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	<updated>2026-10-03T01:16:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmycityrb&amp;diff=18980</id>
		<title>Gamehelpmycityrb</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmycityrb&amp;diff=18980"/>
		<updated>2023-11-24T10:40:21Z</updated>

		<summary type="html">&lt;p&gt;Kezl: Started the page. Created game overview section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
My City Roll &amp;amp; Build is a campaign game. There are 4 chapters, each with 3 thematically related episodes; so 12 episodes (mini games/rounds) in all. For a full campaign you work through each of the 12 episodes  in order, scoring each episode, chapter and overall victory in turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only the basic rules are given here. New rules will be added during the game so look out for instructions at the start of each Episode and Chapter.&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavellir&amp;diff=15192</id>
		<title>Gamehelpnidavellir</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavellir&amp;diff=15192"/>
		<updated>2022-11-03T11:23:55Z</updated>

		<summary type="html">&lt;p&gt;Kezl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
For tips on how to play nidavellir, see &amp;lt;b&amp;gt;[[Tips_nidavellir]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Assign one of your 5 coins - face down - to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one:&#039;&#039;&#039; Turn over only the coins assigned to the tavern currently being resolved.&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, they can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
## &#039;&#039;&#039;Royal Offering:&#039;&#039;&#039; Add the offering value to any one of your non-zero coins - including one assigned to a tavern that has not yet been resolved - and replace that coin with one of the resulting value from the Royal Treasure chest. If the replaced coin originally came from the chest, put it back there, otherwise return it to the game box. If you change the coin that you assigned to the current tavern, the original coin value still applies when deciding whether and how to swap jewels.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards.  If two or more players tie for a class, then no-one is awarded the Distinction:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warriors&amp;lt;/b&amp;gt; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
== Expansions ==&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idavoll Expansion===&lt;br /&gt;
The publisher advises that you play one or two games with the base game + Idavoll before adding Thingvellir to allow you to adapt your game strategy accordingly. Idavoll adds a deck of powerful mythology cards (Animals, Gods, Valkyries &amp;amp; Giants) to the game which are bid for in age 1. Age 1 therefore has an additional round with this expansion: 5 rounds at 2-3 players and 4 rounds with 4-5 players&amp;lt;br/&amp;gt;&lt;br /&gt;
During the 3 first rounds of Age 1, the second tavern contains the new mythology cards:&lt;br /&gt;
* &#039;&#039;&#039;Mythological animals strengthen your class columns:&#039;&#039;&#039; As soon as you recruit a Mythical Animal, place it in your army in the matching class.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The power of the Norse Gods may be triggered once in the game:&#039;&#039;&#039; As soon as you recruit one of the gods, put the card in your Command Zone with 1 Power token on it. You may activate his or her ability once in a game by discarding the Power Token of the matching God card.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Giants capture Dwarves to trigger their power:&#039;&#039;&#039; As soon as you have recruited a Giant, put it in the Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant card requires you to capture one Dwarf of a specific class. During an upcoming recruitment, if you recruit a Dwarf of this class, you can choose between capturing the Dwarf card or placing it in your Army. If you capture the Dwarf card, the effect of the Giant triggers immediately and discard the matching Capture token. If you place the Dwarf card in your Army, turn the Giant card face down and discard the matching Capture Token. They will no longer have any effect throughout the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Valkyries increase their strength with specific requirements:&#039;&#039;&#039; As soon as you recruit a Valkyrie, put her in your Command Zone and place 1 Strength token on the highest notch of the card. Each time you meet the requirements described on the Valkyrie, move the Strength token down one notch.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There is an additional scoring round after Age 2 for the powers of the creatures&lt;br /&gt;
&lt;br /&gt;
===List of Mythological Animals===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Durathor&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Hunter rank.Reduces the discard effect of Dagda by one card. (Note: in other words, if you own Durathor, Dagda will only discard 1 card instead of 2 when she arrives in your army)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Garm&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 2 Explorer ranks. Adds 9 and 0 points to your Explorer Bravery Value + 1 point per rank present in the Explorer column, including his own. If you win the Explorer Distinction: draw 6 cards from the Age 2 deck (instead of 3) and keep 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Hreasvelg&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Blacksmith rank. Take the special card Gullinbursti and place it in the column of your choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Nidhogg&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Warrior rank. Adds 5 points to your Warrior Bravery Value +2 points per rank present in the Warrior column, including his own.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Ratatosk&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Miner rank. Adds 2 points to your Miner Bravery Value. When determining the Bravery Value for each class, each pair of 0 point rank adds 1 point to the Miner Bravery Value before the multiplication by the amount of ranks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Norse Gods===&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Frigg:&#039;&#039;&#039;&amp;lt;/b&amp;gt; When you choose a Dwarf card or a Royal Offering in the Tavern being resolved, place 1 of the cards below the deck to draw 3 cards from the current Age deck and keep 1. Put the 2 remaining cards under the deck in the order of your choice. You will then know 3 cards of the last Tavern of this Age. Adds 12 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Thor:&#039;&#039;&#039;&amp;lt;/b&amp;gt; When a discard effect should trigger, you can cancel it. In the base game, this effect works on the discard effect of Bonfur, on 1 of the discard effects of Dagda. In Thingvellir, it works on the Brisingamen and on Hofud. Adds 8 points to your final Bravery Value.&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Freya: &#039;&#039;&#039;&amp;lt;/b&amp;gt;At the end of THE ENTRANCE OF THE DWARVES and before the biddings, you may swap one card in a tavern with a card in another tavern. Loki has priority on the ability of Freya. Adds 15 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Loki:&#039;&#039;&#039;&amp;lt;/b&amp;gt; At the end of the entrance of the Dwarves and before the biddings, you ca place the Power token of Loki on 1 card of your choice to reserve that card. No one but you can recruit this card. In the end, if you recruited another card in the Tavern than the chosen card, discard the Power token of Loki at the end of your turn. Adds 8 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Odin:&#039;&#039;&#039;&amp;lt;/b&amp;gt; At the end of your turn, you may put one of your Neutral Heroes back in the reserve and recruit another Neutral Hero instead. Then, possibly apply the effect of the newly recruited Hero. Adds 0 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Giants===&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Skymir:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Hunter card you recruit to draw 5 Mythology cards from the cards next to the Royal Treasure and keep 2. Put the 3 remaining cards under the Mythology card deck next to the Royal Treasure.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Surt:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Warrior card you recruit. This will allow you, at the end of the game, to add to your final Bravery Value the value of your highest coin. Note: if you own the majority of Warriors at the end of the game and that you have activated Surt, you will add twice the value of your highest coin to your final Bravery Value&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Gymir:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Explorer card you recruit to earn 3 times its Bravery Value when counting the final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Hrungnir:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Miner card you recruit to transform immediately each of your coins with +2. This effect does not apply to the trading coins (0 or Special 3). Apply the transformations in the order of your board, starting with the coin for the Laughing Goblin to the coins in your pouch, first the one on the left, then the one on the right. All the basic rules for coin transformation are to be applied as usual.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Thrivaldi:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Blacksmith card you recruit to immediately recruit a Hero card. This card does not count in the number of Hero cards you own according to the number of completed lines you have&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Valkyries===&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#00939f&amp;quot;&amp;gt;&#039;&#039;&#039;Brynhildr:&#039;&#039;&#039; &amp;lt;/b&amp;gt;  Each time you win a bid and that you can choose first during the resolution of a Tavern, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#00939f&amp;quot;&amp;gt;&#039;&#039;&#039;Hildr:&#039;&#039;&#039; &amp;lt;/b&amp;gt;  During Troop Evaluation, for each Distinction you are awarded, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 8 - 16 - 0)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#00939f&amp;quot;&amp;gt;&#039;&#039;&#039;Ölrun:&#039;&#039;&#039; &amp;lt;/b&amp;gt;  As soon as you place Ölrun in your Command Zone, place 1 Class token on her. Each time you recruit a card with at least a rank of the chosen class in your Army, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#00939f&amp;quot;&amp;gt;&#039;&#039;&#039;Sigrdrífa:&#039;&#039;&#039; &amp;lt;/b&amp;gt;  Each time you recruit a Hero card, regardless of how, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 0 - 8 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#00939f&amp;quot;&amp;gt;&#039;&#039;&#039;Svafa:&#039;&#039;&#039; &amp;lt;/b&amp;gt;  Each time you realise a betterment while trading or transforming a coin, move down one notch the Strength token on this Valkyrie per point of betterment. (Strength track : 0 - 4 - 8 - 16)&lt;br /&gt;
&lt;br /&gt;
==Card Distribution==&lt;br /&gt;
&lt;br /&gt;
The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.&lt;br /&gt;
* 8 [10] &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards:  x, x, x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards: x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 7 [8] &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards: 5, 6, 7, 8, 9, 10, 11, [12]&lt;br /&gt;
* 8 [9] &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards: 3, 4, 5, 6, 6, 7, 8, 9, [10]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards: 0, 0, 1, 1, 2, 2, [0, 1]&lt;br /&gt;
&lt;br /&gt;
There are also cards that allow you to add value to a coin (except your trading coin):&lt;br /&gt;
&lt;br /&gt;
*Age I has 1 [2] cards which give +3 to any coin&lt;br /&gt;
*Age II has 2 [3] cards which give +5 to any coin&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptranquility&amp;diff=15059</id>
		<title>Gamehelptranquility</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptranquility&amp;diff=15059"/>
		<updated>2022-10-12T09:18:36Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* Advanced Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You will attempt to find your paradise island on the good ship Tranquility. To do this you will need to fill&lt;br /&gt;
the entire 6x6 sea grid with Island cards (which are numbered 1-80) and have played one Start and one Finish card. You all win if you&lt;br /&gt;
complete the grid, and have placed a Start and Finish card, living out your days in an island paradise. You all&lt;br /&gt;
lose if a single player can no longer play or discard any cards (see Section 4) causing the ship to be lost forever. &lt;br /&gt;
&lt;br /&gt;
==Overview of play==&lt;br /&gt;
You may NOT communicate with other players except when discussing the Start card (see below).&lt;br /&gt;
&lt;br /&gt;
You all take a turn, one after another, starting with the first player and then moving clockwise around the table. &lt;br /&gt;
Play continues in this fashion until the game is either won or lost. &lt;br /&gt;
On your turn you must take one action by doing one of the following:&lt;br /&gt;
&lt;br /&gt;
A) Play a card; or&amp;lt;br&amp;gt;&lt;br /&gt;
B) Discard two cards.&lt;br /&gt;
&lt;br /&gt;
After taking an action you must draw back up to a hand of five cards by taking cards from the top of your&lt;br /&gt;
own draw pile (unless your draw pile has run out, in which case continue playing until the game ends).&lt;br /&gt;
&lt;br /&gt;
==A) Play a card==&lt;br /&gt;
&lt;br /&gt;
You select an Island card from your hand and may play it anywhere in the grid providing you follow these rules:&lt;br /&gt;
1. Cards must be placed so that the grid ascends in numerical order from bottom-left to top-right, first&lt;br /&gt;
moving along the bottom row from left to right, followed by the second row moving left to right etc.&lt;br /&gt;
2. If the card is placed next to an existing card in the ascending sequence (even if they are on different&lt;br /&gt;
rows) then you must discard the number of cards face down from your hand equal to the difference between&lt;br /&gt;
the numbers shown on the two cards e.g. placing a ‘5’next to a ‘3’ will mean you must discard two cards.&lt;br /&gt;
&lt;br /&gt;
If a card is played between two cards, you discard cards equal to the difference between the card you&lt;br /&gt;
played and one of the cards to either side, whichever result is the lowest. You may not place a card if that&lt;br /&gt;
would require you to discard more than the four cards remaining in your hand. You may not discard cards&lt;br /&gt;
from your draw pile.&lt;br /&gt;
&lt;br /&gt;
===Start Cards===&lt;br /&gt;
There is one start card per player added to the deck. If you have a Start card in your hand, and one has yet to be played, you must play that Start card as your action this turn. The Start card is not placed within the grid but in the bottom left-hand corner of the frame. When a Start card is played you must discard a total of eight cards between you. You may discuss how many cards each of you is willing to discard but not specifics about what is in your hand or where you might wish to play cards in the future. &lt;br /&gt;
&lt;br /&gt;
Note: this is the only time in the game that players can communicate. After discarding all players draw back up to five cards. If the Start space has already been filled the remaining Start cards have no purpose and may be discarded using the normal rules.&lt;br /&gt;
&lt;br /&gt;
===Finish Cards===&lt;br /&gt;
You may only play a Finish card once the rest of the grid (plus a Start card) has been completed. If this card&lt;br /&gt;
is played before any player runs out of legal moves then you all win the game. Finish cards may be discarded using &lt;br /&gt;
the normal rules but beware: &#039;&#039;&#039;there are only five in the game!&#039;&#039;&#039; You cannot win without a Finish card being played.&lt;br /&gt;
&lt;br /&gt;
==B) Discard two cards==&lt;br /&gt;
&lt;br /&gt;
You may discard two cards rather than playing a card either because you cannot legally play a card or because you choose to. &lt;br /&gt;
To do this you must place two cards of your choice from your hand, face down, in front of you. &lt;br /&gt;
Note: we advise keeping this discard pile messy so as to easily differentiate from the draw pile&lt;br /&gt;
&lt;br /&gt;
==Game end==&lt;br /&gt;
&lt;br /&gt;
You all win if the active player successfully plays a Finish card after the grid is complete. &lt;br /&gt;
You all lose if any player cannot take a legal action on their turn. This could be because they can’t play a card into the grid,&lt;br /&gt;
either because it doesn’t fit numerically, or because the player doesn’t have enough cards to discard in order to play it, &lt;br /&gt;
or you have either one or zero cards left in your hand at the start of your turn.&lt;br /&gt;
&lt;br /&gt;
==Guidance for Communication==&lt;br /&gt;
&lt;br /&gt;
Strictly speaking, Tranquility should be played in&lt;br /&gt;
silence. Ultimately, however, players may create their&lt;br /&gt;
own rules of communication or may simply choose to&lt;br /&gt;
take the opportunity to discuss other aspects of life.&lt;br /&gt;
&lt;br /&gt;
==Advanced Rules==&lt;br /&gt;
&lt;br /&gt;
There are extra rules to make Tranquillity more challenging:&lt;br /&gt;
&lt;br /&gt;
*  Sea Monsters -- You can choose to have three, four or five sea monster cards shuffled into to the deck. These allow you to destroy an island card previously played from the board, removing it and the sea monster card from the game -- but watch out!  You can&#039;t play the Finish card until all players have played their Sea Monsters!&lt;br /&gt;
* Jagged Rocks -- When jagged rocks is selected one row is considered as temporarily impenetrable so no cards may be placed into it. The selected row has the jagged rocks card on the left hand side. After each turn the jagged rocks card moves to a different row. There are two game modes for jagged rocks: Automation - the new row is selected randomly. Manual - players choose which row to move the jagged rocks card to after playing a card but before drawing up. The Jagged Rocks card must be in a row with at least one empty space in it before. In manual mode if you choose not to move the Jagged Rocks card, you must instead discard two cards. The Jagged Rocks card is removed from the game once four rows have been completed.&lt;br /&gt;
* Islands --To make the game harder you can select to remove between 4 and 12 randomly selected numbered island cards from the game. You still have the same number of start and finish cards as in a normal game.&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptranquility&amp;diff=15058</id>
		<title>Gamehelptranquility</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptranquility&amp;diff=15058"/>
		<updated>2022-10-12T09:13:47Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* Advanced Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You will attempt to find your paradise island on the good ship Tranquility. To do this you will need to fill&lt;br /&gt;
the entire 6x6 sea grid with Island cards (which are numbered 1-80) and have played one Start and one Finish card. You all win if you&lt;br /&gt;
complete the grid, and have placed a Start and Finish card, living out your days in an island paradise. You all&lt;br /&gt;
lose if a single player can no longer play or discard any cards (see Section 4) causing the ship to be lost forever. &lt;br /&gt;
&lt;br /&gt;
==Overview of play==&lt;br /&gt;
You may NOT communicate with other players except when discussing the Start card (see below).&lt;br /&gt;
&lt;br /&gt;
You all take a turn, one after another, starting with the first player and then moving clockwise around the table. &lt;br /&gt;
Play continues in this fashion until the game is either won or lost. &lt;br /&gt;
On your turn you must take one action by doing one of the following:&lt;br /&gt;
&lt;br /&gt;
A) Play a card; or&amp;lt;br&amp;gt;&lt;br /&gt;
B) Discard two cards.&lt;br /&gt;
&lt;br /&gt;
After taking an action you must draw back up to a hand of five cards by taking cards from the top of your&lt;br /&gt;
own draw pile (unless your draw pile has run out, in which case continue playing until the game ends).&lt;br /&gt;
&lt;br /&gt;
==A) Play a card==&lt;br /&gt;
&lt;br /&gt;
You select an Island card from your hand and may play it anywhere in the grid providing you follow these rules:&lt;br /&gt;
1. Cards must be placed so that the grid ascends in numerical order from bottom-left to top-right, first&lt;br /&gt;
moving along the bottom row from left to right, followed by the second row moving left to right etc.&lt;br /&gt;
2. If the card is placed next to an existing card in the ascending sequence (even if they are on different&lt;br /&gt;
rows) then you must discard the number of cards face down from your hand equal to the difference between&lt;br /&gt;
the numbers shown on the two cards e.g. placing a ‘5’next to a ‘3’ will mean you must discard two cards.&lt;br /&gt;
&lt;br /&gt;
If a card is played between two cards, you discard cards equal to the difference between the card you&lt;br /&gt;
played and one of the cards to either side, whichever result is the lowest. You may not place a card if that&lt;br /&gt;
would require you to discard more than the four cards remaining in your hand. You may not discard cards&lt;br /&gt;
from your draw pile.&lt;br /&gt;
&lt;br /&gt;
===Start Cards===&lt;br /&gt;
There is one start card per player added to the deck. If you have a Start card in your hand, and one has yet to be played, you must play that Start card as your action this turn. The Start card is not placed within the grid but in the bottom left-hand corner of the frame. When a Start card is played you must discard a total of eight cards between you. You may discuss how many cards each of you is willing to discard but not specifics about what is in your hand or where you might wish to play cards in the future. &lt;br /&gt;
&lt;br /&gt;
Note: this is the only time in the game that players can communicate. After discarding all players draw back up to five cards. If the Start space has already been filled the remaining Start cards have no purpose and may be discarded using the normal rules.&lt;br /&gt;
&lt;br /&gt;
===Finish Cards===&lt;br /&gt;
You may only play a Finish card once the rest of the grid (plus a Start card) has been completed. If this card&lt;br /&gt;
is played before any player runs out of legal moves then you all win the game. Finish cards may be discarded using &lt;br /&gt;
the normal rules but beware: &#039;&#039;&#039;there are only five in the game!&#039;&#039;&#039; You cannot win without a Finish card being played.&lt;br /&gt;
&lt;br /&gt;
==B) Discard two cards==&lt;br /&gt;
&lt;br /&gt;
You may discard two cards rather than playing a card either because you cannot legally play a card or because you choose to. &lt;br /&gt;
To do this you must place two cards of your choice from your hand, face down, in front of you. &lt;br /&gt;
