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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kuma74</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-31T16:48:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmechadream&amp;diff=16217</id>
		<title>Gamehelpmechadream</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmechadream&amp;diff=16217"/>
		<updated>2023-03-03T17:39:10Z</updated>

		<summary type="html">&lt;p&gt;Kuma74: Re-ordered, Available actions to read from Left to Right (Delivery before Production; You have to Buy a Machine before you can build one.) Added significant description that matches what players will see with regards to their own personal board vs the Shared Board. Significant change to Final scoring to match how BGA manages most of it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview &amp;amp; Round Summary===&lt;br /&gt;
&lt;br /&gt;
This game takes place over 7 days (rounds). This is tracked at the bottom of the Shared Board.&lt;br /&gt;
&lt;br /&gt;
Each day consists of 4 turns: Morning (Green zone, Rising Sun), Afternoon (Blue/Teal zone, Full Sun), Evening (Orange zone, Setting Sun), and Night (Purple Power Button).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Day Turns===&lt;br /&gt;
&lt;br /&gt;
Each Day turn has two Major Choices: The Factory, or the Workshop.&lt;br /&gt;
&lt;br /&gt;
These Major Choices both have two choices; resulting in four actions to choose from per turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Work in Factory===&lt;br /&gt;
&lt;br /&gt;
The Factory is the bottom half of the Shared Board.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Delivery Dock&amp;quot; (Delivery) on the bottom left, and &amp;quot;Stock Room&amp;quot; (Production) on the bottom right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery Dock (Delivery)===&lt;br /&gt;
&lt;br /&gt;
Pay the Flowers cost at the top of the bar to gain the rewards for the Time of Day.&lt;br /&gt;
&lt;br /&gt;
Morning gives more rewards than Afternoon and Evening. Afternoon gives more than Evening.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Purple squares with a gear&amp;quot;-rewards, allow you to activate a completed machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stock Room (Production)===&lt;br /&gt;
&lt;br /&gt;
Gain 6, 4, or 2 resources favoring either more Flowers or more Ink. Visiting earlier in the day gains you more resources.&lt;br /&gt;
&lt;br /&gt;
Morning: 2 Flowers &amp;amp; 4 Ink OR 4 Flowers &amp;amp; 2 Ink.&lt;br /&gt;
&lt;br /&gt;
Afternoon: 1 Flowers &amp;amp; 3 Ink OR 3 Flowers &amp;amp; 1 Ink.&lt;br /&gt;
&lt;br /&gt;
Evening: 2 Flowers OR 2 Ink.&lt;br /&gt;
&lt;br /&gt;
The maximum amount of Flowers or Ink you can store is 9, this is tracked on the Bottom Left and Bottom Right of your personal board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Work in Workshop===&lt;br /&gt;
&lt;br /&gt;
The Workshop is the top half of the Shared Board where you can Buy Machines (marketplace), and the top half of your personal board where you can Build Machines (conveyor belt).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Machines Overview and Buying Machines===&lt;br /&gt;
&lt;br /&gt;
====Aspects of a Machine====&lt;br /&gt;
&lt;br /&gt;
Left side shows Cost in Ink, Right side shows Time it takes to Build.&lt;br /&gt;
&lt;br /&gt;
Middle shows what you can do once built: Input in upper left (There may be no input cost), to Output in bottom right (Flowers, Ink, Rainbows, Time, Sheep/VP.)&lt;br /&gt;
&lt;br /&gt;
Green machines are special permanent effects, mind the tooltip!&lt;br /&gt;
&lt;br /&gt;
====To Buy a Machine====&lt;br /&gt;
&lt;br /&gt;
Choose one from the marketplace, pay the cost in Ink, place a Worker on it, and put it on your conveyor belt where the Timer indicates.&lt;br /&gt;
&lt;br /&gt;
Multiple Machines may occupy the same space on your conveyor belt, but only machines with a worker may move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Build Machines===&lt;br /&gt;
&lt;br /&gt;
