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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kabarena</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-16T16:37:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplostseas&amp;diff=15977</id>
		<title>Gamehelplostseas</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplostseas&amp;diff=15977"/>
		<updated>2023-02-07T22:33:49Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Place tiles in a 4x4 grid according to the goals per column and row. At the start, choose between the front and back side of each goal card. The potential points are shown in the flag at the top left corner.&lt;br /&gt;
&lt;br /&gt;
==Symbols==&lt;br /&gt;
&lt;br /&gt;
There are 6 different symbol types:&lt;br /&gt;
*Kraken (Red Squid)&lt;br /&gt;
*Leviathan (Green Sea Monster)&lt;br /&gt;
*Maelstrom (Lightning Bolt)&lt;br /&gt;
*Rock&lt;br /&gt;
*Sandbank (Palm Tree)&lt;br /&gt;
*Shipwreck&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Read the goals carefully. Many require an exact number of a particular symbol.&lt;br /&gt;
&lt;br /&gt;
If there is a tie, the winner is the player who has achieved the most goals. If there is still a tie, the winner is the player who fulfilled the goal tile worth the most points. If there is still a tie, the players share the victory.&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplostseas&amp;diff=15976</id>
		<title>Gamehelplostseas</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplostseas&amp;diff=15976"/>
		<updated>2023-02-07T22:30:46Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Place tiles in a 4x4 grid according to the goals per column and row. At the start, choose between the front and back side of each goal card. The potential points are shown in the flag at the top left corner.&lt;br /&gt;
&lt;br /&gt;
==Symbols==&lt;br /&gt;
&lt;br /&gt;
There are 6 different symbol types:&lt;br /&gt;
*Kraken (Red Squid)&lt;br /&gt;
*Leviathan (Green Sea Monster)&lt;br /&gt;
*Maelstrom (Lightning Bolt)&lt;br /&gt;
*Rock&lt;br /&gt;
*Sandbank (Palm Tree)&lt;br /&gt;
*Shipwreck&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Read the goals carefully. Many require an exact number of a particular symbol.&lt;br /&gt;
&lt;br /&gt;
In the event of a tie, the winner is the player who has followed the requirements of the most Expedition (goal) tiles. If a tie persists, the winner is the player who has met the requirements of the Expedition tile worth the most points. If there is still a tie, the players share the victory.&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplostseas&amp;diff=15901</id>
		<title>Gamehelplostseas</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplostseas&amp;diff=15901"/>
		<updated>2023-01-29T22:56:02Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: /* Symbols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Place tiles in a 4x4 grid according to the goals per column and row. At the start, choose between the front and back side of each goal card. The potential points are shown in the flag at the top left corner.&lt;br /&gt;
&lt;br /&gt;
==Symbols==&lt;br /&gt;
&lt;br /&gt;
There are 6 different symbol types:&lt;br /&gt;
*Kraken (Red Squid)&lt;br /&gt;
*Leviathan (Green Sea Monster)&lt;br /&gt;
*Maelstrom (Lightning Bolt)&lt;br /&gt;
*Rock&lt;br /&gt;
*Sandbank (Palm Tree)&lt;br /&gt;
*Shipwreck&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
&lt;br /&gt;
Read the goals carefully. Many require an exact number of a particular symbol.&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplostseas&amp;diff=15900</id>
		<title>Gamehelplostseas</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplostseas&amp;diff=15900"/>
		<updated>2023-01-29T22:54:07Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Place tiles in a 4x4 grid according to the goals per column and row. At the start, choose between the front and back side of each goal card. The potential points are shown in the flag at the top left corner.&lt;br /&gt;
&lt;br /&gt;
==Symbols==&lt;br /&gt;
&lt;br /&gt;
There are 6 different symbol types:&lt;br /&gt;
*Sandbank (Palm Tree)&lt;br /&gt;
*Kraken (Red Squid)&lt;br /&gt;
*Maelstrom (Lightning Bolt)&lt;br /&gt;
*Shipwreck&lt;br /&gt;
*Leviathan (Green Sea Monster)&lt;br /&gt;
*Rock&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
&lt;br /&gt;
Read the goals carefully. Many require an exact number of a particular symbol.&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15734</id>
		<title>Gamehelpescapethecurseofthetemple</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15734"/>
		<updated>2023-01-12T19:54:36Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary and object of the game ==&lt;br /&gt;
Escape is a real-time board game. Instead of playing the game in rounds, each player rolls their five dice as quickly and as often as they can without waiting for their teammates!&lt;br /&gt;
&lt;br /&gt;
