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	<updated>2026-09-25T03:17:02Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwelcometo&amp;diff=7425</id>
		<title>Gamehelpwelcometo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwelcometo&amp;diff=7425"/>
		<updated>2021-02-20T15:47:11Z</updated>

		<summary type="html">&lt;p&gt;Kayak4ever: /* Expert Rules and advanced variant: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Purpose of the Game ==&lt;br /&gt;
&lt;br /&gt;
Architects gradually develop their three streets by building houses, identified by their numbers.&lt;br /&gt;
&lt;br /&gt;
Houses will be grouped into housing estates, but only fully-completed ones count at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Parks and pools help to improve the neighborhood.&lt;br /&gt;
&lt;br /&gt;
Architects can raise the quality of their constructions in order to promote their estates’ value.&lt;br /&gt;
&lt;br /&gt;
All of this while trying to be the first to complete the City Plans!&lt;br /&gt;
&lt;br /&gt;
Finally, by increasing recruitment through temp agencies, architects can hasten the construction and get in the mayor’s good graces.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each turn, three pairs of cards will be drawn. These pairs create three combinations, comprised of a House Number and an Effect. These combinations are used to perform actions.&lt;br /&gt;
&lt;br /&gt;
Players take turns simultaneously. Each player individually chooses one of the three combinations available to perform an action on their sheet. Multiple players can pick the same combination. &lt;br /&gt;
&lt;br /&gt;
Each player must write the number from the chosen combination in a house on one of the three streets on their sheet. Numbers must always be written in an empty house and must be written in ascending order from left to right.&lt;br /&gt;
The same number can never appear twice in the same street (except for the &amp;quot;Bis&amp;quot; effect).&lt;br /&gt;
&lt;br /&gt;
When filling in houses, players may leave as many empty houses between two built houses, and then fill them in later. Numbers must still be in ascending order. &lt;br /&gt;
Also, players may skip numbers when filling in houses, like placing a 10 directly after a 7.&lt;br /&gt;
&lt;br /&gt;
The player’s chosen combination also allows them to perform an &#039;&#039;&#039;effect&#039;&#039;&#039;. Players may perform the effect only if they did not receive a building permit refusal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; performing an effect is optional.&lt;br /&gt;
&lt;br /&gt;
Once all players have built their houses and carried out effects, a new turn begins. &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
==== Surveyor ====&lt;br /&gt;
&lt;br /&gt;
Allows the player to build a fence between two houses on the same street. To build a fence, choose any available, white-dotted space and draw a line on it.&lt;br /&gt;
 &lt;br /&gt;
Permanent fences are present on both sides of each street. Fences determine the boundaries of housing estates. A completed housing estate is a row of 1 to 6 neighboring houses, all numbered (no blank spaces between them) and built between two fences. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score:&#039;&#039;&#039; Completed housing estates are necessary to fulfill City Plans and may be split further, as long as they have not previously fulfilled a City Plan).&lt;br /&gt;
&lt;br /&gt;
==== Real Estate Agent ====&lt;br /&gt;
&lt;br /&gt;
Promotes and increases the value of completed housing estates. To use the Real Estate Agent, choose a  Real Estate column and cross off the top-most, lowest-numbered space. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score:&#039;&#039;&#039; At the end of the game, each completed estate (size 2, 3, 4, etc...) scores as many points as the smallest, unchecked number from its corresponding column.&lt;br /&gt;
&lt;br /&gt;
==== Landscaper ====&lt;br /&gt;
&lt;br /&gt;
Allows the player to build a park. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score:&#039;&#039;&#039; The player crosses off one of the trees at the end of the street. Parks must be crossed off on the same street that the house number is written. Parks are crossed off, left-to-right in ascending order.&lt;br /&gt;
&lt;br /&gt;
==== Pool Manufacturer ====&lt;br /&gt;
&lt;br /&gt;
