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	<updated>2026-10-08T04:11:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Template:Broken_lists&amp;diff=30407</id>
		<title>Template:Broken lists</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Template:Broken_lists&amp;diff=30407"/>
		<updated>2026-06-25T19:37:47Z</updated>

		<summary type="html">&lt;p&gt;Kevan: smaller text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warn|&lt;br /&gt;
&#039;&#039;&#039;The lists in these rules are displayed incorrectly when viewed on a BGA game page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To read a correctly formatted version, you must open [https://en.doc.boardgamearena.com/{{FULLPAGENAMEE}} the wiki rules page] in a new tab. &amp;lt;small&amp;gt;(To help fix these rules, see [https://en.doc.boardgamearena.com/Wiki_formatting this guide] for advice.)&amp;lt;/small&amp;gt;}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
This is a template warning the reader that a rule page is affected by the outstanding https://boardgamearena.com/bug?id=16083 bug that strips all bullet points and list numbering from wiki pages, rendering those rules difficult or impossible to follow.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbunnykingdomtown&amp;diff=30406</id>
		<title>Gamehelpbunnykingdomtown</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbunnykingdomtown&amp;diff=30406"/>
		<updated>2026-06-25T19:29:36Z</updated>

		<summary type="html">&lt;p&gt;Kevan: flag https://boardgamearena.com/bug?id=16083 list issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Broken lists}}&lt;br /&gt;
== Overview and Aim of the Game ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bunny Kingdom: Town&#039;&#039; is a tile-drafting and placement game played over 4 rounds.&lt;br /&gt;
&lt;br /&gt;
During each round, you&#039;ll be &#039;&#039;&#039;planning&#039;&#039;&#039; and &#039;&#039;&#039;constructing&#039;&#039;&#039; new Buildings to develop the Neighborhoods under your control.&lt;br /&gt;
&lt;br /&gt;
Choose your construction plans carefully to boost your strategy, but watch out: those you overlook could be just what your opponent needs!&lt;br /&gt;
&lt;br /&gt;
Each new Building you construct will bring you resources or increase your influence. Don&#039;t forget to satisfy the &#039;&#039;&#039;requests&#039;&#039;&#039; of your new townsfolk, which will remain secret until the end of the game and could completely change the outcome.&lt;br /&gt;
&lt;br /&gt;
During final scoring, the player with the most &#039;&#039;&#039;Golden Carrots&#039;&#039;&#039; is the winner!&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
At the start of the game, Upgrade Tiles are randomly drawn until the total cost totals 8 or more.&lt;br /&gt;
&lt;br /&gt;
Each player starts the game with 2 Coins.&lt;br /&gt;
&lt;br /&gt;
The initial bridges and plot cards are set up based on the game&#039;s chosen Setup Card.&lt;br /&gt;
&lt;br /&gt;
=== Setup Cards ===&lt;br /&gt;
&lt;br /&gt;
When setting up a game, you can choose a Setup Card (or select a random one). These determine which plots are initially available (the spaces where you can build your building) and where the game&#039;s bridges will be placed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Card&lt;br /&gt;
!Choose For&lt;br /&gt;
!Plots and Bridges&lt;br /&gt;
|-&lt;br /&gt;
|1: A Golden Opportunity&lt;br /&gt;
|First game&lt;br /&gt;
|[[File:SetupCard01.jpg|thumb|Starting Plots and Bridges]]&lt;br /&gt;
|-&lt;br /&gt;
|2: New arrivals&lt;br /&gt;
|A game with spread-out plots&lt;br /&gt;
|[[File:SetupCard02.jpg|thumb|Starting Plots and Bridges]]&lt;br /&gt;
|-&lt;br /&gt;
|3: At the forest&#039;s edge&lt;br /&gt;
|A high-wood game&lt;br /&gt;
|[[File:SetupCard03.jpg|thumb|Starting Plots and Bridges]]&lt;br /&gt;
|-&lt;br /&gt;
|4: By the water&lt;br /&gt;
|Initial plots along the river&lt;br /&gt;
|[[File:SetupCard04.jpg|thumb|Starting Plots and Bridges]]&lt;br /&gt;
|-&lt;br /&gt;
|5: On the other side of the river&lt;br /&gt;
|A game with no bridges&lt;br /&gt;
|[[File:SetupCard05.jpg|thumb|Starting Plots (no Bridges)]]&lt;br /&gt;
|-&lt;br /&gt;
|6: Beyond the horizon&lt;br /&gt;
|A random setup&lt;br /&gt;
|[[File:SetupCard06.jpg|thumb|Starting Plots are randomly drawn. Players place 1 Bridge each.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The round ==&lt;br /&gt;
&lt;br /&gt;
A game of &#039;&#039;Bunny Kingdom: Town&#039;&#039; is played over &#039;&#039;&#039;4 rounds&#039;&#039;&#039;, with each player taking turns being the first player.&lt;br /&gt;
&lt;br /&gt;
Each round consists of a series of player &#039;&#039;&#039;turns&#039;&#039;&#039;, continuing until all available Building tiles have been taken.&lt;br /&gt;
&lt;br /&gt;
=== Preparing a new round ===&lt;br /&gt;
&lt;br /&gt;
At the start of each new round, complete the following steps.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Each player receives 2 Coins&#039;&#039;&#039; from the reserve. &#039;&#039;(You received 3 during setup, so you&#039;ll start the first round with 5.)&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Reveal the first 5 tiles from the Building pile&#039;&#039;&#039; and place them on the designated spaces on the board. &#039;&#039;These are the Buildings you can construct during this round.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Each player draws 2 Request cards&#039;&#039;&#039; and chooses 1 which they place face down in front of them. Place the unchosen cards into the discard pile face-up.&lt;br /&gt;
&lt;br /&gt;
You can now begin the round.&lt;br /&gt;
&lt;br /&gt;
=== The turn ===&lt;br /&gt;
&lt;br /&gt;
Each player will now play their turn, starting with the first player. On your turn, &#039;&#039;&#039;you must perform the Plan action&#039;&#039;&#039;. You may then, if you wish, &#039;&#039;&#039;Construct one or more Buildings&#039;&#039;&#039;. Before or after either of these two actions, you may also &#039;&#039;&#039;Create one or more Upgrades&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Plan (mandatory) ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This action allows you to obtain new Building tiles&#039;&#039;. On your turn, &#039;&#039;&#039;you must&#039;&#039;&#039; perform the Plan action. To do so, choose an available Building tile from the track and place it into your reserve. &#039;&#039;&#039;Do not reveal a new Building tile to replace the one you took!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Construct (optional) ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This action lets you construct Buildings from your reserve to develop the town and your Neighborhoods.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Placing a Building =====&lt;br /&gt;
&lt;br /&gt;
Once you have completed your Plan action, you may, if you wish, construct one or more Buildings. To construct a Building, complete the following steps:&lt;br /&gt;
&lt;br /&gt;
# Choose a Building tile from your reserve.&lt;br /&gt;
# Choose an available Plot card and immediately pay its cost in Coins as shown on the board, depending on its position on the track. Then add it to your reserve.&lt;br /&gt;
# Place your Building tile onto the space shown on the Plot card (as indicated by the presence of an Architect token). Place the Architect token above the Plot card’s track space. Place a Bunny from your reserve onto the Building you constructed. If the space contains a wood token, add it to your reserve.&lt;br /&gt;
&lt;br /&gt;
The first card on the track is free — you can take that Plot without paying any Coins.&lt;br /&gt;
&lt;br /&gt;
Some Buildings &#039;&#039;&#039;must&#039;&#039;&#039; be placed onto waterfront spaces (as shown by the waterfront icon). If there are no available waterfront Plots (or if they&#039;re too expensive), you cannot construct those Buildings. &#039;&#039;&#039;All other Buildings have no placement restrictions&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you cannot or do not wish to construct a Building, skip this step and keep the Buildings in your reserve for a future turn.&lt;br /&gt;
&lt;br /&gt;
If you constructed a Building, move on to &#039;&#039;&#039;Activating a Neighborhood&#039;&#039;&#039;. Otherwise, go straight to &#039;&#039;&#039;End of the turn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Activating a Neighborhood =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Activating a Neighborhood lets you collect resources and increase your influence by gainaing precious Golden Carrots&#039;&#039;. Each time you construct a Building, apply any &#039;&#039;&#039;When Constructed&#039;&#039;&#039; effects it has, then calculate your Neighborhood&#039;s influence.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Neighborhood&#039;&#039;&#039;&lt;br /&gt;
:A group of orthogonally adjacent Buildings under your control is called a Neighborhood. Buildings on different sides of the river are not part of the same Neighborhood, unless they are connected by a Bridge token.&lt;br /&gt;
&lt;br /&gt;
===== Building triggers =====&lt;br /&gt;
&lt;br /&gt;
Each Building has either a &#039;&#039;&#039;When Constructed&#039;&#039;&#039; or a &#039;&#039;&#039;When Activated&#039;&#039;&#039; effect which triggers at a specific moment when activating a Neighborhood.&lt;br /&gt;
&lt;br /&gt;
;When Constructed&lt;br /&gt;
:These Buildings have a one-off effect that is triggered only when they are first placed onto a Plot. They do not reactivate multiple times during the game, unless they return to your reserve and are placed again later.&lt;br /&gt;
&lt;br /&gt;
;When Activated&lt;br /&gt;
:When a Neighborhood is activated, all of its Buildings’ effects are triggered at once.&lt;br /&gt;
&lt;br /&gt;
===== Calculating the influence of a Neighborhood =====&lt;br /&gt;
&lt;br /&gt;
After constructing a Building and applying its &#039;&#039;&#039;When Constructed&#039;&#039;&#039; effect, calculate the influence of the Neighborhood it was added to:&lt;br /&gt;
&lt;br /&gt;
Multiply the number of active &#039;&#039;&#039;stars&#039;&#039;&#039; on the Buildings in the Neighborhood by the number of &#039;&#039;&#039;different Building types&#039;&#039;&#039; (which are not Illegal ) present in that Neighborhood. The total obtained represents the number of &#039;&#039;&#039;Golden Carrots&#039;&#039;&#039;you gain for that Neighborhood. Move your Bunny forward that number of spaces on the score track.&lt;br /&gt;
&lt;br /&gt;
;Stars&lt;br /&gt;
:Stars represent a Building&#039;s prestige and the wealth it brings to its Neighborhood. Some Stars only count towards a Neighborhood&#039;s influence if the Neighborhood contains at least one Building of the type shown. If it doesn&#039;t, then the Star isn&#039;t active (and isn&#039;t counted).&lt;br /&gt;
&lt;br /&gt;
;Building Types&lt;br /&gt;
:Buildings have different &#039;&#039;&#039;types&#039;&#039;&#039;. The more different types of Building a Neighborhood has (giving it a variety of different shops and services), the more influential it will be. There are &#039;&#039;&#039;5 different Building types&#039;&#039;&#039; that contribute to a Neighborhood&#039;s influence:&lt;br /&gt;
:* Leisure&lt;br /&gt;
:* Work&lt;br /&gt;
:* Civic&lt;br /&gt;
:* Residential&lt;br /&gt;
:* Knowledge&lt;br /&gt;
:&#039;&#039;&#039;Illegal Buildings&#039;&#039;&#039; do not contribute to influence.&lt;br /&gt;
&lt;br /&gt;
;The Park&lt;br /&gt;
:The &#039;&#039;&#039;Park&#039;&#039;&#039; is a joker tile. It can be counted as any Building type. You can choose its type each time you calculate its Neighborhood&#039;s influence. Certain Request cards may also require you to choose its type at the end of the game; in that case, you can only choose its type once.&lt;br /&gt;
&lt;br /&gt;
===== Constructing additional Buildings =====&lt;br /&gt;
&lt;br /&gt;
As long as you have Buildings in your reserve, you can keep placing them during the &#039;&#039;&#039;Construct&#039;&#039;&#039; phase. Each additional Building you place costs costs 1 extra Coin in addition to the cost of the Plot. Other than this additional cost, proceed as normal to construct it. New Plot cards will be revealed at the end of the turn only.&lt;br /&gt;
&lt;br /&gt;
Keeping Buildings in reserve for later can often be a good idea. A better location may become available, or a certain Plot may become less expensive. It’s up to you to choose the best strategy to optimize the development of your Neighborhoods!&lt;br /&gt;
&lt;br /&gt;
==== Create (optional) ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upgrades bring you additional bonuses that make it easier to develop your Neighborhoods.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At any time during your turn&#039;&#039;&#039;, before or after your Plan or Construct actions, you can create as many Upgrades as you wish by spending Wood. All spent Wood is put back into the reserve. To create an Upgrade, complete the following steps&lt;br /&gt;
&lt;br /&gt;
# Choose 1 available Upgrade tile.&lt;br /&gt;
# Pay its cost in &#039;&#039;&#039;Wood&#039;&#039;&#039;.&lt;br /&gt;
# Place it onto one of the 3 slots on your side of the board.&lt;br /&gt;
&lt;br /&gt;
You have &#039;&#039;&#039;3 Upgrade slots&#039;&#039;&#039;. Once you have created 3, you cannot buy any more. Make sure you choose carefully, as each Upgrade can have considerable impact on your strategy. The Upgrades revealed during setup will be the only ones available for the entire game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;When purchased&#039;&#039;&#039; Upgrades: apply the effect immediately.&lt;br /&gt;
* &#039;&#039;&#039;All the time&#039;&#039;&#039; Upgrades: apply the effect whenever it&#039;s possible.&lt;br /&gt;
&lt;br /&gt;
=== End of the turn ===&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, complete the following steps:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Slide the Plot cards along&#039;&#039;&#039;: slide all the Plot cards on the track, reducing each card&#039;s cost.&lt;br /&gt;
# &#039;&#039;&#039;Reveal new Plot cards&#039;&#039;&#039;: fill the empty spaces on the track with new cards from the pile. Use Architect tokens to indicate the new Plots available on the board.&lt;br /&gt;
&lt;br /&gt;
Check whether the &#039;&#039;&#039;End of the round&#039;&#039;&#039; has been triggered. If it hasn’t, then it’s now your opponent’s turn.&lt;br /&gt;
&lt;br /&gt;
== End of the round ==&lt;br /&gt;
&lt;br /&gt;
If you take the last available Building tile from the board, the end of the round is triggered. End your turn as normal, then check the pile of Building tiles:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;If the pile of Building tiles is not empty&#039;&#039;&#039;, prepare a new round.&lt;br /&gt;
* &#039;&#039;&#039;If the pile of Building tiles pile is empty&#039;&#039;&#039;, and you have just finished the 4th round, go to &#039;&#039;&#039;End of the game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
At the end of the game, complete the following steps:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Reveal your Request cards&#039;&#039;&#039;: Starting with the player in the lowest position on the score track, reveal your Request cards one by one and check if your meet their scoring conditions.&lt;br /&gt;
# &#039;&#039;&#039;Determine the winner&#039;&#039;&#039;: The player with the most Golden Carrots wins and becomes the mayor of the new town! In the case of a draw, the player with the most coins wins. If the draw persists, the two players share their victory!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: apply the effects of the &#039;&#039;&#039;Community Leader&#039;&#039;&#039; and &#039;&#039;&#039;Watchmaker&#039;&#039;&#039; Request cards at end of game, &#039;&#039;&#039;not&#039;&#039;&#039; when you first obtain them.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Design&#039;&#039;&#039;: Richard Garfield&lt;br /&gt;
* &#039;&#039;&#039;Illustrations&#039;&#039;&#039;: Jiahui Eva Gao&lt;br /&gt;
* &#039;&#039;&#039;Project management&#039;&#039;&#039;: Adrien Fenouillet&lt;br /&gt;
* &#039;&#039;&#039;Graphic Design&#039;&#039;&#039;: Charlie Metz&lt;br /&gt;
* &#039;&#039;&#039;Proofreading&#039;&#039;&#039;: Xavier Taverne, Robin Leplumey&lt;br /&gt;
* &#039;&#039;&#039;Editorial assistant&#039;&#039;&#039;: Camille Cherchour&lt;br /&gt;
* &#039;&#039;&#039;3D visuals&#039;&#039;&#039;: Valentin Jacoberger&lt;br /&gt;
* &#039;&#039;&#039;Translation&#039;&#039;&#039;: Georgina Fenouillet&lt;br /&gt;
&lt;br /&gt;
Published by &#039;&#039;&#039;IELLO&#039;&#039;&#039; — 9, avenue des Érables, lot 341, 54180 Heillecourt, France &amp;amp;middot; [https://iello.fr iello.fr] &amp;amp;middot; contact@iello.fr&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthegang&amp;diff=30097</id>
		<title>Gamehelpthegang</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthegang&amp;diff=30097"/>
		<updated>2026-06-05T17:39:07Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* Poker Combinations */ merge in table from Gamehelptexasholdem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
In this &#039;&#039;&#039;cooperative poker game&#039;&#039;&#039;, you take on the roles of a gang of bank robbers trying to crack the combination locks of three safes one after another through perfect coordination and blind intuition. You are not allowed to speak freely; instead, you communicate via chips to collectively assess who has which card combination. You may not share information about your hand with the other players. You may only speculate on the hands of the other players with information that is available to everyone (you may not share any information that relates to your own hand). At the end of each round, the poker hands of all players should be revealed in the correct order &#039;&#039;&#039;from weakest to strongest&#039;&#039;&#039; to crack a safe and avoid triggering an alarm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal of the game:&#039;&#039;&#039; Crack 3 safes before 3 alarms are triggered. &lt;br /&gt;
&lt;br /&gt;
The 1 chip is the weakest hand, and the others are stronger in ascending order&lt;br /&gt;
&lt;br /&gt;
== Sequence of a Round ==&lt;br /&gt;
A round consists of &#039;&#039;&#039;4 phases&#039;&#039;&#039; and a &#039;&#039;&#039;showdown&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1 (Hand cards):&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Everyone receives two face-down cards. Everyone simultaneously takes a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: white; background-color: #737373; padding: 3px;&amp;quot;&amp;gt;white&amp;lt;/span&amp;gt; chip&#039;&#039;&#039;, signaling the estimated strength of their hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2 (The Flop):&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Three community cards are dealt face-up. You reassess your combination and take/exchange the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #8B8000; background-color: #FFFFFF; padding: 3px;&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; chips&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3 (The Turn):&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A fourth community card is revealed. You take/exchange the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: orange; background-color: #FFFFFF; padding: 3px;&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; chips&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 4 (The River):&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The fifth community card is revealed. You take/exchange the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: red; background-color: #FFFFFF; padding: 3px;&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; chips&#039;&#039;&#039;.&amp;lt;/br&amp;gt;&lt;br /&gt;
This final distribution counts for the showdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Showdown:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reveal in the order of the &#039;&#039;&#039;last (&amp;lt;span style=&amp;quot;color: red; background-color: #FFFFFF; padding: 3px;&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;) chips&#039;&#039;&#039;: lowest stars first.&amp;lt;br/&amp;gt;&lt;br /&gt;
The poker hands shown must be &#039;&#039;&#039;of equal strength or increasing&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&#039;&#039;&#039; Each revealed combination is equal to or stronger than the previous one. → Reveal a safe.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure:&#039;&#039;&#039; A combination is weaker than one already shown. → Trigger an alarm.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Allowed Actions == &lt;br /&gt;
# All players play &#039;&#039;&#039;simultaneously&#039;&#039;&#039;.&lt;br /&gt;
# Each player may have &#039;&#039;&#039;only 1 chip per color&#039;&#039;&#039;.&lt;br /&gt;
# You may take a chip &#039;&#039;&#039;from the center or from others&#039;&#039;&#039;.&lt;br /&gt;
# You may put a chip you have taken &#039;&#039;&#039;back into the center&#039;&#039;&#039;.&lt;br /&gt;
You must &#039;&#039;&#039;not&#039;&#039;&#039; talk about your own hand cards (not even in chat).&amp;lt;/br&amp;gt;&lt;br /&gt;
You may only discuss information that is clearly visible to everyone.&lt;br /&gt;
&lt;br /&gt;
== Tie-breaking ==&lt;br /&gt;
In the case of identical combinations:&lt;br /&gt;
# Higher main value (e.g., higher pair/three of a kind).&lt;br /&gt;
# Then side cards (kickers) from high to low.&lt;br /&gt;
&lt;br /&gt;
Exactly the same 5 cards = a true tie → order does not matter.&lt;br /&gt;
&lt;br /&gt;
== Poker Combinations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!| Name || Example || Description || In a tie&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Royal Flush&#039;&#039;&#039; || {{cardholder|{{spade|10}}{{spade|J}}{{spade|Q}}{{spade|K}}{{spade|A}}|Straight Flush}}|| Straight A-K-Q-J-10 in one suit.  || Draw.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Straight Flush&#039;&#039;&#039; || {{cardholder|{{heart|4}}{{heart|5}}{{heart|6}}{{heart|7}}{{heart|8}}|Straight Flush}}|| Five cards in sequence, all in the same suit. || Highest card wins.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Four of a Kind&#039;&#039;&#039; || {{cardholder|{{spade|8}}{{heart|8}}{{club|8}}{{diamond|8}}{{spade|2}}|Four of a Kind}} || Four cards of the same rank || Higher four of a kind wins.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Full House&#039;&#039;&#039; || {{cardholder|{{spade|J}}{{club|J}}{{heart|J}}{{spade|9}}{{heart|9}}|Full House}} || Three of a kind with a pair || Higher three of a kind wins; otherwise higher pair.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flush&#039;&#039;&#039; || {{cardholder|{{heart|4}}{{heart|J}}{{heart|8}}{{heart|2}}{{heart|9}}|Flush}} || Five cards of the same suit, but not in sequence || Highest card of the flush wins.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Straight&#039;&#039;&#039; || {{cardholder|{{heart|9}}{{club|8}}{{diamond|7}}{{diamond|6}}{{spade|5}}|Straight}} || Five cards in a sequence, but not of the same suit || Highest card of the straight wins.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Three of a Kind&#039;&#039;&#039; || {{cardholder|{{diamond|7}}{{spade|7}}{{club|7}}{{heart|3}}{{diamond|A}}|Three of a Kind}} || Three cards of the same rank || Higher three of a kind wins.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Two Pair&#039;&#039;&#039; || {{cardholder|{{spade|4}}{{heart|4}}{{diamond|3}}{{club|3}}{{heart|6}}|Two Pair}} || Two different pairs || Highest pair; then second pair; then kicker.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pair&#039;&#039;&#039; || {{cardholder|{{club|A}}{{heart|A}}{{club|7}}{{spade|Q}}{{heart|K}}|Pair}} || Two cards of the same rank || Higher pair wins; otherwise side card (kicker).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;High Card&#039;&#039;&#039; || {{cardholder|{{heart|3}}{{spade|A}}{{club|5}}{{heart|K}}{{diamond|2}}|High Card (Ace)}} || When you have none of the above, the highest card in your hand is the determiner. || Compare second highest card (then third, fourth).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjaipur&amp;diff=30087</id>
		<title>Gamehelpjaipur</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjaipur&amp;diff=30087"/>
		<updated>2026-06-04T20:16:42Z</updated>

		<summary type="html">&lt;p&gt;Kevan: Undo revision 26375 by KingSlayer18 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
For tips on how to play jaipur, see &amp;lt;b&amp;gt;[[Tips_jaipur]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
* In Jaipur, each player has a hand of cards with various (colour-coded) goods on them. At the start of the game, each player is dealt a 5 cards. The hand-limit is 7 cards.&lt;br /&gt;
* Each player may also have camel cards (their &amp;quot;herd&amp;quot;) which is not considered part of their hand. Camel cards are placed in a pile face-up in front of each player.&lt;br /&gt;
* There are five cards face-up between the players that are available for the players to take or trade. At the start of the game, these 5 cards consist of 3 camel cards plus two from the deck. &lt;br /&gt;
&lt;br /&gt;
There are 55 goods cards:&lt;br /&gt;
* Diamonds x6&lt;br /&gt;
* Gold x6&lt;br /&gt;
* Silver x6&lt;br /&gt;
* Cloth x8&lt;br /&gt;
* Spice x8&lt;br /&gt;
* Leather x10&lt;br /&gt;
* Camels x11&lt;br /&gt;
&lt;br /&gt;
There are 18 bonus tokens:&lt;br /&gt;
* 3 sale bonus tokens: 1, 1, 2, 2, 2, 3, 3&lt;br /&gt;
* 4 sale bonus tokens: 4, 4, 5, 5, 6, 6&lt;br /&gt;
* 5 sale bonus tokens: 8, 8, 9, 10, 10&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you take one of three actions:&lt;br /&gt;
# &#039;&#039;&#039;Take&#039;&#039;&#039; a single card or all the camels in the face up row.&lt;br /&gt;
#: You may take any single goods card from the card row and add it to your hand, or take all the camels in the row and add them to your herd.&lt;br /&gt;
#: You are limited to having 7 goods cards in your hand, so you may not take a goods card if you already have 7 goods cards in your hand. (Again, your herd does not count toward this limit.)&lt;br /&gt;
#: The card row is then replenished from the deck so it always has 5 cards at the start of a turn.&lt;br /&gt;
# &#039;&#039;&#039;Trade&#039;&#039;&#039; for 2 or more goods cards from the row.&lt;br /&gt;
#: You may trade goods cards from your hand or camels from your herd for goods cards from the card row. For every one card you trade from your hand or herd, you may pick up one goods card from the row and add it to your hand. &lt;br /&gt;
#: The goods cards you trade must be of a &#039;&#039;different type&#039;&#039; from those you take from the card row. (For example, trading a Silk and a Spice for a Silk and a Gold would not be permitted)&lt;br /&gt;
#: The cards you traded are added to the card row, so it will still have 5 cards.&lt;br /&gt;
# &#039;&#039;&#039;Sell&#039;&#039;&#039; cards to earn points.&lt;br /&gt;
#: You may sell one or more cards to earn points, but all the cards you sell must be the same colour.&lt;br /&gt;
#: If you are selling Diamonds, Gold, or Silver (the red, yellow, and grey cards) you MUST sell at least two cards.&lt;br /&gt;
#: Regardless of the type of good, each card you sell lets you take one token of the corresponding colour from the bank, starting from the most valuable token.&lt;br /&gt;
#: If you sell 3 or more goods, you also earn a bonus token from the corresponding pile (for sales of 3,4, or 5+ goods).&lt;br /&gt;
#: The sold goods cards are discarded.&lt;br /&gt;
&lt;br /&gt;
== Round End ==&lt;br /&gt;
&lt;br /&gt;
The game continues until either:&lt;br /&gt;
* Three piles of goods tokens are depleted; OR&lt;br /&gt;
* The card row cannot be replenished.&lt;br /&gt;
&lt;br /&gt;
At this point, players total the points they have on their earned goods tokens and bonus tokens.&lt;br /&gt;
* In addition, whichever player has more camels in their herd at the end of the round earns the camel bonus token, worth 5 points.&lt;br /&gt;
&lt;br /&gt;
* Whichever player earns more points total wins the round.&lt;br /&gt;
* After the round, the game resets and new hands are dealt.&lt;br /&gt;
&lt;br /&gt;
=== Tie-breaks ===&lt;br /&gt;
&lt;br /&gt;
# The most bonus tokens&lt;br /&gt;
# The most goods tokens&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The first player to win two rounds wins the game.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppickomino&amp;diff=29635</id>
		<title>Gamehelppickomino</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppickomino&amp;diff=29635"/>
		<updated>2026-04-29T08:47:24Z</updated>

		<summary type="html">&lt;p&gt;Kevan: add fake bullet points to get around https://boardgamearena.com/bug?id=16083; condense the tile claiming rules to make them clearer; remove mention of a &amp;quot;board&amp;quot; when there is no board&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pickomino ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
Pickomino is a dice drafting and tile collecting game with &amp;quot;push your luck&amp;quot; elements.&lt;br /&gt;
&lt;br /&gt;
The BGA game is based on the 40th anniversary edition, in which players are meerkats competing to gather tasty bugs.&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
The goal of the game is to gather more bugs than your opponents. You do this by using a combination of dice rolls to either win tiles from the playing area or steal tiles from other players.&lt;br /&gt;
&lt;br /&gt;
=== Game Play ===&lt;br /&gt;
1. Roll the dice. Choose one die face. All the dice matching that die face are moved and put into the &amp;quot;collection line&amp;quot; below the game board. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For example, if you rolled some 3s, you could choose them and they would &#039;&#039;&#039;all&#039;&#039;&#039; be added to the collection line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Once you&#039;ve added dice to the collection line, you can choose to re-roll the remaining dice. However, you cannot choose any dice fave/value that is already in the collection line. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For example, you might roll a 5 and decide to add it to the collection line. If you choose to re-roll the remaining dice and get additional 5s, you will not be allowed to choose them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Your score so far is shown on the right hand side of the collection line. This is calculated as a total of all the dice pips, plus 5 points for each &amp;quot;paw print&amp;quot; die face.&lt;br /&gt;
&lt;br /&gt;
4. To win a tile, you must have at least 1 paw print in your line by the end of the turn.&lt;br /&gt;
&lt;br /&gt;
5. Continue re-rolling dice until either:&lt;br /&gt;
&lt;br /&gt;
*- You are happy with your current score, or&lt;br /&gt;
*- There are no more dice to roll, or&lt;br /&gt;
*- You can&#039;t add any more dice to your line, in which case you BUST&lt;br /&gt;
&lt;br /&gt;
You can now do the end of turn actions.&lt;br /&gt;
&lt;br /&gt;
=== End of Turn Actions ===&lt;br /&gt;
If you have busted, not scored enough to collect a tile, or you do not have a paw print, you will not be able to collect a tile. In this case, you lose the top-most tile from your hand, which is returned to the centre, and the highest-value tile in the middle is flipped face-down, removing it from play. (If you don&#039;t have any tiles, there is no penalty and no tile is flipped.)&lt;br /&gt;
&lt;br /&gt;
If you have a paw print in your line, you may now choose a tile from those available:&lt;br /&gt;
&lt;br /&gt;
*- If a tile (whether in the centre or on the top of another player&#039;s stack) exactly matches the sum of your dice in the collection line you &#039;&#039;must&#039;&#039; take it.&lt;br /&gt;
*- Otherwise, you may take any tile that is worth less than your score from the playing area.&lt;br /&gt;
&lt;br /&gt;
Your new tile is placed on top of any existing tiles you have already collected. This protects the existing tiles, as your opponents can only steal the top-most tile.&lt;br /&gt;
&lt;br /&gt;
Play now passes clockwise to the next player.&lt;br /&gt;
&lt;br /&gt;
=== End of Game ===&lt;br /&gt;
The game ends when there are no more tiles available in the centre.&lt;br /&gt;
&lt;br /&gt;
Final scores are calculated by the number of bugs shown on each tile (not the tile value). The player with the most bugs is the winner.&lt;br /&gt;
&lt;br /&gt;
If there is a tie, the player with the highest numbered tile in their possession is the winner.&lt;br /&gt;
&lt;br /&gt;
=== Hints ===&lt;br /&gt;
&lt;br /&gt;
*- Remember that you need to add at least one paw print to your dice collection line, on each turn.&lt;br /&gt;
*- To get higher value tiles, you could hold out for more than one paw print to boost your score, but you run the risk of getting none.&lt;br /&gt;
*- Lower value tiles are easier to obtain, but are also easier for opponents to steal.&lt;br /&gt;
*- Remember that the final score is based on the number of bugs on the tile, not the value of the tiles.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_pickomino&amp;diff=29603</id>
		<title>Tips pickomino</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_pickomino&amp;diff=29603"/>
		<updated>2026-04-25T10:29:03Z</updated>