Players have only ten minutes to escape from the collapsing temple. Every second you delay brings you a step closer to being entombed. While searching for the exit, the players will discover new chambers – but they’ll need the right combination of adventurer, key and torch icons to enter and explore gems these chambers. Some chambers contain magic gems, and players must use their dice to activate as many as many gems as possible in order to break the curse  blocking the exit. The sooner they find the exit chamber and the more magic gems they activate, the easier it will be for them to escape. &lt;br /&gt;
&lt;br /&gt;
Watch out, though, as twice during the game a gong will sound throughout the temple heralding a countdown. Hurry back to the starting chamber as only this location is guaranteed to be safe. Fail to make it back in time, and you lose one of your precious dice. Be sure to coordinate your actions and look out for one another as some tasks can be completed only collectively. What&#039;s more,  even if only one player fails to escape the temple in time, all of you have lost the game!&lt;br /&gt;
&lt;br /&gt;
== The actions == &lt;br /&gt;
&lt;br /&gt;
1. Enter a chamber - A player may enter a chamber only if its entrance is not blocked. In order to enter a chamber, the player must roll the icons shown in a red frame inside the new chamber.&lt;br /&gt;
&lt;br /&gt;
2. Discover a new chamber - A player inside a chamber with one or more unblocked entrances that don’t already connect to other chambers may discover a new chamber.  A player must roll two adventurer icons in order to draw one new chamber from the draw pile &lt;br /&gt;
&lt;br /&gt;
3. Activate magic gems - A player inside a chamber containing one or more magic gem icons must roll the required number of&lt;br /&gt;
torch or key icons in order to activate the number of magic gems shown. After a gem has been successfully activated. Several adventurers inside a chamber containing one or more magic gem icons may join forces in order to obtain the required number of key or torch icons. If at least one of a chamber’s gems has been activated, no adventurer may activate any further gems inside this chamber.&lt;br /&gt;
&lt;br /&gt;
4. Escape - A player can escape only if they are inside the exit chamber. In order to escape, a player must roll as many keys as&lt;br /&gt;
the number of gems in the gem depot plus one. Each player must roll the required number of key icons by themself! After a player has escaped, they no longer need all of their tools, so they can give one of their dice to any adventurer still inside the temple. This adventurer may use the die immediately.&lt;br /&gt;
&lt;br /&gt;
5. Provoke a turn of fate - If there are too many accursed dice in play, players may transfer one of the two gems lying next to the depot to the depot. Then, all adventurers may re-roll all of their accursed dice (black masks). Players must reach this decision unanimously! A turn of fate can be provoked only twice during the course of the game.&lt;br /&gt;
&lt;br /&gt;
== End of the game == &lt;br /&gt;
The game ends after 10 minutes – that is, at the end of the third countdown. If any adventurer is inside the temple when it collapses, then all players have lost the game!&lt;br /&gt;
&lt;br /&gt;
== Variants == &lt;br /&gt;
Jumping of the shallow end: less 2 magic gems.&lt;br /&gt;
&lt;br /&gt;
Experts: 3 additional magic gems. &lt;br /&gt;
&lt;br /&gt;
Professionals: 6 additional magic gems&lt;br /&gt;
&lt;br /&gt;
Module 1: Curses - for a harder game - gain curses as you discover chambers that hinder your escape&lt;br /&gt;
&lt;br /&gt;
Module 2: Treasures - collect treasures to aid your escape&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmodten&amp;diff=15614</id>
		<title>Gamehelpmodten</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmodten&amp;diff=15614"/>
		<updated>2022-12-26T23:16:53Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: /* OBJECT OF THE GAME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== INTRODUCTION == &lt;br /&gt;
Mod Ten is a shedding card game for 2, 3, 4, 5, or 6 players.&lt;br /&gt;
&lt;br /&gt;
== DECK ==&lt;br /&gt;
Either a single, or double stripped deck is used.&lt;br /&gt;
&lt;br /&gt;
In a single deck, the following cards are removed&lt;br /&gt;
* All games: 5s, 10s, and face cards.&lt;br /&gt;
* 3/5/6 player games, additionally: The Ace and 9 of Spades.&lt;br /&gt;
&lt;br /&gt;
In a double deck (BGA default) deck, the following cards are removed&lt;br /&gt;
* All games: 10s and face cards.&lt;br /&gt;
* 3/5/6 players games, additionally: The Aces and 9s of Spades, Clubs and Diamonds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RANKS == &lt;br /&gt;
High to low: 9, 8, 7, 6, 5, 4, 3, 2, Ace. Suits are irrelevant.&lt;br /&gt;
&lt;br /&gt;
== PLAY ==&lt;br /&gt;
The player to the dealers left leads by placing any card from his hand face up on the table. &lt;br /&gt;
Continuing clockwise, players must follow suit if possible. If not, their turn is skipped. If your played card brings the sum of table cards to a multiple of 10, you collect all the table cards, place them face down on the discard pile, and lead another card of any suit.&lt;br /&gt;
&lt;br /&gt;
== OBJECT OF THE GAME == &lt;br /&gt;
The first player to play their last card wins the game.&lt;br /&gt;
&lt;br /&gt;
== Dealer Selection ==&lt;br /&gt;
The dealer of the first hand of the game is selected at random, in subsequent hands it will be the player&lt;br /&gt;