Allows a player to score points when building houses that have a planned pool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score:&#039;&#039;&#039; If a player writes the house number associated with the Pool Manufacturer effect in a house with a planned pool, then the pool is built. Cross off the top-most, lowest-numbered space in their pools column.&lt;br /&gt;
&lt;br /&gt;
==== Temp Agency ====&lt;br /&gt;
&lt;br /&gt;
Allows the player to add or subtract 1 or 2 to the house number they are building. The Temp Agency allows the player to write numbers from 0 to 17.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score&#039;&#039;&#039;: For each use of the Temp Agency, cross off one box from the Temp Agency column. At the end of the game, the player who crossed off the most Temp Agency boxes scores 7 points. The next highest scores 4 points, and the third-highest scores 1 point. In case of a tie, players score the same amount of points.&lt;br /&gt;
&lt;br /&gt;
==== Bis ====&lt;br /&gt;
&lt;br /&gt;
Allows the player to duplicate a house number on any street. The new house must be directly adjacent, to the left or right of the house with the same number. &lt;br /&gt;
Duplicate houses can never be separated by fences. When duplicating a number, write &amp;quot;bis&amp;quot; next to the number in the new house. A house can be duplicated multiple times, and the duplicated number does not have to be associated with the number/effect combination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score:&#039;&#039;&#039; Cross off the top-most, lowest-numbered space in the &amp;quot;bis&amp;quot; column. At the end of the game, &#039;&#039;&#039;subtract&#039;&#039;&#039; the smallest, unchecked number from the final score.&lt;br /&gt;
&lt;br /&gt;
=== City Plans ===&lt;br /&gt;
&lt;br /&gt;
A City Plan presents a goal set by the City to its architects, as in building a certain number of housing estates with mandated sizes.&lt;br /&gt;
&lt;br /&gt;
The first player(s) who meet the required conditions of a City Plan during the same turn immediately score the points indicated. Write the higher amount from the &amp;quot;Project&amp;quot; side of the City Plan card in the corresponding box (n°1, 2, or 3) in their Plans column. Turn over the City Plan to its &amp;quot;Approved&amp;quot; side. &lt;br /&gt;
&lt;br /&gt;
A player can only score each City Plan once.&lt;br /&gt;
&lt;br /&gt;
Other players who later achieve the same City Plan score the lower point amount.&lt;br /&gt;
&lt;br /&gt;
The first player who completes a goal can choose to reshuffle the 81 Construction cards and deal three new stacks of cards as in game setup.&lt;br /&gt;
&lt;br /&gt;
When an estate or a house has been used for a Plan, it cannot fulfill another City Plan. The player&lt;br /&gt;
marks out the fence above each house to indicate it has already fulfilled a City Plan. However, a pool used for a City Plan does not invalidate its corresponding house for another plan.&lt;br /&gt;
&lt;br /&gt;
==== Housing Estates Plans ====&lt;br /&gt;
&lt;br /&gt;
To fulfill these City Plans, the player must complete all of the required housing estates.&lt;br /&gt;
&lt;br /&gt;
The estates do not have to be in the same street. There is no restriction to the location of a Plan’s estates.&lt;br /&gt;
&lt;br /&gt;
=== The game ends immediately when: === &lt;br /&gt;
&lt;br /&gt;
* A player crosses off their third Building Permit Refusal&lt;br /&gt;
* A player achieves all three City Plans&lt;br /&gt;
* A player has built all of the houses on their streets.&lt;br /&gt;
&lt;br /&gt;
Add up the points for City Plans, parks on each street, pools, temps, and completed estates. Then subtract the points from the &amp;quot;Bis&amp;quot; column and the Building Permit Refusal column.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the player with the most completed estates wins. In case of another tie, the player with the most 1-house estates wins, then 2-house, etc... In case of another tie, (seriously?) players play another game of Welcome To.&lt;br /&gt;
&lt;br /&gt;
== Additional Info ==&lt;br /&gt;
&lt;br /&gt;
=== Distribution of cards ===&lt;br /&gt;
&lt;br /&gt;
==== Effect side of cards: ====&lt;br /&gt;
&lt;br /&gt;
*9x Pool Manufacturer cards&lt;br /&gt;
*9x Temp Agency cards&lt;br /&gt;
*9x &amp;quot;Bis&amp;quot; cards&lt;br /&gt;
*18x Landscaper cards&lt;br /&gt;
*18x Real Estate cards&lt;br /&gt;
*18x Surveyor cards&lt;br /&gt;
&lt;br /&gt;
==== House Number side of cards: ====&lt;br /&gt;
&lt;br /&gt;
*3x 1,2,14,15&lt;br /&gt;
*4x 3,13&lt;br /&gt;
*5x 4,12&lt;br /&gt;
*6x 5,11&lt;br /&gt;
*7x 6,10&lt;br /&gt;
*8x 7,9&lt;br /&gt;
*9x 8&lt;br /&gt;
