn so other players think your winning card has been used to prevent them from knowing the range of your card (this could be the card you pick up on your next turn or the forced discard from a prince)&lt;br /&gt;
- If a Priest is played against you and you hold a Baron you may need to take out the opponent who has seen your card on your next turn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handmaid (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Handmaids strength comes in ensuring you survive the round. You can&#039;t win if you are out after all!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Ensure you last longer in the game when there are less cards available&lt;br /&gt;
- Force opponents to target each other to possibly defeat and increase your chances of winning the round&lt;br /&gt;
- Protecting a high card in the end game to prevent guards being played or prince&#039;s if you are holding the princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Less powerful in the end game than the high cards available&lt;br /&gt;
- If your are defeated whilst you hold a handmaid its power has been wasted&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use early game to narrow down the cards and protect yourself&lt;br /&gt;
- Use in late game to hold the Princess (or another high card)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prince (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prince is the highest of the cards appearing twice in the deck and a big threat to anyone holding the Princess&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Play on an opponent who you suspect has a Princess to defeat them&lt;br /&gt;
- Remove a card from your opponents hand (early game to mix up their hand or late game to remove a higher card they may be holding)&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Often guessed when guards are played are there are still 2 Prince&#039;s to be played&lt;br /&gt;
- In a 1 on situation, if your opponent has played a Handmaid you may be forced to play the Prince against yourself to discard your own card (Princess included!)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play against players you suspect hold a strong card (especially the Princess to remove them from the round)&lt;br /&gt;
- Play on yourself to get a new card and discard both your cards&lt;br /&gt;
- Remove a high card an opponent is holding in the late game to increase your chances of winning the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The King is a hard card to play as it means giving away your position to an opponent but can be the difference at the end of the round to grasp a last second win&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Remove the Princess from your hand in the early rounds to prevent you being a target and give it to another player&lt;br /&gt;
- Switch cards at the end of the game to gets a higher card from an opponent&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- When you play the King played your opponent will know what your new card is making you an easy target for a guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Always pay attention to what your own card is in between plays. If a King is used on you you&#039;ll want to remember what card you gave them!&lt;br /&gt;
- Holding a King till the end of the round can allow you switch cards with your opponent to grab the Countess of Princess however, if you hold a King and then draw the Princess you&#039;ll be forced to give it to your opponent!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A high powered card which holds less risk than the Princess early game but a high risk if you draw a Prince or King which forces you to play the Countess revealing your likely other card&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- High card for the end game. Only beaten by the Princess&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw a Prince or a King you will be forced to play this card revealing that you likely hold a Prince or a King&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play the Countess when you don&#039;t hold a Prince or a King to reduce the chance of a guard being successfully used on you&lt;br /&gt;
- Hold near the end game if a Princess has been played or in the hope the Princess will found before the end of the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strongest card at the end of the round but you&#039;ll be the main target if your opponents suspect you hold it. High risk, high reward!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Highest card in the game. If you can get to the end of the round with the Princess you&#039;ve won&lt;br /&gt;
- Guaranteed win when used with a Baron&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw the Princess in the early game it can be very hard to keep it hidden and evade guesses&lt;br /&gt;
- If an opponent play a Priest when you hold a Princess you won&#039;t be able to play it and can easily be guessed on their next turn if they play a Guard&lt;br /&gt;
- You will always have to play your second card so drawing a Prince will force you to play the Princess and be out of the round&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use a Handmaid to protect the Princess especially in the late game&lt;br /&gt;
- Swap the Princess using a King in the early game to allow you to then target your opponent&lt;br /&gt;
- When playing a Guard, don&#039;t be afraid to accuse another player of being the Princess to try take suspicions away from you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Probability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To give an idea of the probability your opponent holding a given card you can refer to the table below by:&lt;br /&gt;
&lt;br /&gt;
- Looking at the horizontal row based on the number of remaining cards in the round + the number of active players left in the round (including yourself - your opponents each hold an unknown card and there was a card removed)&lt;br /&gt;
- For cards with multiple copies look at the probability column based on the number of these cards which not been played or are not held in your own hand&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
- In a 4 player game with 5 cards remaining in the deck and all players still active&lt;br /&gt;
- You hold a Baron and a Guard and no Prince&#039;s or other Barons have been played.&lt;br /&gt;
- There are 9 other possible cards: 5 in the deck + 4 active players (3 unknown cards held by opponents and the 1 discarded)&lt;br /&gt;
- There is a 11.1% chance a given opponents holds a Baron (since you hold one so only one other remains)&lt;br /&gt;
- There is a 22.2% chance an opponents holds a Prince (there are 2 possible Prince&#039;s remaining)&lt;br /&gt;
&lt;br /&gt;
If you have an idea of the range of the card you opponent holds this can provide you a better idea than the basic probability of a player having a given card based on the number of cards remaining&lt;br /&gt;
&lt;br /&gt;
[[File:LoveLetter.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Tips&#039;&#039;&#039;&lt;br /&gt;
- The game is won after you win 4 (4 players) or 5 rounds (3 players). If one player is closer to winning, try remove them from the round to prevent them winning or gaining a bigger lead. It does not necessarily matter if you don&#039;t win the round, just as long as someone doesn&#039;t win the game at the end of it!&lt;br /&gt;
- Pay attention to which cards have been played and what guesses have been made by your opponents to try work out what cards they may or do not have&lt;br /&gt;
- A random guess at the start of the round happens! Sometimes you&#039;ll be the lucky guesser, other times you&#039;ll be on the receiving end. If this happens forget it and more on to the next round&lt;br /&gt;
- Remember that a card is removed at the start of the round so there may not always be a Princess for example&lt;br /&gt;
- If someone doesn&#039;t have a large lead don&#039;t target them every turn. You&#039;ll only end up being on the receiving end of their cards so mix it up&lt;br /&gt;
- Adapt based on what has already being played! If the Princess has been revealed, the Countess is now the highest card for the end game. If both Princes have been played the Princess has no chance of being discarded by an opponent&#039;s card play. If both Barons have been played your guard is a lot safer. Play the game, see what happens, learn and have fun!&lt;br /&gt;
&lt;br /&gt;
LPB - 10/5/2020&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
¹ There is only 1 King, Countess, and Princess per game. Therefore, there cannot be multiples of these cards.&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4350</id>
		<title>Tips loveletter</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4350"/>
		<updated>2020-05-10T11:15:35Z</updated>

		<summary type="html">&lt;p&gt;Le007n: /* STRATEGY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note: Please play a game of Love Letter before reading this &#039;&#039;Tips and Tricks&#039;&#039; guide. It will help you understand this article better.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STRATEGY ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is no single strategy for Love Letter which is the beauty of the game&lt;br /&gt;
&lt;br /&gt;
Each card has its own strengths and weaknesses dependant on the stage of the game and more importantly, your opponents hand&lt;br /&gt;
&lt;br /&gt;
As the game progresses, keep an eye on the cards which have already been played - this can be seen in the number indicator below each players hand. &lt;br /&gt;
By working out which cards remain you can plan you strategy and narrow down what cards your opponents are likely holding to counter their plays&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard (x5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the early game, using a Guard can provide a lucky guess to remove an opponent. To successfully increase odds players will often guess lower card (2-5 cards each appears twice) at the start of the game for a higher probability of success. Guards can be used to defend a weak position, ie. by trying to remove Prince&#039;s if you have the Princess or Barons if you have a lower card. However, using the same strategy many times will often reveal your weakness so mix it up!&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play late game when fewer cards remain for a high probability of a successful guess&lt;br /&gt;
- Use after a Priest has been played and the player hasn&#039;t discarded the revealed card&lt;br /&gt;
- Cannot be guessed by other guards&lt;br /&gt;
- Reveal an opponents Princess to remove them from the round&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Guards are an easy target for Barons. Avoid holding guards too long if there are still 2 Barons to be revealed&lt;br /&gt;
- Minimal chance of winning at the end of the game if you are holding a Guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Mix you guesses and base them on all the information revealed in the round&lt;br /&gt;
- Pay attention to what cards have been played and refer to the key for the number of each card available&lt;br /&gt;
- Cards which have 2 copies which have yet to be revealed in the mid game can be easy targets for a Guard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Priest reveals more information to narrow down remaining cards. Once a card is known it puts pressure on players to use the revealed card on their next turn to prevent a guard being used&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Forces opponents to play &#039;know&#039; cards&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If the opponent reveals a Baron they will often play it against you on there next turn as a make or break move which can put you out of the round if you hold a high card&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use Priests to force players to change their hand&lt;br /&gt;
- Play a Priest in the mid game to locate the Princess or force play of a higher card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baron (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Baron is very strong in the early game when combined with a mid to strong card to defeat an opponent. &lt;br /&gt;
When using a Baron however you will potentially reveal information about yourself to your opponents if you win the duel&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play in the early game alongside a 4+ card to defeat opponents who are more likely to be holding guards or lower cards&lt;br /&gt;
- A quick way to win the round when you only have one opponent remaining and hold a high&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Using a baron will reveal the range of your card ie. &amp;gt; Prince (5). This will narrow down guesses or make opponents play Prince&#039;s on you to defeat a suspected Princess&lt;br /&gt;
- If your card is not higher than you opponents you are out of the round (however this can also weaken there position if there are other players to play before them based on the above point)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Try to ensure you discard a card which was higher than your opponents by your next turn so other players think your winning card has been used to prevent them from knowing the range of your card (this could be the card you pick up on your next turn or the forced discard from a prince)&lt;br /&gt;
- If a Priest is played against you and you hold a Baron you may need to take out the opponent who has seen your card on your next turn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handmaid (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Handmaids strength comes in ensuring you survive the round. You can&#039;t win if you are out after all!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Ensure you last longer in the game when there are less cards available&lt;br /&gt;
- Force opponents to target each other to possibly defeat and increase your chances of winning the round&lt;br /&gt;
- Protecting a high card in the end game to prevent guards being played or prince&#039;s if you are holding the princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Less powerful in the end game than the high cards available&lt;br /&gt;
- If your are defeated whilst you hold a handmaid its power has been wasted&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use early game to narrow down the cards and protect yourself&lt;br /&gt;
- Use in late game to hold the Princess (or another high card)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prince (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prince is the highest of the cards appearing twice in the deck and a big threat to anyone holding the Princess&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Play on an opponent who you suspect has a Princess to defeat them&lt;br /&gt;
- Remove a card from your opponents hand (early game to mix up their hand or late game to remove a higher card they may be holding)&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Often guessed when guards are played are there are still 2 Prince&#039;s to be played&lt;br /&gt;
- In a 1 on situation, if your opponent has played a Handmaid you may be forced to play the Prince against yourself to discard your own card (Princess included!)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play against players you suspect hold a strong card (especially the Princess to remove them from the round)&lt;br /&gt;
- Play on yourself to get a new card and discard both your cards&lt;br /&gt;
- Remove a high card an opponent is holding in the late game to increase your chances of winning the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The King is a hard card to play as it means giving away your position to an opponent but can be the difference at the end of the round to grasp a last second win&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Remove the Princess from your hand in the early rounds to prevent you being a target and give it to another player&lt;br /&gt;
- Switch cards at the end of the game to gets a higher card from an opponent&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- When you play the King played your opponent will know what your new card is making you an easy target for a guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Always pay attention to what your own card is in between plays. If a King is used on you you&#039;ll want to remember what card you gave them!&lt;br /&gt;
- Holding a King till the end of the round can allow you switch cards with your opponent to grab the Countess of Princess however, if you hold a King and then draw the Princess you&#039;ll be forced to give it to your opponent!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A high powered card which holds less risk than the Princess early game but a high risk if you draw a Prince or King which forces you to play the Countess revealing your likely other card&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- High card for the end game. Only beaten by the Princess&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw a Prince or a King you will be forced to play this card revealing that you likely hold a Prince or a King&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play the Countess when you don&#039;t hold a Prince or a King to reduce the chance of a guard being successfully used on you&lt;br /&gt;
- Hold near the end game if a Princess has been played or in the hope the Princess will found before the end of the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strongest card at the end of the round but you&#039;ll be the main target if your opponents suspect you hold it. High risk, high reward!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Highest card in the game. If you can get to the end of the round with the Princess you&#039;ve won&lt;br /&gt;
- Guaranteed win when used with a Baron&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw the Princess in the early game it can be very hard to keep it hidden and evade guesses&lt;br /&gt;