to the right of the last player to shed a card in the previous hand.&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustone&amp;diff=15140</id>
		<title>Gamehelpjustone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustone&amp;diff=15140"/>
		<updated>2022-10-27T22:10:14Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: /* Invalid clues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Just One&#039;&#039; is a cooperative party game where you get other players to guess Mystery Words by writing secret clues on your easel. &lt;br /&gt;
&lt;br /&gt;
Choose carefully though, since any identical clues will be canceled!&lt;br /&gt;
&lt;br /&gt;
After 13 cards, calculate your score and try to set a new record each time you play.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
1) A mystery word is presented.&lt;br /&gt;
&lt;br /&gt;
2) Each player writes one &#039;&#039;&#039;single-word&#039;&#039;&#039; clue on their board.&lt;br /&gt;
&lt;br /&gt;
3) One player reviews the clues. Any identical or invalid clues are removed.&lt;br /&gt;
&lt;br /&gt;
===Identical clues===&lt;br /&gt;
&lt;br /&gt;
• Identical words&lt;br /&gt;
 Example: Mouse and Mouse are identical&lt;br /&gt;
• Variants from the same word stem&lt;br /&gt;
 Example: Prince and Princess are considered to be identical&lt;br /&gt;
• Plurals, gender differentiations, and spelling mistakes don’t count as actual differences&lt;br /&gt;
 Example: Prince and Princes, Actor and Actress, Philosophy and Filosofie are considered identical&lt;br /&gt;
&lt;br /&gt;
===Invalid clues===&lt;br /&gt;
&lt;br /&gt;
• The mystery word written differently&lt;br /&gt;
 Example: Shirt → Shurt&lt;br /&gt;
• The mystery word translated in another language and not found in English dictionaries if playing in English&lt;br /&gt;
 Example: Shrub → Buisson&lt;br /&gt;
• An invented word&lt;br /&gt;
 Example: Cake → Swee’ting&lt;br /&gt;
• Homophones (a word phonetically identical to the mystery word with a different meaning)&lt;br /&gt;
 Example: Weather → Whether&lt;br /&gt;
&lt;br /&gt;
Note: If all clues are identical or invalid and have been removed, the turn is over.&lt;br /&gt;
Note: Names (proper nouns), numbers, acronyms, onomatopoeia, and special characters are all valid clues.&lt;br /&gt;
 Examples: 007 is allowed to help someone guess Bond, Riiiiing or SMS are allowed to help someone guess Telephone, and $ is allowed to help someone guess America.&lt;br /&gt;
&lt;br /&gt;
4) The active player guesses the mystery word.&lt;br /&gt;
&lt;br /&gt;
===Results===&lt;br /&gt;
&lt;br /&gt;
• Success: If the active player correctly guesses the Mystery Word, score 1 point.&lt;br /&gt;
&lt;br /&gt;
• Failure: If the active player makes a wrong guess, do not gain the point, AND discard the next card in the stack.&lt;br /&gt;
&lt;br /&gt;
• Skip: If the active player chooses not to answer, skip their turn and do not gain the point.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
&lt;br /&gt;
The game ends after 13 rounds. Guessing all 13 mystery words correctly is a perfect score.&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustone&amp;diff=15139</id>
		<title>Gamehelpjustone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustone&amp;diff=15139"/>
		<updated>2022-10-27T22:05:43Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Just One&#039;&#039; is a cooperative party game where you get other players to guess Mystery Words by writing secret clues on your easel. &lt;br /&gt;
&lt;br /&gt;
Choose carefully though, since any identical clues will be canceled!&lt;br /&gt;
&lt;br /&gt;
After 13 cards, calculate your score and try to set a new record each time you play.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
1) A mystery word is presented.&lt;br /&gt;
&lt;br /&gt;
2) Each player writes one &#039;&#039;&#039;single-word&#039;&#039;&#039; clue on their board.&lt;br /&gt;
&lt;br /&gt;
3) One player reviews the clues. Any identical or invalid clues are removed.&lt;br /&gt;
&lt;br /&gt;
===Identical clues===&lt;br /&gt;
&lt;br /&gt;
• Identical words&lt;br /&gt;
 Example: Mouse and Mouse are identical&lt;br /&gt;
• Variants from the same word stem&lt;br /&gt;
 Example: Prince and Princess are considered to be identical&lt;br /&gt;
• Plurals, gender differentiations, and spelling mistakes don’t count as actual differences&lt;br /&gt;
 Example: Prince and Princes, Actor and Actress, Philosophy and Filosofie are considered identical&lt;br /&gt;
&lt;br /&gt;
===Invalid clues===&lt;br /&gt;
&lt;br /&gt;
• The mystery word written differently&lt;br /&gt;
 Example: Shirt → Shurt&lt;br /&gt;
• The mystery word translated in another language&lt;br /&gt;
 Example: Shrub → Buisson&lt;br /&gt;
• An invented word&lt;br /&gt;
 Example: Cake → Swee’ting&lt;br /&gt;
• Homophones (a word phonetically identical to the mystery word with a different meaning)&lt;br /&gt;
 Example: Weather → Whether&lt;br /&gt;
&lt;br /&gt;
Note: If all clues are identical or invalid and have been removed, the turn is over.&lt;br /&gt;
Note: Names (proper nouns), numbers, acronyms, onomatopoeia, and special characters are all valid clues.&lt;br /&gt;
 Examples: 007 is allowed to help someone guess Bond, Riiiiing or SMS are allowed to help someone guess Telephone, and $ is allowed to help someone guess America.&lt;br /&gt;
