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	<updated>2026-11-11T16:29:32Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21764</id>
		<title>Gamehelpgaia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21764"/>
		<updated>2024-07-05T01:24:40Z</updated>

		<summary type="html">&lt;p&gt;Jujubee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;GOAL&#039;&#039;&#039;:&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Be the first player to finish placing all your meeples on cities or objectives.&lt;br /&gt;
&lt;br /&gt;
Hand limit is 6 cards. (The advanced version limits you to no no more than 2 power cards per hand).&lt;br /&gt;
&lt;br /&gt;
On each turn, a player can take two actions: &lt;br /&gt;
&lt;br /&gt;
* Draw a card.&lt;br /&gt;
* Play a card.&lt;br /&gt;
&lt;br /&gt;
You can perform the same action twice in one turn. &lt;br /&gt;
&lt;br /&gt;
There are 6 different types of &#039;&#039;&#039;Nature cards&#039;&#039;&#039; (plains, forests, seas, deserts, mountains, and swamps). Playing a &#039;&#039;&#039;Nature card&#039;&#039;&#039; allows you to place a corresponding &#039;&#039;&#039;Land tile&#039;&#039;&#039; onto the board. &lt;br /&gt;
&lt;br /&gt;
There are 2 types of &#039;&#039;&#039;Life cards&#039;&#039;&#039; (animals and cities). To place a city card, you must play it on a land tile that corresponds with the icon in the upper left corner AND meet at least 2 requirements indicated on the bottom of the city card. Animal tokens placed on the land tile do not inactivate the land tile.&lt;br /&gt;
&lt;br /&gt;
In the basic version, you can satisfy an additional city&#039;s requirement and place your meeple on the city card, even if your opponent is on it. In the advanced rules, you would replace your opponent&#039;s meeple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;FULL RULES:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Turn&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
On their turn, each player must take 2 actions amongst the following options: &lt;br /&gt;
&lt;br /&gt;
* Draw a card.&lt;br /&gt;
* Play a card from their hand.&lt;br /&gt;
&lt;br /&gt;
The player takes their actions in the order of their choice. You are allowed to play the same action twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draw a card&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The player can draw:  &lt;br /&gt;
&lt;br /&gt;
* One of the &#039;&#039;&#039;face up&#039;&#039;&#039; Nature or Life cards. The player adds it to their hand and reveals a new card from the corresponding deck. Or...&lt;br /&gt;
* One of the &#039;&#039;&#039;face down&#039;&#039;&#039; Nature or Life cards (taken from the top of the deck). &#039;&#039;&#039;A player is never allowed to have more than 6 cards in their hand.&#039;&#039;&#039; If they draw a 7th card, they have to discard a card of their choice from their hand without p laying it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a card from their hand&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Play a Nature card. Once played, the Nature card is kept face up in front of the player who played it. That player then takes a corresponding Land tile and places it next to a tile already on the table. The first tile played is simply put in the center of the table. A player may never play a Nature card if there are no corresponding Land tiles left. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulfill an Objective&#039;&#039;&#039;: When a player has accumulated all the Nature cards shown on an available Objective, they immediately discard all the corresponding Nature cards, and place one of their meeples on top of the Objective to indicate it is no longer available for other players. Note that Objective cards are never replaced during the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a Life card&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
There are two types of &#039;&#039;&#039;Life&#039;&#039;&#039; cards: &#039;&#039;&#039;animals and cities&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Animals&#039;&#039;&#039;: The player puts 4 animal tokens on a free corresponding land tile (with no city or animals) then they discard the card. A star on the card means you can put the animals on any kind of land. If there is more than one corresponding land tile in play, the player chooses one single land tile to place their 4 animals. A player may never play an animal card if there are not at least 4 animals tokens left in the bank.&lt;br /&gt;
* &#039;&#039;&#039;City&#039;&#039;&#039;: The player puts their city card on a free land tile(with no city or animal) already in play. The city must respect the 2 following rules: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rule 1: City land tile&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
A city with a star in the top left corner can be placed on any land tile except sea tiles. A city with a specific land icon in the top left corner can only be placed on a corresponding land tile. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rule 2&#039;&#039;&#039;: &#039;&#039;&#039;City&#039;s satisfaction&#039;&#039;&#039; (minimum 2 needs) &lt;br /&gt;
&lt;br /&gt;
To put a city on a tile, a player must satisfy at least 2 needs at the bottom of the card. A need is satisfied when the element shown (land or animal) is found on a land tile directly next to the city. Land tiles in diagonal are not taken into account. They then place one of their pawns on the city to indicate they own it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: A city covers the land tile it is placed on. The neighboring cities may not use this land tile anymore to satisfy their needs. As a consequence, a new city can lower the satisfaction of the neighboring cities (&#039;&#039;see below&#039;&#039;). Animal tokens don&#039;t cover land tiles. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase a city&#039;s satisfaction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a player increases the number of needs satisfied in one or more cities (for example, if they put animals or a new land tile in play), they must place a new people pawn on each city where they increased the satisfaction. A player may only have one people pawn of their color per city in play. If a city has animals on an adjacent tile, adding new animals tokens will not increase its satisfaction. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduce a city&#039;s satisfaction&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This situation arises if:  &lt;br /&gt;
&lt;br /&gt;
* A new city covers a tile. This tile can no longer be used to satisfy the needs of the neighboring cities. &lt;br /&gt;
* All animal tokens next to a city have been consumed (see &amp;quot;Hunting and feeding&amp;quot;) and the &amp;quot;animal&amp;quot; requirement is no longer satisfied for this city. &lt;br /&gt;
&#039;&#039;&#039;When you use Powers&#039;&#039;&#039; (only in advanced rules)...&lt;br /&gt;
&lt;br /&gt;
* If a city has only 1 need satisfied: All pawns on the city return to their owners (pawns may be reused afterwards), but the city stays, empty, on the tile.&lt;br /&gt;
* If a city is no longer satisfied (0 need satisfied): All pawns on the city return to their owners (pawns may be reused afterwards), and the city is removed from the tile and discarded. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of turn&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If no one has won after the player has completed their two actions, the next player begins their turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Start of a new turn&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting and feeding&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Before taking their two actions, a player must (if they is able) feed all their cities which have an animals icon. One animal per city in need of being fed is removed from an adjacent land tile (diagonals are not taken into account) and returned to the bank. If there are animals on several tiles around a city, the player chooses any one tile to take the animal from. If there are no animals around the city, you don&#039;t remove any tokens (the animals need is not satisfied). Remember to adjust the people pawns if needed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;End of Game and Victory&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The game ends when: &lt;br /&gt;
&lt;br /&gt;
* A player has placed all of their people pawns. That player wins the game.&lt;br /&gt;
* A player wants to draw a Nature card, a Life card or a Power card (in advanced rules only), but there are none left (either face up or face down). In this case, the winner is the player with the most people pawns on cities as well as objectives. In the case of a tie, the winner is (amongst the tied players) the next player sitting closest clockwise to the player who just ended the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Illustrated Example: Basic Rules&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
It&#039;s the beginning of the yellow player&#039;s turn: &lt;br /&gt;
&lt;br /&gt;
# They must start by feeding their city in the bottom left, because that city has the animals icon. They remove the last animal from the desert, reducing the satisfaction of this city. Since the city now only has 1 need satisfied (desert), they must remove their pawn from the city.&lt;br /&gt;
# 1st action: Yellow plays a plain card and places a plain tile to increase the number of needs satisfied for the city on the top right (3 needs satisfied). This move allows them to put one of their yellow pawns on the city, next to the blue pawn.&lt;br /&gt;
# Yellow then adds the card just played to the other Nature cards they already have in front of them. They now have accumulated all the Nature cards shown on an available Objective. They discard their 4 Nature cards and fulfill this Objective by placing one of their pawns on the card. From now on, this card is not available to the other players.&lt;br /&gt;
# 2nd action: Yellow plays an animal card and puts 4 animals tokens on the desert. They increase the number of needs satisfied for the bottom left city to 2, so they add one of their pawns on the city. During their turn, the yellow player has removed 1 people pawn then put 3 pawns (2 on cities, 1 on an Objective).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;ADVANCED RULES&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic Rule Modifications: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealing a city&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From now on, when a player increases the satisfaction of a rival city, they replace the opponent&#039;s pawn by their own! The opponent&#039;s pawn is returned to their owner (it may be reused afterwards). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The 4 Needs of a City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a player satisfies all 4 needs of a city, they now place 2 of their pawns on that city. If the satisfaction drops back to 2 or 3 needs, remove one of the two pawns. When 1 or 0 need is satisfied, follow the basic rules.&lt;br /&gt;
&lt;br /&gt;