- If an opponent play a Priest when you hold a Princess you won&#039;t be able to play it and can easily be guessed on their next turn if they play a Guard&lt;br /&gt;
- You will always have to play your second card so drawing a Prince will force you to play the Princess and be out of the round&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use a Handmaid to protect the Princess especially in the late game&lt;br /&gt;
- Swap the Princess using a King in the early game to allow you to then target your opponent&lt;br /&gt;
- When playing a Guard, don&#039;t be afraid to accuse another player of being the Princess to try take suspicions away from you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Probability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To give an idea of the probability your opponent holding a given card you can refer to the table below&lt;br /&gt;
To use the table&lt;br /&gt;
&lt;br /&gt;
- Look at the horizontal row based on the number of remaining cards in the round and the corresponding vertical cell for a given card&lt;br /&gt;
- For cards with multiple copies look at the probability based on the number of these cards not yet played or held in your own hand&lt;br /&gt;
- Minus the cards known in your own hand from the number of remaining cards to narrow down your guess&lt;br /&gt;
&lt;br /&gt;
If you have an idea of the range of the card you opponent holds this can provide you a better idea than the basic probability of a player having a given card based on the number of cards remaining&lt;br /&gt;
&lt;br /&gt;
[[File:LoveLetter.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Tips&#039;&#039;&#039;&lt;br /&gt;
- The game is won after you win 4 (4 players) or 5 rounds (3 players). If one player is closer to winning, try remove them from the round to prevent them winning or gaining a bigger lead. It does not necessarily matter if you don&#039;t win the round, just as long as someone doesn&#039;t win the game at the end of it!&lt;br /&gt;
- Pay attention to which cards have been played and what guesses have been made by your opponents to try work out what cards they may or do not have&lt;br /&gt;
- A random guess at the start of the round happens! Sometimes you&#039;ll be the lucky guesser, other times you&#039;ll be on the receiving end. If this happens forget it and more on to the next round&lt;br /&gt;
- Remember that a card is removed at the start of the round so there may not always be a Princess for example&lt;br /&gt;
- If someone doesn&#039;t have a large lead don&#039;t target them every turn. You&#039;ll only end up being on the receiving end of their cards so mix it up&lt;br /&gt;
- Adapt based on what has already being played! If the Princess has been revealed, the Countess is now the highest card for the end game. If both Princes have been played the Princess has no chance of being discarded by an opponent&#039;s card play. If both Barons have been played your guard is a lot safer. Play the game, see what happens, learn and have fun!&lt;br /&gt;
&lt;br /&gt;
LPB - 10/5/2020&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
¹ There is only 1 King, Countess, and Princess per game. Therefore, there cannot be multiples of these cards.&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4349</id>
		<title>Tips loveletter</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4349"/>
		<updated>2020-05-10T11:15:11Z</updated>

		<summary type="html">&lt;p&gt;Le007n: /* STRATEGY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note: Please play a game of Love Letter before reading this &#039;&#039;Tips and Tricks&#039;&#039; guide. It will help you understand this article better.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STRATEGY ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is no single strategy for Love Letter which is the beauty of the game&lt;br /&gt;
&lt;br /&gt;
Each card has its own strengths and weaknesses dependant on the stage of the game and more importantly, your opponents hand&lt;br /&gt;
&lt;br /&gt;
As the game progresses, keep an eye on the cards which have already been played - this can be seen in the number indicator below each players hand. &lt;br /&gt;
By working out which cards remain you can plan you strategy and narrow down what cards your opponents are likely holding to counter their plays&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard (x5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the early game, using a Guard can provide a lucky guess to remove an opponent. To successfully increase odds players will often guess lower card (2-5 cards each appears twice) at the start of the game for a higher probability of success. Guards can be used to defend a weak position, ie. by trying to remove Prince&#039;s if you have the Princess or Barons if you have a lower card. However, using the same strategy many times will often reveal your weakness so mix it up!&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play late game when fewer cards remain for a high probability of a successful guess&lt;br /&gt;
- Use after a Priest has been played and the player hasn&#039;t discarded the revealed card&lt;br /&gt;
- Cannot be guessed by other guards&lt;br /&gt;
- Reveal an opponents Princess to remove them from the round&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Guards are an easy target for Barons. Avoid holding guards too long if there are still 2 Barons to be revealed&lt;br /&gt;
- Minimal chance of winning at the end of the game if you are holding a Guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Mix you guesses and base them on all the information revealed in the round&lt;br /&gt;
- Pay attention to what cards have been played and refer to the key for the number of each card available&lt;br /&gt;
- Cards which have 2 copies which have yet to be revealed in the mid game can be easy targets for a Guard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Priest reveals more information to narrow down remaining cards. Once a card is known it puts pressure on players to use the revealed card on their next turn to prevent a guard being used&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Forces opponents to play &#039;know&#039; cards&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If the opponent reveals a Baron they will often play it against you on there next turn as a make or break move which can put you out of the round if you hold a high card&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use Priests to force players to change their hand&lt;br /&gt;
- Play a Priest in the mid game to locate the Princess or force play of a higher card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baron (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Baron is very strong in the early game when combined with a mid to strong card to defeat an opponent. &lt;br /&gt;
When using a Baron however you will potentially reveal information about yourself to your opponents if you win the duel&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play in the early game alongside a 4+ card to defeat opponents who are more likely to be holding guards or lower cards&lt;br /&gt;
- A quick way to win the round when you only have one opponent remaining and hold a high&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Using a baron will reveal the range of your card ie. &amp;gt; Prince (5). This will narrow down guesses or make opponents play Prince&#039;s on you to defeat a suspected Princess&lt;br /&gt;
- If your card is not higher than you opponents you are out of the round (however this can also weaken there position if there are other players to play before them based on the above point)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Try to ensure you discard a card which was higher than your opponents by your next turn so other players think your winning card has been used to prevent them from knowing the range of your card (this could be the card you pick up on your next turn or the forced discard from a prince)&lt;br /&gt;
- If a Priest is played against you and you hold a Baron you may need to take out the opponent who has seen your card on your next turn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handmaid (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Handmaids strength comes in ensuring you survive the round. You can&#039;t win if you are out after all!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Ensure you last longer in the game when there are less cards available&lt;br /&gt;
- Force opponents to target each other to possibly defeat and increase your chances of winning the round&lt;br /&gt;
- Protecting a high card in the end game to prevent guards being played or prince&#039;s if you are holding the princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Less powerful in the end game than the high cards available&lt;br /&gt;
- If your are defeated whilst you hold a handmaid its power has been wasted&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use early game to narrow down the cards and protect yourself&lt;br /&gt;
- Use in late game to hold the Princess (or another high card)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prince (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prince is the highest of the cards appearing twice in the deck and a big threat to anyone holding the Princess&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Play on an opponent who you suspect has a Princess to defeat them&lt;br /&gt;
- Remove a card from your opponents hand (early game to mix up their hand or late game to remove a higher card they may be holding)&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Often guessed when guards are played are there are still 2 Prince&#039;s to be played&lt;br /&gt;
- In a 1 on situation, if your opponent has played a Handmaid you may be forced to play the Prince against yourself to discard your own card (Princess included!)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play against players you suspect hold a strong card (especially the Princess to remove them from the round)&lt;br /&gt;
- Play on yourself to get a new card and discard both your cards&lt;br /&gt;
- Remove a high card an opponent is holding in the late game to increase your chances of winning the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The King is a hard card to play as it means giving away your position to an opponent but can be the difference at the end of the round to grasp a last second win&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Remove the Princess from your hand in the early rounds to prevent you being a target and give it to another player&lt;br /&gt;
- Switch cards at the end of the game to gets a higher card from an opponent&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- When you play the King played your opponent will know what your new card is making you an easy target for a guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Always pay attention to what your own card is in between plays. If a King is used on you you&#039;ll want to remember what card you gave them!&lt;br /&gt;
- Holding a King till the end of the round can allow you switch cards with your opponent to grab the Countess of Princess however, if you hold a King and then draw the Princess you&#039;ll be forced to give it to your opponent!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A high powered card which holds less risk than the Princess early game but a high risk if you draw a Prince or King which forces you to play the Countess revealing your likely other card&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- High card for the end game. Only beaten by the Princess&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw a Prince or a King you will be forced to play this card revealing that you likely hold a Prince or a King&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play the Countess when you don&#039;t hold a Prince or a King to reduce the chance of a guard being successfully used on you&lt;br /&gt;
- Hold near the end game if a Princess has been played or in the hope the Princess will found before the end of the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strongest card at the end of the round but you&#039;ll be the main target if your opponents suspect you hold it. High risk, high reward!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Highest card in the game. If you can get to the end of the round with the Princess you&#039;ve won&lt;br /&gt;
- Guaranteed win when used with a Baron&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw the Princess in the early game it can be very hard to keep it hidden and evade guesses&lt;br /&gt;
- If an opponent play a Priest when you hold a Princess you won&#039;t be able to play it and can easily be guessed on their next turn if they play a Guard&lt;br /&gt;
- You will always have to play your second card so drawing a Prince will force you to play the Princess and be out of the round&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use a Handmaid to protect the Princess especially in the late game&lt;br /&gt;
- Swap the Princess using a King in the early game to allow you to then target your opponent&lt;br /&gt;
- When playing a Guard, don&#039;t be afraid to accuse another player of being the Princess to try take suspicions away from you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Probability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To give an idea of the probability your opponent holding a given card you can refer to the table below&lt;br /&gt;
To use the table&lt;br /&gt;
&lt;br /&gt;
- Look at the horizontal row based on the number of remaining cards in the round and the corresponding vertical cell for a given card&lt;br /&gt;
- For cards with multiple copies look at the probability based on the number of these cards not yet played or held in your own hand&lt;br /&gt;
- Minus the cards known in your own hand from the number of remaining cards to narrow down your guess&lt;br /&gt;
&lt;br /&gt;
If you have an idea of the range of the card you opponent holds this can provide you a better idea than the basic probability of a player having a given card based on the number of cards remaining&lt;br /&gt;
&lt;br /&gt;
[[File:LoveLetter.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Tips&#039;&#039;&#039;&lt;br /&gt;
- The game is won after you win 4 (4 players) or 5 rounds (3 players). If one player is closer to winning, try remove them from the round to prevent them winning or gaining a bigger lead. It does not necessarily matter if you don&#039;t win the round, just as long as someone doesn&#039;t win the game at the end of it!&lt;br /&gt;
- Pay attention to which cards have been played and what guesses have been made by your opponents to try work out what cards they may or do not have&lt;br /&gt;
- A random guess at the start of the round happens! Sometimes you&#039;ll be the lucky guesser, other times you&#039;ll be on the receiving end. If this happens forget it and more on to the next round&lt;br /&gt;
- Remember that a card is removed at the start of the round so there may not always be a Princess or any other card in the round&lt;br /&gt;
- If someone doesn&#039;t have a large lead don&#039;t target them every turn. You&#039;ll only end up being on the receiving end of their cards so mix it up&lt;br /&gt;
- Adapt based on what has already being played! If the Princess has been revealed, the Countess is now the highest card for the end game. If both Princes have been played the Princess has no chance of being discarded by an opponent&#039;s card play. If both Barons have been played your guard is a lot safer. Play the game, see what happens, learn and have fun!&lt;br /&gt;
&lt;br /&gt;
LPB - 10/5/2020&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
¹ There is only 1 King, Countess, and Princess per game. Therefore, there cannot be multiples of these cards.&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4348</id>
		<title>Tips loveletter</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4348"/>
		<updated>2020-05-10T11:13:15Z</updated>

		<summary type="html">&lt;p&gt;Le007n: /* STRATEGY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note: Please play a game of Love Letter before reading this &#039;&#039;Tips and Tricks&#039;&#039; guide. It will help you understand this article better.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STRATEGY ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is no single strategy for Love Letter which is the beauty of the game&lt;br /&gt;
&lt;br /&gt;
Each card has its own strengths and weaknesses dependant on the stage of the game and more importantly, your opponents hand&lt;br /&gt;
&lt;br /&gt;
As the game progresses, keep an eye on the cards which have already been played - this can be seen in the number indicator below each players hand. &lt;br /&gt;
By working out which cards remain you can plan you strategy and narrow down what cards your opponents are likely holding to counter their plays&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard (x5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the early game, using a Guard can provide a lucky guess to remove an opponent. To successfully increase odds players will often guess lower card (2-5 cards each appears twice) at the start of the game for a higher probability of success. Guards can be used to defend a weak position, ie. by trying to remove Prince&#039;s if you have the Princess or Barons if you have a lower card. However, using the same strategy many times will often reveal your weakness so mix it up!&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play late game when fewer cards remain for a high probability of a successful guess&lt;br /&gt;
- Use after a Priest has been played and the player hasn&#039;t discarded the revealed card&lt;br /&gt;
- Cannot be guessed by other guards&lt;br /&gt;