&lt;br /&gt;
4) The active player guesses the mystery word.&lt;br /&gt;
&lt;br /&gt;
===Results===&lt;br /&gt;
&lt;br /&gt;
• Success: If the active player correctly guesses the Mystery Word, score 1 point.&lt;br /&gt;
&lt;br /&gt;
• Failure: If the active player makes a wrong guess, do not gain the point, AND discard the next card in the stack.&lt;br /&gt;
&lt;br /&gt;
• Skip: If the active player chooses not to answer, skip their turn and do not gain the point.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
&lt;br /&gt;
The game ends after 13 rounds. Guessing all 13 mystery words correctly is a perfect score.&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatcafe&amp;diff=15080</id>
		<title>Gamehelpcatcafe</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatcafe&amp;diff=15080"/>
		<updated>2022-10-18T18:26:35Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: Created page with &amp;quot;==Gameplay==  Dice equal to the number of players +1 are rolled each turn. Each player takes one die, and the die not chosen is used by all players.  Players can choose a spot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Dice equal to the number of players +1 are rolled each turn. Each player takes one die, and the die not chosen is used by all players.&lt;br /&gt;
&lt;br /&gt;
Players can choose a spot on a cat tower column and then place an item, so that the dice values match the height and the item.&lt;br /&gt;
&lt;br /&gt;
When a column is completed for the first time in the game, the player will receive the larger number indicated at the top if they have a cat house symbol in that column. Otherwise that player and all other players will receive the smaller value when a column is completed.&lt;br /&gt;
&lt;br /&gt;
You can pass your turn to circle three footprints on the track at the right. These footprints allow you to change die values. Multiple footprints can be used on a single die, but a 6 cannot be changed into a 1 nor a 1 into a 6.&lt;br /&gt;
&lt;br /&gt;
==End==&lt;br /&gt;
&lt;br /&gt;
The game ends when a player completes three columns and all players have had an equal number of turns.&lt;br /&gt;
&lt;br /&gt;
==Scoring and Item Effects==&lt;br /&gt;
&lt;br /&gt;
*1 Cat house: After placing a cat house on your sheet, choose a cat that has not yet been scored. Immediately score 2 points for each item on your sheet matching the chosen cat&#039;s favourite item. If all your cats have already been chosen, you may not place more cat houses.&lt;br /&gt;
&lt;br /&gt;
*2 Ball of yarn: At the end of the game, players will count the number of balls of yarn in each column. Players with the most in each column will get 8 points. If a player doesn’t have the most but still has at least one ball of yarn they will score 3 points for that column. If players tie for the most balls of yarn in a column, they will each get 8 points.&lt;br /&gt;
&lt;br /&gt;
*3 Butterfly toy: Immediately circle two unmarked footprints. At the end of the game, players will score 3 points for each butterfly.&lt;br /&gt;
&lt;br /&gt;
*4 Food bowl: At the end of the game, players will score 1 point for each different item adjacent to a food bowl.&lt;br /&gt;
&lt;br /&gt;
*5 Cushion: At the end of the game, each cushion will score points equal to the floor number it is on. For example, a cushion at height 5 will score 5 points.&lt;br /&gt;
&lt;br /&gt;
*6 Mouse toy: At the end of the game, players will receive 2/6/12/20 points according to each group of mouse toys adjacent to one another. Multiple groups can be scored.&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpartthief&amp;diff=14503</id>
		<title>Gamehelpartthief</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpartthief&amp;diff=14503"/>
		<updated>2022-08-26T16:22:17Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: Created page with &amp;quot;==The Heist==  On your turn, draw a card and place it face up next to any room so that the squares line up. You may rotate the card if you like. Then move your pawn up to 5 sq...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Heist==&lt;br /&gt;
&lt;br /&gt;
On your turn, draw a card and place it face up next to any room so that the squares line up. You may rotate the card if you like. Then move your pawn up to 5 sqaures orthogonally (not diagonally).&lt;br /&gt;
&lt;br /&gt;
Black can move onto black and grey squares.&lt;br /&gt;
&lt;br /&gt;
White can move onto white and grey squares.&lt;br /&gt;
&lt;br /&gt;
If your thief stands on the same item on two different squares, you have successfully stolen it.&lt;br /&gt;
&lt;br /&gt;
If a third version of that item appears on the card drawn, one of the other two cards displaying that item must be flipped over (revealing a guard) and can no longer be entered. If there is a thief in that room, they remain there and lose that item and must re-steal it elsewhere.&lt;br /&gt;
&lt;br /&gt;
The thieves win if they steal all the items on the score sheet before a 4th guard is revealed.&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustone&amp;diff=14133</id>
		<title>Gamehelpjustone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustone&amp;diff=14133"/>