https://www.redmeeple.com/site/images/Rules/Gaia_Rules(EN).pdf&lt;/div&gt;</summary>
		<author><name>Jujubee</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Gaia_screenshot_1.png&amp;diff=21763</id>
		<title>File:Gaia screenshot 1.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Gaia_screenshot_1.png&amp;diff=21763"/>
		<updated>2024-07-05T01:21:01Z</updated>

		<summary type="html">&lt;p&gt;Jujubee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image with a mountain, swamp, plains, and desert tile in a grid. The swamp and plains tiles both have city cards on them.&lt;/div&gt;</summary>
		<author><name>Jujubee</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21762</id>
		<title>Gamehelpgaia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21762"/>
		<updated>2024-07-05T01:12:37Z</updated>

		<summary type="html">&lt;p&gt;Jujubee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;GOAL&#039;&#039;&#039;:&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Be the first player to finish placing all your meeples on cities or objectives.&lt;br /&gt;
&lt;br /&gt;
Hand limit is 6 cards. (The advanced version limits you to no no more than 2 power cards per hand).&lt;br /&gt;
&lt;br /&gt;
On each turn, a player can take two actions: &lt;br /&gt;
&lt;br /&gt;
* Draw a card.&lt;br /&gt;
* Play a card.&lt;br /&gt;
&lt;br /&gt;
You can perform the same action twice in one turn. &lt;br /&gt;
&lt;br /&gt;
There are 6 different types of &#039;&#039;&#039;Nature cards&#039;&#039;&#039; (plains, forests, seas, deserts, mountains, and swamps). Playing a &#039;&#039;&#039;Nature card&#039;&#039;&#039; allows you to place a corresponding &#039;&#039;&#039;Land tile&#039;&#039;&#039; onto the board. &lt;br /&gt;
&lt;br /&gt;
There are 2 types of &#039;&#039;&#039;Life cards&#039;&#039;&#039; (animals and cities). To place a city card, you must play it on a land tile that corresponds with the icon in the upper left corner AND meet at least 2 requirements indicated on the bottom of the city card. Animal tokens placed on the land tile do not inactivate the land tile.&lt;br /&gt;
&lt;br /&gt;
In the basic version, you can satisfy an additional city&#039;s requirement and place your meeple on the city card, even if your opponent is on it. In the advanced rules, you would replace your opponent&#039;s meeple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;FULL RULES:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Turn&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
On their turn, each player must take 2 actions amongst the following options: &lt;br /&gt;
&lt;br /&gt;
* Draw a card.&lt;br /&gt;
* Play a card from their hand.&lt;br /&gt;
&lt;br /&gt;
The player takes their actions in the order of their choice. You are allowed to play the same action twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draw a card&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The player can draw:  &lt;br /&gt;
&lt;br /&gt;
* One of the &#039;&#039;&#039;face up&#039;&#039;&#039; Nature or Life cards. The player adds it to their hand and reveals a new card from the corresponding deck. Or...&lt;br /&gt;
* One of the &#039;&#039;&#039;face down&#039;&#039;&#039; Nature or Life cards (taken from the top of the deck). &#039;&#039;&#039;A player is never allowed to have more than 6 cards in their hand.&#039;&#039;&#039; If they draw a 7th card, they have to discard a card of their choice from their hand without p laying it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a card from their hand&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Play a Nature card. Once played, the Nature card is kept face up in front of the player who played it. That player then takes a corresponding Land tile and places it next to a tile already on the table. The first tile played is simply put in the center of the table. A player may never play a Nature card if there are no corresponding Land tiles left. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulfill an Objective&#039;&#039;&#039;: When a player has accumulated all the Nature cards shown on an available Objective, they immediately discard all the corresponding Nature cards, and place one of their meeples on top of the Objective to indicate it is no longer available for other players. Note that Objective cards are never replaced during the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a Life card&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
There are two types of &#039;&#039;&#039;Life&#039;&#039;&#039; cards: &#039;&#039;&#039;animals and cities&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Animals&#039;&#039;&#039;: The player puts 4 animal tokens on a free corresponding land tile (with no city or animals) then they discard the card. A star on the card means you can put the animals on any kind of land. If there is more than one corresponding land tile in play, the player chooses one single land tile to place their 4 animals. A player may never play an animal card if there are not at least 4 animals tokens left in the bank.&lt;br /&gt;
* &#039;&#039;&#039;City&#039;&#039;&#039;: The player puts their city card on a free land tile(with no city or animal) already in play. The city must respect the 2 following rules: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rule 1: City land tile&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
A city with a star in the top left corner can be placed on any land tile except sea tiles. A city with a specific land icon in the top left corner can only be placed on a corresponding land tile. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rule 2&#039;&#039;&#039;: &#039;&#039;&#039;City&#039;s satisfaction&#039;&#039;&#039; (minimum 2 needs) &lt;br /&gt;
&lt;br /&gt;
To put a city on a tile, a player must satisfy at least 2 needs at the bottom of the card. A need is satisfied when the element shown (land or animal) is found on a land tile directly next to the city. Land tiles in diagonal are not taken into account. They then place one of their pawns on the city to indicate they own it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: A city covers the land tile it is placed on. The neighboring cities may not use this land tile anymore to satisfy their needs. As a consequence, a new city can lower the satisfaction of the neighboring cities (&#039;&#039;see below&#039;&#039;). Animal tokens don&#039;t cover land tiles. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase a city&#039;s satisfaction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a player increases the number of needs satisfied in one or more cities (for example, if they put animals or a new land tile in play), they must place a new people pawn on each city where they increased the satisfaction. A player may only have one people pawn of their color per city in play. If a city has animals on an adjacent tile, adding new animals tokens will not increase its satisfaction. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduce a city&#039;s satisfaction&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This situation arises if:  &lt;br /&gt;
&lt;br /&gt;
* A new city covers a tile. This tile can no longer be used to satisfy the needs of the neighboring cities. &lt;br /&gt;
* All animal tokens next to a city have been consumed (see &amp;quot;Hunting and feeding&amp;quot;) and the &amp;quot;animal&amp;quot; requirement is no longer satisfied for this city. &lt;br /&gt;
&#039;&#039;&#039;When you use Powers&#039;&#039;&#039; (only in advanced rules)...&lt;br /&gt;
&lt;br /&gt;
* If a city has only 1 need satisfied: All pawns on the city return to their owners (pawns may be reused afterwards), but the city stays, empty, on the tile.&lt;br /&gt;
* If a city is no longer satisfied (0 need satisfied): All pawns on the city return to their owners (pawns may be reused afterwards), and the city is removed from the tile and discarded. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of turn&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If no one has won after the player has completed their two actions, the next player begins their turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Start of a new turn&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting and feeding&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Before taking their two actions, a player must (if they is able) feed all their cities which have an animals icon. One animal per city in need of being fed is removed from an adjacent land tile (diagonals are not taken into account) and returned to the bank. If there are animals on several tiles around a city, the player chooses any one tile to take the animal from. If there are no animals around the city, you don&#039;t remove any tokens (the animals need is not satisfied). Remember to adjust the people pawns if needed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;End of Game and Victory&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The game ends when: &lt;br /&gt;
&lt;br /&gt;
* A player has placed all of their people pawns. That player wins the game.&lt;br /&gt;
* A player wants to draw a Nature card, a Life card or a Power card (in advanced rules only), but there are none left (either face up or face down). In this case, the winner is the player with the most people pawns on cities as well as objectives. In the case of a tie, the winner is (amongst the tied players) the next player sitting closest clockwise to the player who just ended the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illustrated Example: Basic Rules&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
It&#039;s the beginning of the yellow player&#039;s turn: &lt;br /&gt;
&lt;br /&gt;
