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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KiekeboeNL</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-31T16:33:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpclaim&amp;diff=31711</id>
		<title>Gamehelpclaim</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpclaim&amp;diff=31711"/>
		<updated>2026-10-03T21:57:55Z</updated>

		<summary type="html">&lt;p&gt;KiekeboeNL: /* Faction Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Play two rounds of tricks, one with random cards and another with cards gained from the first round, in order to control the most Factions at game&#039;s end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase One===&lt;br /&gt;
&lt;br /&gt;
This phase consists of thirteen tricks&lt;br /&gt;
&lt;br /&gt;
Flip over a card to display the card you will be trying to win this trick&lt;br /&gt;
&lt;br /&gt;
The Leader plays any card from their hand, it does not have to relate to the flipped card&lt;br /&gt;
&lt;br /&gt;
The Follower either plays a card of the same Faction as the Leader&#039;s card, a Doppleganger, or any card if they don&#039;t hold a card of the same Faction&lt;br /&gt;
&lt;br /&gt;
The player who played the highest Lead Faction card wins the trick&lt;br /&gt;
&lt;br /&gt;
The winner takes the displayed card into their followers whilst the loser takes a blind card from the deck into theirs&lt;br /&gt;
&lt;br /&gt;
If an Undead card was played (but not displayed) then it will go to the winner&#039;s score pile (a Displayed Undead goes to the Followers pile as normal)&lt;br /&gt;
&lt;br /&gt;
Any other played cards are discarded&lt;br /&gt;
&lt;br /&gt;
A new trick starts with the winner of that trick&lt;br /&gt;
&lt;br /&gt;
Note: Your score cards are faceup and visible, whilst your Follower cards are facedown and hidden&lt;br /&gt;
&lt;br /&gt;
The phase ends when the players are out of hand cards (i.e. played 13 tricks)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase Two===&lt;br /&gt;
&lt;br /&gt;
This is played similar to the first phase, except instead of being dealt 13 random cards, you instead use the 13 cards you collected during phase one&lt;br /&gt;
&lt;br /&gt;
The main difference is that instead of competing for a known displayed card, the winner of each trick takes both played cards into their Score pile instead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of Phase Two (or 26 Tricks)&lt;br /&gt;
&lt;br /&gt;
Each player divides their Score cards into the various Factions&lt;br /&gt;
&lt;br /&gt;
Whoever has the most cards of a single Faction, wins that Faction&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the highest value card in that Faction, wins that Faction&lt;br /&gt;
&lt;br /&gt;
The player who wins 3 Factions wins the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Faction Powers===&lt;br /&gt;
&lt;br /&gt;
Goblins -  numbered 0-9, with five 0’s - have no powers&lt;br /&gt;
&lt;br /&gt;
Knights - 8 Knights numbered 2-9 -  beat Goblins regardless of value&lt;br /&gt;
&lt;br /&gt;
Undead - numbered 0-9 - are used as score cards for the winner, instead of being discarded, but only during Phase One&lt;br /&gt;
&lt;br /&gt;
Dwarves - numbered 0-9 - are collected into the score pile of the loser of a trick, but only during Phase Two&lt;br /&gt;
&lt;br /&gt;
Doppleganger - numbered 0-9 - may be considered any Faction but does not possess its Faction Powers. You may play a Doppleganger even if you hold the real Faction cards in hand. If the Leader starts with a Doppleganger, the lead Faction is considered Doppleganger.&lt;/div&gt;</summary>
		<author><name>KiekeboeNL</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpforsale&amp;diff=15772</id>
		<title>Gamehelpforsale</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpforsale&amp;diff=15772"/>
		<updated>2023-01-20T14:35:06Z</updated>

		<summary type="html">&lt;p&gt;KiekeboeNL: Setup of game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
In a game with 3-4 (5-6) players, each player receives 18 (14) coins. With three players, six property cards and six currency cards are removed. With four players, two property cards and two currency cards are removed. Hence, the number of rounds in each phase depends on the number of players and is equal to 8, 7, 6, and 5 with 3, 4, 5, and 6 players respectively.  &lt;br /&gt;
&lt;br /&gt;
For Sale is comprised of two sections: bidding and selling. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bidding&#039;&#039;&#039;&lt;br /&gt;
Each player in turn will be given the chance to &#039;bid&#039; or &#039;pass&#039; on a property. If you pass you are given the first card on the left for half of your current bid. If you have not placed a bid yet, you get the lowest value card for no fee. If you bid, the game continues until all players have had a chance to bid. It then goes around again and gives players the option to bid again until someone passes. The cards are then given out in order of who either passes first or has the highest bid.  Strategically you could bid low just to ensure that you do not get the lowest card, however, if everyone else bids too then you may end up paying for a card you could have gotten for free. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passing&#039;&#039;&#039;&lt;br /&gt;
If a player passes, they take the property that remains on the table with the lowest value. They also take back half of their bid (rounded down). For example, if a player had previously bid $3,000, but ultimately decides to pass, they take back $1,000 into their hand.&lt;br /&gt;
&lt;br /&gt;
The rest of the money is returned to the bank and is placed out of the game. After all players but one have passed, the remaining bidding player takes the highest-valued property, but pays the full amount of their bid to the bank.&lt;br /&gt;
&lt;br /&gt;
It is not necessary to bid anything to gain the least valuable property. You can pass, pay nothing and secure the least valuable property at no charge.&lt;br /&gt;
Depending on your position and who is the first to pass, you could end up with a good card without bidding any money if others have passed before you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to bid on BGA:&#039;&#039;&#039; &lt;br /&gt;
You click on the little silver coins to the value of the bid that you would like to make. You then click &#039;bid&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selling&#039;&#039;&#039;&lt;br /&gt;
There are 30 money cards, the highest of which is $15,000 and the lowest is $0. (There are two of each -- $15,000, 14,000, 13,000, etc. -- skipping $1,000). In each round of selling, the values that appear are determined randomly. Sometimes the highest is $12,000, for example. You then select which property to &#039;sell&#039; and hope that you have a higher card number than anyone else in that round. The player selling the highest-numbered property card gets the highest money card; the second-highest money card goes to the player selling the second-highest property card, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
There are 30 property cards, the highest of which is 30 and the lowest is 1. (There is one of each number.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of game&#039;&#039;&#039;&lt;br /&gt;
The person who has the most money from selling + left over bidding money is the winner. If any players are tied, the tied player with the most bidding money left over wins the tie. If there is still a tie, the tied player with the highest property card wins the tie. &lt;br /&gt;
&lt;br /&gt;
In a BGA game&#039;s results, the Coins &amp;amp; Property tiebreaker is calculated as a number: 100 x (# coins left over) + highest property. For example, suppose three players tie. Player 1 had 3 coins left over and their highest property was 27. Player 2 had 3 coins left over and their highest property was 24. Player 3 had 5 coins left over and their highest property was 16. BGA would give the following values in the tiebreaker:&lt;br /&gt;
&lt;br /&gt;
Player 1: 100*3 + 27 = 327&lt;br /&gt;
&lt;br /&gt;
Player 2: 100*3 + 24 = 324&lt;br /&gt;
&lt;br /&gt;
Player 3: 100*5 + 16 = 516&lt;br /&gt;
&lt;br /&gt;
So Player 3 would win the tie, then Player 1, and Player 2 would be last.&lt;/div&gt;</summary>
		<author><name>KiekeboeNL</name></author>
	</entry>
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