- Reveal an opponents Princess to remove them from the round&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Guards are an easy target for Barons. Avoid holding guards too long if there are still 2 Barons to be revealed&lt;br /&gt;
- Minimal chance of winning at the end of the game if you are holding a Guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Mix you guesses and base them on all the information revealed in the round&lt;br /&gt;
- Pay attention to what cards have been played and refer to the key for the number of each card available&lt;br /&gt;
- Cards which have 2 copies which have yet to be revealed in the mid game can be easy targets for a Guard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Priest reveals more information to narrow down remaining cards. Once a card is known it puts pressure on players to use the revealed card on their next turn to prevent a guard being used&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Forces opponents to play &#039;know&#039; cards&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If the opponent reveals a Baron they will often play it against you on there next turn as a make or break move which can put you out of the round if you hold a high card&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use Priests to force players to change their hand&lt;br /&gt;
- Play a Priest in the mid game to locate the Princess or force play of a higher card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baron (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Baron is very strong in the early game when combined with a mid to strong card to defeat an opponent. &lt;br /&gt;
When using a Baron however you will potentially reveal information about yourself to your opponents if you win the duel&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play in the early game alongside a 4+ card to defeat opponents who are more likely to be holding guards or lower cards&lt;br /&gt;
- A quick way to win the round when you only have one opponent remaining and hold a high&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Using a baron will reveal the range of your card ie. &amp;gt; Prince (5). This will narrow down guesses or make opponents play Prince&#039;s on you to defeat a suspected Princess&lt;br /&gt;
- If your card is not higher than you opponents you are out of the round (however this can also weaken there position if there are other players to play before them based on the above point)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Try to ensure you discard a card which was higher than your opponents by your next turn so other players think your winning card has been used to prevent them from knowing the range of your card (this could be the card you pick up on your next turn or the forced discard from a prince)&lt;br /&gt;
- If a Priest is played against you and you hold a Baron you may need to take out the opponent who has seen your card on your next turn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handmaid (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Handmaids strength comes in ensuring you survive the round. You can&#039;t win if you are out after all!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Ensure you last longer in the game when there are less cards available&lt;br /&gt;
- Force opponents to target each other to possibly defeat and increase your chances of winning the round&lt;br /&gt;
- Protecting a high card in the end game to prevent guards being played or prince&#039;s if you are holding the princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Less powerful in the end game than the high cards available&lt;br /&gt;
- If your are defeated whilst you hold a handmaid its power has been wasted&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use early game to narrow down the cards and protect yourself&lt;br /&gt;
- Use in late game to hold the Princess (or another high card)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prince (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prince is the highest of the cards appearing twice in the deck and a big threat to anyone holding the Princess&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Play on an opponent who you suspect has a Princess to defeat them&lt;br /&gt;
- Remove a card from your opponents hand (early game to mix up their hand or late game to remove a higher card they may be holding)&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Often guessed when guards are played are there are still 2 Prince&#039;s to be played&lt;br /&gt;
- In a 1 on situation, if your opponent has played a Handmaid you may be forced to play the Prince against yourself to discard your own card (Princess included!)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play against players you suspect hold a strong card (especially the Princess to remove them from the round)&lt;br /&gt;
- Play on yourself to get a new card and discard both your cards&lt;br /&gt;
- Remove a high card an opponent is holding in the late game to increase your chances of winning the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The King is a hard card to play as it means giving away your position to an opponent but can be the difference at the end of the round to grasp a last second win&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Remove the Princess from your hand in the early rounds to prevent you being a target and give it to another player&lt;br /&gt;
- Switch cards at the end of the game to gets a higher card from an opponent&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- When you play the King played your opponent will know what your new card is making you an easy target for a guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Always pay attention to what your own card is in between plays. If a King is used on you you&#039;ll want to remember what card you gave them!&lt;br /&gt;
- Holding a King till the end of the round can allow you switch cards with your opponent to grab the Countess of Princess however, if you hold a King and then draw the Princess you&#039;ll be forced to give it to your opponent!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A high powered card which holds less risk than the Princess early game but a high risk if you draw a Prince or King which forces you to play the Countess revealing your likely other card&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- High card for the end game. Only beaten by the Princess&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw a Prince or a King you will be forced to play this card revealing that you likely hold a Prince or a King&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play the Countess when you don&#039;t hold a Prince or a King to reduce the chance of a guard being successfully used on you&lt;br /&gt;
- Hold near the end game if a Princess has been played or in the hope the Princess will found before the end of the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strongest card at the end of the round but you&#039;ll be the main target if your opponents suspect you hold it. High risk, high reward!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Highest card in the game. If you can get to the end of the round with the Princess you&#039;ve won&lt;br /&gt;
- Guaranteed win when used with a Baron&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw the Princess in the early game it can be very hard to keep it hidden and evade guesses&lt;br /&gt;
- If an opponent play a Priest when you hold a Princess you won&#039;t be able to play it and can easily be guessed on their next turn if they play a Guard&lt;br /&gt;
- You will always have to play your second card so drawing a Prince will force you to play the Princess and be out of the round&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use a Handmaid to protect the Princess especially in the late game&lt;br /&gt;
- Swap the Princess using a King in the early game to allow you to then target your opponent&lt;br /&gt;
- When playing a Guard, don&#039;t be afraid to accuse another player of being the Princess to try take suspicions away from you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Probability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To give an idea of the probability your opponent holding a given card you can refer to the table below&lt;br /&gt;
To use the table&lt;br /&gt;
&lt;br /&gt;
- Look at the horizontal row based on the number of remaining cards in the round and the corresponding vertical cell for a given card&lt;br /&gt;
- For cards with multiple copies look at the probability based on the number of these cards not yet played or held in your own hand&lt;br /&gt;
- Minus the cards known in your own hand from the number of remaining cards to narrow down your guess&lt;br /&gt;
&lt;br /&gt;
If you have an idea of the range of the card you opponent holds this can provide you a better idea than the basic probability of a player having a given card based on the number of cards remaining&lt;br /&gt;
&lt;br /&gt;
[[File:LoveLetter.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Tips&#039;&#039;&#039;&lt;br /&gt;
- The game is won after you win 4 (4 players) or 5 rounds (3 players). If one player is closer to winning, try remove them from the round to prevent them winning or gaining a bigger lead. It does not necessarily matter if you don&#039;t win the round, just as long as someone doesn&#039;t win the game at the end of it!&lt;br /&gt;
- Pay attention to which cards have been played and what guesses have been made by your opponents to try work out what cards they may or do not have&lt;br /&gt;
- A random guess at the start of the round happens! Sometimes you&#039;ll be the lucky guesser, other times you&#039;ll be on the receiving end. If this happens forget it and more on to the next round&lt;br /&gt;
- If someone doesn&#039;t have a large lead don&#039;t target them every turn. You&#039;ll only end up being on the receiving end of their cards so mix it up&lt;br /&gt;
- Adapt based on what has already being played! If the Princess has been revealed, the Countess is now the highest card for the end game. If both Princes have been played the Princess has no chance of being discarded by an opponent&#039;s card play. If both Barons have been played your guard is a lot safer. Play the game, see what happens, learn and have fun!&lt;br /&gt;
&lt;br /&gt;
LPB - 10/5/2020&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
¹ There is only 1 King, Countess, and Princess per game. Therefore, there cannot be multiples of these cards.&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4347</id>
		<title>Tips loveletter</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4347"/>
		<updated>2020-05-10T11:11:44Z</updated>

		<summary type="html">&lt;p&gt;Le007n: /* STRATEGY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note: Please play a game of Love Letter before reading this &#039;&#039;Tips and Tricks&#039;&#039; guide. It will help you understand this article better.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STRATEGY ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is no single strategy for Love Letter which is the beauty of the game&lt;br /&gt;
&lt;br /&gt;
Each card has its own strengths and weaknesses dependant on the stage of the game and more importantly, your opponents hand&lt;br /&gt;
&lt;br /&gt;
As the game progresses, keep an eye on the cards which have already been played - this can be seen in the number indicator below each players hand. &lt;br /&gt;
By working out which cards remain you can plan you strategy and narrow down what cards your opponents are likely holding to counter their plays&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard (x5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the early game, using a Guard can provide a lucky guess to remove an opponent. To successfully increase odds players will often guess lower card (2-5 cards each appears twice) at the start of the game for a higher probability of success. Guards can be used to defend a weak position, ie. by trying to remove Prince&#039;s if you have the Princess or Barons if you have a lower card. However, using the same strategy many times will often reveal your weakness so mix it up!&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play late game when fewer cards remain for a high probability of a successful guess&lt;br /&gt;
- Use after a Priest has been played and the player hasn&#039;t discarded the revealed card&lt;br /&gt;
- Cannot be guessed by other guards&lt;br /&gt;
- Reveal an opponents Princess to remove them from the round&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Guards are an easy target for Barons. Avoid holding guards too long if there are still 2 Barons to be revealed&lt;br /&gt;
- Minimal chance of winning at the end of the game if you are holding a Guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Mix you guesses and base them on all the information revealed in the round&lt;br /&gt;
- Pay attention to what cards have been played and refer to the key for the number of each card available&lt;br /&gt;
- Cards which have 2 copies which have yet to be revealed in the mid game can be easy targets for a Guard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Priest reveals more information to narrow down remaining cards. Once a card is known it puts pressure on players to use the revealed card on their next turn to prevent a guard being used&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Forces opponents to play &#039;know&#039; cards&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If the opponent reveals a Baron they will often play it against you on there next turn as a make or break move which can put you out of the round if you hold a high card&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use Priests to force players to change their hand&lt;br /&gt;
- Play a Priest in the mid game to locate the Princess or force play of a higher card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baron (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Baron is very strong in the early game when combined with a mid to strong card to defeat an opponent. &lt;br /&gt;
When using a Baron however you will potentially reveal information about yourself to your opponents if you win the duel&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play in the early game alongside a 4+ card to defeat opponents who are more likely to be holding guards or lower cards&lt;br /&gt;
- A quick way to win the round when you only have one opponent remaining and hold a high&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Using a baron will reveal the range of your card ie. &amp;gt; Prince (5). This will narrow down guesses or make opponents play Prince&#039;s on you to defeat a suspected Princess&lt;br /&gt;
- If your card is not higher than you opponents you are out of the round (however this can also weaken there position if there are other players to play before them based on the above point)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Try to ensure you discard a card which was higher than your opponents by your next turn so other players think your winning card has been used to prevent them from knowing the range of your card (this could be the card you pick up on your next turn or the forced discard from a prince)&lt;br /&gt;
- If a Priest is played against you and you hold a Baron you may need to take out the opponent who has seen your card on your next turn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handmaid (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Handmaids strength comes in ensuring you survive the round. You can&#039;t win if you are out after all!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Ensure you last longer in the game when there are less cards available&lt;br /&gt;
- Force opponents to target each other to possibly defeat and increase your chances of winning the round&lt;br /&gt;
- Protecting a high card in the end game to prevent guards being played or prince&#039;s if you are holding the princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Less powerful in the end game than the high cards available&lt;br /&gt;
- If your are defeated whilst you hold a handmaid its power has been wasted&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use early game to narrow down the cards and protect yourself&lt;br /&gt;
- Use in late game to hold the Princess (or another high card)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prince (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prince is the highest of the cards appearing twice in the deck and a big threat to anyone holding the Princess&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Play on an opponent who you suspect has a Princess to defeat them&lt;br /&gt;
- Remove a card from your opponents hand (early game to mix up their hand or late game to remove a higher card they may be holding)&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Often guessed when guards are played are there are still 2 Prince&#039;s to be played&lt;br /&gt;
- In a 1 on situation, if your opponent has played a Handmaid you may be forced to play the Prince against yourself to discard your own card (Princess included!)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play against players you suspect hold a strong card (especially the Princess to remove them from the round)&lt;br /&gt;
- Play on yourself to get a new card and discard both your cards&lt;br /&gt;
- Remove a high card an opponent is holding in the late game to increase your chances of winning the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The King is a hard card to play as it means giving away your position to an opponent but can be the difference at the end of the round to grasp a last second win&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Remove the Princess from your hand in the early rounds to prevent you being a target and give it to another player&lt;br /&gt;
