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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=5874</id>
		<title>Gamehelphypnosia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=5874"/>
		<updated>2020-10-15T21:38:13Z</updated>

		<summary type="html">&lt;p&gt;Kilogrampa3458: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HYPNOSIA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hypnosia is a strategy game designed for 2 to 6 players.  &lt;br /&gt;
Content:&lt;br /&gt;
&lt;br /&gt;
-1 board&lt;br /&gt;
&lt;br /&gt;
-2 dice&lt;br /&gt;
&lt;br /&gt;
-24 pawns (4 pawns in 6 different colors)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set up of the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.&lt;br /&gt;
Each player throws the 2 dice: the player getting the higher score begins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The goal of Hypnosia is to bring pawns into the center spaces of the board.&lt;br /&gt;
The first player throws the 2 dice, then has to move 1 or 2 of his pawns the number of spaces indicated by each die. For example, he gets 5 and 4: he can move one pawn 5 spaces and a second pawn 4 spaces, or only one pawn a total of 9 (5+4) spaces.&lt;br /&gt;
Important: a player must &amp;quot;burn&amp;quot; all the points of a die, so a pawn cannot stop short.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to move&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pawns can only move in a counter-clockwise direction.&lt;br /&gt;
Pawns leave their starting location when the player gets a score high enough with a die to allow his pawns to enter the outer circle. For example, the first pawn can enter the circle with any score from 1 to 6, whereas the last one can only enter the circle with a score of 4 or more.&lt;br /&gt;
 &lt;br /&gt;
Some locations are special (double-colored). They permit a pawn to enter the next inner circle by crossing a &amp;quot;bridge&amp;quot;. &lt;br /&gt;
A pawn must first land on this special space, and only then can it move into the next inner circle:&lt;br /&gt;
-during the next turn&lt;br /&gt;
-in the same turn if the pawn landed on the special space using the 1st die.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A pawn can&#039;t move back to an outer circle.&lt;br /&gt;
&lt;br /&gt;
Once a player has finished his two moves, play continues with the player on his left who does the same sequence of events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can stack two pawns (two being the maximum). To do so, he must move a pawn so that it will end its movement on a space occupied by another of his pawns. Those two pawns are now stacked. This stack moves as a single pawn.&lt;br /&gt;
For strategic reasons, a player can dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its current space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can capture an opponent&#039;s pawn. To do so, he must move one of his pawn or a stack so that it will end its movement on a space occupied by an opponent&#039;s pawn or stack. In this case, the opponent&#039;s pawn or stack is permanently removed from the game.&lt;br /&gt;
-A stack can remove an opponent&#039;s single pawn.&lt;br /&gt;
-A stack can remove an opponent&#039;s stack.&lt;br /&gt;
-A single pawn can remove an opponent&#039;s single pawn.&lt;br /&gt;
-A single pawn can&#039;t remove an opponent&#039;s stack.&lt;br /&gt;
Every pawn captured gives 1 point to the capturing player. The owner of the captured pawn loses 1 point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the game/Victory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To enter into the center, a player must:&lt;br /&gt;
-put a pawn on one of the 6 special locations surrounding the center.&lt;br /&gt;
-get a &amp;quot;1&amp;quot; on a die (because all points of a die must be &amp;quot;burned&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The game ends either:&lt;br /&gt;
-if there are 5 pawns in the center.&lt;br /&gt;
-if there are no more pawns on the board.&lt;br /&gt;
&lt;br /&gt;
The first pawn which enters the center gets 5 points, the second 4 points, the third 3 points, the fourth 2 points, and the fifth 1 point.&lt;br /&gt;
If a stack enters the center when there are already four pawns there, only one of them can enter.&lt;br /&gt;
In the case of a tie, the arrival order into the center will decide the ranking of the tied players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For a more challenging game, apply this rule: the stack cannot cross the bridge. Before crossing any bridge, the&lt;br /&gt;
stack has to be dismantled first. This rule also applies in the innermost circle – it means that the stack cannot&lt;br /&gt;
score in one move. &lt;br /&gt;
-Code Blue 3458&lt;/div&gt;</summary>
		<author><name>Kilogrampa3458</name></author>
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