&lt;br /&gt;
=== Expert Rules and advanced variant: ===&lt;br /&gt;
&lt;br /&gt;
1. The Roundabout is an additional action.  By placing a roundabout on your street, you can have one set of numbers to the right of the roundabout (0 to 18) and one set to the left (1 to 18). In addition, creating a roundabout automatically adds a gate to the right and left of the roundabout&lt;br /&gt;
&lt;br /&gt;
2. In the advanced variant, you only see the 3 cards with numbers on them. choose one and you will then be presented with the actions listed on the other two cards and you can choose one.&lt;/div&gt;</summary>
		<author><name>Kayak4ever</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwelcometo&amp;diff=7424</id>
		<title>Gamehelpwelcometo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwelcometo&amp;diff=7424"/>
		<updated>2021-02-20T15:46:37Z</updated>

		<summary type="html">&lt;p&gt;Kayak4ever: I am not sure how to add the right marks to make this a new section but it is a new section dedicated to the expert rules and advanced variant described in the link above and presumably the rules used if these options are chosen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Purpose of the Game ==&lt;br /&gt;
&lt;br /&gt;
Architects gradually develop their three streets by building houses, identified by their numbers.&lt;br /&gt;
&lt;br /&gt;
Houses will be grouped into housing estates, but only fully-completed ones count at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Parks and pools help to improve the neighborhood.&lt;br /&gt;
&lt;br /&gt;
Architects can raise the quality of their constructions in order to promote their estates’ value.&lt;br /&gt;
&lt;br /&gt;
All of this while trying to be the first to complete the City Plans!&lt;br /&gt;
&lt;br /&gt;
Finally, by increasing recruitment through temp agencies, architects can hasten the construction and get in the mayor’s good graces.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each turn, three pairs of cards will be drawn. These pairs create three combinations, comprised of a House Number and an Effect. These combinations are used to perform actions.&lt;br /&gt;
&lt;br /&gt;
Players take turns simultaneously. Each player individually chooses one of the three combinations available to perform an action on their sheet. Multiple players can pick the same combination. &lt;br /&gt;
&lt;br /&gt;
Each player must write the number from the chosen combination in a house on one of the three streets on their sheet. Numbers must always be written in an empty house and must be written in ascending order from left to right.&lt;br /&gt;
The same number can never appear twice in the same street (except for the &amp;quot;Bis&amp;quot; effect).&lt;br /&gt;
&lt;br /&gt;
When filling in houses, players may leave as many empty houses between two built houses, and then fill them in later. Numbers must still be in ascending order. &lt;br /&gt;
Also, players may skip numbers when filling in houses, like placing a 10 directly after a 7.&lt;br /&gt;
&lt;br /&gt;
The player’s chosen combination also allows them to perform an &#039;&#039;&#039;effect&#039;&#039;&#039;. Players may perform the effect only if they did not receive a building permit refusal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; performing an effect is optional.&lt;br /&gt;
&lt;br /&gt;
Once all players have built their houses and carried out effects, a new turn begins. &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
==== Surveyor ====&lt;br /&gt;
&lt;br /&gt;
Allows the player to build a fence between two houses on the same street. To build a fence, choose any available, white-dotted space and draw a line on it.&lt;br /&gt;
 &lt;br /&gt;
Permanent fences are present on both sides of each street. Fences determine the boundaries of housing estates. A completed housing estate is a row of 1 to 6 neighboring houses, all numbered (no blank spaces between them) and built between two fences. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score:&#039;&#039;&#039; Completed housing estates are necessary to fulfill City Plans and may be split further, as long as they have not previously fulfilled a City Plan).&lt;br /&gt;
&lt;br /&gt;
==== Real Estate Agent ====&lt;br /&gt;
&lt;br /&gt;
Promotes and increases the value of completed housing estates. To use the Real Estate Agent, choose a  Real Estate column and cross off the top-most, lowest-numbered space. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score:&#039;&#039;&#039; At the end of the game, each completed estate (size 2, 3, 4, etc...) scores as many points as the smallest, unchecked number from its corresponding column.&lt;br /&gt;