- Switch cards at the end of the game to gets a higher card from an opponent&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- When you play the King played your opponent will know what your new card is making you an easy target for a guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Always pay attention to what your own card is in between plays. If a King is used on you you&#039;ll want to remember what card you gave them!&lt;br /&gt;
- Holding a King till the end of the round can allow you switch cards with your opponent to grab the Countess of Princess however, if you hold a King and then draw the Princess you&#039;ll be forced to give it to your opponent!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A high powered card which holds less risk than the Princess early game but a high risk if you draw a Prince or King which forces you to play the Countess revealing your likely other card&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- High card for the end game. Only beaten by the Princess&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw a Prince or a King you will be forced to play this card revealing that you likely hold a Prince or a King&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play the Countess when you don&#039;t hold a Prince or a King to reduce the chance of a guard being successfully used on you&lt;br /&gt;
- Hold near the end game if a Princess has been played or in the hope the Princess will found before the end of the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strongest card at the end of the round but you&#039;ll be the main target if your opponents suspect you hold it. High risk, high reward!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Highest card in the game. If you can get to the end of the round with the Princess you&#039;ve won&lt;br /&gt;
- Guaranteed win when used with a Baron&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw the Princess in the early game it can be very hard to keep it hidden and evade guesses&lt;br /&gt;
- If an opponent play a Priest when you hold a Princess you won&#039;t be able to play it and can easily be guessed on their next turn if they play a Guard&lt;br /&gt;
- You will always have to play your second card so drawing a Prince will force you to play the Princess and be out of the round&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use a Handmaid to protect the Princess especially in the late game&lt;br /&gt;
- Swap the Princess using a King in the early game to allow you to then target your opponent&lt;br /&gt;
- When playing a Guard, don&#039;t be afraid to accuse another player of being the Princess to try take suspicions away from you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Probability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To give an idea of the probability your opponent holding a given card you can refer to the table below&lt;br /&gt;
To use the table look at the horizontal row based on the number of remaining cards in the round and the corresponding column cell for a given card&lt;br /&gt;
&lt;br /&gt;
When doing this you should minus the cards known in your own hand from the number of remaining cards to narrow down your guess&lt;br /&gt;
For cards with multiple copies you should look at the probability based on the number of these cards not yet played or held in your own hand&lt;br /&gt;
&lt;br /&gt;
If you have an idea of the range of the card you opponent holds this can provide you a better idea than the basic probability of a player having a given card based on the number of cards remaining&lt;br /&gt;
&lt;br /&gt;
[[File:LoveLetter.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Tips&#039;&#039;&#039;&lt;br /&gt;
- The game is won after you win 4 (4 players) or 5 rounds (3 players). If one player is closer to winning, try remove them from the round to prevent them winning or gaining a bigger lead. It does not necessarily matter if you don&#039;t win the round, just as long as someone doesn&#039;t win the game at the end of it!&lt;br /&gt;
- Pay attention to which cards have been played and what guesses have been made by your opponents to try work out what cards they may or do not have&lt;br /&gt;
- A random guess at the start of the round happens! Sometimes you&#039;ll be the lucky guesser, other times you&#039;ll be on the receiving end. If this happens forget it and more on to the next round&lt;br /&gt;
- If someone doesn&#039;t have a large lead don&#039;t target them every turn. You&#039;ll only end up being on the receiving end of their cards so mix it up&lt;br /&gt;
- Adapt based on what has already being played! If the Princess has been revealed, the Countess is now the highest card for the end game. If both Princes have been played the Princess has no chance of being discarded by an opponent&#039;s card play. If both Barons have been played your guard is a lot safer. Play the game, see what happens, learn and have fun!&lt;br /&gt;
&lt;br /&gt;
LPB - 10/5/2020&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
¹ There is only 1 King, Countess, and Princess per game. Therefore, there cannot be multiples of these cards.&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4346</id>
		<title>Tips loveletter</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4346"/>
		<updated>2020-05-10T11:07:02Z</updated>

		<summary type="html">&lt;p&gt;Le007n: /* STRATEGY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note: Please play a game of Love Letter before reading this &#039;&#039;Tips and Tricks&#039;&#039; guide. It will help you understand this article better.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STRATEGY ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is no single strategy for Love Letter which is the beauty of the game&lt;br /&gt;
&lt;br /&gt;
Each card has its own strengths and weaknesses dependant on the stage of the game and more importantly, your opponents hand&lt;br /&gt;
&lt;br /&gt;
As the game progresses, keep an eye on the cards which have already been played - this can be seen in the number indicator below each players hand. &lt;br /&gt;
By working out which cards remain you can plan you strategy and narrow down what cards your opponents are likely holding to counter their plays&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard (x5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the early game, using a Guard can provide a lucky guess to remove an opponent. To successfully increase odds players will often guess lower card (2-5 cards each appears twice) at the start of the game for a higher probability of success. Guards can be used to defend a weak position, ie. by trying to remove Prince&#039;s if you have the Princess or Barons if you have a lower card. However, using the same strategy many times will often reveal your weakness so mix it up!&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play late game when fewer cards remain for a high probability of a successful guess&lt;br /&gt;
- Use after a Priest has been played and the player hasn&#039;t discarded the revealed card&lt;br /&gt;
- Cannot be guessed by other guards&lt;br /&gt;
- Reveal an opponents Princess to remove them from the round&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Guards are an easy target for Barons. Avoid holding guards too long if there are still 2 Barons to be revealed&lt;br /&gt;
- Minimal chance of winning at the end of the game if you are holding a Guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Mix you guesses and base them on all the information revealed in the round&lt;br /&gt;
- Pay attention to what cards have been played and refer to the key for the number of each card available&lt;br /&gt;
- Cards which have 2 copies which have yet to be revealed in the mid game can be easy targets for a Guard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Priest reveals more information to narrow down remaining cards. Once a card is known it puts pressure on players to use the revealed card on their next turn to prevent a guard being used&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Forces opponents to play &#039;know&#039; cards&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If the opponent reveals a Baron they will often play it against you on there next turn as a make or break move which can put you out of the round if you hold a high card&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use Priests to force players to change their hand&lt;br /&gt;
- Play a Priest in the mid game to locate the Princess or force play of a higher card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baron (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Baron is very strong in the early game when combined with a mid to strong card to defeat an opponent. &lt;br /&gt;
When using a Baron however you will potentially reveal information about yourself to your opponents if you win the duel&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play in the early game alongside a 4+ card to defeat opponents who are more likely to be holding guards or lower cards&lt;br /&gt;
- A quick way to win the round when you only have one opponent remaining and hold a high&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Using a baron will reveal the range of your card ie. &amp;gt; Prince (5). This will narrow down guesses or make opponents play Prince&#039;s on you to defeat a suspected Princess&lt;br /&gt;
- If your card is not higher than you opponents you are out of the round (however this can also weaken there position if there are other players to play before them based on the above point)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Try to ensure you discard a card which was higher than your opponents by your next turn so other players think your winning card has been used to prevent them from knowing the range of your card (this could be the card you pick up on your next turn or the forced discard from a prince)&lt;br /&gt;
- If a Priest is played against you and you hold a Baron you may need to take out the opponent who has seen your card on your next turn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handmaid (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Handmaids strength comes in ensuring you survive the round. You can&#039;t win if you are out after all!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Ensure you last longer in the game when there are less cards available&lt;br /&gt;
- Force opponents to target each other to possibly defeat and increase your chances of winning the round&lt;br /&gt;
- Protecting a high card in the end game to prevent guards being played or prince&#039;s if you are holding the princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Less powerful in the end game than the high cards available&lt;br /&gt;
- If your are defeated whilst you hold a handmaid its power has been wasted&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use early game to narrow down the cards and protect yourself&lt;br /&gt;
- Use in late game to hold the Princess (or another high card)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prince (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prince is the highest of the cards appearing twice in the deck and a big threat to anyone holding the Princess&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Play on an opponent who you suspect has a Princess to defeat them&lt;br /&gt;
- Remove a card from your opponents hand (early game to mix up their hand or late game to remove a higher card they may be holding)&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Often guessed when guards are played are there are still 2 Prince&#039;s to be played&lt;br /&gt;
- In a 1 on situation, if your opponent has played a Handmaid you may be forced to play the Prince against yourself to discard your own card (Princess included!)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play against players you suspect hold a strong card (especially the Princess to remove them from the round)&lt;br /&gt;
- Play on yourself to get a new card and discard both your cards&lt;br /&gt;
- Remove a high card an opponent is holding in the late game to increase your chances of winning the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The King is a hard card to play as it means giving away your position to an opponent but can be the difference at the end of the round to grasp a last second win&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Remove the Princess from your hand in the early rounds to prevent you being a target and give it to another player&lt;br /&gt;
- Switch cards at the end of the game to gets a higher card from an opponent&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- When you play the King played your opponent will know what your new card is making you an easy target for a guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Always pay attention to what your own card is in between plays. If a King is used on you you&#039;ll want to remember what card you gave them!&lt;br /&gt;
- Holding a King till the end of the round can allow you switch cards with your opponent to grab the Countess of Princess however, if you hold a King and then draw the Princess you&#039;ll be forced to give it to your opponent!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A high powered card which holds less risk than the Princess early game but a high risk if you draw a Prince or King which forces you to play the Countess revealing your likely other card&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- High card for the end game. Only beaten by the Princess&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw a Prince or a King you will be forced to play this card revealing that you likely hold a Prince or a King&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play the Countess when you don&#039;t hold a Prince or a King to reduce the chance of a guard being successfully used on you&lt;br /&gt;
- Hold near the end game if a Princess has been played or in the hope the Princess will found before the end of the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strongest card at the end of the round but you&#039;ll be the main target if your opponents suspect you hold it. High risk, high reward!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Highest card in the game. If you can get to the end of the round with the Princess you&#039;ve won&lt;br /&gt;
- Guaranteed win when used with a Baron&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw the Princess in the early game it can be very hard to keep it hidden and evade guesses&lt;br /&gt;
- If an opponent play a Priest when you hold a Princess you won&#039;t be able to play it and can easily be guessed on their next turn if they play a Guard&lt;br /&gt;
- You will always have to play your second card so drawing a Prince will force you to play the Princess and be out of the round&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use a Handmaid to protect the Princess especially in the late game&lt;br /&gt;
- Swap the Princess using a King in the early game to allow you to then target your opponent&lt;br /&gt;
- When playing a Guard, don&#039;t be afraid to accuse another player of being the Princess to try take suspicions away from you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Probability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An idea of the probability of guessing the card your opponent holds is shown below by using the number of remaining cards in the round minus the cards known in your own hand &lt;br /&gt;
&lt;br /&gt;
Note: If you have an idea of the range of the card you opponent holds this can provide you a better idea than the basic probability of a player having a given card based on the number of cards remaining&lt;br /&gt;
&lt;br /&gt;
[[File:LoveLetter.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Tips&#039;&#039;&#039;&lt;br /&gt;
- The game is won after you win 4 (4 players) or 5 rounds (3 players). If one player is closer to winning, try remove them from the round to prevent them winning or gaining a bigger lead. It does not necessarily matter if you don&#039;t win the round, just as long as someone doesn&#039;t win the game at the end of it!&lt;br /&gt;
- Pay attention to which cards have been played and what guesses have been made by your opponents to try work out what cards they may or do not have&lt;br /&gt;
- A random guess at the start of the round happens! Sometimes you&#039;ll be the lucky guesser, other times you&#039;ll be on the receiving end. If this happens forget it and more on to the next round&lt;br /&gt;
- If someone doesn&#039;t have a large lead don&#039;t target them every turn. You&#039;ll only end up being on the receiving end of their cards so mix it up&lt;br /&gt;
- Adapt based on what has already being played! If the Princess has been revealed, the Countess is now the highest card for the end game. If both Princes have been played the Princess has no chance of being discarded by an opponent&#039;s card play. If both Barons have been played your guard is a lot safer. Play the game, see what happens, learn and have fun!&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
¹ There is only 1 King, Countess, and Princess per game. Therefore, there cannot be multiples of these cards.&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:LoveLetter.PNG&amp;diff=4345</id>
		<title>File:LoveLetter.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:LoveLetter.PNG&amp;diff=4345"/>
		<updated>2020-05-10T11:03:12Z</updated>

		<summary type="html">&lt;p&gt;Le007n: Love Letter Card Probability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Love Letter Card Probability&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4344</id>
		<title>Tips loveletter</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4344"/>
		<updated>2020-05-10T11:01:39Z</updated>

		<summary type="html">&lt;p&gt;Le007n: /* STRATEGY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note: Please play a game of Love Letter before reading this &#039;&#039;Tips and Tricks&#039;&#039; guide. It will help you understand this article better.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STRATEGY ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is no single strategy for Love Letter which is the beauty of the game&lt;br /&gt;
