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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Larryavisbrown</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-19T04:36:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvault&amp;diff=18078</id>
		<title>Gamehelpvault</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvault&amp;diff=18078"/>
		<updated>2023-09-16T16:20:48Z</updated>

		<summary type="html">&lt;p&gt;Larryavisbrown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
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This is a single player game only consisting of 12 rounds&lt;br /&gt;
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&lt;br /&gt;
===Turn===&lt;br /&gt;
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Roll the 5 dice&lt;br /&gt;
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Mark off squares using the dice results&lt;br /&gt;
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Finish marking and lock off the next row or column&lt;br /&gt;
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===Marking Squares===&lt;br /&gt;
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Squares with numbers can be obtained either by the actual number on a dice, adding dice together, or subtracting dice from each other (e.g. a 5 &amp;amp; 6 could mark off 5 &amp;amp; 6, 1, or 11)&lt;br /&gt;
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Squares with E or O stand for Even and Odd respectively, and as such require a number of that type and can ONLY be made with one dice e.g. a 3 is fine, but a 5 and 2 can&#039;t make a 3&lt;br /&gt;
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Squares with X2 on them require a pair of the same number and again can ONLY be made with two singles, e.g. 3 and 3 is fine, but 3 and 5 &amp;amp; 2 won&#039;t cut it&lt;br /&gt;
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Black squares have helpfully already been completed for you by the previous lock-breaker, whose fate is unknown....&lt;br /&gt;
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===Using Dice===&lt;br /&gt;
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When marking off squares, each die can only be used in one capacity, so once used it is placed in the used area to help you keep track of what&#039;s still available to you&lt;br /&gt;
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===Skimmers===&lt;br /&gt;
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You have 3 skimmers which need to first be charged up, then each can be used ONCE&lt;br /&gt;
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To charge a skimmer, instead of marking off a square with a dice, instead add its value to a single skimmer of your choice e.g. at the start, all skimmers are at 0, so a 3 would move one skimmer to 3, later on you have a 5 you want to charge the same skimmer with so this would bring this skimmer to 8&lt;br /&gt;
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Skimmers can be charged in any order and you can bounce between them&lt;br /&gt;
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When you&#039;re ready to use a Skimmer, take its current value like it were a die and use, add, or subtract it with other real dice. After which, the Skimmer powers out and can no longer be charged any further.&lt;br /&gt;
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Each Skimmer is independent of the others, so each can be in varying states of not started, charged, or used&lt;br /&gt;
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===Re-Rolls===&lt;br /&gt;
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You have 3 re-rolls for the whole GAME&lt;br /&gt;
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When you use a re-roll, you may re-roll as many dice as you wish then mark off that you&#039;ve used a re-roll&lt;br /&gt;
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Multiple re-rolls can be used in the same round, but you still only have 3 for the WHOLE game&lt;br /&gt;
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===Cracking The Safes===&lt;br /&gt;
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If you mark off all boxes in either a row or column, you MIGHT have cracked the safe&lt;br /&gt;
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If a safe is in its regular state, you gain all the gems shown in it&lt;br /&gt;
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If a safe is on full lockdown, you gain NOTHING&lt;br /&gt;
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There is no required order to the safes, so it&#039;s up to you how you tackle them. However, full lockdown DOES have an order to it, as explained later, so you might want to keep this in mind.&lt;br /&gt;
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&lt;br /&gt;
===End of Round===&lt;br /&gt;
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Once you&#039;ve finished using all your dice, or finished using all the dice you&#039;re able to the round ends (remember, dice that can&#039;t be used to mark off on the grid can always be shoved into available Skimmers, if any)&lt;br /&gt;
&lt;br /&gt;
The next safe in alphabetical order now goes into full lockdown and can no longer be opened, on the first round this will be A&lt;br /&gt;
&lt;br /&gt;
The next alphabetical safe is always the one which goes into full lockdown, even if you&#039;ve already stolen from it&lt;br /&gt;
&lt;br /&gt;
If L Safe just went into full lockdown, the game ends, otherwise start a new round&lt;br /&gt;
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===Game End===&lt;br /&gt;
&lt;br /&gt;
When Safe L goes into full lockdown, the game ends&lt;br /&gt;
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Count up your gems and any unused Skimmers, which are worth 1 point each&lt;br /&gt;
&lt;br /&gt;
Your final score then gives you your title:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;10 Busted&lt;br /&gt;
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10-12 Pickpocket&lt;br /&gt;
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13-15 Shoplifter&lt;br /&gt;
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16-18 Cat Burglar&lt;br /&gt;
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19-21 Bank Robber&lt;br /&gt;
&lt;br /&gt;
22+ Pink Panther&lt;/div&gt;</summary>
		<author><name>Larryavisbrown</name></author>
	</entry>
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