		<summary type="html">&lt;p&gt;Kevan: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Remember: the numbers don&#039;t matter; it&#039;s the number of insects you collect. Always have your opponent&#039;s and your own insect counts in mind to determine how risky you should play. In a close match where your points differ by only one or two insects, you should generally play it safer.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When you start the game, you are at no risk of losing tiles, so it&#039;s always better to risk going for larger-valued tiles with three or four insects rather than just collect a tile with one or two insects. This is also true whenever you have no tiles. One larger-valued tile with four insects is going to be better than two or three tiles with only one or two insects, so you can afford to fail one turn if the opponent is only managing to pick up lower-valued tiles. (For an example, see #1 below.)&lt;br /&gt;
&lt;br /&gt;
When starting your roll, keep in mind, you have to have at least one claw in order for your final roll to be valid. However, you typically need at least two or three each of claws, 5s, and 4s in order to be able to collect the higher-valued tiles. If you don&#039;t see multiples of the higher numbers, collect a single 1, 2, or 3. &#039;&#039;(For an example, see #4 below.)&lt;br /&gt;
&lt;br /&gt;
Also keep in mind your opponent&#039;s last collected tile is always available to steal. You should target your rolls to steal their tile whenever possible, even if it means taking their lesser-valued tile over the chance for a higher-valued tile, especially if you&#039;re behind in the number of insects, though it may situationally depend on what the other available tiles are. (For examples, see #6 and #7 below.)&lt;br /&gt;
&lt;br /&gt;
On subsequent rolls, you&#039;ll need to balance the number of remaining dice you have with the numbers you have available to roll for and the tiles you have available to collect, as well as ensure you have a claw to ensure your roll is valid, but the same general rule applies: take multiples of claws, 5s, and 4s. You do not want to be left with less than four dice without a claw, however, so prioritize getting a claw if a better-valued selection would leave you with less than four dice remaining to roll a claw.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Here are some examples of rolls and how you might want to prioritize your selections for different scenarios:&lt;br /&gt;
&lt;br /&gt;
1.) &#039;&#039;Starting roll: Claw, Claw, 5, 5, 5, 2, 2, 1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last collected tile: none.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Collect the three 5s. You can afford going for larger-valued tiles and not taking the claws straight away since you have no tiles to risk losing.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2.) &#039;&#039;Starting roll: Claw, Claw, 5, 5, 5, 2, 2, 1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last collected tile: 30 (three insects)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here it&#039;s better to collect the two claws. You don&#039;t want to risk losing your 30 tile, so it&#039;s best to secure the claws since they&#039;re readily available and try to collect multiple 5s and 4s on subsequent turns.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
3.) &#039;&#039;Starting roll: Claw, Claw, 5, 5, 5, 5, 2, 2.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Lowest valued tile available: 29.&amp;lt;br/&amp;gt;&lt;br /&gt;
Last collected tile: 22 (one insect).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Collect the four 5s. Since the lowest available tile is 29, you have to aim for a high-valued tile, so it will be easier to risk collecting the claw among your four remaining dice with twenty points already secured from the four 5s and then try to collect either a single 4 or some combination of 2s and 3s. In the worst case, you only lose one insect by giving up the 22 tile.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
4.) &#039;&#039;Starting roll: Claw, 5, 4, 3, 2, 2, 1.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Collect the 1. You&#039;ll want to keep the possibility of having multiples of higher numbers open. Situationally you may want to consider the 3 instead if you feel like you have a better chance of stealing the opponent&#039;s card with it, but it&#039;s a low probability either way for that to really matter on your starting roll. &lt;br /&gt;
&lt;br /&gt;
5.) &#039;&#039;Starting roll: 5, 3, 3, 2, 2, 2, 1, 1.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Collect either the 5 or the two 3s. It depends on the situation, but if there are lower tiles available, the 5 is the safer bet as you&#039;ll have more dice available to hopefully collect multiple claws in the next roll. If there are only higher-valued tiles, you should take the two 3s to keep the 5s in play and hope for multiples of the higher numbers in subsequent rolls. You never want to start with multiple 1s or 2s on your starting roll if there are other numbers available.  &lt;br /&gt;
&lt;br /&gt;
6.) &#039;&#039;Collected dice: Two claws (Value of 10).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Opponent&#039;s last collected tile: 22 (one insect).&amp;lt;br/&amp;gt;&lt;br /&gt;
Current roll: 5, 5, 5, 4, 4, 4. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Collect the three 4s and take the opponent&#039;s tile. Taking the three 5s would guarantee you a value of 25 with four numbers remaining, but a 25 tile is only worth two insects, and by taking the opponent&#039;s 22 tile, they&#039;re losing one insect while you&#039;re gaining one insect, effectively doing the same thing. Having only three dice remaining also makes it more difficult to roll what you need for a higher-valued 29 or higher, so it&#039;s better to just take what is already guaranteed.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
7.) &#039;&#039;Collected dice: Two claws. (Value of 10).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Opponent&#039;s last collected tile: 22 (one insect).&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Remaining tiles: 25 (two insects), 30 (three insects), 31 (three insects).&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Second roll: 5, 5, 5, 4, 4, 4. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here it&#039;s better to actually take the three 5s and grab the 25 tile instead of taking the three 4s and stealing the opponent&#039;s 22 tile because it will be a lot harder for the opponent to roll a 30 or higher or roll exactly 25 to steal your 25 tile on their turn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8.) &#039;&#039;Collected dice: Two 5s, One 3 (Value of 13).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current roll: Claw, 4, 4, 4, 2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here it depends on what tiles are available. If lower numbers are available in the pool, take the claw, as it&#039;s still possible to hit a 25 with a single 4 and a 3 among the remaining four dice. If only higher numbers are available, however, you should take the three 4s and hope you can get a claw from the remaining two dice, as the three 4s would get you to a value of 25, and the subsequent claw would then put you at 30.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwanderingtowers&amp;diff=28638</id>
		<title>Gamehelpwanderingtowers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwanderingtowers&amp;diff=28638"/>
		<updated>2026-02-19T22:27:32Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* Spells */ there is no page 8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Your main goal is to fill your potion bottles &#039;&#039;&#039;and&#039;&#039;&#039; get all of your wizards into the black Ravenskeep.  &lt;br /&gt;
&lt;br /&gt;
On your turn you can choose to play up to 2 action cards, which let you move a tower (or an upper subsection of one) &#039;&#039;or&#039;&#039; move one of your own wizards. Whenever you cover up a wizard (including your own) with a tower, you fill one of your potion bottles. You must memorise where your covered wizards are so you can free them later!&lt;br /&gt;
&lt;br /&gt;
You can also cast an optional spell, which costs a number of filled potions. Maximum potions you&#039;ll be able to get is 5, and unused potions are a tie breaker at the end, so use them sparingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Easy peasy, you place a tower on a wizard to fill your potion. Then use those potions for the effects in the middle. Bottle gone and game moves on.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The black Ravenskeep piece doesn&#039;t count as a tower. When you move a wizard onto it, the Ravenskeep moves around the board and your turn ends.&lt;br /&gt;
&lt;br /&gt;
Everything moves clockwise.&lt;br /&gt;
&lt;br /&gt;
When one person has all bottles filled, and all their wizards in the Ravenskeep, the game is over.&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
&lt;br /&gt;
Fill all of your potion bottles and get all of your wizards into Ravenskeep (it doesn’t matter which you do first). Move your wizards into Ravenskeep with good timing. Fill your potion bottles by moving towers onto wizards to imprison them. But if your own wizards are imprisoned, you must free them so they can get to Ravenskeep! &lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
&lt;br /&gt;
Play goes clockwise, beginning with the starting player. &lt;br /&gt;
&lt;br /&gt;
On your turn, you must &#039;&#039;&#039;play 2 cards&#039;&#039;&#039; from your hand face up on the discard pile, one at a time. For each card you play, perform its move if at all possible. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you may forgo both actions to discard your entire hand and advance any 1 tower &#039;&#039;&#039;1 space clockwise&#039;&#039;&#039; (see Cards That Move a Tower, below). &lt;br /&gt;
&lt;br /&gt;
In either case, at any time during your turn, you may spend full potion bottles to &#039;&#039;&#039;cast one magic spell&#039;&#039;&#039; (see Casting a Spell). &lt;br /&gt;
&lt;br /&gt;
Finally, draw to refill your hand to 3 cards. &lt;br /&gt;
&lt;br /&gt;
Each time the deck is depleted, shuffle the discards to form a new deck. &lt;br /&gt;
&lt;br /&gt;
==Movement cards==&lt;br /&gt;
&lt;br /&gt;
There are 3 types of movement cards: &lt;br /&gt;
&lt;br /&gt;
1. Cards that move a wizard; these depict a wizard on the right page of the book. &lt;br /&gt;
&lt;br /&gt;
2. Cards that move a tower; these depict a tower on the left page of the book. &lt;br /&gt;
&lt;br /&gt;
3. Cards that can move either a wizard or a tower; these depict a tower on the left, a wizard on the right.&lt;br /&gt;
&lt;br /&gt;
===Cards that move a wizard===&lt;br /&gt;
Move one of your own visible wizards.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a number, advance the wizard clockwise exactly that number of spaces.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a die, roll the die to determine exactly how far a wizard will advance. For each additional die depicted on the card, you may reroll the die once; however, if you do, you forfeit the previous roll. Only after your final roll must you choose a wizard to move.&lt;br /&gt;
&lt;br /&gt;
Whenever a wizard’s move ends in a space with a tower in it, the wizard goes atop the tower, rather than in the space.&lt;br /&gt;
&lt;br /&gt;
Each tower and each empty space can hold up to 6 wizards. If a move would exceed that limit, you cannot make that move.&lt;br /&gt;
&lt;br /&gt;
Whenever a wizard’s move ends in the space with Ravenskeep, perform the following steps:&lt;br /&gt;
*• Drop the wizard into Ravenskeep, where the wizard will remain until the end of the game.&lt;br /&gt;
*• Advance Ravenskeep clockwise to the next space or tower top depicting a raven shield, with no wizards on it. If there are no such spaces, Ravenskeep stays where it is.&lt;br /&gt;
*• Your turn ends immediately (fill your hand to 3 cards as usual). &lt;br /&gt;
&lt;br /&gt;
===Cards that move a tower===&lt;br /&gt;
&lt;br /&gt;
Move any tower (Ravenskeep is not a tower), along with everything stacked atop it. Yes, if Ravenskeep is atop the stack, it goes along, too!&lt;br /&gt;
&lt;br /&gt;
Once you have lifted a tower, you cannot change your mind.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a number, advance the tower clockwise exactly that number of spaces.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a die, roll the die to determine exactly how far a tower will advance. For each additional die depicted on the card, you may reroll the die once; however, if you do, you forfeit the previous roll. Only after your final roll must you choose a tower to move.&lt;br /&gt;
&lt;br /&gt;
Whenever a tower’s move ends in a space with towers already in it, the new tower goes atop the existing towers, imprisoning all wizards it covers (see Imprisoning Wizards below). &#039;&#039;Note: All 9 towers and Ravenskeep could end up in the same space!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whenever a tower’s move ends in a space with wizards already in it, the tower covers the wizards, imprisoning them (see Imprisoning Wizards below).&lt;br /&gt;
&lt;br /&gt;
If a move would put towers atop Ravenskeep, you cannot make that move.&lt;br /&gt;
&lt;br /&gt;
===Cards that move either===&lt;br /&gt;
&lt;br /&gt;
Move one of your own visible wizards, or move any tower.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a number, announce whether you are moving a wizard or a tower, then advance it exactly that number of spaces&lt;br /&gt;
&lt;br /&gt;
If the card depicts a die, roll the die to determine exactly how far a wizard or tower will advance. For each additional die depicted on the card, you may reroll the die once; however, if you do, you forfeit the previous roll. Only after your final roll must you announce whether you are moving a wizard or a tower. &lt;br /&gt;
&lt;br /&gt;
==Imprisoning Wizards==&lt;br /&gt;
If you move a tower in such a way that it newly covers wizards, you imprison them until they are uncovered and thus visible again. When you imprison one or more wizards (even if only your own), you may fill one of your empty potion bottles (no matter how many wizards you imprisoned) by flipping it over. If you have no empty potion bottles, you can still imprison wizards, but this will not fill a potion bottle for you. Because your imprisoned wizards are covered, and thus hidden, you must try to remember where they are, so you can free them later. You are not allowed to peek under the towers! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: It is much easier to fill potion bottles earlier in the game, when fewer wizards are imprisoned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
At any time during your turn, you may cast one spell, for your own benefit. The spells available for you to cast are the magic spells placed face up during setup. To cast a spell, you must spend the number of full potion bottles depicted on the spell, then apply the effects of the spell. If your spell causes a wizard to enter Ravenskeep, your turn ends immediately (and you draw to fill your hand to 3 cards, as usual). Spent potion bottles are returned to the game box.&lt;br /&gt;
&lt;br /&gt;
==End of game==&lt;br /&gt;
If you have no more empty potion bottles, and all of your wizards are in Ravenskeep, you trigger the end of the game: Finish the round, so everyone has had the same number of turns. If only one player has all their wizards in Ravenskeep, and no more empty potion bottles, they win the game! If several players have achieved both goals, the player among them with the most full (unspent) potion bottles remaining wins. If there is still a tie, the tied players share the victory. Note: You are always allowed to peek into Ravenskeep to see how many wizards each player has in there. Note: It doesn’t matter which goal you fulfill first: Keep playing until someone has fulfilled both!&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwanderingtowers&amp;diff=28637</id>
		<title>Gamehelpwanderingtowers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwanderingtowers&amp;diff=28637"/>
		<updated>2026-02-19T22:26:38Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* Overview */ clarify that you get potions from trapping your own wizards, and that Ravenskeep isn&amp;#039;t technically a tower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Your main goal is to fill your potion bottles &#039;&#039;&#039;and&#039;&#039;&#039; get all of your wizards into the black Ravenskeep.  &lt;br /&gt;
&lt;br /&gt;
On your turn you can choose to play up to 2 action cards, which let you move a tower (or an upper subsection of one) &#039;&#039;or&#039;&#039; move one of your own wizards. Whenever you cover up a wizard (including your own) with a tower, you fill one of your potion bottles. You must memorise where your covered wizards are so you can free them later!&lt;br /&gt;
&lt;br /&gt;
You can also cast an optional spell, which costs a number of filled potions. Maximum potions you&#039;ll be able to get is 5, and unused potions are a tie breaker at the end, so use them sparingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Easy peasy, you place a tower on a wizard to fill your potion. Then use those potions for the effects in the middle. Bottle gone and game moves on.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The black Ravenskeep piece doesn&#039;t count as a tower. When you move a wizard onto it, the Ravenskeep moves around the board and your turn ends.&lt;br /&gt;
&lt;br /&gt;
Everything moves clockwise.&lt;br /&gt;
&lt;br /&gt;
When one person has all bottles filled, and all their wizards in the Ravenskeep, the game is over.&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
&lt;br /&gt;
Fill all of your potion bottles and get all of your wizards into Ravenskeep (it doesn’t matter which you do first). Move your wizards into Ravenskeep with good timing. Fill your potion bottles by moving towers onto wizards to imprison them. But if your own wizards are imprisoned, you must free them so they can get to Ravenskeep! &lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
&lt;br /&gt;
Play goes clockwise, beginning with the starting player. &lt;br /&gt;
&lt;br /&gt;
On your turn, you must &#039;&#039;&#039;play 2 cards&#039;&#039;&#039; from your hand face up on the discard pile, one at a time. For each card you play, perform its move if at all possible. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you may forgo both actions to discard your entire hand and advance any 1 tower &#039;&#039;&#039;1 space clockwise&#039;&#039;&#039; (see Cards That Move a Tower, below). &lt;br /&gt;
&lt;br /&gt;
In either case, at any time during your turn, you may spend full potion bottles to &#039;&#039;&#039;cast one magic spell&#039;&#039;&#039; (see Casting a Spell). &lt;br /&gt;
&lt;br /&gt;
Finally, draw to refill your hand to 3 cards. &lt;br /&gt;
&lt;br /&gt;
Each time the deck is depleted, shuffle the discards to form a new deck. &lt;br /&gt;
&lt;br /&gt;
==Movement cards==&lt;br /&gt;
&lt;br /&gt;
There are 3 types of movement cards: &lt;br /&gt;
&lt;br /&gt;
1. Cards that move a wizard; these depict a wizard on the right page of the book. &lt;br /&gt;
&lt;br /&gt;
2. Cards that move a tower; these depict a tower on the left page of the book. &lt;br /&gt;
&lt;br /&gt;
3. Cards that can move either a wizard or a tower; these depict a tower on the left, a wizard on the right.&lt;br /&gt;
&lt;br /&gt;
===Cards that move a wizard===&lt;br /&gt;
Move one of your own visible wizards.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a number, advance the wizard clockwise exactly that number of spaces.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a die, roll the die to determine exactly how far a wizard will advance. For each additional die depicted on the card, you may reroll the die once; however, if you do, you forfeit the previous roll. Only after your final roll must you choose a wizard to move.&lt;br /&gt;
&lt;br /&gt;
Whenever a wizard’s move ends in a space with a tower in it, the wizard goes atop the tower, rather than in the space.&lt;br /&gt;
&lt;br /&gt;
Each tower and each empty space can hold up to 6 wizards. If a move would exceed that limit, you cannot make that move.&lt;br /&gt;
&lt;br /&gt;
Whenever a wizard’s move ends in the space with Ravenskeep, perform the following steps:&lt;br /&gt;
*• Drop the wizard into Ravenskeep, where the wizard will remain until the end of the game.&lt;br /&gt;
*• Advance Ravenskeep clockwise to the next space or tower top depicting a raven shield, with no wizards on it. If there are no such spaces, Ravenskeep stays where it is.&lt;br /&gt;
*• Your turn ends immediately (fill your hand to 3 cards as usual). &lt;br /&gt;
&lt;br /&gt;
===Cards that move a tower===&lt;br /&gt;
&lt;br /&gt;
Move any tower (Ravenskeep is not a tower), along with everything stacked atop it. Yes, if Ravenskeep is atop the stack, it goes along, too!&lt;br /&gt;
&lt;br /&gt;
Once you have lifted a tower, you cannot change your mind.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a number, advance the tower clockwise exactly that number of spaces.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a die, roll the die to determine exactly how far a tower will advance. For each additional die depicted on the card, you may reroll the die once; however, if you do, you forfeit the previous roll. Only after your final roll must you choose a tower to move.&lt;br /&gt;
&lt;br /&gt;
Whenever a tower’s move ends in a space with towers already in it, the new tower goes atop the existing towers, imprisoning all wizards it covers (see Imprisoning Wizards below). &#039;&#039;Note: All 9 towers and Ravenskeep could end up in the same space!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whenever a tower’s move ends in a space with wizards already in it, the tower covers the wizards, imprisoning them (see Imprisoning Wizards below).&lt;br /&gt;
&lt;br /&gt;
If a move would put towers atop Ravenskeep, you cannot make that move.&lt;br /&gt;
&lt;br /&gt;
===Cards that move either===&lt;br /&gt;
&lt;br /&gt;
Move one of your own visible wizards, or move any tower.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a number, announce whether you are moving a wizard or a tower, then advance it exactly that number of spaces&lt;br /&gt;
&lt;br /&gt;
If the card depicts a die, roll the die to determine exactly how far a wizard or tower will advance. For each additional die depicted on the card, you may reroll the die once; however, if you do, you forfeit the previous roll. Only after your final roll must you announce whether you are moving a wizard or a tower. &lt;br /&gt;
&lt;br /&gt;
==Imprisoning Wizards==&lt;br /&gt;
If you move a tower in such a way that it newly covers wizards, you imprison them until they are uncovered and thus visible again. When you imprison one or more wizards (even if only your own), you may fill one of your empty potion bottles (no matter how many wizards you imprisoned) by flipping it over. If you have no empty potion bottles, you can still imprison wizards, but this will not fill a potion bottle for you. Because your imprisoned wizards are covered, and thus hidden, you must try to remember where they are, so you can free them later. You are not allowed to peek under the towers! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: It is much easier to fill potion bottles earlier in the game, when fewer wizards are imprisoned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
At any time during your turn, you may cast one spell, for your own benefit. The spells available for you to cast are the magic spells placed face up during setup. To cast a spell, you must spend the number of full potion bottles depicted on the spell, then apply the effects of the spell (see Magic Spells, p. 8). If your spell causes a wizard to enter Ravenskeep, your turn ends immediately (and you draw to fill your hand to 3 cards, as usual). Spent potion bottles are returned to the game box.&lt;br /&gt;
&lt;br /&gt;
==End of game==&lt;br /&gt;
If you have no more empty potion bottles, and all of your wizards are in Ravenskeep, you trigger the end of the game: Finish the round, so everyone has had the same number of turns. If only one player has all their wizards in Ravenskeep, and no more empty potion bottles, they win the game! If several players have achieved both goals, the player among them with the most full (unspent) potion bottles remaining wins. If there is still a tie, the tied players share the victory. Note: You are always allowed to peek into Ravenskeep to see how many wizards each player has in there. Note: It doesn’t matter which goal you fulfill first: Keep playing until someone has fulfilled both!&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwanderingtowers&amp;diff=28636</id>
		<title>Gamehelpwanderingtowers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwanderingtowers&amp;diff=28636"/>
		<updated>2026-02-19T22:20:07Z</updated>

		<summary type="html">&lt;p&gt;Kevan: these asterisks don&amp;#039;t seem to connect to anything&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Your main goal is to fill your bottles AND get all of your wizards into the black tower.  &lt;br /&gt;
&lt;br /&gt;
On your turn you can choose to do up to 2 action cards. they let you either move a tower, OR move a wizard. If you move a tower, try and cover other peoples wizards because that&#039;s how you fill your potion bottles. Keep track of where your wizards are, they may get covered up.     &lt;br /&gt;
&lt;br /&gt;
You can also do an optional spell, which costs a number of potions. Max potions you&#039;ll be able to get is 5, and they give you a bonus/tie breaker at the end so use that potions sparingly       &lt;br /&gt;
&lt;br /&gt;
The black tower moves to the next space anytime a wizard goes into it, and going into it immediately ends their turn. Everything moves clockwise.&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Easy peasy, you place a tower on a wizard to fill your potion. Then use those potions for the effects in the middle. Bottle gone and game moves on.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When one person has all bottles filled, and all wizards in the raven tower, the game is over.&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
&lt;br /&gt;
Fill all of your potion bottles and get all of your wizards into Ravenskeep (it doesn’t matter which you do first). Move your wizards into Ravenskeep with good timing. Fill your potion bottles by moving towers onto wizards to imprison them. But if your own wizards are imprisoned, you must free them so they can get to Ravenskeep! &lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
&lt;br /&gt;
Play goes clockwise, beginning with the starting player. &lt;br /&gt;
&lt;br /&gt;
On your turn, you must &#039;&#039;&#039;play 2 cards&#039;&#039;&#039; from your hand face up on the discard pile, one at a time. For each card you play, perform its move if at all possible. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you may forgo both actions to discard your entire hand and advance any 1 tower &#039;&#039;&#039;1 space clockwise&#039;&#039;&#039; (see Cards That Move a Tower, below). &lt;br /&gt;
&lt;br /&gt;
In either case, at any time during your turn, you may spend full potion bottles to &#039;&#039;&#039;cast one magic spell&#039;&#039;&#039; (see Casting a Spell). &lt;br /&gt;
&lt;br /&gt;
Finally, draw to refill your hand to 3 cards. &lt;br /&gt;
&lt;br /&gt;
Each time the deck is depleted, shuffle the discards to form a new deck. &lt;br /&gt;
&lt;br /&gt;
==Movement cards==&lt;br /&gt;
&lt;br /&gt;
There are 3 types of movement cards: &lt;br /&gt;
&lt;br /&gt;
1. Cards that move a wizard; these depict a wizard on the right page of the book. &lt;br /&gt;
&lt;br /&gt;
2. Cards that move a tower; these depict a tower on the left page of the book. &lt;br /&gt;
&lt;br /&gt;
3. Cards that can move either a wizard or a tower; these depict a tower on the left, a wizard on the right.&lt;br /&gt;
&lt;br /&gt;
===Cards that move a wizard===&lt;br /&gt;
Move one of your own visible wizards.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a number, advance the wizard clockwise exactly that number of spaces.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a die, roll the die to determine exactly how far a wizard will advance. For each additional die depicted on the card, you may reroll the die once; however, if you do, you forfeit the previous roll. Only after your final roll must you choose a wizard to move.&lt;br /&gt;
&lt;br /&gt;
Whenever a wizard’s move ends in a space with a tower in it, the wizard goes atop the tower, rather than in the space.&lt;br /&gt;
&lt;br /&gt;
Each tower and each empty space can hold up to 6 wizards. If a move would exceed that limit, you cannot make that move.&lt;br /&gt;
&lt;br /&gt;
Whenever a wizard’s move ends in the space with Ravenskeep, perform the following steps:&lt;br /&gt;
*• Drop the wizard into Ravenskeep, where the wizard will remain until the end of the game.&lt;br /&gt;
*• Advance Ravenskeep clockwise to the next space or tower top depicting a raven shield, with no wizards on it. If there are no such spaces, Ravenskeep stays where it is.&lt;br /&gt;
*• Your turn ends immediately (fill your hand to 3 cards as usual). &lt;br /&gt;
&lt;br /&gt;
===Cards that move a tower===&lt;br /&gt;
&lt;br /&gt;
Move any tower (Ravenskeep is not a tower), along with everything stacked atop it. Yes, if Ravenskeep is atop the stack, it goes along, too!&lt;br /&gt;
&lt;br /&gt;
Once you have lifted a tower, you cannot change your mind.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a number, advance the tower clockwise exactly that number of spaces.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a die, roll the die to determine exactly how far a tower will advance. For each additional die depicted on the card, you may reroll the die once; however, if you do, you forfeit the previous roll. Only after your final roll must you choose a tower to move.&lt;br /&gt;
&lt;br /&gt;
Whenever a tower’s move ends in a space with towers already in it, the new tower goes atop the existing towers, imprisoning all wizards it covers (see Imprisoning Wizards below). &#039;&#039;Note: All 9 towers and Ravenskeep could end up in the same space!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whenever a tower’s move ends in a space with wizards already in it, the tower covers the wizards, imprisoning them (see Imprisoning Wizards below).&lt;br /&gt;
&lt;br /&gt;
If a move would put towers atop Ravenskeep, you cannot make that move.&lt;br /&gt;
&lt;br /&gt;
===Cards that move either===&lt;br /&gt;
&lt;br /&gt;
Move one of your own visible wizards, or move any tower.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a number, announce whether you are moving a wizard or a tower, then advance it exactly that number of spaces&lt;br /&gt;
&lt;br /&gt;
If the card depicts a die, roll the die to determine exactly how far a wizard or tower will advance. For each additional die depicted on the card, you may reroll the die once; however, if you do, you forfeit the previous roll. Only after your final roll must you announce whether you are moving a wizard or a tower. &lt;br /&gt;
&lt;br /&gt;
==Imprisoning Wizards==&lt;br /&gt;
If you move a tower in such a way that it newly covers wizards, you imprison them until they are uncovered and thus visible again. When you imprison one or more wizards (even if only your own), you may fill one of your empty potion bottles (no matter how many wizards you imprisoned) by flipping it over. If you have no empty potion bottles, you can still imprison wizards, but this will not fill a potion bottle for you. Because your imprisoned wizards are covered, and thus hidden, you must try to remember where they are, so you can free them later. You are not allowed to peek under the towers! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: It is much easier to fill potion bottles earlier in the game, when fewer wizards are imprisoned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
At any time during your turn, you may cast one spell, for your own benefit. The spells available for you to cast are the magic spells placed face up during setup. To cast a spell, you must spend the number of full potion bottles depicted on the spell, then apply the effects of the spell (see Magic Spells, p. 8). If your spell causes a wizard to enter Ravenskeep, your turn ends immediately (and you draw to fill your hand to 3 cards, as usual). Spent potion bottles are returned to the game box.&lt;br /&gt;
&lt;br /&gt;
==End of game==&lt;br /&gt;
If you have no more empty potion bottles, and all of your wizards are in Ravenskeep, you trigger the end of the game: Finish the round, so everyone has had the same number of turns. If only one player has all their wizards in Ravenskeep, and no more empty potion bottles, they win the game! If several players have achieved both goals, the player among them with the most full (unspent) potion bottles remaining wins. If there is still a tie, the tied players share the victory. Note: You are always allowed to peek into Ravenskeep to see how many wizards each player has in there. Note: It doesn’t matter which goal you fulfill first: Keep playing until someone has fulfilled both!&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwanderingtowers&amp;diff=28635</id>
		<title>Gamehelpwanderingtowers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwanderingtowers&amp;diff=28635"/>
		<updated>2026-02-19T22:19:44Z</updated>

		<summary type="html">&lt;p&gt;Kevan: remove dead PDF link and reference to &amp;quot;p 5&amp;quot;, break out table, use heading markup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Your main goal is to fill your bottles AND get all of your wizards into the black tower.  &lt;br /&gt;
&lt;br /&gt;
On your turn you can choose to do up to 2 action cards. they let you either move a tower, OR move a wizard. If you move a tower, try and cover other peoples wizards because that&#039;s how you fill your potion bottles. Keep track of where your wizards are, they may get covered up.     &lt;br /&gt;
&lt;br /&gt;
You can also do an optional spell, which costs a number of potions. Max potions you&#039;ll be able to get is 5, and they give you a bonus/tie breaker at the end so use that potions sparingly       &lt;br /&gt;
&lt;br /&gt;
The black tower moves to the next space anytime a wizard goes into it, and going into it immediately ends their turn. Everything moves clockwise.&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Easy peasy, you place a tower on a wizard to fill your potion. Then use those potions for the effects in the middle. Bottle gone and game moves on.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When one person has all bottles filled, and all wizards in the raven tower, the game is over.&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
&lt;br /&gt;
Fill all of your potion bottles and get all of your wizards into Ravenskeep (it doesn’t matter which you do first). Move your wizards into Ravenskeep with good timing. Fill your potion bottles by moving towers onto wizards to imprison them. But if your own wizards are imprisoned, you must free them so they can get to Ravenskeep! &lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
&lt;br /&gt;
Play goes clockwise, beginning with the starting player. &lt;br /&gt;
&lt;br /&gt;
On your turn, you must &#039;&#039;&#039;play 2 cards&#039;&#039;&#039; from your hand face up on the discard pile, one at a time. For each card you play, perform its move if at all possible. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you may forgo both actions to discard your entire hand and advance any 1 tower &#039;&#039;&#039;1 space clockwise&#039;&#039;&#039; (see Cards That Move a Tower, below). &lt;br /&gt;
&lt;br /&gt;
In either case, at any time during your turn, you may spend full potion bottles to &#039;&#039;&#039;cast one magic spell&#039;&#039;&#039; (see Casting a Spell). &lt;br /&gt;
&lt;br /&gt;
Finally, draw to refill your hand to 3 cards. &lt;br /&gt;
&lt;br /&gt;
Each time the deck is depleted, shuffle the discards to form a new deck. &lt;br /&gt;
&lt;br /&gt;
==Movement cards==&lt;br /&gt;
&lt;br /&gt;
There are 3 types of movement cards: &lt;br /&gt;
&lt;br /&gt;
1. Cards that move a wizard; these depict a wizard on the right page of the book. &lt;br /&gt;
&lt;br /&gt;
2. Cards that move a tower; these depict a tower on the left page of the book. &lt;br /&gt;
&lt;br /&gt;
3. Cards that can move either a wizard or a tower; these depict a tower on the left, a wizard on the right.&lt;br /&gt;
&lt;br /&gt;
===Cards that move a wizard===&lt;br /&gt;
Move one of your own visible wizards.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a number, advance the wizard clockwise exactly that number of spaces.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a die, roll the die to determine exactly how far a wizard will advance. For each additional die depicted on the card, you may reroll the die once; however, if you do, you forfeit the previous roll. Only after your final roll must you choose a wizard to move.&lt;br /&gt;
&lt;br /&gt;
Whenever a wizard’s move ends in a space with a tower in it, the wizard goes atop the tower, rather than in the space.&lt;br /&gt;
&lt;br /&gt;
Each tower and each empty space can hold up to 6 wizards. If a move would exceed that limit, you cannot make that move.&lt;br /&gt;
&lt;br /&gt;
Whenever a wizard’s move ends in the space with Ravenskeep, perform the following steps:&lt;br /&gt;
*• Drop the wizard into Ravenskeep, where the wizard will remain until the end of the game.&lt;br /&gt;
*• Advance Ravenskeep clockwise to the next space or tower top depicting a raven shield, with no wizards on it. If there are no such spaces, Ravenskeep stays where it is.&lt;br /&gt;
*• Your turn ends immediately (fill your hand to 3 cards as usual). &lt;br /&gt;
&lt;br /&gt;
===Cards that move a tower===&lt;br /&gt;
&lt;br /&gt;
Move any tower (Ravenskeep is not a tower), along with everything stacked atop it. Yes, if Ravenskeep is atop the stack, it goes along, too!&lt;br /&gt;
&lt;br /&gt;
Once you have lifted a tower, you cannot change your mind.*&lt;br /&gt;
&lt;br /&gt;
If the card depicts a number, advance the tower clockwise exactly that number of spaces.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a die, roll the die to determine exactly how far a tower will advance. For each additional die depicted on the card, you may reroll the die once; however, if you do, you forfeit the previous roll. Only after your final roll must you choose a tower to move.&lt;br /&gt;
&lt;br /&gt;
Whenever a tower’s move ends in a space with towers already in it, the new tower goes atop the existing towers, imprisoning all wizards it covers (see Imprisoning Wizards below). &#039;&#039;Note: All 9 towers and Ravenskeep could end up in the same space!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whenever a tower’s move ends in a space with wizards already in it, the tower covers the wizards, imprisoning them (see Imprisoning Wizards below).&lt;br /&gt;
&lt;br /&gt;
If a move would put towers atop Ravenskeep, you cannot make that move.* &lt;br /&gt;
&lt;br /&gt;
===Cards that move either===&lt;br /&gt;
&lt;br /&gt;
Move one of your own visible wizards, or move any tower.&lt;br /&gt;
&lt;br /&gt;
If the card depicts a number, announce whether you are moving a wizard or a tower, then advance it exactly that number of spaces&lt;br /&gt;
&lt;br /&gt;
If the card depicts a die, roll the die to determine exactly how far a wizard or tower will advance. For each additional die depicted on the card, you may reroll the die once; however, if you do, you forfeit the previous roll. Only after your final roll must you announce whether you are moving a wizard or a tower. &lt;br /&gt;
&lt;br /&gt;
==Imprisoning Wizards==&lt;br /&gt;
If you move a tower in such a way that it newly covers wizards, you imprison them until they are uncovered and thus visible again. When you imprison one or more wizards (even if only your own), you may fill one of your empty potion bottles (no matter how many wizards you imprisoned) by flipping it over. If you have no empty potion bottles, you can still imprison wizards, but this will not fill a potion bottle for you. Because your imprisoned wizards are covered, and thus hidden, you must try to remember where they are, so you can free them later. You are not allowed to peek under the towers! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: It is much easier to fill potion bottles earlier in the game, when fewer wizards are imprisoned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
At any time during your turn, you may cast one spell, for your own benefit. The spells available for you to cast are the magic spells placed face up during setup. To cast a spell, you must spend the number of full potion bottles depicted on the spell, then apply the effects of the spell (see Magic Spells, p. 8). If your spell causes a wizard to enter Ravenskeep, your turn ends immediately (and you draw to fill your hand to 3 cards, as usual). Spent potion bottles are returned to the game box.&lt;br /&gt;
&lt;br /&gt;
==End of game==&lt;br /&gt;
If you have no more empty potion bottles, and all of your wizards are in Ravenskeep, you trigger the end of the game: Finish the round, so everyone has had the same number of turns. If only one player has all their wizards in Ravenskeep, and no more empty potion bottles, they win the game! If several players have achieved both goals, the player among them with the most full (unspent) potion bottles remaining wins. If there is still a tie, the tied players share the victory. Note: You are always allowed to peek into Ravenskeep to see how many wizards each player has in there. Note: It doesn’t matter which goal you fulfill first: Keep playing until someone has fulfilled both!&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthurnandtaxis&amp;diff=28289</id>
		<title>Gamehelpthurnandtaxis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthurnandtaxis&amp;diff=28289"/>
		<updated>2026-01-28T12:42:53Z</updated>

		<summary type="html">&lt;p&gt;Kevan: list formatting hasn&amp;#039;t shown up in the BGA view of game rules since 2020: https://boardgamearena.com/bug?id=16083&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Each player builds a postal system. To do so, each player tries to build an effective network of post offices in the cities on the board, acquire valuable carriages, and collect bonus tiles. It also helps to get help from the postal officials.&lt;br /&gt;
&lt;br /&gt;
When a player acquires a value 7 carriage or has placed all of their houses, the game is in its final round. When the round ends, the game ends immediately.&lt;br /&gt;
&lt;br /&gt;
The player with the most victory points wins the game!&lt;br /&gt;
&lt;br /&gt;
==Playing the game==&lt;br /&gt;
&lt;br /&gt;
The starting player begins and the others follow in clockwise order.&lt;br /&gt;
&lt;br /&gt;
On a player’s turn, they take the following actions in the order shown:&lt;br /&gt;
&lt;br /&gt;
1. The player must draw a city card (either one of the face-up six from the display, or the top card of the city deck).&lt;br /&gt;
&lt;br /&gt;
2. The player must play a city card from their hand to the start or the end of their route, or start a new single-card route. When adding a card to the end of a route, it must be geographically adjacent to the next city in the route. (eg. Carlsruhe may be placed next to Stuttgart, but not Sigmaringen.) A player only has one route at a time: if they are unable to extend their route using the cards in their hand, they must discard it and start a new one!&lt;br /&gt;
&lt;br /&gt;
3. The player may close and score their current route if the route is at least 3 cities in length. When closing a route, a player may place houses in cities along the route: they must either choose a single coloured region and put a house in &#039;&#039;every city in that region on that route&#039;&#039;, or put &#039;&#039;one house in each different region along the route&#039;&#039;. Upon closing a route, a player must reduce their hand size to 3 by discarding any cards they choose face-up on the discard stack. &lt;br /&gt;
NOTE: When claiming routes, players MUST claim routes in increasing sizes, first the 3 city route, then the fourth etc. Players CAN NOT rush the game by claiming a 7 city route and end the game. Carriages can not be skipped.&lt;br /&gt;
&lt;br /&gt;
Each region has a pile of bonus tokens (the green and blue regions having a combined pile for the two shades of that colour): when a player has filled the coloured region(s) with houses, they take the top token from the corresponding bonus pile.&lt;br /&gt;
&lt;br /&gt;
Additionally, the player may call for the support of one official (Postal Carrier, Postmaster, Administrator, or Cartwright) during their turn, performing that official&#039;s special ability. Those abilities are:&lt;br /&gt;
&lt;br /&gt;
- Postmaster: You draw an extra card.&lt;br /&gt;
&lt;br /&gt;
- Postal Carrier: You can add a second card to your route.&lt;br /&gt;
&lt;br /&gt;
- Administrator: You clear the six city cards away, replacing them with six new ones.  With no cards in hand, you cannot invoke the Administrator.&lt;br /&gt;
&lt;br /&gt;
- Cartwright: You may acquire the next highest carriage, even if your route is one or two cities fewer than required (i.e. a 5 city route gets a level 7 carriage). With 3 cities fewer, the Cartwright cannot help.&lt;br /&gt;
&lt;br /&gt;
NOTE: When a player starts their turn with zero cards in hand they must call for support from the Postmaster.&lt;br /&gt;
&lt;br /&gt;
Then, the next player takes their turn.&lt;br /&gt;
&lt;br /&gt;
==Game end and scoring ==&lt;br /&gt;
&lt;br /&gt;
The final round is the one in which a player places all of their houses or gets a 7 carriage. Players have an equal number of turns, so play continues until the end of that round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;: Highest carriage score, plus points on all bonus tiles, minus 1 point for each unplaced house (If tied, whoever took the &#039;game end&#039; token wins. If that wasn&#039;t a tied player, it is whichever tied player played soonest after them.)&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwatergate&amp;diff=28288</id>
		<title>Gamehelpwatergate</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwatergate&amp;diff=28288"/>
		<updated>2026-01-28T11:25:31Z</updated>

		<summary type="html">&lt;p&gt;Kevan: simple rules overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Editor player is attempting to connect two face-up Informants to the President on the pinboard, by a route of face-up Evidence tokens. The Nixon Administration player is trying to make it to the end of the term (by collecting 5 Momentum tokens) without that happening.&lt;br /&gt;
&lt;br /&gt;
==Each round==&lt;br /&gt;
&lt;br /&gt;
Players draw a hand of cards (whoever has the Initiative gets one extra card and starts the round). Nixon draws three random evidence tokens and places them face-down in the middle space of the Research Track. The Initiative and Momentum tokens start in the same space.&lt;br /&gt;
&lt;br /&gt;
Players take turns to play and resolve one card from their hand. You can either use a card for its &#039;&#039;&#039;Value&#039;&#039;&#039; (moving a token towards you on the Research Track, of the type and by the number of spaces shown) or its described &#039;&#039;&#039;Action&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When all cards are played, each player takes the tokens on their side of the track; tokens on space zero are removed without being won. (If a token is moved to a player&#039;s 5 space of the Research Track during the round, that player takes it immediately.) Taken evidence is placed on the pinboard, face-up by the Editor and face-down by the Administration. Momentum tokens are kept by the player. Whoever gets the Initiative token starts the next round.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchallengersbeachcup&amp;diff=27444</id>
		<title>Gamehelpchallengersbeachcup</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchallengersbeachcup&amp;diff=27444"/>
		<updated>2025-11-28T15:16:53Z</updated>

		<summary type="html">&lt;p&gt;Kevan: headings, emphasis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challengers! Beach Cup is a deck-management, auto-battler tournament-style board game for 1-8 players (or up to 16 when combined with the original game).&lt;br /&gt;
&lt;br /&gt;
==Core Gameplay Flow (7 Rounds)==&lt;br /&gt;
Tournament Structure: Players compete in a 7-round tournament, facing a new opponent in each round.&lt;br /&gt;
&lt;br /&gt;
Deck Phase (Drafting): Players individually improve their deck:&lt;br /&gt;
&lt;br /&gt;
They draw and draft new Challenger Cards (Levels A, B, or C, with C being the strongest) to add to their deck.&lt;br /&gt;
&lt;br /&gt;
They can optionally remove cards from their deck to optimize synergy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New in Beach Cup:&#039;&#039;&#039; You can gain Fans (points) if you choose lower-level cards when higher-level cards are an alternative.&lt;br /&gt;
&lt;br /&gt;
Match Phase (Auto-Battle): Players duel an opponent simultaneously:&lt;br /&gt;
&lt;br /&gt;
The match is an &amp;quot;auto-battle&amp;quot; where players flip cards from their decks one at a time.&lt;br /&gt;
&lt;br /&gt;
The Attacker plays cards until their accumulated power matches or beats the Defender&#039;s card power.&lt;br /&gt;
&lt;br /&gt;
The final card the Attacker played becomes the new Defender&#039;s card, and the roles switch.&lt;br /&gt;
&lt;br /&gt;
Defeated cards go to a player&#039;s Bench.&lt;br /&gt;
&lt;br /&gt;
The match continues until one player&#039;s Bench is full or they run out of cards in their deck.&lt;br /&gt;
&lt;br /&gt;
The winner captures the flag and takes the top-most Trophy (which is worth fans).&lt;br /&gt;
&lt;br /&gt;
==Winning the Game==&lt;br /&gt;
After 7 rounds, the two players with the most Fans (from tokens and Trophies) qualify for the Final Match.&lt;br /&gt;
&lt;br /&gt;
The winner of the Final Match is crowned the Champion.&lt;br /&gt;
&lt;br /&gt;
==Key Additions in Beach Cup (vs. Original)==&lt;br /&gt;
Trainers: Each player gets a unique Trainer card that provides an ongoing, game-long special power, adding a new layer of strategy.&lt;br /&gt;
&lt;br /&gt;
New Sets: The game introduces new card sets and abilities that focus on new mechanics, like using the &amp;quot;exhaust pile&amp;quot; or earning Fans in different ways.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpspellcrafter&amp;diff=27440</id>
		<title>Gamehelpspellcrafter</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpspellcrafter&amp;diff=27440"/>
		<updated>2025-11-27T21:44:46Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* How to play */ passive voice for automated actions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spellcrafter&#039;&#039;&#039; is a card drafting game where players select letters and special modifier cards to spell the most valuable words across four rounds. Bonus points are awarded for word length and for staying in a single suit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to play==&lt;br /&gt;
&lt;br /&gt;
At the start of each round, each player is dealt a hand of 8 cards. One card is then dealt face up to the center of the table: this is a shared letter known as the &#039;&#039;jumper&#039;&#039; card. &lt;br /&gt;
&lt;br /&gt;
Players look at the cards in their hand and select one card to keep by placing it in a pile face down in front of them. Once everyone has selected a card, players pass their remaining cards to the player on their left, face down. &lt;br /&gt;
&lt;br /&gt;
Players repeat this process until they have a pile of 7 selected cards. The final card in each players&#039; hand is discarded instead of drafted.    &lt;br /&gt;
&lt;br /&gt;
Once drafting is complete, players must each craft a word of three or more letters using some or all of their selected cards and the jumper shared card. It is not mandatory to use the jumper or special cards.    &lt;br /&gt;
&lt;br /&gt;
Each player then scores points for the cards they used to craft their word (plus any bonuses), then discards all cards face-up to create a discard pile beside the deck.  &lt;br /&gt;
&lt;br /&gt;
To begin a new round, a new hand of 8 cards is dealt to each player from the remaining deck and a new jumper card to the middle of the table. Alternate passing direction with each round. &lt;br /&gt;
&lt;br /&gt;
If the draw deck runs out of cards while dealing, the entire deck is reshuffled along with any discarded cards.&lt;br /&gt;
&lt;br /&gt;
==Scoring== &lt;br /&gt;
&lt;br /&gt;
Each letter has a point value on the top left of the card. Simply add up the value of each letter to determine the value of the word. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Flush:&#039;&#039;   Double the word value when all letters are the same suit.  &lt;br /&gt;
*&#039;&#039;Straight:&#039;&#039;  Double the word value when the word is  5 letters or longer.  &lt;br /&gt;
*&#039;&#039;Both:&#039;&#039;   Triple the word value for Straight Flushes!&lt;br /&gt;
&lt;br /&gt;
==Game End== &lt;br /&gt;
&lt;br /&gt;
When a player plays a single word worth 50 or more points, that player immediately wins the game, regardless of any other scoring.    &lt;br /&gt;
&lt;br /&gt;
Otherwise, the game ends after four rounds, and the player with highest total across all four rounds is the winner! If there is a tie, the player with the longest word in the final round wins.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpspellcrafter&amp;diff=27439</id>
		<title>Gamehelpspellcrafter</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpspellcrafter&amp;diff=27439"/>
		<updated>2025-11-27T21:36:26Z</updated>