		<updated>2022-07-23T22:51:25Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Just One is a cooperative word association game. The active player tries to guess the mystery word with the help of &#039;&#039;&#039;unique one-word clues&#039;&#039;&#039; given by the other players. Any duplicated clues will be removed.&lt;br /&gt;
&lt;br /&gt;
Note: Names (proper nouns), numbers, acronyms, onomatopoeia, and special characters are all valid clues.&lt;br /&gt;
 Examples: 007 is allowed to help someone guess Bond, Riiiiing or SMS are allowed to help someone guess Telephone, and $ is allowed to help someone guess America.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
1) A mystery word is presented.&lt;br /&gt;
&lt;br /&gt;
2) Each player writes one &#039;&#039;&#039;single-word&#039;&#039;&#039; clue on their board.&lt;br /&gt;
&lt;br /&gt;
3) One player reviews the clues. Any identical or invalid clues are removed.&lt;br /&gt;
&lt;br /&gt;
===Identical clues===&lt;br /&gt;
&lt;br /&gt;
• Identical words&lt;br /&gt;
 Example: Mouse and Mouse are identical&lt;br /&gt;
• Variants from the same word family&lt;br /&gt;
 Example: Prince and Princess are considered to be identical&lt;br /&gt;
• Plurals, gender differentiations, and spelling mistakes don’t count as actual differences&lt;br /&gt;
 Example: Prince and Princes, Actor and Actress, Philosophy and Filosofie are considered identical&lt;br /&gt;
&lt;br /&gt;
===Invalid clues===&lt;br /&gt;
&lt;br /&gt;
• The mystery word written differently&lt;br /&gt;
 Example: Shirt → Shurt&lt;br /&gt;
• The mystery word translated in another language&lt;br /&gt;
 Example: Shrub → Buisson&lt;br /&gt;
• An invented word&lt;br /&gt;
 Example: Cake → Swee’ting&lt;br /&gt;
• Homophones (a word phonetically identical to the mystery word with a different meaning)&lt;br /&gt;
 Example: Weather → Whether&lt;br /&gt;
&lt;br /&gt;
Note: If all clues are identical or invalid and have been removed, the turn is over.&lt;br /&gt;
&lt;br /&gt;
4) The active player guesses the mystery word.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
&lt;br /&gt;
The game ends after 13 rounds. Guessing all 13 mystery words correctly is a perfect score.&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustone&amp;diff=14131</id>
		<title>Gamehelpjustone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustone&amp;diff=14131"/>
		<updated>2022-07-23T18:35:50Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Just One is a cooperative word association game. The active player tries to guess the mystery word with the help of &#039;&#039;&#039;unique one-word clues&#039;&#039;&#039; given by the other players. Any duplicated clues will be removed.&lt;br /&gt;
&lt;br /&gt;
Note: Names (proper nouns), numbers, acronyms, onomatopoeia, and special characters are all considered to be words.&lt;br /&gt;
 Examples: 007 is allowed to help someone guess Bond, Riiiiing or SMS are allowed to help someone guess Telephone, and $ is allowed to help someone guess America.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
1) A mystery word is presented.&lt;br /&gt;
&lt;br /&gt;
2) Each player writes one &#039;&#039;&#039;single-word&#039;&#039;&#039; clue on their board.&lt;br /&gt;
&lt;br /&gt;
3) One player reviews the clues. Any identical or invalid clues are removed.&lt;br /&gt;
&lt;br /&gt;
===Identical clues===&lt;br /&gt;
&lt;br /&gt;
• Identical words&lt;br /&gt;
 Example: Mouse and Mouse are identical&lt;br /&gt;
• Variants from the same word family&lt;br /&gt;
 Example: Prince and Princess are considered to be identical&lt;br /&gt;
• Plurals, gender differentiations, and spelling mistakes don’t count as actual differences&lt;br /&gt;
 Example: Prince and Princes, Actor and Actress, Philosophy and Filosofie are identical&lt;br /&gt;
&lt;br /&gt;
===Invalid clues===&lt;br /&gt;
&lt;br /&gt;
• The mystery word written differently&lt;br /&gt;
 Example: Shirt → Shurt&lt;br /&gt;
• The mystery word translated in another language&lt;br /&gt;
 Example: Shrub → Buisson&lt;br /&gt;
• An invented word&lt;br /&gt;
 Example: Cake → Swee’ting&lt;br /&gt;
• Homophones (a word phonetically identical to the mystery word with a different meaning)&lt;br /&gt;
 Example: Weather → Whether&lt;br /&gt;
&lt;br /&gt;
Note: If all clues are identical or invalid and have been removed, the turn is over.&lt;br /&gt;
&lt;br /&gt;
4) The active player guesses the mystery word.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
&lt;br /&gt;
The game ends after 13 rounds. Guessing all 13 mystery words correctly is a perfect score.&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustone&amp;diff=14130</id>
		<title>Gamehelpjustone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustone&amp;diff=14130"/>
		<updated>2022-07-23T18:16:37Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just One is a cooperative word association game. The active player tries to guess the mystery word with the help of unique one-word clues given by the other players. Any duplicated clues will be removed.&lt;br /&gt;
&lt;br /&gt;
Note: Numbers, acronyms, onomatopoeia, and special characters are all considered to be words.&lt;br /&gt;
&lt;br /&gt;