&lt;br /&gt;
Each card has its own strengths and weaknesses dependant on the stage of the game and more importantly, your opponents hand&lt;br /&gt;
&lt;br /&gt;
As the game progresses, keep an eye on the cards which have already been played - this can be seen in the number indicator below each players hand. &lt;br /&gt;
By working out which cards remain you can plan you strategy and narrow down what cards your opponents are likely holding to counter their plays&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard (x5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the early game, using a Guard can provide a lucky guess to remove an opponent. To successfully increase odds players will often guess lower card (2-5 cards each appears twice) at the start of the game for a higher probability of success. Guards can be used to defend a weak position, ie. by trying to remove Prince&#039;s if you have the Princess or Barons if you have a lower card. However, using the same strategy many times will often reveal your weakness so mix it up!&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play late game when fewer cards remain for a high probability of a successful guess&lt;br /&gt;
- Use after a Priest has been played and the player hasn&#039;t discarded the revealed card&lt;br /&gt;
- Cannot be guessed by other guards&lt;br /&gt;
- Reveal an opponents Princess to remove them from the round&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Guards are an easy target for Barons. Avoid holding guards too long if there are still 2 Barons to be revealed&lt;br /&gt;
- Minimal chance of winning at the end of the game if you are holding a Guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Mix you guesses and base them on all the information revealed in the round&lt;br /&gt;
- Pay attention to what cards have been played and refer to the key for the number of each card available&lt;br /&gt;
- Cards which have 2 copies which have yet to be revealed in the mid game can be easy targets for a Guard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Priest reveals more information to narrow down remaining cards. Once a card is known it puts pressure on players to use the revealed card on their next turn to prevent a guard being used&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Forces opponents to play &#039;know&#039; cards&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If the opponent reveals a Baron they will often play it against you on there next turn as a make or break move which can put you out of the round if you hold a high card&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use Priests to force players to change their hand&lt;br /&gt;
- Play a Priest in the mid game to locate the Princess or force play of a higher card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baron (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Baron is very strong in the early game when combined with a mid to strong card to defeat an opponent. &lt;br /&gt;
When using a Baron however you will potentially reveal information about yourself to your opponents if you win the duel&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play in the early game alongside a 4+ card to defeat opponents who are more likely to be holding guards or lower cards&lt;br /&gt;
- A quick way to win the round when you only have one opponent remaining and hold a high&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Using a baron will reveal the range of your card ie. &amp;gt; Prince (5). This will narrow down guesses or make opponents play Prince&#039;s on you to defeat a suspected Princess&lt;br /&gt;
- If your card is not higher than you opponents you are out of the round (however this can also weaken there position if there are other players to play before them based on the above point)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Try to ensure you discard a card which was higher than your opponents by your next turn so other players think your winning card has been used to prevent them from knowing the range of your card (this could be the card you pick up on your next turn or the forced discard from a prince)&lt;br /&gt;
- If a Priest is played against you and you hold a Baron you may need to take out the opponent who has seen your card on your next turn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handmaid (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Handmaids strength comes in ensuring you survive the round. You can&#039;t win if you are out after all!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Ensure you last longer in the game when there are less cards available&lt;br /&gt;
- Force opponents to target each other to possibly defeat and increase your chances of winning the round&lt;br /&gt;
- Protecting a high card in the end game to prevent guards being played or prince&#039;s if you are holding the princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Less powerful in the end game than the high cards available&lt;br /&gt;
- If your are defeated whilst you hold a handmaid its power has been wasted&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use early game to narrow down the cards and protect yourself&lt;br /&gt;
- Use in late game to hold the Princess (or another high card)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prince (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prince is the highest of the cards appearing twice in the deck and a big threat to anyone holding the Princess&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Play on an opponent who you suspect has a Princess to defeat them&lt;br /&gt;
- Remove a card from your opponents hand (early game to mix up their hand or late game to remove a higher card they may be holding)&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Often guessed when guards are played are there are still 2 Prince&#039;s to be played&lt;br /&gt;
- In a 1 on situation, if your opponent has played a Handmaid you may be forced to play the Prince against yourself to discard your own card (Princess included!)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play against players you suspect hold a strong card (especially the Princess to remove them from the round)&lt;br /&gt;
- Play on yourself to get a new card and discard both your cards&lt;br /&gt;
- Remove a high card an opponent is holding in the late game to increase your chances of winning the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The King is a hard card to play as it means giving away your position to an opponent but can be the difference at the end of the round to grasp a last second win&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Remove the Princess from your hand in the early rounds to prevent you being a target and give it to another player&lt;br /&gt;
- Switch cards at the end of the game to gets a higher card from an opponent&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- When you play the King played your opponent will know what your new card is making you an easy target for a guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Always pay attention to what your own card is in between plays. If a King is used on you you&#039;ll want to remember what card you gave them!&lt;br /&gt;
- Holding a King till the end of the round can allow you switch cards with your opponent to grab the Countess of Princess however, if you hold a King and then draw the Princess you&#039;ll be forced to give it to your opponent!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A high powered card which holds less risk than the Princess early game but a high risk if you draw a Prince or King which forces you to play the Countess revealing your likely other card&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- High card for the end game. Only beaten by the Princess&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw a Prince or a King you will be forced to play this card revealing that you likely hold a Prince or a King&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play the Countess when you don&#039;t hold a Prince or a King to reduce the chance of a guard being successfully used on you&lt;br /&gt;
- Hold near the end game if a Princess has been played or in the hope the Princess will found before the end of the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strongest card at the end of the round but you&#039;ll be the main target if your opponents suspect you hold it. High risk, high reward!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Highest card in the game. If you can get to the end of the round with the Princess you&#039;ve won&lt;br /&gt;
- Guaranteed win when used with a Baron&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw the Princess in the early game it can be very hard to keep it hidden and evade guesses&lt;br /&gt;
- If an opponent play a Priest when you hold a Princess you won&#039;t be able to play it and can easily be guessed on their next turn if they play a Guard&lt;br /&gt;
- You will always have to play your second card so drawing a Prince will force you to play the Princess and be out of the round&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use a Handmaid to protect the Princess especially in the late game&lt;br /&gt;
- Swap the Princess using a King in the early game to allow you to then target your opponent&lt;br /&gt;
- When playing a Guard, don&#039;t be afraid to accuse another player of being the Princess to try take suspicions away from you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Tips&#039;&#039;&#039;&lt;br /&gt;
- The game is won after you win 4 (4 players) or 5 rounds (3 players). If one player is closer to winning, try remove them from the round to prevent them winning or gaining a bigger lead. It does not necessarily matter if you don&#039;t win the round, just as long as someone doesn&#039;t win the game at the end of it!&lt;br /&gt;
- Pay attention to which cards have been played and what guesses have been made by your opponents to try work out what cards they may or do not have&lt;br /&gt;
- A random guess at the start of the round happens! Sometimes you&#039;ll be the lucky guesser, other times you&#039;ll be on the receiving end. If this happens forget it and more on to the next round&lt;br /&gt;
- If someone doesn&#039;t have a large lead don&#039;t target them every turn. You&#039;ll only end up being on the receiving end of their cards so mix it up&lt;br /&gt;
- Adapt based on what has already being played! If the Princess has been revealed, the Countess is now the highest card for the end game. If both Princes have been played the Princess has no chance of being discarded by an opponent&#039;s card play. If both Barons have been played your guard is a lot safer. Play the game, see what happens, learn and have fun!&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
¹ There is only 1 King, Countess, and Princess per game. Therefore, there cannot be multiples of these cards.&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4343</id>
		<title>Tips loveletter</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4343"/>
		<updated>2020-05-10T11:01:01Z</updated>

		<summary type="html">&lt;p&gt;Le007n: /* STRATEGY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note: Please play a game of Love Letter before reading this &#039;&#039;Tips and Tricks&#039;&#039; guide. It will help you understand this article better.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STRATEGY ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is no single strategy for Love Letter which is the beauty of the game&lt;br /&gt;
&lt;br /&gt;
Each card has its own strengths and weaknesses dependant on the stage of the game and more importantly, your opponents hand&lt;br /&gt;
&lt;br /&gt;
As the game progresses, keep an eye on the cards which have already been played - this can be seen in the number indicator below each players hand. &lt;br /&gt;
By working out which cards remain you can plan you strategy and narrow down what cards your opponents are likely holding to counter their plays&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard (x5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the early game, using a Guard can provide a lucky guess to remove an opponent. To successfully increase odds players will often guess lower card (2-5 cards each appears twice) at the start of the game for a higher probability of success. Guards can be used to defend a weak position, ie. by trying to remove Prince&#039;s if you have the Princess or Barons if you have a lower card. However, using the same strategy many times will often reveal your weakness so mix it up!&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play late game when fewer cards remain for a high probability of a successful guess&lt;br /&gt;
- Use after a Priest has been played and the player hasn&#039;t discarded the revealed card&lt;br /&gt;
- Cannot be guessed by other guards&lt;br /&gt;
- Reveal an opponents Princess to remove them from the round&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Guards are an easy target for Barons. Avoid holding guards too long if there are still 2 Barons to be revealed&lt;br /&gt;
- Minimal chance of winning at the end of the game if you are holding a Guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Mix you guesses and base them on all the information revealed in the round&lt;br /&gt;
- Pay attention to what cards have been played and refer to the key for the number of each card available&lt;br /&gt;
- Cards which have 2 copies which have yet to be revealed in the mid game can be easy targets for a Guard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Priest reveals more information to narrow down remaining cards. Once a card is known it puts pressure on players to use the revealed card on their next turn to prevent a guard being used&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Forces opponents to play &#039;know&#039; cards&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If the opponent reveals a Baron they will often play it against you on there next turn as a make or break move which can put you out of the round if you hold a high card&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use Priests to force players to change their hand&lt;br /&gt;
- Play a Priest in the mid game to locate the Princess or force play of a higher card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baron (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Baron is very strong in the early game when combined with a mid to strong card to defeat an opponent. &lt;br /&gt;
When using a Baron however you will potentially reveal information about yourself to your opponents if you win the duel&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play in the early game alongside a 4+ card to defeat opponents who are more likely to be holding guards or lower cards&lt;br /&gt;
- A quick way to win the round when you only have one opponent remaining and hold a high&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Using a baron will reveal the range of your card ie. &amp;gt; Prince (5). This will narrow down guesses or make opponents play Prince&#039;s on you to defeat a suspected Princess&lt;br /&gt;
- If your card is not higher than you opponents you are out of the round (however this can also weaken there position if there are other players to play before them based on the above point)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Try to ensure you discard a card which was higher than your opponents by your next turn so other players think your winning card has been used to prevent them from knowing the range of your card (this could be the card you pick up on your next turn or the forced discard from a prince)&lt;br /&gt;
- If a Priest is played against you and you hold a Baron you may need to take out the opponent who has seen your card on your next turn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handmaid (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Handmaids strength comes in ensuring you survive the round. You can&#039;t win if you are out after all!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Ensure you last longer in the game when there are less cards available&lt;br /&gt;
- Force opponents to target each other to possibly defeat and increase your chances of winning the round&lt;br /&gt;
- Protecting a high card in the end game to prevent guards being played or prince&#039;s if you are holding the princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Less powerful in the end game than the high cards available&lt;br /&gt;
- If your are defeated whilst you hold a handmaid its power has been wasted&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use early game to narrow down the cards and protect yourself&lt;br /&gt;
- Use in late game to hold the Princess (or another high card)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prince (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prince is the highest of the cards appearing twice in the deck and a big threat to anyone holding the Princess&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Play on an opponent who you suspect has a Princess to defeat them&lt;br /&gt;
- Remove a card from your opponents hand (early game to mix up their hand or late game to remove a higher card they may be holding)&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Often guessed when guards are played are there are still 2 Prince&#039;s to be played&lt;br /&gt;
- In a 1 on situation, if your opponent has played a Handmaid you may be forced to play the Prince against yourself to discard your own card (Princess included!)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play against players you suspect hold a strong card (especially the Princess to remove them from the round)&lt;br /&gt;
- Play on yourself to get a new card and discard both your cards&lt;br /&gt;