		<summary type="html">&lt;p&gt;Kevan: headings, line breaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spellcrafter&#039;&#039;&#039; is a card drafting game where players select letters and special modifier cards to spell the most valuable words across four rounds. Bonus points are awarded for word length and for staying in a single suit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to play==&lt;br /&gt;
&lt;br /&gt;
At the start of each round, deal a hand of 8 cards face-down to each player, then deal one card face up to the center of the table. This is a shared letter known as the &#039;&#039;jumper&#039;&#039; card. &lt;br /&gt;
&lt;br /&gt;
Players look at the cards in their hand and select one card to keep by placing it in a pile face down in front of them. Once everyone has selected a card, players pass their remaining cards to the player on their left, face down. &lt;br /&gt;
&lt;br /&gt;
Players repeat this process until they have a pile of 7 selected cards. The final card in each players&#039; hand is discarded instead of drafted.    &lt;br /&gt;
&lt;br /&gt;
Once drafting is complete, players must each craft a word of three or more letters using some or all of their selected cards and the jumper shared card. It is not mandatory to use the jumper or special cards.    &lt;br /&gt;
&lt;br /&gt;
Each player then scores points for the cards they used to craft their word (plus any bonuses), then discards all cards face-up to create a discard pile beside the deck.  &lt;br /&gt;
&lt;br /&gt;
To begin a new round, deal a new hand of 8 cards to each player from the remaining deck and a new jumper card to the middle of the table. Alternate passing direction with each round. &lt;br /&gt;
&lt;br /&gt;
If the draw deck runs out of cards while dealing, reshuffle the entire deck along with any discarded cards. &lt;br /&gt;
&lt;br /&gt;
==Scoring== &lt;br /&gt;
&lt;br /&gt;
Each letter has a point value on the top left of the card. Simply add up the value of each letter to determine the value of the word. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Flush:&#039;&#039;   Double the word value when all letters are the same suit.  &lt;br /&gt;
*&#039;&#039;Straight:&#039;&#039;  Double the word value when the word is  5 letters or longer.  &lt;br /&gt;
*&#039;&#039;Both:&#039;&#039;   Triple the word value for Straight Flushes!&lt;br /&gt;
&lt;br /&gt;
==Game End== &lt;br /&gt;
&lt;br /&gt;
When a player plays a single word worth 50 or more points, that player immediately wins the game, regardless of any other scoring.    &lt;br /&gt;
&lt;br /&gt;
Otherwise, the game ends after four rounds, and the player with highest total across all four rounds is the winner! If there is a tie, the player with the longest word in the final round wins.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_buyword&amp;diff=26326</id>
		<title>Tips buyword</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_buyword&amp;diff=26326"/>
		<updated>2025-08-29T20:27:01Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* User interface */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Know the rules ==&lt;br /&gt;
* You can hold up to eight tiles, not counting wilds.&lt;br /&gt;
* You can play at most one wild per word (&#039;&#039;&#039;not&#039;&#039;&#039; per round!)&lt;br /&gt;
* You can sell more than one word at a time.&lt;br /&gt;
* Therefore, you usually don&#039;t want to sell unless you have more than eight tiles.  You can always sell the same word on the next round, but with more tiles, you may find that you have a better play!&lt;br /&gt;
* Do sell with fewer than eight tiles if your remaining balance is so low that you might not be able to afford more tiles.&lt;br /&gt;
* There is no penalty for playing an illegal word, so go ahead and try!  You might see the failed word in your own game log, but other players will not.&lt;br /&gt;
* There is no penalty for having leftover letters at the end of the game.&lt;br /&gt;
* Sorry, no one-letter words.&lt;br /&gt;
&lt;br /&gt;
== Tips for making words ==&lt;br /&gt;
Try to find letter combinations that can extend your words.  Adding -ING gives an extra four pips, which can add a huge amount to your score.  Look for -S, -ED, -Y, and -LY.&lt;br /&gt;
&lt;br /&gt;
Again, there&#039;s no penalty for guessing.  You can sometimes get away with playing words that you never knew existed!&lt;br /&gt;
&lt;br /&gt;
== Managing your money ==&lt;br /&gt;
The guiding principle of the game is always buy low, sell high.  The squaring of numbers is a powerful force; doubling the number of pips in a word quadruples the value.  If you can buy several small batches of letters and sell them all as one word, you can wind up with a huge profit.&lt;br /&gt;
&lt;br /&gt;
Often you&#039;ll get a draw that seems expensive, and wonder whether you should buy it or discard.  Instead of thinking about buying groups of letters and selling words, think in terms of buying the pips on the tiles.  If a group of letters costs $121, you&#039;re buying 11 pips at $11 apiece.  In order to turn a profit, you have to sell them for greater than $11 each.  Is that feasible?  That&#039;s a judgment call based on the tiles you&#039;re holding, as well as your own vocabulary.&lt;br /&gt;
&lt;br /&gt;
Sometimes you might not have an S, but you can play a wild as one.  Is it worth it?  That depends.  Suppose your word contains x pips, scoring x&amp;amp;sup2;.  Adding one pip will increase your score by (2x + 1).  So going from 4 to 5 is only worth an extra 9 points, but going from 12 to 13 gets you 25.  Again, use your judgment to decide.&lt;br /&gt;
&lt;br /&gt;
== User interface ==&lt;br /&gt;
When there are not enough tiles left for the current roll or any further rolls, a warning appears at the top that it&#039;s the last round.  Unfortunately, it&#039;s easy to miss.  Too often, I&#039;ve seen people pass without realizing that the game is ending and waste several tiles; I&#039;ve done it myself a few times.  This should be corrected, but turning on the option that shows the number of tiles remaining will help you remember when the game is ending.&lt;br /&gt;
&lt;br /&gt;
No, there&#039;s no way to alphabetize or randomize the letters in your hand, at least none that I&#039;ve found.  I wish there were. &#039;&#039;(They&#039;re alphabetised in the sidebar, though!)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeerbread&amp;diff=26296</id>
		<title>Gamehelpbeerbread</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeerbread&amp;diff=26296"/>
		<updated>2025-08-27T12:41:38Z</updated>

		<summary type="html">&lt;p&gt;Kevan: add headings and make the table a table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Flow &amp;amp; Core Actions==&lt;br /&gt;
&lt;br /&gt;
You’ll repeat these steps each year:&lt;br /&gt;
&lt;br /&gt;
1. Seeding Phase (In Dry Years)&lt;br /&gt;
&lt;br /&gt;
Reset resource fields: wheat to 5 tokens, barley to 4, rye to 4, hops to 4, and refill water in the river.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
2. Card Phase&lt;br /&gt;
&lt;br /&gt;
Retrieve harvested cards from last round into your hand.&lt;br /&gt;
&lt;br /&gt;
Draw until you have 5 cards.&lt;br /&gt;
&lt;br /&gt;
Reveal 3 new exchange cards into shared spaces.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
3. Action Phase&lt;br /&gt;
&lt;br /&gt;
On your turn, play a card from your hand for one of three actions:&lt;br /&gt;
&lt;br /&gt;
Harvest &amp;amp; Store: Play it into your harvest column to collect resources shown.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
Brew/Bake: Play into your brewery or bakery, spend the required resources, then flip the card face-down—it&#039;s now sold. (You must have an open space unless upgrades let you hold more.)&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
Upgrade &amp;amp; Clean: Slide the card under your board to gain a continuous bonus, then clean your production spaces by clearing sold cards.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
Swap for an Exchange Card: Swap a hand card for an exchange card and play that exchange immediately.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
4. Windmill Phase&lt;br /&gt;
&lt;br /&gt;
The player with fewer resources gets the windmill (tie-break: flip-flop based on last round’s holder).&lt;br /&gt;
&lt;br /&gt;
Discard the 3 exchange cards and any harvested cards.&lt;br /&gt;
&lt;br /&gt;
Advance the year marker. The game ends after completing year six.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
==Endgame &amp;amp; Scoring==&lt;br /&gt;
&lt;br /&gt;
At the end:&lt;br /&gt;
&lt;br /&gt;
Stack your sold cards (harvest, brewery, bakery) face-up, separated into beer and bread piles.&lt;br /&gt;
&lt;br /&gt;
Add up coin values for each. Apply any upgrade-based bonuses.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
Your final score is the lower of your two totals. The higher final score wins. Ties go to the player with the higher non-lower total; if still tied, whoever doesn’t have the windmill wins.&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
Upgrades enhance your game in various ways, such as:&lt;br /&gt;
&lt;br /&gt;
Increasing storage capacity.&lt;br /&gt;
&lt;br /&gt;
Improving resource collection (e.g., get from supply when fields are empty).&lt;br /&gt;
&lt;br /&gt;
Enhancing cleaning or production, or offering flexible resource substitutions and scoring boosts.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
You can stack multiple upgrades in the same slot—all visible in columns.&lt;br /&gt;
Capstone Games&lt;br /&gt;
&lt;br /&gt;
==Quick Summary Table==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! Phase !! What Happens&lt;br /&gt;
|-&lt;br /&gt;
! Seeding	&lt;br /&gt;
| Refill shared resource fields and river (Dry years only).&lt;br /&gt;
|-&lt;br /&gt;
! Card Phase	&lt;br /&gt;
| Replenish hand to 5 cards; reveal 3 exchange cards.&lt;br /&gt;
|-&lt;br /&gt;
! Action Phase	&lt;br /&gt;
| Play cards to harvest, produce, upgrade, or swap (choose wisely!).&lt;br /&gt;
|-&lt;br /&gt;
! Windmill Phase	&lt;br /&gt;
| Discard, pass windmill, advance the year marker.&lt;br /&gt;
|-&lt;br /&gt;
! Endgame	&lt;br /&gt;
| Tabulate beer &amp;amp; bread scores; lower one = your final score. Winner wins&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmyshelfiedice&amp;diff=26229</id>
		<title>Gamehelpmyshelfiedice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmyshelfiedice&amp;diff=26229"/>
		<updated>2025-08-16T21:37:35Z</updated>

		<summary type="html">&lt;p&gt;Kevan: clarifications, and use &amp;quot;joker&amp;quot; terminology per rules PDF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OVERVIEW ==&lt;br /&gt;
&lt;br /&gt;
Roll dice to collect items to show off on your 5x5 bookshelf...and as many points as possible! You must collect at least 3 items, or you won&#039;t score points for that row or column at all. If another player collects all 5 items in a column, though, no one else can claim anything in that column for the rest of the game. When 2 rows are filled - with treasures and/or X&#039;s - the game ends. &lt;br /&gt;
&lt;br /&gt;
== GAME PLAY ==&lt;br /&gt;
&lt;br /&gt;
On your turn, roll all 5 dice. You may re-roll any number of dice twice after that. &lt;br /&gt;
&lt;br /&gt;
5 sides of the die match a color/symbol on your bookshelf, and 1 side is a wild joker. Dice are turned in to collect (circle) items on your bookshelf based on color/symbol and number. &lt;br /&gt;
&lt;br /&gt;
EXAMPLE: 3 pink dice can be used together to circle the 3rd item in your pink row &amp;lt;b&amp;gt;OR&amp;lt;/b&amp;gt; 1 pink die can be used to circle the 1st item in the pink row and the remaining 2 pink dice used together to circle the 2nd item in the pink row.&lt;br /&gt;
&lt;br /&gt;
You can circle up to 3 items on your turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;UNABLE TO CIRCLE&amp;lt;/b&amp;gt; ~ If you can&#039;t circle anything on your bookshelf, you must cross out an entire row of your choice! You cannot place anything else there for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;COLUMN COMPLETED&amp;lt;/b&amp;gt; ~If you circle all 5 items in a column, everyone else must X out everything that isn&#039;t already circled in that column. They can&#039;t circle anything more in that column for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;JOKERS&amp;lt;/b&amp;gt; ~ The joker side of the die can never be used on its own. It must be combined with at least 1 other die. However, you can only use 1 joker per dice combo. &lt;br /&gt;
&lt;br /&gt;
EXAMPLE: You roll 2 jokers, 2 pink and 1 yellow. You can use 1 of the jokers with the 2 pink and 1 jokers with the yellow. You CAN&#039;T use the 2 jokers and the 2 pink together. Nor can you use just the 2 jokers on their own.&lt;br /&gt;
&lt;br /&gt;
If you roll ALL JOKERS, congratulations! Circle any item on your bookshelf :-)&lt;br /&gt;
&lt;br /&gt;
== GAME END and SCORING ==&lt;br /&gt;
&lt;br /&gt;
When a player has no more items available in 2 rows (because they are circled and/or X&#039;ed out), complete the round, then the game ends. Final scores are compared.&lt;br /&gt;
&lt;br /&gt;
IF you circled at AT LEAST 3 items in a row, score the points (the value shown in their top right corner) for all items circled in that row. IF you circled at AT LEAST 3 items in a column, score the points for all items circled in that column. &lt;br /&gt;
&lt;br /&gt;
Columns/rows with only 1 or 2 items circled earn no points!&lt;br /&gt;
&lt;br /&gt;
TIES: There is no tiebreaker ~ tied players share the victory.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphoipho&amp;diff=26228</id>
		<title>Gamehelphoipho</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphoipho&amp;diff=26228"/>
		<updated>2025-08-16T13:37:57Z</updated>

		<summary type="html">&lt;p&gt;Kevan: bullet points haven&amp;#039;t shown up in the BGA view of game rules since 2020: https://boardgamearena.com/bug?id=16083&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the game, players will try to gain Contracts by having the most money each round or by using Merchant’s skills. The first player to gain a required number of Contracts is the final winner. There are 15 merchants (12 merchants in the 2018 version of Hội Phố) with 15 unique skills and 5 Ship Cards. Players play a card simultaneously and compare reputation, the players who have the highest and second highest reputation merchant gain money while the lowest merchant triggers skill.&lt;br /&gt;
&lt;br /&gt;
Each round contains 4 turns (Player plays 4 out of 5 cards in hand). In a 5 player game, there are only 3 turns per round. Money and cards in hand are always hidden (unless the player is required to reveal it).&lt;br /&gt;
&lt;br /&gt;
Each Turn has the following steps:&lt;br /&gt;
&lt;br /&gt;
- Put a card facedown &lt;br /&gt;
&lt;br /&gt;
- Reveal a card&lt;br /&gt;
&lt;br /&gt;
- Resolve and reward&lt;br /&gt;
&lt;br /&gt;
After finishing the last turn (the 4th turn in a game of 3-4 players or the 3rd turn in a game of 5 players), the round ends.&lt;br /&gt;
&lt;br /&gt;
All players reveal their money and the player with the most money gains 1 Contract card (the top one of the contract deck)&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelparnak&amp;diff=26165</id>
		<title>Gamehelparnak</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelparnak&amp;diff=26165"/>
		<updated>2025-08-11T17:01:10Z</updated>

		<summary type="html">&lt;p&gt;Kevan: indented lists aren&amp;#039;t displaying correctly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{broken lists}}&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
== Theme ==&lt;br /&gt;
&lt;br /&gt;
In Lost Ruins of Arnak, you&#039;ll be trying to uncover the titular lost ruins and the area around it. You&#039;ll do this by sending out your team of archaeologists to various locations to gather resources, collect cards for various effects, and advance on a research track to further find the lost ruins. The player with the most points at the end wins the game!&lt;br /&gt;
&lt;br /&gt;
== Components and Resources ==&lt;br /&gt;
&lt;br /&gt;
In Lost Ruins of Arnak, each player has their own board, mostly to track their own resources and pieces. To gain resources a player can use their explorers, cards, idols, or guardians, as well as any resources they&#039;ve acquired.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Components&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Two explorers&#039;&#039;&#039;, which can be placed on the main board to activate revealed locations or investigate new spaces.&lt;br /&gt;
* &#039;&#039;&#039;Cards&#039;&#039;&#039;, which can be used for various effects. Each player has a hand of cards they can play, a draw pile that can be drawn from, and a discard pile for previously used cards.&lt;br /&gt;
* &#039;&#039;&#039;Idols&#039;&#039;&#039;, earned as a reward for being the first to explore new locations, and can be spent for a few bonus effects. Each idol is also worth 3 points, and bonus effects that were never invoked also award points.&lt;br /&gt;
* &#039;&#039;&#039;Defeated guardians&#039;&#039;&#039;, which can be overcome from the main board. Each guardian is worth 5 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coins&#039;&#039;&#039;, used to buy more item cards and sometimes used to advance on the research track.&lt;br /&gt;
* &#039;&#039;&#039;Compasses&#039;&#039;&#039;, used to explore new locations and buy artifact cards.&lt;br /&gt;
* &#039;&#039;&#039;Tablets&#039;&#039;&#039;, used to activate artifact cards or advance on the research track.&lt;br /&gt;
* &#039;&#039;&#039;Arrowheads&#039;&#039;&#039;, used to advance on the research track.&lt;br /&gt;
* &#039;&#039;&#039;Jewels&#039;&#039;&#039;, used to advance on the research track.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
In game setup, players can choose between the Bird Temple, or a more complex Snake Temple. Each has its own temple and research tracks. On the game board there are:&lt;br /&gt;
* On the top: a &#039;&#039;&#039;market&#039;&#039;&#039; with cards for purchase, with artifacts costing compasses on the left and items costing coins on the right  This also serves as a round tracker that advances to the right each round, increasing the ratio of artifacts to items.&lt;br /&gt;
* The &#039;&#039;&#039;map&#039;&#039;&#039;, which contains various actions that explorers can activate by visiting, ranging from advanced at the top to basic at the bottom.&lt;br /&gt;
* The &#039;&#039;&#039;research track&#039;&#039;&#039;, where players can advance their tokens (magnifying glass and book) by spending certain resources, thus gaining the rewards on the right side and possibly tokens from that space as well.&lt;br /&gt;
&lt;br /&gt;
== Structure Of A Round ==&lt;br /&gt;
&lt;br /&gt;
Lost Ruins of Arnak takes place across &#039;&#039;&#039;five rounds&#039;&#039;&#039;. Each round essentially lasts until all other players have passed, then end of round/ start of round effects happen before the next round starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Phases:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; At the beginning of each round, each player draws cards from their deck to fill their hand up to 5 cards.&lt;br /&gt;
* &#039;&#039;&#039;Turns&#039;&#039;&#039;: starting with the player with the clock token and proceeding around the table, each player takes a turn until all players have passed. Possible actions during a turn are described later.&lt;br /&gt;
* &#039;&#039;&#039;Cleanup&#039;&#039;&#039;: Once all players have passed, all players do the following:&lt;br /&gt;
** Return Explorers: For each explorer that ended their turn on a space with a guardian, the owner adds a Fear card to their discard pile. Then they collect all explorers on the board back to their supply.&lt;br /&gt;
** Discard and Cycle Cards: If any cards remain in a player&#039;s hand, they may discard any of them. Then all players shuffle their discard piles and place them underneath their draw piles (so that any cards not drawn last round will be drawn again first).&lt;br /&gt;
** Refresh Assistants: Make all of your assistants right side up so that they may be used again.&lt;br /&gt;
** Pass Token: The first player token passes one player to the left.&lt;br /&gt;
** Refresh Shop: The artifact and item card closest to the round marker are both exiled. The round marker advances one space to the right, then both card markets are refilled.&lt;br /&gt;
&lt;br /&gt;
== Actions on your turn ==&lt;br /&gt;
&lt;br /&gt;
During each turn, a player takes one main action, which can be preceded or followed by any number of optional free actions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main actions:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Play a card&#039;&#039;&#039; from your hand (unless it has a lightning bolt symbol, in which case it&#039;s a free action). Do what the card says, then discard it. If the card is an artifact, &#039;&#039;&#039;you need to pay one tablet first&#039;&#039;&#039; to activate its effect.&lt;br /&gt;
* &#039;&#039;&#039;Use an assistant&#039;&#039;&#039; (unless it has a lightning bolt symbol, in which case it&#039;s a free action). Follow the instructions on the assistant and turn it sideways to indicate that it was used this round.&lt;br /&gt;
* &#039;&#039;&#039;Buy a card from the market&#039;&#039;&#039;. The cost for any given card is in the bottom left corner. If it&#039;s an item, put the card at the bottom of your deck. If it&#039;s an artifact, immediately use its effect as if you played it, then put it in your discard pile. Either way, refill the market by moving all cards of that type towards the round tracker, then add a new card from its deck.&lt;br /&gt;
* &#039;&#039;&#039;Send an explorer to a location&#039;&#039;&#039; by paying its travel cost (circular icon(s) at the location depicting vehicles). If it is an undiscovered location, you will need to pay its compass cost as well (green compass icons below the location level area, if any) [see below]. You will gain the resource or bonus pictured on the space. In addition, if it was an undiscovered level 1 or 2 location, you will gain an idol (2 for a level 2), reveal and apply the location&#039;s action and then reveal a guardian as well.&lt;br /&gt;
** &#039;&#039;&#039;Sending an explorer - Travel Cost&#039;&#039;&#039;: Typically this is paid by discarding a card or cards from your hand with the required symbol(s) or higher ranked symbol(s), but there are other effects that accomplish this. &lt;br /&gt;
*** Travel Icon Hierarchy:&lt;br /&gt;
**** Boot symbol can be paid with any travel symbol&lt;br /&gt;
**** Boat symbol can be paid with a boat or plane symbol&lt;br /&gt;
**** Car symbol can be paid with a car or plane symbol&lt;br /&gt;
**** Plane symbol can only be paid with a plane symbol&lt;br /&gt;
**&#039;&#039;&#039;Sending an explorer - Compass costs&#039;&#039;&#039; &#039;&#039;&#039;(undiscovered locations only)&#039;&#039;&#039;:&lt;br /&gt;
***Level 0 locations (bottom of the board) do not cost compasses&lt;br /&gt;
***Level 1 locations cost 3 compasses&lt;br /&gt;
***Level 2 locations cost 6 compasses&lt;br /&gt;
* &#039;&#039;&#039;Overcome a guardian&#039;&#039;&#039;, if you have an explorer on a space that contains one. Pay the resources and symbols on the guardian to claim it. This will be worth 5 points at the end of the game, prevents you from gaining Fear cards, and gives you another bonus that can be used once per game as a free action or travel symbol.&lt;br /&gt;
* &#039;&#039;&#039;Advance on the research track&#039;&#039;&#039; by paying the cost between the spaces. If you&#039;re the first player to reach a space, remove the bonus token on the space and remove it. Either way, you&#039;ll also get the bonus listed on the right side of the track. You can move either the notebook or magnifying glass, but the notebook can never advance further than the magnifying glass.&lt;br /&gt;
* &#039;&#039;&#039;Gain a temple tile&#039;&#039;&#039; if your magnifying glass is at the top of the research track. You may pay a combination of symbols listed below the tiles - the more you pay, the better tile you will get. You&#039;ll gain a brown tile worth 2 points for one set of symbols, a silver symbol worth 6 symbols for two, or a gold tile worth 11 points for all three.&lt;br /&gt;
* &#039;&#039;&#039;Pass&#039;&#039;&#039;. This means that you will take no more turns for the round. Generally you will want to use all of your cards before you do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Actions:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Play a&#039;&#039;&#039; &#039;&#039;&#039;free action card&#039;&#039;&#039; from your hand. Many of these give you resources.&lt;br /&gt;
* &#039;&#039;&#039;Use a&#039;&#039;&#039; &#039;&#039;&#039;free action assistant&#039;&#039;&#039;. Many of these give you resources.&lt;br /&gt;
* &#039;&#039;&#039;Spend an idol&#039;&#039;&#039; for a bonus effect, choosing one of the five bonus options pictured to the left of the idols. Keep in mind each uncovered space gives points at game end.&lt;br /&gt;
* &#039;&#039;&#039;Use the effect of an overcome guardian&#039;&#039;&#039;. Each guardian&#039;s effect can be used only once per game.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends after &#039;&#039;&#039;five rounds.&#039;&#039;&#039; When the game ends, you&#039;ll score &#039;&#039;&#039;points&#039;&#039;&#039;, which will come from:&lt;br /&gt;
* &#039;&#039;&#039;The cards in your deck&#039;&#039;&#039;. Lose 1 point for each Fear card, but gain points for all other cards as indicated by their point values in the bottom right corner. (All other starting cards are not worth any points.)&lt;br /&gt;
* &#039;&#039;&#039;Idols&#039;&#039;&#039;. Each idol is worth 3 points, whether it was spent or not. In addition, score points for each unused idol bonus slot.&lt;br /&gt;
* &#039;&#039;&#039;Guardians&#039;&#039;&#039;. Each guardian you overcame is worth 5 points, whether you used its bonus effect or not.&lt;br /&gt;
* &#039;&#039;&#039;Research track positions&#039;&#039;&#039;. Gain points for the position of your magnifying glass and notebook, as noted on the right side of the research track.&lt;br /&gt;
* &#039;&#039;&#039;Temple Tiles gained in the lost ruins&#039;&#039;&#039;. Each bronze tile is worth 2 points, silver is worth 6, and gold is worth 11.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins! &#039;&#039;&#039;Ties&#039;&#039;&#039; are broken with preference towards the player who reached the top of the research track first, or was closest to doing so.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Template:Broken_lists&amp;diff=26141</id>
		<title>Template:Broken lists</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Template:Broken_lists&amp;diff=26141"/>
		<updated>2025-08-09T11:25:49Z</updated>

		<summary type="html">&lt;p&gt;Kevan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warn|&lt;br /&gt;
&#039;&#039;&#039;The lists in these rules are displayed incorrectly when viewed on a BGA game page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To read a correctly formatted version, you must open [https://en.doc.boardgamearena.com/{{FULLPAGENAMEE}} the wiki rules page] in a new tab. (If you want to help fix these rules, see [https://en.doc.boardgamearena.com/Wiki_formatting this guide] for advice.)}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
This is a template warning the reader that a rule page is affected by the outstanding https://boardgamearena.com/bug?id=16083 bug that strips all bullet points and list numbering from wiki pages, rendering those rules difficult or impossible to follow.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Template:Broken_lists&amp;diff=26140</id>
		<title>Template:Broken lists</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Template:Broken_lists&amp;diff=26140"/>
		<updated>2025-08-09T11:01:12Z</updated>

		<summary type="html">&lt;p&gt;Kevan: link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warn|&lt;br /&gt;
&#039;&#039;&#039;The lists in these rules are displayed incorrectly when viewed on a BGA game page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To read a correctly formatted version, you must open [https://en.doc.boardgamearena.com/{{FULLPAGENAMEE}} the wiki rules page] in a new tab. (If you want to help fix the wiki page, see [https://en.doc.boardgamearena.com/Wiki_formatting this guide] for advice.)}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
This is a template warning the reader that a rule page is affected by the outstanding https://boardgamearena.com/bug?id=16083 bug that strips all bullet points and list numbering from wiki pages, rendering those rules difficult or impossible to follow.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpflipfreighters&amp;diff=26139</id>
		<title>Gamehelpflipfreighters</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpflipfreighters&amp;diff=26139"/>
		<updated>2025-08-09T10:37:26Z</updated>

		<summary type="html">&lt;p&gt;Kevan: flag broken lists, all the dense formatting is stripped on the BGA view&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{broken lists}}&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
In Flip Freighters, players play as a freight company, that is in charge of getting products to their customers. This will be done through the flipping of cards from a deck and deciding whether to load those “goods” on trucks to be shipped out, or to use the card’s numerical value to deliver the trucks to their destination. &lt;br /&gt;
&lt;br /&gt;
The player at the end of the game who manages to ship their goods most effectively, to their customers, wins the game.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
* 1 Sheet per player&lt;br /&gt;
* 2 Decks of (standard) Playing Cards. Use only Ace,2,3,4,5,6 and all four Jokers, removing all 7,8,9,10,Jack,Queen,King&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: In this game Aces are considered to be 1’s.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: Jokers may be used as any number and suit.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Shuffle all &#039;&#039;&#039;52 cards&#039;&#039;&#039; together then deal out &#039;&#039;&#039;3 piles with 15 cards each&#039;&#039;&#039;. &lt;br /&gt;
* Choose one of these piles to be the draw deck for week one, and place the other two piles off to the side.&lt;br /&gt;
* The &#039;&#039;&#039;extra 7 cards may be removed&#039;&#039;&#039; from the table as they will not be used in this game.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
* The game will take place over &#039;&#039;&#039;3 weeks&#039;&#039;&#039; (rounds). &lt;br /&gt;
* Each week will consist of &#039;&#039;&#039;5 days&#039;&#039;&#039; (turns). &lt;br /&gt;
* During each day, &#039;&#039;&#039;players will play&#039;&#039;&#039; &#039;&#039;&#039;simultaneously&#039;&#039;&#039; : they use the values on the three faceup cards to &#039;&#039;&#039;&amp;lt;u&amp;gt;load&amp;lt;/u&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;u&amp;gt;move&amp;lt;/u&amp;gt;&#039;&#039;&#039; their trucks. Once all players have used all three cards, the next day will begin. &lt;br /&gt;
* A week ends when all the cards in the draw pile are exhausted. Players will use those last three cards as usual, score points, and then move to the next week. &lt;br /&gt;
* At the end of three weeks, players will total their score and the player with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
==On Your Turn==&lt;br /&gt;
&lt;br /&gt;
All players may then use each of the three cards of the day, in any order of their choosing, to do one of two actions: &#039;&#039;Loading or Moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Loading&#039;&#039;, suits represent types of goods, and the numbers represent the amount of that good.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Loading&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
# Click on a card&lt;br /&gt;
# The game displays/highlights all truck &#039;&#039;&amp;lt;u&amp;gt;squares&amp;lt;/u&amp;gt;&#039;&#039; where you can load with this card (suits represent types of goods, and the numbers represent the amount of that good)&lt;br /&gt;
#* Each square that has a number on it requires that number;&lt;br /&gt;
#* Each square that has a suit on it requires that suit; squares that have multi-suits may be filled with any suit. &lt;br /&gt;
#* The amount you can load is indicated by the symbol outside the truck. &lt;br /&gt;
#** &amp;quot;&#039;&#039;&#039;=&#039;&#039;&#039;&amp;quot; means this truck must be loaded with only one value&lt;br /&gt;
#** &amp;quot;&#039;&#039;&#039;≠&#039;&#039;&#039;&amp;quot; means this truck must be loaded with only different values&lt;br /&gt;
#** &amp;quot;&#039;&#039;&#039;#&#039;&#039;&#039;&amp;quot; means this truck must be loaded with any values&lt;br /&gt;
#** &amp;quot;&#039;&#039;&#039;6-1&#039;&#039;&#039;&amp;quot; means this truck must be loaded with 1,2,3,4,5,6 values from front to back, ie from RIGHT to LEFT. &#039;&#039;You may skip numbers but you may never fill in numbers that were skipped.&#039;&#039;&lt;br /&gt;
#** &amp;quot;&#039;&#039;&#039;1-6&#039;&#039;&#039;&amp;quot; means this truck must be loaded with 6,5,4,3,2,1 values from front to back, ie from RIGHT to LEFT. &#039;&#039;You may skip numbers but you may never fill in numbers that were skipped.&#039;&#039;&lt;br /&gt;
#* once a truck has started moving, you may not load anything else onto it&lt;br /&gt;
# Click on the square you target&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Moving&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
# Click on a card&lt;br /&gt;
# The game displays/highlights all truck &#039;&#039;&amp;lt;u&amp;gt;route spots&amp;lt;/u&amp;gt;&#039;&#039; where you can move to with this card &lt;br /&gt;
#* Any truck may be moved at any point, as long as it has at least one square filled&lt;br /&gt;
#* You can move as far from the truck starting position as the card&#039;s value&lt;br /&gt;
#* You can move less than the maximum&lt;br /&gt;
#* Additionally, you may split the value on a card between two or more trucks&lt;br /&gt;
# Click on the circle you target for a truck&lt;br /&gt;
# Click on the circle you target for another truck, etc... repeat&lt;br /&gt;
# Click the top button &amp;quot;Stop moving&amp;quot; to confirm&lt;br /&gt;
# In case you did not spend all the possible moves for a card, you won&#039;t be able to use the remaining amount (unless you cancel your turn)&lt;br /&gt;
# Once you have filled in all the movement circles for a truck, it has reached its destination (near the box with scoring condition), the game displays the score of the truck according to the truck scoring rules and the loaded goods. This truck is now &#039;&#039;delivered&#039;&#039;, and can no longer be accessed for the rest of the game&lt;br /&gt;
# It is worth noting that some trucks have more than one stop location along their path (x1 and x2), giving you more points for delivering the truck further. When you reach the first location you may choose whether to deliver that truck, or you may keep going. Once you have delivered and score the truck, you may not continue moving that truck.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overtime Hours&#039;&#039;&#039;&lt;br /&gt;
** Near the week-end scoring, you will find a section labeled “Overtime Hours.” This area will let you either increase or decrease a card’s value by 1. Players may choose to use multiple circles on the same card, and may even increase a number over 6 if they would like. Every hour that you do &#039;&#039;&amp;lt;u&amp;gt;not use&amp;lt;/u&amp;gt;&#039;&#039; will give you 2 points at the end of the game.&lt;br /&gt;
** In order to use it, click on the buttons &amp;quot;&amp;lt;u&amp;gt;+1&amp;lt;/u&amp;gt;&amp;quot; or &amp;quot;&amp;lt;u&amp;gt;-1&amp;lt;/u&amp;gt;&amp;quot; on step 2 (either loading or moving)&lt;br /&gt;
** if &#039;&#039;Overtime Variant Rule&#039;&#039; is enabled, click on the buttons &amp;quot;&amp;lt;u&amp;gt;spade&amp;lt;/u&amp;gt;&amp;quot;, &amp;quot;&amp;lt;u&amp;gt;heart&amp;lt;/u&amp;gt;&amp;quot;, &amp;quot;&amp;lt;u&amp;gt;club&amp;lt;/u&amp;gt;&amp;quot; or &amp;quot;&amp;lt;u&amp;gt;diamond&amp;lt;/u&amp;gt;&amp;quot; on step 2 (either loading or moving) to change the card to that suit. The game highlights the original suit of the card in case you forget it&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Buttons&#039;&#039;&#039;&lt;br /&gt;
** End turn: stop your turn so that you cannot act until next turn + inform others that you are ready for next turn (BGA stop your thinking time hourglass)&lt;br /&gt;
** Restart turn: cancel all your actions in this turn (can be done before or after clicking on &amp;quot;end turn&amp;quot;)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==End of Week Scoring==&lt;br /&gt;
When a week ends, the game computes the &amp;quot;week score&amp;quot; of every player = total all the values for all the trucks that have been delivered. &lt;br /&gt;
&lt;br /&gt;
Because points are totaled every week, this means that trucks delivered in &#039;&#039;&amp;lt;u&amp;gt;early&amp;lt;/u&amp;gt;&#039;&#039; weeks will &amp;lt;u&amp;gt;&#039;&#039;score more than once&#039;&#039;&amp;lt;/u&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
==End of game==&lt;br /&gt;
&lt;br /&gt;
At the end of week 3 day 5 the game ends, players will total their score &lt;br /&gt;
&lt;br /&gt;
*Score (is automatically computed on BGA each day) as the sum of:&lt;br /&gt;
**score from Week 1&lt;br /&gt;
**score from Week 2&lt;br /&gt;
**score from Week 3&lt;br /&gt;
**scored from unused Overtime Hours (2/hour) &lt;br /&gt;
&lt;br /&gt;
*the player with the highest score wins.&lt;br /&gt;
*In case of a tie, the player who delivered the most total trucks is the winner&lt;br /&gt;
&lt;br /&gt;
==Solo scoring==&lt;br /&gt;
Since there is no competitive play for solo, the game designer adds this solo comparative rating : &lt;br /&gt;
&lt;br /&gt;
*0-200 points = 0 stars&lt;br /&gt;
*200-249 = 1 stars&lt;br /&gt;
*250-299 = 2 stars&lt;br /&gt;
*300-349 = 3 stars&lt;br /&gt;
*350-399 = 4 stars&lt;br /&gt;
*400+ = 5 stars&lt;br /&gt;
&lt;br /&gt;
==Variants== &lt;br /&gt;
*&#039;&#039;&#039;Overtime Hours&#039;&#039;&#039;&lt;br /&gt;
*#&#039;&#039;Basic&#039;&#039;: Overtime Hours let you either increase or decrease a card value by 1&lt;br /&gt;
*#&#039;&#039;Overtime Variant Rule&#039;&#039;: In addition to changing the value of a card players may also choose to use overtime hours to change the suit of a card&lt;br /&gt;
*&#039;&#039;&#039;Show discard pile&#039;&#039;&#039;&lt;br /&gt;
*#Enabled : Players can look at already played cards in the discard pile and see which cards may still be in the deck (Note that the 7 cards staying in the game box are considered to be in the deck to keep it unknown)&lt;br /&gt;
*#Disabled&lt;br /&gt;
&lt;br /&gt;
==User Preferences== &lt;br /&gt;
*&#039;&#039;&#039;Interface theme&#039;&#039;&#039;&lt;br /&gt;
*#&#039;&#039;Standard (default)&#039;&#039;: the same background as any classic BGA game.&lt;br /&gt;
*#&#039;&#039;Darker&#039;&#039;: a black background with 75% opacity&lt;br /&gt;
*&#039;&#039;&#039;Display all players board&#039;&#039;&#039;&lt;br /&gt;
*#&#039;&#039;Enabled&#039;&#039;: display every player&#039;s board (alias score sheet) in the central zone. This is interesting with &amp;lt;u&amp;gt;few players&amp;lt;/u&amp;gt; (2-3) but difficult to read with many (6+).&lt;br /&gt;
*#&#039;&#039;Disabled&#039;&#039; (default): display current player (or first player when spectator) board alias score sheet in the central zone. You may want to click the &#039;eye&#039; on player panels to see other player&#039;s boards anyway&lt;br /&gt;
*&#039;&#039;&#039;Font style&#039;&#039;&#039;&lt;br /&gt;
*#&#039;&#039;Designer choice&#039;&#039; (default): the &amp;quot;Fugaz One&amp;quot;, chosen to write text on the board, and uniformized to other texts on the game&lt;br /&gt;
*#&#039;&#039;Simple&#039;&#039;: an easier font to read, but less pretty ?&lt;br /&gt;
*&#039;&#039;&#039;Board text language&#039;&#039;&#039;&lt;br /&gt;
*#&#039;&#039;Designer choice&#039;&#039; (default): NOT translatable, but as pretty as it should because it is the exact text written by the game artists&lt;br /&gt;
*#&#039;&#039;Translated + adjusted to space&#039;&#039; (default): translatable, using a horizontal adjustment of the text to fit the exact spaces where the text is expected, can be less pretty with some &amp;quot;1 ideogram translation&amp;quot; language&lt;br /&gt;
*#&#039;&#039;Translated:&#039;&#039; translatable, using NO adjustment, so the text will overflow very quickly in some &amp;quot;many characters&amp;quot; languages&lt;br /&gt;
*&#039;&#039;&#039;Display route taken by trucks&#039;&#039;&#039;&lt;br /&gt;
*#&#039;&#039;Disabled&#039;&#039;: display only black points you move to&lt;br /&gt;
*#&#039;&#039;Accurate&#039;&#039; (default): draw the route following the actual path between points you move to, as when you draw a line with a black pen on the sheet&lt;br /&gt;
*#&#039;&#039;Straight lines&#039;&#039;: display black lines between black points you move to, as when you draw a line with a black pen on the sheet&lt;br /&gt;
*&#039;&#039;&#039;Route color&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;NB: in each case, it is dotted with a blinking selected destination when the move has not yet been sent to server by the &amp;quot;Stop moving&amp;quot; button; in order to let you know you can click wherever you want to change your moves.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Depends on position  (default)&lt;br /&gt;
|&lt;br /&gt;
*red when cancelable in current turn&lt;br /&gt;
*black when not cancelable (ie. done in previous turns)&lt;br /&gt;
*green when delivered (at previous turns)&lt;br /&gt;
|-&lt;br /&gt;
!Black&lt;br /&gt;
|always black&lt;br /&gt;
|-&lt;br /&gt;
!Blue&lt;br /&gt;
|always blue&lt;br /&gt;
|-&lt;br /&gt;
!Gray&lt;br /&gt;
|always gray&lt;br /&gt;
|-&lt;br /&gt;
!Turquoise&lt;br /&gt;
|always turquoise&lt;br /&gt;
|-&lt;br /&gt;
!Violet&lt;br /&gt;
|always violet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Truck color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Depends on position (default)&lt;br /&gt;
|&lt;br /&gt;
*transparent when not moved&lt;br /&gt;
*black when not cancelable (ie. moved in previous turns)&lt;br /&gt;
*green when delivered (at previous turns)&lt;br /&gt;
|-&lt;br /&gt;
!Depends on position + Blink&lt;br /&gt;
|see previous + blinking when confirmed in current turn&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Display mini truck icons&#039;&#039;&#039;&lt;br /&gt;
*#&#039;&#039;Enabled&#039;&#039; :  display some truck icon near the last point you move to on each truck route, with a different color for each status&lt;br /&gt;
*#*red when cancelable in current turn&lt;br /&gt;
*#*black when not cancelable (ie. done in previous turns)&lt;br /&gt;
*#*green when delivered (at previous turns)&lt;br /&gt;
*#&#039;&#039;Disabled (default)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Template:Broken_lists&amp;diff=26138</id>
		<title>Template:Broken lists</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Template:Broken_lists&amp;diff=26138"/>
		<updated>2025-08-09T10:30:44Z</updated>