Examples: 007 is allowed to help someone guess &#039;&#039;&#039;Bond&#039;&#039;&#039;, Riiiiing or SMS are allowed to help someone guess &#039;&#039;&#039;Telephone&#039;&#039;&#039;, and $ is allowed to help someone guess &#039;&#039;&#039;America&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
1: A mystery word is presented.&lt;br /&gt;
&lt;br /&gt;
2: Each player writes one &#039;&#039;&#039;single-word&#039;&#039;&#039; clue on their board.&lt;br /&gt;
&lt;br /&gt;
3: One player reviews the clues. Any identical or invalid clues are removed.&lt;br /&gt;
&lt;br /&gt;
Identical clues:&lt;br /&gt;
&lt;br /&gt;
• Two identical words&lt;br /&gt;
  Example: Mouse and Mouse are identical&lt;br /&gt;
• Variants from the same word family&lt;br /&gt;
  Example: Prince and Princess are considered to be identical&lt;br /&gt;
• Variants of the same word: plurals, gender differentiations, and spelling mistakes don’t count as actual differences&lt;br /&gt;
  Example: Prince and Princes, Actor and Actress, Philosophy and Filosofie are identical&lt;br /&gt;
&lt;br /&gt;
Invalid clues:&lt;br /&gt;
&lt;br /&gt;
• The mystery word written differently&lt;br /&gt;
  Example: Shirt → Shurt&lt;br /&gt;
• The mystery word written in a foreign language&lt;br /&gt;
  Example: Shrub → Buisson&lt;br /&gt;
• A word from the same family as the mystery word&lt;br /&gt;
  Example: Prince → Princess&lt;br /&gt;
• An invented word&lt;br /&gt;
  Example: Cake → Swee’ting&lt;br /&gt;
• A word phonetically identical to the mystery word with a different meaning&lt;br /&gt;
  Example: Weather → Whether&lt;br /&gt;
&lt;br /&gt;
Note: If all clues are identical or invalid and have been removed, the turn is over.&lt;br /&gt;
&lt;br /&gt;
4: The active player guesses the mystery word.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
&lt;br /&gt;
The game ends after 13 rounds. Guessing all 13 mystery words correctly is a perfect score.&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptinyfarms&amp;diff=12177</id>
		<title>Gamehelptinyfarms</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptinyfarms&amp;diff=12177"/>
		<updated>2022-03-07T20:49:06Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: /* Animals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Each player places animals in their two farms, red and blue, over 10 rounds to gain the most points.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
During a round, dice (equal to the number of players +1) are rolled. On your turn pick a die and move a farmer meeple clockwise that number of spaces and collect the two animals depicted on the space that you land on. If you move the red farmer, you place the animals on your red farm. If you move the blue farmer, you place the animals on your blue farm.&lt;br /&gt;
&lt;br /&gt;
Farmers may not share the same space. If the number on the chosen die would land you on the other farmer&#039;s spot, you land one space farther.&lt;br /&gt;
&lt;br /&gt;
A round ends once each player has placed two animals. With the remaining die, rotate the top wheel clockwise the number of spaces equal to the die value.&lt;br /&gt;
&lt;br /&gt;
==Milk==&lt;br /&gt;
You have the option to spend milk to change the number on the die to be a lower or higher number. Each player starts with 3 milk cartons and any milk remaining by the end of the game is 1 point each.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
===Milk===&lt;br /&gt;
1 point per milk remaining&lt;br /&gt;
===Balance===&lt;br /&gt;
Aim to have an equal number of animals across your farms. Any difference in numbers is minus points. For example if you have 10 animals on your red farm and 8 animals on your blue farm, you will get -2 points.&lt;br /&gt;
===Animals===&lt;br /&gt;
Some animals are scored per farm:&lt;br /&gt;
&lt;br /&gt;
*1 pig = 1 point&lt;br /&gt;
*2 pigs = 6 points (orthogonally adjacent)&lt;br /&gt;
*1 sheep = 0 points&lt;br /&gt;
*2 sheep = 2 points (orthogonally adjacent)&lt;br /&gt;
*3 sheep = 12 points (orthogonally adjacent)&lt;br /&gt;
*Each chicken = 2 points&lt;br /&gt;
*Cows and calves (orthogonally adjacent) are multiplied, e.g. 2 cows x 4 calves = 8 points&lt;br /&gt;
&lt;br /&gt;
Other animals are scored across both farms:&lt;br /&gt;
&lt;br /&gt;
*Whoever has most horses gets 10 points. The player with the second most gets 6 points (0 points in a 2-player game). In the case of a draw both players get 10 points and second place points do not apply.&lt;br /&gt;
*Forest friends (all other animals) give you 1/4/8/12/18 points per set of unique animals&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstella&amp;diff=11722</id>
		<title>Gamehelpstella</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstella&amp;diff=11722"/>
		<updated>2022-02-02T16:48:43Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Score the most points by guessing what others associate with the clue word.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* The game consists of 4 rounds.&lt;br /&gt;
* At the start of each round, reveal a new clue word. &lt;br /&gt;
* Each player chooses 1 to 10 cards that they think are related to the clue word, marking each chosen card with a checkmark at the bottom left.&lt;br /&gt;