# They must start by feeding their city in the bottom left, because that city has the animals icon. They remove the last animal from the desert, reducing the satisfaction of this city. Since the city now only has 1 need satisfied (desert), they must remove their pawn from the city.&lt;br /&gt;
# 1st action: Yellow plays a plain card and places a plain tile to increase the number of needs satisfied for the city on the top right (3 needs satisfied). This move allows them to put one of their yellow pawns on the city, next to the blue pawn.&lt;br /&gt;
# Yellow then adds the card just played to the other Nature cards they already have in front of them. They now have accumulated all the Nature cards shown on an available Objective. They discard their 4 Nature cards and fulfill this Objective by placing one of their pawns on the card. From now on, this card is not available to the other players.&lt;br /&gt;
# 2nd action: Yellow plays an animal card and puts 4 animals tokens on the desert. They increase the number of needs satisfied for the bottom left city to 2, so they add one of their pawns on the city. During their turn, the yellow player has removed 1 people pawn then put 3 pawns (2 on cities, 1 on an Objective).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;ADVANCED RULES&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic Rule Modifications: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealing a city&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From now on, when a player increases the satisfaction of a rival city, they replace the opponent&#039;s pawn by their own! The opponent&#039;s pawn is returned to their owner (it may be reused afterwards). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The 4 Needs of a City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a player satisfies all 4 needs of a city, they now place 2 of their pawns on that city. If the satisfaction drops back to 2 or 3 needs, remove one of the two pawns. When 1 or 0 need is satisfied, follow the basic rules.&lt;br /&gt;
&lt;br /&gt;
https://www.redmeeple.com/site/images/Rules/Gaia_Rules(EN).pdf&lt;/div&gt;</summary>
		<author><name>Jujubee</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21761</id>
		<title>Gamehelpgaia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21761"/>
		<updated>2024-07-05T01:07:04Z</updated>

		<summary type="html">&lt;p&gt;Jujubee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;GOAL&#039;&#039;&#039;:&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Be the first player to finish placing all your meeples on cities or objectives.&lt;br /&gt;
&lt;br /&gt;
Hand limit is 6 cards. (The advanced version limits you to no no more than 2 power cards per hand).&lt;br /&gt;
&lt;br /&gt;
On each turn, a player can take two actions: &lt;br /&gt;
&lt;br /&gt;
* Draw a card.&lt;br /&gt;
* Play a card.&lt;br /&gt;
&lt;br /&gt;
You can perform the same action twice in one turn. &lt;br /&gt;
&lt;br /&gt;
There are 6 different types of &#039;&#039;&#039;Nature cards&#039;&#039;&#039; (plains, forests, seas, deserts, mountains, and swamps). Playing a &#039;&#039;&#039;Nature card&#039;&#039;&#039; allows you to place a corresponding &#039;&#039;&#039;Land tile&#039;&#039;&#039; onto the board. &lt;br /&gt;
&lt;br /&gt;
There are 2 types of &#039;&#039;&#039;Life cards&#039;&#039;&#039; (animals and cities). To place a city card, you must play it on a land tile that corresponds with the icon in the upper left corner AND meet at least 2 requirements indicated on the bottom of the city card. Animal tokens placed on the land tile do not inactivate the land tile.&lt;br /&gt;
&lt;br /&gt;
In the basic version, you can satisfy an additional city&#039;s requirement and place your meeple on the city card, even if your opponent is on it. In the advanced rules, you would replace your opponent&#039;s meeple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;FULL RULES:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Turn&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
On their turn, each player must take 2 actions amongst the following options: &lt;br /&gt;
&lt;br /&gt;
* Draw a card.&lt;br /&gt;
* Play a card from their hand.&lt;br /&gt;
&lt;br /&gt;
The player takes their actions in the order of their choice. You are allowed to play the same action twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draw a card&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The player can draw:  &lt;br /&gt;
&lt;br /&gt;
* One of the &#039;&#039;&#039;face up&#039;&#039;&#039; Nature or Life cards. The player adds it to their hand and reveals a new card from the corresponding deck. Or...&lt;br /&gt;
* One of the &#039;&#039;&#039;face down&#039;&#039;&#039; Nature or Life cards (taken from the top of the deck). &#039;&#039;&#039;A player is never allowed to have more than 6 cards in their hand.&#039;&#039;&#039; If they draw a 7th card, they have to discard a card of their choice from their hand without p laying it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a card from their hand&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Play a Nature card. Once played, the Nature card is kept face up in front of the player who played it. That player then takes a corresponding Land tile and places it next to a tile already on the table. The first tile played is simply put in the center of the table. A player may never play a Nature card if there are no corresponding Land tiles left. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulfill an Objective&#039;&#039;&#039;: When a player has accumulated all the Nature cards shown on an available Objective, they immediately discard all the corresponding Nature cards, and place one of their meeples on top of the Objective to indicate it is no longer available for other players. Note that Objective cards are never replaced during the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a Life card&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
There are two types of &#039;&#039;&#039;Life&#039;&#039;&#039; cards: &#039;&#039;&#039;animals and cities&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Animals&#039;&#039;&#039;: The player puts 4 animal tokens on a free corresponding land tile (with no city or animals) then they discard the card. A star on the card means you can put the animals on any kind of land. If there is more than one corresponding land tile in play, the player chooses one single land tile to place their 4 animals. A player may never play an animal card if there are not at least 4 animals tokens left in the bank.&lt;br /&gt;
* &#039;&#039;&#039;City&#039;&#039;&#039;: The player puts their city card on a free land tile(with no city or animal) already in play. The city must respect the 2 following rules: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rule 1: City land tile&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
A city with a star in the top left corner can be placed on any land tile except sea tiles. A city with a specific land icon in the top left corner can only be placed on a corresponding land tile. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rule 2&#039;&#039;&#039;: &#039;&#039;&#039;City&#039;s satisfaction&#039;&#039;&#039; (minimum 2 needs) &lt;br /&gt;
&lt;br /&gt;
To put a city on a tile, a player must satisfy at least 2 needs at the bottom of the card. A need is satisfied when the element shown (land or animal) is found on a land tile directly next to the city. Land tiles in diagonal are not taken into account. They then place one of their pawns on the city to indicate they own it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: A city covers the land tile it is placed on. The neighboring cities may not use this land tile anymore to satisfy their needs. As a consequence, a new city can lower the satisfaction of the neighboring cities (&#039;&#039;see below&#039;&#039;). Animal tokens don&#039;t cover land tiles. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase a city&#039;s satisfaction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a player increases the number of needs satisfied in one or more cities (for example, if they put animals or a new land tile in play), they must place a new people pawn on each city where they increased the satisfaction. A player may only have one people pawn of their color per city in play. If a city has animals on an adjacent tile, adding new animals tokens will not increase its satisfaction. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduce a city&#039;s satisfaction&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This situation arises if:  &lt;br /&gt;
&lt;br /&gt;
* A new city covers a tile. This tile can no longer be used to satisfy the needs of the neighboring cities. &lt;br /&gt;
* All animal tokens next to a city have been consumed (see &amp;quot;Hunting and feeding&amp;quot;) and the &amp;quot;animal&amp;quot; requirement is no longer satisfied for this city. &lt;br /&gt;
&#039;&#039;&#039;When you use Powers&#039;&#039;&#039; (only in advanced rules)...&lt;br /&gt;
&lt;br /&gt;
* If a city has only 1 need satisfied: All pawns on the city return to their owners (pawns may be reused afterwards), but the city stays, empty, on the tile.&lt;br /&gt;
* If a city is no longer satisfied (0 need satisfied): All pawns on the city return to their owners (pawns may be reused afterwards), and the city is removed from the tile and discarded. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of turn&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If no one has won after the player has completed their two actions, the next player begins their turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Start of a new turn&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting and feeding&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Before taking their two actions, a player must (if they is able) feed all their cities which have an animals icon. One animal per city in need of being fed is removed from an adjacent land tile (diagonals are not taken into account) and returned to the bank. If there are animals on several tiles around a city, the player chooses any one tile to take the animal from. If there are no animals around the city, you don&#039;t remove any tokens (the animals need is not satisfied). Remember to adjust the people pawns if needed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;End of Game and Victory&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The game ends when: &lt;br /&gt;
&lt;br /&gt;
• A player has placed all of their people pawns. That player wins the game.&lt;br /&gt;
&lt;br /&gt;
• A player wants to draw a Nature card, a Life card or a Power card (in advanced rules only), but there are none left (either face up or face down). In this case, the winner is the player with the most people pawns on cities as well as objectives. In the case of a tie, the winner is (amongst the tied players) the next player sitting closest clockwise to the player who just ended the game.&lt;br /&gt;
&lt;br /&gt;
Illustrated Example:&lt;br /&gt;
&lt;br /&gt;
Basic Rules It&#039;s the beginning of the yellow player&#039;s turn: &lt;br /&gt;