		<summary type="html">&lt;p&gt;Kevan: create template per https://boardgamearena.com/forum/viewtopic.php?p=219890#p219890&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warn|&lt;br /&gt;
&#039;&#039;&#039;The lists in these rules are displayed incorrectly when viewed on a BGA game page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To read a correctly formatted version, you must open the wiki page in a new tab. (If you want to help fix the wiki page, see [https://en.doc.boardgamearena.com/Wiki_formatting this guide] for advice.)}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
This is a template warning the reader that a rule page is affected by the outstanding https://boardgamearena.com/bug?id=16083 bug that strips all bullet points and list numbering from wiki pages, rendering those rules difficult or impossible to follow.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdickory&amp;diff=25995</id>
		<title>Gamehelpdickory</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdickory&amp;diff=25995"/>
		<updated>2025-08-01T19:28:28Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* On Your Turn */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
&lt;br /&gt;
There are 48 cards (rank 1-12, 4 each) in the deck. &lt;br /&gt;
&lt;br /&gt;
Generally, the rank from low to high is from 1 to 12. But players will reposition the dickory board in the game. &lt;br /&gt;
&lt;br /&gt;
== Round Start ==&lt;br /&gt;
&lt;br /&gt;
Shuffle the deck and deal 11 cards to each player. Place 6 card on the middle as &#039;&#039;&#039;queue&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The rightmost card in &#039;&#039;&#039;queue&#039;&#039;&#039; shows the highest rank. The dickory board will show the new order. &lt;br /&gt;
&lt;br /&gt;
== On Your Turn ==&lt;br /&gt;
&lt;br /&gt;
The lead player must play a meld (combo). There are 5 meld types: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Single&#039;&#039;&#039;: 1 card&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Double&#039;&#039;&#039;: 2 cards in the same rank&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Triple&#039;&#039;&#039;: 3 cards in the same rank&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Quadruple&#039;&#039;&#039;: 4 cards in the same rank &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Run of 3&#039;&#039;&#039;: Exactly 3 cards of consecutive rank.&lt;br /&gt;
&lt;br /&gt;
If you are not the lead player, you must do one of the following action: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Beat the previous meld&#039;&#039;&#039;: Play a meld with the same type with higher rank (The rank of a run is always determined by its rightmost card)&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Take card(s) from the queue and beat the previous meld&#039;&#039;&#039;: You may take 1-5 cards from the right of the queue. You can never take the leftmost card on the queue (one card must left). Then you must beat the previous meld with the new rank order. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Pass and refill the queue&#039;&#039;&#039;: If there is more than one card in the queue, discard the rightmost. Then, add card(s) to the queue on their left until there are 6 cards. The last player that played a meld becomes the lead player and plays a meld.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
Once a player clears their hand, the player score 1. Start a new round until a player reaches the target score. &lt;br /&gt;
&lt;br /&gt;
== Variant == &lt;br /&gt;
&lt;br /&gt;
In both variant, there are two additional melds: &#039;&#039;&#039;Run of 2 cards&#039;&#039;&#039; and  &#039;&#039;&#039; Run of 4 cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Hickory ====&lt;br /&gt;
&lt;br /&gt;
In the cases outlined below, you may now alter the previous meld by adding one (1) card to it:&lt;br /&gt;
&lt;br /&gt;
- If the previous meld was a single, double, or triple, you can beat the previous meld by playing a higher ranking meld of the same type OR you may now add one card to the previous meld to form a double, triple, or quadruple. &lt;br /&gt;
&lt;br /&gt;
- If the previous meld was a single, run of 2, or run of 3, you can beat the previous meld by playing a higher ranking meld of the same type OR you may now add one card to make it a run of 2, run of 3, or run of 4. &lt;br /&gt;
&lt;br /&gt;
You CANNOT add a card to a quadruple or to a run of 4; you would have to beat these melds with a higher-ranking meld of the same type.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Wiki_formatting&amp;diff=25860</id>
		<title>Wiki formatting</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Wiki_formatting&amp;diff=25860"/>
		<updated>2025-07-19T08:18:23Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* Purpose */ not sure the 2016 &amp;quot;once per day&amp;quot; is still true&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Purpose==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This page was created as a result of the [https://boardgamearena.com/forum/viewtopic.php?f=3&amp;amp;t=23790 Wiki style guide] forum thread.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;Most wiki (&#039;&#039;&#039;doc.&#039;&#039;&#039;BoardGameArena.com) formatting is not preserved on BoardGameArena, but there are some workarounds.&lt;br /&gt;
This page is a collection of unofficial tips on how to make wiki pages display well in-game and on game panels.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feel free to add additional issues, advice and &#039;&#039;&#039;[[#Templates]]&#039;&#039;&#039; 🙂&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Formatting Help:Formatting]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Wiki page changes have been said to be [https://boardgamearena.com/forum/viewtopic.php?p=33914#p33914 updated once per day] on BoardGameArena. (That may be outdated, it seems maybe once per hour now.)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Wiki page content displays:&lt;br /&gt;
# User&#039;s &#039;&#039;&#039;[https://boardgamearena.com/preferences?section=lang language]&#039;&#039;&#039;, else&lt;br /&gt;
# English, else&lt;br /&gt;
# &#039;&#039;Create this page&#039;&#039; link/button.&lt;br /&gt;
&lt;br /&gt;
e.g. A Chinese user reads the Jump Drive rules summary on its game panel page, &#039;&#039;displayed in English&#039;&#039; (&#039;&#039;&#039;en&#039;&#039;&#039;.doc.boardgamearena.com/Gamehelpjumpdrive) because the Chinese (&#039;&#039;&#039;zh&#039;&#039;&#039;.doc.boardgamearena.com/Gamehelpjumpdrive) page does not exist.&lt;br /&gt;
The user sees a typo in the English rules  and selects the &#039;&#039;edit page&#039;&#039; link to correct it, but the Chinese wiki&#039;s &#039;&#039;create page&#039;&#039; is displayed instead.&lt;br /&gt;
&lt;br /&gt;
====Bug reports====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://boardgamearena.com/bug?id=102754 Link for editing is misleading]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://boardgamearena.com/bug?id=117297 Templates and some format don&#039;t work in other language]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Lists Help:Lists]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
{{infoBox|float=right|state=collapsed|color=#b44&lt;br /&gt;
|title=&amp;lt;code&amp;gt;common.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
li {&lt;br /&gt;
    list-style: none; /*removes list markers*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
li, ul {&lt;br /&gt;
    margin: 0; /*removes margin before and after lists*/&lt;br /&gt;
    padding: 0; /*removes list indentation*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
blockquote, body, code, dd, div, dl, dt, fieldset, form, h1, h2, h3, h4, h5, h6, input, legend, li, ol, p, pre, td, textarea, th, ul {&lt;br /&gt;
    margin: 0; /*removes inline and block margins*/&lt;br /&gt;
    padding: 0; /*removes list indentation*/&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Markers&#039;&#039;&#039; (bullets &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;, numbering &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;), &#039;&#039;&#039;margins&#039;&#039;&#039; and &#039;&#039;&#039;padding&#039;&#039;&#039; are removed on BoardGameArena.&lt;br /&gt;
&lt;br /&gt;
====Bug reports====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://boardgamearena.com/bug?id=16083 Bullet points not visible]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
# Use static markers (&amp;lt;code&amp;gt;•&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;1.&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Replace with [https://developer.mozilla.org/en-US/docs/Web/HTML HTML] + [https://developer.mozilla.org/en-US/docs/Web/CSS CSS].&lt;br /&gt;
&lt;br /&gt;
{{infoBox|float=right|state=collapsed|color=#4b4&lt;br /&gt;
|title=&amp;lt;code&amp;gt;common.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
ul.bulletlist li {&lt;br /&gt;
    list-style: disc none inside&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikicontent p {&lt;br /&gt;
    margin-bottom: 8px;&lt;br /&gt;
    margin-top: 8px&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3|state=collapsed|maxWidth=&lt;br /&gt;
|title1=Bullet lists&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;width:100%;max-width:90vw;overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:max-content;&amp;quot;&lt;br /&gt;
{{!}}+Wiki vs BoardGameArena list formatting&lt;br /&gt;
!&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fff4f4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic&lt;br /&gt;
marker¹ &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
* A&lt;br /&gt;
* B&lt;br /&gt;
* C&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
* A&lt;br /&gt;
* B&lt;br /&gt;
* C&lt;br /&gt;
{{!}}&amp;lt;ul style=&amp;quot;margin:0;padding:0;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fffff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic¹ +&lt;br /&gt;
static marker&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
*- A&lt;br /&gt;
*- B&lt;br /&gt;
*- C&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
*- A&lt;br /&gt;
*- B&lt;br /&gt;
*- C&lt;br /&gt;
{{!}}&amp;lt;ul style=&amp;quot;margin:0;padding:0;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;- A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;- B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;- C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4fff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}static marker +&lt;br /&gt;
line breaks²&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- A&lt;br /&gt;
&lt;br /&gt;
- B&lt;br /&gt;
&lt;br /&gt;
- C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
- A&lt;br /&gt;
&lt;br /&gt;
- B&lt;br /&gt;
&lt;br /&gt;
- C&lt;br /&gt;
{{!}}&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;- A&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;- B&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;- C&amp;lt;/p&amp;gt;&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4ffff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}HTML + CSS&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;ul class&amp;quot;bulletlist&amp;quot; style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;ul class&amp;quot;bulletlist&amp;quot; style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
    line-height:normal;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{!}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/ul unordered list]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/li list item]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|title2=Numbered lists&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;width:100%;max-width:90vw;overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:max-content;&amp;quot;&lt;br /&gt;
{{!}}+Wiki vs BoardGameArena list formatting&lt;br /&gt;
!&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fff4f4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic&lt;br /&gt;
marker¹ &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
# A&lt;br /&gt;
# B&lt;br /&gt;
# C&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
# A&lt;br /&gt;
# B&lt;br /&gt;
# C&lt;br /&gt;
{{!}}&amp;lt;ol style=&amp;quot;margin:0;padding:0;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fffff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic¹ +&lt;br /&gt;
static marker&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
# 1. A&lt;br /&gt;
# 2. B&lt;br /&gt;
# 3. C&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
# 1. A&lt;br /&gt;
# 2. B&lt;br /&gt;
# 3. C&lt;br /&gt;
{{!}}&amp;lt;ol style=&amp;quot;margin:0;padding:0;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;1. A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;2. B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;3. C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4fff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}static marker +&lt;br /&gt;
line breaks²&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. A&lt;br /&gt;
&lt;br /&gt;
2. B&lt;br /&gt;
&lt;br /&gt;
3. C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
1. A&lt;br /&gt;
&lt;br /&gt;
2. B&lt;br /&gt;
&lt;br /&gt;
3. C&lt;br /&gt;
{{!}}&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;1. A&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;2. B&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;3. C&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4ffff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}HTML + CSS&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ol style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;ol style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;ol style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
    line-height:normal;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
{{!}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ol&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/ol ordered list]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/ol&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/li list item]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|title3=Definition lists&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;width:100%;max-width:90vw;overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:max-content;&amp;quot;&lt;br /&gt;
{{!}}+Wiki vs BoardGameArena list formatting&lt;br /&gt;
!&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fff4f4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic&lt;br /&gt;
marker¹ &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
;A term: A detail&lt;br /&gt;
;B term: B detail&lt;br /&gt;
;C term: C detail&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
;A term: A detail&lt;br /&gt;
;B term: B detail&lt;br /&gt;
;C term: C detail&lt;br /&gt;
{{!}}&amp;lt;dl style=&amp;quot;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;dt style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;A term&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;A detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;B term&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;B detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;C term&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;C detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fffff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic¹ +&lt;br /&gt;
static marker&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
;&#039;&#039;&#039;A term&#039;&#039;&#039;: A detail&lt;br /&gt;
;&#039;&#039;&#039;B term&#039;&#039;&#039;: B detail&lt;br /&gt;
;&#039;&#039;&#039;C term&#039;&#039;&#039;: C detail&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
;&#039;&#039;&#039;A term&#039;&#039;&#039;: A detail&lt;br /&gt;
;&#039;&#039;&#039;B term&#039;&#039;&#039;: B detail&lt;br /&gt;
;&#039;&#039;&#039;C term&#039;&#039;&#039;: C detail&lt;br /&gt;
{{!}}&amp;lt;dl style=&amp;quot;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;A term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;A detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;B term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;B detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;C term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;C detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4fff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}static marker +&lt;br /&gt;
line breaks²&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A term&#039;&#039;&#039;: A detail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B term&#039;&#039;&#039;: B detail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C term&#039;&#039;&#039;: C detail&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A term&#039;&#039;&#039;: A detail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B term&#039;&#039;&#039;: B detail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C term&#039;&#039;&#039;: C detail&lt;br /&gt;
&lt;br /&gt;
{{!}}&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;A term&amp;lt;/b&amp;gt;: A detail&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;B term&amp;lt;/b&amp;gt;: B detail&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;C term&amp;lt;/b&amp;gt;: C detail&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4ffff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}HTML + CSS&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;A term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;A detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;B term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;B detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;C term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;C detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;dl&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;A term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;A detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;B term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;B detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;C term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;C detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;dl style=&amp;quot;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;A term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;A detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;B term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;B detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;C term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;C detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
{{!}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;dl&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dl description list]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;dt&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dt description term]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/dt&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dd description details]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
¹Dynamic markers generate HTML list structure.&lt;br /&gt;
&lt;br /&gt;
²Without dynamic markers, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/p paragraphs]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; are generated which require line breaks before and after the &amp;quot;list&amp;quot; to prevent merging into surrounding paragraphs.&lt;br /&gt;
&lt;br /&gt;
==Headings==&lt;br /&gt;
&lt;br /&gt;
Level 1 (h1) headings are the title of the page e.g. &amp;lt;code&amp;gt;= Wiki formatting =&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;= Gamehelp[name] =&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;= Tips_[name] =&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
# In-game h2 and h3 headings are visually indistinguishable.&lt;br /&gt;
# In-game h3 headings overlap text from the previous section.&lt;br /&gt;
# h5 headings and below are visually indistinguishable from body text.&lt;br /&gt;
# Inconsistency between in-game and game panel headings.&lt;br /&gt;
&lt;br /&gt;
====Bug reports====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://boardgamearena.com/bug?id=86652 h2/h3 headings not nested]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://boardgamearena.com/bug?id=71867 Section headings overlapping text]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
Since in-game h3 headings became indistinguishable from h2 headings:&lt;br /&gt;
* Change h3 to h4 headings.&lt;br /&gt;
* Use additional line breaks before h3 headings.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:max-content;&amp;quot;&lt;br /&gt;
|+Wiki vs BoardGameArena heading formatting&lt;br /&gt;
!&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA game panel&lt;br /&gt;
!BGA in-game&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!h2&lt;br /&gt;
|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
&lt;br /&gt;
== Example h2 heading ==&lt;br /&gt;
&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:&#039;Linux Libertine&#039;,&#039;Georgia&#039;,&#039;Times&#039;,serif;line-height:1.3;margin-top:1em;margin-bottom:0.25em;font-size:1.5em;border-bottom:1px solid #a2a9b1;&amp;quot;&amp;gt;Example h2 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:rgba(211,211,211);padding:0.5rem;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin-top:10px;margin-bottom:10px;padding:0;line-height:normal;font-size:18px;font-weight:700;margin-block-start:10px;margin-block-end:10px;&amp;quot;&amp;gt;Example h2 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:#FAF4EE;padding:12px;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin-top:12px;margin:-12px -12px 20px;padding:12px;line-height:normal;font-size:14px;font-weight:700;margin-block-start:12px;margin-block-end:20px;background:linear-gradient(0deg,#f8f8f8,#e7e9e8);border-radius:6px 6px 0 0;box-shadow:0 5px 5px 0 rgba(0,0,0,.1);color:#385088;text-transform:uppercase;&amp;quot;&amp;gt;Example h2 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!h3&lt;br /&gt;
|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
&lt;br /&gt;
=== Example h3 heading ===&lt;br /&gt;
&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:sans-serif;line-height:1.6;margin-top:0.3em;margin-bottom:0;padding-top:0.5em;font-size:1.2em;font-weight:bold;&amp;quot;&amp;gt;Example h3 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:rgba(211,211,211);padding:0.5rem;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin-top:5px;margin-bottom:5px;padding:0;line-height:normal;font-size:16px;font-weight:700;margin-block-start:5px;margin-block-end:5px;&amp;quot;&amp;gt;Example h3 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:#FAF4EE;padding:12px;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin:-12px -12px 20px;padding:12px;line-height:normal;font-size:14px;font-weight:700;margin-block-start:-12px;margin-block-end:20px;background:linear-gradient(0deg,#f8f8f8,#e7e9e8);border-radius:6px 6px 0 0;box-shadow:0 5px 5px 0 rgba(0,0,0,.1);color:#385088;text-transform:uppercase;&amp;quot;&amp;gt;Example h3 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!h4&lt;br /&gt;
|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
&lt;br /&gt;
==== Example h4 heading ====&lt;br /&gt;
&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:sans-serif;line-height:1.6;margin-top:0.3em;margin-bottom:0;padding-top:0.5em;font-size:14px;font-weight:bold;margin-block-start:4.2px;margin-block-end:0;&amp;quot;&amp;gt;Example h4 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:rgba(211,211,211);padding:0.5rem;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin-top:20px;margin-bottom:5px;padding:0;line-height:normal;font-size:16px;font-weight:700;margin-block-start:20px;margin-block-end:5px;&amp;quot;&amp;gt;Example h4 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:#FAF4EE;padding:12px;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin-top:20px;margin-bottom:5px;padding:0;line-height:normal;font-size:16px;font-weight:700;margin-block-start:20px;margin-block-end:5px;&amp;quot;&amp;gt;Example h4 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!h5&lt;br /&gt;
|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
&lt;br /&gt;
===== Example h5 heading =====&lt;br /&gt;
&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:sans-serif;line-height:1.6;margin-top:0.3em;margin-bottom:0;padding-top:0.5em;font-size:14px;font-weight:bold;margin-block-start:0;margin-block-end:0;&amp;quot;&amp;gt;Example h5 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:rgba(211,211,211);padding:0.5rem;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin:0;padding:0;line-height:normal;font-size:16px;font-weight:400;margin-block-start:0;margin-block-end:0;&amp;quot;&amp;gt;Example h5 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:#FAF4EE;padding:12px;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin:0;padding:0;line-height:normal;font-size:16px;font-weight:400;margin-block-start:0;margin-block-end:0;&amp;quot;&amp;gt;Example h5 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes|state=collapsed&lt;br /&gt;
|color1=#d3d3d3&lt;br /&gt;
|title1Color=#202122&lt;br /&gt;
|title1=&amp;lt;code&amp;gt;common.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body1=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
blockquote, body, code, dd, div, dl, dt, fieldset, form, h1, h2, h3, h4, h5, h6, input, legend, li, ol, p, pre, td, textarea, th, ul {&lt;br /&gt;
    margin: 0; /*removes inline and block margins*/&lt;br /&gt;
    padding: 0; /*removes list indentation*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
    font-size: 18px;&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    margin-bottom: 10px;&lt;br /&gt;
    margin-top: 10px;&lt;br /&gt;
}&lt;br /&gt;
blockquote, body, code, dd, div, dl, dt, fieldset, form, h1, h2, h3, h4, h5, h6, input, legend, li, ol, p, pre, td, textarea, th, ul {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
body {&lt;br /&gt;
    font-family: Roboto,Arial,sans-serif;&lt;br /&gt;
    //font-size: 16px;&lt;br /&gt;
}&lt;br /&gt;
h3, h4 {&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    margin-bottom: 5px;&lt;br /&gt;
}&lt;br /&gt;
h3 {&lt;br /&gt;
    display: block;&lt;br /&gt;
    //font-size: 1.17em;&lt;br /&gt;
    margin-block-start: 1em;&lt;br /&gt;
    margin-block-end: 1em;&lt;br /&gt;
    margin-inline-start: 0px;&lt;br /&gt;
    margin-inline-end: 0px;&lt;br /&gt;
    //font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h3 {&lt;br /&gt;
    font-size: 16px;&lt;br /&gt;
    margin-top: 5px;&lt;br /&gt;
}&lt;br /&gt;
h4 {&lt;br /&gt;
    margin-top: 20px;&lt;br /&gt;
}&lt;br /&gt;
h4 {&lt;br /&gt;
    display: block;&lt;br /&gt;
    margin-block-start: 1.33em;&lt;br /&gt;
    margin-block-end: 1.33em;&lt;br /&gt;
    margin-inline-start: 0px;&lt;br /&gt;
    margin-inline-end: 0px;&lt;br /&gt;
    //font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h5 {&lt;br /&gt;
    display: block;&lt;br /&gt;
    //font-size: 0.83em;&lt;br /&gt;
    margin-block-start: 1.67em;&lt;br /&gt;
    margin-block-end: 1.67em;&lt;br /&gt;
    margin-inline-start: 0px;&lt;br /&gt;
    margin-inline-end: 0px;&lt;br /&gt;
    //font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
    //font-weight: 400;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|color2=#FAF4EE&lt;br /&gt;
|title2Color=#202122&lt;br /&gt;
|title2=&amp;lt;code&amp;gt;gameserver.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body2=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
.pagesection .wikicontent h2 {&lt;br /&gt;
    margin-top: 12px;&lt;br /&gt;
}&lt;br /&gt;
.pagesection h2, .pagesection h3, .portlet h2, .portlet h3 {&lt;br /&gt;
    background: linear-gradient(0deg,#f8f8f8,#e7e9e8);&lt;br /&gt;
    border-radius: 6px 6px 0 0;&lt;br /&gt;
    box-shadow: 0 5px 5px 0 rgba(0,0,0,.1);&lt;br /&gt;
    color: #385088;&lt;br /&gt;
    font-size: 14px;&lt;br /&gt;
    margin: -12px -12px 20px;&lt;br /&gt;
    padding: 12px;&lt;br /&gt;
    text-transform: uppercase;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes&lt;br /&gt;
|title1=Game panel heading example&lt;br /&gt;
|body1=&lt;br /&gt;
Game panel content appears in a single box:&lt;br /&gt;
[[File:Ruleset heading example about.png|thumb|center]]&lt;br /&gt;
|title2=In-game heading example&lt;br /&gt;
|body2=&lt;br /&gt;
In-game content appears in multiple boxes:&lt;br /&gt;
[[File:Ruleset heading example.png|thumb|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Links Help:Links]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;[[Main_Page]]&#039;&#039;&#039; (root) of this wiki redirects to &#039;&#039;&#039;[[Help]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[https://BoardGameArena.com/doc BoardGameArena.com/doc]&#039;&#039;&#039; displays the &#039;&#039;&#039;[[Help]]&#039;&#039;&#039; index of games.&lt;br /&gt;
* Note: each heading has a unique id appended with a number as necessary.&lt;br /&gt;
*: e.g. [[#Issues_3]] links to Links Issues and [[#Issues_4]] links to Images Issues.&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Links to section headings &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&#039;&#039;&#039; do not work outside of the wiki (&#039;&#039;&#039;doc.&#039;&#039;&#039;BoardGameArena.com).&lt;br /&gt;
# URL is resolved to &amp;lt;code&amp;gt;/doc&amp;lt;/code&amp;gt; instead of the current page.&lt;br /&gt;
# In-game links navigate the user away from the game.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[#Section_heading_link]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; ⇨ https://BoardGameArena.com/doc#Section_heading_link ¹.&lt;br /&gt;
&lt;br /&gt;
====Bug reports====&lt;br /&gt;
&lt;br /&gt;
* ¹&#039;&#039;&#039;[https://boardgamearena.com/bug?id=88292 Section links don&#039;t work]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
# Remove links that do not function as expected.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Images Help:Images]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
# Resized images do not display on BoardGameArena.&lt;br /&gt;
#: e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Marrakech_example.jpg&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|300px&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; because the &#039;&#039;resized&#039;&#039; image does not exist in the referenced directory.&lt;br /&gt;
# Thumbnails images do not display on BoardGameArena.&lt;br /&gt;
#: e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Marrakech_example.jpg&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|thumb&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; because thumbnails are just resized images.&lt;br /&gt;
# Image links do not work on BoardGameArena.&lt;br /&gt;
#: e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Versions.png&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|link=https://en.doc.boardgamearena.com/images/b/b5/Factum_Rules_Summary_EN_v1.jpg&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; because the link resolves to &amp;lt;code&amp;gt;https://boardgamearena.com/dochttps://en.doc.boardgamearena.com/images/b/b5/Factum_Rules_Summary_EN_v1.jpg&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Special:Upload|Upload]]&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;YourImage&#039;&#039;&#039;&#039;&#039; with the size it will appear and include the image as simply:&lt;br /&gt;
#: e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Marrakech_example.jpg]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Create a &amp;lt;code&amp;gt;[[#Create_your_own_icons|&amp;lt;nowiki&amp;gt;{{gameIcon}}&amp;lt;/nowiki&amp;gt;]]&amp;lt;/code&amp;gt; with a &amp;lt;code&amp;gt;scale&amp;lt;/code&amp;gt; factor.&lt;br /&gt;
#: e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;YourIcon&#039;&#039;&#039;|scale=&#039;&#039;&#039;0.5&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to reduce the image dimensions by ½.&lt;br /&gt;
# Replace image links with regular links.&lt;br /&gt;
#: e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Versions.png]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
#: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[https://en.doc.boardgamearena.com/images/b/b5/Factum_Rules_Summary_EN_v1.jpg LinkText]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
# Optionally include rollover text &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Marrakech_example.jpg&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|Example move&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Tables Help:Tables]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
{{infoBox|float=right|state=collapsed|color=#b44&lt;br /&gt;
|title=&amp;lt;code&amp;gt;common.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
.wikicontent table {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    margin-left: 5px;&lt;br /&gt;
    margin-top: 5px;&lt;br /&gt;
    width: 98%;&lt;br /&gt;
}&lt;br /&gt;
table {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border-spacing: 0;&lt;br /&gt;
}&lt;br /&gt;
caption, th {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
address, caption, cite, code, dfn, em, strong, th, var {&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
    font-weight: 400;&lt;br /&gt;
}&lt;br /&gt;
.wikicontent table td, .wikicontent table th {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
blockquote, body, code, dd, div, dl, dt, fieldset, form, h1, h2, h3, h4, h5, h6, input, legend, li, ol, p, pre, td, textarea, th, ul {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
.wikicontent table td, .wikicontent table th {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
# &amp;lt;code&amp;gt;width: 98%;&amp;lt;/code&amp;gt; stretches tables across the screen on BoardGameArena.&lt;br /&gt;
# Borders do not display on BoardGameArena.&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;style=&amp;quot;width:auto;&amp;quot;&amp;lt;/code&amp;gt; fits column width to the contents.&lt;br /&gt;
# &amp;lt;code&amp;gt;border=&amp;quot;2&amp;quot;&amp;lt;/code&amp;gt; creates table cell borders.&lt;br /&gt;
# Replace with [https://developer.mozilla.org/en-US/docs/Web/HTML HTML] + [https://developer.mozilla.org/en-US/docs/Web/CSS/grid CSS grid].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:max-content; min-width:100%;&amp;quot;&lt;br /&gt;
|+Wiki vs BoardGameArena table formatting&lt;br /&gt;
!&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;|Raw wikitable&lt;br /&gt;
|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Caption&lt;br /&gt;
!0-90&lt;br /&gt;
|⭐&lt;br /&gt;
|-&lt;br /&gt;
!91-110&lt;br /&gt;
|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!111-125&lt;br /&gt;
|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Caption&lt;br /&gt;
!0-90&lt;br /&gt;
|⭐&lt;br /&gt;
|-&lt;br /&gt;
!91-110&lt;br /&gt;
|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!111-125&lt;br /&gt;
|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;margin-left:5px; margin-top:5px; border-collapse:collapse; padding:5px; width:98%; text-align:center; line-height:normal; font-weight:400; font-style:normal; font-size:16px; color:#000;&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:left;&amp;quot;|Caption&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|0-90&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|91-110&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|111-125&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;|&amp;lt;code&amp;gt;width:auto;&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;border=&amp;quot;2&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
|style=&amp;quot;max-width:max-content;&amp;quot;|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Caption&lt;br /&gt;
!0-90&lt;br /&gt;
|⭐&lt;br /&gt;
|-&lt;br /&gt;
!91-110&lt;br /&gt;
|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!111-125&lt;br /&gt;
|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Caption&lt;br /&gt;
!0-90&lt;br /&gt;
|⭐&lt;br /&gt;
|-&lt;br /&gt;
!91-110&lt;br /&gt;
|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!111-125&lt;br /&gt;
|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;margin-left:5px; margin-top:5px; border-collapse:collapse; padding:5px; width:auto; text-align:center; line-height:normal; font-weight:400; font-style:normal; font-size:16px; color:#000;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:left;&amp;quot;|Caption&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|0-90&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|91-110&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|111-125&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Option grids===&lt;br /&gt;
&lt;br /&gt;
Option grids can help visualise multiple interdependent options.&lt;br /&gt;
Where inflexible wiki text tables fall short, HTML + [https://developer.mozilla.org/en-US/docs/Web/CSS/grid CSS grid] is responsive to screen size e.g. &#039;&#039;&#039;[[Gamehelppente|GameHelpPente]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;max-width:max-content;border:0.1rem solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #f0f;background:#fef;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Training mode only&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Default&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:grid;max-width:50rem;border:0.1rem solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 1 / 1 /  3 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;# of players&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 2 /  3 / 3;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 5 /  3 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 3 /  2 / 5;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;grid-area: 2 / 4 /  3 / 5;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;text-align:center;&amp;quot;&amp;gt;Free-for-all&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;grid-area: 2 / 3 /  3 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;&amp;quot;&amp;gt;Team&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 3 / 1 /  4 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;All options win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 3 / 2 /  4 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Align exactly &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 3 / 4 /  4 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Align exactly &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 4 / 1 /  5 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Overline win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 4 / 2 /  5 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May align more than &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 4 / 4 /  5 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May align more than &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 5 / 1 /  6 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Capture win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 5 / 2 /  6 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Make &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; captures&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 5 / 4 /  6 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Make &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; captures&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 6 / 1 /  7 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Capture three&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 6 / 2 /  7 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May capture two &amp;lt;b&amp;gt;or three&amp;lt;/b&amp;gt; stones (Keryo Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 7 / 1 / 10 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Self-capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 7 / 2 /  8 / 6;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;&amp;quot;&amp;gt;No effect: a stone may be placed in a capture position&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 8 / 2 /  9 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Self-capture: results in &amp;lt;b&amp;gt;self-capture!&amp;lt;/b&amp;gt; (Poof Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 9 / 2 / 10 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Forbidden: a stone may &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; be placed in a capture position&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area:10 / 1 / 12 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Overtime capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:10 / 2 / 11 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Break the line: may capture to break a winning line (Boat Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:11 / 2 / 12 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Capture the line: may capture an entire winning line&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area:12 / 1 / 14 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Mixed capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:12 / 3 / 13 / 6;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;&amp;quot;&amp;gt;Enabled: May capture stones of mixed colour&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:13 / 2 / 14 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Disabled: Captures of one colour only&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes|maxWidth=936|state=collapsed&lt;br /&gt;
|color1=#0aa&lt;br /&gt;
|title1=HTML + inline CSS&lt;br /&gt;
|body1=&amp;lt;pre style=&amp;quot;background:none;border:none;font-size:smaller;white-space:pre;overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;max-width:max-content;border:0.1rem solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #f0f;background:#fef;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Training mode only&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Default&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:grid;max-width:50rem;border:0.1rem solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 1 / 1 /  3 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;# of players&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 2 /  3 / 3;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 5 /  3 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 3 /  2 / 5;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;grid-area: 2 / 4 /  3 / 5;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;text-align:center;&amp;quot;&amp;gt;Free-for-all&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;grid-area: 2 / 3 /  3 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;&amp;quot;&amp;gt;Team&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 3 / 1 /  4 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;All options win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 3 / 2 /  4 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Align exactly &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 3 / 4 /  4 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Align exactly &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 4 / 1 /  5 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Overline win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 4 / 2 /  5 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May align more than &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 4 / 4 /  5 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May align more than &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 5 / 1 /  6 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Capture win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 5 / 2 /  6 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Make &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; captures&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 5 / 4 /  6 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Make &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; captures&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 6 / 1 /  7 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Capture three&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 6 / 2 /  7 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May capture two &amp;lt;b&amp;gt;or three&amp;lt;/b&amp;gt; stones (Keryo Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 7 / 1 / 10 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Self-capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 7 / 2 /  8 / 6;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;&amp;quot;&amp;gt;No effect: a stone may be placed in a capture position&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 8 / 2 /  9 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Self-capture: results in &amp;lt;b&amp;gt;self-capture!&amp;lt;/b&amp;gt; (Poof Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 9 / 2 / 10 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Forbidden: a stone may &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; be placed in a capture position&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area:10 / 1 / 12 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Overtime capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:10 / 2 / 11 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Break the line: may capture to break a winning line (Boat Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:11 / 2 / 12 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Capture the line: may capture an entire winning line&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area:12 / 1 / 14 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Mixed capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:12 / 3 / 13 / 6;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;&amp;quot;&amp;gt;Enabled: May capture stones of mixed colour&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:13 / 2 / 14 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Disabled: Captures of one colour only&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|color2=#ba4&lt;br /&gt;
|title2=Unresponsive wiki text equivalent&lt;br /&gt;
|body2=&lt;br /&gt;
&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;width:max-content;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Options&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;|# of players&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Team&lt;br /&gt;
!style=&amp;quot;text-align:center;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Free-for-all&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|All options win&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Align exactly &#039;&#039;&#039;5&#039;&#039;&#039; stones in a row&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Align exactly &#039;&#039;&#039;4&#039;&#039;&#039; stones in a row&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Overline win&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|May align more than &#039;&#039;&#039;5&#039;&#039;&#039; stones in a row&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|May align more than &#039;&#039;&#039;4&#039;&#039;&#039; stones in a row&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Capture win&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Make &#039;&#039;&#039;5&#039;&#039;&#039; captures&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Make &#039;&#039;&#039;4&#039;&#039;&#039; captures&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Capture three&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|May capture two &#039;&#039;&#039;or three&#039;&#039;&#039; stones (Keryo Pente)&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Self-capture&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|No effect: a stone may be placed in a capture position&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Self-capture: results in &#039;&#039;&#039;self-capture!&#039;&#039;&#039; (Poof Pente)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Forbidden: a stone may &#039;&#039;&#039;not&#039;&#039;&#039; be placed in a capture position&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;|Overtime capture&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Break the line: may capture to break a winning line (Boat Pente)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Capture the line: may capture an entire winning line&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Mixed capture&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Enabled: May capture stones of mixed colour&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Disabled: Captures of one colour only&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Blockquote==&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
{{infoBox|float=right|state=collapsed|color=#b44&lt;br /&gt;
|title=&amp;lt;code&amp;gt;common.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
blockquote, body, code, dd, div, dl, dt, fieldset, form, h1, h2, h3, h4, h5, h6, input, legend, li, ol, p, pre, td, textarea, th, ul {&lt;br /&gt;
    margin: 0; /*removes inline and block margins*/&lt;br /&gt;
    padding: 0; /*removes list indentation*/&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
# &#039;&#039;&#039;Margins&#039;&#039;&#039; and &#039;&#039;&#039;padding&#039;&#039;&#039; are removed on BoardGameArena.&lt;br /&gt;
# No left &#039;&#039;&#039;border&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
# Replace with [https://developer.mozilla.org/en-US/docs/Web/HTML HTML] + [https://developer.mozilla.org/en-US/docs/Web/CSS CSS].&lt;br /&gt;
&lt;br /&gt;
{{infoBox|state=collapsed|color=#0aa|maxWidth=&lt;br /&gt;
|title=HTML + CSS &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; formatting&lt;br /&gt;
|body=&amp;lt;div style=&amp;quot;width:100%;max-width:90vw;overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{{{!}}class{{=}}&amp;quot;wikitable&amp;quot; style{{=}}&amp;quot;width:max-content;&amp;quot;&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4ffff;&amp;quot;&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    margin-inline:40px;&lt;br /&gt;
    padding:8px 32px;&lt;br /&gt;
    border-left:4px solid #eaecf0;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
This is a &amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;blockquote style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    margin-inline:40px;&lt;br /&gt;
    padding:8px 32px;&lt;br /&gt;
    border-left:4px solid #eaecf0;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
This is a&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;blockquote&amp;gt;&lt;br /&gt;
This is a&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:WikiTemplates|Wiki Templates]] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Templates Help:Templates]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== {{pill|[[:Category:TextTemplates|Text]]|#fcc|#fdc}} ===&lt;br /&gt;
&lt;br /&gt;
{{pill|[[Template:Text|Text]]|#fcc|#fdc}}&lt;br /&gt;
{{Text|Example|c=firebrick}}&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Text|Example|c=firebrick}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{pill|[[Template:Pill|Pill]]|#fcc|#fdc}}&lt;br /&gt;
{{pill|Example|firebrick}}&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{pill|Example|firebrick}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{pill|[[Template:Code|Code]]|#fcc|#fdc}}&lt;br /&gt;
{{code|Example}}&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{code|Example}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{pill|[[:Template:InfoBox|InfoBox]]|#fcc|#fdc}} &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{InfoBox|title=Example|body=Lorem&amp;amp;hellip;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{InfoBox|title=Example&lt;br /&gt;
|body=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== {{ZenithMars}}{{pill|[[:Category:GameIconTemplates|General Icons]]|#fdc|#ffc}} ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&amp;lt;h4 style=&amp;quot;display:inline;border-bottom:none&amp;quot;&amp;gt;Create your own icons&amp;lt;/h4&amp;gt; {{pill|[[:Template:GameIcon#Examples|see examples]]|#fdc|#ffc}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |titleAlign=left&lt;br /&gt;
|color1=#37c&lt;br /&gt;
|title1=Step 1&lt;br /&gt;
|body1=&#039;&#039;&#039;[[Special:Upload|Upload]]&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;YourImage&#039;&#039;&#039;&#039;&#039;.png&lt;br /&gt;
&lt;br /&gt;
|color2=#3aa&lt;br /&gt;
|title2=Step 2&lt;br /&gt;
|body2=Create &amp;lt;code&amp;gt;[https://en.doc.boardgamearena.com/Template: /Template:&#039;&#039;&#039;&#039;&#039;YourIcon&#039;&#039;&#039;&#039;&#039;]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|color3=#3c7&lt;br /&gt;
|title3=Step 3&lt;br /&gt;
|body3=Insert &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&#039;&#039;YourIcon&#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;align-items:start;gap:0.5rem&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+{{pill|[[:Category:CylinderIcons|Cylinders]]|#fdc|#ffc}}&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{redCylinder|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{redCylinder|1}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{orangeCylinder|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{orangeCylinder|2}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{yellowCylinder|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{yellowCylinder|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{greenCylinder|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{greenCylinder|4}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{blueCylinder|5}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{blueCylinder|5}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{purpleCylinder|6}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{purpleCylinder|6}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{whiteCylinder|7}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{whiteCylinder|7}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{greyCylinder|8}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{greyCylinder|8}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{blackCylinder|9}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{blackCylinder|9}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{creamCylinder|10}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{creamCylinder|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+{{pill|[[:Template:Meeple|Meeples]]|#fdc|#ffc}}&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|red|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|red|1}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|orange|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|orange|2}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|yellow|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|yellow|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|green|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|green|4}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|blue|5}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|blue|5}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|purple|6}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|purple|6}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|white|7}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|white|7}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|grey|8}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|grey|8}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|black|9}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|black|9}}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+{{pill|[[:Category:Smileys|Smileys]]|#fdc|#ffc}}&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s:)}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s:)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s8)}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s8)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s:$}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s:$}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s:(}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s:(}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s:/}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s:/}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s:D}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s:D}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s:O}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s:O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s:O2}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s:O2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s:P}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s:P}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s;)}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s;)}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;{{Hg|5}} &amp;lt;h3 style=&amp;quot;display:inline;border-bottom:none&amp;quot;&amp;gt;{{pill|[[:Category:Card_templates|Cards]]|#ffc|#dfc}}&amp;lt;/h3&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;align-items:start;gap:0.5rem&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+{{pill|[[:Template:Card|Card]]|#ffc|#dfc}}&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{card|A}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{card|A}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{club|K}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{club|K}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{spade|Q}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{spade|Q}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{heart|J}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{heart|J}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{diamond|10}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{diamond|10}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{cardBack}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{cardBack}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{club|color=green}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{club|color=green}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:min-content;&amp;quot;&lt;br /&gt;
|+{{pill|[[:Template:Cardholder|Card holder]]|#ffc|#dfc}}&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{cardholder|{{diamond|A}}{{club|A}}{{heart|A}}{{spade|A}} |Alice}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{cardholder|{{diamond|A}}{{club|A}}{{heart|A}}{{spade|A}} |Alice}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== {{d6|fIB=snow|fI=Logo_without_title.png|fH=1842|R=30|Rx=30}} {{pill|[[:Category:DiceIcons|Dice]]|#dfc|#cfc}} ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;align-items:start;gap:0.5rem&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+2D {{pill|[[:Template:WhiteDie|WhiteDie]]|#dfc|#cfc}}&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{whiteDie|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{whiteDie|1}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{yellowDie|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{yellowDie|2}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{orangeDie|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{orangeDie|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{blackDie|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{blackDie|4}}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+3D {{pill|[[:Template:D6|D6]]|#dfc|#cfc}}&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{d6}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{d6}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{d6|ParksDie.jpg|54}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{d6|ParksDie.jpg|54}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;{{Master}} &amp;lt;h3 style=&amp;quot;display:inline;border-bottom:none&amp;quot;&amp;gt; {{pill|[[:Category:PlayerBoardTemplates|Player panel icons]]|#cfc|#cfd}}&amp;lt;/h3&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;align-items:start;gap:0.5rem&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+{{pill|[[:Category:EloSkill|ELO ranks]]|#cfc|#cfd}}&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Beginner}} {{Beginner|0}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Beginner}} {{Beginner|0}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Apprentice}} {{Apprentice|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Apprentice}} {{Apprentice|1}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Average}} {{Average|100}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Average}} {{Average|100}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Good}} {{Good|200}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Good}} {{Good|200}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Strong}} {{Strong|300}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Strong}} {{Strong|300}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Expert}} {{Expert|500}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Expert}} {{Expert|500}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Master}} {{Master|700}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Master}} {{Master|700}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+Other&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{player|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{player|2}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{hand|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{hand|4}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== {{pill|[[:Category:GameBoardTemplates|Boards]]|#cfd|#cff}} ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;align-items:center;gap:0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:column wrap;align-items:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{pill|[[:Template:Chessboard|Chess board]]|#cfd|#cff}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Chessboard}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Chessboard|squareSize=32}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:column wrap;align-items:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{pill|[[:Template:Goboard9|Go boards]]|#cfd|#cff}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Goboard9}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Goboard9|squareSize=26}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:column wrap;align-items:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{pill|[[:Template:Quoridorboard|Quoridor board]]|#cfd|#cff}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Quoridorboard}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Quoridorboard|squareSize=16}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:column wrap;align-items:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{pill|[[:Template:HexMap|Hexagonal layouts]]|#cfd|#cff}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{HexMap}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;align-items:center;gap:0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{hexMap |n=1 |&lt;br /&gt;
{{hex |x=3 |y=1 |{{TaluvaSand}} |{{meeple|red}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=5 |y=1 |{{TaluvaSand}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=7 |y=1 |{{TaluvaSand}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=2 |y=2 |{{TaluvaSand}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=4 |y=2 |{{TaluvaJungle}} |{{meeple|green}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=6 |y=2 |{{TaluvaJungle}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=8 |y=2 |{{TaluvaJungle}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=1 |y=3 |{{TaluvaSand}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=3 |y=3 |{{TaluvaJungle}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=5 |y=3 |{{TaluvaClearing}} |{{meeple|blue}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=7 |y=3 |{{TaluvaClearing}} |{{meeple|red}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=2 |y=4 |{{TaluvaSand}} |{{meeple|green}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=4 |y=4 |{{TaluvaJungle}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=6 |y=4 |{{TaluvaClearing}} |{{meeple|blue}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hexMap|&lt;br /&gt;
&lt;br /&gt;
{{hiveAnt           |r=3  |x=1 |y=2 }}&lt;br /&gt;
{{hiveBeetle        |r=1  |x=2 |y=3 }}&lt;br /&gt;
{{hiveGrasshopper   |r=11 |x=4 |y=3 }}&lt;br /&gt;
{{hiveSpider        |r=9  |x=5 |y=2 }}&lt;br /&gt;
&lt;br /&gt;
{{hiveBee|w=        |r=0  |x=3 |y=2 }}&lt;br /&gt;
{{hiveGrasshopper|w=|r=0  |x=2 |y=1 }}&lt;br /&gt;
{{hiveSpider|w=     |r=0  |x=4 |y=1 }}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{pill|[[:Template:Option|Game panel options]]|#cff|#cdf}} ===&lt;br /&gt;
&lt;br /&gt;
{{option|s=|Selected and description|Option description|&lt;br /&gt;
 {{option|ds=|df=|Sub-option, deselected, default and description|Sub-option description}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;option|s=|Selected and description|Option description|&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;option|ds=|df=|Sub-option, deselected, default and description|Sub-option description&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{pill|[[Template:OptionGroup|Game panel option group]]|#cff|#cdf}}&lt;br /&gt;
{{optionGroup|Exchange mechanism|&lt;br /&gt;
 {{option|df=|Commerce|&lt;br /&gt;
* May exchange 1 or 3 cards with face-up cards.&lt;br /&gt;
* If all players consecutively pass, all face-up cards are replaced.&lt;br /&gt;
 }}&lt;br /&gt;
 {{option|Draw and discard|&lt;br /&gt;
* Draw from the deck or discard pile, then discard.&lt;br /&gt;
* Cannot discard the same card taken from the discard pile.&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Wiki_formatting&amp;diff=25859</id>
		<title>Wiki formatting</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Wiki_formatting&amp;diff=25859"/>
		<updated>2025-07-19T08:16:25Z</updated>