* Everyone reveals how many cards they chose, and the one who chose the most goes in the dark (ties don&#039;t count).&lt;br /&gt;
* Starting from the scout, each player chooses 1 of their cards to reveal.&lt;br /&gt;
* If more than 2 players chose the same card, they all get a spark and score 2 points.&lt;br /&gt;
* If exactly 2 players chose that card, they each get a super-spark and score 3 points.&lt;br /&gt;
* If only that player chose that card, that player falls and cannot score any more points this round. If that player is also in the dark, they deduct 1 point for each spark and super-spark.&lt;br /&gt;
* The round ends when all players either fall or have no cards remaining to reveal. &lt;br /&gt;
* After each round, 5 cards from a row are replaced and the scout goes to the next player.&lt;br /&gt;
&lt;br /&gt;
==End of the Game==&lt;br /&gt;
The game ends after 4 rounds. The player with the most points wins. If there is a tie, they share the victory.&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstella&amp;diff=11721</id>
		<title>Gamehelpstella</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstella&amp;diff=11721"/>
		<updated>2022-02-02T16:41:53Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Score the most points by guessing what others associate with the clue word.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* The game consists of 4 rounds.&lt;br /&gt;
* At the start of each round, reveal a new clue word. &lt;br /&gt;
* Each player chooses 1 to 10 cards that they think is related to the clue word, and marks them in their slates.&lt;br /&gt;
* Everyone reveals how many cards they chose, and the one who chose the most goes in the dark (ties don&#039;t count).&lt;br /&gt;
* Starting from the scout, each player chooses 1 of their cards to reveal.&lt;br /&gt;
* If more than 2 players chose the same card, they all get a spark and score 2 points.&lt;br /&gt;
* If exactly 2 players chose that card, they each get a super-spark and score 3 points.&lt;br /&gt;
* If only that player chose that card, they fall and cannot score any more points this round. If that player is also in the dark, they deduct 1 point for each spark and super-spark.&lt;br /&gt;
* The round ends when all players either fall or have no cards remaining to reveal. &lt;br /&gt;
* After each round, 5 cards from a row is replaced and the scout goes to the next player.&lt;br /&gt;
&lt;br /&gt;
==End of the Game==&lt;br /&gt;
The game ends after 4 rounds. The player with the most points wins. If there is a tie, they share the victory.&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptinyfarms&amp;diff=11716</id>
		<title>Gamehelptinyfarms</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptinyfarms&amp;diff=11716"/>
		<updated>2022-02-02T00:40:10Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Each player places animals in their two farms, red and blue, over 10 rounds to gain the most points.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
During a round, dice (equal to the number of players +1) are rolled. On your turn pick a die and move a farmer meeple clockwise that number of spaces and collect the two animals depicted on the space that you land on. If you move the red farmer, you place the animals on your red farm. If you move the blue farmer, you place the animals on your blue farm.&lt;br /&gt;
&lt;br /&gt;
Farmers may not share the same space. If the number on the chosen die would land you on the other farmer&#039;s spot, you land one space farther.&lt;br /&gt;
&lt;br /&gt;
A round ends once each player has placed two animals. With the remaining die, rotate the top wheel clockwise the number of spaces equal to the die value.&lt;br /&gt;
&lt;br /&gt;
==Milk==&lt;br /&gt;
You have the option to spend milk to change the number on the die to be a lower or higher number. Each player starts with 3 milk cartons and any milk remaining by the end of the game is 1 point each.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
===Milk===&lt;br /&gt;
1 point per milk remaining&lt;br /&gt;
===Balance===&lt;br /&gt;
Aim to have an equal number of animals across your farms. Any difference in numbers is minus points. For example if you have 10 animals on your red farm and 8 animals on your blue farm, you will get -2 points.&lt;br /&gt;
===Animals===&lt;br /&gt;
Some animals are scored per farm:&lt;br /&gt;
&lt;br /&gt;
*1 pig = 1 point&lt;br /&gt;
*2 pigs = 6 points (orthogonally adjacent)&lt;br /&gt;
*1 sheep = 0 points&lt;br /&gt;
*2 sheep = 2 points (orthogonally adjacent)&lt;br /&gt;
*3 sheep = 12 points (orthogonally adjacent)&lt;br /&gt;
*Each chicken = 2 points&lt;br /&gt;
*Cows and calves (orthogonally adjacent) are multiplied, e.g. 2 cows x 4 calves = 8 points&lt;br /&gt;
&lt;br /&gt;
Other animals are scored across both farms:&lt;br /&gt;
&lt;br /&gt;
*Whoever has most horses gets 10 points. The player with the second most gets 6 points (0 points in a 2-player game). In the case of a draw both players get 10 points and second place points do not apply.&lt;br /&gt;
*Forest friends (all other animals) give you 1/4/8/12/18 points depending on how many of them you have&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptinyfarms&amp;diff=11715</id>
