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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KeydaH416</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-17T10:17:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbadluck&amp;diff=31322</id>
		<title>Gamehelpbadluck</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbadluck&amp;diff=31322"/>
		<updated>2026-09-06T21:09:42Z</updated>

		<summary type="html">&lt;p&gt;KeydaH416: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Objective=&lt;br /&gt;
&lt;br /&gt;
Eliminate the other players by making sure the clovers end up in their piles or by leaving them without any cards.&lt;br /&gt;
&lt;br /&gt;
=How to Play=&lt;br /&gt;
&lt;br /&gt;
On your turn, perform the following actions in order: &lt;br /&gt;
&lt;br /&gt;
1. Draw (optional)&lt;br /&gt;
Draw the top card of the deck and add it to your hand.&lt;br /&gt;
&lt;br /&gt;
2. Clean (optional)&lt;br /&gt;
If the top 3 cards of your pile have a different color, you can discard them face up on the common discard area and draw the top card of the deck.&lt;br /&gt;
&lt;br /&gt;
3. Play 1 Card (required)&lt;br /&gt;
Play 1 card from your hand onto your pile and activate its effects in order, if possible. A card discarded onto a pile does not activate its effect, unless it’s a clover.&lt;br /&gt;
&lt;br /&gt;
=End of Game=&lt;br /&gt;
The game ends when all the players have been eliminated—except one: the unlucky winner.&lt;br /&gt;
At the end of any turn, if the last 2 players are eliminated, bad luck! They share the victory.&lt;/div&gt;</summary>
		<author><name>KeydaH416</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbadluck&amp;diff=31321</id>
		<title>Gamehelpbadluck</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbadluck&amp;diff=31321"/>
		<updated>2026-09-06T21:03:40Z</updated>

		<summary type="html">&lt;p&gt;KeydaH416: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Objective=&lt;br /&gt;
&lt;br /&gt;
Eliminate the other players by making sure the clovers end up in their piles or by leaving them without any cards.&lt;br /&gt;
&lt;br /&gt;
=How to Play=&lt;br /&gt;
&lt;br /&gt;
On your turn, perform the following actions in order: &lt;br /&gt;
&lt;br /&gt;
=1. Draw (optional)=&lt;br /&gt;
Draw the top card of the deck and add it to your hand.&lt;br /&gt;
&lt;br /&gt;
=2. Clean (optional)=&lt;br /&gt;
If the top 3 cards of your pile have a different color, you can discard them face up on the common discard area and draw the top card of the deck.&lt;br /&gt;
&lt;br /&gt;
=Play 1 Card (required)=&lt;br /&gt;
Play 1 card from your hand onto your pile and activate its effects in order, if possible. A card discarded onto a pile does not activate its effect, unless it’s a clover.&lt;br /&gt;
&lt;br /&gt;
=End of Game=&lt;br /&gt;
The game ends when all the players have been eliminated—except one: the unlucky winner.&lt;br /&gt;
At the end of any turn, if the last 2 players are eliminated, bad luck! They share the victory.&lt;/div&gt;</summary>
		<author><name>KeydaH416</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbadluck&amp;diff=31320</id>
		<title>Gamehelpbadluck</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbadluck&amp;diff=31320"/>
		<updated>2026-09-06T20:58:01Z</updated>

		<summary type="html">&lt;p&gt;KeydaH416: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Objective=&lt;br /&gt;
&lt;br /&gt;
Eliminate the other players by making sure the clovers&lt;br /&gt;
end up in their piles or by leaving them without any cards.&lt;/div&gt;</summary>
		<author><name>KeydaH416</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbadluck&amp;diff=31319</id>
		<title>Gamehelpbadluck</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbadluck&amp;diff=31319"/>
		<updated>2026-09-06T20:57:22Z</updated>

		<summary type="html">&lt;p&gt;KeydaH416: Created page with &amp;quot;Objective Eliminate the other players by making sure the clovers end up in their piles or by leaving them without any cards.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Objective&lt;br /&gt;
Eliminate the other players by making sure the clovers&lt;br /&gt;
end up in their piles or by leaving them without any cards.&lt;/div&gt;</summary>
		<author><name>KeydaH416</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplabyrinth&amp;diff=31094</id>
		<title>Gamehelplabyrinth</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplabyrinth&amp;diff=31094"/>
		<updated>2026-08-15T23:16:30Z</updated>

		<summary type="html">&lt;p&gt;KeydaH416: /* Taking a Turn */ Rewrite with formatting updated for reading clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Navigate the labyrinth to collect all treasure shown on your cards.&lt;br /&gt;
&lt;br /&gt;
==Taking a Turn==&lt;br /&gt;