		<summary type="html">&lt;p&gt;Kevan: remove redundant linking to boardgamearena.com, it&amp;#039;s not a link that anyone would click, and it appears in the sidebar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Purpose==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This page was created as a result of the [https://boardgamearena.com/forum/viewtopic.php?f=3&amp;amp;t=23790 Wiki style guide] forum thread.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;Most wiki (&#039;&#039;&#039;doc.&#039;&#039;&#039;BoardGameArena.com) formatting is not preserved on BoardGameArena, but there are some workarounds.&lt;br /&gt;
This page is a collection of unofficial tips on how to make wiki pages display well in-game and on game panels.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feel free to add additional issues, advice and &#039;&#039;&#039;[[#Templates]]&#039;&#039;&#039; 🙂&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Formatting Help:Formatting]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Wiki page changes are [https://boardgamearena.com/forum/viewtopic.php?p=33914#p33914 updated once per day] on BoardGameArena.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Wiki page content displays:&lt;br /&gt;
# User&#039;s &#039;&#039;&#039;[https://boardgamearena.com/preferences?section=lang language]&#039;&#039;&#039;, else&lt;br /&gt;
# English, else&lt;br /&gt;
# &#039;&#039;Create this page&#039;&#039; link/button.&lt;br /&gt;
&lt;br /&gt;
e.g. A Chinese user reads the Jump Drive rules summary on its game panel page, &#039;&#039;displayed in English&#039;&#039; (&#039;&#039;&#039;en&#039;&#039;&#039;.doc.boardgamearena.com/Gamehelpjumpdrive) because the Chinese (&#039;&#039;&#039;zh&#039;&#039;&#039;.doc.boardgamearena.com/Gamehelpjumpdrive) page does not exist.&lt;br /&gt;
The user sees a typo in the English rules  and selects the &#039;&#039;edit page&#039;&#039; link to correct it, but the Chinese wiki&#039;s &#039;&#039;create page&#039;&#039; is displayed instead.&lt;br /&gt;
&lt;br /&gt;
====Bug reports====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://boardgamearena.com/bug?id=102754 Link for editing is misleading]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://boardgamearena.com/bug?id=117297 Templates and some format don&#039;t work in other language]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Lists Help:Lists]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
{{infoBox|float=right|state=collapsed|color=#b44&lt;br /&gt;
|title=&amp;lt;code&amp;gt;common.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
li {&lt;br /&gt;
    list-style: none; /*removes list markers*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
li, ul {&lt;br /&gt;
    margin: 0; /*removes margin before and after lists*/&lt;br /&gt;
    padding: 0; /*removes list indentation*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
blockquote, body, code, dd, div, dl, dt, fieldset, form, h1, h2, h3, h4, h5, h6, input, legend, li, ol, p, pre, td, textarea, th, ul {&lt;br /&gt;
    margin: 0; /*removes inline and block margins*/&lt;br /&gt;
    padding: 0; /*removes list indentation*/&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Markers&#039;&#039;&#039; (bullets &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;, numbering &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;), &#039;&#039;&#039;margins&#039;&#039;&#039; and &#039;&#039;&#039;padding&#039;&#039;&#039; are removed on BoardGameArena.&lt;br /&gt;
&lt;br /&gt;
====Bug reports====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://boardgamearena.com/bug?id=16083 Bullet points not visible]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
# Use static markers (&amp;lt;code&amp;gt;•&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;1.&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Replace with [https://developer.mozilla.org/en-US/docs/Web/HTML HTML] + [https://developer.mozilla.org/en-US/docs/Web/CSS CSS].&lt;br /&gt;
&lt;br /&gt;
{{infoBox|float=right|state=collapsed|color=#4b4&lt;br /&gt;
|title=&amp;lt;code&amp;gt;common.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
ul.bulletlist li {&lt;br /&gt;
    list-style: disc none inside&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikicontent p {&lt;br /&gt;
    margin-bottom: 8px;&lt;br /&gt;
    margin-top: 8px&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3|state=collapsed|maxWidth=&lt;br /&gt;
|title1=Bullet lists&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;width:100%;max-width:90vw;overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:max-content;&amp;quot;&lt;br /&gt;
{{!}}+Wiki vs BoardGameArena list formatting&lt;br /&gt;
!&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fff4f4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic&lt;br /&gt;
marker¹ &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
* A&lt;br /&gt;
* B&lt;br /&gt;
* C&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
* A&lt;br /&gt;
* B&lt;br /&gt;
* C&lt;br /&gt;
{{!}}&amp;lt;ul style=&amp;quot;margin:0;padding:0;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fffff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic¹ +&lt;br /&gt;
static marker&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
*- A&lt;br /&gt;
*- B&lt;br /&gt;
*- C&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
*- A&lt;br /&gt;
*- B&lt;br /&gt;
*- C&lt;br /&gt;
{{!}}&amp;lt;ul style=&amp;quot;margin:0;padding:0;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;- A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;- B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;- C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4fff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}static marker +&lt;br /&gt;
line breaks²&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- A&lt;br /&gt;
&lt;br /&gt;
- B&lt;br /&gt;
&lt;br /&gt;
- C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
- A&lt;br /&gt;
&lt;br /&gt;
- B&lt;br /&gt;
&lt;br /&gt;
- C&lt;br /&gt;
{{!}}&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;- A&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;- B&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;- C&amp;lt;/p&amp;gt;&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4ffff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}HTML + CSS&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;ul class&amp;quot;bulletlist&amp;quot; style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;ul class&amp;quot;bulletlist&amp;quot; style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
    line-height:normal;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{!}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/ul unordered list]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/li list item]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|title2=Numbered lists&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;width:100%;max-width:90vw;overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:max-content;&amp;quot;&lt;br /&gt;
{{!}}+Wiki vs BoardGameArena list formatting&lt;br /&gt;
!&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fff4f4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic&lt;br /&gt;
marker¹ &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
# A&lt;br /&gt;
# B&lt;br /&gt;
# C&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
# A&lt;br /&gt;
# B&lt;br /&gt;
# C&lt;br /&gt;
{{!}}&amp;lt;ol style=&amp;quot;margin:0;padding:0;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fffff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic¹ +&lt;br /&gt;
static marker&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
# 1. A&lt;br /&gt;
# 2. B&lt;br /&gt;
# 3. C&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
# 1. A&lt;br /&gt;
# 2. B&lt;br /&gt;
# 3. C&lt;br /&gt;
{{!}}&amp;lt;ol style=&amp;quot;margin:0;padding:0;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;1. A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;2. B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;3. C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4fff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}static marker +&lt;br /&gt;
line breaks²&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. A&lt;br /&gt;
&lt;br /&gt;
2. B&lt;br /&gt;
&lt;br /&gt;
3. C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
1. A&lt;br /&gt;
&lt;br /&gt;
2. B&lt;br /&gt;
&lt;br /&gt;
3. C&lt;br /&gt;
{{!}}&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;1. A&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;2. B&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;3. C&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4ffff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}HTML + CSS&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ol style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;ol style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;ol style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
    line-height:normal;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
{{!}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ol&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/ol ordered list]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/ol&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/li list item]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|title3=Definition lists&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;width:100%;max-width:90vw;overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:max-content;&amp;quot;&lt;br /&gt;
{{!}}+Wiki vs BoardGameArena list formatting&lt;br /&gt;
!&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fff4f4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic&lt;br /&gt;
marker¹ &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
;A term: A detail&lt;br /&gt;
;B term: B detail&lt;br /&gt;
;C term: C detail&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
;A term: A detail&lt;br /&gt;
;B term: B detail&lt;br /&gt;
;C term: C detail&lt;br /&gt;
{{!}}&amp;lt;dl style=&amp;quot;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;dt style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;A term&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;A detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;B term&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;B detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;C term&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;C detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fffff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic¹ +&lt;br /&gt;
static marker&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
;&#039;&#039;&#039;A term&#039;&#039;&#039;: A detail&lt;br /&gt;
;&#039;&#039;&#039;B term&#039;&#039;&#039;: B detail&lt;br /&gt;
;&#039;&#039;&#039;C term&#039;&#039;&#039;: C detail&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
;&#039;&#039;&#039;A term&#039;&#039;&#039;: A detail&lt;br /&gt;
;&#039;&#039;&#039;B term&#039;&#039;&#039;: B detail&lt;br /&gt;
;&#039;&#039;&#039;C term&#039;&#039;&#039;: C detail&lt;br /&gt;
{{!}}&amp;lt;dl style=&amp;quot;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;A term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;A detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;B term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;B detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;C term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;C detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4fff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}static marker +&lt;br /&gt;
line breaks²&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A term&#039;&#039;&#039;: A detail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B term&#039;&#039;&#039;: B detail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C term&#039;&#039;&#039;: C detail&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A term&#039;&#039;&#039;: A detail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B term&#039;&#039;&#039;: B detail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C term&#039;&#039;&#039;: C detail&lt;br /&gt;
&lt;br /&gt;
{{!}}&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;A term&amp;lt;/b&amp;gt;: A detail&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;B term&amp;lt;/b&amp;gt;: B detail&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;C term&amp;lt;/b&amp;gt;: C detail&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4ffff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}HTML + CSS&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;A term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;A detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;B term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;B detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;C term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;C detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;dl&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;A term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;A detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;B term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;B detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;C term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;C detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;dl style=&amp;quot;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;A term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;A detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;B term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;B detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;C term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;C detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
{{!}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;dl&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dl description list]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;dt&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dt description term]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/dt&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dd description details]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
¹Dynamic markers generate HTML list structure.&lt;br /&gt;
&lt;br /&gt;
²Without dynamic markers, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/p paragraphs]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; are generated which require line breaks before and after the &amp;quot;list&amp;quot; to prevent merging into surrounding paragraphs.&lt;br /&gt;
&lt;br /&gt;
==Headings==&lt;br /&gt;
&lt;br /&gt;
Level 1 (h1) headings are the title of the page e.g. &amp;lt;code&amp;gt;= Wiki formatting =&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;= Gamehelp[name] =&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;= Tips_[name] =&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
# In-game h2 and h3 headings are visually indistinguishable.&lt;br /&gt;
# In-game h3 headings overlap text from the previous section.&lt;br /&gt;
# h5 headings and below are visually indistinguishable from body text.&lt;br /&gt;
# Inconsistency between in-game and game panel headings.&lt;br /&gt;
&lt;br /&gt;
====Bug reports====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://boardgamearena.com/bug?id=86652 h2/h3 headings not nested]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://boardgamearena.com/bug?id=71867 Section headings overlapping text]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
Since in-game h3 headings became indistinguishable from h2 headings:&lt;br /&gt;
* Change h3 to h4 headings.&lt;br /&gt;
* Use additional line breaks before h3 headings.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:max-content;&amp;quot;&lt;br /&gt;
|+Wiki vs BoardGameArena heading formatting&lt;br /&gt;
!&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA game panel&lt;br /&gt;
!BGA in-game&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!h2&lt;br /&gt;
|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
&lt;br /&gt;
== Example h2 heading ==&lt;br /&gt;
&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:&#039;Linux Libertine&#039;,&#039;Georgia&#039;,&#039;Times&#039;,serif;line-height:1.3;margin-top:1em;margin-bottom:0.25em;font-size:1.5em;border-bottom:1px solid #a2a9b1;&amp;quot;&amp;gt;Example h2 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:rgba(211,211,211);padding:0.5rem;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin-top:10px;margin-bottom:10px;padding:0;line-height:normal;font-size:18px;font-weight:700;margin-block-start:10px;margin-block-end:10px;&amp;quot;&amp;gt;Example h2 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:#FAF4EE;padding:12px;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin-top:12px;margin:-12px -12px 20px;padding:12px;line-height:normal;font-size:14px;font-weight:700;margin-block-start:12px;margin-block-end:20px;background:linear-gradient(0deg,#f8f8f8,#e7e9e8);border-radius:6px 6px 0 0;box-shadow:0 5px 5px 0 rgba(0,0,0,.1);color:#385088;text-transform:uppercase;&amp;quot;&amp;gt;Example h2 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!h3&lt;br /&gt;
|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
&lt;br /&gt;
=== Example h3 heading ===&lt;br /&gt;
&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:sans-serif;line-height:1.6;margin-top:0.3em;margin-bottom:0;padding-top:0.5em;font-size:1.2em;font-weight:bold;&amp;quot;&amp;gt;Example h3 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:rgba(211,211,211);padding:0.5rem;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin-top:5px;margin-bottom:5px;padding:0;line-height:normal;font-size:16px;font-weight:700;margin-block-start:5px;margin-block-end:5px;&amp;quot;&amp;gt;Example h3 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:#FAF4EE;padding:12px;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin:-12px -12px 20px;padding:12px;line-height:normal;font-size:14px;font-weight:700;margin-block-start:-12px;margin-block-end:20px;background:linear-gradient(0deg,#f8f8f8,#e7e9e8);border-radius:6px 6px 0 0;box-shadow:0 5px 5px 0 rgba(0,0,0,.1);color:#385088;text-transform:uppercase;&amp;quot;&amp;gt;Example h3 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!h4&lt;br /&gt;
|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
&lt;br /&gt;
==== Example h4 heading ====&lt;br /&gt;
&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:sans-serif;line-height:1.6;margin-top:0.3em;margin-bottom:0;padding-top:0.5em;font-size:14px;font-weight:bold;margin-block-start:4.2px;margin-block-end:0;&amp;quot;&amp;gt;Example h4 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:rgba(211,211,211);padding:0.5rem;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin-top:20px;margin-bottom:5px;padding:0;line-height:normal;font-size:16px;font-weight:700;margin-block-start:20px;margin-block-end:5px;&amp;quot;&amp;gt;Example h4 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:#FAF4EE;padding:12px;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin-top:20px;margin-bottom:5px;padding:0;line-height:normal;font-size:16px;font-weight:700;margin-block-start:20px;margin-block-end:5px;&amp;quot;&amp;gt;Example h4 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!h5&lt;br /&gt;
|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
&lt;br /&gt;
===== Example h5 heading =====&lt;br /&gt;
&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:sans-serif;line-height:1.6;margin-top:0.3em;margin-bottom:0;padding-top:0.5em;font-size:14px;font-weight:bold;margin-block-start:0;margin-block-end:0;&amp;quot;&amp;gt;Example h5 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:rgba(211,211,211);padding:0.5rem;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin:0;padding:0;line-height:normal;font-size:16px;font-weight:400;margin-block-start:0;margin-block-end:0;&amp;quot;&amp;gt;Example h5 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:#FAF4EE;padding:12px;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin:0;padding:0;line-height:normal;font-size:16px;font-weight:400;margin-block-start:0;margin-block-end:0;&amp;quot;&amp;gt;Example h5 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes|state=collapsed&lt;br /&gt;
|color1=#d3d3d3&lt;br /&gt;
|title1Color=#202122&lt;br /&gt;
|title1=&amp;lt;code&amp;gt;common.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body1=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
blockquote, body, code, dd, div, dl, dt, fieldset, form, h1, h2, h3, h4, h5, h6, input, legend, li, ol, p, pre, td, textarea, th, ul {&lt;br /&gt;
    margin: 0; /*removes inline and block margins*/&lt;br /&gt;
    padding: 0; /*removes list indentation*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
    font-size: 18px;&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    margin-bottom: 10px;&lt;br /&gt;
    margin-top: 10px;&lt;br /&gt;
}&lt;br /&gt;
blockquote, body, code, dd, div, dl, dt, fieldset, form, h1, h2, h3, h4, h5, h6, input, legend, li, ol, p, pre, td, textarea, th, ul {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
body {&lt;br /&gt;
    font-family: Roboto,Arial,sans-serif;&lt;br /&gt;
    //font-size: 16px;&lt;br /&gt;
}&lt;br /&gt;
h3, h4 {&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    margin-bottom: 5px;&lt;br /&gt;
}&lt;br /&gt;
h3 {&lt;br /&gt;
    display: block;&lt;br /&gt;
    //font-size: 1.17em;&lt;br /&gt;
    margin-block-start: 1em;&lt;br /&gt;
    margin-block-end: 1em;&lt;br /&gt;
    margin-inline-start: 0px;&lt;br /&gt;
    margin-inline-end: 0px;&lt;br /&gt;
    //font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h3 {&lt;br /&gt;
    font-size: 16px;&lt;br /&gt;
    margin-top: 5px;&lt;br /&gt;
}&lt;br /&gt;
h4 {&lt;br /&gt;
    margin-top: 20px;&lt;br /&gt;
}&lt;br /&gt;
h4 {&lt;br /&gt;
    display: block;&lt;br /&gt;
    margin-block-start: 1.33em;&lt;br /&gt;
    margin-block-end: 1.33em;&lt;br /&gt;
    margin-inline-start: 0px;&lt;br /&gt;
    margin-inline-end: 0px;&lt;br /&gt;
    //font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h5 {&lt;br /&gt;
    display: block;&lt;br /&gt;
    //font-size: 0.83em;&lt;br /&gt;
    margin-block-start: 1.67em;&lt;br /&gt;
    margin-block-end: 1.67em;&lt;br /&gt;
    margin-inline-start: 0px;&lt;br /&gt;
    margin-inline-end: 0px;&lt;br /&gt;
    //font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
    //font-weight: 400;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|color2=#FAF4EE&lt;br /&gt;
|title2Color=#202122&lt;br /&gt;
|title2=&amp;lt;code&amp;gt;gameserver.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body2=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
.pagesection .wikicontent h2 {&lt;br /&gt;
    margin-top: 12px;&lt;br /&gt;
}&lt;br /&gt;
.pagesection h2, .pagesection h3, .portlet h2, .portlet h3 {&lt;br /&gt;
    background: linear-gradient(0deg,#f8f8f8,#e7e9e8);&lt;br /&gt;
    border-radius: 6px 6px 0 0;&lt;br /&gt;
    box-shadow: 0 5px 5px 0 rgba(0,0,0,.1);&lt;br /&gt;
    color: #385088;&lt;br /&gt;
    font-size: 14px;&lt;br /&gt;
    margin: -12px -12px 20px;&lt;br /&gt;
    padding: 12px;&lt;br /&gt;
    text-transform: uppercase;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes&lt;br /&gt;
|title1=Game panel heading example&lt;br /&gt;
|body1=&lt;br /&gt;
Game panel content appears in a single box:&lt;br /&gt;
[[File:Ruleset heading example about.png|thumb|center]]&lt;br /&gt;
|title2=In-game heading example&lt;br /&gt;
|body2=&lt;br /&gt;
In-game content appears in multiple boxes:&lt;br /&gt;
[[File:Ruleset heading example.png|thumb|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Links Help:Links]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;[[Main_Page]]&#039;&#039;&#039; (root) of this wiki redirects to &#039;&#039;&#039;[[Help]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[https://BoardGameArena.com/doc BoardGameArena.com/doc]&#039;&#039;&#039; displays the &#039;&#039;&#039;[[Help]]&#039;&#039;&#039; index of games.&lt;br /&gt;
* Note: each heading has a unique id appended with a number as necessary.&lt;br /&gt;
*: e.g. [[#Issues_3]] links to Links Issues and [[#Issues_4]] links to Images Issues.&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Links to section headings &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&#039;&#039;&#039; do not work outside of the wiki (&#039;&#039;&#039;doc.&#039;&#039;&#039;BoardGameArena.com).&lt;br /&gt;
# URL is resolved to &amp;lt;code&amp;gt;/doc&amp;lt;/code&amp;gt; instead of the current page.&lt;br /&gt;
# In-game links navigate the user away from the game.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[#Section_heading_link]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; ⇨ https://BoardGameArena.com/doc#Section_heading_link ¹.&lt;br /&gt;
&lt;br /&gt;
====Bug reports====&lt;br /&gt;
&lt;br /&gt;
* ¹&#039;&#039;&#039;[https://boardgamearena.com/bug?id=88292 Section links don&#039;t work]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
# Remove links that do not function as expected.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Images Help:Images]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
# Resized images do not display on BoardGameArena.&lt;br /&gt;
#: e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Marrakech_example.jpg&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|300px&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; because the &#039;&#039;resized&#039;&#039; image does not exist in the referenced directory.&lt;br /&gt;
# Thumbnails images do not display on BoardGameArena.&lt;br /&gt;
#: e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Marrakech_example.jpg&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|thumb&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; because thumbnails are just resized images.&lt;br /&gt;
# Image links do not work on BoardGameArena.&lt;br /&gt;
#: e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Versions.png&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|link=https://en.doc.boardgamearena.com/images/b/b5/Factum_Rules_Summary_EN_v1.jpg&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; because the link resolves to &amp;lt;code&amp;gt;https://boardgamearena.com/dochttps://en.doc.boardgamearena.com/images/b/b5/Factum_Rules_Summary_EN_v1.jpg&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Special:Upload|Upload]]&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;YourImage&#039;&#039;&#039;&#039;&#039; with the size it will appear and include the image as simply:&lt;br /&gt;
#: e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Marrakech_example.jpg]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Create a &amp;lt;code&amp;gt;[[#Create_your_own_icons|&amp;lt;nowiki&amp;gt;{{gameIcon}}&amp;lt;/nowiki&amp;gt;]]&amp;lt;/code&amp;gt; with a &amp;lt;code&amp;gt;scale&amp;lt;/code&amp;gt; factor.&lt;br /&gt;
#: e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;YourIcon&#039;&#039;&#039;|scale=&#039;&#039;&#039;0.5&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to reduce the image dimensions by ½.&lt;br /&gt;
# Replace image links with regular links.&lt;br /&gt;
#: e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Versions.png]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
#: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[https://en.doc.boardgamearena.com/images/b/b5/Factum_Rules_Summary_EN_v1.jpg LinkText]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
# Optionally include rollover text &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Marrakech_example.jpg&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|Example move&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Tables Help:Tables]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
{{infoBox|float=right|state=collapsed|color=#b44&lt;br /&gt;
|title=&amp;lt;code&amp;gt;common.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
.wikicontent table {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    margin-left: 5px;&lt;br /&gt;
    margin-top: 5px;&lt;br /&gt;
    width: 98%;&lt;br /&gt;
}&lt;br /&gt;
table {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border-spacing: 0;&lt;br /&gt;
}&lt;br /&gt;
caption, th {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
address, caption, cite, code, dfn, em, strong, th, var {&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
    font-weight: 400;&lt;br /&gt;
}&lt;br /&gt;
.wikicontent table td, .wikicontent table th {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
blockquote, body, code, dd, div, dl, dt, fieldset, form, h1, h2, h3, h4, h5, h6, input, legend, li, ol, p, pre, td, textarea, th, ul {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
.wikicontent table td, .wikicontent table th {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
# &amp;lt;code&amp;gt;width: 98%;&amp;lt;/code&amp;gt; stretches tables across the screen on BoardGameArena.&lt;br /&gt;
# Borders do not display on BoardGameArena.&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;style=&amp;quot;width:auto;&amp;quot;&amp;lt;/code&amp;gt; fits column width to the contents.&lt;br /&gt;
# &amp;lt;code&amp;gt;border=&amp;quot;2&amp;quot;&amp;lt;/code&amp;gt; creates table cell borders.&lt;br /&gt;
# Replace with [https://developer.mozilla.org/en-US/docs/Web/HTML HTML] + [https://developer.mozilla.org/en-US/docs/Web/CSS/grid CSS grid].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:max-content; min-width:100%;&amp;quot;&lt;br /&gt;
|+Wiki vs BoardGameArena table formatting&lt;br /&gt;
!&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;|Raw wikitable&lt;br /&gt;
|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Caption&lt;br /&gt;
!0-90&lt;br /&gt;
|⭐&lt;br /&gt;
|-&lt;br /&gt;
!91-110&lt;br /&gt;
|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!111-125&lt;br /&gt;
|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Caption&lt;br /&gt;
!0-90&lt;br /&gt;
|⭐&lt;br /&gt;
|-&lt;br /&gt;
!91-110&lt;br /&gt;
|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!111-125&lt;br /&gt;
|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;margin-left:5px; margin-top:5px; border-collapse:collapse; padding:5px; width:98%; text-align:center; line-height:normal; font-weight:400; font-style:normal; font-size:16px; color:#000;&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:left;&amp;quot;|Caption&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|0-90&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|91-110&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|111-125&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;|&amp;lt;code&amp;gt;width:auto;&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;border=&amp;quot;2&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
|style=&amp;quot;max-width:max-content;&amp;quot;|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Caption&lt;br /&gt;
!0-90&lt;br /&gt;
|⭐&lt;br /&gt;
|-&lt;br /&gt;
!91-110&lt;br /&gt;
|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!111-125&lt;br /&gt;
|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Caption&lt;br /&gt;
!0-90&lt;br /&gt;
|⭐&lt;br /&gt;
|-&lt;br /&gt;
!91-110&lt;br /&gt;
|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!111-125&lt;br /&gt;
|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;margin-left:5px; margin-top:5px; border-collapse:collapse; padding:5px; width:auto; text-align:center; line-height:normal; font-weight:400; font-style:normal; font-size:16px; color:#000;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:left;&amp;quot;|Caption&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|0-90&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|91-110&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|111-125&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Option grids===&lt;br /&gt;
&lt;br /&gt;
Option grids can help visualise multiple interdependent options.&lt;br /&gt;
Where inflexible wiki text tables fall short, HTML + [https://developer.mozilla.org/en-US/docs/Web/CSS/grid CSS grid] is responsive to screen size e.g. &#039;&#039;&#039;[[Gamehelppente|GameHelpPente]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;max-width:max-content;border:0.1rem solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #f0f;background:#fef;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Training mode only&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Default&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:grid;max-width:50rem;border:0.1rem solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 1 / 1 /  3 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;# of players&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 2 /  3 / 3;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 5 /  3 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 3 /  2 / 5;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;grid-area: 2 / 4 /  3 / 5;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;text-align:center;&amp;quot;&amp;gt;Free-for-all&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;grid-area: 2 / 3 /  3 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;&amp;quot;&amp;gt;Team&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 3 / 1 /  4 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;All options win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 3 / 2 /  4 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Align exactly &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 3 / 4 /  4 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Align exactly &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 4 / 1 /  5 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Overline win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 4 / 2 /  5 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May align more than &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 4 / 4 /  5 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May align more than &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 5 / 1 /  6 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Capture win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 5 / 2 /  6 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Make &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; captures&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 5 / 4 /  6 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Make &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; captures&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 6 / 1 /  7 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Capture three&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 6 / 2 /  7 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May capture two &amp;lt;b&amp;gt;or three&amp;lt;/b&amp;gt; stones (Keryo Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 7 / 1 / 10 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Self-capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 7 / 2 /  8 / 6;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;&amp;quot;&amp;gt;No effect: a stone may be placed in a capture position&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 8 / 2 /  9 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Self-capture: results in &amp;lt;b&amp;gt;self-capture!&amp;lt;/b&amp;gt; (Poof Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 9 / 2 / 10 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Forbidden: a stone may &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; be placed in a capture position&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area:10 / 1 / 12 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Overtime capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:10 / 2 / 11 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Break the line: may capture to break a winning line (Boat Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:11 / 2 / 12 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Capture the line: may capture an entire winning line&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area:12 / 1 / 14 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Mixed capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:12 / 3 / 13 / 6;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;&amp;quot;&amp;gt;Enabled: May capture stones of mixed colour&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:13 / 2 / 14 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Disabled: Captures of one colour only&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes|maxWidth=936|state=collapsed&lt;br /&gt;
|color1=#0aa&lt;br /&gt;
|title1=HTML + inline CSS&lt;br /&gt;
|body1=&amp;lt;pre style=&amp;quot;background:none;border:none;font-size:smaller;white-space:pre;overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;max-width:max-content;border:0.1rem solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #f0f;background:#fef;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Training mode only&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Default&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:grid;max-width:50rem;border:0.1rem solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 1 / 1 /  3 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;# of players&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 2 /  3 / 3;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 5 /  3 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 3 /  2 / 5;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;grid-area: 2 / 4 /  3 / 5;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;text-align:center;&amp;quot;&amp;gt;Free-for-all&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;grid-area: 2 / 3 /  3 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;&amp;quot;&amp;gt;Team&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 3 / 1 /  4 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;All options win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 3 / 2 /  4 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Align exactly &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 3 / 4 /  4 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Align exactly &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 4 / 1 /  5 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Overline win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 4 / 2 /  5 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May align more than &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 4 / 4 /  5 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May align more than &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 5 / 1 /  6 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Capture win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 5 / 2 /  6 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Make &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; captures&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 5 / 4 /  6 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Make &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; captures&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 6 / 1 /  7 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Capture three&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 6 / 2 /  7 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May capture two &amp;lt;b&amp;gt;or three&amp;lt;/b&amp;gt; stones (Keryo Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 7 / 1 / 10 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Self-capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 7 / 2 /  8 / 6;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;&amp;quot;&amp;gt;No effect: a stone may be placed in a capture position&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 8 / 2 /  9 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Self-capture: results in &amp;lt;b&amp;gt;self-capture!&amp;lt;/b&amp;gt; (Poof Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 9 / 2 / 10 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Forbidden: a stone may &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; be placed in a capture position&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area:10 / 1 / 12 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Overtime capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:10 / 2 / 11 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Break the line: may capture to break a winning line (Boat Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:11 / 2 / 12 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Capture the line: may capture an entire winning line&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area:12 / 1 / 14 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Mixed capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:12 / 3 / 13 / 6;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;&amp;quot;&amp;gt;Enabled: May capture stones of mixed colour&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:13 / 2 / 14 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Disabled: Captures of one colour only&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|color2=#ba4&lt;br /&gt;
|title2=Unresponsive wiki text equivalent&lt;br /&gt;
|body2=&lt;br /&gt;
&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;width:max-content;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Options&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;|# of players&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Team&lt;br /&gt;
!style=&amp;quot;text-align:center;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Free-for-all&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|All options win&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Align exactly &#039;&#039;&#039;5&#039;&#039;&#039; stones in a row&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Align exactly &#039;&#039;&#039;4&#039;&#039;&#039; stones in a row&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Overline win&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|May align more than &#039;&#039;&#039;5&#039;&#039;&#039; stones in a row&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|May align more than &#039;&#039;&#039;4&#039;&#039;&#039; stones in a row&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Capture win&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Make &#039;&#039;&#039;5&#039;&#039;&#039; captures&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Make &#039;&#039;&#039;4&#039;&#039;&#039; captures&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Capture three&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|May capture two &#039;&#039;&#039;or three&#039;&#039;&#039; stones (Keryo Pente)&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Self-capture&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|No effect: a stone may be placed in a capture position&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Self-capture: results in &#039;&#039;&#039;self-capture!&#039;&#039;&#039; (Poof Pente)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Forbidden: a stone may &#039;&#039;&#039;not&#039;&#039;&#039; be placed in a capture position&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;|Overtime capture&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Break the line: may capture to break a winning line (Boat Pente)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Capture the line: may capture an entire winning line&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Mixed capture&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Enabled: May capture stones of mixed colour&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Disabled: Captures of one colour only&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Blockquote==&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
{{infoBox|float=right|state=collapsed|color=#b44&lt;br /&gt;
|title=&amp;lt;code&amp;gt;common.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
blockquote, body, code, dd, div, dl, dt, fieldset, form, h1, h2, h3, h4, h5, h6, input, legend, li, ol, p, pre, td, textarea, th, ul {&lt;br /&gt;
    margin: 0; /*removes inline and block margins*/&lt;br /&gt;
    padding: 0; /*removes list indentation*/&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
# &#039;&#039;&#039;Margins&#039;&#039;&#039; and &#039;&#039;&#039;padding&#039;&#039;&#039; are removed on BoardGameArena.&lt;br /&gt;
# No left &#039;&#039;&#039;border&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
# Replace with [https://developer.mozilla.org/en-US/docs/Web/HTML HTML] + [https://developer.mozilla.org/en-US/docs/Web/CSS CSS].&lt;br /&gt;
&lt;br /&gt;
{{infoBox|state=collapsed|color=#0aa|maxWidth=&lt;br /&gt;
|title=HTML + CSS &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; formatting&lt;br /&gt;
|body=&amp;lt;div style=&amp;quot;width:100%;max-width:90vw;overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{{{!}}class{{=}}&amp;quot;wikitable&amp;quot; style{{=}}&amp;quot;width:max-content;&amp;quot;&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4ffff;&amp;quot;&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    margin-inline:40px;&lt;br /&gt;
    padding:8px 32px;&lt;br /&gt;
    border-left:4px solid #eaecf0;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
This is a &amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;blockquote style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    margin-inline:40px;&lt;br /&gt;
    padding:8px 32px;&lt;br /&gt;
    border-left:4px solid #eaecf0;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
This is a&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;blockquote&amp;gt;&lt;br /&gt;
This is a&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:WikiTemplates|Wiki Templates]] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Templates Help:Templates]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== {{pill|[[:Category:TextTemplates|Text]]|#fcc|#fdc}} ===&lt;br /&gt;
&lt;br /&gt;
{{pill|[[Template:Text|Text]]|#fcc|#fdc}}&lt;br /&gt;
{{Text|Example|c=firebrick}}&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Text|Example|c=firebrick}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{pill|[[Template:Pill|Pill]]|#fcc|#fdc}}&lt;br /&gt;
{{pill|Example|firebrick}}&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{pill|Example|firebrick}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{pill|[[Template:Code|Code]]|#fcc|#fdc}}&lt;br /&gt;
{{code|Example}}&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{code|Example}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{pill|[[:Template:InfoBox|InfoBox]]|#fcc|#fdc}} &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{InfoBox|title=Example|body=Lorem&amp;amp;hellip;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{InfoBox|title=Example&lt;br /&gt;
|body=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== {{ZenithMars}}{{pill|[[:Category:GameIconTemplates|General Icons]]|#fdc|#ffc}} ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&amp;lt;h4 style=&amp;quot;display:inline;border-bottom:none&amp;quot;&amp;gt;Create your own icons&amp;lt;/h4&amp;gt; {{pill|[[:Template:GameIcon#Examples|see examples]]|#fdc|#ffc}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |titleAlign=left&lt;br /&gt;
|color1=#37c&lt;br /&gt;
|title1=Step 1&lt;br /&gt;
|body1=&#039;&#039;&#039;[[Special:Upload|Upload]]&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;YourImage&#039;&#039;&#039;&#039;&#039;.png&lt;br /&gt;
&lt;br /&gt;
|color2=#3aa&lt;br /&gt;
|title2=Step 2&lt;br /&gt;
|body2=Create &amp;lt;code&amp;gt;[https://en.doc.boardgamearena.com/Template: /Template:&#039;&#039;&#039;&#039;&#039;YourIcon&#039;&#039;&#039;&#039;&#039;]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|color3=#3c7&lt;br /&gt;
|title3=Step 3&lt;br /&gt;
|body3=Insert &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&#039;&#039;YourIcon&#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;align-items:start;gap:0.5rem&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+{{pill|[[:Category:CylinderIcons|Cylinders]]|#fdc|#ffc}}&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{redCylinder|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{redCylinder|1}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{orangeCylinder|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{orangeCylinder|2}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{yellowCylinder|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{yellowCylinder|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{greenCylinder|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{greenCylinder|4}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{blueCylinder|5}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{blueCylinder|5}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{purpleCylinder|6}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{purpleCylinder|6}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{whiteCylinder|7}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{whiteCylinder|7}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{greyCylinder|8}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{greyCylinder|8}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{blackCylinder|9}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{blackCylinder|9}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{creamCylinder|10}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{creamCylinder|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+{{pill|[[:Template:Meeple|Meeples]]|#fdc|#ffc}}&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|red|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|red|1}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|orange|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|orange|2}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|yellow|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|yellow|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|green|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|green|4}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|blue|5}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|blue|5}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|purple|6}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|purple|6}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|white|7}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|white|7}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|grey|8}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|grey|8}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|black|9}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|black|9}}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+{{pill|[[:Category:Smileys|Smileys]]|#fdc|#ffc}}&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s:)}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s:)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s8)}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s8)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s:$}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s:$}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s:(}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s:(}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s:/}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s:/}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s:D}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s:D}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s:O}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s:O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s:O2}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s:O2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s:P}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s:P}}&lt;br /&gt;
|-&lt;br /&gt;
|{{code|c=black|&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{code|c=green|s;)}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|{{s;)}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;{{Hg|5}} &amp;lt;h3 style=&amp;quot;display:inline;border-bottom:none&amp;quot;&amp;gt;{{pill|[[:Category:Card_templates|Cards]]|#ffc|#dfc}}&amp;lt;/h3&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;align-items:start;gap:0.5rem&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+{{pill|[[:Template:Card|Card]]|#ffc|#dfc}}&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{card|A}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{card|A}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{club|K}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{club|K}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{spade|Q}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{spade|Q}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{heart|J}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{heart|J}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{diamond|10}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{diamond|10}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{cardBack}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{cardBack}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{club|color=green}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{club|color=green}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:min-content;&amp;quot;&lt;br /&gt;
|+{{pill|[[:Template:Cardholder|Card holder]]|#ffc|#dfc}}&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{cardholder|{{diamond|A}}{{club|A}}{{heart|A}}{{spade|A}} |Alice}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{cardholder|{{diamond|A}}{{club|A}}{{heart|A}}{{spade|A}} |Alice}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== {{d6|fIB=snow|fI=Logo_without_title.png|fH=1842|R=30|Rx=30}} {{pill|[[:Category:DiceIcons|Dice]]|#dfc|#cfc}} ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;align-items:start;gap:0.5rem&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+2D {{pill|[[:Template:WhiteDie|WhiteDie]]|#dfc|#cfc}}&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{whiteDie|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{whiteDie|1}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{yellowDie|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{yellowDie|2}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{orangeDie|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{orangeDie|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{blackDie|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{blackDie|4}}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+3D {{pill|[[:Template:D6|D6]]|#dfc|#cfc}}&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{d6}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{d6}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{d6|ParksDie.jpg|54}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{d6|ParksDie.jpg|54}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;{{Master}} &amp;lt;h3 style=&amp;quot;display:inline;border-bottom:none&amp;quot;&amp;gt; {{pill|[[:Category:PlayerBoardTemplates|Player panel icons]]|#cfc|#cfd}}&amp;lt;/h3&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;align-items:start;gap:0.5rem&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+{{pill|[[:Category:EloSkill|ELO ranks]]|#cfc|#cfd}}&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Beginner}} {{Beginner|0}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Beginner}} {{Beginner|0}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Apprentice}} {{Apprentice|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Apprentice}} {{Apprentice|1}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Average}} {{Average|100}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Average}} {{Average|100}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Good}} {{Good|200}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Good}} {{Good|200}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Strong}} {{Strong|300}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Strong}} {{Strong|300}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Expert}} {{Expert|500}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Expert}} {{Expert|500}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Master}} {{Master|700}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Master}} {{Master|700}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+Other&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{player|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{player|2}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{hand|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{hand|4}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== {{pill|[[:Category:GameBoardTemplates|Boards]]|#cfd|#cff}} ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;align-items:center;gap:0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:column wrap;align-items:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{pill|[[:Template:Chessboard|Chess board]]|#cfd|#cff}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Chessboard}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Chessboard|squareSize=32}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:column wrap;align-items:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{pill|[[:Template:Goboard9|Go boards]]|#cfd|#cff}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Goboard9}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Goboard9|squareSize=26}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:column wrap;align-items:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{pill|[[:Template:Quoridorboard|Quoridor board]]|#cfd|#cff}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Quoridorboard}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Quoridorboard|squareSize=16}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:column wrap;align-items:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{pill|[[:Template:HexMap|Hexagonal layouts]]|#cfd|#cff}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{HexMap}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;align-items:center;gap:0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{hexMap |n=1 |&lt;br /&gt;
{{hex |x=3 |y=1 |{{TaluvaSand}} |{{meeple|red}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=5 |y=1 |{{TaluvaSand}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=7 |y=1 |{{TaluvaSand}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=2 |y=2 |{{TaluvaSand}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=4 |y=2 |{{TaluvaJungle}} |{{meeple|green}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=6 |y=2 |{{TaluvaJungle}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=8 |y=2 |{{TaluvaJungle}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=1 |y=3 |{{TaluvaSand}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=3 |y=3 |{{TaluvaJungle}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=5 |y=3 |{{TaluvaClearing}} |{{meeple|blue}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=7 |y=3 |{{TaluvaClearing}} |{{meeple|red}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=2 |y=4 |{{TaluvaSand}} |{{meeple|green}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=4 |y=4 |{{TaluvaJungle}}&lt;br /&gt;
}}&lt;br /&gt;
{{hex |x=6 |y=4 |{{TaluvaClearing}} |{{meeple|blue}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hexMap|&lt;br /&gt;
&lt;br /&gt;
{{hiveAnt           |r=3  |x=1 |y=2 }}&lt;br /&gt;
{{hiveBeetle        |r=1  |x=2 |y=3 }}&lt;br /&gt;
{{hiveGrasshopper   |r=11 |x=4 |y=3 }}&lt;br /&gt;
{{hiveSpider        |r=9  |x=5 |y=2 }}&lt;br /&gt;
&lt;br /&gt;
{{hiveBee|w=        |r=0  |x=3 |y=2 }}&lt;br /&gt;
{{hiveGrasshopper|w=|r=0  |x=2 |y=1 }}&lt;br /&gt;
{{hiveSpider|w=     |r=0  |x=4 |y=1 }}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{pill|[[:Template:Option|Game panel options]]|#cff|#cdf}} ===&lt;br /&gt;
&lt;br /&gt;
{{option|s=|Selected and description|Option description|&lt;br /&gt;
 {{option|ds=|df=|Sub-option, deselected, default and description|Sub-option description}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;option|s=|Selected and description|Option description|&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;option|ds=|df=|Sub-option, deselected, default and description|Sub-option description&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{pill|[[Template:OptionGroup|Game panel option group]]|#cff|#cdf}}&lt;br /&gt;
{{optionGroup|Exchange mechanism|&lt;br /&gt;
 {{option|df=|Commerce|&lt;br /&gt;
* May exchange 1 or 3 cards with face-up cards.&lt;br /&gt;
* If all players consecutively pass, all face-up cards are replaced.&lt;br /&gt;
 }}&lt;br /&gt;
 {{option|Draw and discard|&lt;br /&gt;
* Draw from the deck or discard pile, then discard.&lt;br /&gt;
* Cannot discard the same card taken from the discard pile.&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjewelbox&amp;diff=25858</id>
		<title>Gamehelpjewelbox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjewelbox&amp;diff=25858"/>
		<updated>2025-07-19T07:47:01Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* Scoring Guide */ may be a BGA idiosyncrasy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Roll die. Collect and place the Beetle matching your die roll into a 4x4 grid.&lt;br /&gt;
&lt;br /&gt;
Rolling a 6 allows you to pick any of the 5 available Beetles.&lt;br /&gt;
&lt;br /&gt;
2-Player variant - 5x5 grid.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools are single use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Magnifying glass&amp;lt;/b&amp;gt; - choose any face-up OR face-down Beetle instead of rolling the die.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Forceps&amp;lt;/b&amp;gt; - Swap 2 beetles tiles in your Jewel Box. Can be used before or after collecting a Beetle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Either&amp;lt;/b&amp;gt; - Can be used as either Magnifying Glass or Forceps.&lt;br /&gt;
&lt;br /&gt;
Limit to using 1 token per turn.&lt;br /&gt;
&lt;br /&gt;
Each unused token at the end of the game is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
== Scoring Guide ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{pill|Scarabs|green}}&lt;br /&gt;
| Score individually. A scarab on the edge adjacent to all different family scores 2 points. A scarab in the middle adjacent to all different family scores 3 points.&lt;br /&gt;
|-&lt;br /&gt;
! {{pill|Weevils|red}}&lt;br /&gt;
| Gain points for an unbroken horizontal or vertical line (2 = 3 points, 3 = 6 points, 4 = 10 points).&lt;br /&gt;
&lt;br /&gt;
Each weevil can only be counted once.&lt;br /&gt;
|-&lt;br /&gt;
! {{pill|Longhorns|yellow}}&lt;br /&gt;
| If total number of longhorns in your grid is a even number, score 2 for each longhorn. If odd number, score 1 for each longhorn.&lt;br /&gt;
|-&lt;br /&gt;
! {{pill|Ladybugs|purple}}&lt;br /&gt;
| Score lady bugs which aren&#039;t adjacent to another lady bug.&lt;br /&gt;
&lt;br /&gt;
2 = 1 point, 3 = 4 points, 4 = 8 points, 5 = 15 points.&lt;br /&gt;
|-&lt;br /&gt;
! {{pill|Jewels|blue}}&lt;br /&gt;
| Scores when in non-adjacent pairs, each worth 5 points. More than 2 adjacent to each other - 0 points for all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note that in the BGA implementation it seems that all weevils will &amp;quot;try&amp;quot; to be scored: an L-shaped group of 5 weevils will score 9 points (3+2) rather than 10 (4+1).)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjewelbox&amp;diff=25857</id>
		<title>Gamehelpjewelbox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjewelbox&amp;diff=25857"/>
		<updated>2025-07-19T07:41:52Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* Scoring Guide */ table, and clarify weevil scoring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Roll die. Collect and place the Beetle matching your die roll into a 4x4 grid.&lt;br /&gt;
&lt;br /&gt;
Rolling a 6 allows you to pick any of the 5 available Beetles.&lt;br /&gt;
&lt;br /&gt;
2-Player variant - 5x5 grid.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools are single use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Magnifying glass&amp;lt;/b&amp;gt; - choose any face-up OR face-down Beetle instead of rolling the die.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Forceps&amp;lt;/b&amp;gt; - Swap 2 beetles tiles in your Jewel Box. Can be used before or after collecting a Beetle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Either&amp;lt;/b&amp;gt; - Can be used as either Magnifying Glass or Forceps.&lt;br /&gt;
&lt;br /&gt;
Limit to using 1 token per turn.&lt;br /&gt;
&lt;br /&gt;
Each unused token at the end of the game is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
== Scoring Guide ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{pill|Scarabs|green}}&lt;br /&gt;
| Score individually. A scarab on the edge adjacent to all different family scores 2 points. A scarab in the middle adjacent to all different family scores 3 points.&lt;br /&gt;
|-&lt;br /&gt;
! {{pill|Weevils|red}}&lt;br /&gt;
| Gain points for an unbroken horizontal or vertical line (2 = 3 points, 3 = 6 points, 4 = 10 points).&lt;br /&gt;
&lt;br /&gt;
Each weevil can only be counted once. All weevils will &amp;quot;try&amp;quot; to be scored: an L-shaped group of 5 weevils will score 9 points (3+2) rather than 10 (4+1).&lt;br /&gt;
|-&lt;br /&gt;
! {{pill|Longhorns|yellow}}&lt;br /&gt;
| If total number of longhorns in your grid is a even number, score 2 for each longhorn. If odd number, score 1 for each longhorn.&lt;br /&gt;
|-&lt;br /&gt;
! {{pill|Ladybugs|purple}}&lt;br /&gt;
| Score lady bugs which aren&#039;t adjacent to another lady bug.&lt;br /&gt;
&lt;br /&gt;
2 = 1 point, 3 = 4 points, 4 = 8 points, 5 = 15 points.&lt;br /&gt;
|-&lt;br /&gt;
! {{pill|Jewels|blue}}&lt;br /&gt;
| Scores when in non-adjacent pairs, each worth 5 points. More than 2 adjacent to each other - 0 points for all.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpheythatsmyfish&amp;diff=25856</id>
		<title>Gamehelpheythatsmyfish</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpheythatsmyfish&amp;diff=25856"/>
		<updated>2025-07-19T07:34:49Z</updated>