&lt;br /&gt;
a) He must start by feeding their city in the bottom left because that city has the animals icon. They remove the last animal from the desert, reducing the satisfaction of this city. Since the city now only has 1 need satisfied (desert), they must remove their pawn from the city. &lt;br /&gt;
&lt;br /&gt;
b) 1st action: Yellow plays a plain card and places a plain tile to increase the number of needs satisfied for the city on the top right (3 needs satisfied). This move allows them to put one of their yellow pawns on the city, next to the blue pawn. &lt;br /&gt;
&lt;br /&gt;
c) Yellow then adds the card just played to the other Nature cards they already has in front of them. They now have cumulated all the Nature cards shown on an available Objective. They discard their 4 Nature cards and fulfills this Objective by placing one of their pawns on the card. From now on, this card is not available to the other players. &lt;br /&gt;
&lt;br /&gt;
d) 2nd action: Yellow plays an animal card and puts 4 animals tokens on the desert. They increase the number of needs satisfied for the bottom left city to 2, so they add one of their pawn on the city. During their turn, the yellow player has removed 1 people pawn then put 3 pawns (2 on cities, 1 on an Objective). &lt;br /&gt;
&lt;br /&gt;
ADVANCED RULES&lt;br /&gt;
&lt;br /&gt;
Basic Rules Modifications &lt;br /&gt;
&lt;br /&gt;
� Stealing a city&lt;br /&gt;
&lt;br /&gt;
From now on, when a player increases the satisfaction of a rival city, they replace the opponent&#039;s pawn by their own! The opponent&#039;s pawn is returned to their owner (it may be reused afterwards). &lt;br /&gt;
&lt;br /&gt;
� The 4 Needs of a City &lt;br /&gt;
&lt;br /&gt;
When a player satisfies all 4 needs of a city, they now places 2 of their pawns on that city. If the satisfaction drops back to 2 or 3 needs, remove one of the two pawns. When 1 or 0 need is satisfied, follow the basic rules.&lt;br /&gt;
&lt;br /&gt;
https://www.redmeeple.com/site/images/Rules/Gaia_Rules(EN).pdf&lt;/div&gt;</summary>
		<author><name>Jujubee</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21760</id>
		<title>Gamehelpgaia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21760"/>
		<updated>2024-07-05T01:04:58Z</updated>

		<summary type="html">&lt;p&gt;Jujubee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;GOAL&#039;&#039;&#039;:&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Be the first player to finish placing all your meeples on cities or objectives.&lt;br /&gt;
&lt;br /&gt;
Hand limit is 6 cards. (The advanced version limits you to no no more than 2 power cards per hand).&lt;br /&gt;
&lt;br /&gt;
On each turn, a player can take two actions: &lt;br /&gt;
&lt;br /&gt;
* Draw a card.&lt;br /&gt;
* Play a card.&lt;br /&gt;
&lt;br /&gt;
You can perform the same action twice in one turn. &lt;br /&gt;
&lt;br /&gt;
There are 6 different types of &#039;&#039;&#039;Nature cards&#039;&#039;&#039; (plains, forests, seas, deserts, mountains, and swamps). Playing a &#039;&#039;&#039;Nature card&#039;&#039;&#039; allows you to place a corresponding &#039;&#039;&#039;Land tile&#039;&#039;&#039; onto the board. &lt;br /&gt;
&lt;br /&gt;
There are 2 types of &#039;&#039;&#039;Life cards&#039;&#039;&#039; (animals and cities). To place a city card, you must play it on a land tile that corresponds with the icon in the upper left corner AND meet at least 2 requirements indicated on the bottom of the city card. Animal tokens placed on the land tile do not inactivate the land tile.&lt;br /&gt;
&lt;br /&gt;
In the basic version, you can satisfy an additional city&#039;s requirement and place your meeple on the city card, even if your opponent is on it. In the advanced rules, you would replace your opponent&#039;s meeple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;FULL RULES:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Turn&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
On their turn, each player must take 2 actions amongst the following options: &lt;br /&gt;
&lt;br /&gt;
* Draw a card.&lt;br /&gt;
* Play a card from their hand.&lt;br /&gt;
&lt;br /&gt;
The player takes their actions in the order of their choice. You are allowed to play the same action twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draw a card&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The player can draw:  &lt;br /&gt;
&lt;br /&gt;
* One of the &#039;&#039;&#039;face up&#039;&#039;&#039; Nature or Life cards. The player adds it to their hand and reveals a new card from the corresponding deck. Or...&lt;br /&gt;
* One of the &#039;&#039;&#039;face down&#039;&#039;&#039; Nature or Life cards (taken from the top of the deck). &#039;&#039;&#039;A player is never allowed to have more than 6 cards in their hand.&#039;&#039;&#039; If they draw a 7th card, they have to discard a card of their choice from their hand without p laying it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a card from their hand&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Play a Nature card. Once played, the Nature card is kept face up in front of the player who played it. That player then takes a corresponding Land tile and places it next to a tile already on the table. The first tile played is simply put in the center of the table. A player may never play a Nature card if there are no corresponding Land tiles left. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulfill an Objective&#039;&#039;&#039;: When a player has accumulated all the Nature cards shown on an available Objective, they immediately discard all the corresponding Nature cards, and place one of their meeples on top of the Objective to indicate it is no longer available for other players. Note that Objective cards are never replaced during the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a Life card&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
There are two types of &#039;&#039;&#039;Life&#039;&#039;&#039; cards: &#039;&#039;&#039;animals and cities&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Animals&#039;&#039;&#039;: The player puts 4 animal tokens on a free corresponding land tile (with no city or animals) then they discard the card. A star on the card means you can put the animals on any kind of land. If there is more than one corresponding land tile in play, the player chooses one single land tile to place their 4 animals. A player may never play an animal card if there are not at least 4 animals tokens left in the bank.&lt;br /&gt;
* &#039;&#039;&#039;City&#039;&#039;&#039;: The player puts their city card on a free land tile(with no city or animal) already in play. The city must respect the 2 following rules: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rule 1: City land tile&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
A city with a star in the top left corner can be placed on any land tile except sea tiles. A city with a specific land icon in the top left corner can only be placed on a corresponding land tile. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rule 2&#039;&#039;&#039;: &#039;&#039;&#039;City&#039;s satisfaction&#039;&#039;&#039; (minimum 2 needs) &lt;br /&gt;
&lt;br /&gt;
To put a city on a tile, a player must satisfy at least 2 needs at the bottom of the card. A need is satisfied when the element shown (land or animal) is found on a land tile directly next to the city. Land tiles in diagonal are not taken into account. They then place one of their pawns on the city to indicate they own it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: A city covers the land tile it is placed on. The neighboring cities may not use this land tile anymore to satisfy their needs. As a consequence, a new city can lower the satisfaction of the neighboring cities (&#039;&#039;see below&#039;&#039;). Animal tokens don&#039;t cover land tiles. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase a city&#039;s satisfaction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a player increases the number of needs satisfied in one or more cities (for example, if they put animals or a new land tile in play), they must place a new people pawn on each city where they increased the satisfaction. A player may only have one people pawn of their color per city in play. If a city has animals on an adjacent tile, adding new animals tokens will not increase its satisfaction. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduce a city&#039;s satisfaction&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This situation arises if:  &lt;br /&gt;
&lt;br /&gt;
* A new city covers a tile. This tile can no longer be used to satisfy the needs of the neighboring cities. &lt;br /&gt;
* All animal tokens next to a city have been consumed (see &amp;quot;Hunting and feeding&amp;quot;) and the &amp;quot;animal&amp;quot; requirement is no longer satisfied for this city. &lt;br /&gt;
&#039;&#039;&#039;When you use Powers&#039;&#039;&#039; (only in advanced rules)...&lt;br /&gt;
&lt;br /&gt;
* If a city has only 1 need satisfied: All pawns on the city return to their owners (pawns may be reused afterwards), but the city stays, empty, on the tile.&lt;br /&gt;
* If a city is no longer satisfied (0 need satisfied): All pawns on the city return to their owners (pawns may be reused afterwards), and the city is removed from the tile and discarded. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of turn&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If no one has won after the player has completed their two actions, the next player begins their turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start of a new turn&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Hunting and feeding &lt;br /&gt;
&lt;br /&gt;
Before taking their two actions, a player must (if they is able) feed all their cities which have an animals icon. One animal per city in need of being fed is removed from an adjacent land tile (diagonals are not taken into account) and returned to the bank. If there are animals on several tiles around a city, the player chooses any one tile to take the animal from. If there are no animals around the city, you don&#039;t remove any tokens (the animals need is not satisfied). Remember to adjust the people pawns if needed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;End of Game and Victory&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The game ends when: &lt;br /&gt;
&lt;br /&gt;
• A player has placed all of their people pawns. That player wins the game.&lt;br /&gt;
&lt;br /&gt;