On your turn perform the following 2 actions in order:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shift the Maze:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
#Take the tile outside the maze and place it at the end of any row or column marked with an arrow.&lt;br /&gt;
#Rotate the tile to desired position.&lt;br /&gt;
#Push the tile into the board, forcing the tile on the other end to be ejected from the maze and becoming the next tile played.&lt;br /&gt;
#*Note: You cannot place the tile in the same row or column that was shifted in the previous turn.&lt;br /&gt;
# If player(s) were on the ejected tile, place the player(s) on the tile that is on the opposite end of where they exited&lt;br /&gt;
&#039;&#039;&#039;Move Your Piece&#039;&#039;&#039;&lt;br /&gt;
# Move your piece to any desired tile along any open, continuous path. You may also choose to remain in place.&lt;br /&gt;
#If you end your turn on the same tile as the treasure card in front of you (opponents cannot see your treasure cards), Reveal the treasure card and look at the new treasure card on the top of your stack.&lt;br /&gt;
&lt;br /&gt;
== Game End==&lt;br /&gt;
The person who collects all their treasure and returns to their starting point first wins!&lt;/div&gt;</summary>
		<author><name>KeydaH416</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplabyrinth&amp;diff=31093</id>
		<title>Gamehelplabyrinth</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplabyrinth&amp;diff=31093"/>
		<updated>2026-08-15T22:19:26Z</updated>

		<summary type="html">&lt;p&gt;KeydaH416: Created page and wrote instructions for playing the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Navigate the labyrinth to collect all treasure shown on your cards.&lt;br /&gt;
==Taking a Turn==&lt;br /&gt;
On your turn perform the following 2 actions in order:&lt;br /&gt;
&lt;br /&gt;
# Shift the Maze:&lt;br /&gt;
## Take the tile outside the maze and place it at the end of any row or column marked with an arrow.&lt;br /&gt;
## Rotate the tile to desired position.&lt;br /&gt;
## Push the tile into the board, forcing the tile on the other end to be ejected from the maze and becoming the next tile played.&lt;br /&gt;
##* Note: You cannot place the tile in the same row or column that was shifted in the previous turn.&lt;br /&gt;
## If player(s) were on the ejected tile, place the player(s) on the tile that is on the opposite end of where they exited.&lt;br /&gt;
# Move Your Piece&lt;br /&gt;
## Move your piece to any desired tile along any open, continuous path. You may also choose to remain in place.&lt;br /&gt;
## If you end your turn on the same tile as the treasure card in front of you (opponents cannot see your treasure cards), Reveal the treasure card and look at the new treasure card on the top of your stack.&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The person who collects all their treasure and returns to their starting point first wins!&lt;/div&gt;</summary>
		<author><name>KeydaH416</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplabyrinth&amp;diff=31092</id>
		<title>Gamehelplabyrinth</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplabyrinth&amp;diff=31092"/>
		<updated>2026-08-15T22:07:06Z</updated>

		<summary type="html">&lt;p&gt;KeydaH416: Created page with &amp;quot;Objective Navigate the labyrinth and collect all treasure on your cards.   Game End The person who collects all their treasure first wins!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Objective&lt;br /&gt;
Navigate the labyrinth and collect all treasure on your cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game End&lt;br /&gt;
The person who collects all their treasure first wins!&lt;/div&gt;</summary>
		<author><name>KeydaH416</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthelittleflowershop&amp;diff=30005</id>
		<title>Gamehelpthelittleflowershop</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthelittleflowershop&amp;diff=30005"/>
		<updated>2026-05-28T13:28:06Z</updated>

		<summary type="html">&lt;p&gt;KeydaH416: /* Game End */ minor formatting update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
Have the most flower points (FP) after 3 rounds.&lt;br /&gt;
&lt;br /&gt;
== Board Overview and Card Types ==&lt;br /&gt;