&lt;br /&gt;
==== Landscaper ====&lt;br /&gt;
&lt;br /&gt;
Allows the player to build a park. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score:&#039;&#039;&#039; The player crosses off one of the trees at the end of the street. Parks must be crossed off on the same street that the house number is written. Parks are crossed off, left-to-right in ascending order.&lt;br /&gt;
&lt;br /&gt;
==== Pool Manufacturer ====&lt;br /&gt;
&lt;br /&gt;
Allows a player to score points when building houses that have a planned pool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score:&#039;&#039;&#039; If a player writes the house number associated with the Pool Manufacturer effect in a house with a planned pool, then the pool is built. Cross off the top-most, lowest-numbered space in their pools column.&lt;br /&gt;
&lt;br /&gt;
==== Temp Agency ====&lt;br /&gt;
&lt;br /&gt;
Allows the player to add or subtract 1 or 2 to the house number they are building. The Temp Agency allows the player to write numbers from 0 to 17.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score&#039;&#039;&#039;: For each use of the Temp Agency, cross off one box from the Temp Agency column. At the end of the game, the player who crossed off the most Temp Agency boxes scores 7 points. The next highest scores 4 points, and the third-highest scores 1 point. In case of a tie, players score the same amount of points.&lt;br /&gt;
&lt;br /&gt;
==== Bis ====&lt;br /&gt;
&lt;br /&gt;
Allows the player to duplicate a house number on any street. The new house must be directly adjacent, to the left or right of the house with the same number. &lt;br /&gt;
Duplicate houses can never be separated by fences. When duplicating a number, write &amp;quot;bis&amp;quot; next to the number in the new house. A house can be duplicated multiple times, and the duplicated number does not have to be associated with the number/effect combination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score:&#039;&#039;&#039; Cross off the top-most, lowest-numbered space in the &amp;quot;bis&amp;quot; column. At the end of the game, &#039;&#039;&#039;subtract&#039;&#039;&#039; the smallest, unchecked number from the final score.&lt;br /&gt;
&lt;br /&gt;
=== City Plans ===&lt;br /&gt;
&lt;br /&gt;
A City Plan presents a goal set by the City to its architects, as in building a certain number of housing estates with mandated sizes.&lt;br /&gt;
&lt;br /&gt;
The first player(s) who meet the required conditions of a City Plan during the same turn immediately score the points indicated. Write the higher amount from the &amp;quot;Project&amp;quot; side of the City Plan card in the corresponding box (n°1, 2, or 3) in their Plans column. Turn over the City Plan to its &amp;quot;Approved&amp;quot; side. &lt;br /&gt;
&lt;br /&gt;
A player can only score each City Plan once.&lt;br /&gt;
&lt;br /&gt;
Other players who later achieve the same City Plan score the lower point amount.&lt;br /&gt;
&lt;br /&gt;
The first player who completes a goal can choose to reshuffle the 81 Construction cards and deal three new stacks of cards as in game setup.&lt;br /&gt;
&lt;br /&gt;
When an estate or a house has been used for a Plan, it cannot fulfill another City Plan. The player&lt;br /&gt;
marks out the fence above each house to indicate it has already fulfilled a City Plan. However, a pool used for a City Plan does not invalidate its corresponding house for another plan.&lt;br /&gt;
&lt;br /&gt;
==== Housing Estates Plans ====&lt;br /&gt;
&lt;br /&gt;
To fulfill these City Plans, the player must complete all of the required housing estates.&lt;br /&gt;
&lt;br /&gt;
The estates do not have to be in the same street. There is no restriction to the location of a Plan’s estates.&lt;br /&gt;
&lt;br /&gt;
=== The game ends immediately when: === &lt;br /&gt;
&lt;br /&gt;
* A player crosses off their third Building Permit Refusal&lt;br /&gt;
* A player achieves all three City Plans&lt;br /&gt;
* A player has built all of the houses on their streets.&lt;br /&gt;
&lt;br /&gt;
Add up the points for City Plans, parks on each street, pools, temps, and completed estates. Then subtract the points from the &amp;quot;Bis&amp;quot; column and the Building Permit Refusal column.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the player with the most completed estates wins. In case of another tie, the player with the most 1-house estates wins, then 2-house, etc... In case of another tie, (seriously?) players play another game of Welcome To.&lt;br /&gt;