Note: we advise keeping this discard pile messy so as to easily differentiate from the draw pile&lt;br /&gt;
&lt;br /&gt;
==Game end==&lt;br /&gt;
&lt;br /&gt;
You all win if the active player successfully plays a Finish card after the grid is complete. &lt;br /&gt;
You all lose if any player cannot take a legal action on their turn. This could be because they can’t play a card into the grid,&lt;br /&gt;
either because it doesn’t fit numerically, or because the player doesn’t have enough cards to discard in order to play it, &lt;br /&gt;
or you have either one or zero cards left in your hand at the start of your turn.&lt;br /&gt;
&lt;br /&gt;
==Guidance for Communication==&lt;br /&gt;
&lt;br /&gt;
Strictly speaking, Tranquility should be played in&lt;br /&gt;
silence. Ultimately, however, players may create their&lt;br /&gt;
own rules of communication or may simply choose to&lt;br /&gt;
take the opportunity to discuss other aspects of life.&lt;br /&gt;
&lt;br /&gt;
==Advanced Rules==&lt;br /&gt;
&lt;br /&gt;
There are extra rules to make Tranquillity more challenging:&lt;br /&gt;
&lt;br /&gt;
*  Sea Monsters -- these allow you to remove a card previously played from the board -- but watch out!  You can&#039;t play the Finish card until all players have played their Sea Monsters!&lt;br /&gt;
* Jagged Rocks -- When jagged rocks is selected one row is considered as temporarily impenetrable so no cards may be placed into it. The selected row has the jagged rocks card on the left hand side. After each turn the jagged rocks card moves to a different row. There are two game modes for jagged rocks: Automation - the new row is selected randomly. Manual - players choose which row to move the jagged rocks card to after playing a card but before drawing up. The Jagged Rocks card must be in a row with at least one empty space in it before. In manual mode if you choose not to move the Jagged Rocks card, you must instead discard two cards. The Jagged Rocks card is removed from the game once four rows have been completed.&lt;br /&gt;
* Islands --to make the game harder you can select to remove between 4 and 12 randomly selected numbered island cards from the game.&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptranquility&amp;diff=15057</id>
		<title>Gamehelptranquility</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptranquility&amp;diff=15057"/>
		<updated>2022-10-12T09:04:38Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* Advanced Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You will attempt to find your paradise island on the good ship Tranquility. To do this you will need to fill&lt;br /&gt;
the entire 6x6 sea grid with Island cards (which are numbered 1-80) and have played one Start and one Finish card. You all win if you&lt;br /&gt;
complete the grid, and have placed a Start and Finish card, living out your days in an island paradise. You all&lt;br /&gt;
lose if a single player can no longer play or discard any cards (see Section 4) causing the ship to be lost forever. &lt;br /&gt;
&lt;br /&gt;
==Overview of play==&lt;br /&gt;
You may NOT communicate with other players except when discussing the Start card (see below).&lt;br /&gt;
&lt;br /&gt;
You all take a turn, one after another, starting with the first player and then moving clockwise around the table. &lt;br /&gt;
Play continues in this fashion until the game is either won or lost. &lt;br /&gt;
On your turn you must take one action by doing one of the following:&lt;br /&gt;
&lt;br /&gt;
A) Play a card; or&amp;lt;br&amp;gt;&lt;br /&gt;
B) Discard two cards.&lt;br /&gt;
&lt;br /&gt;
After taking an action you must draw back up to a hand of five cards by taking cards from the top of your&lt;br /&gt;
own draw pile (unless your draw pile has run out, in which case continue playing until the game ends).&lt;br /&gt;
&lt;br /&gt;
==A) Play a card==&lt;br /&gt;
&lt;br /&gt;
You select an Island card from your hand and may play it anywhere in the grid providing you follow these rules:&lt;br /&gt;
1. Cards must be placed so that the grid ascends in numerical order from bottom-left to top-right, first&lt;br /&gt;
moving along the bottom row from left to right, followed by the second row moving left to right etc.&lt;br /&gt;
2. If the card is placed next to an existing card in the ascending sequence (even if they are on different&lt;br /&gt;
rows) then you must discard the number of cards face down from your hand equal to the difference between&lt;br /&gt;
the numbers shown on the two cards e.g. placing a ‘5’next to a ‘3’ will mean you must discard two cards.&lt;br /&gt;
&lt;br /&gt;
If a card is played between two cards, you discard cards equal to the difference between the card you&lt;br /&gt;
played and one of the cards to either side, whichever result is the lowest. You may not place a card if that&lt;br /&gt;
would require you to discard more than the four cards remaining in your hand. You may not discard cards&lt;br /&gt;
from your draw pile.&lt;br /&gt;
&lt;br /&gt;
===Start Cards===&lt;br /&gt;
There is one start card per player added to the deck. If you have a Start card in your hand, and one has yet to be played, you must play that Start card as your action this turn. The Start card is not placed within the grid but in the bottom left-hand corner of the frame. When a Start card is played you must discard a total of eight cards between you. You may discuss how many cards each of you is willing to discard but not specifics about what is in your hand or where you might wish to play cards in the future. &lt;br /&gt;
&lt;br /&gt;
Note: this is the only time in the game that players can communicate. After discarding all players draw back up to five cards. If the Start space has already been filled the remaining Start cards have no purpose and may be discarded using the normal rules.&lt;br /&gt;
&lt;br /&gt;
===Finish Cards===&lt;br /&gt;
You may only play a Finish card once the rest of the grid (plus a Start card) has been completed. If this card&lt;br /&gt;
is played before any player runs out of legal moves then you all win the game. Finish cards may be discarded using &lt;br /&gt;
the normal rules but beware: &#039;&#039;&#039;there are only five in the game!&#039;&#039;&#039; You cannot win without a Finish card being played.&lt;br /&gt;
&lt;br /&gt;
==B) Discard two cards==&lt;br /&gt;
&lt;br /&gt;
You may discard two cards rather than playing a card either because you cannot legally play a card or because you choose to. &lt;br /&gt;
To do this you must place two cards of your choice from your hand, face down, in front of you. &lt;br /&gt;
Note: we advise keeping this discard pile messy so as to easily differentiate from the draw pile&lt;br /&gt;
&lt;br /&gt;
==Game end==&lt;br /&gt;
&lt;br /&gt;
You all win if the active player successfully plays a Finish card after the grid is complete. &lt;br /&gt;
You all lose if any player cannot take a legal action on their turn. This could be because they can’t play a card into the grid,&lt;br /&gt;
either because it doesn’t fit numerically, or because the player doesn’t have enough cards to discard in order to play it, &lt;br /&gt;
or you have either one or zero cards left in your hand at the start of your turn.&lt;br /&gt;
&lt;br /&gt;
==Guidance for Communication==&lt;br /&gt;
&lt;br /&gt;
Strictly speaking, Tranquility should be played in&lt;br /&gt;
silence. Ultimately, however, players may create their&lt;br /&gt;
own rules of communication or may simply choose to&lt;br /&gt;
take the opportunity to discuss other aspects of life.&lt;br /&gt;
&lt;br /&gt;
==Advanced Rules==&lt;br /&gt;
&lt;br /&gt;
There are extra rules to make Tranquillity more challenging:&lt;br /&gt;
&lt;br /&gt;
*  Sea Monsters -- these allow you to remove a card previously played from the board -- but watch out!  You can&#039;t play the Finish card until all players have played their Sea Monsters!&lt;br /&gt;
* Islands --&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptranquility&amp;diff=15056</id>
		<title>Gamehelptranquility</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptranquility&amp;diff=15056"/>
		<updated>2022-10-12T09:00:07Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* Finish Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You will attempt to find your paradise island on the good ship Tranquility. To do this you will need to fill&lt;br /&gt;
the entire 6x6 sea grid with Island cards (which are numbered 1-80) and have played one Start and one Finish card. You all win if you&lt;br /&gt;
complete the grid, and have placed a Start and Finish card, living out your days in an island paradise. You all&lt;br /&gt;
lose if a single player can no longer play or discard any cards (see Section 4) causing the ship to be lost forever. &lt;br /&gt;
&lt;br /&gt;
==Overview of play==&lt;br /&gt;
You may NOT communicate with other players except when discussing the Start card (see below).&lt;br /&gt;
&lt;br /&gt;
You all take a turn, one after another, starting with the first player and then moving clockwise around the table. &lt;br /&gt;
Play continues in this fashion until the game is either won or lost. &lt;br /&gt;
On your turn you must take one action by doing one of the following:&lt;br /&gt;
&lt;br /&gt;
A) Play a card; or&amp;lt;br&amp;gt;&lt;br /&gt;
B) Discard two cards.&lt;br /&gt;
&lt;br /&gt;
After taking an action you must draw back up to a hand of five cards by taking cards from the top of your&lt;br /&gt;
own draw pile (unless your draw pile has run out, in which case continue playing until the game ends).&lt;br /&gt;
&lt;br /&gt;
==A) Play a card==&lt;br /&gt;
&lt;br /&gt;
You select an Island card from your hand and may play it anywhere in the grid providing you follow these rules:&lt;br /&gt;
1. Cards must be placed so that the grid ascends in numerical order from bottom-left to top-right, first&lt;br /&gt;
moving along the bottom row from left to right, followed by the second row moving left to right etc.&lt;br /&gt;
2. If the card is placed next to an existing card in the ascending sequence (even if they are on different&lt;br /&gt;
rows) then you must discard the number of cards face down from your hand equal to the difference between&lt;br /&gt;
the numbers shown on the two cards e.g. placing a ‘5’next to a ‘3’ will mean you must discard two cards.&lt;br /&gt;
&lt;br /&gt;
If a card is played between two cards, you discard cards equal to the difference between the card you&lt;br /&gt;
played and one of the cards to either side, whichever result is the lowest. You may not place a card if that&lt;br /&gt;
would require you to discard more than the four cards remaining in your hand. You may not discard cards&lt;br /&gt;
from your draw pile.&lt;br /&gt;
&lt;br /&gt;
===Start Cards===&lt;br /&gt;
There is one start card per player added to the deck. If you have a Start card in your hand, and one has yet to be played, you must play that Start card as your action this turn. The Start card is not placed within the grid but in the bottom left-hand corner of the frame. When a Start card is played you must discard a total of eight cards between you. You may discuss how many cards each of you is willing to discard but not specifics about what is in your hand or where you might wish to play cards in the future. &lt;br /&gt;
&lt;br /&gt;
Note: this is the only time in the game that players can communicate. After discarding all players draw back up to five cards. If the Start space has already been filled the remaining Start cards have no purpose and may be discarded using the normal rules.&lt;br /&gt;
&lt;br /&gt;
===Finish Cards===&lt;br /&gt;
You may only play a Finish card once the rest of the grid (plus a Start card) has been completed. If this card&lt;br /&gt;
is played before any player runs out of legal moves then you all win the game. Finish cards may be discarded using &lt;br /&gt;
the normal rules but beware: &#039;&#039;&#039;there are only five in the game!&#039;&#039;&#039; You cannot win without a Finish card being played.&lt;br /&gt;
&lt;br /&gt;
==B) Discard two cards==&lt;br /&gt;
&lt;br /&gt;
You may discard two cards rather than playing a card either because you cannot legally play a card or because you choose to. &lt;br /&gt;
To do this you must place two cards of your choice from your hand, face down, in front of you. &lt;br /&gt;
Note: we advise keeping this discard pile messy so as to easily differentiate from the draw pile&lt;br /&gt;
&lt;br /&gt;
==Game end==&lt;br /&gt;
&lt;br /&gt;
You all win if the active player successfully plays a Finish card after the grid is complete. &lt;br /&gt;
You all lose if any player cannot take a legal action on their turn. This could be because they can’t play a card into the grid,&lt;br /&gt;
either because it doesn’t fit numerically, or because the player doesn’t have enough cards to discard in order to play it, &lt;br /&gt;
or you have either one or zero cards left in your hand at the start of your turn.&lt;br /&gt;
&lt;br /&gt;
==Guidance for Communication==&lt;br /&gt;
&lt;br /&gt;
Strictly speaking, Tranquility should be played in&lt;br /&gt;
silence. Ultimately, however, players may create their&lt;br /&gt;
own rules of communication or may simply choose to&lt;br /&gt;
take the opportunity to discuss other aspects of life.&lt;br /&gt;
&lt;br /&gt;
==Advanced Rules==&lt;br /&gt;
&lt;br /&gt;
There are extra rules to make Tranquillity more challenging:&lt;br /&gt;
&lt;br /&gt;
*  Sea Monsters -- these allow you to remove a card previously played from the board -- but watch out!  You can&#039;t play the Finish card until all players have played their Sea Monsters!&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptranquility&amp;diff=15055</id>
		<title>Gamehelptranquility</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptranquility&amp;diff=15055"/>
		<updated>2022-10-12T08:58:57Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* Start Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You will attempt to find your paradise island on the good ship Tranquility. To do this you will need to fill&lt;br /&gt;
the entire 6x6 sea grid with Island cards (which are numbered 1-80) and have played one Start and one Finish card. You all win if you&lt;br /&gt;
complete the grid, and have placed a Start and Finish card, living out your days in an island paradise. You all&lt;br /&gt;
lose if a single player can no longer play or discard any cards (see Section 4) causing the ship to be lost forever. &lt;br /&gt;
&lt;br /&gt;
==Overview of play==&lt;br /&gt;
You may NOT communicate with other players except when discussing the Start card (see below).&lt;br /&gt;
&lt;br /&gt;
You all take a turn, one after another, starting with the first player and then moving clockwise around the table. &lt;br /&gt;
Play continues in this fashion until the game is either won or lost. &lt;br /&gt;
On your turn you must take one action by doing one of the following:&lt;br /&gt;
&lt;br /&gt;
A) Play a card; or&amp;lt;br&amp;gt;&lt;br /&gt;
B) Discard two cards.&lt;br /&gt;
&lt;br /&gt;
After taking an action you must draw back up to a hand of five cards by taking cards from the top of your&lt;br /&gt;
own draw pile (unless your draw pile has run out, in which case continue playing until the game ends).&lt;br /&gt;
&lt;br /&gt;
==A) Play a card==&lt;br /&gt;
&lt;br /&gt;
You select an Island card from your hand and may play it anywhere in the grid providing you follow these rules:&lt;br /&gt;
1. Cards must be placed so that the grid ascends in numerical order from bottom-left to top-right, first&lt;br /&gt;
moving along the bottom row from left to right, followed by the second row moving left to right etc.&lt;br /&gt;
2. If the card is placed next to an existing card in the ascending sequence (even if they are on different&lt;br /&gt;
rows) then you must discard the number of cards face down from your hand equal to the difference between&lt;br /&gt;
the numbers shown on the two cards e.g. placing a ‘5’next to a ‘3’ will mean you must discard two cards.&lt;br /&gt;
&lt;br /&gt;
If a card is played between two cards, you discard cards equal to the difference between the card you&lt;br /&gt;
played and one of the cards to either side, whichever result is the lowest. You may not place a card if that&lt;br /&gt;
would require you to discard more than the four cards remaining in your hand. You may not discard cards&lt;br /&gt;
from your draw pile.&lt;br /&gt;
&lt;br /&gt;
===Start Cards===&lt;br /&gt;
There is one start card per player added to the deck. If you have a Start card in your hand, and one has yet to be played, you must play that Start card as your action this turn. The Start card is not placed within the grid but in the bottom left-hand corner of the frame. When a Start card is played you must discard a total of eight cards between you. You may discuss how many cards each of you is willing to discard but not specifics about what is in your hand or where you might wish to play cards in the future. &lt;br /&gt;
&lt;br /&gt;
Note: this is the only time in the game that players can communicate. After discarding all players draw back up to five cards. If the Start space has already been filled the remaining Start cards have no purpose and may be discarded using the normal rules.&lt;br /&gt;
&lt;br /&gt;
===Finish Cards===&lt;br /&gt;
You may only play a Finish card once the rest of the grid (plus a Start card) has been completed. If this card&lt;br /&gt;
is played before any player runs out of legal moves then you all win the game. Finish cards may be discarded using &lt;br /&gt;
the normal rules but beware: there are only five in the game! You cannot win without a Finish card being played.&lt;br /&gt;
&lt;br /&gt;
==B) Discard two cards==&lt;br /&gt;
&lt;br /&gt;
You may discard two cards rather than playing a card either because you cannot legally play a card or because you choose to. &lt;br /&gt;
To do this you must place two cards of your choice from your hand, face down, in front of you. &lt;br /&gt;
Note: we advise keeping this discard pile messy so as to easily differentiate from the draw pile&lt;br /&gt;
&lt;br /&gt;
==Game end==&lt;br /&gt;
&lt;br /&gt;
You all win if the active player successfully plays a Finish card after the grid is complete. &lt;br /&gt;
You all lose if any player cannot take a legal action on their turn. This could be because they can’t play a card into the grid,&lt;br /&gt;
either because it doesn’t fit numerically, or because the player doesn’t have enough cards to discard in order to play it, &lt;br /&gt;
or you have either one or zero cards left in your hand at the start of your turn.&lt;br /&gt;
&lt;br /&gt;
==Guidance for Communication==&lt;br /&gt;
&lt;br /&gt;
Strictly speaking, Tranquility should be played in&lt;br /&gt;
silence. Ultimately, however, players may create their&lt;br /&gt;
own rules of communication or may simply choose to&lt;br /&gt;
take the opportunity to discuss other aspects of life.&lt;br /&gt;
&lt;br /&gt;
==Advanced Rules==&lt;br /&gt;
&lt;br /&gt;
There are extra rules to make Tranquillity more challenging:&lt;br /&gt;
&lt;br /&gt;
*  Sea Monsters -- these allow you to remove a card previously played from the board -- but watch out!  You can&#039;t play the Finish card until all players have played their Sea Monsters!&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15050</id>
		<title>Gamehelpnidavelliridavoll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15050"/>
		<updated>2022-10-11T17:50:15Z</updated>

		<summary type="html">&lt;p&gt;Kezl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
For tips on how to play nidavellir, see &amp;lt;b&amp;gt;[[Tips_nidavellir]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Assign one of your 5 coins - face down - to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one:&#039;&#039;&#039; Turn over only the coins assigned to the tavern currently being resolved.&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, they can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
## &#039;&#039;&#039;Royal Offering:&#039;&#039;&#039; Add the offering value to any one of your non-zero coins - including one assigned to a tavern that has not yet been resolved - and replace that coin with one of the resulting value from the Royal Treasure chest. If the replaced coin originally came from the chest, put it back there, otherwise return it to the game box. If you change the coin that you assigned to the current tavern, the original coin value still applies when deciding whether and how to swap jewels.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards.  If two or more players tie for a class, then no-one is awarded the Distinction:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warriors&amp;lt;/b&amp;gt; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
== Expansions ==&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idavoll Expansion===&lt;br /&gt;
The publisher advises that you play one or two games with the base game + Idavoll before adding Thingvellir to allow you to adapt your game strategy accordingly. Idavoll adds a deck of powerful mythology cards (Animals, Gods, Valkyries &amp;amp; Giants) to the game which are bid for in age 1. Age 1 therefore has an additional round with this expansion: 5 rounds at 2-3 players and 4 rounds with 4-5 players&amp;lt;br/&amp;gt;&lt;br /&gt;
During the 3 first rounds of Age 1, the second tavern contains the new mythology cards:&lt;br /&gt;
* &#039;&#039;&#039;Mythological animals strengthen your class columns:&#039;&#039;&#039; As soon as you recruit a Mythical Animal, place it in your army in the matching class.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The power of the Norse Gods may be triggered once in the game:&#039;&#039;&#039; As soon as you recruit one of the gods, put the card in your Command Zone with 1 Power token on it. You may activate his or her ability once in a game by discarding the Power Token of the matching God card.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Giants capture Dwarves to trigger their power:&#039;&#039;&#039; As soon as you have recruited a Giant, put it in the Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant card requires you to capture one Dwarf of a specific class. During an upcoming recruitment, if you recruit a Dwarf of this class, you can choose between capturing the Dwarf card or placing it in your Army. If you capture the Dwarf card, the effect of the Giant triggers immediately and discard the matching Capture token. If you place the Dwarf card in your Army, turn the Giant card face down and discard the matching Capture Token. They will no longer have any effect throughout the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Valkyries increase their strength with specific requirements:&#039;&#039;&#039; As soon as you recruit a Valkyrie, put her in your Command Zone and place 1 Strength token on the highest notch of the card. Each time you meet the requirements described on the Valkyrie, move the Strength token down one notch.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There is an additional scoring round after Age 2 for the powers of the creatures&lt;br /&gt;
&lt;br /&gt;