Each player board can hold 8 vases (6 along the bottom and 2 on the hanging shelves) and 3 hanging baskets (1 on each side of the hanging shelves). The storage area below the board can hold a maximum of 4 cards at a time. The trash area to the right of the board stores any cards trashed during/at the end of the 3rd round. At the end of the game, unused cards from storage and the player board are moved to the trash area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cards:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vase Cards&#039;&#039;&#039; - Vase cards are played on available spaces on the player board. Vase cards must be placed in the trash if there is no room for placement on the board or in storage. the image on the vase depicts the specific flower arrangement that can be placed into the vase. White flower are wild and may be represented by any flower. The flower card placed in a vase must fully match the depicted image on the vase to be placed there. Vase cards are worth FP equal to the number of petals at the base of the card.&lt;br /&gt;
* &#039;&#039;&#039;Flower Cards&#039;&#039;&#039; - Flower cards are placed in vases by tucking it behind a Vase card (showing the flowers) ONLY if this Flower card meets the FULL need of the Vase AND the Vase is empty.  Otherwise, put this card in Storage (or the Trash if Storage is full.)&lt;br /&gt;
* &#039;&#039;&#039;Salary Cards&#039;&#039;&#039; - Salary cards are automatically added to your register after selection is confirmed. Salary cards are used to purchase hanging baskets or to redraw the last card drafted in a round.&lt;br /&gt;
* &#039;&#039;&#039;Hanging Basket Cards&#039;&#039;&#039; - Hanging basket cards are purchased with salary cards and placed in 1 of 3 spots for hanging baskets. Previously placed cards can be replaced with a new card if desired, the original card is placed in the trash when replaced. Hanging Basket cards are worth the FP shown on them.&lt;br /&gt;
* &#039;&#039;&#039;Order Cards&#039;&#039;&#039; - Order cards can be used to sell flowers and/or the vase for money. To play an order card, choose the flower(s) to be sold. Players earn $3/4/5 for 1/2/3 flowers sold, and/or earn $2 for each vase sold. Sold cards can come from the window or storage area.&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
Three rounds are played by dealing 7 cards to each player to draft cards from.&lt;br /&gt;
&lt;br /&gt;
During each round, players will:&lt;br /&gt;
&lt;br /&gt;
# Draft a card from their hand (if there is only 1 card left to draft, players may choose to spend $2 to draw a new card)&lt;br /&gt;
# Choose to play, store, or trash the card (the gain money card is played automatically)&lt;br /&gt;
# Play a card from their storage (optional)&lt;br /&gt;
# Pass the cards to the next player (each round, the cards are passed in the opposite direction of the previous round)&lt;br /&gt;
# Repeat these steps until all cards have been drafted.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
After the end of the 3rd round, the game ends. All unused cards in the player&#039;s board and storage areas are moved to the player&#039;s trash.&lt;br /&gt;
&lt;br /&gt;
Tally your score:&lt;br /&gt;
# Score 1 FP for each petal at the bottom of a full vase.&lt;br /&gt;
# Score 2/3/4 FP based on what is showing on each Hanging Basket cards&lt;br /&gt;
# Score 1 FP for every $5 in the register.&lt;br /&gt;
# Score 5 FP if the shop is completely filled (8 filled vases and 3 Hanging Baskets).&lt;br /&gt;
# Subtract 1 FP for every 2 cards in the trash area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the player with the most vases in their window is the winner. If there is still a tie, the player with the most left over money is the winner.&lt;/div&gt;</summary>
		<author><name>KeydaH416</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthelittleflowershop&amp;diff=30004</id>
		<title>Gamehelpthelittleflowershop</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthelittleflowershop&amp;diff=30004"/>
		<updated>2026-05-28T13:26:53Z</updated>

		<summary type="html">&lt;p&gt;KeydaH416: Rewrite with formatting updated for reading clarity and updated descriptions with more concise wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
Have the most flower points (FP) after 3 rounds.&lt;br /&gt;
&lt;br /&gt;
== Board Overview and Card Types ==&lt;br /&gt;
Each player board can hold 8 vases (6 along the bottom and 2 on the hanging shelves) and 3 hanging baskets (1 on each side of the hanging shelves). The storage area below the board can hold a maximum of 4 cards at a time. The trash area to the right of the board stores any cards trashed during/at the end of the 3rd round. At the end of the game, unused cards from storage and the player board are moved to the trash area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cards:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vase Cards&#039;&#039;&#039; - Vase cards are played on available spaces on the player board. Vase cards must be placed in the trash if there is no room for placement on the board or in storage. the image on the vase depicts the specific flower arrangement that can be placed into the vase. White flower are wild and may be represented by any flower. The flower card placed in a vase must fully match the depicted image on the vase to be placed there. Vase cards are worth FP equal to the number of petals at the base of the card.&lt;br /&gt;