- Remove a high card an opponent is holding in the late game to increase your chances of winning the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The King is a hard card to play as it means giving away your position to an opponent but can be the difference at the end of the round to grasp a last second win&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Remove the Princess from your hand in the early rounds to prevent you being a target and give it to another player&lt;br /&gt;
- Switch cards at the end of the game to gets a higher card from an opponent&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- When you play the King played your opponent will know what your new card is making you an easy target for a guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Always pay attention to what your own card is in between plays. If a King is used on you you&#039;ll want to remember what card you gave them!&lt;br /&gt;
- Holding a King till the end of the round can allow you switch cards with your opponent to grab the Countess of Princess however, if you hold a King and then draw the Princess you&#039;ll be forced to give it to your opponent!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A high powered card which holds less risk than the Princess early game but a high risk if you draw a Prince or King which forces you to play the Countess revealing your likely other card&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- High card for the end game. Only beaten by the Princess&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw a Prince or a King you will be forced to play this card revealing that you likely hold a Prince or a King&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play the Countess when you don&#039;t hold a Prince or a King to reduce the chance of a guard being successfully used on you&lt;br /&gt;
- Hold near the end game if a Princess has been played or in the hope the Princess will found before the end of the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strongest card at the end of the round but you&#039;ll be the main target if your opponents suspect you hold it. High risk, high reward!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Highest card in the game. If you can get to the end of the round with the Princess you&#039;ve won&lt;br /&gt;
- Guaranteed win when used with a Baron&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw the Princess in the early game it can be very hard to keep it hidden and evade guesses&lt;br /&gt;
- If an opponent play a Priest when you hold a Princess you won&#039;t be able to play it and can easily be guessed on their next turn if they play a Guard&lt;br /&gt;
- You will always have to play your second card so drawing a Prince will force you to play the Princess and be out of the round&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use a Handmaid to protect the Princess especially in the late game&lt;br /&gt;
- Swap the Princess using a King in the early game to allow you to then target your opponent&lt;br /&gt;
- When playing a Guard, don&#039;t be afraid to accuse another player of being the Princess to try take suspicions away from you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Probability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use the below grid to determine the probability of you opponent having a card based on:&lt;br /&gt;
- The number of cards remaining&lt;br /&gt;
- Minus the known card / cards in your hand&lt;br /&gt;
&lt;br /&gt;
 |**Priest (2)**|**Priest (1)**|**Baron (2)**|**Baron (1)**|**Handmaid (2)**|**Handmaid (1)**|**Prince (2)**|**Prince (1)**|**King**|**Countess**|**Princess**&lt;br /&gt;
:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:&lt;br /&gt;
14|14.3%|7.1%|14.3%|7.1%|14.3%|7.1%|14.3%|7.1%|7.1%|7.1%|7.1%&lt;br /&gt;
13|15.4%|7.7%|15.4%|7.7%|15.4%|7.7%|15.4%|7.7%|7.7%|7.7%|7.7%&lt;br /&gt;
12|16.7%|8.3%|16.7%|8.3%|16.7%|8.3%|16.7%|8.3%|8.3%|8.3%|8.3%&lt;br /&gt;
11|18.2%|9.1%|18.2%|9.1%|18.2%|9.1%|18.2%|9.1%|9.1%|9.1%|9.1%&lt;br /&gt;
10|20.0%|10.0%|20.0%|10.0%|20.0%|10.0%|20.0%|10.0%|10.0%|10.0%|10.0%&lt;br /&gt;
9|22.2%|11.1%|22.2%|11.1%|22.2%|11.1%|22.2%|11.1%|11.1%|11.1%|11.1%&lt;br /&gt;
8|25.0%|12.5%|25.0%|12.5%|25.0%|12.5%|25.0%|12.5%|12.5%|12.5%|12.5%&lt;br /&gt;
7|28.6%|14.3%|28.6%|14.3%|28.6%|14.3%|28.6%|14.3%|14.3%|14.3%|14.3%&lt;br /&gt;
6|33.3%|16.7%|33.3%|16.7%|33.3%|16.7%|33.3%|16.7%|16.7%|16.7%|16.7%&lt;br /&gt;
5|40.0%|20.0%|40.0%|20.0%|40.0%|20.0%|40.0%|20.0%|20.0%|20.0%|20.0%&lt;br /&gt;
4|50.0%|25.0%|50.0%|25.0%|50.0%|25.0%|50.0%|25.0%|25.0%|25.0%|25.0%&lt;br /&gt;
3|66.7%|33.3%|66.7%|33.3%|66.7%|33.3%|66.7%|33.3%|33.3%|33.3%|33.3%&lt;br /&gt;
2|100.0%|50.0%|100.0%|50.0%|100.0%|50.0%|100.0%|50.0%|50.0%|50.0%|50.0%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Tips&#039;&#039;&#039;&lt;br /&gt;
- The game is won after you win 4 (4 players) or 5 rounds (3 players). If one player is closer to winning, try remove them from the round to prevent them winning or gaining a bigger lead. It does not necessarily matter if you don&#039;t win the round, just as long as someone doesn&#039;t win the game at the end of it!&lt;br /&gt;
- Pay attention to which cards have been played and what guesses have been made by your opponents to try work out what cards they may or do not have&lt;br /&gt;
- A random guess at the start of the round happens! Sometimes you&#039;ll be the lucky guesser, other times you&#039;ll be on the receiving end. If this happens forget it and more on to the next round&lt;br /&gt;
- If someone doesn&#039;t have a large lead don&#039;t target them every turn. You&#039;ll only end up being on the receiving end of their cards so mix it up&lt;br /&gt;
- Adapt based on what has already being played! If the Princess has been revealed, the Countess is now the highest card for the end game. If both Princes have been played the Princess has no chance of being discarded by an opponent&#039;s card play. If both Barons have been played your guard is a lot safer. Play the game, see what happens, learn and have fun!&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
¹ There is only 1 King, Countess, and Princess per game. Therefore, there cannot be multiples of these cards.&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4336</id>
		<title>Tips loveletter</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4336"/>
		<updated>2020-05-09T17:20:17Z</updated>

		<summary type="html">&lt;p&gt;Le007n: /* Endgame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note: Please play a game of Love Letter before reading this &#039;&#039;Tips and Tricks&#039;&#039; guide. It will help you understand this article better.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STRATEGY ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is no single strategy for Love Letter which is the beauty of the game&lt;br /&gt;
&lt;br /&gt;
Each card has its own strengths and weaknesses dependant on the stage of the game and more importantly, your opponents hand&lt;br /&gt;
&lt;br /&gt;
As the game progresses, keep an eye on the cards which have already been played - this can be seen in the number indicator below each players hand. &lt;br /&gt;
By working out which cards remain you can plan you strategy and narrow down what cards your opponents are likely holding to counter their plays&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard (x5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the early game, using a Guard can provide a lucky guess to remove an opponent. To successfully increase odds players will often guess lower card (2-5 cards each appears twice) at the start of the game for a higher probability of success. Guards can be used to defend a weak position, ie. by trying to remove Prince&#039;s if you have the Princess or Barons if you have a lower card. However, using the same strategy many times will often reveal your weakness so mix it up!&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play late game when fewer cards remain for a high probability of a successful guess&lt;br /&gt;
- Use after a Priest has been played and the player hasn&#039;t discarded the revealed card&lt;br /&gt;
- Cannot be guessed by other guards&lt;br /&gt;
- Reveal an opponents Princess to remove them from the round&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Guards are an easy target for Barons. Avoid holding guards too long if there are still 2 Barons to be revealed&lt;br /&gt;
- Minimal chance of winning at the end of the game if you are holding a Guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Mix you guesses and base them on all the information revealed in the round&lt;br /&gt;
- Pay attention to what cards have been played and refer to the key for the number of each card available&lt;br /&gt;
- Cards which have 2 copies which have yet to be revealed in the mid game can be easy targets for a Guard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Priest reveals more information to narrow down remaining cards. Once a card is known it puts pressure on players to use the revealed card on their next turn to prevent a guard being used&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Forces opponents to play &#039;know&#039; cards&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If the opponent reveals a Baron they will often play it against you on there next turn as a make or break move which can put you out of the round if you hold a high card&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use Priests to force players to change their hand&lt;br /&gt;
- Play a Priest in the mid game to locate the Princess or force play of a higher card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baron (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Baron is very strong in the early game when combined with a mid to strong card to defeat an opponent. &lt;br /&gt;
When using a Baron however you will potentially reveal information about yourself to your opponents if you win the duel&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play in the early game alongside a 4+ card to defeat opponents who are more likely to be holding guards or lower cards&lt;br /&gt;
- A quick way to win the round when you only have one opponent remaining and hold a high&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Using a baron will reveal the range of your card ie. &amp;gt; Prince (5). This will narrow down guesses or make opponents play Prince&#039;s on you to defeat a suspected Princess&lt;br /&gt;
- If your card is not higher than you opponents you are out of the round (however this can also weaken there position if there are other players to play before them based on the above point)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Try to ensure you discard a card which was higher than your opponents by your next turn so other players think your winning card has been used to prevent them from knowing the range of your card (this could be the card you pick up on your next turn or the forced discard from a prince)&lt;br /&gt;
- If a Priest is played against you and you hold a Baron you may need to take out the opponent who has seen your card on your next turn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handmaid (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Handmaids strength comes in ensuring you survive the round. You can&#039;t win if you are out after all!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Ensure you last longer in the game when there are less cards available&lt;br /&gt;
- Force opponents to target each other to possibly defeat and increase your chances of winning the round&lt;br /&gt;
- Protecting a high card in the end game to prevent guards being played or prince&#039;s if you are holding the princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Less powerful in the end game than the high cards available&lt;br /&gt;
- If your are defeated whilst you hold a handmaid its power has been wasted&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use early game to narrow down the cards and protect yourself&lt;br /&gt;
- Use in late game to hold the Princess (or another high card)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prince (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prince is the highest of the cards appearing twice in the deck and a big threat to anyone holding the Princess&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Play on an opponent who you suspect has a Princess to defeat them&lt;br /&gt;
- Remove a card from your opponents hand (early game to mix up their hand or late game to remove a higher card they may be holding)&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Often guessed when guards are played are there are still 2 Prince&#039;s to be played&lt;br /&gt;
- In a 1 on situation, if your opponent has played a Handmaid you may be forced to play the Prince against yourself to discard your own card (Princess included!)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play against players you suspect hold a strong card (especially the Princess to remove them from the round)&lt;br /&gt;
- Play on yourself to get a new card and discard both your cards&lt;br /&gt;
- Remove a high card an opponent is holding in the late game to increase your chances of winning the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The King is a hard card to play as it means giving away your position to an opponent but can be the difference at the end of the round to grasp a last second win&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Remove the Princess from your hand in the early rounds to prevent you being a target and give it to another player&lt;br /&gt;
- Switch cards at the end of the game to gets a higher card from an opponent&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- When you play the King played your opponent will know what your new card is making you an easy target for a guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Always pay attention to what your own card is in between plays. If a King is used on you you&#039;ll want to remember what card you gave them!&lt;br /&gt;
- Holding a King till the end of the round can allow you switch cards with your opponent to grab the Countess of Princess however, if you hold a King and then draw the Princess you&#039;ll be forced to give it to your opponent!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A high powered card which holds less risk than the Princess early game but a high risk if you draw a Prince or King which forces you to play the Countess revealing your likely other card&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- High card for the end game. Only beaten by the Princess&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw a Prince or a King you will be forced to play this card revealing that you likely hold a Prince or a King&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play the Countess when you don&#039;t hold a Prince or a King to reduce the chance of a guard being successfully used on you&lt;br /&gt;
- Hold near the end game if a Princess has been played or in the hope the Princess will found before the end of the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strongest card at the end of the round but you&#039;ll be the main target if your opponents suspect you hold it. High risk, high reward!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Highest card in the game. If you can get to the end of the round with the Princess you&#039;ve won&lt;br /&gt;
- Guaranteed win when used with a Baron&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw the Princess in the early game it can be very hard to keep it hidden and evade guesses&lt;br /&gt;
- If an opponent play a Priest when you hold a Princess you won&#039;t be able to play it and can easily be guessed on their next turn if they play a Guard&lt;br /&gt;
- You will always have to play your second card so drawing a Prince will force you to play the Princess and be out of the round&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use a Handmaid to protect the Princess especially in the late game&lt;br /&gt;
- Swap the Princess using a King in the early game to allow you to then target your opponent&lt;br /&gt;
- When playing a Guard, don&#039;t be afraid to accuse another player of being the Princess to try take suspicions away from you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Tips&#039;&#039;&#039;&lt;br /&gt;
- The game is won after you win 4 (4 players) or 5 rounds (3 players). If one player is closer to winning, try remove them from the round to prevent them winning or gaining a bigger lead. It does not necessarily matter if you don&#039;t win the round, just as long as someone doesn&#039;t win the game at the end of it!&lt;br /&gt;
- Pay attention to which cards have been played and what guesses have been made by your opponents to try work out what cards they may or do not have&lt;br /&gt;
- A random guess at the start of the round happens! Sometimes you&#039;ll be the lucky guesser, other times you&#039;ll be on the receiving end. If this happens forget it and more on to the next round&lt;br /&gt;
- If someone doesn&#039;t have a large lead don&#039;t target them every turn. You&#039;ll only end up being on the receiving end of their cards so mix it up&lt;br /&gt;
- Adapt based on what has already being played! If the Princess has been revealed, the Countess is now the highest card for the end game. If both Princes have been played the Princess has no chance of being discarded by an opponent&#039;s card play. If both Barons have been played your guard is a lot safer. Play the game, see what happens and learn ow&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
¹ There is only 1 King, Countess, and Princess per game. Therefore, there cannot be multiples of these cards.&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4335</id>
		<title>Tips loveletter</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4335"/>
		<updated>2020-05-09T17:20:03Z</updated>

