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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LION-SPOCK</id>
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	<updated>2026-10-13T14:25:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_federation&amp;diff=20046</id>
		<title>Tips federation</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_federation&amp;diff=20046"/>
		<updated>2024-02-15T10:23:03Z</updated>

		<summary type="html">&lt;p&gt;LION-SPOCK: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is not a definitive list of strategy tips for Federation, this is just the thinking process I recommend, and it works more often than not. I think this list should be helpful for beginners. More experienced players please comment and add your ideas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THINGS TO DO AT THE START OF THE GAME, ONCE THE BOARD IS LAID OUT&lt;br /&gt;
&lt;br /&gt;
A) Some progress tracks are must-do&#039;s. You should always do these irrespective of the game board.&lt;br /&gt;
&lt;br /&gt;
A1) You should always target to max your Authority every game, the bonuses for that are insane, and should not be missed.&lt;br /&gt;
&lt;br /&gt;
A2) Plan to get all your 8 spaceships and put them on the board, always.&lt;br /&gt;
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A3) Orange Planet (Neo) is usually good for resources, and Blue Planet (6 moon) is usually good as well.&lt;br /&gt;
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B) Based on the above tracks, at the start of the game decide which two green mega structures on the Robotic planet, you are targetting for scoring in rounds 4 and 5. Based on this, and the tips mentioned in A1 to A3, you can refine the final 4 or 5 tracks (out of the 8 possible), that you will be focussing on for this game for scoring.&lt;br /&gt;
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This needs to be decided at the start of the game.&lt;br /&gt;
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C) Then based on the tracks that you have decided, choose which one or more Level 3 erudite tiles work synergistically for you to score points. Then from these, check which level 1 erudite tiles are good for you for round 1, and decide your path on the Pink planet accordingly.&lt;br /&gt;
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THINGS TO DO IN THE FIRST TWO ROUNDS&lt;br /&gt;
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D) The most important thing to do in rounds one and two is to get a minimum of two green production structures (and place your robot), so that you have a nice engine going.&lt;br /&gt;
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E) In these rounds, don&#039;t focus too much on scoring, build your engine, get in as many ticks as possible, ships as possible, nice blue tokens, resources, etc., whatever you need for your engine to keep humming along nicely.&lt;br /&gt;
&lt;br /&gt;
F) A minimum of three ships should be reserved for scoring. There are 5 scoring opportunities on your personal player board. At the start of the game, you don&#039;t need to decide. But by the end of round two, you should have a fairly good idea of which 3-to 4 scoring items you will score from your personal player board.&lt;br /&gt;
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THINGS TO DO IN THE LATER ROUNDS&lt;br /&gt;
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G) Don&#039;t be afraid to take the first player token (and medal) 1 to 2 times during the game, especially in rounds 4 and 5, if it helps with 5 points or more.&lt;br /&gt;
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H) Try and score the votings to the extent possible without spoiling your strategy (if possible)&lt;br /&gt;
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I) Try and stick to your strategy decided in section B. But if it is not happening for whatever reason (one reason could be that your opponent has also read this post and is following the same strategy, but better), then take a pause, think deeply, refocus, and form a different strategy, don&#039;t just go along and see what happens.&lt;br /&gt;
&lt;br /&gt;
J) As per my friend Ben Downtown (who introduced me to the game), and &amp;quot;claims&amp;quot; to be a co-author of this post  &amp;quot;I feel like funding projects are a happy bonus, they&#039;re too hard to really aim for&amp;quot;. I agree, but you have a choice fund the projects that are aligned to the top 4/5 streams you have chosen (in step B). Especially look at these in rounds 4 and 5.&lt;br /&gt;
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K) In general, always be on the lookout for a medal, if you and one more player are at the same level, and whoever moves ahead will grab the medal, if possible just go ahead and grab it. Again, if it doesn&#039;t spoil your overall strategy too much. If you play ok, you should get 4 to 5 medals. Combine this with point G, maybe you can get all y of them.&lt;br /&gt;
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&lt;br /&gt;
Thanks to Ben for contributing with initial ideas, to for adding points after my initial draft.&lt;br /&gt;
&lt;br /&gt;
Points (J), (K), complete credit to him :-)&lt;/div&gt;</summary>
		<author><name>LION-SPOCK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_luckynumbers&amp;diff=12892</id>
		<title>Tips luckynumbers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_luckynumbers&amp;diff=12892"/>
		<updated>2022-04-27T12:39:29Z</updated>

		<summary type="html">&lt;p&gt;LION-SPOCK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The numbers should be spaced apart evenly to increase the probability of getting the numbers you want.  You don&#039;t want to be stuck in a situation where only one specific number will work for you. &lt;br /&gt;
&lt;br /&gt;
Thus it makes sense to spread out the numbers. The ideal top left corner is 1.  The ideal bottom right corner is 20. That&#039;s a no-brainer.&lt;br /&gt;
&lt;br /&gt;
Then the ideal diagonal (top-left to bottom right) is 1, 7, 14, 20.&lt;br /&gt;
&lt;br /&gt;
The ideal other diagonal is 11, 11, 11, 11.&lt;br /&gt;
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The ideal first row is 1, 4, 7, 11&lt;br /&gt;
 and so on, and so forth.&lt;br /&gt;
&lt;br /&gt;
Just keep this grid in your mind, and keep filling the numbers as they come.&lt;br /&gt;
&lt;br /&gt;
Be careful to keep a watchful eye on your opponents what they want, and try and deny it to the extent possible.&lt;br /&gt;
&lt;br /&gt;
Good luck!&lt;/div&gt;</summary>
		<author><name>LION-SPOCK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_nidavellir&amp;diff=11413</id>
		<title>Tips nidavellir</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_nidavellir&amp;diff=11413"/>
		<updated>2022-01-11T15:19:42Z</updated>

		<summary type="html">&lt;p&gt;LION-SPOCK: /* Which types should I go for? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the rules of nidavellir, see &amp;lt;b&amp;gt;[[Gamehelpnidavellir|GameHelpNidavellir]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Which coin should I place for bidding? ==&lt;br /&gt;
&lt;br /&gt;
* Make sure to go for heros whenever possible.&lt;br /&gt;
* Also, when you don&#039;t really mind about which card you get always play the lowest one.&lt;br /&gt;
* At the beginning of the game aim for a high coin (7+) which will make sure you get the cards you need when you really care about them.&lt;br /&gt;
&lt;br /&gt;
== Trading v.s. Recruiting: How to balance? ==&lt;br /&gt;
&lt;br /&gt;
== Which types should I go for? ==&lt;br /&gt;
&lt;br /&gt;
* All types of dwarves have unique way of scoring points. Depending on first couple of rounds, decide what your startegy is going to be.&lt;br /&gt;
&lt;br /&gt;
* You could choose to balance all Dwarf types, and try and recruit the maximum number of ranked heroes to do that. This strategy I reckon is the best for beginners.&lt;br /&gt;
&lt;br /&gt;
* Sometimes you may choose a particular dwarf card just because it would be very beneficial for your opponent. Calculate the net point gain for yourself for all scenarios and then decide.&lt;br /&gt;
&lt;br /&gt;
== Review of All Heroes ==&lt;/div&gt;</summary>
		<author><name>LION-SPOCK</name></author>
	</entry>
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