&lt;br /&gt;
== Additional Info ==&lt;br /&gt;
&lt;br /&gt;
=== Distribution of cards ===&lt;br /&gt;
&lt;br /&gt;
==== Effect side of cards: ====&lt;br /&gt;
&lt;br /&gt;
*9x Pool Manufacturer cards&lt;br /&gt;
*9x Temp Agency cards&lt;br /&gt;
*9x &amp;quot;Bis&amp;quot; cards&lt;br /&gt;
*18x Landscaper cards&lt;br /&gt;
*18x Real Estate cards&lt;br /&gt;
*18x Surveyor cards&lt;br /&gt;
&lt;br /&gt;
==== House Number side of cards: ====&lt;br /&gt;
&lt;br /&gt;
*3x 1,2,14,15&lt;br /&gt;
*4x 3,13&lt;br /&gt;
*5x 4,12&lt;br /&gt;
*6x 5,11&lt;br /&gt;
*7x 6,10&lt;br /&gt;
*8x 7,9&lt;br /&gt;
*9x 8&lt;br /&gt;
&lt;br /&gt;
=== Expert Rules and advanced variant: ===&lt;br /&gt;
&lt;br /&gt;
1. The Roundabout is an additional action.  By placing a roundabout on your street, you can have one set of numbers to the right of the roundabout (0 to 18) and one set to the left (1 to 18). In addition, creating a roundabout automatically adds a gate to the right and left of the roundabout&lt;br /&gt;
2. In the advanced variant, you only see the 3 cards with numbers on them. choose one and you will then be presented with the actions listed on the other two cards and you can choose one.&lt;/div&gt;</summary>
		<author><name>Kayak4ever</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwelcometo&amp;diff=7423</id>
		<title>Gamehelpwelcometo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwelcometo&amp;diff=7423"/>
		<updated>2021-02-20T15:44:32Z</updated>

		<summary type="html">&lt;p&gt;Kayak4ever: We need to add a section on the advanced variant and expert rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Purpose of the Game ==&lt;br /&gt;
&lt;br /&gt;
Architects gradually develop their three streets by building houses, identified by their numbers.&lt;br /&gt;
&lt;br /&gt;
Houses will be grouped into housing estates, but only fully-completed ones count at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Parks and pools help to improve the neighborhood.&lt;br /&gt;
&lt;br /&gt;
Architects can raise the quality of their constructions in order to promote their estates’ value.&lt;br /&gt;
&lt;br /&gt;
All of this while trying to be the first to complete the City Plans!&lt;br /&gt;
&lt;br /&gt;
Finally, by increasing recruitment through temp agencies, architects can hasten the construction and get in the mayor’s good graces.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each turn, three pairs of cards will be drawn. These pairs create three combinations, comprised of a House Number and an Effect. These combinations are used to perform actions.&lt;br /&gt;
&lt;br /&gt;
Players take turns simultaneously. Each player individually chooses one of the three combinations available to perform an action on their sheet. Multiple players can pick the same combination. &lt;br /&gt;
&lt;br /&gt;
Each player must write the number from the chosen combination in a house on one of the three streets on their sheet. Numbers must always be written in an empty house and must be written in ascending order from left to right.&lt;br /&gt;
The same number can never appear twice in the same street (except for the &amp;quot;Bis&amp;quot; effect).&lt;br /&gt;
&lt;br /&gt;
When filling in houses, players may leave as many empty houses between two built houses, and then fill them in later. Numbers must still be in ascending order. &lt;br /&gt;
Also, players may skip numbers when filling in houses, like placing a 10 directly after a 7.&lt;br /&gt;
&lt;br /&gt;
The player’s chosen combination also allows them to perform an &#039;&#039;&#039;effect&#039;&#039;&#039;. Players may perform the effect only if they did not receive a building permit refusal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; performing an effect is optional.&lt;br /&gt;
&lt;br /&gt;
Once all players have built their houses and carried out effects, a new turn begins. &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
==== Surveyor ====&lt;br /&gt;
&lt;br /&gt;
Allows the player to build a fence between two houses on the same street. To build a fence, choose any available, white-dotted space and draw a line on it.&lt;br /&gt;
 &lt;br /&gt;
Permanent fences are present on both sides of each street. Fences determine the boundaries of housing estates. A completed housing estate is a row of 1 to 6 neighboring houses, all numbered (no blank spaces between them) and built between two fences. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score:&#039;&#039;&#039; Completed housing estates are necessary to fulfill City Plans and may be split further, as long as they have not previously fulfilled a City Plan).&lt;br /&gt;