Place a Worker on a Machine on your conveyor belt to boost its movement. At the end of each Turn (Morning, Afternoon, Evening), machines move forward equal to the number of workers on them: i.e. 1 time space with 1 worker, 2 time spaces with 2 workers, etc.&lt;br /&gt;
&lt;br /&gt;
When a machine leaves your conveyor belt, it is completed. It will flip from the building side, to the completed side, and sit in the center of your personal board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Night===&lt;br /&gt;
&lt;br /&gt;
First, All workers return to their spaces on your personal board.&lt;br /&gt;
&lt;br /&gt;
You may activate all completed, purple, machines as you wish, or are able, in the order of your choosing. These sit in the center of your personal board.&lt;br /&gt;
&lt;br /&gt;
This includes your &amp;quot;Default Machine&amp;quot;, which sits above your completed machines zone, and below space 2 &amp;amp; 3 of your conveyor belt. This grants you 1 Ink in the base game.&lt;br /&gt;
&lt;br /&gt;
Any benefits which cause in progress machines to be completed, will then give the player the immediate bonus of completing that machine&lt;br /&gt;
&lt;br /&gt;
After the end of Night check the End Game Triggers.&lt;br /&gt;
&lt;br /&gt;
If the End Game is not triggered, pass the first player marker and replace the current Delivery Card with a new one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End Game Triggers===&lt;br /&gt;
&lt;br /&gt;
The Game Ends after the end of the 7th Night, or after a player has built 9+ Machines.&lt;br /&gt;
&lt;br /&gt;
Proceed to Final Scoring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Final Scoring===&lt;br /&gt;
&lt;br /&gt;
Your final score consists of:&lt;br /&gt;
&lt;br /&gt;
Dream points (Tracked by the Sheep box and Clouds on the right of your personal board)&lt;br /&gt;
&lt;br /&gt;
Plus, total Rainbows. Plus, 1 point per 5 of Flowers &amp;amp; Ink. (i.e. 3 Flowers + 2 Ink is 5 resources worth 1 point)&lt;br /&gt;
&lt;br /&gt;
Thanks for Playing!&lt;/div&gt;</summary>
		<author><name>Kuma74</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprage&amp;diff=9214</id>
		<title>Gamehelprage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprage&amp;diff=9214"/>
		<updated>2021-08-24T20:31:37Z</updated>

		<summary type="html">&lt;p&gt;Kuma74: /* Cards in play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rage ==&lt;br /&gt;
&lt;br /&gt;
Rage is a bidding trick taking game from Amigo games.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
The game ends after 10 rounds, highest score wins; most correct bids breaks ties&lt;br /&gt;
&lt;br /&gt;
== Cards in play ==&lt;br /&gt;
&lt;br /&gt;
There are 112 cards:&lt;br /&gt;
* 96: There are six (6) suits (Yellow, Orange, Red, Purple, Green, &amp;amp; Blue) each with cards numbering 0-15&lt;br /&gt;
* 16: There are five (5) types of action (Gray) cards&lt;br /&gt;
** 3 (+5) - player taking the trick gets +5&lt;br /&gt;
** 4 Change Trump (❗) - randomly changes trump color&lt;br /&gt;
** 3 (-5) - player taking the trick gets -5&lt;br /&gt;
** 4 No Trump (🚫) - no trump this trick, random trump chosen for the remainder of tricks&lt;br /&gt;
** 2 Joker (Jester hat) - makes this card the highest number of whatever color the player wants (incl. trump)&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
Each round starts with each playing bidding for how many tricks they will win (total may (far) outnumber available trick count)&lt;br /&gt;
&lt;br /&gt;
Each trick starts with a player leading a color, each other player follows suit, or, if they cannot, plays Action or any other color&lt;br /&gt;
Highest card following suit or highest trump card played wins the trick.&lt;br /&gt;
Player that won the last trick leads the next trick.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, scoring is as follows:&lt;br /&gt;
&lt;br /&gt;
* +1 for each trick you won&lt;br /&gt;
* +/-5 for each Bonus you took&lt;br /&gt;
* -5 for missing your bid number&lt;br /&gt;
* +10 for bidding exactly the number of tricks correctly&lt;/div&gt;</summary>