		<summary type="html">&lt;p&gt;Le007n: /* Midgame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note: Please play a game of Love Letter before reading this &#039;&#039;Tips and Tricks&#039;&#039; guide. It will help you understand this article better.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STRATEGY ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is no single strategy for Love Letter which is the beauty of the game&lt;br /&gt;
&lt;br /&gt;
Each card has its own strengths and weaknesses dependant on the stage of the game and more importantly, your opponents hand&lt;br /&gt;
&lt;br /&gt;
As the game progresses, keep an eye on the cards which have already been played - this can be seen in the number indicator below each players hand. &lt;br /&gt;
By working out which cards remain you can plan you strategy and narrow down what cards your opponents are likely holding to counter their plays&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard (x5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the early game, using a Guard can provide a lucky guess to remove an opponent. To successfully increase odds players will often guess lower card (2-5 cards each appears twice) at the start of the game for a higher probability of success. Guards can be used to defend a weak position, ie. by trying to remove Prince&#039;s if you have the Princess or Barons if you have a lower card. However, using the same strategy many times will often reveal your weakness so mix it up!&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play late game when fewer cards remain for a high probability of a successful guess&lt;br /&gt;
- Use after a Priest has been played and the player hasn&#039;t discarded the revealed card&lt;br /&gt;
- Cannot be guessed by other guards&lt;br /&gt;
- Reveal an opponents Princess to remove them from the round&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Guards are an easy target for Barons. Avoid holding guards too long if there are still 2 Barons to be revealed&lt;br /&gt;
- Minimal chance of winning at the end of the game if you are holding a Guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Mix you guesses and base them on all the information revealed in the round&lt;br /&gt;
- Pay attention to what cards have been played and refer to the key for the number of each card available&lt;br /&gt;
- Cards which have 2 copies which have yet to be revealed in the mid game can be easy targets for a Guard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Priest reveals more information to narrow down remaining cards. Once a card is known it puts pressure on players to use the revealed card on their next turn to prevent a guard being used&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Forces opponents to play &#039;know&#039; cards&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If the opponent reveals a Baron they will often play it against you on there next turn as a make or break move which can put you out of the round if you hold a high card&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use Priests to force players to change their hand&lt;br /&gt;
- Play a Priest in the mid game to locate the Princess or force play of a higher card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baron (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Baron is very strong in the early game when combined with a mid to strong card to defeat an opponent. &lt;br /&gt;
When using a Baron however you will potentially reveal information about yourself to your opponents if you win the duel&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play in the early game alongside a 4+ card to defeat opponents who are more likely to be holding guards or lower cards&lt;br /&gt;
- A quick way to win the round when you only have one opponent remaining and hold a high&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Using a baron will reveal the range of your card ie. &amp;gt; Prince (5). This will narrow down guesses or make opponents play Prince&#039;s on you to defeat a suspected Princess&lt;br /&gt;
- If your card is not higher than you opponents you are out of the round (however this can also weaken there position if there are other players to play before them based on the above point)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Try to ensure you discard a card which was higher than your opponents by your next turn so other players think your winning card has been used to prevent them from knowing the range of your card (this could be the card you pick up on your next turn or the forced discard from a prince)&lt;br /&gt;
- If a Priest is played against you and you hold a Baron you may need to take out the opponent who has seen your card on your next turn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handmaid (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Handmaids strength comes in ensuring you survive the round. You can&#039;t win if you are out after all!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Ensure you last longer in the game when there are less cards available&lt;br /&gt;
- Force opponents to target each other to possibly defeat and increase your chances of winning the round&lt;br /&gt;
- Protecting a high card in the end game to prevent guards being played or prince&#039;s if you are holding the princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Less powerful in the end game than the high cards available&lt;br /&gt;
- If your are defeated whilst you hold a handmaid its power has been wasted&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use early game to narrow down the cards and protect yourself&lt;br /&gt;
- Use in late game to hold the Princess (or another high card)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prince (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prince is the highest of the cards appearing twice in the deck and a big threat to anyone holding the Princess&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Play on an opponent who you suspect has a Princess to defeat them&lt;br /&gt;
- Remove a card from your opponents hand (early game to mix up their hand or late game to remove a higher card they may be holding)&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Often guessed when guards are played are there are still 2 Prince&#039;s to be played&lt;br /&gt;
- In a 1 on situation, if your opponent has played a Handmaid you may be forced to play the Prince against yourself to discard your own card (Princess included!)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play against players you suspect hold a strong card (especially the Princess to remove them from the round)&lt;br /&gt;
- Play on yourself to get a new card and discard both your cards&lt;br /&gt;
- Remove a high card an opponent is holding in the late game to increase your chances of winning the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The King is a hard card to play as it means giving away your position to an opponent but can be the difference at the end of the round to grasp a last second win&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Remove the Princess from your hand in the early rounds to prevent you being a target and give it to another player&lt;br /&gt;
- Switch cards at the end of the game to gets a higher card from an opponent&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- When you play the King played your opponent will know what your new card is making you an easy target for a guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Always pay attention to what your own card is in between plays. If a King is used on you you&#039;ll want to remember what card you gave them!&lt;br /&gt;
- Holding a King till the end of the round can allow you switch cards with your opponent to grab the Countess of Princess however, if you hold a King and then draw the Princess you&#039;ll be forced to give it to your opponent!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A high powered card which holds less risk than the Princess early game but a high risk if you draw a Prince or King which forces you to play the Countess revealing your likely other card&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- High card for the end game. Only beaten by the Princess&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw a Prince or a King you will be forced to play this card revealing that you likely hold a Prince or a King&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play the Countess when you don&#039;t hold a Prince or a King to reduce the chance of a guard being successfully used on you&lt;br /&gt;
- Hold near the end game if a Princess has been played or in the hope the Princess will found before the end of the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strongest card at the end of the round but you&#039;ll be the main target if your opponents suspect you hold it. High risk, high reward!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Highest card in the game. If you can get to the end of the round with the Princess you&#039;ve won&lt;br /&gt;
- Guaranteed win when used with a Baron&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw the Princess in the early game it can be very hard to keep it hidden and evade guesses&lt;br /&gt;
- If an opponent play a Priest when you hold a Princess you won&#039;t be able to play it and can easily be guessed on their next turn if they play a Guard&lt;br /&gt;
- You will always have to play your second card so drawing a Prince will force you to play the Princess and be out of the round&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use a Handmaid to protect the Princess especially in the late game&lt;br /&gt;
- Swap the Princess using a King in the early game to allow you to then target your opponent&lt;br /&gt;
- When playing a Guard, don&#039;t be afraid to accuse another player of being the Princess to try take suspicions away from you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Tips&#039;&#039;&#039;&lt;br /&gt;
- The game is won after you win 4 (4 players) or 5 rounds (3 players). If one player is closer to winning, try remove them from the round to prevent them winning or gaining a bigger lead. It does not necessarily matter if you don&#039;t win the round, just as long as someone doesn&#039;t win the game at the end of it!&lt;br /&gt;
- Pay attention to which cards have been played and what guesses have been made by your opponents to try work out what cards they may or do not have&lt;br /&gt;
- A random guess at the start of the round happens! Sometimes you&#039;ll be the lucky guesser, other times you&#039;ll be on the receiving end. If this happens forget it and more on to the next round&lt;br /&gt;
- If someone doesn&#039;t have a large lead don&#039;t target them every turn. You&#039;ll only end up being on the receiving end of their cards so mix it up&lt;br /&gt;
- Adapt based on what has already being played! If the Princess has been revealed, the Countess is now the highest card for the end game. If both Princes have been played the Princess has no chance of being discarded by an opponent&#039;s card play. If both Barons have been played your guard is a lot safer. Play the game, see what happens and learn ow&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holding the Guard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holding the Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Plays&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
¹ There is only 1 King, Countess, and Princess per game. Therefore, there cannot be multiples of these cards.&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4334</id>
		<title>Tips loveletter</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4334"/>
		<updated>2020-05-09T17:19:49Z</updated>

		<summary type="html">&lt;p&gt;Le007n: /* Round One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note: Please play a game of Love Letter before reading this &#039;&#039;Tips and Tricks&#039;&#039; guide. It will help you understand this article better.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STRATEGY ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is no single strategy for Love Letter which is the beauty of the game&lt;br /&gt;
&lt;br /&gt;
Each card has its own strengths and weaknesses dependant on the stage of the game and more importantly, your opponents hand&lt;br /&gt;
&lt;br /&gt;
As the game progresses, keep an eye on the cards which have already been played - this can be seen in the number indicator below each players hand. &lt;br /&gt;
By working out which cards remain you can plan you strategy and narrow down what cards your opponents are likely holding to counter their plays&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard (x5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the early game, using a Guard can provide a lucky guess to remove an opponent. To successfully increase odds players will often guess lower card (2-5 cards each appears twice) at the start of the game for a higher probability of success. Guards can be used to defend a weak position, ie. by trying to remove Prince&#039;s if you have the Princess or Barons if you have a lower card. However, using the same strategy many times will often reveal your weakness so mix it up!&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play late game when fewer cards remain for a high probability of a successful guess&lt;br /&gt;
- Use after a Priest has been played and the player hasn&#039;t discarded the revealed card&lt;br /&gt;
- Cannot be guessed by other guards&lt;br /&gt;
- Reveal an opponents Princess to remove them from the round&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Guards are an easy target for Barons. Avoid holding guards too long if there are still 2 Barons to be revealed&lt;br /&gt;
- Minimal chance of winning at the end of the game if you are holding a Guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Mix you guesses and base them on all the information revealed in the round&lt;br /&gt;
- Pay attention to what cards have been played and refer to the key for the number of each card available&lt;br /&gt;
- Cards which have 2 copies which have yet to be revealed in the mid game can be easy targets for a Guard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Priest reveals more information to narrow down remaining cards. Once a card is known it puts pressure on players to use the revealed card on their next turn to prevent a guard being used&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Forces opponents to play &#039;know&#039; cards&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If the opponent reveals a Baron they will often play it against you on there next turn as a make or break move which can put you out of the round if you hold a high card&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use Priests to force players to change their hand&lt;br /&gt;
- Play a Priest in the mid game to locate the Princess or force play of a higher card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baron (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Baron is very strong in the early game when combined with a mid to strong card to defeat an opponent. &lt;br /&gt;
When using a Baron however you will potentially reveal information about yourself to your opponents if you win the duel&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play in the early game alongside a 4+ card to defeat opponents who are more likely to be holding guards or lower cards&lt;br /&gt;
- A quick way to win the round when you only have one opponent remaining and hold a high&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Using a baron will reveal the range of your card ie. &amp;gt; Prince (5). This will narrow down guesses or make opponents play Prince&#039;s on you to defeat a suspected Princess&lt;br /&gt;
- If your card is not higher than you opponents you are out of the round (however this can also weaken there position if there are other players to play before them based on the above point)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Try to ensure you discard a card which was higher than your opponents by your next turn so other players think your winning card has been used to prevent them from knowing the range of your card (this could be the card you pick up on your next turn or the forced discard from a prince)&lt;br /&gt;
- If a Priest is played against you and you hold a Baron you may need to take out the opponent who has seen your card on your next turn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handmaid (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Handmaids strength comes in ensuring you survive the round. You can&#039;t win if you are out after all!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Ensure you last longer in the game when there are less cards available&lt;br /&gt;
- Force opponents to target each other to possibly defeat and increase your chances of winning the round&lt;br /&gt;
- Protecting a high card in the end game to prevent guards being played or prince&#039;s if you are holding the princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Less powerful in the end game than the high cards available&lt;br /&gt;
- If your are defeated whilst you hold a handmaid its power has been wasted&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use early game to narrow down the cards and protect yourself&lt;br /&gt;
- Use in late game to hold the Princess (or another high card)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prince (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prince is the highest of the cards appearing twice in the deck and a big threat to anyone holding the Princess&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Play on an opponent who you suspect has a Princess to defeat them&lt;br /&gt;
- Remove a card from your opponents hand (early game to mix up their hand or late game to remove a higher card they may be holding)&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Often guessed when guards are played are there are still 2 Prince&#039;s to be played&lt;br /&gt;