* &#039;&#039;&#039;Flower Cards&#039;&#039;&#039; - Flower cards are placed in vases by tucking it behind a Vase card (showing the flowers) ONLY if this Flower card meets the FULL need of the Vase AND the Vase is empty.  Otherwise, put this card in Storage (or the Trash if Storage is full.)&lt;br /&gt;
* &#039;&#039;&#039;Salary Cards&#039;&#039;&#039; - Salary cards are automatically added to your register after selection is confirmed. Salary cards are used to purchase hanging baskets or to redraw the last card drafted in a round.&lt;br /&gt;
* &#039;&#039;&#039;Hanging Basket Cards&#039;&#039;&#039; - Hanging basket cards are purchased with salary cards and placed in 1 of 3 spots for hanging baskets. Previously placed cards can be replaced with a new card if desired, the original card is placed in the trash when replaced. Hanging Basket cards are worth the FP shown on them.&lt;br /&gt;
* &#039;&#039;&#039;Order Cards&#039;&#039;&#039; - Order cards can be used to sell flowers and/or the vase for money. To play an order card, choose the flower(s) to be sold. Players earn $3/4/5 for 1/2/3 flowers sold, and/or earn $2 for each vase sold. Sold cards can come from the window or storage area.&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
Three rounds are played by dealing 7 cards to each player to draft cards from.&lt;br /&gt;
&lt;br /&gt;
During each round, players will:&lt;br /&gt;
&lt;br /&gt;
# Draft a card from their hand (if there is only 1 card left to draft, players may choose to spend $2 to draw a new card)&lt;br /&gt;
# Choose to play, store, or trash the card (the gain money card is played automatically)&lt;br /&gt;
# Play a card from their storage (optional)&lt;br /&gt;
# Pass the cards to the next player (each round, the cards are passed in the opposite direction of the previous round)&lt;br /&gt;
# Repeat these steps until all cards have been drafted.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
After the end of the 3rd round, the game ends. All unused cards in the player&#039;s board and storage areas are moved to the player&#039;s trash.&lt;br /&gt;
&lt;br /&gt;
Tally your score:&lt;br /&gt;
# Each petal at the bottom of a full Vase is worth 1 FP.&lt;br /&gt;
# Score 2/3/4 FP based on what is showing on each Hanging Basket cards&lt;br /&gt;
# Score 1 FP for every $5 in the register.&lt;br /&gt;
# Subtract 1 FP for every 2 cards in the trash area.&lt;br /&gt;
# Score 5 FP if your shop is completely filled (8 filled vases and 3 Hanging Baskets).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the player with the most vases in their window is the winner. If there is still a tie, the player with the most left over money is the winner.&lt;/div&gt;</summary>
		<author><name>KeydaH416</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpazulqueensgarden&amp;diff=29248</id>
		<title>Gamehelpazulqueensgarden</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpazulqueensgarden&amp;diff=29248"/>
		<updated>2026-04-02T00:24:33Z</updated>

		<summary type="html">&lt;p&gt;KeydaH416: Initial release of page, source is official rule book.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Arrange the most beautiful garden and have the most victory points at the end of 4 rounds.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
This game is played in 4 rounds. Each round is played in 3 phases:&lt;br /&gt;
&lt;br /&gt;
Phase 1: Players perform actions of acquiring tiles and placing them in their garden&lt;br /&gt;
&lt;br /&gt;
Phase 2: Scoring&lt;br /&gt;
&lt;br /&gt;
Phase 3: Preparation for next round (not performed in the 4th round)&lt;br /&gt;
==Phase 1 - Actions==&lt;br /&gt;
Note: a player&#039;s storage can hold 12 tiles and 2 expansions at any given time. If acquiring tiles and the player does not have enough room to acquire all applicable tiles, the player cannot take that action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the action phase, players choose 1 of the following actions on their turn:&lt;br /&gt;
&lt;br /&gt;
# Acquire hexagons and garden expansions&lt;br /&gt;
# Place a hexagon&lt;br /&gt;
# Place or take a garden expansion&lt;br /&gt;
# Pass&lt;br /&gt;
&lt;br /&gt;
Each player continues to perform one of these actions in turn order until all players have passed.&lt;br /&gt;
&lt;br /&gt;
1. Acquiring Tiles:&lt;br /&gt;
&lt;br /&gt;
* Take all hexagons and garden expansions of a chosen pattern or a chosen color (if two or more hexagons are identical in the selection, only take one). Place the hexagons in your storage.&lt;br /&gt;
&lt;br /&gt;
2. Placing Hexagons:&lt;br /&gt;
&lt;br /&gt;