===List of Mythological Animals===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Durathor&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Hunter rank.Reduces the discard effect of Dagda by one card. (Note: in other words, if you own Durathor, Dagda will only discard 1 card instead of 2 when she arrives in your army)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Garm&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 2 Explorer ranks. Adds 9 and 0 points to your Explorer Bravery Value + 1 point per rank present in the Explorer column, including his own. If you win the Explorer Distinction: draw 6 cards from the Age 2 deck (instead of 3) and keep 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Hreasvelg&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Blacksmith rank. Take the special card Gullinbursti and place it in the column of your choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Nidhogg&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Warrior rank. Adds 5 points to your Warrior Bravery Value +2 points per rank present in the Warrior column, including his own.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Ratatosk&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Miner rank. Adds 2 points to your Miner Bravery Value. When determining the Bravery Value for each class, each pair of 0 point rank adds 1 point to the Miner Bravery Value before the multiplication by the amount of ranks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Norse Gods===&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Frigg:&#039;&#039;&#039;&amp;lt;/b&amp;gt; When you choose a Dwarf card or a Royal Offering in the Tavern being resolved, place 1 of the cards below the deck to draw 3 cards from the current Age deck and keep 1. Put the 2 remaining cards under the deck in the order of your choice. You will then know 3 cards of the last Tavern of this Age. Adds 12 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Thor:&#039;&#039;&#039;&amp;lt;/b&amp;gt; When a discard effect should trigger, you can cancel it. In the base game, this effect works on the discard effect of Bonfur, on 1 of the discard effects of Dagda. In Thingvellir, it works on the Brisingamen and on Hofud. Adds 8 points to your final Bravery Value.&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Freya: &#039;&#039;&#039;&amp;lt;/b&amp;gt;At the end of THE ENTRANCE OF THE DWARVES and before the biddings, you may swap one card in a tavern with a card in another tavern. Loki has priority on the ability of Freya. Adds 15 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Loki:&#039;&#039;&#039;&amp;lt;/b&amp;gt; At the end of the entrance of the Dwarves and before the biddings, you ca place the Power token of Loki on 1 card of your choice to reserve that card. No one but you can recruit this card. In the end, if you recruited another card in the Tavern than the chosen card, discard the Power token of Loki at the end of your turn. Adds 8 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Odin:&#039;&#039;&#039;&amp;lt;/b&amp;gt; At the end of your turn, you may put one of your Neutral Heroes back in the reserve and recruit another Neutral Hero instead. Then, possibly apply the effect of the newly recruited Hero. Adds 0 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Giants===&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Skymir:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Hunter card you recruit to draw 5 Mythology cards from the cards next to the Royal Treasure and keep 2. Put the 3 remaining cards under the Mythology card deck next to the Royal Treasure.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Surt:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Warrior card you recruit. This will allow you, at the end of the game, to add to your final Bravery Value the value of your highest coin. Note: if you own the majority of Warriors at the end of the game and that you have activated Surt, you will add twice the value of your highest coin to your final Bravery Value&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Gymir:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Explorer card you recruit to earn 3 times its Bravery Value when counting the final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Hrungnir:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Miner card you recruit to transform immediately each of your coins with +2. This effect does not apply to the trading coins (0 or Special 3). Apply the transformations in the order of your board, starting with the coin for the Laughing Goblin to the coins in your pouch, first the one on the left, then the one on the right. All the basic rules for coin transformation are to be applied as usual.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Thrivaldi:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Blacksmith card you recruit to immediately recruit a Hero card. This card does not count in the number of Hero cards you own according to the number of completed lines you have&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Valkyries===&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#00939f&amp;quot;&amp;gt;&#039;&#039;&#039;Brynhildr:&#039;&#039;&#039; &amp;lt;/b&amp;gt;  Each time you win a bid and that you can choose first during the resolution of a Tavern, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#00939f&amp;quot;&amp;gt;&#039;&#039;&#039;Hildr:&#039;&#039;&#039; &amp;lt;/b&amp;gt;  During Troop Evaluation, for each Distinction you are awarded, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 8 - 16 - 0)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#00939f&amp;quot;&amp;gt;&#039;&#039;&#039;Ölrun:&#039;&#039;&#039; &amp;lt;/b&amp;gt;  As soon as you place Ölrun in your Command Zone, place 1 Class token on her. Each time you recruit a card with at least a rank of the chosen class in your Army, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#00939f&amp;quot;&amp;gt;&#039;&#039;&#039;Sigrdrífa:&#039;&#039;&#039; &amp;lt;/b&amp;gt;  Each time you recruit a Hero card, regardless of how, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 0 - 8 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#00939f&amp;quot;&amp;gt;&#039;&#039;&#039;Svafa:&#039;&#039;&#039; &amp;lt;/b&amp;gt;  Each time you realise a betterment while trading or transforming a coin, move down one notch the Strength token on this Valkyrie per point of betterment. (Strength track : 0 - 4 - 8 - 16)&lt;br /&gt;
&lt;br /&gt;
==Card Distribution==&lt;br /&gt;
&lt;br /&gt;
The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.&lt;br /&gt;
* 8 [10] &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards:  x, x, x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards: x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 7 [8] &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards: 5, 6, 7, 8, 9, 10, 11, [12]&lt;br /&gt;
* 8 [9] &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards: 3, 4, 5, 6, 6, 7, 8, 9, [10]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards: 0, 0, 1, 1, 2, 2, [0, 1]&lt;br /&gt;
&lt;br /&gt;
There are also cards that allow you to add value to a coin (except your trading coin):&lt;br /&gt;
&lt;br /&gt;
*Age I has 1 [2] cards which give +3 to any coin&lt;br /&gt;
*Age II has 2 [3] cards which give +5 to any coin&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15039</id>
		<title>Gamehelpnidavelliridavoll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15039"/>
		<updated>2022-10-10T15:57:03Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* List of Valkyries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from the main game BGA wiki. Needs Idavoll expansion update..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
For tips on how to play nidavellir, see &amp;lt;b&amp;gt;[[Tips_nidavellir]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Assign one of your 5 coins - face down - to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one:&#039;&#039;&#039; Turn over only the coins assigned to the tavern currently being resolved.&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, they can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
## &#039;&#039;&#039;Royal Offering:&#039;&#039;&#039; Add the offering value to any one of your non-zero coins - including one assigned to a tavern that has not yet been resolved - and replace that coin with one of the resulting value from the Royal Treasure chest. If the replaced coin originally came from the chest, put it back there, otherwise return it to the game box. If you change the coin that you assigned to the current tavern, the original coin value still applies when deciding whether and how to swap jewels.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards.  If two or more players tie for a class, then no-one is awarded the Distinction:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warriors&amp;lt;/b&amp;gt; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
== Expansions ==&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idavoll Expansion===&lt;br /&gt;
The publisher advises that you play one or two games with the base game + Idavoll before adding Thingvellir to allow you to adapt your game strategy accordingly. Idavoll adds a deck of powerful mythology cards (Animals, Gods, Valkyries &amp;amp; Giants) to the game which are bid for in age 1. Age 1 therefore has an additional round with this expansion: 5 rounds at 2-3 players and 4 rounds with 4-5 players&amp;lt;br/&amp;gt;&lt;br /&gt;
During the 3 first rounds of Age 1, the second tavern contains the new mythology cards:&lt;br /&gt;
* &#039;&#039;&#039;Mythological animals strengthen your class columns:&#039;&#039;&#039; As soon as you recruit a Mythical Animal, place it in your army in the matching class.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The power of the Norse Gods may be triggered once in the game:&#039;&#039;&#039; As soon as you recruit one of the gods, put the card in your Command Zone with 1 Power token on it. You may activate his or her ability once in a game by discarding the Power Token of the matching God card.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Giants capture Dwarves to trigger their power:&#039;&#039;&#039; As soon as you have recruited a Giant, put it in the Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant card requires you to capture one Dwarf of a specific class. During an upcoming recruitment, if you recruit a Dwarf of this class, you can choose between capturing the Dwarf card or placing it in your Army. If you capture the Dwarf card, the effect of the Giant triggers immediately and discard the matching Capture token. If you place the Dwarf card in your Army, turn the Giant card face down and discard the matching Capture Token. They will no longer have any effect throughout the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Valkyries increase their strength with specific requirements:&#039;&#039;&#039; As soon as you recruit a Valkyrie, put her in your Command Zone and place 1 Strength token on the highest notch of the card. Each time you meet the requirements described on the Valkyrie, move the Strength token down one notch.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There is an additional scoring round after Age 2 for the powers of the creatures&lt;br /&gt;
&lt;br /&gt;
===List of Mythological Animals===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Durathor&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Hunter rank.Reduces the discard effect of Dagda by one card. (Note: in other words, if you own Durathor, Dagda will only discard 1 card instead of 2 when she arrives in your army)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Garm&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 2 Explorer ranks. Adds 9 and 0 points to your Explorer Bravery Value + 1 point per rank present in the Explorer column, including his own. If you win the Explorer Distinction: draw 6 cards from the Age 2 deck (instead of 3) and keep 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Hreasvelg&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Blacksmith rank. Take the special card Gullinbursti and place it in the column of your choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Nidhogg&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Warrior rank. Adds 5 points to your Warrior Bravery Value +2 points per rank present in the Warrior column, including his own.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Ratatosk&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Miner rank. Adds 2 points to your Miner Bravery Value. When determining the Bravery Value for each class, each pair of 0 point rank adds 1 point to the Miner Bravery Value before the multiplication by the amount of ranks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Norse Gods===&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Frigg:&#039;&#039;&#039;&amp;lt;/b&amp;gt; When you choose a Dwarf card or a Royal Offering in the Tavern being resolved, place 1 of the cards below the deck to draw 3 cards from the current Age deck and keep 1. Put the 2 remaining cards under the deck in the order of your choice. You will then know 3 cards of the last Tavern of this Age. Adds 12 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Thor:&#039;&#039;&#039;&amp;lt;/b&amp;gt; When a discard effect should trigger, you can cancel it. In the base game, this effect works on the discard effect of Bonfur, on 1 of the discard effects of Dagda. In Thingvellir, it works on the Brisingamen and on Hofud. Adds 8 points to your final Bravery Value.&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Freya: &#039;&#039;&#039;&amp;lt;/b&amp;gt;At the end of THE ENTRANCE OF THE DWARVES and before the biddings, you may swap one card in a tavern with a card in another tavern. Loki has priority on the ability of Freya. Adds 15 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Loki:&#039;&#039;&#039;&amp;lt;/b&amp;gt; At the end of the entrance of the Dwarves and before the biddings, you ca place the Power token of Loki on 1 card of your choice to reserve that card. No one but you can recruit this card. In the end, if you recruited another card in the Tavern than the chosen card, discard the Power token of Loki at the end of your turn. Adds 8 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Odin:&#039;&#039;&#039;&amp;lt;/b&amp;gt; At the end of your turn, you may put one of your Neutral Heroes back in the reserve and recruit another Neutral Hero instead. Then, possibly apply the effect of the newly recruited Hero. Adds 0 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Giants===&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Skymir:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Hunter card you recruit to draw 5 Mythology cards from the cards next to the Royal Treasure and keep 2. Put the 3 remaining cards under the Mythology card deck next to the Royal Treasure.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Surt:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Warrior card you recruit. This will allow you, at the end of the game, to add to your final Bravery Value the value of your highest coin. Note: if you own the majority of Warriors at the end of the game and that you have activated Surt, you will add twice the value of your highest coin to your final Bravery Value&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Gymir:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Explorer card you recruit to earn 3 times its Bravery Value when counting the final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Hrungnir:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Miner card you recruit to transform immediately each of your coins with +2. This effect does not apply to the trading coins (0 or Special 3). Apply the transformations in the order of your board, starting with the coin for the Laughing Goblin to the coins in your pouch, first the one on the left, then the one on the right. All the basic rules for coin transformation are to be applied as usual.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Thrivaldi:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Blacksmith card you recruit to immediately recruit a Hero card. This card does not count in the number of Hero cards you own according to the number of completed lines you have&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Valkyries===&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#00939f&amp;quot;&amp;gt;&#039;&#039;&#039;Brynhildr:&#039;&#039;&#039; &amp;lt;/b&amp;gt;  Each time you win a bid and that you can choose first during the resolution of a Tavern, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#00939f&amp;quot;&amp;gt;&#039;&#039;&#039;Hildr:&#039;&#039;&#039; &amp;lt;/b&amp;gt;  During Troop Evaluation, for each Distinction you are awarded, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 8 - 16 - 0)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#00939f&amp;quot;&amp;gt;&#039;&#039;&#039;Ölrun:&#039;&#039;&#039; &amp;lt;/b&amp;gt;  As soon as you place Ölrun in your Command Zone, place 1 Class token on her. Each time you recruit a card with at least a rank of the chosen class in your Army, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#00939f&amp;quot;&amp;gt;&#039;&#039;&#039;Sigrdrífa:&#039;&#039;&#039; &amp;lt;/b&amp;gt;  Each time you recruit a Hero card, regardless of how, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 0 - 8 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#00939f&amp;quot;&amp;gt;&#039;&#039;&#039;Svafa:&#039;&#039;&#039; &amp;lt;/b&amp;gt;  Each time you realise a betterment while trading or transforming a coin, move down one notch the Strength token on this Valkyrie per point of betterment. (Strength track : 0 - 4 - 8 - 16)&lt;br /&gt;
&lt;br /&gt;
==Card Distribution==&lt;br /&gt;
&lt;br /&gt;
The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.&lt;br /&gt;
* 8 [10] &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards:  x, x, x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards: x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 7 [8] &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards: 5, 6, 7, 8, 9, 10, 11, [12]&lt;br /&gt;
* 8 [9] &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards: 3, 4, 5, 6, 6, 7, 8, 9, [10]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards: 0, 0, 1, 1, 2, 2, [0, 1]&lt;br /&gt;
&lt;br /&gt;
There are also cards that allow you to add value to a coin (except your trading coin):&lt;br /&gt;
&lt;br /&gt;
*Age I has 1 [2] cards which give +3 to any coin&lt;br /&gt;
*Age II has 2 [3] cards which give +5 to any coin&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15038</id>
		<title>Gamehelpnidavelliridavoll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15038"/>
		<updated>2022-10-10T15:53:00Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* List of Giants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from the main game BGA wiki. Needs Idavoll expansion update..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
For tips on how to play nidavellir, see &amp;lt;b&amp;gt;[[Tips_nidavellir]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Assign one of your 5 coins - face down - to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one:&#039;&#039;&#039; Turn over only the coins assigned to the tavern currently being resolved.&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, they can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
## &#039;&#039;&#039;Royal Offering:&#039;&#039;&#039; Add the offering value to any one of your non-zero coins - including one assigned to a tavern that has not yet been resolved - and replace that coin with one of the resulting value from the Royal Treasure chest. If the replaced coin originally came from the chest, put it back there, otherwise return it to the game box. If you change the coin that you assigned to the current tavern, the original coin value still applies when deciding whether and how to swap jewels.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards.  If two or more players tie for a class, then no-one is awarded the Distinction:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warriors&amp;lt;/b&amp;gt; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
== Expansions ==&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idavoll Expansion===&lt;br /&gt;
The publisher advises that you play one or two games with the base game + Idavoll before adding Thingvellir to allow you to adapt your game strategy accordingly. Idavoll adds a deck of powerful mythology cards (Animals, Gods, Valkyries &amp;amp; Giants) to the game which are bid for in age 1. Age 1 therefore has an additional round with this expansion: 5 rounds at 2-3 players and 4 rounds with 4-5 players&amp;lt;br/&amp;gt;&lt;br /&gt;
During the 3 first rounds of Age 1, the second tavern contains the new mythology cards:&lt;br /&gt;
* &#039;&#039;&#039;Mythological animals strengthen your class columns:&#039;&#039;&#039; As soon as you recruit a Mythical Animal, place it in your army in the matching class.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The power of the Norse Gods may be triggered once in the game:&#039;&#039;&#039; As soon as you recruit one of the gods, put the card in your Command Zone with 1 Power token on it. You may activate his or her ability once in a game by discarding the Power Token of the matching God card.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Giants capture Dwarves to trigger their power:&#039;&#039;&#039; As soon as you have recruited a Giant, put it in the Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant card requires you to capture one Dwarf of a specific class. During an upcoming recruitment, if you recruit a Dwarf of this class, you can choose between capturing the Dwarf card or placing it in your Army. If you capture the Dwarf card, the effect of the Giant triggers immediately and discard the matching Capture token. If you place the Dwarf card in your Army, turn the Giant card face down and discard the matching Capture Token. They will no longer have any effect throughout the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Valkyries increase their strength with specific requirements:&#039;&#039;&#039; As soon as you recruit a Valkyrie, put her in your Command Zone and place 1 Strength token on the highest notch of the card. Each time you meet the requirements described on the Valkyrie, move the Strength token down one notch.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There is an additional scoring round after Age 2 for the powers of the creatures&lt;br /&gt;
&lt;br /&gt;