&lt;br /&gt;
==== Real Estate Agent ====&lt;br /&gt;
&lt;br /&gt;
Promotes and increases the value of completed housing estates. To use the Real Estate Agent, choose a  Real Estate column and cross off the top-most, lowest-numbered space. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score:&#039;&#039;&#039; At the end of the game, each completed estate (size 2, 3, 4, etc...) scores as many points as the smallest, unchecked number from its corresponding column.&lt;br /&gt;
&lt;br /&gt;
==== Landscaper ====&lt;br /&gt;
&lt;br /&gt;
Allows the player to build a park. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score:&#039;&#039;&#039; The player crosses off one of the trees at the end of the street. Parks must be crossed off on the same street that the house number is written. Parks are crossed off, left-to-right in ascending order.&lt;br /&gt;
&lt;br /&gt;
==== Pool Manufacturer ====&lt;br /&gt;
&lt;br /&gt;
Allows a player to score points when building houses that have a planned pool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score:&#039;&#039;&#039; If a player writes the house number associated with the Pool Manufacturer effect in a house with a planned pool, then the pool is built. Cross off the top-most, lowest-numbered space in their pools column.&lt;br /&gt;
&lt;br /&gt;
==== Temp Agency ====&lt;br /&gt;
&lt;br /&gt;
Allows the player to add or subtract 1 or 2 to the house number they are building. The Temp Agency allows the player to write numbers from 0 to 17.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score&#039;&#039;&#039;: For each use of the Temp Agency, cross off one box from the Temp Agency column. At the end of the game, the player who crossed off the most Temp Agency boxes scores 7 points. The next highest scores 4 points, and the third-highest scores 1 point. In case of a tie, players score the same amount of points.&lt;br /&gt;
&lt;br /&gt;
==== Bis ====&lt;br /&gt;
&lt;br /&gt;
Allows the player to duplicate a house number on any street. The new house must be directly adjacent, to the left or right of the house with the same number. &lt;br /&gt;
Duplicate houses can never be separated by fences. When duplicating a number, write &amp;quot;bis&amp;quot; next to the number in the new house. A house can be duplicated multiple times, and the duplicated number does not have to be associated with the number/effect combination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Score:&#039;&#039;&#039; Cross off the top-most, lowest-numbered space in the &amp;quot;bis&amp;quot; column. At the end of the game, &#039;&#039;&#039;subtract&#039;&#039;&#039; the smallest, unchecked number from the final score.&lt;br /&gt;
&lt;br /&gt;
=== City Plans ===&lt;br /&gt;
&lt;br /&gt;
A City Plan presents a goal set by the City to its architects, as in building a certain number of housing estates with mandated sizes.&lt;br /&gt;
&lt;br /&gt;
The first player(s) who meet the required conditions of a City Plan during the same turn immediately score the points indicated. Write the higher amount from the &amp;quot;Project&amp;quot; side of the City Plan card in the corresponding box (n°1, 2, or 3) in their Plans column. Turn over the City Plan to its &amp;quot;Approved&amp;quot; side. &lt;br /&gt;
&lt;br /&gt;
A player can only score each City Plan once.&lt;br /&gt;
&lt;br /&gt;
Other players who later achieve the same City Plan score the lower point amount.&lt;br /&gt;
&lt;br /&gt;
The first player who completes a goal can choose to reshuffle the 81 Construction cards and deal three new stacks of cards as in game setup.&lt;br /&gt;
&lt;br /&gt;
When an estate or a house has been used for a Plan, it cannot fulfill another City Plan. The player&lt;br /&gt;
marks out the fence above each house to indicate it has already fulfilled a City Plan. However, a pool used for a City Plan does not invalidate its corresponding house for another plan.&lt;br /&gt;
&lt;br /&gt;
==== Housing Estates Plans ====&lt;br /&gt;
&lt;br /&gt;
To fulfill these City Plans, the player must complete all of the required housing estates.&lt;br /&gt;
&lt;br /&gt;
The estates do not have to be in the same street. There is no restriction to the location of a Plan’s estates.&lt;br /&gt;
&lt;br /&gt;
=== The game ends immediately when: === &lt;br /&gt;
&lt;br /&gt;