Note: a group is formed when at least two hexagons of identical patterns &#039;&#039;&#039;or&#039;&#039;&#039; identical colors (&#039;&#039;&#039;not both&#039;&#039;&#039;) are adjacent. One hexagon can be part of a group for its pattern and also be a part of another group for its color.&lt;br /&gt;
&lt;br /&gt;
* Select a tile from your storage, pay it&#039;s cost (as seen in the top corners of the player board) by discarding that number of tiles and/or garden expansions from storage and placing the tile on player&#039;s garden board. After placing the tile, see if any fountain, statue, bench or pavilion is completely surrounded and place a joker into the storage area if there is a free space.&lt;br /&gt;
* Paying a tiles cost can be done in one of the following ways:&lt;br /&gt;
** all discarded hexagons must be of the &#039;&#039;&#039;same color&#039;&#039;&#039; and &#039;&#039;&#039;different patterns&#039;&#039;&#039;&lt;br /&gt;
** all discarded hexagons must be of the &#039;&#039;&#039;same pattern&#039;&#039;&#039; and &#039;&#039;&#039;different colors&#039;&#039;&#039;&lt;br /&gt;
* Tiles are placed in one of the following ways:&lt;br /&gt;
** Not adjacent to any hexagon&lt;br /&gt;
** Adjacent to one or more hexagons where the color of the tile being placed must be the same as &#039;&#039;&#039;at leas one&#039;&#039;&#039; of the adjacent hexagons, and the placement of the new tile will &#039;&#039;&#039;not form a group&#039;&#039;&#039; that contains 2 identical hexagons (e.g. same pattern and same color)&lt;br /&gt;
&lt;br /&gt;
3. Place or Take a Garden Expansion: (choose 1 for this action)&lt;br /&gt;
&lt;br /&gt;
* Take a face down garden expansion, pay 6 victory points and place the expansion on a free expansion area around the fountain board in any orientation that satisfies the same placement rules as placing a hexagon.&lt;br /&gt;
* Take a garden expansion from your storage, pay its cost (paid same way as placing a hexagon) and place the expansion on a free expansion area around the fountain board in any orientation that satisfies the same placement rules as placing a hexagon.&lt;br /&gt;
&lt;br /&gt;
4. Pass&lt;br /&gt;
&lt;br /&gt;
Note: the first player to pass in a round gains the first player marker and moves back their scoring marker 1 space on the scoring track. A player who passed cannot take actions again for the remainder of the round&#039;s phase 1.&lt;br /&gt;
&lt;br /&gt;
* A player may pass if they no longer wish to perform actions or if there are no legal actions to take.&lt;br /&gt;
* When passing, the player may choose to discard any number of tiles from their storage and deducting the same number of victory points.&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Scoring==&lt;br /&gt;
Starting with the first player, each player calculates their round score. The rotary wheel indicates the 3 scored patters or colors for the round.&lt;br /&gt;
&lt;br /&gt;
Points are scored for each hexagon in your garden matching the patter or the color indicated by the wheel.&lt;br /&gt;
&lt;br /&gt;
One point is scored for each visible pavilion in the player&#039;s garden&lt;br /&gt;
==Phase 3 - Preparation (Rounds 1-3 only)==&lt;br /&gt;
Turn the rotary wheel clockwise to its next position indicated by the lines.&lt;br /&gt;
&lt;br /&gt;
Discard all remaining tiles from the face down garden expansions into the tower, and return all remaining garden expansions to the supply by turning them face down.&lt;br /&gt;
&lt;br /&gt;
Place the next round stack in the display area and fill the top of that stack with exactly 4 tiles drawn randomly from the bag.&lt;br /&gt;
&lt;br /&gt;
The new first player places the first player marker in the display area&lt;br /&gt;
==End Game==&lt;br /&gt;
The game ends after phase 2 of the 4th round is completed. Perform final scoring:&lt;br /&gt;
&lt;br /&gt;
Gain 1 point for each remaining Joker&lt;br /&gt;
&lt;br /&gt;
Lose 1 point for each remaining hexagon in storage&lt;br /&gt;
&lt;br /&gt;
Move the evaluation marker to the first step of the evaluation track and score any group of &#039;&#039;&#039;at least 3 hexagons&#039;&#039;&#039; matching the current evaluation. (a group is scored by calculating the points for each single hexagon, in function of their pattern as shows by the values on the right side of the scoring board.&lt;br /&gt;
&lt;br /&gt;
Repeat the evaluation for all colors, then for all patterns.&lt;br /&gt;
&lt;br /&gt;
Whoever has the most points wins! (in case of a tie, the tied players all share the victory)&lt;/div&gt;</summary>
		<author><name>KeydaH416</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoixantedeuxsoleilsdete&amp;diff=29049</id>
		<title>Gamehelpsoixantedeuxsoleilsdete</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoixantedeuxsoleilsdete&amp;diff=29049"/>