===List of Mythological Animals===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Durathor&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Hunter rank.Reduces the discard effect of Dagda by one card. (Note: in other words, if you own Durathor, Dagda will only discard 1 card instead of 2 when she arrives in your army)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Garm&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 2 Explorer ranks. Adds 9 and 0 points to your Explorer Bravery Value + 1 point per rank present in the Explorer column, including his own. If you win the Explorer Distinction: draw 6 cards from the Age 2 deck (instead of 3) and keep 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Hreasvelg&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Blacksmith rank. Take the special card Gullinbursti and place it in the column of your choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Nidhogg&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Warrior rank. Adds 5 points to your Warrior Bravery Value +2 points per rank present in the Warrior column, including his own.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Ratatosk&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Miner rank. Adds 2 points to your Miner Bravery Value. When determining the Bravery Value for each class, each pair of 0 point rank adds 1 point to the Miner Bravery Value before the multiplication by the amount of ranks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Norse Gods===&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Frigg:&#039;&#039;&#039;&amp;lt;/b&amp;gt; When you choose a Dwarf card or a Royal Offering in the Tavern being resolved, place 1 of the cards below the deck to draw 3 cards from the current Age deck and keep 1. Put the 2 remaining cards under the deck in the order of your choice. You will then know 3 cards of the last Tavern of this Age. Adds 12 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Thor:&#039;&#039;&#039;&amp;lt;/b&amp;gt; When a discard effect should trigger, you can cancel it. In the base game, this effect works on the discard effect of Bonfur, on 1 of the discard effects of Dagda. In Thingvellir, it works on the Brisingamen and on Hofud. Adds 8 points to your final Bravery Value.&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Freya: &#039;&#039;&#039;&amp;lt;/b&amp;gt;At the end of THE ENTRANCE OF THE DWARVES and before the biddings, you may swap one card in a tavern with a card in another tavern. Loki has priority on the ability of Freya. Adds 15 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Loki:&#039;&#039;&#039;&amp;lt;/b&amp;gt; At the end of the entrance of the Dwarves and before the biddings, you ca place the Power token of Loki on 1 card of your choice to reserve that card. No one but you can recruit this card. In the end, if you recruited another card in the Tavern than the chosen card, discard the Power token of Loki at the end of your turn. Adds 8 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Odin:&#039;&#039;&#039;&amp;lt;/b&amp;gt; At the end of your turn, you may put one of your Neutral Heroes back in the reserve and recruit another Neutral Hero instead. Then, possibly apply the effect of the newly recruited Hero. Adds 0 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Giants===&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Skymir:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Hunter card you recruit to draw 5 Mythology cards from the cards next to the Royal Treasure and keep 2. Put the 3 remaining cards under the Mythology card deck next to the Royal Treasure.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Surt:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Warrior card you recruit. This will allow you, at the end of the game, to add to your final Bravery Value the value of your highest coin. Note: if you own the majority of Warriors at the end of the game and that you have activated Surt, you will add twice the value of your highest coin to your final Bravery Value&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Gymir:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Explorer card you recruit to earn 3 times its Bravery Value when counting the final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Hrungnir:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Miner card you recruit to transform immediately each of your coins with +2. This effect does not apply to the trading coins (0 or Special 3). Apply the transformations in the order of your board, starting with the coin for the Laughing Goblin to the coins in your pouch, first the one on the left, then the one on the right. All the basic rules for coin transformation are to be applied as usual.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#e686b9&amp;quot;&amp;gt;&#039;&#039;&#039;Thrivaldi:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Blacksmith card you recruit to immediately recruit a Hero card. This card does not count in the number of Hero cards you own according to the number of completed lines you have&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Valkyries===&lt;br /&gt;
* &#039;&#039;&#039;Brynhildr:&#039;&#039;&#039; Each time you win a bid and that you can choose first during the resolution of a Tavern, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hildr:&#039;&#039;&#039; During Troop Evaluation, for each Distinction you are awarded, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 8 - 16 - 0)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ölrun:&#039;&#039;&#039; As soon as you place Ölrun in your Command Zone, place 1 Class token on her. Each time you recruit a card with at least a rank of the chosen class in your Army, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sigrdrífa:&#039;&#039;&#039; Each time you recruit a Hero card, regardless of how, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 0 - 8 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Svafa:&#039;&#039;&#039; Each time you realise a betterment while trading or transforming a coin, move down one notch the Strength token on this Valkyrie per point of betterment. (Strength track : 0 - 4 - 8 - 16)&lt;br /&gt;
&lt;br /&gt;
==Card Distribution==&lt;br /&gt;
&lt;br /&gt;
The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.&lt;br /&gt;
* 8 [10] &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards:  x, x, x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards: x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 7 [8] &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards: 5, 6, 7, 8, 9, 10, 11, [12]&lt;br /&gt;
* 8 [9] &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards: 3, 4, 5, 6, 6, 7, 8, 9, [10]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards: 0, 0, 1, 1, 2, 2, [0, 1]&lt;br /&gt;
&lt;br /&gt;
There are also cards that allow you to add value to a coin (except your trading coin):&lt;br /&gt;
&lt;br /&gt;
*Age I has 1 [2] cards which give +3 to any coin&lt;br /&gt;
*Age II has 2 [3] cards which give +5 to any coin&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15037</id>
		<title>Gamehelpnidavelliridavoll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15037"/>
		<updated>2022-10-10T15:52:02Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* List of Giants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from the main game BGA wiki. Needs Idavoll expansion update..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
For tips on how to play nidavellir, see &amp;lt;b&amp;gt;[[Tips_nidavellir]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Assign one of your 5 coins - face down - to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one:&#039;&#039;&#039; Turn over only the coins assigned to the tavern currently being resolved.&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, they can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
## &#039;&#039;&#039;Royal Offering:&#039;&#039;&#039; Add the offering value to any one of your non-zero coins - including one assigned to a tavern that has not yet been resolved - and replace that coin with one of the resulting value from the Royal Treasure chest. If the replaced coin originally came from the chest, put it back there, otherwise return it to the game box. If you change the coin that you assigned to the current tavern, the original coin value still applies when deciding whether and how to swap jewels.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards.  If two or more players tie for a class, then no-one is awarded the Distinction:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warriors&amp;lt;/b&amp;gt; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
== Expansions ==&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idavoll Expansion===&lt;br /&gt;
The publisher advises that you play one or two games with the base game + Idavoll before adding Thingvellir to allow you to adapt your game strategy accordingly. Idavoll adds a deck of powerful mythology cards (Animals, Gods, Valkyries &amp;amp; Giants) to the game which are bid for in age 1. Age 1 therefore has an additional round with this expansion: 5 rounds at 2-3 players and 4 rounds with 4-5 players&amp;lt;br/&amp;gt;&lt;br /&gt;
During the 3 first rounds of Age 1, the second tavern contains the new mythology cards:&lt;br /&gt;
* &#039;&#039;&#039;Mythological animals strengthen your class columns:&#039;&#039;&#039; As soon as you recruit a Mythical Animal, place it in your army in the matching class.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The power of the Norse Gods may be triggered once in the game:&#039;&#039;&#039; As soon as you recruit one of the gods, put the card in your Command Zone with 1 Power token on it. You may activate his or her ability once in a game by discarding the Power Token of the matching God card.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Giants capture Dwarves to trigger their power:&#039;&#039;&#039; As soon as you have recruited a Giant, put it in the Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant card requires you to capture one Dwarf of a specific class. During an upcoming recruitment, if you recruit a Dwarf of this class, you can choose between capturing the Dwarf card or placing it in your Army. If you capture the Dwarf card, the effect of the Giant triggers immediately and discard the matching Capture token. If you place the Dwarf card in your Army, turn the Giant card face down and discard the matching Capture Token. They will no longer have any effect throughout the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Valkyries increase their strength with specific requirements:&#039;&#039;&#039; As soon as you recruit a Valkyrie, put her in your Command Zone and place 1 Strength token on the highest notch of the card. Each time you meet the requirements described on the Valkyrie, move the Strength token down one notch.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There is an additional scoring round after Age 2 for the powers of the creatures&lt;br /&gt;
&lt;br /&gt;
===List of Mythological Animals===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Durathor&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Hunter rank.Reduces the discard effect of Dagda by one card. (Note: in other words, if you own Durathor, Dagda will only discard 1 card instead of 2 when she arrives in your army)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Garm&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 2 Explorer ranks. Adds 9 and 0 points to your Explorer Bravery Value + 1 point per rank present in the Explorer column, including his own. If you win the Explorer Distinction: draw 6 cards from the Age 2 deck (instead of 3) and keep 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Hreasvelg&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Blacksmith rank. Take the special card Gullinbursti and place it in the column of your choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Nidhogg&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Warrior rank. Adds 5 points to your Warrior Bravery Value +2 points per rank present in the Warrior column, including his own.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Ratatosk&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Miner rank. Adds 2 points to your Miner Bravery Value. When determining the Bravery Value for each class, each pair of 0 point rank adds 1 point to the Miner Bravery Value before the multiplication by the amount of ranks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Norse Gods===&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Frigg:&#039;&#039;&#039;&amp;lt;/b&amp;gt; When you choose a Dwarf card or a Royal Offering in the Tavern being resolved, place 1 of the cards below the deck to draw 3 cards from the current Age deck and keep 1. Put the 2 remaining cards under the deck in the order of your choice. You will then know 3 cards of the last Tavern of this Age. Adds 12 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Thor:&#039;&#039;&#039;&amp;lt;/b&amp;gt; When a discard effect should trigger, you can cancel it. In the base game, this effect works on the discard effect of Bonfur, on 1 of the discard effects of Dagda. In Thingvellir, it works on the Brisingamen and on Hofud. Adds 8 points to your final Bravery Value.&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Freya: &#039;&#039;&#039;&amp;lt;/b&amp;gt;At the end of THE ENTRANCE OF THE DWARVES and before the biddings, you may swap one card in a tavern with a card in another tavern. Loki has priority on the ability of Freya. Adds 15 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Loki:&#039;&#039;&#039;&amp;lt;/b&amp;gt; At the end of the entrance of the Dwarves and before the biddings, you ca place the Power token of Loki on 1 card of your choice to reserve that card. No one but you can recruit this card. In the end, if you recruited another card in the Tavern than the chosen card, discard the Power token of Loki at the end of your turn. Adds 8 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Odin:&#039;&#039;&#039;&amp;lt;/b&amp;gt; At the end of your turn, you may put one of your Neutral Heroes back in the reserve and recruit another Neutral Hero instead. Then, possibly apply the effect of the newly recruited Hero. Adds 0 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Giants===&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffc0cb&amp;quot;&amp;gt;&#039;&#039;&#039;Skymir:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Hunter card you recruit to draw 5 Mythology cards from the cards next to the Royal Treasure and keep 2. Put the 3 remaining cards under the Mythology card deck next to the Royal Treasure.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffc0cb&amp;quot;&amp;gt;&#039;&#039;&#039;Surt:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Warrior card you recruit. This will allow you, at the end of the game, to add to your final Bravery Value the value of your highest coin. Note: if you own the majority of Warriors at the end of the game and that you have activated Surt, you will add twice the value of your highest coin to your final Bravery Value&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffc0cb&amp;quot;&amp;gt;&#039;&#039;&#039;Gymir:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Explorer card you recruit to earn 3 times its Bravery Value when counting the final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffc0cb&amp;quot;&amp;gt;&#039;&#039;&#039;Hrungnir:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Miner card you recruit to transform immediately each of your coins with +2. This effect does not apply to the trading coins (0 or Special 3). Apply the transformations in the order of your board, starting with the coin for the Laughing Goblin to the coins in your pouch, first the one on the left, then the one on the right. All the basic rules for coin transformation are to be applied as usual.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffc0cb&amp;quot;&amp;gt;&#039;&#039;&#039;Thrivaldi:&#039;&#039;&#039;&amp;lt;/b&amp;gt; Capture the next Blacksmith card you recruit to immediately recruit a Hero card. This card does not count in the number of Hero cards you own according to the number of completed lines you have&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Valkyries===&lt;br /&gt;
* &#039;&#039;&#039;Brynhildr:&#039;&#039;&#039; Each time you win a bid and that you can choose first during the resolution of a Tavern, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hildr:&#039;&#039;&#039; During Troop Evaluation, for each Distinction you are awarded, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 8 - 16 - 0)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ölrun:&#039;&#039;&#039; As soon as you place Ölrun in your Command Zone, place 1 Class token on her. Each time you recruit a card with at least a rank of the chosen class in your Army, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sigrdrífa:&#039;&#039;&#039; Each time you recruit a Hero card, regardless of how, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 0 - 8 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Svafa:&#039;&#039;&#039; Each time you realise a betterment while trading or transforming a coin, move down one notch the Strength token on this Valkyrie per point of betterment. (Strength track : 0 - 4 - 8 - 16)&lt;br /&gt;
&lt;br /&gt;
==Card Distribution==&lt;br /&gt;
&lt;br /&gt;
The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.&lt;br /&gt;
* 8 [10] &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards:  x, x, x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards: x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 7 [8] &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards: 5, 6, 7, 8, 9, 10, 11, [12]&lt;br /&gt;
* 8 [9] &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards: 3, 4, 5, 6, 6, 7, 8, 9, [10]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards: 0, 0, 1, 1, 2, 2, [0, 1]&lt;br /&gt;
&lt;br /&gt;
There are also cards that allow you to add value to a coin (except your trading coin):&lt;br /&gt;
&lt;br /&gt;
*Age I has 1 [2] cards which give +3 to any coin&lt;br /&gt;
*Age II has 2 [3] cards which give +5 to any coin&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15036</id>
		<title>Gamehelpnidavelliridavoll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15036"/>
		<updated>2022-10-10T15:49:14Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* List of Norse Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from the main game BGA wiki. Needs Idavoll expansion update..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
For tips on how to play nidavellir, see &amp;lt;b&amp;gt;[[Tips_nidavellir]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Assign one of your 5 coins - face down - to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one:&#039;&#039;&#039; Turn over only the coins assigned to the tavern currently being resolved.&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, they can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
## &#039;&#039;&#039;Royal Offering:&#039;&#039;&#039; Add the offering value to any one of your non-zero coins - including one assigned to a tavern that has not yet been resolved - and replace that coin with one of the resulting value from the Royal Treasure chest. If the replaced coin originally came from the chest, put it back there, otherwise return it to the game box. If you change the coin that you assigned to the current tavern, the original coin value still applies when deciding whether and how to swap jewels.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards.  If two or more players tie for a class, then no-one is awarded the Distinction:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warriors&amp;lt;/b&amp;gt; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
== Expansions ==&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idavoll Expansion===&lt;br /&gt;
The publisher advises that you play one or two games with the base game + Idavoll before adding Thingvellir to allow you to adapt your game strategy accordingly. Idavoll adds a deck of powerful mythology cards (Animals, Gods, Valkyries &amp;amp; Giants) to the game which are bid for in age 1. Age 1 therefore has an additional round with this expansion: 5 rounds at 2-3 players and 4 rounds with 4-5 players&amp;lt;br/&amp;gt;&lt;br /&gt;
During the 3 first rounds of Age 1, the second tavern contains the new mythology cards:&lt;br /&gt;
* &#039;&#039;&#039;Mythological animals strengthen your class columns:&#039;&#039;&#039; As soon as you recruit a Mythical Animal, place it in your army in the matching class.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The power of the Norse Gods may be triggered once in the game:&#039;&#039;&#039; As soon as you recruit one of the gods, put the card in your Command Zone with 1 Power token on it. You may activate his or her ability once in a game by discarding the Power Token of the matching God card.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Giants capture Dwarves to trigger their power:&#039;&#039;&#039; As soon as you have recruited a Giant, put it in the Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant card requires you to capture one Dwarf of a specific class. During an upcoming recruitment, if you recruit a Dwarf of this class, you can choose between capturing the Dwarf card or placing it in your Army. If you capture the Dwarf card, the effect of the Giant triggers immediately and discard the matching Capture token. If you place the Dwarf card in your Army, turn the Giant card face down and discard the matching Capture Token. They will no longer have any effect throughout the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Valkyries increase their strength with specific requirements:&#039;&#039;&#039; As soon as you recruit a Valkyrie, put her in your Command Zone and place 1 Strength token on the highest notch of the card. Each time you meet the requirements described on the Valkyrie, move the Strength token down one notch.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There is an additional scoring round after Age 2 for the powers of the creatures&lt;br /&gt;
&lt;br /&gt;
===List of Mythological Animals===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Durathor&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Hunter rank.Reduces the discard effect of Dagda by one card. (Note: in other words, if you own Durathor, Dagda will only discard 1 card instead of 2 when she arrives in your army)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Garm&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 2 Explorer ranks. Adds 9 and 0 points to your Explorer Bravery Value + 1 point per rank present in the Explorer column, including his own. If you win the Explorer Distinction: draw 6 cards from the Age 2 deck (instead of 3) and keep 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Hreasvelg&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Blacksmith rank. Take the special card Gullinbursti and place it in the column of your choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Nidhogg&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Warrior rank. Adds 5 points to your Warrior Bravery Value +2 points per rank present in the Warrior column, including his own.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Ratatosk&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Miner rank. Adds 2 points to your Miner Bravery Value. When determining the Bravery Value for each class, each pair of 0 point rank adds 1 point to the Miner Bravery Value before the multiplication by the amount of ranks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Norse Gods===&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Frigg:&#039;&#039;&#039;&amp;lt;/b&amp;gt; When you choose a Dwarf card or a Royal Offering in the Tavern being resolved, place 1 of the cards below the deck to draw 3 cards from the current Age deck and keep 1. Put the 2 remaining cards under the deck in the order of your choice. You will then know 3 cards of the last Tavern of this Age. Adds 12 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Thor:&#039;&#039;&#039;&amp;lt;/b&amp;gt; When a discard effect should trigger, you can cancel it. In the base game, this effect works on the discard effect of Bonfur, on 1 of the discard effects of Dagda. In Thingvellir, it works on the Brisingamen and on Hofud. Adds 8 points to your final Bravery Value.&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Freya: &#039;&#039;&#039;&amp;lt;/b&amp;gt;At the end of THE ENTRANCE OF THE DWARVES and before the biddings, you may swap one card in a tavern with a card in another tavern. Loki has priority on the ability of Freya. Adds 15 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Loki:&#039;&#039;&#039;&amp;lt;/b&amp;gt; At the end of the entrance of the Dwarves and before the biddings, you ca place the Power token of Loki on 1 card of your choice to reserve that card. No one but you can recruit this card. In the end, if you recruited another card in the Tavern than the chosen card, discard the Power token of Loki at the end of your turn. Adds 8 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &amp;lt;b style=&amp;quot;color:#ffd700&amp;quot;&amp;gt;&#039;&#039;&#039;Odin:&#039;&#039;&#039;&amp;lt;/b&amp;gt; At the end of your turn, you may put one of your Neutral Heroes back in the reserve and recruit another Neutral Hero instead. Then, possibly apply the effect of the newly recruited Hero. Adds 0 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Giants===&lt;br /&gt;