- In a 1 on situation, if your opponent has played a Handmaid you may be forced to play the Prince against yourself to discard your own card (Princess included!)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play against players you suspect hold a strong card (especially the Princess to remove them from the round)&lt;br /&gt;
- Play on yourself to get a new card and discard both your cards&lt;br /&gt;
- Remove a high card an opponent is holding in the late game to increase your chances of winning the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The King is a hard card to play as it means giving away your position to an opponent but can be the difference at the end of the round to grasp a last second win&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Remove the Princess from your hand in the early rounds to prevent you being a target and give it to another player&lt;br /&gt;
- Switch cards at the end of the game to gets a higher card from an opponent&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- When you play the King played your opponent will know what your new card is making you an easy target for a guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Always pay attention to what your own card is in between plays. If a King is used on you you&#039;ll want to remember what card you gave them!&lt;br /&gt;
- Holding a King till the end of the round can allow you switch cards with your opponent to grab the Countess of Princess however, if you hold a King and then draw the Princess you&#039;ll be forced to give it to your opponent!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A high powered card which holds less risk than the Princess early game but a high risk if you draw a Prince or King which forces you to play the Countess revealing your likely other card&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- High card for the end game. Only beaten by the Princess&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw a Prince or a King you will be forced to play this card revealing that you likely hold a Prince or a King&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play the Countess when you don&#039;t hold a Prince or a King to reduce the chance of a guard being successfully used on you&lt;br /&gt;
- Hold near the end game if a Princess has been played or in the hope the Princess will found before the end of the round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strongest card at the end of the round but you&#039;ll be the main target if your opponents suspect you hold it. High risk, high reward!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Highest card in the game. If you can get to the end of the round with the Princess you&#039;ve won&lt;br /&gt;
- Guaranteed win when used with a Baron&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw the Princess in the early game it can be very hard to keep it hidden and evade guesses&lt;br /&gt;
- If an opponent play a Priest when you hold a Princess you won&#039;t be able to play it and can easily be guessed on their next turn if they play a Guard&lt;br /&gt;
- You will always have to play your second card so drawing a Prince will force you to play the Princess and be out of the round&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use a Handmaid to protect the Princess especially in the late game&lt;br /&gt;
- Swap the Princess using a King in the early game to allow you to then target your opponent&lt;br /&gt;
- When playing a Guard, don&#039;t be afraid to accuse another player of being the Princess to try take suspicions away from you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Tips&#039;&#039;&#039;&lt;br /&gt;
- The game is won after you win 4 (4 players) or 5 rounds (3 players). If one player is closer to winning, try remove them from the round to prevent them winning or gaining a bigger lead. It does not necessarily matter if you don&#039;t win the round, just as long as someone doesn&#039;t win the game at the end of it!&lt;br /&gt;
- Pay attention to which cards have been played and what guesses have been made by your opponents to try work out what cards they may or do not have&lt;br /&gt;
- A random guess at the start of the round happens! Sometimes you&#039;ll be the lucky guesser, other times you&#039;ll be on the receiving end. If this happens forget it and more on to the next round&lt;br /&gt;
- If someone doesn&#039;t have a large lead don&#039;t target them every turn. You&#039;ll only end up being on the receiving end of their cards so mix it up&lt;br /&gt;
- Adapt based on what has already being played! If the Princess has been revealed, the Countess is now the highest card for the end game. If both Princes have been played the Princess has no chance of being discarded by an opponent&#039;s card play. If both Barons have been played your guard is a lot safer. Play the game, see what happens and learn ow&lt;br /&gt;
&lt;br /&gt;
== Midgame ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cracking Discards:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holding the Princess:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holding the Guard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holding the Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Plays&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
¹ There is only 1 King, Countess, and Princess per game. Therefore, there cannot be multiples of these cards.&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4333</id>
		<title>Tips loveletter</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_loveletter&amp;diff=4333"/>
		<updated>2020-05-09T17:19:12Z</updated>

		<summary type="html">&lt;p&gt;Le007n: Love Letter Tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note: Please play a game of Love Letter before reading this &#039;&#039;Tips and Tricks&#039;&#039; guide. It will help you understand this article better.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Round One ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Round One reveals much about other players, and is key into entering the midgame.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Play:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== STRATEGY ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is no single strategy for Love Letter which is the beauty of the game&lt;br /&gt;
&lt;br /&gt;
Each card has its own strengths and weaknesses dependant on the stage of the game and more importantly, your opponents hand&lt;br /&gt;
&lt;br /&gt;
As the game progresses, keep an eye on the cards which have already been played - this can be seen in the number indicator below each players hand. &lt;br /&gt;
By working out which cards remain you can plan you strategy and narrow down what cards your opponents are likely holding to counter their plays&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard (x5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the early game, using a Guard can provide a lucky guess to remove an opponent. To successfully increase odds players will often guess lower card (2-5 cards each appears twice) at the start of the game for a higher probability of success. Guards can be used to defend a weak position, ie. by trying to remove Prince&#039;s if you have the Princess or Barons if you have a lower card. However, using the same strategy many times will often reveal your weakness so mix it up!&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play late game when fewer cards remain for a high probability of a successful guess&lt;br /&gt;
- Use after a Priest has been played and the player hasn&#039;t discarded the revealed card&lt;br /&gt;
- Cannot be guessed by other guards&lt;br /&gt;
- Reveal an opponents Princess to remove them from the round&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Guards are an easy target for Barons. Avoid holding guards too long if there are still 2 Barons to be revealed&lt;br /&gt;
- Minimal chance of winning at the end of the game if you are holding a Guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Mix you guesses and base them on all the information revealed in the round&lt;br /&gt;
- Pay attention to what cards have been played and refer to the key for the number of each card available&lt;br /&gt;
- Cards which have 2 copies which have yet to be revealed in the mid game can be easy targets for a Guard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Priest reveals more information to narrow down remaining cards. Once a card is known it puts pressure on players to use the revealed card on their next turn to prevent a guard being used&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Forces opponents to play &#039;know&#039; cards&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If the opponent reveals a Baron they will often play it against you on there next turn as a make or break move which can put you out of the round if you hold a high card&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use Priests to force players to change their hand&lt;br /&gt;
- Play a Priest in the mid game to locate the Princess or force play of a higher card&lt;br /&gt;
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&#039;&#039;&#039;Baron (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Baron is very strong in the early game when combined with a mid to strong card to defeat an opponent. &lt;br /&gt;
When using a Baron however you will potentially reveal information about yourself to your opponents if you win the duel&lt;br /&gt;
&lt;br /&gt;
Strengths: &lt;br /&gt;
- Play in the early game alongside a 4+ card to defeat opponents who are more likely to be holding guards or lower cards&lt;br /&gt;
- A quick way to win the round when you only have one opponent remaining and hold a high&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Using a baron will reveal the range of your card ie. &amp;gt; Prince (5). This will narrow down guesses or make opponents play Prince&#039;s on you to defeat a suspected Princess&lt;br /&gt;
- If your card is not higher than you opponents you are out of the round (however this can also weaken there position if there are other players to play before them based on the above point)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Try to ensure you discard a card which was higher than your opponents by your next turn so other players think your winning card has been used to prevent them from knowing the range of your card (this could be the card you pick up on your next turn or the forced discard from a prince)&lt;br /&gt;
- If a Priest is played against you and you hold a Baron you may need to take out the opponent who has seen your card on your next turn&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Handmaid (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Handmaids strength comes in ensuring you survive the round. You can&#039;t win if you are out after all!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Ensure you last longer in the game when there are less cards available&lt;br /&gt;
- Force opponents to target each other to possibly defeat and increase your chances of winning the round&lt;br /&gt;
- Protecting a high card in the end game to prevent guards being played or prince&#039;s if you are holding the princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Less powerful in the end game than the high cards available&lt;br /&gt;
- If your are defeated whilst you hold a handmaid its power has been wasted&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use early game to narrow down the cards and protect yourself&lt;br /&gt;
- Use in late game to hold the Princess (or another high card)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prince (x2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Prince is the highest of the cards appearing twice in the deck and a big threat to anyone holding the Princess&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Play on an opponent who you suspect has a Princess to defeat them&lt;br /&gt;
- Remove a card from your opponents hand (early game to mix up their hand or late game to remove a higher card they may be holding)&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- Often guessed when guards are played are there are still 2 Prince&#039;s to be played&lt;br /&gt;
- In a 1 on situation, if your opponent has played a Handmaid you may be forced to play the Prince against yourself to discard your own card (Princess included!)&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play against players you suspect hold a strong card (especially the Princess to remove them from the round)&lt;br /&gt;
- Play on yourself to get a new card and discard both your cards&lt;br /&gt;
- Remove a high card an opponent is holding in the late game to increase your chances of winning the round&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;King (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The King is a hard card to play as it means giving away your position to an opponent but can be the difference at the end of the round to grasp a last second win&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Remove the Princess from your hand in the early rounds to prevent you being a target and give it to another player&lt;br /&gt;
- Switch cards at the end of the game to gets a higher card from an opponent&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- When you play the King played your opponent will know what your new card is making you an easy target for a guard&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Always pay attention to what your own card is in between plays. If a King is used on you you&#039;ll want to remember what card you gave them!&lt;br /&gt;
- Holding a King till the end of the round can allow you switch cards with your opponent to grab the Countess of Princess however, if you hold a King and then draw the Princess you&#039;ll be forced to give it to your opponent!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A high powered card which holds less risk than the Princess early game but a high risk if you draw a Prince or King which forces you to play the Countess revealing your likely other card&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- High card for the end game. Only beaten by the Princess&lt;br /&gt;
- Strong when used with a Baron with less chance of being guessed then a Prince or the Princess&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw a Prince or a King you will be forced to play this card revealing that you likely hold a Prince or a King&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Play the Countess when you don&#039;t hold a Prince or a King to reduce the chance of a guard being successfully used on you&lt;br /&gt;
- Hold near the end game if a Princess has been played or in the hope the Princess will found before the end of the round&lt;br /&gt;
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&#039;&#039;&#039;Princess (x1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strongest card at the end of the round but you&#039;ll be the main target if your opponents suspect you hold it. High risk, high reward!&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
- Highest card in the game. If you can get to the end of the round with the Princess you&#039;ve won&lt;br /&gt;
- Guaranteed win when used with a Baron&lt;br /&gt;
&lt;br /&gt;
Weakness: &lt;br /&gt;
- If you draw the Princess in the early game it can be very hard to keep it hidden and evade guesses&lt;br /&gt;
- If an opponent play a Priest when you hold a Princess you won&#039;t be able to play it and can easily be guessed on their next turn if they play a Guard&lt;br /&gt;
- You will always have to play your second card so drawing a Prince will force you to play the Princess and be out of the round&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
- Use a Handmaid to protect the Princess especially in the late game&lt;br /&gt;
- Swap the Princess using a King in the early game to allow you to then target your opponent&lt;br /&gt;
- When playing a Guard, don&#039;t be afraid to accuse another player of being the Princess to try take suspicions away from you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Tips&#039;&#039;&#039;&lt;br /&gt;
- The game is won after you win 4 (4 players) or 5 rounds (3 players). If one player is closer to winning, try remove them from the round to prevent them winning or gaining a bigger lead. It does not necessarily matter if you don&#039;t win the round, just as long as someone doesn&#039;t win the game at the end of it!&lt;br /&gt;
- Pay attention to which cards have been played and what guesses have been made by your opponents to try work out what cards they may or do not have&lt;br /&gt;
- A random guess at the start of the round happens! Sometimes you&#039;ll be the lucky guesser, other times you&#039;ll be on the receiving end. If this happens forget it and more on to the next round&lt;br /&gt;
- If someone doesn&#039;t have a large lead don&#039;t target them every turn. You&#039;ll only end up being on the receiving end of their cards so mix it up&lt;br /&gt;
- Adapt based on what has already being played! If the Princess has been revealed, the Countess is now the highest card for the end game. If both Princes have been played the Princess has no chance of being discarded by an opponent&#039;s card play. If both Barons have been played your guard is a lot safer. Play the game, see what happens and learn ow&lt;br /&gt;
&lt;br /&gt;
== Midgame ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cracking Discards:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holding the Princess:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holding the Guard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holding the Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Plays&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
¹ There is only 1 King, Countess, and Princess per game. Therefore, there cannot be multiples of these cards.&lt;/div&gt;</summary>
		<author><name>Le007n</name></author>
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