		<summary type="html">&lt;p&gt;Kevan: Created page with &amp;quot;Each player takes turns to place their penguins on the &amp;quot;1&amp;quot; ice floe hexes.  Then, take turns to move a penguin in a straight line in any direction, without passing through other penguins. When you move a penguin, you claim the hex that it started its move on.  When all penguins are on separate &amp;quot;islands&amp;quot; of hexes, the game lets players take turns to clear up those islands individually.  Finally, the penguins (who are now all on single hex islands) are removed and claim th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each player takes turns to place their penguins on the &amp;quot;1&amp;quot; ice floe hexes.&lt;br /&gt;
&lt;br /&gt;
Then, take turns to move a penguin in a straight line in any direction, without passing through other penguins. When you move a penguin, you claim the hex that it started its move on.&lt;br /&gt;
&lt;br /&gt;
When all penguins are on separate &amp;quot;islands&amp;quot; of hexes, the game lets players take turns to clear up those islands individually.&lt;br /&gt;
&lt;br /&gt;
Finally, the penguins (who are now all on single hex islands) are removed and claim the hexes they were standing on.&lt;br /&gt;
&lt;br /&gt;
Highest total of fish on the claimed hexes wins! (If tied, most individual hexes is the tiebreaker.)&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleepy Penguins&#039;&#039;&#039;: At the end of your turn, you choose which penguin the next player moves on their turn. (You can&#039;t choose a penguin that&#039;s on an isolated set of hexes, or a single hex.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pushing Penguins&#039;&#039;&#039;: If an opponent&#039;s penguin is adjacent to yours, with water on the other side, you can have your penguin move into their hex to push them into the water, removing that penguin from play. Neither penguin takes the hex it was on. &amp;lt;small&amp;gt;&#039;&#039;(I think this is how it works in play? I can&#039;t find a printed ruleset for the variant.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmesos&amp;diff=25605</id>
		<title>Gamehelpmesos</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmesos&amp;diff=25605"/>
		<updated>2025-06-28T10:35:23Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* Taking Character Cards */ colour code, and list in the same order as the game display&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
In MESOS, you are the leader of an ancient tribe, and as such, your role is to nurture the growth of your tribe by adding new members, ensuring its sustenance, constructing buildings, and addressing unfolding events. Each round, you must place your totem pawn on the offer track, then following the pawns&#039; order on the track, you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face.&lt;br /&gt;
&lt;br /&gt;
Whoever manages to bring the most prestige to their tribe wins.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
A game of MESOS unfolds over 10 rounds until the Tribe cards deck is depleted. In each round, you need to carry out the following two phases, in order:&lt;br /&gt;
&lt;br /&gt;
=== Place Totem pawns on the Offer track ===&lt;br /&gt;
Following the order of the Totem pawns on the Turn Order tile, from top to bottom, place your Totem on an available Offer tile (i.e., a tile where there is no other Totem already).&lt;br /&gt;
Each Offer tile shows a space where you can place your Totem, and the action you must perform (usually the number of cards you can take and the row from where you can take them).&lt;br /&gt;
&lt;br /&gt;
=== Resolve Actions ===&lt;br /&gt;
In turn, starting from the player with the leftmost Totem pawn on the Offer track and proceeding to the right, resolve the action indicated on the Offer tile where you placed your Totem. &lt;br /&gt;
With the exception of tile A (available only in 5-player games), which provides 3 Food tokens, all other Offer tiles allow you to choose and take Character and/or Building cards from the upper and/or lower row, as indicated on the tile itself.&lt;br /&gt;
You can never take Event cards from any row.&lt;br /&gt;
If an Offer tile allows you to take multiple cards (even from different rows), you can freely choose the order in which to take them.&lt;br /&gt;
If, on your turn, there are no more available cards in the rows from which you should take them, you receive nothing. If there are still Character cards available, you must take them.&lt;br /&gt;
&lt;br /&gt;
After resolving the action on the Offer tile, return your Totem pawn to the Turn Order tile, placing it in the first available space starting from the top. If the space where you placed your Totem provides a Food bonus, immediately take the specified number of Food tokens. The player placing in the last space must pay 1 Food token if they have one. Only if they don’t have Food to pay, they lose 2 Prestige Points. The arrangement of Totem pawns on the Turn Order tile determines the turn order for the next round.&lt;br /&gt;
&lt;br /&gt;
===== Taking Character Cards =====&lt;br /&gt;
When you take a Character card, simply add it to your tribe.&lt;br /&gt;
&lt;br /&gt;
There are 6 types of Character cards:&lt;br /&gt;
&lt;br /&gt;
{{pill|Gatherers|#e71}} During the Sustenance Event, they provide a discount of 3 Food tokens on the total you would have to pay.&lt;br /&gt;
&lt;br /&gt;
{{pill|Hunters|#e43}} Whenever you add a Hunter without a icon to your tribe, you get nothing. Whenever you add a Hunter with a icon to your tribe, immediately take 1 Food token for each Hunter in your tribe (with or without a&lt;br /&gt;
icon). Also, during the Hunt Event, you take Food and gain Prestige Points based on the number of Hunters in your tribe.&lt;br /&gt;
&lt;br /&gt;
{{pill|Builders|#512}} During the game, each Builder reduces the Food cost of every Building card you take by the amount indicated in top right corner. At the end of the game, each Builder provides the Prestige Points indicated in the lower left corner of the card.&lt;br /&gt;
&lt;br /&gt;
{{pill|Shamans|#945}} Shamans can show from 1 to 3 star icons. During the Shamanic Ritual Event, having the majority of these icons provides Prestige Points; having the minority, on the other hand, results in losing Prestige Points.&lt;br /&gt;
&lt;br /&gt;
{{pill|Artists|#fd0}} During the Cave Paintings Event, you can gain or lose Prestige Points based on the number of Artists in your tribe. At the end of the game, you gain 10 Prestige Points for every 2 Artists in your tribe.&lt;br /&gt;
&lt;br /&gt;
{{pill|Inventors|#4ba}} At the end of the game, Inventors provide a number of Prestige Points equal to the number of Inventors in your tribe multiplied by the number of different Invention icons you have.&lt;br /&gt;
There are 10 different Invention icons.&lt;br /&gt;
&lt;br /&gt;
===== Taking Building Cards =====&lt;br /&gt;
When you take a Building card, you must pay the Food cost indicated in the top left corner of the card. Then, add it to your tribe. If you don’t have the required Food, you cannot take it!&lt;br /&gt;
&lt;br /&gt;
== End of the Round ==&lt;br /&gt;
After all players have finished their turns, perform the following&lt;br /&gt;
steps in order:&lt;br /&gt;
=== 1. Resolve Events ===&lt;br /&gt;
If there are Event cards in the bottom row, they automatically resolve. If Sustenance is among the Events, resolve it last.&lt;br /&gt;
There are 4 Event cards (Hunt, Shamanic Ritual, Cave Paintings, and Sustenance) in each Era. The same Event shows increasing values from one Era to the next.&lt;br /&gt;
Remember: You cannot take Event cards to add to your tribe!&lt;br /&gt;
&lt;br /&gt;
=== 2. Discard all Character and Event cards in the bottom row ===&lt;br /&gt;
If there are any Building cards, however, they remain in place.&lt;br /&gt;
&lt;br /&gt;
=== 3. Move all remaining Character and Event cards from the top row to the bottom row ===&lt;br /&gt;
If there are any Building cards, however, they remain in place.&lt;br /&gt;
&lt;br /&gt;
=== 4. Restore the top row ===&lt;br /&gt;
Draw from the Tribe deck a number of cards equal to the number of players +4 and place them above the Offer track to create a new top row.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
There are 4 types of Event cards:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUSTENANCE&#039;&#039;&#039;: Pay 1 Food token for each Character card in your tribe (Building cards do not count). If, after paying all the Food you have, you couldn’t feed all your Characters, you lose the amount of Prestige Points indicated on the Event card for each Character card you couldn’t feed. You cannot choose to lose Prestige Points to avoid paying Food (for example, if you have 2 Characters and only 1 Food token, you must still pay 1 Food token and lose 2 PP; you cannot choose to lose 4 PP and keep the Food). In any case, you keep all your Characters, even if you don’t have enough Food to feed them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUNT&#039;&#039;&#039;: Take 1 Food token and gain the amount of Prestige Points indicated on the Event card for each Hunter in your tribe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHAMANIC RITUAL&#039;&#039;&#039;: The player with the most star icons in their tribe gains the Prestige Points indicated on the Event card. The player with the fewest icons in their tribe loses the indicated Prestige Points. In case of a tie, all tied players gain or lose the indicated Prestige Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAVE PAINTINGS&#039;&#039;&#039;: To gain Prestige Points with this event, you must have a minimum number of Artists, as indicated by the Event card. If you have the number of Artists indicated by the Event card in the top line, you lose the amount of Prestige Points indicated. If, on the other hand, you have the number of Artists indicated in the lower line, you gain the indicated amount of Prestige Points for each of your Artists.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends at the end of the 10th round when the Tribe deck is depleted, and it is no longer possible to restore the top row. At the end of this round, resolve all visible Events , including those in the top row. As usual, the Sustenance Event must be resolved last. Afterward, add the following Prestige Points (PP) to the total Prestige Points gained during the game:&lt;br /&gt;
* PP from Builders in your tribe&lt;br /&gt;
* 10 PP for every 2 Artists in your tribe&lt;br /&gt;
* PP equal to the number of Inventors in your tribe multiplied by the number of different Invention icons on the respective cards&lt;br /&gt;
* PP from Buildings in your tribe (PP illustrated on the card, plus PP derived from endgame effects)&lt;br /&gt;
&lt;br /&gt;
The player who, after this count, has the most Prestige Points wins the game.&lt;br /&gt;
In case of a tie, the tied player with the most Food wins.&lt;br /&gt;
In case of further tie, the victory is shared.&lt;br /&gt;
&lt;br /&gt;
== Expert Variant ==&lt;br /&gt;
In this variant, all Buildings are drawn at the beginning of the game, then laid out in a dedicated view of the interface. This way, you’ll have knowledge of the Building cards in play from the beginning of the game and can plan your strategy more precisely.&lt;br /&gt;
&lt;br /&gt;
== Rebalanced Shamans ==&lt;br /&gt;
In this variant, during &#039;&#039;&#039;Shamanic Ritual&#039;&#039;&#039; events, the player who has the least amount of Shaman Stars does not lose Prestige Points. This variant is only available for 2-Player games.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpverdant&amp;diff=25598</id>
		<title>Gamehelpverdant</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpverdant&amp;diff=25598"/>
		<updated>2025-06-27T19:22:55Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* Complete Plants */ bullet points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Verdant, players collect plants, room cards, pets and furniture to set up their home to be the coziest, most verdant and to score the most points! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players draft cards and tokens to build out a 3X5 grid of cards alternating between plant cards which need to gain verdancy, and room cards where they can place furniture and pets to score points!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each turn, players select a token/card pair to draft, add the card to their tableau, and use the token (see below). Players begin with a random plant and room card, and will draft 13 more cards. The game ends when everyone has completed their grid. &lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
These are the ways to score points:&lt;br /&gt;
&lt;br /&gt;
===Complete Plants===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plants have a type, light requirements, verdancy requirement, and number of points they score if completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When placed into the grid the primary goal is to get the plant the verdancy it needs to be completed. Earning verdancy is tracked on the plant cards with verdancy tokens - the light colored ones represent 1 verdancy and the darker ones represent 3 verdancy. Plants can gain verdancy by:&lt;br /&gt;
&lt;br /&gt;
• Making one of the three different light requirement matches (low light, medium light, bright light) between a plant card and a room card. This can be made when placing a room card, or when placing a plant card. Each time a match is made, verdancy is added to the plant.&lt;br /&gt;
&lt;br /&gt;
• Using Nurture tokens gained in the draft. The bag of fertilizer allows a player to add three verdancy to one single plant, the hand trowel allows a player to add one verdancy to up to three different plants, and the water can allows a player to add verdancy to all plants surrounding a chosen room. &lt;br /&gt;
&lt;br /&gt;
• Using green thumbs, (see below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once a plant is completed a pot will be added! Pots are worth a different number of victory points (1, 2, 3 points), depending on how early they are achieved, so the faster a player completes plants, the more bonuses they will get. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once a plant is potted, it will longer gain verdancy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player does not finish a plant, the verdancy on incomplete plants will score one point for every two verdancy.&lt;br /&gt;
&lt;br /&gt;
===Rooms and items===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to providing light to plants, each room also has a wallpaper type that matches one of the plant types. Each room card will score 1 point for each plant of the matching type (up to 4 points). Additionally, if a player adds a token (furnishing or animal) with the same wallpaper type on it onto the room card, it doubles the number of points that room will score for each adjacent plant (up to 8 points, if all adjacent plants match the room with a matching cat or sofa, etc)!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The furnishings and pets not only add to the room scoring but also score as sets of unique items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Quantity of unique items&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
|-&lt;br /&gt;
|Points&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that with all tokens drafted, they must be placed/used when drafted, but players have a single item storage spot that allows them to save one token for a future turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two final ways to score points - the collector and decorator bonuses! At the end of the game if players have one of each of the plant types and/or room types in their grid, they will score 3 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How green thumbs work==&lt;br /&gt;
&lt;br /&gt;
A green thumb will be placed onto the card in the market that is not chosen in the column that was drafted from. When a player takes a card with a green thumb, they earn that thumb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green thumbs can be spent in three different ways. Players spend 2 green thumbs to do an action.&lt;br /&gt;
&lt;br /&gt;
• To wipe tokens from the market. Players will select the ones they wish to wipe&lt;br /&gt;
&lt;br /&gt;
• Break the rules of drafting adjacent cards/tokens and choose any card and any token. &lt;br /&gt;
&lt;br /&gt;
• To add a single verdancy to any plant!&lt;br /&gt;
&lt;br /&gt;
Players can do as many thumb actions as they want on their turn, but may only end their turn with 5 thumbs. If a player has more than 5, they will be discarded.&lt;br /&gt;
&lt;br /&gt;
==How Nurture Item Tokens work==&lt;br /&gt;
&lt;br /&gt;
• Fertilizer: Add 3 verdancy to any 1 plant.&lt;br /&gt;
&lt;br /&gt;
• Hand Trowel: Add 1 verdancy to up to 3 plants.&lt;br /&gt;
&lt;br /&gt;
• Watering Can: Add 1 verdancy to all plants surrounding a single room.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpverdant&amp;diff=25597</id>
		<title>Gamehelpverdant</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpverdant&amp;diff=25597"/>
		<updated>2025-06-27T19:18:01Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* How green thumbs work */ bullets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Verdant, players collect plants, room cards, pets and furniture to set up their home to be the coziest, most verdant and to score the most points! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players draft cards and tokens to build out a 3X5 grid of cards alternating between plant cards which need to gain verdancy, and room cards where they can place furniture and pets to score points!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each turn, players select a token/card pair to draft, add the card to their tableau, and use the token (see below). Players begin with a random plant and room card, and will draft 13 more cards. The game ends when everyone has completed their grid. &lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
These are the ways to score points:&lt;br /&gt;
&lt;br /&gt;
===Complete Plants===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plants have a type, light requirements, verdancy requirement, and number of points they score if completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When placed into the grid the primary goal is to get the plant the verdancy it needs to be completed. Earning verdancy is tracked on the plant cards with verdancy tokens - the light colored ones represent 1 verdancy and the darker ones represent 3 verdancy. Plants can gain verdancy by:&lt;br /&gt;
&lt;br /&gt;
Making one of the three different light requirement matches (low light, medium light, bright light) between a plant card and a room card. This can be made when placing a room card, or when placing a plant card. Each time a match is made, verdancy is added to the plant.&lt;br /&gt;
&lt;br /&gt;
Using Nurture tokens gained in the draft. The bag of fertilizer allows a player to add three verdancy to one single plant, the hand trowel allows a player to add one verdancy to up to three different plants, and the water can allows a player to add verdancy to all plants surrounding a chosen room. &lt;br /&gt;
&lt;br /&gt;
Using green thumbs, (see below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once a plant is completed a pot will be added! Pots are worth a different number of victory points (1, 2, 3 points), depending on how early they are achieved, so the faster a player completes plants, the more bonuses they will get. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once a plant is potted, it will longer gain verdancy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player does not finish a plant, the verdancy on incomplete plants will score one point for every two verdancy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rooms and items===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to providing light to plants, each room also has a wallpaper type that matches one of the plant types. Each room card will score 1 point for each plant of the matching type (up to 4 points). Additionally, if a player adds a token (furnishing or animal) with the same wallpaper type on it onto the room card, it doubles the number of points that room will score for each adjacent plant (up to 8 points, if all adjacent plants match the room with a matching cat or sofa, etc)!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The furnishings and pets not only add to the room scoring but also score as sets of unique items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Quantity of unique items&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
|-&lt;br /&gt;
|Points&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that with all tokens drafted, they must be placed/used when drafted, but players have a single item storage spot that allows them to save one token for a future turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two final ways to score points - the collector and decorator bonuses! At the end of the game if players have one of each of the plant types and/or room types in their grid, they will score 3 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How green thumbs work==&lt;br /&gt;
&lt;br /&gt;
A green thumb will be placed onto the card in the market that is not chosen in the column that was drafted from. When a player takes a card with a green thumb, they earn that thumb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green thumbs can be spent in three different ways. Players spend 2 green thumbs to do an action.&lt;br /&gt;
&lt;br /&gt;
• To wipe tokens from the market. Players will select the ones they wish to wipe&lt;br /&gt;
&lt;br /&gt;
• Break the rules of drafting adjacent cards/tokens and choose any card and any token. &lt;br /&gt;
&lt;br /&gt;
• To add a single verdancy to any plant!&lt;br /&gt;
&lt;br /&gt;
Players can do as many thumb actions as they want on their turn, but may only end their turn with 5 thumbs. If a player has more than 5, they will be discarded.&lt;br /&gt;
&lt;br /&gt;
==How Nurture Item Tokens work==&lt;br /&gt;
&lt;br /&gt;
• Fertilizer: Add 3 verdancy to any 1 plant.&lt;br /&gt;
&lt;br /&gt;
• Hand Trowel: Add 1 verdancy to up to 3 plants.&lt;br /&gt;
&lt;br /&gt;
• Watering Can: Add 1 verdancy to all plants surrounding a single room.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpverdant&amp;diff=25596</id>
		<title>Gamehelpverdant</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpverdant&amp;diff=25596"/>
		<updated>2025-06-27T19:17:32Z</updated>

		<summary type="html">&lt;p&gt;Kevan: headings, table border&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Verdant, players collect plants, room cards, pets and furniture to set up their home to be the coziest, most verdant and to score the most points! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players draft cards and tokens to build out a 3X5 grid of cards alternating between plant cards which need to gain verdancy, and room cards where they can place furniture and pets to score points!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each turn, players select a token/card pair to draft, add the card to their tableau, and use the token (see below). Players begin with a random plant and room card, and will draft 13 more cards. The game ends when everyone has completed their grid. &lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
These are the ways to score points:&lt;br /&gt;
&lt;br /&gt;
===Complete Plants===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plants have a type, light requirements, verdancy requirement, and number of points they score if completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When placed into the grid the primary goal is to get the plant the verdancy it needs to be completed. Earning verdancy is tracked on the plant cards with verdancy tokens - the light colored ones represent 1 verdancy and the darker ones represent 3 verdancy. Plants can gain verdancy by:&lt;br /&gt;
&lt;br /&gt;
Making one of the three different light requirement matches (low light, medium light, bright light) between a plant card and a room card. This can be made when placing a room card, or when placing a plant card. Each time a match is made, verdancy is added to the plant.&lt;br /&gt;
&lt;br /&gt;
Using Nurture tokens gained in the draft. The bag of fertilizer allows a player to add three verdancy to one single plant, the hand trowel allows a player to add one verdancy to up to three different plants, and the water can allows a player to add verdancy to all plants surrounding a chosen room. &lt;br /&gt;
&lt;br /&gt;
Using green thumbs, (see below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once a plant is completed a pot will be added! Pots are worth a different number of victory points (1, 2, 3 points), depending on how early they are achieved, so the faster a player completes plants, the more bonuses they will get. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once a plant is potted, it will longer gain verdancy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player does not finish a plant, the verdancy on incomplete plants will score one point for every two verdancy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rooms and items===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to providing light to plants, each room also has a wallpaper type that matches one of the plant types. Each room card will score 1 point for each plant of the matching type (up to 4 points). Additionally, if a player adds a token (furnishing or animal) with the same wallpaper type on it onto the room card, it doubles the number of points that room will score for each adjacent plant (up to 8 points, if all adjacent plants match the room with a matching cat or sofa, etc)!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The furnishings and pets not only add to the room scoring but also score as sets of unique items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Quantity of unique items&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
|-&lt;br /&gt;
|Points&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that with all tokens drafted, they must be placed/used when drafted, but players have a single item storage spot that allows them to save one token for a future turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two final ways to score points - the collector and decorator bonuses! At the end of the game if players have one of each of the plant types and/or room types in their grid, they will score 3 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How green thumbs work==&lt;br /&gt;
&lt;br /&gt;
A green thumb will be placed onto the card in the market that is not chosen in the column that was drafted from. When a player takes a card with a green thumb, they earn that thumb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green thumbs can be spent in three different ways. Players spend 2 green thumbs to do an action.&lt;br /&gt;
&lt;br /&gt;
To wipe tokens from the market. Players will select the ones they wish to wipe&lt;br /&gt;
&lt;br /&gt;
Break the rules of drafting adjacent cards/tokens and choose any card and any token. &lt;br /&gt;
&lt;br /&gt;
To add a single verdancy to any plant!&lt;br /&gt;
&lt;br /&gt;
Players can do as many thumb actions as they want on their turn, but may only end their turn with 5 thumbs. If a player has more than 5, they will be discarded.&lt;br /&gt;
&lt;br /&gt;
==How Nurture Item Tokens work==&lt;br /&gt;
&lt;br /&gt;
• Fertilizer: Add 3 verdancy to any 1 plant.&lt;br /&gt;
&lt;br /&gt;
• Hand Trowel: Add 1 verdancy to up to 3 plants.&lt;br /&gt;
&lt;br /&gt;
• Watering Can: Add 1 verdancy to all plants surrounding a single room.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgatsby&amp;diff=25545</id>
		<title>Gamehelpgatsby</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgatsby&amp;diff=25545"/>
		<updated>2025-06-23T11:28:37Z</updated>