		<updated>2026-03-19T22:35:48Z</updated>

		<summary type="html">&lt;p&gt;KeydaH416: updated bonuses section for clarity, clarified starfish vs shells throughout.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
Have the most starfish by the end of the 20th round or once someone reaches 62 points or more in the sun row.&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
Three dice are rolled at the start of each round. Each player allocates the dice as follows:&lt;br /&gt;
&lt;br /&gt;
# Choose an empty slot with a pearl corresponding to the value of one die.&lt;br /&gt;
# Write the value of another dice in the chosen spot.&lt;br /&gt;
# Add the value of the leftover dice to the previous total in the leftmost free spot in the sun row.&lt;br /&gt;
&lt;br /&gt;
If you have no valid spot to use any dice value in your general areas, you skip the steps 1 and 2 and simply choose any of the dice for step 3.&lt;br /&gt;
&lt;br /&gt;
== Sun Row (Round Counter) ==&lt;br /&gt;
Each round, you&#039;ll add your leftover dice value to the previous value in the sun row (starting from 0 in the first round). Suns are filled from left to right.&lt;br /&gt;
&lt;br /&gt;
If your new total is equal to one of the values of the left column (12, 22, 32,42,52, or 62), you get the corresponding bonus (either starfish or a bonus number)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bonus number can be used in an empty slot of your choice and can be chosen from any number on the die.&lt;br /&gt;
&lt;br /&gt;
== Area Effects ==&lt;br /&gt;
If you fill an entire area, you earn the shellfish listed on the side of the zone. These are added to your total at the end of the game.&lt;br /&gt;
&lt;br /&gt;
=== 1. Beach Cabins (Pair) ===&lt;br /&gt;
Both the top and bottom slots of a cabin must be filled with the same number&lt;br /&gt;
&lt;br /&gt;
=== 2. Giants Koi (Sequence) ===&lt;br /&gt;
Numbers are place on each koi respecting the &amp;lt; or &amp;gt; symbols. &lt;br /&gt;
&lt;br /&gt;
=== 3. Seaboats (Unique) ===&lt;br /&gt;
For each line, adjacent slots can&#039;t contain same die values.&lt;br /&gt;
&lt;br /&gt;
=== 4. Bottles (Equal) ===&lt;br /&gt;
All values written in this zone must be the same value.&lt;br /&gt;
&lt;br /&gt;
=== 5. Seagulls (Non-Repeating) ===&lt;br /&gt;
All values written in this area cannot be repeated.&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
=== Pearls ===&lt;br /&gt;
If the die value used to fill a slot is the same as the pearl value, fill in the pearl.&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
If the filled slot has a crab at the bottom, copy the die value on a valid adjacent top, bottom, left or right slot, even in a different zone and gain that slot&#039;s bonus.&lt;br /&gt;
&lt;br /&gt;
=== Shell ===&lt;br /&gt;
The player with the most shells at the end of the game gets 5 starfish.&lt;br /&gt;
&lt;br /&gt;
=== Frog Sun Hat ===&lt;br /&gt;
If the filled slot has a frog hat on the top, ignore the value of the third dice and choose a value (1-6) to be added to the sun row.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
If someone reaches a value of 62 or more in the sun row, the game ends after this round. Alternatively, the game ends after the 20th round.&lt;br /&gt;
&lt;br /&gt;
Tally your score by adding the total number of starfish earned in each area, plus the number of earned pearls, plus the number of starfish earned from sun bonuses. If you are the player with the most shells, add 5 points to your total.&lt;/div&gt;</summary>
		<author><name>KeydaH416</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoixantedeuxsoleilsdete&amp;diff=28936</id>
		<title>Gamehelpsoixantedeuxsoleilsdete</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoixantedeuxsoleilsdete&amp;diff=28936"/>
		<updated>2026-03-16T00:23:19Z</updated>

		<summary type="html">&lt;p&gt;KeydaH416: /* Suns */ updated Game end, area sections for clarity and consistency with sister game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
Have the most starfish by the end of the 20th round or once someone reaches 62 points or more in the sun row.&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
Three dice are rolled at the start of each round. Each player allocates the dice as follows:&lt;br /&gt;
&lt;br /&gt;
# Choose an empty slot with a pearl corresponding to the value of one die.&lt;br /&gt;
# Write the value of another dice in the chosen spot.&lt;br /&gt;
# Add the value of the leftover dice to the previous total in the leftmost free spot in the sun row.&lt;br /&gt;
&lt;br /&gt;
If you have no valid spot to use any dice value in your general areas, you skip the steps 1 and 2 and simply choose any of the dice for step 3.&lt;br /&gt;