• A player wants to draw a Nature card, a Life card or a Power card (in advanced rules only), but there are none left (either face up or face down). In this case, the winner is the player with the most people pawns on cities as well as objectives. In the case of a tie, the winner is (amongst the tied players) the next player sitting closest clockwise to the player who just ended the game.&lt;br /&gt;
&lt;br /&gt;
Illustrated Example:&lt;br /&gt;
&lt;br /&gt;
Basic Rules It&#039;s the beginning of the yellow player&#039;s turn: &lt;br /&gt;
&lt;br /&gt;
a) He must start by feeding their city in the bottom left because that city has the animals icon. They remove the last animal from the desert, reducing the satisfaction of this city. Since the city now only has 1 need satisfied (desert), they must remove their pawn from the city. &lt;br /&gt;
&lt;br /&gt;
b) 1st action: Yellow plays a plain card and places a plain tile to increase the number of needs satisfied for the city on the top right (3 needs satisfied). This move allows them to put one of their yellow pawns on the city, next to the blue pawn. &lt;br /&gt;
&lt;br /&gt;
c) Yellow then adds the card just played to the other Nature cards they already has in front of them. They now have cumulated all the Nature cards shown on an available Objective. They discard their 4 Nature cards and fulfills this Objective by placing one of their pawns on the card. From now on, this card is not available to the other players. &lt;br /&gt;
&lt;br /&gt;
d) 2nd action: Yellow plays an animal card and puts 4 animals tokens on the desert. They increase the number of needs satisfied for the bottom left city to 2, so they add one of their pawn on the city. During their turn, the yellow player has removed 1 people pawn then put 3 pawns (2 on cities, 1 on an Objective). &lt;br /&gt;
&lt;br /&gt;
ADVANCED RULES&lt;br /&gt;
&lt;br /&gt;
Basic Rules Modifications &lt;br /&gt;
&lt;br /&gt;
� Stealing a city&lt;br /&gt;
&lt;br /&gt;
From now on, when a player increases the satisfaction of a rival city, they replace the opponent&#039;s pawn by their own! The opponent&#039;s pawn is returned to their owner (it may be reused afterwards). &lt;br /&gt;
&lt;br /&gt;
� The 4 Needs of a City &lt;br /&gt;
&lt;br /&gt;
When a player satisfies all 4 needs of a city, they now places 2 of their pawns on that city. If the satisfaction drops back to 2 or 3 needs, remove one of the two pawns. When 1 or 0 need is satisfied, follow the basic rules.&lt;br /&gt;
&lt;br /&gt;
https://www.redmeeple.com/site/images/Rules/Gaia_Rules(EN).pdf&lt;/div&gt;</summary>
		<author><name>Jujubee</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21759</id>
		<title>Gamehelpgaia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21759"/>
		<updated>2024-07-05T00:58:51Z</updated>

		<summary type="html">&lt;p&gt;Jujubee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;GOAL&#039;&#039;&#039;:&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Be the first player to finish placing all your meeples on cities or objectives.&lt;br /&gt;
&lt;br /&gt;
Hand limit is 6 cards. (The advanced version limits you to no no more than 2 power cards per hand).&lt;br /&gt;
&lt;br /&gt;
On each turn, a player can take two actions: &lt;br /&gt;
&lt;br /&gt;
* Draw a card.&lt;br /&gt;
* Play a card.&lt;br /&gt;
&lt;br /&gt;
You can perform the same action twice in one turn. &lt;br /&gt;
&lt;br /&gt;
There are 6 different types of &#039;&#039;&#039;Nature cards&#039;&#039;&#039; (plains, forests, seas, deserts, mountains, and swamps). Playing a &#039;&#039;&#039;Nature card&#039;&#039;&#039; allows you to place a corresponding &#039;&#039;&#039;Land tile&#039;&#039;&#039; onto the board. &lt;br /&gt;
&lt;br /&gt;
There are 2 types of &#039;&#039;&#039;Life cards&#039;&#039;&#039; (animals and cities). To place a city card, you must play it on a land tile that corresponds with the icon in the upper left corner AND meet at least 2 requirements indicated on the bottom of the city card. Animal tokens placed on the land tile do not inactivate the land tile.&lt;br /&gt;
&lt;br /&gt;
In the basic version, you can satisfy an additional city&#039;s requirement and place your meeple on the city card, even if your opponent is on it. In the advanced rules, you would replace your opponent&#039;s meeple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;FULL RULES:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Turn&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
On their turn, each player must take 2 actions amongst the following options: &lt;br /&gt;
&lt;br /&gt;
* Draw a card.&lt;br /&gt;
* Play a card from their hand.&lt;br /&gt;
&lt;br /&gt;
The player takes their actions in the order of their choice. You are allowed to play the same action twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draw a card&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The player can draw:  &lt;br /&gt;
&lt;br /&gt;
* One of the &#039;&#039;&#039;face up&#039;&#039;&#039; Nature or Life cards. The player adds it to their hand and reveals a new card from the corresponding deck. Or...&lt;br /&gt;
* One of the &#039;&#039;&#039;face down&#039;&#039;&#039; Nature or Life cards (taken from the top of the deck). &#039;&#039;&#039;A player is never allowed to have more than 6 cards in their hand.&#039;&#039;&#039; If they draw a 7th card, they have to discard a card of their choice from their hand without p laying it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a card from their hand&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Play a Nature card. Once played, the Nature card is kept face up in front of the player who played it. That player then takes a corresponding Land tile and places it next to a tile already on the table. The first tile played is simply put in the center of the table. A player may never play a Nature card if there are no corresponding Land tiles left. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulfill an Objective&#039;&#039;&#039;: When a player has accumulated all the Nature cards shown on an available Objective, they immediately discard all the corresponding Nature cards, and place one of their meeples on top of the Objective to indicate it is no longer available for other players. Note that Objective cards are never replaced during the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a Life card&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
There are 2 types of &#039;&#039;&#039;Life&#039;&#039;&#039; cards: &#039;&#039;&#039;animals and cities&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Animals&#039;&#039;&#039;: The player puts 4 animal tokens on a free corresponding land tile (with no city or animals) then they discard the card. A star on the card means you can put the animals on any kind of land. If there is more than one corresponding land tile in play, the player chooses one single land tile to place their 4 animals. A player may never play an animal card if there are not at least 4 animals tokens left in the bank.&lt;br /&gt;
* &#039;&#039;&#039;City&#039;&#039;&#039;: The player puts their city card on a free land tile(with no city or animal) already in play. The city must respect the 2 following rules: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rule 1: City land tile&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
A city with a star in the top left corner can be placed on any land tile except sea tiles. A city with a specific land icon in the top left corner can only be placed on a corresponding land tile. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rule 2&#039;&#039;&#039;: &#039;&#039;&#039;City&#039;s satisfaction&#039;&#039;&#039; (minimum 2 needs) &lt;br /&gt;
&lt;br /&gt;
To put a city on a tile, a player must satisfy at least 2 needs at the bottom of the card. A need is satisfied when the element shown (land or animal) is found on a land tile directly next to the city. Land tiles in diagonal are not taken into account. They then place one of their pawns on the city to indicate they own it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: A city covers the land tile it is placed on. The neighboring cities may not use this land tile anymore to satisfy their needs. As a consequence, a new city can lower the satisfaction of the neighboring cities (&#039;&#039;see below&#039;&#039;). Animal tokens don&#039;t cover land tiles. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase a city&#039;s satisfaction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a player increases the number of needs satisfied in one or more cities (for example, if they put animals or a new land tile in play), they must place a new people pawn on each city where they increased the satisfaction. A player may only have one people pawn of their color per city in play. If a city has animals on an adjacent tile, adding new animals tokens will not increase its satisfaction. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduce a city&#039;s satisfaction&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This situation arises if:  &lt;br /&gt;
&lt;br /&gt;
* A new city covers a tile. This tile can no longer be used to satisfy the needs of the neighboring cities. &lt;br /&gt;
* All animal tokens next to a city have been consumed (see &amp;quot;Hunting and feeding&amp;quot;) and the &amp;quot;animal&amp;quot; requirement is no longer satisfied for this city. &lt;br /&gt;
* When you use Powers (only in advanced rules).&lt;br /&gt;
&lt;br /&gt;
�If a city has only 1 need satisfied: All pawns on the city return to their owners (pawns may be reused afterwards), but the city stays, empty, on the tile. &lt;br /&gt;
&lt;br /&gt;
�If a city is no longer satisfied (0 need satisfied):All pawns on the city return to their owners (pawns may be reused afterwards) and the city is removed from the tile and discarded. End of turn If no one has won after the player has completed their two actions, the next player begins their turn.&lt;br /&gt;
&lt;br /&gt;
Start of a new turn &lt;br /&gt;
&lt;br /&gt;
Hunting and feeding &lt;br /&gt;
&lt;br /&gt;
Before taking their two actions, a player must (if they is able) feed all their cities which have an animals icon. One animal per city in need of being fed is removed from an adjacent land tile (diagonals are not taken into account) and returned to the bank. If there are animals on several tiles around a city, the player chooses any one tile to take the animal from. If there are no animals around the city, you don&#039;t remove any tokens (the animals need is not satisfied). Remember to adjust the people pawns if needed. &lt;br /&gt;
&lt;br /&gt;
End of Game and Victory &lt;br /&gt;
&lt;br /&gt;
The game ends when: &lt;br /&gt;
&lt;br /&gt;
� A player has placed all of their people pawns. That player wins the game.&lt;br /&gt;