* &#039;&#039;&#039;SKYMIR:&#039;&#039;&#039; Capture the next Hunter card you recruit to draw 5 Mythology cards from the cards next to the Royal Treasure and keep 2. Put the 3 remaining cards under the Mythology card deck next to the Royal Treasure.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surt:&#039;&#039;&#039; Capture the next Warrior card you recruit. This will allow you, at the end of the game, to add to your final Bravery Value the value of your highest coin. Note: if you own the majority of Warriors at the end of the game and that you have activated Surt, you will add twice the value of your highest coin to your final Bravery Value&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gymir:&#039;&#039;&#039; Capture the next Explorer card you recruit to earn 3 times its Bravery Value when counting the final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hrungnir:&#039;&#039;&#039; Capture the next Miner card you recruit to transform immediately each of your coins with +2. This effect does not apply to the trading coins (0 or Special 3). Apply the transformations in the order of your board, starting with the coin for the Laughing Goblin to the coins in your pouch, first the one on the left, then the one on the right. All the basic rules for coin transformation are to be applied as usual.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thrivaldi:&#039;&#039;&#039; Capture the next Blacksmith card you recruit to immediately recruit a Hero card. This card does not count in the number of Hero cards you own according to the number of completed lines you have&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Valkyries===&lt;br /&gt;
* &#039;&#039;&#039;Brynhildr:&#039;&#039;&#039; Each time you win a bid and that you can choose first during the resolution of a Tavern, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hildr:&#039;&#039;&#039; During Troop Evaluation, for each Distinction you are awarded, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 8 - 16 - 0)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ölrun:&#039;&#039;&#039; As soon as you place Ölrun in your Command Zone, place 1 Class token on her. Each time you recruit a card with at least a rank of the chosen class in your Army, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sigrdrífa:&#039;&#039;&#039; Each time you recruit a Hero card, regardless of how, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 0 - 8 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Svafa:&#039;&#039;&#039; Each time you realise a betterment while trading or transforming a coin, move down one notch the Strength token on this Valkyrie per point of betterment. (Strength track : 0 - 4 - 8 - 16)&lt;br /&gt;
&lt;br /&gt;
==Card Distribution==&lt;br /&gt;
&lt;br /&gt;
The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.&lt;br /&gt;
* 8 [10] &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards:  x, x, x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards: x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 7 [8] &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards: 5, 6, 7, 8, 9, 10, 11, [12]&lt;br /&gt;
* 8 [9] &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards: 3, 4, 5, 6, 6, 7, 8, 9, [10]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards: 0, 0, 1, 1, 2, 2, [0, 1]&lt;br /&gt;
&lt;br /&gt;
There are also cards that allow you to add value to a coin (except your trading coin):&lt;br /&gt;
&lt;br /&gt;
*Age I has 1 [2] cards which give +3 to any coin&lt;br /&gt;
*Age II has 2 [3] cards which give +5 to any coin&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15035</id>
		<title>Gamehelpnidavelliridavoll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15035"/>
		<updated>2022-10-10T15:23:35Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* List of Mythological Animals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from the main game BGA wiki. Needs Idavoll expansion update..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
For tips on how to play nidavellir, see &amp;lt;b&amp;gt;[[Tips_nidavellir]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Assign one of your 5 coins - face down - to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one:&#039;&#039;&#039; Turn over only the coins assigned to the tavern currently being resolved.&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, they can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
## &#039;&#039;&#039;Royal Offering:&#039;&#039;&#039; Add the offering value to any one of your non-zero coins - including one assigned to a tavern that has not yet been resolved - and replace that coin with one of the resulting value from the Royal Treasure chest. If the replaced coin originally came from the chest, put it back there, otherwise return it to the game box. If you change the coin that you assigned to the current tavern, the original coin value still applies when deciding whether and how to swap jewels.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards.  If two or more players tie for a class, then no-one is awarded the Distinction:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warriors&amp;lt;/b&amp;gt; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
== Expansions ==&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idavoll Expansion===&lt;br /&gt;
The publisher advises that you play one or two games with the base game + Idavoll before adding Thingvellir to allow you to adapt your game strategy accordingly. Idavoll adds a deck of powerful mythology cards (Animals, Gods, Valkyries &amp;amp; Giants) to the game which are bid for in age 1. Age 1 therefore has an additional round with this expansion: 5 rounds at 2-3 players and 4 rounds with 4-5 players&amp;lt;br/&amp;gt;&lt;br /&gt;
During the 3 first rounds of Age 1, the second tavern contains the new mythology cards:&lt;br /&gt;
* &#039;&#039;&#039;Mythological animals strengthen your class columns:&#039;&#039;&#039; As soon as you recruit a Mythical Animal, place it in your army in the matching class.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The power of the Norse Gods may be triggered once in the game:&#039;&#039;&#039; As soon as you recruit one of the gods, put the card in your Command Zone with 1 Power token on it. You may activate his or her ability once in a game by discarding the Power Token of the matching God card.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Giants capture Dwarves to trigger their power:&#039;&#039;&#039; As soon as you have recruited a Giant, put it in the Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant card requires you to capture one Dwarf of a specific class. During an upcoming recruitment, if you recruit a Dwarf of this class, you can choose between capturing the Dwarf card or placing it in your Army. If you capture the Dwarf card, the effect of the Giant triggers immediately and discard the matching Capture token. If you place the Dwarf card in your Army, turn the Giant card face down and discard the matching Capture Token. They will no longer have any effect throughout the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Valkyries increase their strength with specific requirements:&#039;&#039;&#039; As soon as you recruit a Valkyrie, put her in your Command Zone and place 1 Strength token on the highest notch of the card. Each time you meet the requirements described on the Valkyrie, move the Strength token down one notch.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There is an additional scoring round after Age 2 for the powers of the creatures&lt;br /&gt;
&lt;br /&gt;
===List of Mythological Animals===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Durathor&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Hunter rank.Reduces the discard effect of Dagda by one card. (Note: in other words, if you own Durathor, Dagda will only discard 1 card instead of 2 when she arrives in your army)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Garm&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 2 Explorer ranks. Adds 9 and 0 points to your Explorer Bravery Value + 1 point per rank present in the Explorer column, including his own. If you win the Explorer Distinction: draw 6 cards from the Age 2 deck (instead of 3) and keep 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Hreasvelg&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Blacksmith rank. Take the special card Gullinbursti and place it in the column of your choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Nidhogg&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Warrior rank. Adds 5 points to your Warrior Bravery Value +2 points per rank present in the Warrior column, including his own.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Ratatosk&amp;lt;/b&amp;gt;:&#039;&#039;&#039; Has 1 Miner rank. Adds 2 points to your Miner Bravery Value. When determining the Bravery Value for each class, each pair of 0 point rank adds 1 point to the Miner Bravery Value before the multiplication by the amount of ranks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Norse Gods===&lt;br /&gt;
* &#039;&#039;&#039;Frigg:&#039;&#039;&#039; When you choose a Dwarf card or a Royal Offering in the Tavern being resolved, place 1 of the cards below the deck to draw 3 cards from the current Age deck and keep 1. Put the 2 remaining cards under the deck in the order of your choice. You will then know 3 cards of the last Tavern of this Age. Adds 12 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thor:&#039;&#039;&#039; When a discard effect should trigger, you can cancel it. In the base game, this effect works on the discard effect of Bonfur, on 1 of the discard effects of Dagda. In Thingvellir, it works on the Brisingamen and on Hofud. Adds 8 points to your final Bravery Value.&lt;br /&gt;
* &#039;&#039;&#039;Freya: &#039;&#039;&#039;At the end of THE ENTRANCE OF THE DWARVES and before the biddings, you may swap one card in a tavern with a card in another tavern. Loki has priority on the ability of Freya. Adds 15 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Loki:&#039;&#039;&#039; At the end of the entrance of the Dwarves and before the biddings, you ca place the Power token of Loki on 1 card of your choice to reserve that card. No one but you can recruit this card. In the end, if you recruited another card in the Tavern than the chosen card, discard the Power token of Loki at the end of your turn. Adds 8 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Odin:&#039;&#039;&#039; At the end of your turn, you may put one of your Neutral Heroes back in the reserve and recruit another Neutral Hero instead. Then, possibly apply the effect of the newly recruited Hero. Adds 0 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Giants===&lt;br /&gt;
* &#039;&#039;&#039;SKYMIR:&#039;&#039;&#039; Capture the next Hunter card you recruit to draw 5 Mythology cards from the cards next to the Royal Treasure and keep 2. Put the 3 remaining cards under the Mythology card deck next to the Royal Treasure.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surt:&#039;&#039;&#039; Capture the next Warrior card you recruit. This will allow you, at the end of the game, to add to your final Bravery Value the value of your highest coin. Note: if you own the majority of Warriors at the end of the game and that you have activated Surt, you will add twice the value of your highest coin to your final Bravery Value&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gymir:&#039;&#039;&#039; Capture the next Explorer card you recruit to earn 3 times its Bravery Value when counting the final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hrungnir:&#039;&#039;&#039; Capture the next Miner card you recruit to transform immediately each of your coins with +2. This effect does not apply to the trading coins (0 or Special 3). Apply the transformations in the order of your board, starting with the coin for the Laughing Goblin to the coins in your pouch, first the one on the left, then the one on the right. All the basic rules for coin transformation are to be applied as usual.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thrivaldi:&#039;&#039;&#039; Capture the next Blacksmith card you recruit to immediately recruit a Hero card. This card does not count in the number of Hero cards you own according to the number of completed lines you have&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Valkyries===&lt;br /&gt;
* &#039;&#039;&#039;Brynhildr:&#039;&#039;&#039; Each time you win a bid and that you can choose first during the resolution of a Tavern, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hildr:&#039;&#039;&#039; During Troop Evaluation, for each Distinction you are awarded, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 8 - 16 - 0)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ölrun:&#039;&#039;&#039; As soon as you place Ölrun in your Command Zone, place 1 Class token on her. Each time you recruit a card with at least a rank of the chosen class in your Army, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sigrdrífa:&#039;&#039;&#039; Each time you recruit a Hero card, regardless of how, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 0 - 8 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Svafa:&#039;&#039;&#039; Each time you realise a betterment while trading or transforming a coin, move down one notch the Strength token on this Valkyrie per point of betterment. (Strength track : 0 - 4 - 8 - 16)&lt;br /&gt;
&lt;br /&gt;
==Card Distribution==&lt;br /&gt;
&lt;br /&gt;
The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.&lt;br /&gt;
* 8 [10] &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards:  x, x, x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards: x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 7 [8] &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards: 5, 6, 7, 8, 9, 10, 11, [12]&lt;br /&gt;
* 8 [9] &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards: 3, 4, 5, 6, 6, 7, 8, 9, [10]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards: 0, 0, 1, 1, 2, 2, [0, 1]&lt;br /&gt;
&lt;br /&gt;
There are also cards that allow you to add value to a coin (except your trading coin):&lt;br /&gt;
&lt;br /&gt;
*Age I has 1 [2] cards which give +3 to any coin&lt;br /&gt;
*Age II has 2 [3] cards which give +5 to any coin&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15034</id>
		<title>Gamehelpnidavelliridavoll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15034"/>
		<updated>2022-10-10T15:19:24Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* List of Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from the main game BGA wiki. Needs Idavoll expansion update..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
For tips on how to play nidavellir, see &amp;lt;b&amp;gt;[[Tips_nidavellir]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Assign one of your 5 coins - face down - to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one:&#039;&#039;&#039; Turn over only the coins assigned to the tavern currently being resolved.&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, they can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
## &#039;&#039;&#039;Royal Offering:&#039;&#039;&#039; Add the offering value to any one of your non-zero coins - including one assigned to a tavern that has not yet been resolved - and replace that coin with one of the resulting value from the Royal Treasure chest. If the replaced coin originally came from the chest, put it back there, otherwise return it to the game box. If you change the coin that you assigned to the current tavern, the original coin value still applies when deciding whether and how to swap jewels.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards.  If two or more players tie for a class, then no-one is awarded the Distinction:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warriors&amp;lt;/b&amp;gt; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
== Expansions ==&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idavoll Expansion===&lt;br /&gt;
The publisher advises that you play one or two games with the base game + Idavoll before adding Thingvellir to allow you to adapt your game strategy accordingly. Idavoll adds a deck of powerful mythology cards (Animals, Gods, Valkyries &amp;amp; Giants) to the game which are bid for in age 1. Age 1 therefore has an additional round with this expansion: 5 rounds at 2-3 players and 4 rounds with 4-5 players&amp;lt;br/&amp;gt;&lt;br /&gt;
During the 3 first rounds of Age 1, the second tavern contains the new mythology cards:&lt;br /&gt;
* &#039;&#039;&#039;Mythological animals strengthen your class columns:&#039;&#039;&#039; As soon as you recruit a Mythical Animal, place it in your army in the matching class.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The power of the Norse Gods may be triggered once in the game:&#039;&#039;&#039; As soon as you recruit one of the gods, put the card in your Command Zone with 1 Power token on it. You may activate his or her ability once in a game by discarding the Power Token of the matching God card.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Giants capture Dwarves to trigger their power:&#039;&#039;&#039; As soon as you have recruited a Giant, put it in the Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant card requires you to capture one Dwarf of a specific class. During an upcoming recruitment, if you recruit a Dwarf of this class, you can choose between capturing the Dwarf card or placing it in your Army. If you capture the Dwarf card, the effect of the Giant triggers immediately and discard the matching Capture token. If you place the Dwarf card in your Army, turn the Giant card face down and discard the matching Capture Token. They will no longer have any effect throughout the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Valkyries increase their strength with specific requirements:&#039;&#039;&#039; As soon as you recruit a Valkyrie, put her in your Command Zone and place 1 Strength token on the highest notch of the card. Each time you meet the requirements described on the Valkyrie, move the Strength token down one notch.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There is an additional scoring round after Age 2 for the powers of the creatures&lt;br /&gt;
&lt;br /&gt;
===List of Mythological Animals===&lt;br /&gt;
* &#039;&#039;&#039;Durathor:&#039;&#039;&#039; Has 1 Hunter rank.Reduces the discard effect of Dagda by one card. (Note: in other words, if you own Durathor, Dagda will only discard 1 card instead of 2 when she arrives in your army)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Garm:&#039;&#039;&#039; Has 2 Explorer ranks. Adds 9 and 0 points to your Explorer Bravery Value + 1 point per rank present in the Explorer column, including his own. If you win the Explorer Distinction: draw 6 cards from the Age 2 deck (instead of 3) and keep 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hreasvelg:&#039;&#039;&#039; Has 1 Blacksmith rank. Take the special card Gullinbursti and place it in the column of your choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Nidhogg:&#039;&#039;&#039; Has 1 Warrior rank. Adds 5 points to your Warrior Bravery Value +2 points per rank present in the Warrior column, including his own.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ratatosk:&#039;&#039;&#039; Has 1 Miner rank. Adds 2 points to your Miner Bravery Value. When determining the Bravery Value for each class, each pair of 0 point rank adds 1 point to the Miner Bravery Value before the multiplication by the amount of ranks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Norse Gods===&lt;br /&gt;
* &#039;&#039;&#039;Frigg:&#039;&#039;&#039; When you choose a Dwarf card or a Royal Offering in the Tavern being resolved, place 1 of the cards below the deck to draw 3 cards from the current Age deck and keep 1. Put the 2 remaining cards under the deck in the order of your choice. You will then know 3 cards of the last Tavern of this Age. Adds 12 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thor:&#039;&#039;&#039; When a discard effect should trigger, you can cancel it. In the base game, this effect works on the discard effect of Bonfur, on 1 of the discard effects of Dagda. In Thingvellir, it works on the Brisingamen and on Hofud. Adds 8 points to your final Bravery Value.&lt;br /&gt;
* &#039;&#039;&#039;Freya: &#039;&#039;&#039;At the end of THE ENTRANCE OF THE DWARVES and before the biddings, you may swap one card in a tavern with a card in another tavern. Loki has priority on the ability of Freya. Adds 15 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Loki:&#039;&#039;&#039; At the end of the entrance of the Dwarves and before the biddings, you ca place the Power token of Loki on 1 card of your choice to reserve that card. No one but you can recruit this card. In the end, if you recruited another card in the Tavern than the chosen card, discard the Power token of Loki at the end of your turn. Adds 8 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Odin:&#039;&#039;&#039; At the end of your turn, you may put one of your Neutral Heroes back in the reserve and recruit another Neutral Hero instead. Then, possibly apply the effect of the newly recruited Hero. Adds 0 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Giants===&lt;br /&gt;