&lt;br /&gt;
== Sun Row (Round Counter) ==&lt;br /&gt;
Each round, you&#039;ll add your leftover dice value to the previous value in the sun row (starting from 0 in the first round). Suns are filled from left to right.&lt;br /&gt;
&lt;br /&gt;
If your new total is equal to one of the values of the left column (12, 22, 32,42,52, or 62), you get the corresponding bonus (either shellfish or a bonus number)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bonus number can be used in an empty slot of your choice and can be chosen from any number on the die.&lt;br /&gt;
&lt;br /&gt;
== Area Effects ==&lt;br /&gt;
If you fill an entire area, you earn the shellfish listed on the side of the zone. These are added to your total at the end of the game.&lt;br /&gt;
&lt;br /&gt;
=== 1. Beach Cabins (Pair) ===&lt;br /&gt;
Both the top and bottom slots of a cabin must be filled with the same number&lt;br /&gt;
&lt;br /&gt;
=== 2. Giants Koi (Sequence) ===&lt;br /&gt;
Numbers are place on each koi respecting the &amp;lt; or &amp;gt; symbols. &lt;br /&gt;
&lt;br /&gt;
=== 3. Seaboats (Unique) ===&lt;br /&gt;
For each line, adjacent slots can&#039;t contain same die values.&lt;br /&gt;
&lt;br /&gt;
=== 4. Bottles (Equal) ===&lt;br /&gt;
All values written in this zone must be the same value.&lt;br /&gt;
&lt;br /&gt;
=== 5. Seagulls (Non-Repeating) ===&lt;br /&gt;
All values written in this area cannot be repeated.&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
=== Pearls ===&lt;br /&gt;
If the die value used in a slot is the same as the pearl value, the pearl is scribbled and you win 1 point (starfish).&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
If you fill a slot with a crab at the bottom, you may copy the die value on a valid adjacent top, bottom, left or right slot, even in a different zone. You then gain this new slot bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Shellfish ===&lt;br /&gt;
Player(s) with the most shellfishes at the end of the game wins 5 points (starfish).&lt;br /&gt;
&lt;br /&gt;
=== Froggy: the sun hat ===&lt;br /&gt;
If you fill a slot with a sun hat on the top, you can choose the value you will add to sun during this turn (1 to 6, replace the sun die).&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
If someone reaches a value of 62 or more in the sun row, the game ends after this round. Alternatively, the game ends after the 20th round.&lt;br /&gt;
&lt;br /&gt;
Tally your score by adding the total number of starfish earned in each area, plus the number of pearls, plus the number of starfish earned from sun bonuses. If you are the player with the most shells, add 5 points to your total.&lt;/div&gt;</summary>
		<author><name>KeydaH416</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoixantedeuxsoleilsdete&amp;diff=28819</id>
		<title>Gamehelpsoixantedeuxsoleilsdete</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoixantedeuxsoleilsdete&amp;diff=28819"/>
		<updated>2026-03-10T16:03:19Z</updated>

		<summary type="html">&lt;p&gt;KeydaH416: updated objective and round structure section for clarity and consistently with similar game 61 Autumn Leaves.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
Have the most starfish by the end of the 20th round or once someone reaches 62 points or more in the sun row.&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
Three dice are rolled at the start of each round. Each player allocates the dice as follows:&lt;br /&gt;
&lt;br /&gt;
# Choose an empty slot with a pearl corresponding to the value of one die.&lt;br /&gt;
# Write the value of another dice in the chosen spot.&lt;br /&gt;
# Add the value of the leftover dice to the previous total in the leftmost free spot in the sun row.&lt;br /&gt;
&lt;br /&gt;
If you have no valid spot to use any dice value in your general areas, you skip the steps 1 and 2 and simply choose any of the dice for step 3.&lt;br /&gt;
&lt;br /&gt;
== Suns ==&lt;br /&gt;
After adding the sun die, if a player reach those exact values (12, 22, 32, 42, 52 or 62), he/she have a bonus.&lt;br /&gt;
A shellfish, some points (starfish) or a bonus number (1 to 6) to add in an empty slot of his/her choice.&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
=== Pearls ===&lt;br /&gt;
If the die value used in a slot is the same than the pearl value, the pearl is scribbled and you win 1 point (starfish).&lt;br /&gt;
&lt;br /&gt;
=== Carb ===&lt;br /&gt;
If you fill a slot with a crab at the bottom, you may copy the die value on a valid adjacent top, bottom, left or right slot, even in a different zone. You then gain this new slot bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Shellfish ===&lt;br /&gt;
Player(s) with the most shellfishes at the end of the game wins 5 points (starfish).&lt;br /&gt;