&lt;br /&gt;
� A player wants to draw a Nature card, a Life card or a Powercard (in advanced rules only) but there are none left (neither face up nor face down): In this case, the winner is the player with the most people pawns on cities and Objectives. In case of a tie, the winner is (amongst the tied players) the next player sitting closest clockwise to the player who just ended the game.&lt;br /&gt;
&lt;br /&gt;
Illustrated Example:&lt;br /&gt;
&lt;br /&gt;
Basic Rules It&#039;s the beginning of the yellow player&#039;s turn: &lt;br /&gt;
&lt;br /&gt;
a) Hemust start by feeding their city in the bottom left because that city has the animals icon. They remove the last animal from the desert, reducing the satisfaction of this city. Since the city now only has 1 need satisfied (desert), they must remove their pawn from the city. &lt;br /&gt;
&lt;br /&gt;
b) 1st action: Yellow plays a plain card and places a plain tile to increase the number of needs satisfied for the city on the top right (3 needs satisfied). This move allows them to put one of their yellow pawns on the city, next to the blue pawn. &lt;br /&gt;
&lt;br /&gt;
c) Yellow then adds the card just played to the other Nature cards they already has in front of them. They now have cumulated all the Nature cards shown on an available Objective. They discard their 4 Nature cards and fulfills this Objective by placing one of their pawns on the card. From now on, this card is not available to the other players. &lt;br /&gt;
&lt;br /&gt;
d) 2nd action: Yellow plays an animal card and puts 4 animals tokens on the desert. They increase the number of needs satisfied for the bottom left city to 2, so they add one of their pawn on the city. During their turn, the yellow player has removed 1 people pawn then put 3 pawns (2 on cities, 1 on an Objective). &lt;br /&gt;
&lt;br /&gt;
ADVANCED RULES&lt;br /&gt;
&lt;br /&gt;
Basic Rules Modifications &lt;br /&gt;
&lt;br /&gt;
� Stealing a city&lt;br /&gt;
&lt;br /&gt;
From now on, when a player increases the satisfaction of a rival city, they replace the opponent&#039;s pawn by their own! The opponent&#039;s pawn is returned to their owner (it may be reused afterwards). &lt;br /&gt;
&lt;br /&gt;
� The 4 Needs of a City &lt;br /&gt;
&lt;br /&gt;
When a player satisfies all 4 needs of a city, they now places 2 of their pawns on that city. If the satisfaction drops back to 2 or 3 needs, remove one of the two pawns. When 1 or 0 need is satisfied, follow the basic rules.&lt;br /&gt;
&lt;br /&gt;
https://www.redmeeple.com/site/images/Rules/Gaia_Rules(EN).pdf&lt;/div&gt;</summary>
		<author><name>Jujubee</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21758</id>
		<title>Gamehelpgaia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21758"/>
		<updated>2024-07-05T00:51:16Z</updated>

		<summary type="html">&lt;p&gt;Jujubee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
&#039;&#039;&#039;GOAL&#039;&#039;&#039;: Be the first player to finish placing all your meeples on cities or objectives.&lt;br /&gt;
&lt;br /&gt;
Hand limit is 6 cards. (The advanced version limits you to no no more than 2 power cards per hand).&lt;br /&gt;
&lt;br /&gt;
On each turn, a player can take two actions: &lt;br /&gt;
&lt;br /&gt;
* Draw a card.&lt;br /&gt;
* Play a card.&lt;br /&gt;
&lt;br /&gt;
You can perform the same action twice in one turn. &lt;br /&gt;
&lt;br /&gt;
There are 6 different types of &#039;&#039;&#039;Nature cards&#039;&#039;&#039; (plains, forests, seas, deserts, mountains, and swamps). Playing a &#039;&#039;&#039;Nature card&#039;&#039;&#039; allows you to place a corresponding &#039;&#039;&#039;Land tile&#039;&#039;&#039; onto the board. &lt;br /&gt;
&lt;br /&gt;
There are 2 types of &#039;&#039;&#039;Life cards&#039;&#039;&#039; (animals and cities). To place a city card, you must play it on a land tile that corresponds with the icon in the upper left corner AND meet at least 2 requirements indicated on the bottom of the city card. Animal tokens placed on the land tile do not inactivate the land tile.&lt;br /&gt;
&lt;br /&gt;
In the basic version, you can satisfy an additional city&#039;s requirement and place your meeple on the city card, even if your opponent is on it.  In the advanced rules, you would replace your opponent&#039;s meeple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;FULL RULES:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Turn&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
On their turn, each player must take 2 actions amongst the following options: &lt;br /&gt;
&lt;br /&gt;
* Draw a card.&lt;br /&gt;
* Play a card from their hand.&lt;br /&gt;
&lt;br /&gt;
The player takes their actions in the order of their choice. You are allowed to play the same action twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draw a card&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The player can draw:  &lt;br /&gt;
&lt;br /&gt;
* One of the &#039;&#039;&#039;face up&#039;&#039;&#039; Nature or Life cards. The player adds it to their hand and reveals a new card from the corresponding deck. Or...&lt;br /&gt;
* One of the &#039;&#039;&#039;face down&#039;&#039;&#039; Nature or Life cards (taken from the top of the deck). &#039;&#039;&#039;A player is never allowed to have more than 6 cards in their hand.&#039;&#039;&#039; If they draw a 7th card, they have to discard a card of their choice from their hand without playing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a card from their hand&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Play a Nature card. Once played, the Nature card is kept face up in front of the player who played it. That player then takes a corresponding Land tile and places it next to a tile already on the table. The first tile played is simply put in the center of the table. A player may never play a Nature card if there are no corresponding Land tiles left. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulfill an Objective&#039;&#039;&#039;: When a player has accumulated all the Nature cards shown on an available Objective, they immediately discard all the corresponding Nature cards, and place one of their meeples on top of the Objective to indicate it is no longer available for other players. Note that Objective cards are never replaced during the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a Life card&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
There are 2 types of &#039;&#039;&#039;Life&#039;&#039;&#039; cards: &#039;&#039;&#039;animals and cities&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Animals&#039;&#039;&#039;: The  player  puts 4  animal  tokens  on  a  free corresponding  land  tile (with  no city  or  animals) then  they discard the card. A star on the card means you can put the animals  on  any  kind  of  land.  If  there  is  more  than one corresponding  land  tile  in  play,  the  player  chooses one single land tile to place their 4 animals. A player may never play an animal card if there are not at least 4 animals tokens left in the bank.&lt;br /&gt;
* &#039;&#039;&#039;City&#039;&#039;&#039;: The player puts their city card on a free land tile(with no city or animal) already in play. The city must respect the 2 following rules: &lt;br /&gt;
&lt;br /&gt;
Rule 1: City land tile A city with a star in the top left corner  can  be  placed  on any land tile except sea tiles. A city with a specific land icon in  the  top  left  corner  can  only be placed on a corresponding land tile. &lt;br /&gt;
&lt;br /&gt;
Rule 2: City&#039;s satisfaction (minimum 2 needs)To put a city on a tile, a player must satisfy at least 2 needs at the bottom of the card.  A  need  is  satisfied  when  the  element  shown (land   or   animal)   is   found   on   a   land   tile directly   next   to the city.   Land   tiles   in diagonal are not taken into account. Then they place one of their pawns on the city to indicate they own it. &lt;br /&gt;
&lt;br /&gt;
Note:  A city covers  the  land  tile  it  is  placed  on. The  neighboring cities  may  not  use  this  land  tile  anymore  to  satisfy  their  needs.  As  a consequence,  a  new city  can  lower  the  satisfaction  of  the  neighboring cities (see below). Animals tokens don&#039;t cover land tiles. Increase a city&#039;s satisfaction&lt;br /&gt;
&lt;br /&gt;
When a player increases the number of needs satisfied in one  or  more cities (for  example  if  they  put  animals  or  a  new land tile in play), they must place a new people pawn on each city where they increased the satisfaction.  A  player  may  only  have  one  people  pawn  of  their  color  per city in play. If a city has animals on an adjacent tile, adding new animals tokens will not increase its satisfaction. &lt;br /&gt;
&lt;br /&gt;
Reduce a city&#039;s satisfaction &lt;br /&gt;
&lt;br /&gt;
This situation arises if: -  A  new city  covers  a  tile.  This  tile  can  no  longer  be  used  to satisfy  the  needs  of  the  neighboring cities. -  All  animal  tokens  next  to  a city  have  been  consumed  (see  &amp;quot;Hunting  and  feeding&amp;quot;)  and  the &amp;quot;animal&amp;quot; requirement is no longer satisfied for this city. - When you use Powers (only in advanced rules). &lt;br /&gt;
&lt;br /&gt;
�If a city has only 1 need satisfied: All pawns on the city return to their owners (pawns may be reused afterwards), but the city stays, empty, on the tile. &lt;br /&gt;
&lt;br /&gt;
�If a city is no longer satisfied (0 need satisfied):All pawns on the city return to their owners (pawns may be reused afterwards) and the city is removed from the tile and discarded. End of turn If no one has won after the player has completed their two actions, the next player begins their turn.&lt;br /&gt;
&lt;br /&gt;
Start of a new turn &lt;br /&gt;
&lt;br /&gt;
Hunting and feeding &lt;br /&gt;
&lt;br /&gt;
Before  taking  their  two  actions,  a  player must  (if  they  is  able) feed  all  their cities  which  have  an animals icon. One animal per city in need of being fed is removed from an adjacent land tile (diagonals  are  not  taken  into  account)  and  returned  to  the  bank.  If  there  are  animals  on several tiles around a city, the player chooses any one tile to take the animal from. If there are no animals  around  the city,  you  don&#039;t  remove  any  tokens  (the  animals  need  is not  satisfied). Remember to adjust the people pawns if needed. &lt;br /&gt;
&lt;br /&gt;
End of Game and Victory &lt;br /&gt;
&lt;br /&gt;
The game ends when: &lt;br /&gt;
&lt;br /&gt;
� A player has placed all of their people pawns. That player wins the game.&lt;br /&gt;
&lt;br /&gt;