* &#039;&#039;&#039;SKYMIR:&#039;&#039;&#039; Capture the next Hunter card you recruit to draw 5 Mythology cards from the cards next to the Royal Treasure and keep 2. Put the 3 remaining cards under the Mythology card deck next to the Royal Treasure.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surt:&#039;&#039;&#039; Capture the next Warrior card you recruit. This will allow you, at the end of the game, to add to your final Bravery Value the value of your highest coin. Note: if you own the majority of Warriors at the end of the game and that you have activated Surt, you will add twice the value of your highest coin to your final Bravery Value&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gymir:&#039;&#039;&#039; Capture the next Explorer card you recruit to earn 3 times its Bravery Value when counting the final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hrungnir:&#039;&#039;&#039; Capture the next Miner card you recruit to transform immediately each of your coins with +2. This effect does not apply to the trading coins (0 or Special 3). Apply the transformations in the order of your board, starting with the coin for the Laughing Goblin to the coins in your pouch, first the one on the left, then the one on the right. All the basic rules for coin transformation are to be applied as usual.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thrivaldi:&#039;&#039;&#039; Capture the next Blacksmith card you recruit to immediately recruit a Hero card. This card does not count in the number of Hero cards you own according to the number of completed lines you have&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Valkyries===&lt;br /&gt;
* &#039;&#039;&#039;Brynhildr:&#039;&#039;&#039; Each time you win a bid and that you can choose first during the resolution of a Tavern, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hildr:&#039;&#039;&#039; During Troop Evaluation, for each Distinction you are awarded, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 8 - 16 - 0)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ölrun:&#039;&#039;&#039; As soon as you place Ölrun in your Command Zone, place 1 Class token on her. Each time you recruit a card with at least a rank of the chosen class in your Army, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sigrdrífa:&#039;&#039;&#039; Each time you recruit a Hero card, regardless of how, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 0 - 8 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Svafa:&#039;&#039;&#039; Each time you realise a betterment while trading or transforming a coin, move down one notch the Strength token on this Valkyrie per point of betterment. (Strength track : 0 - 4 - 8 - 16)&lt;br /&gt;
&lt;br /&gt;
==Card Distribution==&lt;br /&gt;
&lt;br /&gt;
The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.&lt;br /&gt;
* 8 [10] &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards:  x, x, x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards: x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 7 [8] &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards: 5, 6, 7, 8, 9, 10, 11, [12]&lt;br /&gt;
* 8 [9] &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards: 3, 4, 5, 6, 6, 7, 8, 9, [10]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards: 0, 0, 1, 1, 2, 2, [0, 1]&lt;br /&gt;
&lt;br /&gt;
There are also cards that allow you to add value to a coin (except your trading coin):&lt;br /&gt;
&lt;br /&gt;
*Age I has 1 [2] cards which give +3 to any coin&lt;br /&gt;
*Age II has 2 [3] cards which give +5 to any coin&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15033</id>
		<title>Gamehelpnidavelliridavoll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15033"/>
		<updated>2022-10-10T15:19:04Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* EXpansions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from the main game BGA wiki. Needs Idavoll expansion update..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
For tips on how to play nidavellir, see &amp;lt;b&amp;gt;[[Tips_nidavellir]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Assign one of your 5 coins - face down - to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one:&#039;&#039;&#039; Turn over only the coins assigned to the tavern currently being resolved.&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, they can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
## &#039;&#039;&#039;Royal Offering:&#039;&#039;&#039; Add the offering value to any one of your non-zero coins - including one assigned to a tavern that has not yet been resolved - and replace that coin with one of the resulting value from the Royal Treasure chest. If the replaced coin originally came from the chest, put it back there, otherwise return it to the game box. If you change the coin that you assigned to the current tavern, the original coin value still applies when deciding whether and how to swap jewels.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards.  If two or more players tie for a class, then no-one is awarded the Distinction:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warriors&amp;lt;/b&amp;gt; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Expansions ==&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idavoll Expansion===&lt;br /&gt;
The publisher advises that you play one or two games with the base game + Idavoll before adding Thingvellir to allow you to adapt your game strategy accordingly. Idavoll adds a deck of powerful mythology cards (Animals, Gods, Valkyries &amp;amp; Giants) to the game which are bid for in age 1. Age 1 therefore has an additional round with this expansion: 5 rounds at 2-3 players and 4 rounds with 4-5 players&amp;lt;br/&amp;gt;&lt;br /&gt;
During the 3 first rounds of Age 1, the second tavern contains the new mythology cards:&lt;br /&gt;
* &#039;&#039;&#039;Mythological animals strengthen your class columns:&#039;&#039;&#039; As soon as you recruit a Mythical Animal, place it in your army in the matching class.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The power of the Norse Gods may be triggered once in the game:&#039;&#039;&#039; As soon as you recruit one of the gods, put the card in your Command Zone with 1 Power token on it. You may activate his or her ability once in a game by discarding the Power Token of the matching God card.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Giants capture Dwarves to trigger their power:&#039;&#039;&#039; As soon as you have recruited a Giant, put it in the Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant card requires you to capture one Dwarf of a specific class. During an upcoming recruitment, if you recruit a Dwarf of this class, you can choose between capturing the Dwarf card or placing it in your Army. If you capture the Dwarf card, the effect of the Giant triggers immediately and discard the matching Capture token. If you place the Dwarf card in your Army, turn the Giant card face down and discard the matching Capture Token. They will no longer have any effect throughout the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Valkyries increase their strength with specific requirements:&#039;&#039;&#039; As soon as you recruit a Valkyrie, put her in your Command Zone and place 1 Strength token on the highest notch of the card. Each time you meet the requirements described on the Valkyrie, move the Strength token down one notch.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There is an additional scoring round after Age 2 for the powers of the creatures&lt;br /&gt;
&lt;br /&gt;
===List of Mythological Animals===&lt;br /&gt;
* &#039;&#039;&#039;Durathor:&#039;&#039;&#039; Has 1 Hunter rank.Reduces the discard effect of Dagda by one card. (Note: in other words, if you own Durathor, Dagda will only discard 1 card instead of 2 when she arrives in your army)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Garm:&#039;&#039;&#039; Has 2 Explorer ranks. Adds 9 and 0 points to your Explorer Bravery Value + 1 point per rank present in the Explorer column, including his own. If you win the Explorer Distinction: draw 6 cards from the Age 2 deck (instead of 3) and keep 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hreasvelg:&#039;&#039;&#039; Has 1 Blacksmith rank. Take the special card Gullinbursti and place it in the column of your choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Nidhogg:&#039;&#039;&#039; Has 1 Warrior rank. Adds 5 points to your Warrior Bravery Value +2 points per rank present in the Warrior column, including his own.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ratatosk:&#039;&#039;&#039; Has 1 Miner rank. Adds 2 points to your Miner Bravery Value. When determining the Bravery Value for each class, each pair of 0 point rank adds 1 point to the Miner Bravery Value before the multiplication by the amount of ranks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Norse Gods===&lt;br /&gt;
* &#039;&#039;&#039;Frigg:&#039;&#039;&#039; When you choose a Dwarf card or a Royal Offering in the Tavern being resolved, place 1 of the cards below the deck to draw 3 cards from the current Age deck and keep 1. Put the 2 remaining cards under the deck in the order of your choice. You will then know 3 cards of the last Tavern of this Age. Adds 12 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thor:&#039;&#039;&#039; When a discard effect should trigger, you can cancel it. In the base game, this effect works on the discard effect of Bonfur, on 1 of the discard effects of Dagda. In Thingvellir, it works on the Brisingamen and on Hofud. Adds 8 points to your final Bravery Value.&lt;br /&gt;
* &#039;&#039;&#039;Freya: &#039;&#039;&#039;At the end of THE ENTRANCE OF THE DWARVES and before the biddings, you may swap one card in a tavern with a card in another tavern. Loki has priority on the ability of Freya. Adds 15 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Loki:&#039;&#039;&#039; At the end of the entrance of the Dwarves and before the biddings, you ca place the Power token of Loki on 1 card of your choice to reserve that card. No one but you can recruit this card. In the end, if you recruited another card in the Tavern than the chosen card, discard the Power token of Loki at the end of your turn. Adds 8 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Odin:&#039;&#039;&#039; At the end of your turn, you may put one of your Neutral Heroes back in the reserve and recruit another Neutral Hero instead. Then, possibly apply the effect of the newly recruited Hero. Adds 0 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Giants===&lt;br /&gt;
* &#039;&#039;&#039;SKYMIR:&#039;&#039;&#039; Capture the next Hunter card you recruit to draw 5 Mythology cards from the cards next to the Royal Treasure and keep 2. Put the 3 remaining cards under the Mythology card deck next to the Royal Treasure.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surt:&#039;&#039;&#039; Capture the next Warrior card you recruit. This will allow you, at the end of the game, to add to your final Bravery Value the value of your highest coin. Note: if you own the majority of Warriors at the end of the game and that you have activated Surt, you will add twice the value of your highest coin to your final Bravery Value&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gymir:&#039;&#039;&#039; Capture the next Explorer card you recruit to earn 3 times its Bravery Value when counting the final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hrungnir:&#039;&#039;&#039; Capture the next Miner card you recruit to transform immediately each of your coins with +2. This effect does not apply to the trading coins (0 or Special 3). Apply the transformations in the order of your board, starting with the coin for the Laughing Goblin to the coins in your pouch, first the one on the left, then the one on the right. All the basic rules for coin transformation are to be applied as usual.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thrivaldi:&#039;&#039;&#039; Capture the next Blacksmith card you recruit to immediately recruit a Hero card. This card does not count in the number of Hero cards you own according to the number of completed lines you have&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Valkyries===&lt;br /&gt;
* &#039;&#039;&#039;Brynhildr:&#039;&#039;&#039; Each time you win a bid and that you can choose first during the resolution of a Tavern, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hildr:&#039;&#039;&#039; During Troop Evaluation, for each Distinction you are awarded, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 8 - 16 - 0)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ölrun:&#039;&#039;&#039; As soon as you place Ölrun in your Command Zone, place 1 Class token on her. Each time you recruit a card with at least a rank of the chosen class in your Army, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sigrdrífa:&#039;&#039;&#039; Each time you recruit a Hero card, regardless of how, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 0 - 8 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Svafa:&#039;&#039;&#039; Each time you realise a betterment while trading or transforming a coin, move down one notch the Strength token on this Valkyrie per point of betterment. (Strength track : 0 - 4 - 8 - 16)&lt;br /&gt;
&lt;br /&gt;
==Card Distribution==&lt;br /&gt;
&lt;br /&gt;
The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.&lt;br /&gt;
* 8 [10] &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards:  x, x, x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards: x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 7 [8] &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards: 5, 6, 7, 8, 9, 10, 11, [12]&lt;br /&gt;
* 8 [9] &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards: 3, 4, 5, 6, 6, 7, 8, 9, [10]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards: 0, 0, 1, 1, 2, 2, [0, 1]&lt;br /&gt;
&lt;br /&gt;
There are also cards that allow you to add value to a coin (except your trading coin):&lt;br /&gt;
&lt;br /&gt;
*Age I has 1 [2] cards which give +3 to any coin&lt;br /&gt;
*Age II has 2 [3] cards which give +5 to any coin&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15032</id>
		<title>Gamehelpnidavelliridavoll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15032"/>
		<updated>2022-10-10T15:18:48Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* Thingvellir Expansion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from the main game BGA wiki. Needs Idavoll expansion update..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
For tips on how to play nidavellir, see &amp;lt;b&amp;gt;[[Tips_nidavellir]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Assign one of your 5 coins - face down - to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one:&#039;&#039;&#039; Turn over only the coins assigned to the tavern currently being resolved.&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, they can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
## &#039;&#039;&#039;Royal Offering:&#039;&#039;&#039; Add the offering value to any one of your non-zero coins - including one assigned to a tavern that has not yet been resolved - and replace that coin with one of the resulting value from the Royal Treasure chest. If the replaced coin originally came from the chest, put it back there, otherwise return it to the game box. If you change the coin that you assigned to the current tavern, the original coin value still applies when deciding whether and how to swap jewels.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards.  If two or more players tie for a class, then no-one is awarded the Distinction:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warriors&amp;lt;/b&amp;gt; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== EXpansions ==&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idavoll Expansion===&lt;br /&gt;
The publisher advises that you play one or two games with the base game + Idavoll before adding Thingvellir to allow you to adapt your game strategy accordingly. Idavoll adds a deck of powerful mythology cards (Animals, Gods, Valkyries &amp;amp; Giants) to the game which are bid for in age 1. Age 1 therefore has an additional round with this expansion: 5 rounds at 2-3 players and 4 rounds with 4-5 players&amp;lt;br/&amp;gt;&lt;br /&gt;
During the 3 first rounds of Age 1, the second tavern contains the new mythology cards:&lt;br /&gt;
* &#039;&#039;&#039;Mythological animals strengthen your class columns:&#039;&#039;&#039; As soon as you recruit a Mythical Animal, place it in your army in the matching class.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The power of the Norse Gods may be triggered once in the game:&#039;&#039;&#039; As soon as you recruit one of the gods, put the card in your Command Zone with 1 Power token on it. You may activate his or her ability once in a game by discarding the Power Token of the matching God card.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Giants capture Dwarves to trigger their power:&#039;&#039;&#039; As soon as you have recruited a Giant, put it in the Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant card requires you to capture one Dwarf of a specific class. During an upcoming recruitment, if you recruit a Dwarf of this class, you can choose between capturing the Dwarf card or placing it in your Army. If you capture the Dwarf card, the effect of the Giant triggers immediately and discard the matching Capture token. If you place the Dwarf card in your Army, turn the Giant card face down and discard the matching Capture Token. They will no longer have any effect throughout the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Valkyries increase their strength with specific requirements:&#039;&#039;&#039; As soon as you recruit a Valkyrie, put her in your Command Zone and place 1 Strength token on the highest notch of the card. Each time you meet the requirements described on the Valkyrie, move the Strength token down one notch.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There is an additional scoring round after Age 2 for the powers of the creatures&lt;br /&gt;
&lt;br /&gt;
===List of Mythological Animals===&lt;br /&gt;
* &#039;&#039;&#039;Durathor:&#039;&#039;&#039; Has 1 Hunter rank.Reduces the discard effect of Dagda by one card. (Note: in other words, if you own Durathor, Dagda will only discard 1 card instead of 2 when she arrives in your army)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Garm:&#039;&#039;&#039; Has 2 Explorer ranks. Adds 9 and 0 points to your Explorer Bravery Value + 1 point per rank present in the Explorer column, including his own. If you win the Explorer Distinction: draw 6 cards from the Age 2 deck (instead of 3) and keep 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hreasvelg:&#039;&#039;&#039; Has 1 Blacksmith rank. Take the special card Gullinbursti and place it in the column of your choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Nidhogg:&#039;&#039;&#039; Has 1 Warrior rank. Adds 5 points to your Warrior Bravery Value +2 points per rank present in the Warrior column, including his own.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ratatosk:&#039;&#039;&#039; Has 1 Miner rank. Adds 2 points to your Miner Bravery Value. When determining the Bravery Value for each class, each pair of 0 point rank adds 1 point to the Miner Bravery Value before the multiplication by the amount of ranks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Norse Gods===&lt;br /&gt;
* &#039;&#039;&#039;Frigg:&#039;&#039;&#039; When you choose a Dwarf card or a Royal Offering in the Tavern being resolved, place 1 of the cards below the deck to draw 3 cards from the current Age deck and keep 1. Put the 2 remaining cards under the deck in the order of your choice. You will then know 3 cards of the last Tavern of this Age. Adds 12 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thor:&#039;&#039;&#039; When a discard effect should trigger, you can cancel it. In the base game, this effect works on the discard effect of Bonfur, on 1 of the discard effects of Dagda. In Thingvellir, it works on the Brisingamen and on Hofud. Adds 8 points to your final Bravery Value.&lt;br /&gt;
* &#039;&#039;&#039;Freya: &#039;&#039;&#039;At the end of THE ENTRANCE OF THE DWARVES and before the biddings, you may swap one card in a tavern with a card in another tavern. Loki has priority on the ability of Freya. Adds 15 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Loki:&#039;&#039;&#039; At the end of the entrance of the Dwarves and before the biddings, you ca place the Power token of Loki on 1 card of your choice to reserve that card. No one but you can recruit this card. In the end, if you recruited another card in the Tavern than the chosen card, discard the Power token of Loki at the end of your turn. Adds 8 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Odin:&#039;&#039;&#039; At the end of your turn, you may put one of your Neutral Heroes back in the reserve and recruit another Neutral Hero instead. Then, possibly apply the effect of the newly recruited Hero. Adds 0 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Giants===&lt;br /&gt;
* &#039;&#039;&#039;SKYMIR:&#039;&#039;&#039; Capture the next Hunter card you recruit to draw 5 Mythology cards from the cards next to the Royal Treasure and keep 2. Put the 3 remaining cards under the Mythology card deck next to the Royal Treasure.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surt:&#039;&#039;&#039; Capture the next Warrior card you recruit. This will allow you, at the end of the game, to add to your final Bravery Value the value of your highest coin. Note: if you own the majority of Warriors at the end of the game and that you have activated Surt, you will add twice the value of your highest coin to your final Bravery Value&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gymir:&#039;&#039;&#039; Capture the next Explorer card you recruit to earn 3 times its Bravery Value when counting the final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hrungnir:&#039;&#039;&#039; Capture the next Miner card you recruit to transform immediately each of your coins with +2. This effect does not apply to the trading coins (0 or Special 3). Apply the transformations in the order of your board, starting with the coin for the Laughing Goblin to the coins in your pouch, first the one on the left, then the one on the right. All the basic rules for coin transformation are to be applied as usual.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thrivaldi:&#039;&#039;&#039; Capture the next Blacksmith card you recruit to immediately recruit a Hero card. This card does not count in the number of Hero cards you own according to the number of completed lines you have&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Valkyries===&lt;br /&gt;
* &#039;&#039;&#039;Brynhildr:&#039;&#039;&#039; Each time you win a bid and that you can choose first during the resolution of a Tavern, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hildr:&#039;&#039;&#039; During Troop Evaluation, for each Distinction you are awarded, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 8 - 16 - 0)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ölrun:&#039;&#039;&#039; As soon as you place Ölrun in your Command Zone, place 1 Class token on her. Each time you recruit a card with at least a rank of the chosen class in your Army, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sigrdrífa:&#039;&#039;&#039; Each time you recruit a Hero card, regardless of how, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 0 - 8 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Svafa:&#039;&#039;&#039; Each time you realise a betterment while trading or transforming a coin, move down one notch the Strength token on this Valkyrie per point of betterment. (Strength track : 0 - 4 - 8 - 16)&lt;br /&gt;