		<summary type="html">&lt;p&gt;Kevan: fix/add pseudo-bullet lists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Win by either:&lt;br /&gt;
&lt;br /&gt;
• Collecting 3 characters of the same suit, OR&lt;br /&gt;
&lt;br /&gt;
• Collecting 1 character from each of the 5 suits&lt;br /&gt;
&lt;br /&gt;
If no one achieves a victory condition, the player with the most Prestige points from characters and special actions wins.&lt;br /&gt;
&lt;br /&gt;
== Turn Overview ==&lt;br /&gt;
&lt;br /&gt;
Players alternate turns. On your turn:&lt;br /&gt;
&lt;br /&gt;
• Place the Action token on a different action space (you can&#039;t repeat the last action).&lt;br /&gt;
&lt;br /&gt;
• Perform the listed actions in the specified order.&lt;br /&gt;
&lt;br /&gt;
• At the end of the turn, check if you&#039;ve rallied any characters.&lt;br /&gt;
&lt;br /&gt;
If a victory condition is met, the game ends immediately.&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
&lt;br /&gt;
Game ends immediately if:&lt;br /&gt;
&lt;br /&gt;
• You have 3 characters of the same suit&lt;br /&gt;
&lt;br /&gt;
• You have 1 character from each of the 5 suits&lt;br /&gt;
&lt;br /&gt;
Otherwise, the game ends when the last character is rallied.&lt;br /&gt;
&lt;br /&gt;
== End Game Scoring ==&lt;br /&gt;
&lt;br /&gt;
Add up Prestige points on all your characters&lt;br /&gt;
&lt;br /&gt;
+1 for an unused Special Action tile on your board&lt;br /&gt;
&lt;br /&gt;
+1 per discarded Special Action tile during the game&lt;br /&gt;
&lt;br /&gt;
If tied, whoever has the most characters wins. If still tied, play again.&lt;br /&gt;
&lt;br /&gt;
== Location Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Cabaret ===&lt;br /&gt;
&lt;br /&gt;
Place Influence tokens to form a continuous orthogonal path from one edge to the other.&lt;br /&gt;
&lt;br /&gt;
You may also rally a character by occupying all 4 matching circle spaces.&lt;br /&gt;
&lt;br /&gt;
Tokens must always be placed orthogonally adjacent to another token (any color).&lt;br /&gt;
&lt;br /&gt;
=== Finance Center ===&lt;br /&gt;
&lt;br /&gt;
Advance your Ascension token upward.&lt;br /&gt;
&lt;br /&gt;
If you reach or pass a character, you rally it.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re behind your opponent → move 2 spaces&lt;br /&gt;
&lt;br /&gt;
If tied/ahead → move 1 space&lt;br /&gt;
&lt;br /&gt;
=== Racetrack ===&lt;br /&gt;
&lt;br /&gt;
Place tokens from left to right on available tracks.&lt;br /&gt;
&lt;br /&gt;
When a track fills, the player with the majority takes the character.&lt;br /&gt;
&lt;br /&gt;
Return tokens; that track is now closed (overlay tile).&lt;br /&gt;
&lt;br /&gt;
== Action Options ==&lt;br /&gt;
&lt;br /&gt;
Each main action specifies what to do and in what order:&lt;br /&gt;
&lt;br /&gt;
Place Influence in Cabaret (1 or 2 tokens)&lt;br /&gt;
&lt;br /&gt;
Advance in Finance and/or place in Racetrack&lt;br /&gt;
&lt;br /&gt;
Each turn must use a new action space&lt;br /&gt;
&lt;br /&gt;
== Special Actions ==&lt;br /&gt;
&lt;br /&gt;
Unique, powerful one-time actions&lt;br /&gt;
&lt;br /&gt;
Placed on your player board, replacing any existing special&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
• Place 3 tokens at Cabaret&lt;br /&gt;
&lt;br /&gt;
• Swap Influence tokens with opponent&lt;br /&gt;
&lt;br /&gt;
• Advance in Finance and place in Racetrack&lt;br /&gt;
&lt;br /&gt;
• Draw multiple Special Action tiles and choose one&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Some spaces grant bonuses when you land on or cover them&lt;br /&gt;
&lt;br /&gt;
Bonuses include:&lt;br /&gt;
&lt;br /&gt;
• Swap characters&lt;br /&gt;
&lt;br /&gt;
• Extra placement&lt;br /&gt;
&lt;br /&gt;
• Influence swap&lt;br /&gt;
&lt;br /&gt;
• Advance Ascension&lt;br /&gt;
&lt;br /&gt;
• Restrict opponent&#039;s next action&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptinytowns&amp;diff=25481</id>
		<title>Gamehelptinytowns</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptinytowns&amp;diff=25481"/>
		<updated>2025-06-17T12:46:59Z</updated>

		<summary type="html">&lt;p&gt;Kevan: clearer overview, mention adjacency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players take turns to be the Master Builder and call a colour of brick. Every player places a brick of that colour in an empty space on their board.&lt;br /&gt;
&lt;br /&gt;
If you have bricks in the same pattern as a building template (which may be mirrored, flipped or rotated) you may then choose to build that building. Click on the building&#039;s card and then click which space on your playerboard you want the building&#039;s tile to be placed. It must be one of the squares that contained a brick you used to build it.&lt;br /&gt;
&lt;br /&gt;
Some buildings give points, some give powers, some give both.&lt;br /&gt;
&lt;br /&gt;
Bricks do not have to be placed next to one another, you can start different buildings in other places. You can also leave a complete pattern of bricks unbuilt until a later turn.&lt;br /&gt;
&lt;br /&gt;
When a building requires another to be &amp;quot;adjacent&amp;quot;, this means up, down, left or right - not diagonal.&lt;br /&gt;
&lt;br /&gt;
Continue on until all playerboard squares are filled. You will lose points for bricks that do not form a building.&lt;br /&gt;
&lt;br /&gt;
Different buildings will be drawn each game.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwizardscup&amp;diff=25480</id>
		<title>Gamehelpwizardscup</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwizardscup&amp;diff=25480"/>
		<updated>2025-06-17T12:41:07Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* Preparing decks */ clarify that all cards are the same&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Wizards Cup&#039;&#039;&#039; is a magical tournament for wizards from all walks of life. You, as the great ruler, will be taking part in these festivities by assembling a team of 6 exceptional wizards from your realm and determining the sequence in which they will engage with the rival team. Once you have set this up, all you can do is observe your wizards fight the duels. Forge a formidable team to win this once-in-a-century tournament and demonstrate the might of your kingdom across the land! &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
===Preparing decks===&lt;br /&gt;
Before the game begins, each player receives a copy of the same set of 18 cards. They randomly draw 1 to display. &lt;br /&gt;
&lt;br /&gt;
Each player then chooses 5 cards from the 17 cards left in the set, combined with the one displayed, together into a &#039;&#039;&#039;deck&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Game rounds===&lt;br /&gt;
At the start of each round, each player selects 5 of the 6 cards in their deck and arranges them in the order in which they will be played. The unselected 6th card is the &#039;&#039;&#039;Waiting Card&#039;&#039;&#039;, which could be effected by specific Wizards. &lt;br /&gt;
&lt;br /&gt;
Once both players are ready, start the first &#039;&#039;&#039;duel&#039;&#039;&#039;. Each player reveals the first card from their deck and places it in the &#039;&#039;&#039;Duel zone&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Wizards can win or lose their duel according to 3 criteria, in this order:&lt;br /&gt;
&lt;br /&gt;
A. Their &#039;&#039;&#039;Magic Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
B. Their associated &#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
C. Their &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elements are {{pill|Void|#89a}}, {{pill|Water|#6ac}}, {{pill|Fire|#d66}}, {{pill|Nature|#7a6}}, {{pill|Light|#eb4}} and {{pill|Shadow|#77a}}. They beat certain others as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:HelpWhite.png]]&lt;br /&gt;
&lt;br /&gt;
At the end of the duel, the losing Wizard moves into the owner&#039;s discard pile. The winning Wizard card (if any) &#039;&#039;&#039;remains in place&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Each player with no Wizard in the Duel zone draws the top card from their deck and begins a new duel. &lt;br /&gt;
&lt;br /&gt;
Duels continue in this way until one of the players can no longer play a Wizard card into the Duel zone, at which time their opponent &#039;&#039;&#039;wins the round&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
In rare cases, both players simultaneously cannot play a wizard card from either deck, in which case both win the round. &lt;br /&gt;
&lt;br /&gt;
If a player has received 2 &#039;&#039;&#039;Cup Tokens&#039;&#039;&#039;, go to &#039;&#039;&#039;end of the game&#039;&#039;&#039;. Otherwise, &#039;&#039;&#039;prepare for a new round&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Prepare for a new round ===&lt;br /&gt;
&lt;br /&gt;
Each player has the option to go through the remaining 12 cards in their set. They may swap one of the cards in their deck for one of these 12 cards. Once both players have finished this preparation process, a new round begins (each player selects 5 of the 6 cards in their deck, etc.). &lt;br /&gt;
&lt;br /&gt;
=== End of the game ===&lt;br /&gt;
&lt;br /&gt;
The player with 2 &#039;&#039;&#039;Cup Tokens&#039;&#039;&#039; wins. If both players receive their second &#039;&#039;&#039;Cup Tokens&#039;&#039;&#039; at the same time, the player with the lowest total value of the six cards in their current deck wins the game.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsirocelotscave&amp;diff=25467</id>
		<title>Gamehelpsirocelotscave</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsirocelotscave&amp;diff=25467"/>
		<updated>2025-06-16T13:03:03Z</updated>

		<summary type="html">&lt;p&gt;Kevan: headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &amp;lt;b&amp;gt;Sir Ocelot&#039;s Cave&amp;lt;/b&amp;gt;, Sir Ocelot and Professor Penguin explore a newly discovered cave system, competing for&lt;br /&gt;
the precious gemstones found inside. To locate and collect gemstones, you will be using&lt;br /&gt;
your tools — compass, lamp, and pickaxe — and your trusty companion’s good instincts. The&lt;br /&gt;
deeper you get into the cave, the more valuable treasure you will find! In the end, the&lt;br /&gt;
player with the most valuable collection of gemstones wins the game!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Have fun exploring Sir Ocelot&#039;s Cave!&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to play==&lt;br /&gt;
&lt;br /&gt;
Players alternate taking turns until the game ends. You must go through the following steps in this order:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;1. Move your companion&amp;lt;/b&amp;gt; (optional)&lt;br /&gt;
Starting with the first cave (blue level), you can assign your trusty companion to any empty space or one containing a (1-point) rock crystal. If placed on a (1-point) rock crystal, this is yours. &lt;br /&gt;
Once inside a cave, you only can move your companion forward to the next cave level. You may move your companion only &amp;lt;b&amp;gt;once per turn.&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: If you not feel like placing your companion in step 1., proceed with steps 2. to 3. until you want to start your turn by placing it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;2. Place a token &amp;lt;/b&amp;gt;(mandatory)&lt;br /&gt;
Regardless if you placed or moved your companion yet, you MUST place exactly one token: &lt;br /&gt;
- either a tool on an empty circular space on the perimeter of a cave&lt;br /&gt;
- or - if you have not already - the companion in side the (blue level) cave&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your goal is to place the token such that you can collect gemstones. &amp;lt;b&amp;gt;Be sure to check all visual axis after placing a token IRL.&amp;lt;/b&amp;gt; &lt;br /&gt;
Here on boardgamerarena.com, the implementation will do this for you. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may place tools freely on the perimeter of any cave if the space is still vacant. &lt;br /&gt;
you are not required to start at level 1. Note that tools are double-sided, showing different tools on both sides.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;3. Collect gemstones &amp;lt;/b&amp;gt; (optional)&lt;br /&gt;
After placing a token, check if you can collect any gemstones:&lt;br /&gt;
to collect a gemstone, it must be &amp;quot;seen&amp;quot; from three different sides &amp;lt;b&amp;gt;by three different tools&amp;lt;/b&amp;gt;. &lt;br /&gt;
One of the tools may be your trusty &amp;lt;B&amp;lt;companion&amp;lt;/b&amp;gt;. It serves as a wild tool for collection gemstones,&lt;br /&gt;
i.e. it can replace a missing tool for YOU. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Your companion does not block the view for your opponent, but it will only serve you to collect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game ends when you both run out of tokens to place. The player with the most valuable collection wins.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What to collect==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Gemstones:&amp;lt;/b&amp;gt; score points as shown on the token&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Geodes: &amp;lt;/b&amp;gt;are innocent looking rocks that need to be opened. When you collect a geode, immediately draw an &amp;lt;b&amp;gt;amethyst&amp;lt;/b&amp;gt; from the corresponding bag (matching the color of the cave); the geode will be discarded. Amethysts are worth varying amounts of points. Their value is kept hidden until the end of the game. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Celestites:&amp;lt;/b&amp;gt; This mysterious type of gemstone is only available in level-1-cave and comes in three shapes: &amp;lt;b&amp;gt;a sun, a crescent moon and a star&amp;lt;/b&amp;gt;. Whenever you collect a set of &amp;lt;b&amp;gt;all three shapes&amp;lt;/b&amp;gt;, immediately draw an amethyst from the blue bag. Unlike geodes, you get to keep the celestites.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwizardscup&amp;diff=25453</id>
		<title>Gamehelpwizardscup</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwizardscup&amp;diff=25453"/>
		<updated>2025-06-15T16:28:26Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* Gameplay */ give deck setup its own section, use singular they&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Wizards Cup&#039;&#039;&#039; is a magical tournament for wizards from all walks of life. You, as the great ruler, will be taking part in these festivities by assembling a team of 6 exceptional wizards from your realm and determining the sequence in which they will engage with the rival team. Once you have set this up, all you can do is observe your wizards fight the duels. Forge a formidable team to win this once-in-a-century tournament and demonstrate the might of your kingdom across the land! &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
===Preparing decks===&lt;br /&gt;
Before the game begins, each player receives a set of 18 cards, each player randomly draw 1 to display. &lt;br /&gt;
&lt;br /&gt;
Each player then chooses 5 cards from the 17 cards left in the set, combined with the one displayed, together into a &#039;&#039;&#039;deck&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===Game rounds===&lt;br /&gt;
At the start of each round, each player selects 5 of the 6 cards in their deck and arranges them in the order in which they will be played. The unselected 6th card is the &#039;&#039;&#039;Waiting Card&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Once both players are ready, start the first &#039;&#039;&#039;duel&#039;&#039;&#039;. Each player reveals the first card from their deck and places it in the &#039;&#039;&#039;Duel zone&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Wizards can win or lose their duel according to 3 criteria, in this order:&lt;br /&gt;
&lt;br /&gt;
A. Their &#039;&#039;&#039;Magic Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
B. Their associated &#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
C. Their &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elements are {{pill|Void|#89a}}, {{pill|Water|#6ac}}, {{pill|Fire|#d66}}, {{pill|Nature|#7a6}}, {{pill|Light|#eb4}} and {{pill|Shadow|#77a}}. They beat certain others as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:HelpWhite.png]]&lt;br /&gt;
&lt;br /&gt;
At the end of the duel, the losing Wizard moves into the owner&#039;s discard pile. The winning Wizard card (if any) &#039;&#039;&#039;remains in place&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Each player with no Wizard in the Duel zone draws the top card from their deck and begins a new duel. &lt;br /&gt;
&lt;br /&gt;
Duels continue in this way until one of the players can no longer play a Wizard card into the Duel zone, at which time their opponent &#039;&#039;&#039;wins the round&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
In rare cases, both players simultaneously cannot play a wizard card from either deck, in which case both win the round. &lt;br /&gt;
&lt;br /&gt;
If a player has received 2 &#039;&#039;&#039;Cup Tokens&#039;&#039;&#039;, go to &#039;&#039;&#039;end of the game&#039;&#039;&#039;. Otherwise, &#039;&#039;&#039;prepare for a new round&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Prepare for a new round ===&lt;br /&gt;
&lt;br /&gt;
Each player has the option to go through the remaining 12 cards in their set. They may swap one of the cards in their deck for one of these 12 cards. Once both players have finished this preparation process, a new round begins (each player selects 5 of the 6 cards in their deck, etc.). &lt;br /&gt;
&lt;br /&gt;
=== End of the game ===&lt;br /&gt;
&lt;br /&gt;
The player with 2 &#039;&#039;&#039;Cup Tokens&#039;&#039;&#039; wins. If both players receive their second &#039;&#039;&#039;Cup Tokens&#039;&#039;&#039; at the same time, the player with the lowest total value of the six cards in their current deck wins the game.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:HelpWhite.png&amp;diff=25452</id>
		<title>File:HelpWhite.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:HelpWhite.png&amp;diff=25452"/>
		<updated>2025-06-15T16:24:14Z</updated>

		<summary type="html">&lt;p&gt;Kevan: Kevan uploaded a new version of File:HelpWhite.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elements relationships&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwizardscup&amp;diff=25451</id>
		<title>Gamehelpwizardscup</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwizardscup&amp;diff=25451"/>
		<updated>2025-06-15T16:23:05Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* Gameplay */ name the suits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Wizards Cup&#039;&#039;&#039; is a magical tournament for wizards from all walks of life. You, as the great ruler, will be taking part in these festivities by assembling a team of 6 exceptional wizards from your realm and determining the sequence in which they will engage with the rival team. Once you have set this up, all you can do is observe your wizards fight the duels. Forge a formidable team to win this once-in-a-century tournament and demonstrate the might of your kingdom across the land! &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
1. Before the game begins, each player receives a set of 18 cards, each player randomly draw 1 to display. &lt;br /&gt;
&lt;br /&gt;
2. Each player then chooses 5 cards from the 17 cards left in the set, combined with the one displayed, together into a &#039;&#039;&#039;deck&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
3. Each player selects 5 of the 6 cards in his deck and arranges them in the order in which they will be played. The unselected 6th card is the &#039;&#039;&#039;Waiting Card&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
4. Once both players are ready, start &#039;&#039;&#039;the duel&#039;&#039;&#039;. Each player reveals the first card from his deck and places it in the &#039;&#039;&#039;Duel zone&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Wizards can win or lose their duel according to 3 criteria, in this order:&lt;br /&gt;
&lt;br /&gt;
A. Their &#039;&#039;&#039;Magic Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
B. Their associated &#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
C. Their &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elements are {{pill|Void|#89a}}, {{pill|Water|#6ac}}, {{pill|Fire|#d66}}, {{pill|Nature|#7a6}}, {{pill|Light|#eb4}} and {{pill|Shadow|#77a}}. They beat certain others as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:HelpWhite.png]]&lt;br /&gt;
&lt;br /&gt;
At the end of the duel, the losing Wizard moves into the owner&#039;s discard pile. The winning Wizard card (if any) &#039;&#039;&#039;remains in place&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Each player with no Wizard in the Duel zone draws the top card from his deck and begins a new duel. &lt;br /&gt;
&lt;br /&gt;
Duels continue in this way until one of the players can no longer play a Wizard card into the Duel zone, at which time his opponent &#039;&#039;&#039;wins the round&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
In rare cases, both players simultaneously cannot play a wizard card from either deck, in which case both win the round. &lt;br /&gt;
&lt;br /&gt;
If a player has received 2 &#039;&#039;&#039;Cup Tokens&#039;&#039;&#039;, go to &#039;&#039;&#039;end of the game&#039;&#039;&#039;. Otherwise, &#039;&#039;&#039;prepare for a new round&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== Prepare for a new round ====&lt;br /&gt;
&lt;br /&gt;
Each player has the option to go through the remaining 12 cards in his set. He may swap one of the cards in his deck for one of these 12 cards. Once both players have finish this preparation process, a new round begins at step 3 (each player selects 5 of the 6 cards in his deck, etc.). &lt;br /&gt;
&lt;br /&gt;
==== End of the Game ====&lt;br /&gt;
&lt;br /&gt;
The player with 2 &#039;&#039;&#039;Cup Tokens&#039;&#039;&#039; wins. If both players receive their second &#039;&#039;&#039;Cup Tokens&#039;&#039;&#039; at the same time, the player with the lowest total value of the 6 cards in his current deck wins the game.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwizardscup&amp;diff=25377</id>
		<title>Gamehelpwizardscup</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwizardscup&amp;diff=25377"/>
		<updated>2025-06-11T12:54:16Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* Gameplay */ per Wiki_formatting#Images, image thumbnails don&amp;#039;t show up on the BGA pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Wizards Cup&#039;&#039;&#039; is a magical tournament for wizards from all walks of life. You, as the great ruler, will be taking part in these festivities by assembling a team of 6 exceptional wizards from your realm and determining the sequence in which they will engage with the rival team. Once you have set this up, all you can do is observe your wizards fight the duels. Forge a formidable team to win this once-in-a-century tournament and demonstrate the might of your kingdom across the land! &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
1. Before the game begins, each player receives a set of 18 cards, each player randomly draw 1 to display. &lt;br /&gt;
&lt;br /&gt;
2. Each player then chooses 5 cards from the 17 cards left in the set, combined with the one displayed, together into a &#039;&#039;&#039;deck&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
3. Each player selects 5 of the 6 cards in his deck and arranges them in the order in which they will be played. The unselected 6th card is the &#039;&#039;&#039;Waiting Card&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
4. Once both players are ready, start &#039;&#039;&#039;the duel&#039;&#039;&#039;. Each player reveals the first card from his deck and places it in the &#039;&#039;&#039;Duel zone&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Wizards can win or lose their duel according to 3 criteria, in this order:&lt;br /&gt;
&lt;br /&gt;
A. Their &#039;&#039;&#039;Magic Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
B. Their associated &#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
C. Their &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The arrows show which element beats which others:&lt;br /&gt;
&lt;br /&gt;
[[File:HelpWhite.png]]&lt;br /&gt;
&lt;br /&gt;
At the end of the duel, the losing Wizard moves into the owner&#039;s discard pile. The winning Wizard card (if any) &#039;&#039;&#039;remains in place&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Each player with no Wizard in the Duel zone draws the top card from his deck and begins a new duel. &lt;br /&gt;
&lt;br /&gt;
Duels continue in this way until one of the players can no longer play a Wizard card into the Duel zone, at which time his opponent &#039;&#039;&#039;wins the round&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
In rare cases, both players simultaneously cannot play a wizard card from either deck, in which case both win the round. &lt;br /&gt;
&lt;br /&gt;
If a player has received 2 &#039;&#039;&#039;Cup Tokens&#039;&#039;&#039;, go to &#039;&#039;&#039;end of the game&#039;&#039;&#039;. Otherwise, &#039;&#039;&#039;prepare for a new round&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== Prepare for a new round ====&lt;br /&gt;
&lt;br /&gt;
Each player has the option to go through the remaining 12 cards in his set. He may swap one of the cards in his deck for one of these 12 cards. Once both players have finish this preparation process, a new round begins at step 3 (each player selects 5 of the 6 cards in his deck, etc.). &lt;br /&gt;
&lt;br /&gt;
==== End of the Game ====&lt;br /&gt;
&lt;br /&gt;
The player with 2 &#039;&#039;&#039;Cup Tokens&#039;&#039;&#039; wins. If both players receive their second &#039;&#039;&#039;Cup Tokens&#039;&#039;&#039; at the same time, the player with the lowest total value of the 6 cards in his current deck wins the game.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpobsession&amp;diff=25187</id>
		<title>Gamehelpobsession</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpobsession&amp;diff=25187"/>
		<updated>2025-05-29T08:39:55Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* Overview */ spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Each player has a number of Servant meeples, a set of Improvement tiles in front of them (representing areas of their estate&#039;s house and grounds), and a hand of Gentry cards. They also have a Reputation value, starting at 1.1; an amount of Money starting at £0; and a number of Objective Cards (some of which will be discarded as the game progresses).&lt;br /&gt;
&lt;br /&gt;
Your Servant meeples are:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50rem;text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!Meeple&lt;br /&gt;
!Name&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Butler.png]]&lt;br /&gt;
|{{pill|Butler|#2A2275}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Supports prestigious events and can hire new servants.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Valet.png]]&lt;br /&gt;
|{{pill|Valet|#249167}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Supports male guests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Lady&#039;s Maid.png]]&lt;br /&gt;
|{{pill|Lady&#039;s Maid|#72116E}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Supports female guests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Housekeeper.png]]&lt;br /&gt;
|{{pill|Housekeeper|#E81F35}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Supports dining events and may also serve as a {{pill|Lady&#039;s Maid|#72116E}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Footman.png]]&lt;br /&gt;
|{{pill|Footman|#DFDACD}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Supports outdoor events.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Underbutler.png]]&lt;br /&gt;
|{{pill|Underbutler|#181A1A}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Can serve as a {{pill|Butler|#2A2275}}, {{pill|Valet|#249167}} or {{pill|Footman|#DFDACD}}.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#a75; color:#ffa&amp;quot;| &#039;&#039;&#039;&#039;&#039;With Upstairs Downstairs expansion:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Cook.png]]&lt;br /&gt;
|{{pill|Cook|#E2714C}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Increases the family’s reputation by one when used. Permits guests with prestige ratings 1 or 2 levels above family’s rep to attend activity.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Hall Boy.png]]&lt;br /&gt;
|{{pill|Hall Boy|#30B3D3}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Duties as {{pill|Butler|#2A2275}} when required for a gentry guest, even if Butler is present. May be used on any gentry card to increase the monetary favour by + £100.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Head Housemaid.png]]&lt;br /&gt;
|{{pill|Head Housemaid|#EB92A8}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Duties as {{pill|Housekeeper|#E81F35}} for required female gentry guest (card), even if present, but may not screen guests acting in this capacity.&lt;br /&gt;
On invite card or tile, may look at 1 additional (“see 2/keep 1” becomes “see 3/keep 1” ; “5/2” etc.).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Useful Man.png]]&lt;br /&gt;
|{{pill|Useful Man|#5B3224}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Can perform various useful tasks:&lt;br /&gt;
*• Play onto Village Fair to increase by +£200;&lt;br /&gt;
*• Play onto a tile when buying to reduce cost by -£100;&lt;br /&gt;
*• Play onto an improvement tile to temporarily decrease its prestige rating by 1; &lt;br /&gt;
*• Remove the Useful Man from the game to refresh the builders&#039; market;&lt;br /&gt;
*• Remove the Useful Man from the game to locate any non-monument tile and place it in the £800 place in the market. (The tile in the £300 space is returned to the bag and the others moved to the left.)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The game consists of players taking turns to host events at locations on their estate: each event requires a number of Servants to attend, and a number of Gentry to be played from the hand as guests to it. The outcome of an event will be a gain (or loss) of Reputation and/or Money, and/or the acquisition of new Gentry cards. After hosting an event, you may optionally buy one Improvement from the Builder&#039;s Market.&lt;br /&gt;
&lt;br /&gt;
When your hand is running low, you can pass your turn to pick your discard pile back up - optionally taking either £200 or refreshing the Builder&#039;s Market.&lt;br /&gt;
&lt;br /&gt;
== Each turn ==&lt;br /&gt;
&lt;br /&gt;
On your turn you can either:&lt;br /&gt;
&lt;br /&gt;
==== Take a standard turn ====&lt;br /&gt;
&lt;br /&gt;
A standard turn consists of the following steps:&lt;br /&gt;
&lt;br /&gt;
*1. &#039;&#039;&#039;Rotate service&#039;&#039;&#039;: Move all your Servants one box to the right. (Only those in the &amp;quot;Available Service&amp;quot; box will be available for use on your turn.)&lt;br /&gt;
*2. &#039;&#039;&#039;Host activity&#039;&#039;&#039;: Choose tile from your estate to use this turn. Its bottom-left number must be equal to or lower than your family&#039;s Reputation.&lt;br /&gt;
*3. &#039;&#039;&#039;Invite guests&#039;&#039;&#039;: Play a number of Gentry cards from your hand that match the event.&lt;br /&gt;
*4. &#039;&#039;&#039;Provide service&#039;&#039;&#039;: Expend Servants to satisfy the event&#039;s Estate tile and Gentry cards. (If you do not have sufficient servants, you must go back and choose a different Estate/Gentry combination, or give up and pass your turn.)&lt;br /&gt;
*5. &#039;&#039;&#039;Enjoy favours&#039;&#039;&#039; given by the event tile and the played gentry cards. These are all compulsory, with the exception of &amp;quot;Dismissing&amp;quot;.&lt;br /&gt;
*6. Optionally &#039;&#039;&#039;buy an Improvement tile from Builders&#039; Market&#039;&#039;&#039;&lt;br /&gt;
*7. &#039;&#039;&#039;Clean up&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Pass ====&lt;br /&gt;
&lt;br /&gt;
When you choose to pass:&lt;br /&gt;
*• All of your servants move into the &amp;quot;available&amp;quot; box&lt;br /&gt;
*• You take your discard pile of Gentry cards back into your hand&lt;br /&gt;
*• You may either collect £200 &#039;&#039;or&#039;&#039; refresh the Builders&#039; Market&lt;br /&gt;
*• You may optionally buy from the Builders&#039; Market&lt;br /&gt;
&lt;br /&gt;
== Special rounds ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50rem;text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!Event&lt;br /&gt;
!Regular Game&lt;br /&gt;
!&#039;&#039;Extended Game&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
!Village Fair&lt;br /&gt;
|Rounds 3 and 9 &lt;br /&gt;
|Rounds 4, 9 and 16&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Players who have flipped the Study tile receive £300 and 2 Reputation at the starts of these rounds.&lt;br /&gt;
|-&lt;br /&gt;
!Courtship&lt;br /&gt;
|Rounds 4, 8, 12 and 16&lt;br /&gt;
|Rounds 5, 10, 15 and 20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|No regular turns are taken: instead, whoever has the highest score for that courtship&#039;s current Theme colour (shown by the most recent upturned card at the top of the board) may take either the Charles or Elizabeth Fairchild card into their hand, and draw a Victory Point Card.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;final Courtship round&#039;&#039;&#039; is scored on the total for &#039;&#039;all four&#039;&#039; Theme colours, rather than just the fourth. (If a colour appears multiple times, it is counted multiple times.)&lt;br /&gt;
|-&lt;br /&gt;
!Builder&#039;s Holiday&lt;br /&gt;
|Round 11&lt;br /&gt;
|Round 13&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Players may buy any number of Improvement tiles during this round.&lt;br /&gt;
|-&lt;br /&gt;
!National Holiday&lt;br /&gt;
|Round 14&lt;br /&gt;
|Round 11&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Player Reputation does not limit actions this round. Players may host any event and invite any guest, irrespective of their Reputation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End Game Scoring ==&lt;br /&gt;
&lt;br /&gt;
Add up:&lt;br /&gt;
*• Improvement Tile VP&lt;br /&gt;
*• Gentry Card VP&lt;br /&gt;
*• Objective Card VP&lt;br /&gt;
*• Service VP: 2 VP per servant&lt;br /&gt;
*• Wealth VP: 1 VP per £200&lt;br /&gt;
*• VP Cards&lt;br /&gt;
*• Reputation VP&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!Reputation&lt;br /&gt;
Level&lt;br /&gt;
!VP&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|7*&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Max&lt;br /&gt;
|45&lt;br /&gt;
|}*Maximum in Standard Play&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpobsession&amp;diff=25186</id>
		<title>Gamehelpobsession</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpobsession&amp;diff=25186"/>
		<updated>2025-05-29T08:39:35Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* Overview */ format Useful Man abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Each player has a number of Servant meeples, a set of Improvement tiles in front of them (representing areas of their estate&#039;s house and grounds), and a hand of Gentry cards. They also have a Reputation value, starting at 1.1; an amount of Money starting at £0; and a number of Objective Cards (some of which will be discarded as the game progresses).&lt;br /&gt;
&lt;br /&gt;
Your Servant meeples are:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50rem;text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!Meeple&lt;br /&gt;
!Name&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Butler.png]]&lt;br /&gt;
|{{pill|Butler|#2A2275}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Supports prestigious events and can hire new servants.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Valet.png]]&lt;br /&gt;
|{{pill|Valet|#249167}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Supports male guests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Lady&#039;s Maid.png]]&lt;br /&gt;
|{{pill|Lady&#039;s Maid|#72116E}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Supports female guests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Housekeeper.png]]&lt;br /&gt;
|{{pill|Housekeeper|#E81F35}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Supports dining events and may also serve as a {{pill|Lady&#039;s Maid|#72116E}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Footman.png]]&lt;br /&gt;
|{{pill|Footman|#DFDACD}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Supports outdoor events.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Underbutler.png]]&lt;br /&gt;
|{{pill|Underbutler|#181A1A}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Can serve as a {{pill|Butler|#2A2275}}, {{pill|Valet|#249167}} or {{pill|Footman|#DFDACD}}.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#a75; color:#ffa&amp;quot;| &#039;&#039;&#039;&#039;&#039;With Upstairs Downstairs expansion:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Cook.png]]&lt;br /&gt;
|{{pill|Cook|#E2714C}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Increases the family’s reputation by one when used. Permits guests with prestige ratings 1 or 2 levels above family’s rep to attend activity.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Hall Boy.png]]&lt;br /&gt;
|{{pill|Hall Boy|#30B3D3}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Duties as {{pill|Butler|#2A2275}} when required for a gentry guest, even if Butler is present. May be used on any gentry card to increase the monetary favour by + £100.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Head Housemaid.png]]&lt;br /&gt;
|{{pill|Head Housemaid|#EB92A8}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Duties as {{pill|Housekeeper|#E81F35}} for required female gentry guest (card), even if present, but may not screen guests acting in this capacity.&lt;br /&gt;
On invite card or tile, may look at 1 additional (“see 2/keep 1” becomes “see 3/keep 1” ; “5/2” etc.).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eee;&amp;quot;|[[File:Useful Man.png]]&lt;br /&gt;
|{{pill|Useful Man|#5B3224}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Can perform various useful tasks:&lt;br /&gt;
*•Play onto Village Fair to increase by +£200;&lt;br /&gt;
*•Play onto a tile when buying to reduce cost by -£100;&lt;br /&gt;
*•Play onto an improvement tile to temporarily decrease its prestige rating by 1; &lt;br /&gt;
*•Remove the Useful Man from the game to refresh the builders&#039; market;&lt;br /&gt;
*•Remove the Useful Man from the game to locate any non-monument tile and place it in the £800 place in the market. (The tile in the £300 space is returned to the bag and the others moved to the left.)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The game consists of players taking turns to host events at locations on their estate: each event requires a number of Servants to attend, and a number of Gentry to be played from the hand as guests to it. The outcome of an event will be a gain (or loss) of Reputation and/or Money, and/or the acquisition of new Gentry cards. After hosting an event, you may optionally buy one Improvement from the Builder&#039;s Market.&lt;br /&gt;
&lt;br /&gt;
When your hand is running low, you can pass your turn to pick your discard pile back up - optionally taking either £200 or refreshing the Builder&#039;s Market.&lt;br /&gt;
&lt;br /&gt;
== Each turn ==&lt;br /&gt;
&lt;br /&gt;
On your turn you can either:&lt;br /&gt;
&lt;br /&gt;
==== Take a standard turn ====&lt;br /&gt;
&lt;br /&gt;
A standard turn consists of the following steps:&lt;br /&gt;
&lt;br /&gt;
*1. &#039;&#039;&#039;Rotate service&#039;&#039;&#039;: Move all your Servants one box to the right. (Only those in the &amp;quot;Available Service&amp;quot; box will be available for use on your turn.)&lt;br /&gt;
*2. &#039;&#039;&#039;Host activity&#039;&#039;&#039;: Choose tile from your estate to use this turn. Its bottom-left number must be equal to or lower than your family&#039;s Reputation.&lt;br /&gt;
*3. &#039;&#039;&#039;Invite guests&#039;&#039;&#039;: Play a number of Gentry cards from your hand that match the event.&lt;br /&gt;
*4. &#039;&#039;&#039;Provide service&#039;&#039;&#039;: Expend Servants to satisfy the event&#039;s Estate tile and Gentry cards. (If you do not have sufficient servants, you must go back and choose a different Estate/Gentry combination, or give up and pass your turn.)&lt;br /&gt;
*5. &#039;&#039;&#039;Enjoy favours&#039;&#039;&#039; given by the event tile and the played gentry cards. These are all compulsory, with the exception of &amp;quot;Dismissing&amp;quot;.&lt;br /&gt;
*6. Optionally &#039;&#039;&#039;buy an Improvement tile from Builders&#039; Market&#039;&#039;&#039;&lt;br /&gt;
*7. &#039;&#039;&#039;Clean up&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Pass ====&lt;br /&gt;
&lt;br /&gt;
When you choose to pass:&lt;br /&gt;
*• All of your servants move into the &amp;quot;available&amp;quot; box&lt;br /&gt;
*• You take your discard pile of Gentry cards back into your hand&lt;br /&gt;
*• You may either collect £200 &#039;&#039;or&#039;&#039; refresh the Builders&#039; Market&lt;br /&gt;
*• You may optionally buy from the Builders&#039; Market&lt;br /&gt;
&lt;br /&gt;
== Special rounds ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50rem;text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!Event&lt;br /&gt;
!Regular Game&lt;br /&gt;
!&#039;&#039;Extended Game&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
!Village Fair&lt;br /&gt;
|Rounds 3 and 9 &lt;br /&gt;
|Rounds 4, 9 and 16&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Players who have flipped the Study tile receive £300 and 2 Reputation at the starts of these rounds.&lt;br /&gt;
|-&lt;br /&gt;
!Courtship&lt;br /&gt;
|Rounds 4, 8, 12 and 16&lt;br /&gt;
|Rounds 5, 10, 15 and 20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|No regular turns are taken: instead, whoever has the highest score for that courtship&#039;s current Theme colour (shown by the most recent upturned card at the top of the board) may take either the Charles or Elizabeth Fairchild card into their hand, and draw a Victory Point Card.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;final Courtship round&#039;&#039;&#039; is scored on the total for &#039;&#039;all four&#039;&#039; Theme colours, rather than just the fourth. (If a colour appears multiple times, it is counted multiple times.)&lt;br /&gt;
|-&lt;br /&gt;
!Builder&#039;s Holiday&lt;br /&gt;
|Round 11&lt;br /&gt;
|Round 13&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Players may buy any number of Improvement tiles during this round.&lt;br /&gt;
|-&lt;br /&gt;
!National Holiday&lt;br /&gt;
|Round 14&lt;br /&gt;
|Round 11&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Player Reputation does not limit actions this round. Players may host any event and invite any guest, irrespective of their Reputation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End Game Scoring ==&lt;br /&gt;
&lt;br /&gt;
Add up:&lt;br /&gt;
*• Improvement Tile VP&lt;br /&gt;
*• Gentry Card VP&lt;br /&gt;
*• Objective Card VP&lt;br /&gt;
*• Service VP: 2 VP per servant&lt;br /&gt;
*• Wealth VP: 1 VP per £200&lt;br /&gt;
*• VP Cards&lt;br /&gt;
*• Reputation VP&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!Reputation&lt;br /&gt;
Level&lt;br /&gt;
!VP&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|7*&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Max&lt;br /&gt;
|45&lt;br /&gt;
|}*Maximum in Standard Play&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsuper&amp;diff=25156</id>
		<title>Gamehelpsuper</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsuper&amp;diff=25156"/>
		<updated>2025-05-28T14:08:14Z</updated>

