<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Juxta13</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Juxta13"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Juxta13"/>
	<updated>2026-10-27T16:35:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpquetzal&amp;diff=26143</id>
		<title>Gamehelpquetzal</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpquetzal&amp;diff=26143"/>
		<updated>2025-08-09T22:03:57Z</updated>

		<summary type="html">&lt;p&gt;Juxta13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Lead your group of adventurers and archeologists to the ruins of an ancient civilisation, collect the precious artefacts they left behind and deliver them to your eager patron.&lt;br /&gt;
&lt;br /&gt;
At the end of the 5th round, whoever has the most points is the winner.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The game lasts for 5 rounds.&lt;br /&gt;
&lt;br /&gt;
At the beginning of each round, you&#039;ll roll your meeples, to determine who will be part of your team this round. Then, in turn order, players will place a group of meeple on an available spot on the board. Once every meeple as been placed, the board spots are resolved.&lt;br /&gt;
&lt;br /&gt;
=== Rolling the meeples ===&lt;br /&gt;
At the beginning of each rounds, your meeples are rolled as if they were dice. The job that they will represent is determined by the face they land on:&lt;br /&gt;
&lt;br /&gt;
- black side means this meeple is now considered an adventurer&lt;br /&gt;
&lt;br /&gt;
- white side means this meeple is now an archeologist&lt;br /&gt;
&lt;br /&gt;
- on the side or standing means this meeple is considered wild and could be used as either adventurer or archeologist&lt;br /&gt;
&lt;br /&gt;
In addition to basic meeples, you also have a Character meeple. This meeple is rolled with the others, but is always considered wild.&lt;br /&gt;
&lt;br /&gt;
For any meeple that ends up standing, you receive 1 coin.&lt;br /&gt;
&lt;br /&gt;
=== Placing the meeples ===&lt;br /&gt;
In turn order, players will choose one location on the board and send one or several meeples to that spot. This goes on until everyone has placed all their meeples.&lt;br /&gt;
&lt;br /&gt;
Locations all have a banner showing what meeples can be sent there, what the benefit is and what&#039;s the activation turn order:&lt;br /&gt;
&lt;br /&gt;
- locations usually accept only one type of meeple, either adventurers or archeologists: a white meeple means only archeologists can be sent there, a black one means only adventurers, a bicolor meeple means adventurers &#039;&#039;&#039;OR&#039;&#039;&#039; archeologists, and a grey meeple means adventurers &#039;&#039;&#039;AND/OR&#039;&#039;&#039; archeologists&lt;br /&gt;
&lt;br /&gt;
- some locations accept only one meeple, with an associated coin cost you must pay to sent a meeple there.&lt;br /&gt;
&lt;br /&gt;
- some locations use a bidding system. To send meeples there, you need to send more meeples than the previous player, the former meeples are returned to their player.&lt;br /&gt;
&lt;br /&gt;
- some locations accept any number of meeples, from different players&lt;br /&gt;
&lt;br /&gt;
If you send meeples to the Camp, it activates immediatly. You can send any meeple there, at no cost, allowing you to receive 1 coin and reroll on of your available meeples. If the meeple is standing, you receive an additional coin.&lt;br /&gt;
&lt;br /&gt;
=== Activating the locations ===&lt;br /&gt;
Once every meeple has been placed, the locations are activated in the following order:&lt;br /&gt;
&lt;br /&gt;
==== 1 Stela of Knowledge ====&lt;br /&gt;
&#039;&#039;Only 1 archeologist can be sent there, and you can use that spot if you are in possession of the first player marker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reward: 1 Discovery + First player marker&lt;br /&gt;
&lt;br /&gt;
Note: Discoveries allow you to advance on the discovery track, rewarding you with bonus at specific steps.&lt;br /&gt;
&lt;br /&gt;
==== 2 Temple ====&lt;br /&gt;
&#039;&#039;The Temple has 5 spots, where only 1 archeologist can be sent at each spot, for a coin cost. The lowest spot can be occupied by either an archeologist or an adventurer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reward: From top to bottom, each activating player receive artifacts. The first two allow you to choose 2 artefacts among the visible ones, the next two allow you to choose 1 and get another at random, and the last one allows you to choose 1.&lt;br /&gt;
&lt;br /&gt;
==== 3 Quarry, Small Temple and Ruins ====&lt;br /&gt;
&#039;&#039;Groups of Archeologists or Adventurers (bidding). Mixing is forbidden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reward: the 2 visible artefacts and a bonus (point for the Quarry, discovery for the Small Temple and coin for the Ruins)&lt;br /&gt;
&lt;br /&gt;
==== 4 Black Market ====&lt;br /&gt;
&#039;&#039;Groups of Adventurers (bidding)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reward: Sell one of your artefacts for 7 coins&lt;br /&gt;
&lt;br /&gt;
==== 5 Village ====&lt;br /&gt;
&#039;&#039;The Temple has 3 spots, where only one adventurer can be sent at each spot, for a coin cost. The lowest spot can be occupied by either an archeologist or an adventurer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reward: From top to bottom, each activating player receive 1 upgrade from the available ones. &lt;br /&gt;
&lt;br /&gt;
Note: Some upgrades have instant bonuses while others are permanent effects. You can have up to 2 permanent effects at a time.&lt;br /&gt;
&lt;br /&gt;
==== 6 Harbor Master&#039;s Office ====&lt;br /&gt;
&#039;&#039;Any meeple, at a cost of 2 coins per meeple&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reward: For each meeple, allow you to deliver up to 3 artefacts&lt;br /&gt;
&lt;br /&gt;
Note: Delivering artefacts gives you victory points, as indicated on the bottom of the cards, with values for sets of 1/2/3 same artefacts. You also get the additional bonuses indicated on the top right of the delivered cards.&lt;br /&gt;
&lt;br /&gt;
==== 7 Ships ====&lt;br /&gt;
&#039;&#039;Groups of Archeologists or Adventurers (bidding). Mixing is forbidden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reward: Deliver up to 6 artefacts&lt;br /&gt;
&lt;br /&gt;
= End of the game =&lt;br /&gt;
At the end of the 5th round, you add the points from your upgrades (active and discarded). Whoever has the first player marker receives 2 points. Finally, you receive 1 point for every 3 coins you have left.&lt;br /&gt;
&lt;br /&gt;
The player with the most points is the winner. Tiebreaker goes to the player who advanced the most on the discovery track.&lt;/div&gt;</summary>
		<author><name>Juxta13</name></author>
	</entry>
</feed>