* A player crosses off their third Building Permit Refusal&lt;br /&gt;
* A player achieves all three City Plans&lt;br /&gt;
* A player has built all of the houses on their streets.&lt;br /&gt;
&lt;br /&gt;
Add up the points for City Plans, parks on each street, pools, temps, and completed estates. Then subtract the points from the &amp;quot;Bis&amp;quot; column and the Building Permit Refusal column.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the player with the most completed estates wins. In case of another tie, the player with the most 1-house estates wins, then 2-house, etc... In case of another tie, (seriously?) players play another game of Welcome To.&lt;br /&gt;
&lt;br /&gt;
== Additional Info ==&lt;br /&gt;
&lt;br /&gt;
=== Distribution of cards ===&lt;br /&gt;
&lt;br /&gt;
==== Effect side of cards: ====&lt;br /&gt;
&lt;br /&gt;
*9x Pool Manufacturer cards&lt;br /&gt;
*9x Temp Agency cards&lt;br /&gt;
*9x &amp;quot;Bis&amp;quot; cards&lt;br /&gt;
*18x Landscaper cards&lt;br /&gt;
*18x Real Estate cards&lt;br /&gt;
*18x Surveyor cards&lt;br /&gt;
&lt;br /&gt;
==== House Number side of cards: ====&lt;br /&gt;
&lt;br /&gt;
*3x 1,2,14,15&lt;br /&gt;
*4x 3,13&lt;br /&gt;
*5x 4,12&lt;br /&gt;
*6x 5,11&lt;br /&gt;
*7x 6,10&lt;br /&gt;
*8x 7,9&lt;br /&gt;
*9x 8&lt;br /&gt;
&lt;br /&gt;
=== Expert Rules and advanced variant:&lt;br /&gt;
1. The Roundabout is an additional action.  By placing a roundabout on your street, you can have one set of numbers to the right of the roundabout (0 to 18) and one set to the left (1 to 18). In addition, creating a roundabout automatically adds a gate to the right and left of the roundabout&lt;br /&gt;
2. In the advanced variant, you only see the 3 cards with numbers on them. choose one and you will then be presented with the actions listed on the other two cards and you can choose one.&lt;/div&gt;</summary>
		<author><name>Kayak4ever</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcubirds&amp;diff=7380</id>
		<title>Gamehelpcubirds</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcubirds&amp;diff=7380"/>
		<updated>2021-02-15T13:07:31Z</updated>

		<summary type="html">&lt;p&gt;Kayak4ever: /* Complete a flock (optional) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The objective of the game is to build a collection that either contains 7 different species, or contains 3 birds of one species and 3 of another.&lt;br /&gt;
&lt;br /&gt;
A game plays in several rounds. At the beginning of each round, each player starts with 8 cards in their hand and there are 4 rows with three cards faceup at the center of the table. The game starts with the dealer and go clockwise. Also, each player starts with a bird card, faceup, in front of them, which represents the first Bird in their collection.&lt;br /&gt;
&lt;br /&gt;
==Turn==&lt;br /&gt;
&lt;br /&gt;
===Lay birds===&lt;br /&gt;
On their turn, a player must lay one or more birds from their hand. &#039;&#039;&#039;All the birds of the chosen species&#039;&#039;&#039; that player has in their hand must be played. The player lays these birds (next to each other) on the left or the right side of one of the 4 rows at the center of the table. When a player places a bird in a row that already has one or more Birds of that species, the player must take all the cards between these birds into their hand.&lt;br /&gt;
&lt;br /&gt;
For example, if a player added the two Parrots to the left of this row, they would take the Owl and Flamingo:&lt;br /&gt;
&lt;br /&gt;
[[File:Cubirds illustration.png]]&lt;br /&gt;
&lt;br /&gt;
After taking the surrounded cards, the remaining birds are moved together and new cards are added (placed on the left or the right) from the draw pile to this row until there are two different species in it.&lt;br /&gt;
&lt;br /&gt;
If no cards were taken, the player may choose to draw two cards from the draw pile.&lt;br /&gt;
&lt;br /&gt;
===Complete a flock or &amp;quot;Fly Home&amp;quot; (optional)===&lt;br /&gt;
&lt;br /&gt;
A set of birds of the same species (a flock) that the player hold in their hand may be revealed to add one or two of this cards to their collection.&lt;br /&gt;
&lt;br /&gt;
Each card has two numbers, the lower representing the number stated for the small flock and the higher representing the number stated for the big Flock. When the number of revealed cards is higher or equal to:&lt;br /&gt;
&lt;br /&gt;
-    &#039;&#039;&#039;The Small Flock&#039;&#039;&#039;: the player &#039;&#039;adds one&#039;&#039; of the revealed cards to their collection;&lt;br /&gt;