� A player wants to draw a Nature card, a Life card or a Powercard (in advanced rules only) but there are none left (neither face up nor face down): In this case, the winner is the player with the most people pawns on cities and Objectives.  In case of a tie, the winner is (amongst the tied players) the next player sitting closest clockwise to the player who just ended the game.&lt;br /&gt;
&lt;br /&gt;
Illustrated Example:&lt;br /&gt;
&lt;br /&gt;
Basic Rules It&#039;s the beginning of the yellow player&#039;s turn: &lt;br /&gt;
&lt;br /&gt;
a)  Hemust  start  by feeding  their  city  in  the  bottom  left  because that  city  has  the  animals  icon.  They remove  the  last  animal  from the desert, reducing the satisfaction of this city. Since the city now only  has  1  need  satisfied  (desert),  they must  remove  their  pawn from the city. &lt;br /&gt;
&lt;br /&gt;
b) 1st action: Yellow plays a plain card and places a plain tile to increase  the  number  of  needs  satisfied for  the  city  on  the  top right  (3  needs  satisfied).  This  move  allows  them  to put  one  of  their yellow pawns on the city, next to the blue pawn. &lt;br /&gt;
&lt;br /&gt;
c)  Yellow  then  adds  the  card  just  played  to  the  other Nature  cards  they  already  has  in  front  of  them.  They  now have cumulated all the Nature cards shown on an available Objective. They discard their 4 Nature cards and fulfills this Objective  by  placing  one  of  their  pawns  on  the  card. From now on, this card is not available to the other players. &lt;br /&gt;
&lt;br /&gt;
d)  2nd  action:  Yellow plays  an  animal  card  and  puts  4  animals tokens  on  the  desert.  They increase  the  number  of  needs  satisfied for the bottom left city to 2, so they add one of their pawn on the city. During their turn, the yellow player has removed 1 people pawn then put 3 pawns (2 on cities, 1 on an Objective). &lt;br /&gt;
&lt;br /&gt;
ADVANCED RULES&lt;br /&gt;
&lt;br /&gt;
Basic Rules Modifications &lt;br /&gt;
&lt;br /&gt;
�Stealing a city&lt;br /&gt;
&lt;br /&gt;
From now on, when a player increases the satisfaction of a rival city, they replace the opponent&#039;s pawn by their own!  The opponent&#039;s pawn is returned to their owner (it may be reused afterwards). &lt;br /&gt;
&lt;br /&gt;
� The 4 Needs of a City &lt;br /&gt;
&lt;br /&gt;
When a player satisfies all 4 needs of a city, they now places 2 of their pawns on that city. If the satisfaction drops back to 2 or 3 needs, remove one of the two pawns. When 1 or 0 need is satisfied, follow the basic rules.&lt;br /&gt;
&lt;br /&gt;
https://www.redmeeple.com/site/images/Rules/Gaia_Rules(EN).pdf&lt;/div&gt;</summary>
		<author><name>Jujubee</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21757</id>
		<title>Gamehelpgaia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21757"/>
		<updated>2024-07-05T00:49:41Z</updated>

		<summary type="html">&lt;p&gt;Jujubee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
&#039;&#039;&#039;GOAL&#039;&#039;&#039;: Be the first player to finish placing all your meeples on cities or objectives.&lt;br /&gt;
&lt;br /&gt;
Hand limit is 6 cards. (The advanced version limits you to no no more than 2 power cards per hand).&lt;br /&gt;
&lt;br /&gt;
On each turn, a player can take two actions: &lt;br /&gt;
&lt;br /&gt;
*Draw a card.&lt;br /&gt;
* Play a card.&lt;br /&gt;
&lt;br /&gt;
You can perform the same action twice in one turn. &lt;br /&gt;
&lt;br /&gt;
There are 6 different types of &#039;&#039;&#039;Nature cards&#039;&#039;&#039; (plains, forests, seas, deserts, mountains, and swamps). Playing a &#039;&#039;&#039;Nature card&#039;&#039;&#039; allows you to place a corresponding &#039;&#039;&#039;Land tile&#039;&#039;&#039; onto the board. &lt;br /&gt;
&lt;br /&gt;
There are 2 types of &#039;&#039;&#039;Life cards&#039;&#039;&#039; (animals and cities). To place a city card, you must play it on a land tile that corresponds with the icon in the upper left corner AND meet at least 2 requirements indicated on the bottom of the city card. Animal tokens placed on the land tile do not inactivate the land tile.&lt;br /&gt;
&lt;br /&gt;
In the basic version, you can satisfy an additional city&#039;s requirement and place your meeple on the city card, even if your opponent is on it.  In the advanced rules, you would replace your opponent&#039;s meeple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;FULL RULES:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Turn&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
On their turn, each player must take 2 actions amongst the following options: &lt;br /&gt;
&lt;br /&gt;
* Draw a card.&lt;br /&gt;
* Play a card from their hand.&lt;br /&gt;
&lt;br /&gt;
The player takes their actions in the order of their choice. You are allowed to play the same action twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draw a card&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The player can draw:  &lt;br /&gt;
&lt;br /&gt;
* One of the &#039;&#039;&#039;face up&#039;&#039;&#039; Nature or Life cards. The player adds it to their hand and reveals a new card from the corresponding deck. Or...&lt;br /&gt;
* One of the &#039;&#039;&#039;face down&#039;&#039;&#039; Nature or Life cards (taken from the top of the deck). A player is never allowed to have more than 6 cards in their hand. If they draw a 7th card, they have to discard a card of their choice from their hand without playing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a card from their hand&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Play a Nature card. Once played, the Nature card is kept face up in front of the player who played it. That player then takes a corresponding Land tile and places it next to a tile already on the table. The first tile played is simply put in the center of the table. A player may never play a Nature card if there are no corresponding Land tiles left. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulfill an Objective&#039;&#039;&#039;: When a player has accumulated all the Nature cards shown on an available Objective, they immediately discard all the corresponding Nature cards, and place one of their meeples on top of the Objective to indicate it is no longer available for other players. Note that Objective cards are never replaced during the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a Life card&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
There are 2 types of &#039;&#039;&#039;Life&#039;&#039;&#039; cards: &#039;&#039;&#039;animals and cities&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Animals&#039;&#039;&#039;: The  player  puts 4  animal  tokens  on  a  free corresponding  land  tile (with  no city  or  animals) then  they discard the card. A star on the card means you can put the animals  on  any  kind  of  land.  If  there  is  more  than one corresponding  land  tile  in  play,  the  player  chooses one single land tile to place their 4 animals. A player may never play an animal card if there are not at least 4 animals tokens left in the bank.&lt;br /&gt;
* &#039;&#039;&#039;City&#039;&#039;&#039;: The player puts their city card on a free land tile(with no city or animal) already in play. The city must respect the 2 following rules: &lt;br /&gt;
&lt;br /&gt;
Rule 1: City land tile A city with a star in the top left corner  can  be  placed  on any land tile except sea tiles. A city with a specific land icon in  the  top  left  corner  can  only be placed on a corresponding land tile. &lt;br /&gt;
&lt;br /&gt;
Rule 2: City&#039;s satisfaction (minimum 2 needs)To put a city on a tile, a player must satisfy at least 2 needs at the bottom of the card.  A  need  is  satisfied  when  the  element  shown (land   or   animal)   is   found   on   a   land   tile directly   next   to the city.   Land   tiles   in diagonal are not taken into account. Then they place one of their pawns on the city to indicate they own it. &lt;br /&gt;
&lt;br /&gt;
Note:  A city covers  the  land  tile  it  is  placed  on. The  neighboring cities  may  not  use  this  land  tile  anymore  to  satisfy  their  needs.  As  a consequence,  a  new city  can  lower  the  satisfaction  of  the  neighboring cities (see below). Animals tokens don&#039;t cover land tiles. Increase a city&#039;s satisfaction&lt;br /&gt;
&lt;br /&gt;
When a player increases the number of needs satisfied in one  or  more cities (for  example  if  they  put  animals  or  a  new land tile in play), they must place a new people pawn on each city where they increased the satisfaction.  A  player  may  only  have  one  people  pawn  of  their  color  per city in play. If a city has animals on an adjacent tile, adding new animals tokens will not increase its satisfaction. &lt;br /&gt;
&lt;br /&gt;
Reduce a city&#039;s satisfaction &lt;br /&gt;
&lt;br /&gt;
This situation arises if: -  A  new city  covers  a  tile.  This  tile  can  no  longer  be  used  to satisfy  the  needs  of  the  neighboring cities. -  All  animal  tokens  next  to  a city  have  been  consumed  (see  &amp;quot;Hunting  and  feeding&amp;quot;)  and  the &amp;quot;animal&amp;quot; requirement is no longer satisfied for this city. - When you use Powers (only in advanced rules). &lt;br /&gt;
&lt;br /&gt;
�If a city has only 1 need satisfied: All pawns on the city return to their owners (pawns may be reused afterwards), but the city stays, empty, on the tile. &lt;br /&gt;
&lt;br /&gt;
�If a city is no longer satisfied (0 need satisfied):All pawns on the city return to their owners (pawns may be reused afterwards) and the city is removed from the tile and discarded. End of turn If no one has won after the player has completed their two actions, the next player begins their turn.&lt;br /&gt;
&lt;br /&gt;
Start of a new turn &lt;br /&gt;
&lt;br /&gt;
Hunting and feeding &lt;br /&gt;
&lt;br /&gt;
Before  taking  their  two  actions,  a  player must  (if  they  is  able) feed  all  their cities  which  have  an animals icon. One animal per city in need of being fed is removed from an adjacent land tile (diagonals  are  not  taken  into  account)  and  returned  to  the  bank.  If  there  are  animals  on several tiles around a city, the player chooses any one tile to take the animal from. If there are no animals  around  the city,  you  don&#039;t  remove  any  tokens  (the  animals  need  is not  satisfied). Remember to adjust the people pawns if needed. &lt;br /&gt;
&lt;br /&gt;
End of Game and Victory &lt;br /&gt;
&lt;br /&gt;
The game ends when: &lt;br /&gt;
&lt;br /&gt;
� A player has placed all of their people pawns. That player wins the game.&lt;br /&gt;
&lt;br /&gt;