		<summary type="html">&lt;p&gt;Kevan: bullet points haven&amp;#039;t shown up in the BGA view of game rules since 2020: https://boardgamearena.com/bug?id=16083&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&#039;&#039;&#039;SUPER&#039;&#039;&#039; is a competitive card game where players manage superhero agencies, racing to reach 50 million followers by recruiting Supers and completing missions.&lt;br /&gt;
&lt;br /&gt;
== Game Goal ==&lt;br /&gt;
Be the first to reach or exceed &#039;&#039;&#039;50 million followers&#039;&#039;&#039; by successfully completing missions with your recruited Supers.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
* 4 Agency boards (6 slots each for Super cards)&lt;br /&gt;
* 56 Super cards (4 factions: blue, purple, red, green)&lt;br /&gt;
* 42 Mission cards (5 types: blue, purple, red, green, gold)&lt;br /&gt;
* Score dials, player aids, shock tokens, first player token&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
# Each player gets an Agency board, player aid, and score dial (set to 00)&lt;br /&gt;
# Place 4 Super cards face-up in recruitment line&lt;br /&gt;
# Place 4 Mission cards face-up in mission line&lt;br /&gt;
# Last person to read a comic book goes first&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Each turn has two phases:&lt;br /&gt;
&lt;br /&gt;
=== Actions Phase ===&lt;br /&gt;
&lt;br /&gt;
==== A. Play a Super (Mandatory) ====&lt;br /&gt;
* Choose one of the 4 face-up Supers from recruitment line&lt;br /&gt;
* Place it on any slot in your Agency (can replace existing Supers)&lt;br /&gt;
* Apply any immediate powers&lt;br /&gt;
* &#039;&#039;&#039;First turn only&#039;&#039;&#039;: Each player must play 2 Supers&lt;br /&gt;
&lt;br /&gt;
==== B. Go on Mission (Optional) ====&lt;br /&gt;
* Can be done multiple times per turn&lt;br /&gt;
* &#039;&#039;&#039;Requirements&#039;&#039;&#039;:&lt;br /&gt;
**- &#039;&#039;&#039;Strength&#039;&#039;&#039;: Combined strength of sent Supers must equal/exceed mission requirement&lt;br /&gt;
**- &#039;&#039;&#039;Leader&#039;&#039;&#039;: At least one Super must match the mission&#039;s color (your choice for Rescue missions)&lt;br /&gt;
* If you send 2+ Supers of the same faction, you gain an additional &#039;&#039;&#039;Partner Bonus&#039;&#039;&#039;&lt;br /&gt;
* Used Supers are discarded after mission&lt;br /&gt;
&lt;br /&gt;
=== End of Turn ===&lt;br /&gt;
* Refill empty slots with new Super and Mission cards&lt;br /&gt;
* If Super deck is empty, shuffle discard pile&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Bad Buzz ===&lt;br /&gt;
Once per turn, before playing a Super, pay 2 million followers to discard all 4 face-up Supers and reveal 4 new ones.&lt;br /&gt;
&lt;br /&gt;
=== Shock Tokens ===&lt;br /&gt;
Can disable opponent Supers&#039; powers (they keep faction but lose strength/abilities).&lt;br /&gt;
&lt;br /&gt;
== Mission Types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Villain Attack&#039;&#039;&#039; || Gain immediate followers&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chemical Hazard&#039;&#039;&#039; || Apply shock effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Destruction Threat&#039;&#039;&#039; || Gain followers based on completed Destruction missions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Invasion&#039;&#039;&#039; || Recruitment effects and ongoing faction bonuses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rescue Mission&#039;&#039;&#039; || Gain followers based on variety of completed mission types&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Super Powers ==&lt;br /&gt;
=== Immediate Powers (♦) ===&lt;br /&gt;
* &#039;&#039;&#039;Popular&#039;&#039;&#039;: Gain X followers immediately&lt;br /&gt;
* &#039;&#039;&#039;Recruitment&#039;&#039;&#039;: Draw and place a Super from deck immediately&lt;br /&gt;
&lt;br /&gt;
=== Permanent Powers (◆) ===&lt;br /&gt;
* &#039;&#039;&#039;Veteran&#039;&#039;&#039;: Can return to bottom row instead of being discarded after missions&lt;br /&gt;
* &#039;&#039;&#039;Shapeshifter&#039;&#039;&#039;: Counts as all factions simultaneously&lt;br /&gt;
* &#039;&#039;&#039;Strategist&#039;&#039;&#039;: 1 discount on all mission types&lt;br /&gt;
* &#039;&#039;&#039;Partner&#039;&#039;&#039;: Triggers partner bonus even without same-faction allies&lt;br /&gt;
* &#039;&#039;&#039;Power Up&#039;&#039;&#039;: Gains +X strength for each specified faction Super in your agency&lt;br /&gt;
* &#039;&#039;&#039;Influential&#039;&#039;&#039;: Gain followers when specified faction Supers are placed&lt;br /&gt;
* &#039;&#039;&#039;Ready to Go&#039;&#039;&#039;: Gain followers when specified faction Supers go on missions&lt;br /&gt;
&lt;br /&gt;
=== Support Powers ===&lt;br /&gt;
* &#039;&#039;&#039;Faction Support&#039;&#039;&#039;: Makes another Super count as additional faction&lt;br /&gt;
* &#039;&#039;&#039;Strength Support&#039;&#039;&#039;: Gives another Super +X strength&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game ends when:&lt;br /&gt;
# A player reaches 50+ million followers (finish the round), &#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
# Mission line can&#039;t be fully refilled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winner&#039;&#039;&#039;: Player with most followers (ties are shared victories)&lt;br /&gt;
&lt;br /&gt;
== Key Strategy Elements ==&lt;br /&gt;
* Balance immediate vs. long-term gains&lt;br /&gt;
* Consider faction synergies and partner bonuses&lt;br /&gt;
* Manage Super placement strategically&lt;br /&gt;
* Time mission completion for maximum efficiency&lt;br /&gt;
* Use shock tokens to disrupt opponents&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&#039;&#039;&#039;Q: Can I go on a Mission with just one Super?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: Yes, as long as its color matches the Mission and its power is equal to or greater than the Mission requirement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do powers that affect a faction also apply to the Super with that power if it matches the faction?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: Yes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Can I apply effects on a card with a SHOCK token?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: Yes. The SUPER card loses its SHOCK token and regains its power.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The game combines tactical card play with resource management, requiring players to build efficient superhero teams while adapting to changing recruitment and mission opportunities.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card Games]]&lt;br /&gt;
[[Category:Strategy Games]]&lt;br /&gt;
[[Category:Superhero Games]]&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_innovation&amp;diff=24930</id>
		<title>Tips innovation</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_innovation&amp;diff=24930"/>
		<updated>2025-05-09T15:12:32Z</updated>

		<summary type="html">&lt;p&gt;Kevan: move section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
== Achievements==&lt;br /&gt;
Remember that the main goal of the game is to gain achievements, and one of the main ways to get achievements is by accumulating points in your score pile. For this reason, make sure you keep an eye on the prize and score points if you can. There are a few cards early on that are very good for that: &lt;br /&gt;
&lt;br /&gt;
* {{card|1: Clothing}} - assuming you have colors that your opponents do not have&lt;br /&gt;
* {{card|1: Metalworking}} - a bit of a lottery, but can pay off well in ages 1-3&lt;br /&gt;
* {{card|1: Oars}} - very powerful if you are able to demand the effect of an opponent with a lot of cards&lt;br /&gt;
&lt;br /&gt;
Even a few points can make a difference, because some cards allow you to return cards from your score pile in exchange for more powerful cards (e.g. {{card|3: Education}} and {{card|4: Printing Press}}).&lt;br /&gt;
&lt;br /&gt;
If you cannot score, be aware that a few cards give you achievements: {{card|1: Masonry}}, for playing 4 cards with towers in one action, {{card|2: Construction}} for being the only player with 5 colors, {{card|3: Translation}} for all top cards having at least one crown, {{card|4: Invention}} for having 5 piles splayed in any direction, and {{card|5: Astronomy}} for having all non-purple cards age 6 or above.&lt;br /&gt;
&lt;br /&gt;
There are also special achievements which can be obtained without having any points in your score pile.&lt;br /&gt;
&lt;br /&gt;
If you are unlucky and do not draw scoring cards, try advancing in age, as this will give you an edge, with more powerful cards as the game progresses. Blue cards are good for that: {{card|2: Mathematics}} / {{card|4: Printing Press}} / {{card|4: Experimentation}} / {{card|5: Physics}} / {{card|6: Atomic Theory}} / {{card|7: Evolution}}. Or you can aim for cards with leaves (mostly yellow) which allow you to steal or return cards from an opponent’s score pile.&lt;br /&gt;
&lt;br /&gt;
Even if you are way behind in achievements, not all hope is lost. Some dogma effects (especially from cards in the last few ages) have win conditions on them.&lt;br /&gt;
&lt;br /&gt;
== Splaying ==&lt;br /&gt;
Splaying is one of the most powerful actions you can do, but do not abuse it. The goal is to have more icons than your opponents for the purpose of executing dogma effects, not to have high icon counts just for the sake of it. It&#039;s still possible to win games while all your stacks are unsplayed.&lt;br /&gt;
&lt;br /&gt;
== Defense and catch-up ==&lt;br /&gt;
In terms of defense, always make sure you are not vulnerable to an attack. Every time the opponent places a card, check to see if it allows them to steal points or take cards from your board or your hand. To counter these attacks, try adjusting your icon counts so that you become immune to the dogma effect, or use the cards that could be stolen, or grab an achievement before your score drops.&lt;br /&gt;
&lt;br /&gt;
If the opponent is a few ages behind, and you are able to get cards from the last few ages, you may be able to catch up scoring wise (and therefore grab achievements before the opponent), or simply finish the game by alternative conditions.&lt;br /&gt;
&lt;br /&gt;
One way to consider the two-player game is [https://boardgamegeek.com/thread/2427878/the-engineer-vs-the-chaos-monkey-my-approach-to-tw The Engineer vs. The Chaos Monkey]. If one player has an effective card engine, the other should focus on chaotic card effects (such as those that force their opponent to draw and meld cards) to disrupt it.&lt;br /&gt;
&lt;br /&gt;
==Recovering from lost score==&lt;br /&gt;
&lt;br /&gt;
Quoting the &#039;&#039;Echoes&#039;&#039; manual:&lt;br /&gt;
&lt;br /&gt;
:One of the most frequent misunderstandings in Innovation is the belief that losing everything from your score pile early on takes you out of the game. Building your board infrastructure to be able to claim special achievements and execute powerful late game (Age 8-10) cards is a more effective plan than trying to rebuild your score pile once it is wiped out.&lt;br /&gt;
&lt;br /&gt;
== Card list ==&lt;br /&gt;
&lt;br /&gt;
BGA now includes a &amp;quot;Browse all cards&amp;quot; button within the game, but for a searchable view of all the cards in one screen, see the [https://innovation.isotropic.org/cardz Isotropic card list].&lt;br /&gt;
&lt;br /&gt;
== Dogma victories ==&lt;br /&gt;
&lt;br /&gt;
The six dogmas that award victory directly in the base game are:&lt;br /&gt;
&lt;br /&gt;
* {{card|8: Empiricism}} &#039;&#039;&amp;quot;... If you have twenty or more [bulb] icons on your board, you win.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{card|9: Collaboration}} &#039;&#039;&amp;quot; ... If you have ten or more green cards on your board, you win.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{card|10: A.I.}} &#039;&#039;&amp;quot;... If Robotics and Software are top cards on any board, the single player with the lowest score wins.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{card|10: Bioengineering}} &#039;&#039;&amp;quot;... If any player has fewer than three icons on their board, the single player with the most icons on their board wins.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{card|10: Globalization}} &#039;&#039;&amp;quot;... If no player has more [leaf] icons than [factory] icons on their board, the single player with the most points wins.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{card|10: Self Service}} &#039;&#039;&amp;quot;... If you have more achievements than each other player, you win.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Expansions ==&lt;br /&gt;
&lt;br /&gt;
=== Artifacts of History ===&lt;br /&gt;
&lt;br /&gt;
Generally, it is wise to dig as many artifacts as possible during the course of the game. The artifacts cards are stronger than the cards in the base set providing avenues for winning the game in earlier ages in some cases.&lt;br /&gt;
&lt;br /&gt;
Also, the free action at the beginning should be utilized whenever possible. It basically gives you an extra action each turn if the display can be repopulated each turn. Using the displayed artifact to draw a new artifact is also a good approach as it equals two actions (meld and a draw).&lt;br /&gt;
&lt;br /&gt;
Specific cards to look out for:&lt;br /&gt;
&lt;br /&gt;
*{{card|1: Dancing Girl}}:  This is a card that can end a game rapidly in a 2 player game because the requirements for success are pretty low. If this card is present in your opponent’s display, you cannot exceed your opponent’s lightbulb count or you risk losing.&lt;br /&gt;
*{{card|2: Holy Lance}}:  This requires {{card|2: Holy Grail}} to be on your board when activated granting an automatic win. The easiest counter is to empty the age 2 pile so that Holy Grail can’t be drawn.&lt;br /&gt;
*{{card|4: Cross of Coronado}}: This requires a hand with one of each color. The easiest counter to this win condition is to add cards to your opponent’s hand or take all of their cards.&lt;br /&gt;
*{{card|6: Pride and Prejudice}}: If there are 5 piles present and all are unsplayed, the rest of the cards will be scored thus resulting in a win condition. Yes, this is intentional.&lt;br /&gt;
*{{card|8: Battleship Yamato}}:  This card has no dogma effects and no symbols to speak of and it also has a face up age of 11. The game will end if a Draw action is taken and this card is on your board. Other cards that trigger drawing a card of the maximum age on your board will also cause the game to end (such as a sharing card).&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
&lt;br /&gt;
Relics are very powerful cards when you consider that it doesn’t require any points to acquire these achievements. The trick to relics is keeping them or devising clever ways to steal them from your opponent. The easiest way to keep them is to make sure that the base pile of that age remains empty after you’ve seized the relic.  To steal a relic, you can return a card (e.g. {{card|6: Democracy}} or {{card|4: Perspective}}) to set up a steal on a meld action later.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_innovation&amp;diff=24929</id>
		<title>Tips innovation</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_innovation&amp;diff=24929"/>
		<updated>2025-05-09T15:11:03Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* Defense and Catch-Up */ link and quote a useful BGG tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
==Recovering from lost score==&lt;br /&gt;
&lt;br /&gt;
Quoting the &#039;&#039;Echoes&#039;&#039; manual:&lt;br /&gt;
&lt;br /&gt;
:One of the most frequent misunderstandings in Innovation is the belief that losing everything from your score pile early on takes you out of the game. Building your board infrastructure to be able to claim special achievements and execute powerful late game (Age 8-10) cards is a more effective plan than trying to rebuild your score pile once it is wiped out.&lt;br /&gt;
&lt;br /&gt;
== Achievements==&lt;br /&gt;
Remember that the main goal of the game is to gain achievements, and one of the main ways to get achievements is by accumulating points in your score pile. For this reason, make sure you keep an eye on the prize and score points if you can. There are a few cards early on that are very good for that: &lt;br /&gt;
&lt;br /&gt;
* {{card|1: Clothing}} - assuming you have colors that your opponents do not have&lt;br /&gt;
* {{card|1: Metalworking}} - a bit of a lottery, but can pay off well in ages 1-3&lt;br /&gt;
* {{card|1: Oars}} - very powerful if you are able to demand the effect of an opponent with a lot of cards&lt;br /&gt;
&lt;br /&gt;
Even a few points can make a difference, because some cards allow you to return cards from your score pile in exchange for more powerful cards (e.g. {{card|3: Education}} and {{card|4: Printing Press}}).&lt;br /&gt;
&lt;br /&gt;
If you cannot score, be aware that a few cards give you achievements: {{card|1: Masonry}}, for playing 4 cards with towers in one action, {{card|2: Construction}} for being the only player with 5 colors, {{card|3: Translation}} for all top cards having at least one crown, {{card|4: Invention}} for having 5 piles splayed in any direction, and {{card|5: Astronomy}} for having all non-purple cards age 6 or above.&lt;br /&gt;
&lt;br /&gt;
There are also special achievements which can be obtained without having any points in your score pile.&lt;br /&gt;
&lt;br /&gt;
If you are unlucky and do not draw scoring cards, try advancing in age, as this will give you an edge, with more powerful cards as the game progresses. Blue cards are good for that: {{card|2: Mathematics}} / {{card|4: Printing Press}} / {{card|4: Experimentation}} / {{card|5: Physics}} / {{card|6: Atomic Theory}} / {{card|7: Evolution}}. Or you can aim for cards with leaves (mostly yellow) which allow you to steal or return cards from an opponent’s score pile.&lt;br /&gt;
&lt;br /&gt;
Even if you are way behind in achievements, not all hope is lost. Some dogma effects (especially from cards in the last few ages) have win conditions on them.&lt;br /&gt;
&lt;br /&gt;
== Splaying ==&lt;br /&gt;
Splaying is one of the most powerful actions you can do, but do not abuse it. The goal is to have more icons than your opponents for the purpose of executing dogma effects, not to have high icon counts just for the sake of it. It&#039;s still possible to win games while all your stacks are unsplayed.&lt;br /&gt;
&lt;br /&gt;
== Defense and Catch-Up ==&lt;br /&gt;
In terms of defense, always make sure you are not vulnerable to an attack. Every time the opponent places a card, check to see if it allows them to steal points or take cards from your board or your hand. To counter these attacks, try adjusting your icon counts so that you become immune to the dogma effect, or use the cards that could be stolen, or grab an achievement before your score drops.&lt;br /&gt;
&lt;br /&gt;
If the opponent is a few ages behind, and you are able to get cards from the last few ages, you may be able to catch up scoring wise (and therefore grab achievements before the opponent), or simply finish the game by alternative conditions.&lt;br /&gt;
&lt;br /&gt;
One way to consider the two-player game is [https://boardgamegeek.com/thread/2427878/the-engineer-vs-the-chaos-monkey-my-approach-to-tw The Engineer vs. The Chaos Monkey]. If one player has an effective card engine, the other should focus on chaotic card effects (such as those that force their opponent to draw and meld cards) to disrupt it.&lt;br /&gt;
&lt;br /&gt;
== Card list ==&lt;br /&gt;
&lt;br /&gt;
BGA now includes a &amp;quot;Browse all cards&amp;quot; button within the game, but for a searchable view of all the cards in one screen, see the [https://innovation.isotropic.org/cardz Isotropic card list].&lt;br /&gt;
&lt;br /&gt;
== Dogma victories ==&lt;br /&gt;
&lt;br /&gt;
The six dogmas that award victory directly in the base game are:&lt;br /&gt;
&lt;br /&gt;
* {{card|8: Empiricism}} &#039;&#039;&amp;quot;... If you have twenty or more [bulb] icons on your board, you win.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{card|9: Collaboration}} &#039;&#039;&amp;quot; ... If you have ten or more green cards on your board, you win.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{card|10: A.I.}} &#039;&#039;&amp;quot;... If Robotics and Software are top cards on any board, the single player with the lowest score wins.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{card|10: Bioengineering}} &#039;&#039;&amp;quot;... If any player has fewer than three icons on their board, the single player with the most icons on their board wins.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{card|10: Globalization}} &#039;&#039;&amp;quot;... If no player has more [leaf] icons than [factory] icons on their board, the single player with the most points wins.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{card|10: Self Service}} &#039;&#039;&amp;quot;... If you have more achievements than each other player, you win.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Expansions ==&lt;br /&gt;
&lt;br /&gt;
=== Artifacts of History ===&lt;br /&gt;
&lt;br /&gt;
Generally, it is wise to dig as many artifacts as possible during the course of the game. The artifacts cards are stronger than the cards in the base set providing avenues for winning the game in earlier ages in some cases.&lt;br /&gt;
&lt;br /&gt;
Also, the free action at the beginning should be utilized whenever possible. It basically gives you an extra action each turn if the display can be repopulated each turn. Using the displayed artifact to draw a new artifact is also a good approach as it equals two actions (meld and a draw).&lt;br /&gt;
&lt;br /&gt;
Specific cards to look out for:&lt;br /&gt;
&lt;br /&gt;
*{{card|1: Dancing Girl}}:  This is a card that can end a game rapidly in a 2 player game because the requirements for success are pretty low. If this card is present in your opponent’s display, you cannot exceed your opponent’s lightbulb count or you risk losing.&lt;br /&gt;
*{{card|2: Holy Lance}}:  This requires {{card|2: Holy Grail}} to be on your board when activated granting an automatic win. The easiest counter is to empty the age 2 pile so that Holy Grail can’t be drawn.&lt;br /&gt;
*{{card|4: Cross of Coronado}}: This requires a hand with one of each color. The easiest counter to this win condition is to add cards to your opponent’s hand or take all of their cards.&lt;br /&gt;
*{{card|6: Pride and Prejudice}}: If there are 5 piles present and all are unsplayed, the rest of the cards will be scored thus resulting in a win condition. Yes, this is intentional.&lt;br /&gt;
*{{card|8: Battleship Yamato}}:  This card has no dogma effects and no symbols to speak of and it also has a face up age of 11. The game will end if a Draw action is taken and this card is on your board. Other cards that trigger drawing a card of the maximum age on your board will also cause the game to end (such as a sharing card).&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
&lt;br /&gt;
Relics are very powerful cards when you consider that it doesn’t require any points to acquire these achievements. The trick to relics is keeping them or devising clever ways to steal them from your opponent. The easiest way to keep them is to make sure that the base pile of that age remains empty after you’ve seized the relic.  To steal a relic, you can return a card (e.g. {{card|6: Democracy}} or {{card|4: Perspective}}) to set up a steal on a meld action later.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpleaders&amp;diff=24672</id>
		<title>Gamehelpleaders</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpleaders&amp;diff=24672"/>
		<updated>2025-04-16T18:55:30Z</updated>

		<summary type="html">&lt;p&gt;Kevan: bullet points and numbered lists haven&amp;#039;t shown up in the BGA view of game rules for over five years: https://boardgamearena.com/bug?id=16083&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;📜 &#039;&#039;&#039;Full rules will be uploaded shortly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 🎯 Goal ===&lt;br /&gt;
Create a team of unique champions in order to defeat the opposing Leader! To win, either position 2 of your champions next to your opponent’s Leader to capture them, or skillfully maneuver so the opponent’s Leader is surrounded, leaving no adjacent empty spaces.&lt;br /&gt;
&lt;br /&gt;
=== 🔁 Turns ===&lt;br /&gt;
On your turn, play the ACTION PHASE, then the RECRUITMENT PHASE. Once you have 5 champion cards (your Leader and 4 allies), skip the RECRUITMENT PHASE for the remainder of the game.&lt;br /&gt;
&lt;br /&gt;
==== 1 - ACTION PHASE ====&lt;br /&gt;
You MAY choose up to 1 action for EACH of your champions:&lt;br /&gt;
&lt;br /&gt;
• Move to an adjacent empty space&lt;br /&gt;
&lt;br /&gt;
• OR use their active ability (if they have one)&lt;br /&gt;
&lt;br /&gt;
When you wish to stop, or when all your champions have completed one action, proceed to the RECRUITMENT PHASE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Non-Leader champions have 1 ability type:&lt;br /&gt;
&lt;br /&gt;
* 🔴 Active: Can only be triggered once during your turn, instead of using a basic movement action.&lt;br /&gt;
* 🔵 Passive: Is effective during the entire game.&lt;br /&gt;
* 🟢 Special: Has more complexe interactions than just an active or a passive ability.&lt;br /&gt;
&lt;br /&gt;
==== 2 - RECRUITMENT PHASE ====&lt;br /&gt;
&lt;br /&gt;
⚠️ Skip this phase if you already have 5 champions (your Leader counts as one).&lt;br /&gt;
&lt;br /&gt;
1. Choose 1 of the 3 available champions&lt;br /&gt;
&lt;br /&gt;
2. Place them on any empty recruitment space on your side of the game board&lt;br /&gt;
&lt;br /&gt;
3. If you are the second player AND it is your first turn, you get to recruit 2 champions in a row before your opponent starts their turn.&lt;br /&gt;
&lt;br /&gt;
=== 🏁 End of Game ===&lt;br /&gt;
After a champion’s action, the game ends IMMEDIATELY if a Leader is:&lt;br /&gt;
• Captured: 2 enemy champions are adjacent to your Leader&lt;br /&gt;
• OR surrounded: All spaces adjacent to your Leader are occupied by champions, either enemies or allies.&lt;br /&gt;
&lt;br /&gt;
⚠️ On your turn, you may not cause your own Leader to be captured or surrounded.&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstonespinearchitects&amp;diff=24653</id>
		<title>Gamehelpstonespinearchitects</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstonespinearchitects&amp;diff=24653"/>
		<updated>2025-04-14T12:56:18Z</updated>

		<summary type="html">&lt;p&gt;Kevan: /* Terms */ format as table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dungeon building drafting game that spans 4 years. &lt;br /&gt;
&lt;br /&gt;
== Game Structure ==&lt;br /&gt;
The game is played across 4 rounds known as years, followed by end game scoring.&lt;br /&gt;
&lt;br /&gt;
=== Years ===&lt;br /&gt;
Each year consists of:&lt;br /&gt;
&lt;br /&gt;
• 4 turns&lt;br /&gt;
&lt;br /&gt;
• counting gold&lt;br /&gt;
&lt;br /&gt;
• marketplace purchases&lt;br /&gt;
&lt;br /&gt;
• passing&lt;br /&gt;
&lt;br /&gt;
• selecting a challenge card&lt;br /&gt;
&lt;br /&gt;
==== Taking a Turn ====&lt;br /&gt;
• &#039;&#039;&#039;Select a card&#039;&#039;&#039; from your hand.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Play it&#039;&#039;&#039; to one of the four slots in the current row. (Rows are completed top to bottom, one row per year. Cards do not need to be connected by path to adjacent chambers in order to be a legal play. Cards are placed so they hide the gold value printed at the bottom of the cards from the previous year.)&lt;br /&gt;
&lt;br /&gt;
• In a two-player game only: &#039;&#039;&#039;discard one card&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
• Turns 1-3 only: &#039;&#039;&#039;pass remaining cards&#039;&#039;&#039; to the next player. &lt;br /&gt;
&lt;br /&gt;
==== Counting Gold ====&lt;br /&gt;
Count all visible treasure chests in your dungeon, include tokens and printed chests.&lt;br /&gt;
&lt;br /&gt;
Add all gold listed below the chamber.&lt;br /&gt;
&lt;br /&gt;
The total of treasure chests and visible gold is your available gold for the year.&lt;br /&gt;
&lt;br /&gt;
==== Marketplace Purchases ====&lt;br /&gt;
&lt;br /&gt;
The person with the most available gold goes first/next. In case of a tie, the person who is furthest left on the Priority Track goes first.&lt;br /&gt;
&lt;br /&gt;
A market item includes all tokens listed for a single price.&lt;br /&gt;
&lt;br /&gt;
Select a market item and reduce your available gold according to the price.&lt;br /&gt;
&lt;br /&gt;
Place each token on your board. There is a limit of 4 elements per chamber, including tokens and printed elements. Secret Passages can be placed on any edge, including an edge leading to the entrance, exit or a row which has not been filled yet.&lt;br /&gt;
&lt;br /&gt;
If you do not wish to make a purchase, you may pass.&lt;br /&gt;
&lt;br /&gt;
Marketplace purchases continue, evaluating available gold after each purchase.&lt;br /&gt;
&lt;br /&gt;
==== Passing ====&lt;br /&gt;
&lt;br /&gt;
Available Gold is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
Move your token to the leftmost available slot on the Priority Tracker.&lt;br /&gt;
&lt;br /&gt;
==== Selecting a Challenge Card ====&lt;br /&gt;
(Years 1 to 3 only.)&lt;br /&gt;
&lt;br /&gt;
Select one of the Challenge Cards. Only you will score for the card you select. These will not be scored until the End Game scoring.&lt;br /&gt;
&lt;br /&gt;
== Terms ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Chamber&lt;br /&gt;
|A room in the dungeon, represented by the upper portion of a card. Includes paths in up to 4 directions and room for up to 4 elements. The chamber type is indicated in the top left of the chamber, either cave (brown) or stone (gray).&lt;br /&gt;
|-&lt;br /&gt;
!Cluster&lt;br /&gt;
|One or more chambers of the same type/colour which are connected orthogonally.  Paths do not need to connect. A single cluster includes all the connected chambers of a single type.&lt;br /&gt;
|-&lt;br /&gt;
!Element&lt;br /&gt;
|A feature which is part of a chamber. Elements are divided into 4 categories: monsters, traps, reputation stars and treasure chests. Elements can be printed directly on a card/chamber or can appear on a token in the market place which can be purchased and added to a chamber.&lt;br /&gt;
|-&lt;br /&gt;
!Path&lt;br /&gt;
|Paths are printed directly on the chamber floor. A path will continue into the next chamber if both chambers have a path leading into the other. Additionally, the path continues from chamber to chamber as if there were a printed path on each, if a Secret Passage token is added to the edge between the 2 chambers. A path includes the entire network of connected chambers, including side branches. A path does not need to connect to the entrance or exit unless specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: BGA allows you to &amp;quot;Show Paths&amp;quot;. This highlights all paths, regardless if they are connected to the Entrance, Exit or each other. This is for improved visibility only and does not attempt to express path scoring.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Secret Passage&lt;br /&gt;
|An alternativee to a path and doorway. Secret Passages appear on tokens in the market place and can be purchased and added to the dungeon. Secret Passages are placed along the edge of a chamber to connect the 2 chambers as if there was a path passing through that wall. They can also be used to connect the Entrance to the chamber directly below it, or to connect the Exit to the chamber directly above it. Secret Passages are not elements and do not count as part of the 4 Element limit.&lt;br /&gt;
|-&lt;br /&gt;
!Single Path&lt;br /&gt;
|The main path between any 2 chambers, without considering any side branches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End Game Scoring ==&lt;br /&gt;
Assign points based on position on the Priority Track. Points are assigned Left to Right: 9/6/3&lt;br /&gt;
&lt;br /&gt;
Assign points based on the &#039;&#039;&#039;Goal Card&#039;&#039;&#039; (Minotaur). Goals that require you to have the Most can only be earned if you have at least 1 of the qualifying conditions. Goals that require you to have the Least can be earned if you have none. &lt;br /&gt;
&lt;br /&gt;
Assign points based on the scoring for each &#039;&#039;&#039;Challenge Card&#039;&#039;&#039;: Each player has 3. Include tokens and printed elements when calculating.&lt;br /&gt;
&lt;br /&gt;
Assign points based on the &#039;&#039;&#039;Reputation Stars&#039;&#039;&#039; in your dungeon. Include tokens and printed stars when calculating. Silver Stars are negative points. Gold Stars are positive points.&lt;br /&gt;
&lt;br /&gt;
Assign points based on your &#039;&#039;&#039;Blueprint&#039;&#039;&#039;. On BGA, completed requirements will show a checkmark.  The blueprint will show the points gained for the number of completed requirements.&lt;br /&gt;
&lt;br /&gt;
Assign 1 point for each chamber which is connected to the &#039;&#039;&#039;Entrance&#039;&#039;&#039;. Include printed paths, Secret Passages and branches.&lt;br /&gt;
&lt;br /&gt;
Assign 1 point for each chamber which is connected to the &#039;&#039;&#039;Exit&#039;&#039;&#039;. Include printed paths, Secret Passages and branches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tie Breaker:&#039;&#039;&#039; The person who scored highest on the Priority Tracker&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstonespinearchitects&amp;diff=24652</id>
		<title>Gamehelpstonespinearchitects</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstonespinearchitects&amp;diff=24652"/>
		<updated>2025-04-14T12:54:05Z</updated>

		<summary type="html">&lt;p&gt;Kevan: reformat layout, bullet points don&amp;#039;t show up on BGA, per https://boardgamearena.com/bug?id=16083&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dungeon building drafting game that spans 4 years. &lt;br /&gt;
&lt;br /&gt;
== Game Structure ==&lt;br /&gt;
The game is played across 4 rounds known as years, followed by end game scoring.&lt;br /&gt;
&lt;br /&gt;
=== Years ===&lt;br /&gt;
Each year consists of:&lt;br /&gt;
&lt;br /&gt;
• 4 turns&lt;br /&gt;
&lt;br /&gt;
• counting gold&lt;br /&gt;
&lt;br /&gt;
• marketplace purchases&lt;br /&gt;
&lt;br /&gt;
• passing&lt;br /&gt;
&lt;br /&gt;
• selecting a challenge card&lt;br /&gt;
&lt;br /&gt;
==== Taking a Turn ====&lt;br /&gt;
• &#039;&#039;&#039;Select a card&#039;&#039;&#039; from your hand.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Play it&#039;&#039;&#039; to one of the four slots in the current row. (Rows are completed top to bottom, one row per year. Cards do not need to be connected by path to adjacent chambers in order to be a legal play. Cards are placed so they hide the gold value printed at the bottom of the cards from the previous year.)&lt;br /&gt;
&lt;br /&gt;
• In a two-player game only: &#039;&#039;&#039;discard one card&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
• Turns 1-3 only: &#039;&#039;&#039;pass remaining cards&#039;&#039;&#039; to the next player. &lt;br /&gt;
&lt;br /&gt;
==== Counting Gold ====&lt;br /&gt;
Count all visible treasure chests in your dungeon, include tokens and printed chests.&lt;br /&gt;
&lt;br /&gt;
Add all gold listed below the chamber.&lt;br /&gt;
&lt;br /&gt;
The total of treasure chests and visible gold is your available gold for the year.&lt;br /&gt;
&lt;br /&gt;
==== Marketplace Purchases ====&lt;br /&gt;
&lt;br /&gt;
The person with the most available gold goes first/next. In case of a tie, the person who is furthest left on the Priority Track goes first.&lt;br /&gt;
&lt;br /&gt;
A market item includes all tokens listed for a single price.&lt;br /&gt;
&lt;br /&gt;
Select a market item and reduce your available gold according to the price.&lt;br /&gt;
&lt;br /&gt;
Place each token on your board. There is a limit of 4 elements per chamber, including tokens and printed elements. Secret Passages can be placed on any edge, including an edge leading to the entrance, exit or a row which has not been filled yet.&lt;br /&gt;
&lt;br /&gt;
If you do not wish to make a purchase, you may pass.&lt;br /&gt;
&lt;br /&gt;
Marketplace purchases continue, evaluating available gold after each purchase.&lt;br /&gt;
&lt;br /&gt;
==== Passing ====&lt;br /&gt;
&lt;br /&gt;
Available Gold is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
Move your token to the leftmost available slot on the Priority Tracker.&lt;br /&gt;
&lt;br /&gt;
==== Selecting a Challenge Card ====&lt;br /&gt;
(Years 1 to 3 only.)&lt;br /&gt;
&lt;br /&gt;
Select one of the Challenge Cards. Only you will score for the card you select. These will not be scored until the End Game scoring.&lt;br /&gt;
&lt;br /&gt;
== Terms ==&lt;br /&gt;
&#039;&#039;&#039;Chamber:&#039;&#039;&#039; A room in the dungeon, represented by the upper portion of a card. Includes paths in up to 4 directions and room for up to 4 elements. The chamber type is indicated in the top left of the chamber, either cave (brown) or stone (gray).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cluster:&#039;&#039;&#039; One or more chambers of the same type/colour which are connected orthogonally.  Paths do not need to connect. A single cluster includes all the connected chambers of a single type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; A feature which is part of a chamber. Elements are divided into 4 categories: monsters, traps, reputation stars and treasure chests. Elements can be printed directly on a card/chamber or can appear on a token in the market place which can be purchased and added to a chamber.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path:&#039;&#039;&#039; Paths are printed directly on the chamber floor. A path will continue into the next chamber if both chambers have a path leading into the other. Additionally, the path continues from chamber to chamber as if there were a printed path on each, if a Secret Passage token is added to the edge between the 2 chambers. A path includes the entire network of connected chambers, including side branches. A path does not need to connect to the entrance or exit unless specified. &#039;&#039;Note: BGA allows you to Show Paths. This highlights all paths, regardless if they are connected to the Entrance, Exit or each other. This is for improved visibility only and does not attempt to express path scoring.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Passage:&#039;&#039;&#039; An alternate to a path &amp;amp; doorway. Secret Passages appear on tokens in the market place and can be purchased and added to the dungeon. Secret Passages are placed along the edge of a chamber to connect the 2 chambers as if there was a path passing through that wall. They can also be used to connect the Entrance to the chamber directly below it, or to connect the Exit to the chamber directly above it. Secret Passages are not elements and do not count as part of the 4 Element limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single Path:&#039;&#039;&#039; The main path between any 2 chambers, without considering any side branches.&lt;br /&gt;
&lt;br /&gt;
== End Game Scoring ==&lt;br /&gt;
Assign points based on position on the Priority Track. Points are assigned Left to Right: 9/6/3&lt;br /&gt;
&lt;br /&gt;
Assign points based on the &#039;&#039;&#039;Goal Card&#039;&#039;&#039; (Minotaur). Goals that require you to have the Most can only be earned if you have at least 1 of the qualifying conditions. Goals that require you to have the Least can be earned if you have none. &lt;br /&gt;
&lt;br /&gt;
Assign points based on the scoring for each &#039;&#039;&#039;Challenge Card&#039;&#039;&#039;: Each player has 3. Include tokens and printed elements when calculating.&lt;br /&gt;
&lt;br /&gt;
Assign points based on the &#039;&#039;&#039;Reputation Stars&#039;&#039;&#039; in your dungeon. Include tokens and printed stars when calculating. Silver Stars are negative points. Gold Stars are positive points.&lt;br /&gt;
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Assign points based on your &#039;&#039;&#039;Blueprint&#039;&#039;&#039;. On BGA, completed requirements will show a checkmark.  The blueprint will show the points gained for the number of completed requirements.&lt;br /&gt;
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Assign 1 point for each chamber which is connected to the &#039;&#039;&#039;Entrance&#039;&#039;&#039;. Include printed paths, Secret Passages and branches.&lt;br /&gt;
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Assign 1 point for each chamber which is connected to the &#039;&#039;&#039;Exit&#039;&#039;&#039;. Include printed paths, Secret Passages and branches.&lt;br /&gt;
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&#039;&#039;&#039;Tie Breaker:&#039;&#039;&#039; The person who scored highest on the Priority Tracker&lt;/div&gt;</summary>
		<author><name>Kevan</name></author>
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