&lt;br /&gt;
==Card Distribution==&lt;br /&gt;
&lt;br /&gt;
The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.&lt;br /&gt;
* 8 [10] &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards:  x, x, x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards: x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 7 [8] &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards: 5, 6, 7, 8, 9, 10, 11, [12]&lt;br /&gt;
* 8 [9] &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards: 3, 4, 5, 6, 6, 7, 8, 9, [10]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards: 0, 0, 1, 1, 2, 2, [0, 1]&lt;br /&gt;
&lt;br /&gt;
There are also cards that allow you to add value to a coin (except your trading coin):&lt;br /&gt;
&lt;br /&gt;
*Age I has 1 [2] cards which give +3 to any coin&lt;br /&gt;
*Age II has 2 [3] cards which give +5 to any coin&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15031</id>
		<title>Gamehelpnidavelliridavoll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15031"/>
		<updated>2022-10-10T15:16:47Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* List of Valkyries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from the main game BGA wiki. Needs Idavoll expansion update..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
For tips on how to play nidavellir, see &amp;lt;b&amp;gt;[[Tips_nidavellir]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Assign one of your 5 coins - face down - to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one:&#039;&#039;&#039; Turn over only the coins assigned to the tavern currently being resolved.&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, they can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
## &#039;&#039;&#039;Royal Offering:&#039;&#039;&#039; Add the offering value to any one of your non-zero coins - including one assigned to a tavern that has not yet been resolved - and replace that coin with one of the resulting value from the Royal Treasure chest. If the replaced coin originally came from the chest, put it back there, otherwise return it to the game box. If you change the coin that you assigned to the current tavern, the original coin value still applies when deciding whether and how to swap jewels.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards.  If two or more players tie for a class, then no-one is awarded the Distinction:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warriors&amp;lt;/b&amp;gt; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idavoll Expansion===&lt;br /&gt;
The publisher advises that you play one or two games with the base game + Idavoll before adding Thingvellir to allow you to adapt your game strategy accordingly. Idavoll adds a deck of powerful mythology cards (Animals, Gods, Valkyries &amp;amp; Giants) to the game which are bid for in age 1. Age 1 therefore has an additional round with this expansion: 5 rounds at 2-3 players and 4 rounds with 4-5 players&amp;lt;br/&amp;gt;&lt;br /&gt;
During the 3 first rounds of Age 1, the second tavern contains the new mythology cards:&lt;br /&gt;
* &#039;&#039;&#039;Mythological animals strengthen your class columns:&#039;&#039;&#039; As soon as you recruit a Mythical Animal, place it in your army in the matching class.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The power of the Norse Gods may be triggered once in the game:&#039;&#039;&#039; As soon as you recruit one of the gods, put the card in your Command Zone with 1 Power token on it. You may activate his or her ability once in a game by discarding the Power Token of the matching God card.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Giants capture Dwarves to trigger their power:&#039;&#039;&#039; As soon as you have recruited a Giant, put it in the Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant card requires you to capture one Dwarf of a specific class. During an upcoming recruitment, if you recruit a Dwarf of this class, you can choose between capturing the Dwarf card or placing it in your Army. If you capture the Dwarf card, the effect of the Giant triggers immediately and discard the matching Capture token. If you place the Dwarf card in your Army, turn the Giant card face down and discard the matching Capture Token. They will no longer have any effect throughout the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Valkyries increase their strength with specific requirements:&#039;&#039;&#039; As soon as you recruit a Valkyrie, put her in your Command Zone and place 1 Strength token on the highest notch of the card. Each time you meet the requirements described on the Valkyrie, move the Strength token down one notch.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There is an additional scoring round after Age 2 for the powers of the creatures&lt;br /&gt;
&lt;br /&gt;
===List of Mythological Animals===&lt;br /&gt;
* &#039;&#039;&#039;Durathor:&#039;&#039;&#039; Has 1 Hunter rank.Reduces the discard effect of Dagda by one card. (Note: in other words, if you own Durathor, Dagda will only discard 1 card instead of 2 when she arrives in your army)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Garm:&#039;&#039;&#039; Has 2 Explorer ranks. Adds 9 and 0 points to your Explorer Bravery Value + 1 point per rank present in the Explorer column, including his own. If you win the Explorer Distinction: draw 6 cards from the Age 2 deck (instead of 3) and keep 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hreasvelg:&#039;&#039;&#039; Has 1 Blacksmith rank. Take the special card Gullinbursti and place it in the column of your choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Nidhogg:&#039;&#039;&#039; Has 1 Warrior rank. Adds 5 points to your Warrior Bravery Value +2 points per rank present in the Warrior column, including his own.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ratatosk:&#039;&#039;&#039; Has 1 Miner rank. Adds 2 points to your Miner Bravery Value. When determining the Bravery Value for each class, each pair of 0 point rank adds 1 point to the Miner Bravery Value before the multiplication by the amount of ranks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Norse Gods===&lt;br /&gt;
* &#039;&#039;&#039;Frigg:&#039;&#039;&#039; When you choose a Dwarf card or a Royal Offering in the Tavern being resolved, place 1 of the cards below the deck to draw 3 cards from the current Age deck and keep 1. Put the 2 remaining cards under the deck in the order of your choice. You will then know 3 cards of the last Tavern of this Age. Adds 12 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thor:&#039;&#039;&#039; When a discard effect should trigger, you can cancel it. In the base game, this effect works on the discard effect of Bonfur, on 1 of the discard effects of Dagda. In Thingvellir, it works on the Brisingamen and on Hofud. Adds 8 points to your final Bravery Value.&lt;br /&gt;
* &#039;&#039;&#039;Freya: &#039;&#039;&#039;At the end of THE ENTRANCE OF THE DWARVES and before the biddings, you may swap one card in a tavern with a card in another tavern. Loki has priority on the ability of Freya. Adds 15 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Loki:&#039;&#039;&#039; At the end of the entrance of the Dwarves and before the biddings, you ca place the Power token of Loki on 1 card of your choice to reserve that card. No one but you can recruit this card. In the end, if you recruited another card in the Tavern than the chosen card, discard the Power token of Loki at the end of your turn. Adds 8 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Odin:&#039;&#039;&#039; At the end of your turn, you may put one of your Neutral Heroes back in the reserve and recruit another Neutral Hero instead. Then, possibly apply the effect of the newly recruited Hero. Adds 0 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Giants===&lt;br /&gt;
* &#039;&#039;&#039;SKYMIR:&#039;&#039;&#039; Capture the next Hunter card you recruit to draw 5 Mythology cards from the cards next to the Royal Treasure and keep 2. Put the 3 remaining cards under the Mythology card deck next to the Royal Treasure.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surt:&#039;&#039;&#039; Capture the next Warrior card you recruit. This will allow you, at the end of the game, to add to your final Bravery Value the value of your highest coin. Note: if you own the majority of Warriors at the end of the game and that you have activated Surt, you will add twice the value of your highest coin to your final Bravery Value&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gymir:&#039;&#039;&#039; Capture the next Explorer card you recruit to earn 3 times its Bravery Value when counting the final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hrungnir:&#039;&#039;&#039; Capture the next Miner card you recruit to transform immediately each of your coins with +2. This effect does not apply to the trading coins (0 or Special 3). Apply the transformations in the order of your board, starting with the coin for the Laughing Goblin to the coins in your pouch, first the one on the left, then the one on the right. All the basic rules for coin transformation are to be applied as usual.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thrivaldi:&#039;&#039;&#039; Capture the next Blacksmith card you recruit to immediately recruit a Hero card. This card does not count in the number of Hero cards you own according to the number of completed lines you have&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Valkyries===&lt;br /&gt;
* &#039;&#039;&#039;Brynhildr:&#039;&#039;&#039; Each time you win a bid and that you can choose first during the resolution of a Tavern, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hildr:&#039;&#039;&#039; During Troop Evaluation, for each Distinction you are awarded, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 8 - 16 - 0)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ölrun:&#039;&#039;&#039; As soon as you place Ölrun in your Command Zone, place 1 Class token on her. Each time you recruit a card with at least a rank of the chosen class in your Army, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sigrdrífa:&#039;&#039;&#039; Each time you recruit a Hero card, regardless of how, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 0 - 8 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Svafa:&#039;&#039;&#039; Each time you realise a betterment while trading or transforming a coin, move down one notch the Strength token on this Valkyrie per point of betterment. (Strength track : 0 - 4 - 8 - 16)&lt;br /&gt;
&lt;br /&gt;
==Card Distribution==&lt;br /&gt;
&lt;br /&gt;
The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.&lt;br /&gt;
* 8 [10] &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards:  x, x, x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards: x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 7 [8] &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards: 5, 6, 7, 8, 9, 10, 11, [12]&lt;br /&gt;
* 8 [9] &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards: 3, 4, 5, 6, 6, 7, 8, 9, [10]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards: 0, 0, 1, 1, 2, 2, [0, 1]&lt;br /&gt;
&lt;br /&gt;
There are also cards that allow you to add value to a coin (except your trading coin):&lt;br /&gt;
&lt;br /&gt;
*Age I has 1 [2] cards which give +3 to any coin&lt;br /&gt;
*Age II has 2 [3] cards which give +5 to any coin&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15030</id>
		<title>Gamehelpnidavelliridavoll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15030"/>
		<updated>2022-10-10T15:16:14Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* List of Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from the main game BGA wiki. Needs Idavoll expansion update..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
For tips on how to play nidavellir, see &amp;lt;b&amp;gt;[[Tips_nidavellir]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Assign one of your 5 coins - face down - to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one:&#039;&#039;&#039; Turn over only the coins assigned to the tavern currently being resolved.&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, they can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
## &#039;&#039;&#039;Royal Offering:&#039;&#039;&#039; Add the offering value to any one of your non-zero coins - including one assigned to a tavern that has not yet been resolved - and replace that coin with one of the resulting value from the Royal Treasure chest. If the replaced coin originally came from the chest, put it back there, otherwise return it to the game box. If you change the coin that you assigned to the current tavern, the original coin value still applies when deciding whether and how to swap jewels.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards.  If two or more players tie for a class, then no-one is awarded the Distinction:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warriors&amp;lt;/b&amp;gt; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idavoll Expansion===&lt;br /&gt;
The publisher advises that you play one or two games with the base game + Idavoll before adding Thingvellir to allow you to adapt your game strategy accordingly. Idavoll adds a deck of powerful mythology cards (Animals, Gods, Valkyries &amp;amp; Giants) to the game which are bid for in age 1. Age 1 therefore has an additional round with this expansion: 5 rounds at 2-3 players and 4 rounds with 4-5 players&amp;lt;br/&amp;gt;&lt;br /&gt;
During the 3 first rounds of Age 1, the second tavern contains the new mythology cards:&lt;br /&gt;
* &#039;&#039;&#039;Mythological animals strengthen your class columns:&#039;&#039;&#039; As soon as you recruit a Mythical Animal, place it in your army in the matching class.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The power of the Norse Gods may be triggered once in the game:&#039;&#039;&#039; As soon as you recruit one of the gods, put the card in your Command Zone with 1 Power token on it. You may activate his or her ability once in a game by discarding the Power Token of the matching God card.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Giants capture Dwarves to trigger their power:&#039;&#039;&#039; As soon as you have recruited a Giant, put it in the Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant card requires you to capture one Dwarf of a specific class. During an upcoming recruitment, if you recruit a Dwarf of this class, you can choose between capturing the Dwarf card or placing it in your Army. If you capture the Dwarf card, the effect of the Giant triggers immediately and discard the matching Capture token. If you place the Dwarf card in your Army, turn the Giant card face down and discard the matching Capture Token. They will no longer have any effect throughout the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Valkyries increase their strength with specific requirements:&#039;&#039;&#039; As soon as you recruit a Valkyrie, put her in your Command Zone and place 1 Strength token on the highest notch of the card. Each time you meet the requirements described on the Valkyrie, move the Strength token down one notch.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There is an additional scoring round after Age 2 for the powers of the creatures&lt;br /&gt;
&lt;br /&gt;
===List of Mythological Animals===&lt;br /&gt;
* &#039;&#039;&#039;Durathor:&#039;&#039;&#039; Has 1 Hunter rank.Reduces the discard effect of Dagda by one card. (Note: in other words, if you own Durathor, Dagda will only discard 1 card instead of 2 when she arrives in your army)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Garm:&#039;&#039;&#039; Has 2 Explorer ranks. Adds 9 and 0 points to your Explorer Bravery Value + 1 point per rank present in the Explorer column, including his own. If you win the Explorer Distinction: draw 6 cards from the Age 2 deck (instead of 3) and keep 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hreasvelg:&#039;&#039;&#039; Has 1 Blacksmith rank. Take the special card Gullinbursti and place it in the column of your choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Nidhogg:&#039;&#039;&#039; Has 1 Warrior rank. Adds 5 points to your Warrior Bravery Value +2 points per rank present in the Warrior column, including his own.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ratatosk:&#039;&#039;&#039; Has 1 Miner rank. Adds 2 points to your Miner Bravery Value. When determining the Bravery Value for each class, each pair of 0 point rank adds 1 point to the Miner Bravery Value before the multiplication by the amount of ranks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Norse Gods===&lt;br /&gt;
* &#039;&#039;&#039;Frigg:&#039;&#039;&#039; When you choose a Dwarf card or a Royal Offering in the Tavern being resolved, place 1 of the cards below the deck to draw 3 cards from the current Age deck and keep 1. Put the 2 remaining cards under the deck in the order of your choice. You will then know 3 cards of the last Tavern of this Age. Adds 12 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thor:&#039;&#039;&#039; When a discard effect should trigger, you can cancel it. In the base game, this effect works on the discard effect of Bonfur, on 1 of the discard effects of Dagda. In Thingvellir, it works on the Brisingamen and on Hofud. Adds 8 points to your final Bravery Value.&lt;br /&gt;
* &#039;&#039;&#039;Freya: &#039;&#039;&#039;At the end of THE ENTRANCE OF THE DWARVES and before the biddings, you may swap one card in a tavern with a card in another tavern. Loki has priority on the ability of Freya. Adds 15 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Loki:&#039;&#039;&#039; At the end of the entrance of the Dwarves and before the biddings, you ca place the Power token of Loki on 1 card of your choice to reserve that card. No one but you can recruit this card. In the end, if you recruited another card in the Tavern than the chosen card, discard the Power token of Loki at the end of your turn. Adds 8 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Odin:&#039;&#039;&#039; At the end of your turn, you may put one of your Neutral Heroes back in the reserve and recruit another Neutral Hero instead. Then, possibly apply the effect of the newly recruited Hero. Adds 0 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Giants===&lt;br /&gt;
* &#039;&#039;&#039;SKYMIR:&#039;&#039;&#039; Capture the next Hunter card you recruit to draw 5 Mythology cards from the cards next to the Royal Treasure and keep 2. Put the 3 remaining cards under the Mythology card deck next to the Royal Treasure.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surt:&#039;&#039;&#039; Capture the next Warrior card you recruit. This will allow you, at the end of the game, to add to your final Bravery Value the value of your highest coin. Note: if you own the majority of Warriors at the end of the game and that you have activated Surt, you will add twice the value of your highest coin to your final Bravery Value&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gymir:&#039;&#039;&#039; Capture the next Explorer card you recruit to earn 3 times its Bravery Value when counting the final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hrungnir:&#039;&#039;&#039; Capture the next Miner card you recruit to transform immediately each of your coins with +2. This effect does not apply to the trading coins (0 or Special 3). Apply the transformations in the order of your board, starting with the coin for the Laughing Goblin to the coins in your pouch, first the one on the left, then the one on the right. All the basic rules for coin transformation are to be applied as usual.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thrivaldi:&#039;&#039;&#039; Capture the next Blacksmith card you recruit to immediately recruit a Hero card. This card does not count in the number of Hero cards you own according to the number of completed lines you have&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Valkyries===&lt;br /&gt;
* &#039;&#039;&#039;Brynhildr:&#039;&#039;&#039; Each time you win a bid and that you can choose first during the resolution of a Tavern, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hildr:&#039;&#039;&#039; During Troop Evaluation, for each Distinction you are awarded, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 8 - 16 - 0)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ölrun:&#039;&#039;&#039; As soon as you place Ölrun in your Command Zone, place 1 Class token on her. Each time you recruit a card with at least a rank of the chosen class in your Army, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sigrdrífa:&#039;&#039;&#039; Each time you recruit a Hero card, regardless of how, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 0 - 8 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Svafa:&#039;&#039;&#039; Each time you realise a betterment (cf Glossary, p.12) while trading or transforming a coin, move down one notch the Strength token on this Valkyrie per point of betterment. (Strength track : 0 - 4 - 8 - 16)&lt;br /&gt;
&lt;br /&gt;
==Card Distribution==&lt;br /&gt;
&lt;br /&gt;
The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.&lt;br /&gt;
* 8 [10] &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards:  x, x, x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards: x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 7 [8] &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards: 5, 6, 7, 8, 9, 10, 11, [12]&lt;br /&gt;
* 8 [9] &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards: 3, 4, 5, 6, 6, 7, 8, 9, [10]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards: 0, 0, 1, 1, 2, 2, [0, 1]&lt;br /&gt;
&lt;br /&gt;
There are also cards that allow you to add value to a coin (except your trading coin):&lt;br /&gt;
&lt;br /&gt;
*Age I has 1 [2] cards which give +3 to any coin&lt;br /&gt;
*Age II has 2 [3] cards which give +5 to any coin&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
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		<title>Gamehelpnidavelliridavoll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15029"/>
		<updated>2022-10-10T15:15:21Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* List of Valkyries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from the main game BGA wiki. Needs Idavoll expansion update..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
For tips on how to play nidavellir, see &amp;lt;b&amp;gt;[[Tips_nidavellir]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Assign one of your 5 coins - face down - to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one:&#039;&#039;&#039; Turn over only the coins assigned to the tavern currently being resolved.&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, they can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