		<author><name>Kuma74</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthejellymonsterlab&amp;diff=8620</id>
		<title>Gamehelpthejellymonsterlab</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthejellymonsterlab&amp;diff=8620"/>
		<updated>2021-06-30T03:01:39Z</updated>

		<summary type="html">&lt;p&gt;Kuma74: Sections, Explicit note about UI (stumped 3/4 players on our 1st turn in our 1st game.), Movement notes, Overall written English flow. --Kuma74&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
In &#039;&#039;&#039;The Jelly Monster Lab&#039;&#039;&#039; you are a scientist trying to make the best jelly monsters. To do this, you explore the labs, trying to find the parts you need to make your monsters.&lt;br /&gt;
&lt;br /&gt;
==Game Start==&lt;br /&gt;
At game start: every player starts with two experiment cards. Every experiment card shows a monster that can be constructed with with a colored body (blue, red, pink, or green), a number of eyes (1, 2, or 3), a mouth (happy or sad), and a lab where you must construct it (A, B, C, D, E, or F). The parts are spread out over the six labs, so you must travel to the labs to grab the parts you need to make your monsters.&lt;br /&gt;
&lt;br /&gt;
===Hand Limit and UI Note===&lt;br /&gt;
Your hand is limited to 5 cards. To move cards to and from your hand: click on any number of cards, then click the arrows to the right of the &amp;quot;Lab X&amp;quot; or &amp;quot;Your hand&amp;quot; zone.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Once you have collected the required parts for your experiment card, travel to the lab indicated by the experiment card, and leave the experiment card and the required parts there. When another player visits that lab, they will find your completed experiment. Your monster will now move to your scoring zone.&lt;br /&gt;
&lt;br /&gt;
===Trail Tokens and Completing Monsters===&lt;br /&gt;
As you travel among labs, you will leave a trail token behind to denote which player was the last to visit. Take note, you cannot move to a lab you were the last to visit! Plan your moves to acquire the parts of your experiment card before you arrive at the lab where you must leave the experiment card and its required parts. When a player visits a lab with a trail token, if there is a complete monster (experiment card and all required parts) left by the owner of the trail token, the monster experiment completes, and moves to the scoring zone of the trail owner. You do not score your completed monster until another player visits that lab.&lt;br /&gt;
&lt;br /&gt;
===Movement Rules===&lt;br /&gt;
From any lettered lab, you may go to the center to pick up a new experiment card. Unless, you just came from there (your meeple is laid flat), or if you have the maximum number of cards in hand (5). Each lettered lab is otherwise only connected to the lab clockwise and counterclockwise from it (A connected to B and F; B to A and C, ... F to E and A). If you manage to find yourself unable to move (flanked by your trail tokens, and meeple laid flat) you must move a card in your hand to the lab you are visiting and pass your turn. You may now stand up your meeple, so you may, at least, return to the center next turn.&lt;br /&gt;
&lt;br /&gt;
==Game End Condition and Scoring==&lt;br /&gt;
When a player completes 4 monsters, visiting the center lab will end the game. Any player may visit the center lab and end the game.&lt;br /&gt;
&lt;br /&gt;
Every monster card has a score value determined by the scarcity of their parts. You can see how many parts of each type are in the game and all possible experiments on the guide card in the bottom left corner of the playboard.&lt;br /&gt;
&lt;br /&gt;
The player with the most points win the game.&lt;br /&gt;
&lt;br /&gt;
Advice: If you have experiments you do not want (score too low or parts too scarce) you can abandon the experiment card in any lab. So other players can attempt to complete it, or you might be able to recover it on a later later visit.&lt;/div&gt;</summary>
		<author><name>Kuma74</name></author>
	</entry>
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