		<title>Gamehelptinyfarms</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptinyfarms&amp;diff=11715"/>
		<updated>2022-02-02T00:34:31Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: /* Animals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Each player places animals in their two farms, red and blue, over 10 rounds to gain the most points.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each round dice (equal to the number of players +1) are rolled. On your turn pick a die and move a farmer meeple clockwise that number of spaces and collect the two animals depicted on the space that you land on. If you move the red farmer, you place the animals on your red farm. If you move the blue farmer, you place the animals on your blue farm.&lt;br /&gt;
&lt;br /&gt;
Farmers may not share the same space. If the number on the chosen die would land you on the other farmer&#039;s spot, you land one space farther.&lt;br /&gt;
&lt;br /&gt;
A round ends once each player has placed two animals. With the remaining die, rotate the top wheel clockwise the number of spaces equal to the die value.&lt;br /&gt;
&lt;br /&gt;
==Milk==&lt;br /&gt;
You have the option to spend milk to change the number on the die to be a lower or higher number. Each player starts with 3 milk cartons and any milk remaining by the end of the game is 1 point each.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
You score for milk, farm balance, and animals.&lt;br /&gt;
*Milk: 1 point per milk remaining&lt;br /&gt;
*Balance: Aim to have an equal number of animals across your farms. Any difference in numbers is minus points. For example if you have 10 animals on your red farm and 8 animals on your blue farm, you will get -2 points.&lt;br /&gt;
===Animals===&lt;br /&gt;
Some animals are scored per farm:&lt;br /&gt;
&lt;br /&gt;
*1 pig = 1 point&lt;br /&gt;
*2 pigs = 6 points (orthogonally adjacent)&lt;br /&gt;
*1 sheep = 0 points&lt;br /&gt;
*2 sheep = 2 points (orthogonally adjacent)&lt;br /&gt;
*3 sheep = 12 points (orthogonally adjacent)&lt;br /&gt;
*Each chicken = 2 points&lt;br /&gt;
*Cows and calves (orthogonally adjacent) are multiplied, e.g. 2 cows x 4 calves = 8 points&lt;br /&gt;
&lt;br /&gt;
Other animals are scored across both farms:&lt;br /&gt;
&lt;br /&gt;
*Whoever has most horses gets 10 points. The player with the second most gets 6 points (0 points in a 2-player game). In the case of a draw both players get 10 points and second place points do not apply.&lt;br /&gt;
*Forest friends (all other animals) give you 1/4/8/12/18 points depending on how many of them you have&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptinyfarms&amp;diff=11714</id>
		<title>Gamehelptinyfarms</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptinyfarms&amp;diff=11714"/>
		<updated>2022-02-02T00:28:22Z</updated>

		<summary type="html">&lt;p&gt;Kabarena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Each player places animals in their two farms, red and blue, over 10 rounds to gain the most points.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each round dice (equal to the number of players +1) are rolled. On your turn pick a die and move a farmer meeple clockwise that number of spaces and collect the two animals depicted on the space that you land on. If you move the red farmer, you place the animals on your red farm. If you move the blue farmer, you place the animals on your blue farm.&lt;br /&gt;
&lt;br /&gt;
Farmers may not share the same space. If the number on the chosen die would land you on the other farmer&#039;s spot, you land one space farther.&lt;br /&gt;
&lt;br /&gt;
A round ends once each player has placed two animals. With the remaining die, rotate the top wheel clockwise the number of spaces equal to the die value.&lt;br /&gt;
&lt;br /&gt;
==Milk==&lt;br /&gt;
You have the option to spend milk to change the number on the die to be a lower or higher number. Each player starts with 3 milk cartons and any milk remaining by the end of the game is 1 point each.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
You score for milk, farm balance, and animals.&lt;br /&gt;
*Milk: 1 point per milk remaining&lt;br /&gt;
*Balance: Aim to have an equal number of animals across your farms. Any difference in numbers is minus points. For example if you have 10 animals on your red farm and 8 animals on your blue farm, you will get -2 points.&lt;br /&gt;
===Animals===&lt;br /&gt;
Some animals are scored per farm and must be orthogonally adjacent:&lt;br /&gt;
&lt;br /&gt;
*1 pig = 1 point, 2 pigs = 6 points&lt;br /&gt;
*1 sheep = 0 points, 2 sheep = 2 points, 3 sheep = 12 points&lt;br /&gt;
*Each chicken = 2 points&lt;br /&gt;
*Cows and calves are multiplied, e.g. 2 cows x 4 calves = 8 points&lt;br /&gt;
&lt;br /&gt;
Other animals are scored across both farms:&lt;br /&gt;
&lt;br /&gt;
*Whoever has most horses gets 10 points. The player with the second most gets 6 points (0 points in a 2-player game). In the case of a draw both players get 10 points and second place points do not apply.&lt;br /&gt;
*Forest friends (all other animals) give you 1/4/8/12/18 points depending on how many of them you have&lt;/div&gt;</summary>
		<author><name>Kabarena</name></author>
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