## &#039;&#039;&#039;Royal Offering:&#039;&#039;&#039; Add the offering value to any one of your non-zero coins - including one assigned to a tavern that has not yet been resolved - and replace that coin with one of the resulting value from the Royal Treasure chest. If the replaced coin originally came from the chest, put it back there, otherwise return it to the game box. If you change the coin that you assigned to the current tavern, the original coin value still applies when deciding whether and how to swap jewels.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards.  If two or more players tie for a class, then no-one is awarded the Distinction:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warriors&amp;lt;/b&amp;gt; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idavoll Expansion===&lt;br /&gt;
The publisher advises that you play one or two games with the base game + Idavoll before adding Thingvellir to allow you to adapt your game strategy accordingly. Idavoll adds a deck of powerful mythology cards (Animals, Gods, Valkyries &amp;amp; Giants) to the game which are bid for in age 1. Age 1 therefore has an additional round with this expansion: 5 rounds at 2-3 players and 4 rounds with 4-5 players&amp;lt;br/&amp;gt;&lt;br /&gt;
During the 3 first rounds of Age 1, the second tavern contains the new mythology cards:&lt;br /&gt;
* &#039;&#039;&#039;Mythological animals strengthen your class columns:&#039;&#039;&#039; As soon as you recruit a Mythical Animal, place it in your army in the matching class.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The power of the Norse Gods may be triggered once in the game:&#039;&#039;&#039; As soon as you recruit one of the gods, put the card in your Command Zone with 1 Power token on it. You may activate his or her ability once in a game by discarding the Power Token of the matching God card.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Giants capture Dwarves to trigger their power:&#039;&#039;&#039; As soon as you have recruited a Giant, put it in the Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant card requires you to capture one Dwarf of a specific class. During an upcoming recruitment, if you recruit a Dwarf of this class, you can choose between capturing the Dwarf card or placing it in your Army. If you capture the Dwarf card, the effect of the Giant triggers immediately and discard the matching Capture token. If you place the Dwarf card in your Army, turn the Giant card face down and discard the matching Capture Token. They will no longer have any effect throughout the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Valkyries increase their strength with specific requirements:&#039;&#039;&#039; As soon as you recruit a Valkyrie, put her in your Command Zone and place 1 Strength token on the highest notch of the card. Each time you meet the requirements described on the Valkyrie, move the Strength token down one notch.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There is an additional scoring round after Age 2 for the powers of the creatures&lt;br /&gt;
&lt;br /&gt;
===List of Mythological Animals===&lt;br /&gt;
* &#039;&#039;&#039;Durathor:&#039;&#039;&#039; Has 1 Hunter rank.Reduces the discard effect of Dagda by one card. (Note: in other words, if you own Durathor, Dagda will only discard 1 card instead of 2 when she arrives in your army)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Garm:&#039;&#039;&#039; Has 2 Explorer ranks. Adds 9 and 0 points to your Explorer Bravery Value + 1 point per rank present in the Explorer column, including his own. If you win the Explorer Distinction: draw 6 cards from the Age 2 deck (instead of 3) and keep 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hreasvelg:&#039;&#039;&#039; Has 1 Blacksmith rank. Take the special card Gullinbursti and place it in the column of your choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Nidhogg:&#039;&#039;&#039; Has 1 Warrior rank. Adds 5 points to your Warrior Bravery Value +2 points per rank present in the Warrior column, including his own.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ratatosk:&#039;&#039;&#039; Has 1 Miner rank. Adds 2 points to your Miner Bravery Value. When determining the Bravery Value for each class, each pair of 0 point rank adds 1 point to the Miner Bravery Value before the multiplication by the amount of ranks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Norse Gods===&lt;br /&gt;
* &#039;&#039;&#039;Frigg:&#039;&#039;&#039; When you choose a Dwarf card or a Royal Offering in the Tavern being resolved, place 1 of the cards below the deck to draw 3 cards from the current Age deck and keep 1. Put the 2 remaining cards under the deck in the order of your choice. You will then know 3 cards of the last Tavern of this Age. Adds 12 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thor:&#039;&#039;&#039; When a discard effect should trigger, you can cancel it. In the base game, this effect works on the discard effect of Bonfur, on 1 of the discard effects of Dagda. In Thingvellir, it works on the Brisingamen and on Hofud. Adds 8 points to your final Bravery Value.&lt;br /&gt;
* &#039;&#039;&#039;Freya: &#039;&#039;&#039;At the end of THE ENTRANCE OF THE DWARVES and before the biddings, you may swap one card in a tavern with a card in another tavern. Loki has priority on the ability of Freya. Adds 15 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Loki:&#039;&#039;&#039; At the end of the entrance of the Dwarves and before the biddings, you ca place the Power token of Loki on 1 card of your choice to reserve that card. No one but you can recruit this card. In the end, if you recruited another card in the Tavern than the chosen card, discard the Power token of Loki at the end of your turn. Adds 8 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Odin:&#039;&#039;&#039; At the end of your turn, you may put one of your Neutral Heroes back in the reserve and recruit another Neutral Hero instead. Then, possibly apply the effect of the newly recruited Hero. Adds 0 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Giants===&lt;br /&gt;
* &#039;&#039;&#039;SKYMIR:&#039;&#039;&#039; Capture the next Hunter card you recruit to draw 5 Mythology cards from the cards next to the Royal Treasure and keep 2. Put the 3 remaining cards under the Mythology card deck next to the Royal Treasure.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surt:&#039;&#039;&#039; Capture the next Warrior card you recruit. This will allow you, at the end of the game, to add to your final Bravery Value the value of your highest coin. Note: if you own the majority of Warriors at the end of the game and that you have activated Surt, you will add twice the value of your highest coin to your final Bravery Value&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gymir:&#039;&#039;&#039; Capture the next Explorer card you recruit to earn 3 times its Bravery Value when counting the final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hrungnir:&#039;&#039;&#039; Capture the next Miner card you recruit to transform immediately each of your coins with +2. This effect does not apply to the trading coins (0 or Special 3). Apply the transformations in the order of your board, starting with the coin for the Laughing Goblin to the coins in your pouch, first the one on the left, then the one on the right. All the basic rules for coin transformation are to be applied as usual.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thrivaldi:&#039;&#039;&#039; Capture the next Blacksmith card you recruit to immediately recruit a Hero card. This card does not count in the number of Hero cards you own according to the number of completed lines you have&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===List of Valkyries===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brynhildr:&#039;&#039;&#039; Each time you win a bid and that you can choose first during the resolution of a Tavern, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hildr:&#039;&#039;&#039; During Troop Evaluation, for each Distinction you are awarded, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 8 - 16 - 0)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ölrun:&#039;&#039;&#039; As soon as you place Ölrun in your Command Zone, place 1 Class token on her. Each time you recruit a card with at least a rank of the chosen class in your Army, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sigrdrífa:&#039;&#039;&#039; Each time you recruit a Hero card, regardless of how, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 0 - 8 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Svafa:&#039;&#039;&#039; Each time you realise a betterment (cf Glossary, p.12) while trading or transforming a coin, move down one notch the Strength token on this Valkyrie per point of betterment. (Strength track : 0 - 4 - 8 - 16)&lt;br /&gt;
&lt;br /&gt;
==Card Distribution==&lt;br /&gt;
&lt;br /&gt;
The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.&lt;br /&gt;
* 8 [10] &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards:  x, x, x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards: x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 7 [8] &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards: 5, 6, 7, 8, 9, 10, 11, [12]&lt;br /&gt;
* 8 [9] &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards: 3, 4, 5, 6, 6, 7, 8, 9, [10]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards: 0, 0, 1, 1, 2, 2, [0, 1]&lt;br /&gt;
&lt;br /&gt;
There are also cards that allow you to add value to a coin (except your trading coin):&lt;br /&gt;
&lt;br /&gt;
*Age I has 1 [2] cards which give +3 to any coin&lt;br /&gt;
*Age II has 2 [3] cards which give +5 to any coin&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15028</id>
		<title>Gamehelpnidavelliridavoll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15028"/>
		<updated>2022-10-10T15:09:05Z</updated>

		<summary type="html">&lt;p&gt;Kezl: /* Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from the main game BGA wiki. Needs Idavoll expansion update..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
For tips on how to play nidavellir, see &amp;lt;b&amp;gt;[[Tips_nidavellir]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Assign one of your 5 coins - face down - to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one:&#039;&#039;&#039; Turn over only the coins assigned to the tavern currently being resolved.&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, they can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
## &#039;&#039;&#039;Royal Offering:&#039;&#039;&#039; Add the offering value to any one of your non-zero coins - including one assigned to a tavern that has not yet been resolved - and replace that coin with one of the resulting value from the Royal Treasure chest. If the replaced coin originally came from the chest, put it back there, otherwise return it to the game box. If you change the coin that you assigned to the current tavern, the original coin value still applies when deciding whether and how to swap jewels.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards.  If two or more players tie for a class, then no-one is awarded the Distinction:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warriors&amp;lt;/b&amp;gt; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Idavoll Expansion===&lt;br /&gt;
The publisher advises that you play one or two games with the base game + Idavoll before adding Thingvellir to allow you to adapt your game strategy accordingly. Idavoll adds a deck of powerful mythology cards (Animals, Gods, Valkyries &amp;amp; Giants) to the game which are bid for in age 1. Age 1 therefore has an additional round with this expansion: 5 rounds at 2-3 players and 4 rounds with 4-5 players&amp;lt;br/&amp;gt;&lt;br /&gt;
During the 3 first rounds of Age 1, the second tavern contains the new mythology cards:&lt;br /&gt;
* &#039;&#039;&#039;Mythological animals strengthen your class columns:&#039;&#039;&#039; As soon as you recruit a Mythical Animal, place it in your army in the matching class.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The power of the Norse Gods may be triggered once in the game:&#039;&#039;&#039; As soon as you recruit one of the gods, put the card in your Command Zone with 1 Power token on it. You may activate his or her ability once in a game by discarding the Power Token of the matching God card.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Giants capture Dwarves to trigger their power:&#039;&#039;&#039; As soon as you have recruited a Giant, put it in the Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant card requires you to capture one Dwarf of a specific class. During an upcoming recruitment, if you recruit a Dwarf of this class, you can choose between capturing the Dwarf card or placing it in your Army. If you capture the Dwarf card, the effect of the Giant triggers immediately and discard the matching Capture token. If you place the Dwarf card in your Army, turn the Giant card face down and discard the matching Capture Token. They will no longer have any effect throughout the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Valkyries increase their strength with specific requirements:&#039;&#039;&#039; As soon as you recruit a Valkyrie, put her in your Command Zone and place 1 Strength token on the highest notch of the card. Each time you meet the requirements described on the Valkyrie, move the Strength token down one notch.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There is an additional scoring round after Age 2 for the powers of the creatures&lt;br /&gt;
&lt;br /&gt;
===List of Mythological Animals===&lt;br /&gt;
* &#039;&#039;&#039;Durathor:&#039;&#039;&#039; Has 1 Hunter rank.Reduces the discard effect of Dagda by one card. (Note: in other words, if you own Durathor, Dagda will only discard 1 card instead of 2 when she arrives in your army)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Garm:&#039;&#039;&#039; Has 2 Explorer ranks. Adds 9 and 0 points to your Explorer Bravery Value + 1 point per rank present in the Explorer column, including his own. If you win the Explorer Distinction: draw 6 cards from the Age 2 deck (instead of 3) and keep 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hreasvelg:&#039;&#039;&#039; Has 1 Blacksmith rank. Take the special card Gullinbursti and place it in the column of your choice.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Nidhogg:&#039;&#039;&#039; Has 1 Warrior rank. Adds 5 points to your Warrior Bravery Value +2 points per rank present in the Warrior column, including his own.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ratatosk:&#039;&#039;&#039; Has 1 Miner rank. Adds 2 points to your Miner Bravery Value. When determining the Bravery Value for each class, each pair of 0 point rank adds 1 point to the Miner Bravery Value before the multiplication by the amount of ranks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Norse Gods===&lt;br /&gt;
* &#039;&#039;&#039;Frigg:&#039;&#039;&#039; When you choose a Dwarf card or a Royal Offering in the Tavern being resolved, place 1 of the cards below the deck to draw 3 cards from the current Age deck and keep 1. Put the 2 remaining cards under the deck in the order of your choice. You will then know 3 cards of the last Tavern of this Age. Adds 12 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thor:&#039;&#039;&#039; When a discard effect should trigger, you can cancel it. In the base game, this effect works on the discard effect of Bonfur, on 1 of the discard effects of Dagda. In Thingvellir, it works on the Brisingamen and on Hofud. Adds 8 points to your final Bravery Value.&lt;br /&gt;
* &#039;&#039;&#039;Freya: &#039;&#039;&#039;At the end of THE ENTRANCE OF THE DWARVES and before the biddings, you may swap one card in a tavern with a card in another tavern. Loki has priority on the ability of Freya. Adds 15 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Loki:&#039;&#039;&#039; At the end of the entrance of the Dwarves and before the biddings, you ca place the Power token of Loki on 1 card of your choice to reserve that card. No one but you can recruit this card. In the end, if you recruited another card in the Tavern than the chosen card, discard the Power token of Loki at the end of your turn. Adds 8 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Odin:&#039;&#039;&#039; At the end of your turn, you may put one of your Neutral Heroes back in the reserve and recruit another Neutral Hero instead. Then, possibly apply the effect of the newly recruited Hero. Adds 0 points to your final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Giants===&lt;br /&gt;
* &#039;&#039;&#039;SKYMIR:&#039;&#039;&#039; Capture the next Hunter card you recruit to draw 5 Mythology cards from the cards next to the Royal Treasure and keep 2. Put the 3 remaining cards under the Mythology card deck next to the Royal Treasure.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surt:&#039;&#039;&#039; Capture the next Warrior card you recruit. This will allow you, at the end of the game, to add to your final Bravery Value the value of your highest coin. Note: if you own the majority of Warriors at the end of the game and that you have activated Surt, you will add twice the value of your highest coin to your final Bravery Value&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gymir:&#039;&#039;&#039; Capture the next Explorer card you recruit to earn 3 times its Bravery Value when counting the final Bravery Value.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hrungnir:&#039;&#039;&#039; Capture the next Miner card you recruit to transform immediately each of your coins with +2. This effect does not apply to the trading coins (0 or Special 3). Apply the transformations in the order of your board, starting with the coin for the Laughing Goblin to the coins in your pouch, first the one on the left, then the one on the right. All the basic rules for coin transformation are to be applied as usual.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thrivaldi:&#039;&#039;&#039; Capture the next Blacksmith card you recruit to immediately recruit a Hero card. This card does not count in the number of Hero cards you own according to the number of completed lines you have&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===List of Valkyries===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brynhildr:&#039;&#039;&#039; Each time you win a bid and that you can choose first during the resolution of a Tavern, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hildr:&#039;&#039;&#039; During Troop Evaluation, for each Distinction you are awarded, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 8 - 16 - 0)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ölrun:&#039;&#039;&#039; As soon as you place Ölrun in your Command Zone, place 1 Class token&lt;br /&gt;
on her. Each time you recruit a card with at least a rank of the chosen class in your Army, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 3 - 6 - 10 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sigrdrífa:&#039;&#039;&#039; Each time you recruit a Hero card, regardless of how, move down one notch the Strength token on this Valkyrie. (Strength track : 0 - 0 - 8 - 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Svafa:&#039;&#039;&#039; Each time you realise a betterment (cf Glossary, p.12) while trading or transforming a coin, move down one notch the Strength token on this Valkyrie per point of betterment. (Strength track : 0 - 4 - 8 - 16)&lt;br /&gt;
&lt;br /&gt;
==Card Distribution==&lt;br /&gt;
&lt;br /&gt;
The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.&lt;br /&gt;
* 8 [10] &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards:  x, x, x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards: x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 7 [8] &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards: 5, 6, 7, 8, 9, 10, 11, [12]&lt;br /&gt;
* 8 [9] &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards: 3, 4, 5, 6, 6, 7, 8, 9, [10]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards: 0, 0, 1, 1, 2, 2, [0, 1]&lt;br /&gt;
&lt;br /&gt;
There are also cards that allow you to add value to a coin (except your trading coin):&lt;br /&gt;
&lt;br /&gt;
*Age I has 1 [2] cards which give +3 to any coin&lt;br /&gt;
*Age II has 2 [3] cards which give +5 to any coin&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15027</id>
		<title>Gamehelpnidavelliridavoll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavelliridavoll&amp;diff=15027"/>
		<updated>2022-10-10T13:33:32Z</updated>

		<summary type="html">&lt;p&gt;Kezl: Copied from the main game BGA wiki. Needs Idavoll expansion update..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from the main game BGA wiki. Needs Idavoll expansion update..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
For tips on how to play nidavellir, see &amp;lt;b&amp;gt;[[Tips_nidavellir]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Assign one of your 5 coins - face down - to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one:&#039;&#039;&#039; Turn over only the coins assigned to the tavern currently being resolved.&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, they can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
## &#039;&#039;&#039;Royal Offering:&#039;&#039;&#039; Add the offering value to any one of your non-zero coins - including one assigned to a tavern that has not yet been resolved - and replace that coin with one of the resulting value from the Royal Treasure chest. If the replaced coin originally came from the chest, put it back there, otherwise return it to the game box. If you change the coin that you assigned to the current tavern, the original coin value still applies when deciding whether and how to swap jewels.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards.  If two or more players tie for a class, then no-one is awarded the Distinction:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warriors&amp;lt;/b&amp;gt; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
* First Game: Remove Uline, Ylud and Thrud.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Card Distribution==&lt;br /&gt;
&lt;br /&gt;
The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.&lt;br /&gt;
* 8 [10] &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards:  x, x, x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards: x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 7 [8] &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards: 5, 6, 7, 8, 9, 10, 11, [12]&lt;br /&gt;
* 8 [9] &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards: 3, 4, 5, 6, 6, 7, 8, 9, [10]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards: 0, 0, 1, 1, 2, 2, [0, 1]&lt;br /&gt;
&lt;br /&gt;
There are also cards that allow you to add value to a coin (except your trading coin):&lt;br /&gt;
&lt;br /&gt;
*Age I has 1 [2] cards which give +3 to any coin&lt;br /&gt;
*Age II has 2 [3] cards which give +5 to any coin&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_itsawonderfulworld&amp;diff=14816</id>
		<title>Tips itsawonderfulworld</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_itsawonderfulworld&amp;diff=14816"/>
		<updated>2022-09-24T19:25:33Z</updated>

		<summary type="html">&lt;p&gt;Kezl: Created page with &amp;quot;Try to get the most victory points.  This video may give you some ideas on how:  https://youtu.be/mUhCZtjbNO4&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Try to get the most victory points.&lt;br /&gt;
&lt;br /&gt;
This video may give you some ideas on how:&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/mUhCZtjbNO4&lt;/div&gt;</summary>
		<author><name>Kezl</name></author>
	</entry>
</feed>