&lt;br /&gt;
-    &#039;&#039;&#039;The Big Flock&#039;&#039;&#039;: the player &#039;&#039;adds two&#039;&#039; of the revealed cards to their collection.&lt;br /&gt;
&lt;br /&gt;
The remaining cards are placed into the discard pile. On their turn, a player can only complete a single Flock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note that the BGA implementation gives a few seconds of &amp;quot;thinking time&amp;quot; for this decision even if you cannot play a flock, so that your opponent cannot tell whether you have an unclaimed flock in hand.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==End of a round==&lt;br /&gt;
&lt;br /&gt;
A round ends when one of the players has no cards left in their hand. The remaining cards that players have in their hand go to the discard pile. The cards laid in rows at the center of the table remain in place. The player who ended the round becomes the new dealer.&lt;br /&gt;
&lt;br /&gt;
==End of the game==&lt;br /&gt;
&lt;br /&gt;
If a player collects 7 different species, or 3 birds of one species and 3 of another, they win.&lt;br /&gt;
&lt;br /&gt;
If it is impossible to deal 8 cards to each player (even with the discard pile), the game ends immediately. In this case, the player with the most bird cards in their collection wins the game.&lt;/div&gt;</summary>
		<author><name>Kayak4ever</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustdesserts&amp;diff=7101</id>
		<title>Gamehelpjustdesserts</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustdesserts&amp;diff=7101"/>
		<updated>2021-01-29T13:08:13Z</updated>

		<summary type="html">&lt;p&gt;Kayak4ever: /* On Your Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Satisfy customers with your desserts to collect enough customers and win the game.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Deal 3 desserts to each player.&lt;br /&gt;
* Deal 3 guests to the centre of the table.&lt;br /&gt;
&lt;br /&gt;
==On Your Turn==&lt;br /&gt;
* Draw a dessert and draw a guest to the centre of the table.&lt;br /&gt;
* Choose 1 action out of 3:&lt;br /&gt;
** Satisfy Customers: Discard dessert cards to fully satisfy all of a guest&#039;s cravings without giving him anything that he refuses, then move that guest in front of you. If you use his favorite, draw a dessert. You can serve at most 2 customers.  To serve a guest, select one or more desserts that fully satisfy the customer and click on the cards. Then click on the customer you are serving.  Then click on serve guest.&lt;br /&gt;
** Go back to the Kitchen: Draw a dessert.&lt;br /&gt;
** Dump your Tray: Discard any number of desserts and draw the same number back.&lt;br /&gt;
* If there are any guests with duplicate suits at the end of a turn, remove guests until there is at most 1 of each suit remaining. The most recently departed guest can also be served.&lt;br /&gt;
&lt;br /&gt;
==Winning==&lt;br /&gt;
* You win if you have three guests of the same suit or five guests of all different suits.&lt;br /&gt;
* If no one achieved victory when all guests are served, everyone score 1 for each guest and 1 for each pair of matching guest. The highest score wins.&lt;br /&gt;
* In case of a tie, whoever has the most desserts remaining wins.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===Poaching and Blocking===&lt;br /&gt;
* You may attempt to steal a customer by satisfying him. &lt;br /&gt;
* That player can block by resatisfying him. &lt;br /&gt;
* If you poach with a favorite, it can only be blocked by another favorite. &lt;br /&gt;
* If you are blocked, you take back all the cards you played.&lt;br /&gt;
* A player whose guest is stolen draws a dessert. If any favorites are served, the players draw a card for each favorite they played.&lt;br /&gt;
&lt;br /&gt;
===Opening a Buffet===&lt;br /&gt;
* This is a fourth turn option.&lt;br /&gt;
* To open a buffet, you need to play 4 single-flavored cards.&lt;br /&gt;
* If a buffet is opened, all opponents need to put a guest of their choice back to the middle.&lt;br /&gt;
* Then, you draw 3 cards and can serve a guest.&lt;br /&gt;
&lt;br /&gt;
===Expansions===&lt;br /&gt;
* The expansions are Just Coffee and Better with Bacon.&lt;br /&gt;
* They provide 6 new desserts and 4 new customers each.&lt;br /&gt;
* Each pack also introduces a new flavor and a new suit.&lt;br /&gt;
* To select these expansions, you must have a premium membership.&lt;/div&gt;</summary>
		<author><name>Kayak4ever</name></author>
	</entry>
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