&lt;br /&gt;
=== Froggy: the sun hat ===&lt;br /&gt;
If you fill a slot with a sun hat on the top, you can choose the value you will add to sun during this turn (1 to 6, replace the sun die).&lt;br /&gt;
&lt;br /&gt;
== Zones ==&lt;br /&gt;
Player board is divided in 5 zones, each with it&#039;s own write condition rule.&lt;br /&gt;
If there is no possible slot for a player with current dice, he/she choose witch die he/she add to Sun.&lt;br /&gt;
&lt;br /&gt;
=== 1. Beach cabins ===&lt;br /&gt;
Top and bottom parts of a cabin have to contain the same die value.&lt;br /&gt;
&lt;br /&gt;
=== 2. Giants Koi ===&lt;br /&gt;
There is no priority between Koi, but strict ascending or descending order have to be respected. &lt;br /&gt;
&lt;br /&gt;
=== 3. Seaboats ===&lt;br /&gt;
For each line, adjacent slots can&#039;t contain same die values.&lt;br /&gt;
&lt;br /&gt;
=== 4. Bottles ===&lt;br /&gt;
All values written in this zone have to be the same.&lt;br /&gt;
&lt;br /&gt;
=== 5. Seagulls ===&lt;br /&gt;
All values written in this zone have to be different.&lt;br /&gt;
&lt;br /&gt;
== Complete a zone ==&lt;br /&gt;
If a player write a die in every slot in a zone, he/she immediately win points (starfish) or shellfish in the banner.&lt;br /&gt;
&lt;br /&gt;
== The end ==&lt;br /&gt;
The game ends when the last sun is filled (after 20 turns) or if a player reaches or exceeds 62 suns.&lt;/div&gt;</summary>
		<author><name>KeydaH416</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoixantedeuxsoleilsdete&amp;diff=28818</id>
		<title>Gamehelpsoixantedeuxsoleilsdete</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoixantedeuxsoleilsdete&amp;diff=28818"/>
		<updated>2026-03-10T15:58:15Z</updated>

		<summary type="html">&lt;p&gt;KeydaH416: /* Game goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game goal ==&lt;br /&gt;
The player who get the most points (Starfishes on the board) at the end of the game wins!&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* Each turn, three dice are thrown. They are the same for every player.&lt;br /&gt;
* Each player chooses one die to select an empty slot. Die value must be the same as the slot&#039;s pearl value.&lt;br /&gt;
* Then write down one of the other two dice value in this slot.&lt;br /&gt;
* And finally add the third die value on the left most sun on top of player board.&lt;br /&gt;
* If no game end condition is reached, another turn begin.&lt;br /&gt;
&lt;br /&gt;
== Suns ==&lt;br /&gt;
After adding the sun die, if a player reach those exact values (12, 22, 32, 42, 52 or 62), he/she have a bonus.&lt;br /&gt;
A shellfish, some points (starfish) or a bonus number (1 to 6) to add in an empty slot of his/her choice.&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
=== Pearls ===&lt;br /&gt;
If the die value used in a slot is the same than the pearl value, the pearl is scribbled and you win 1 point (starfish).&lt;br /&gt;
&lt;br /&gt;
=== Carb ===&lt;br /&gt;
If you fill a slot with a crab at the bottom, you may copy the die value on a valid adjacent top, bottom, left or right slot, even in a different zone. You then gain this new slot bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Shellfish ===&lt;br /&gt;
Player(s) with the most shellfishes at the end of the game wins 5 points (starfish).&lt;br /&gt;
&lt;br /&gt;
=== Froggy: the sun hat ===&lt;br /&gt;
If you fill a slot with a sun hat on the top, you can choose the value you will add to sun during this turn (1 to 6, replace the sun die).&lt;br /&gt;
&lt;br /&gt;
== Zones ==&lt;br /&gt;
Player board is divided in 5 zones, each with it&#039;s own write condition rule.&lt;br /&gt;
If there is no possible slot for a player with current dice, he/she choose witch die he/she add to Sun.&lt;br /&gt;
&lt;br /&gt;
=== 1. Beach cabins ===&lt;br /&gt;
Top and bottom parts of a cabin have to contain the same die value.&lt;br /&gt;
&lt;br /&gt;
=== 2. Giants Koi ===&lt;br /&gt;
There is no priority between Koi, but strict ascending or descending order have to be respected. &lt;br /&gt;
&lt;br /&gt;
=== 3. Seaboats ===&lt;br /&gt;
For each line, adjacent slots can&#039;t contain same die values.&lt;br /&gt;
&lt;br /&gt;
=== 4. Bottles ===&lt;br /&gt;
All values written in this zone have to be the same.&lt;br /&gt;
&lt;br /&gt;
=== 5. Seagulls ===&lt;br /&gt;
All values written in this zone have to be different.&lt;br /&gt;
&lt;br /&gt;
== Complete a zone ==&lt;br /&gt;
If a player write a die in every slot in a zone, he/she immediately win points (starfish) or shellfish in the banner.&lt;br /&gt;
&lt;br /&gt;
== The end ==&lt;br /&gt;
The game ends when the last sun is filled (after 20 turns) or if a player reaches or exceeds 62 suns.&lt;/div&gt;</summary>
		<author><name>KeydaH416</name></author>
	</entry>
</feed>