� A player wants to draw a Nature card, a Life card or a Powercard (in advanced rules only) but there are none left (neither face up nor face down): In this case, the winner is the player with the most people pawns on cities and Objectives.  In case of a tie, the winner is (amongst the tied players) the next player sitting closest clockwise to the player who just ended the game.&lt;br /&gt;
&lt;br /&gt;
Illustrated Example:&lt;br /&gt;
&lt;br /&gt;
Basic Rules It&#039;s the beginning of the yellow player&#039;s turn: &lt;br /&gt;
&lt;br /&gt;
a)  Hemust  start  by feeding  their  city  in  the  bottom  left  because that  city  has  the  animals  icon.  They remove  the  last  animal  from the desert, reducing the satisfaction of this city. Since the city now only  has  1  need  satisfied  (desert),  they must  remove  their  pawn from the city. &lt;br /&gt;
&lt;br /&gt;
b) 1st action: Yellow plays a plain card and places a plain tile to increase  the  number  of  needs  satisfied for  the  city  on  the  top right  (3  needs  satisfied).  This  move  allows  them  to put  one  of  their yellow pawns on the city, next to the blue pawn. &lt;br /&gt;
&lt;br /&gt;
c)  Yellow  then  adds  the  card  just  played  to  the  other Nature  cards  they  already  has  in  front  of  them.  They  now have cumulated all the Nature cards shown on an available Objective. They discard their 4 Nature cards and fulfills this Objective  by  placing  one  of  their  pawns  on  the  card. From now on, this card is not available to the other players. &lt;br /&gt;
&lt;br /&gt;
d)  2nd  action:  Yellow plays  an  animal  card  and  puts  4  animals tokens  on  the  desert.  They increase  the  number  of  needs  satisfied for the bottom left city to 2, so they add one of their pawn on the city. During their turn, the yellow player has removed 1 people pawn then put 3 pawns (2 on cities, 1 on an Objective). &lt;br /&gt;
&lt;br /&gt;
ADVANCED RULES&lt;br /&gt;
&lt;br /&gt;
Basic Rules Modifications &lt;br /&gt;
&lt;br /&gt;
�Stealing a city&lt;br /&gt;
&lt;br /&gt;
From now on, when a player increases the satisfaction of a rival city, they replace the opponent&#039;s pawn by their own!  The opponent&#039;s pawn is returned to their owner (it may be reused afterwards). &lt;br /&gt;
&lt;br /&gt;
� The 4 Needs of a City &lt;br /&gt;
&lt;br /&gt;
When a player satisfies all 4 needs of a city, they now places 2 of their pawns on that city. If the satisfaction drops back to 2 or 3 needs, remove one of the two pawns. When 1 or 0 need is satisfied, follow the basic rules.&lt;br /&gt;
&lt;br /&gt;
https://www.redmeeple.com/site/images/Rules/Gaia_Rules(EN).pdf&lt;/div&gt;</summary>
		<author><name>Jujubee</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21756</id>
		<title>Gamehelpgaia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21756"/>
		<updated>2024-07-05T00:47:08Z</updated>

		<summary type="html">&lt;p&gt;Jujubee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
&#039;&#039;&#039;GOAL&#039;&#039;&#039;: Be the first player to finish placing all your meeples on cities or objectives.&lt;br /&gt;
&lt;br /&gt;
Hand limit is 6 cards. (The advanced version limits you to no no more than 2 power cards per hand).&lt;br /&gt;
&lt;br /&gt;
On each turn, a player can take two actions: &lt;br /&gt;
&lt;br /&gt;
*Draw a card.&lt;br /&gt;
* Play a card.&lt;br /&gt;
&lt;br /&gt;
You can perform the same action twice in one turn. &lt;br /&gt;
&lt;br /&gt;
There are 6 different types of &#039;&#039;&#039;Nature cards&#039;&#039;&#039; (plains, forests, seas, deserts, mountains, and swamps). Playing a &#039;&#039;&#039;Nature card&#039;&#039;&#039; allows you to place a corresponding &#039;&#039;&#039;Land tile&#039;&#039;&#039; onto the board. &lt;br /&gt;
&lt;br /&gt;
There are 2 types of &#039;&#039;&#039;Life cards&#039;&#039;&#039; (animals and cities). To place a city card, you must play it on a land tile that corresponds with the icon in the upper left corner AND meet at least 2 requirements indicated on the bottom of the city card. Animal tokens placed on the land tile do not inactivate the land tile.&lt;br /&gt;
&lt;br /&gt;
In the basic version, you can satisfy an additional city&#039;s requirement and place your meeple on the city card, even if your opponent is on it.  In the advanced rules, you would replace your opponent&#039;s meeple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;FULL RULES:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Turn&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
On their turn, each player must take 2 actions amongst the following options: &lt;br /&gt;
&lt;br /&gt;
* Draw a card.&lt;br /&gt;
* Play a card from their hand.&lt;br /&gt;
&lt;br /&gt;
The player takes their actions in the order of their choice. You are allowed to play the same action twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draw a card&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The player can draw:  &lt;br /&gt;
&lt;br /&gt;
* One of the &#039;&#039;&#039;face up&#039;&#039;&#039; Nature or Life cards. The player adds it to their hand and reveals a new card from the corresponding deck. Or...&lt;br /&gt;
* One of the &#039;&#039;&#039;face down&#039;&#039;&#039; Nature or Life cards (taken from the top of the deck). A player is never allowed to have more than 6 cards in their hand. If they draw a 7th card, they have to discard a card of their choice from their hand without playing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a card from their hand&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Play a Nature card. Once played, the Nature card is kept face up in front of the player who played it. That player then takes a corresponding Land tile and places it next to a tile already on the table. The first tile played is simply put in the center of the table. A player may never play a Nature card if there are no corresponding Land tiles left. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulfill an Objective&#039;&#039;&#039;: When a player has cumulated all the Nature cards shown on an available Objective, they immediately discard all the corresponding Nature cards, and place one of  their meeples on top of the Objective to indicate it is no longer available for other players. Note that Objective cards are never replaced during the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a Life card&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
There are 2 types of Life cards: animals and cities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animals&#039;&#039;&#039;: The  player  puts 4  animal  tokens  on  a  free corresponding  land  tile (with  no city  or  animals) then  they discard the card. A star on the card means you can put the animals  on  any  kind  of  land.  If  there  is  more  than one corresponding  land  tile  in  play,  the  player  chooses one single land tile to place their 4 animals. A player may never play an animal card if there are not at least 4 animals tokens left in the bank. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City&#039;&#039;&#039;: The player puts their city card on a free land tile(with no city or animal) already in play. The city must respect the 2 following rules: &lt;br /&gt;
&lt;br /&gt;
Rule 1: City land tile A city with a star in the top left corner  can  be  placed  on any land tile except sea tiles. A city with a specific land icon in  the  top  left  corner  can  only be placed on a corresponding land tile. &lt;br /&gt;
&lt;br /&gt;
Rule 2: City&#039;s satisfaction (minimum 2 needs)To put a city on a tile, a player must satisfy at least 2 needs at the bottom of the card.  A  need  is  satisfied  when  the  element  shown (land   or   animal)   is   found   on   a   land   tile directly   next   to the city.   Land   tiles   in diagonal are not taken into account. Then they place one of their pawns on the city to indicate they own it. &lt;br /&gt;
&lt;br /&gt;
Note:  A city covers  the  land  tile  it  is  placed  on. The  neighboring cities  may  not  use  this  land  tile  anymore  to  satisfy  their  needs.  As  a consequence,  a  new city  can  lower  the  satisfaction  of  the  neighboring cities (see below). Animals tokens don&#039;t cover land tiles. Increase a city&#039;s satisfaction&lt;br /&gt;
&lt;br /&gt;
When a player increases the number of needs satisfied in one  or  more cities (for  example  if  they  put  animals  or  a  new land tile in play), they must place a new people pawn on each city where they increased the satisfaction.  A  player  may  only  have  one  people  pawn  of  their  color  per city in play. If a city has animals on an adjacent tile, adding new animals tokens will not increase its satisfaction. &lt;br /&gt;
&lt;br /&gt;
Reduce a city&#039;s satisfaction &lt;br /&gt;
&lt;br /&gt;
This situation arises if: -  A  new city  covers  a  tile.  This  tile  can  no  longer  be  used  to satisfy  the  needs  of  the  neighboring cities. -  All  animal  tokens  next  to  a city  have  been  consumed  (see  &amp;quot;Hunting  and  feeding&amp;quot;)  and  the &amp;quot;animal&amp;quot; requirement is no longer satisfied for this city. - When you use Powers (only in advanced rules). &lt;br /&gt;
&lt;br /&gt;
�If a city has only 1 need satisfied: All pawns on the city return to their owners (pawns may be reused afterwards), but the city stays, empty, on the tile. &lt;br /&gt;
&lt;br /&gt;
�If a city is no longer satisfied (0 need satisfied):All pawns on the city return to their owners (pawns may be reused afterwards) and the city is removed from the tile and discarded. End of turn If no one has won after the player has completed their two actions, the next player begins their turn.&lt;br /&gt;
&lt;br /&gt;
Start of a new turn &lt;br /&gt;
&lt;br /&gt;
Hunting and feeding &lt;br /&gt;
&lt;br /&gt;
Before  taking  their  two  actions,  a  player must  (if  they  is  able) feed  all  their cities  which  have  an animals icon. One animal per city in need of being fed is removed from an adjacent land tile (diagonals  are  not  taken  into  account)  and  returned  to  the  bank.  If  there  are  animals  on several tiles around a city, the player chooses any one tile to take the animal from. If there are no animals  around  the city,  you  don&#039;t  remove  any  tokens  (the  animals  need  is not  satisfied). Remember to adjust the people pawns if needed. &lt;br /&gt;
&lt;br /&gt;
End of Game and Victory &lt;br /&gt;
&lt;br /&gt;
The game ends when: &lt;br /&gt;
&lt;br /&gt;
� A player has placed all of their people pawns. That player wins the game.&lt;br /&gt;
&lt;br /&gt;
� A player wants to draw a Nature card, a Life card or a Powercard (in advanced rules only) but there are none left (neither face up nor face down): In this case, the winner is the player with the most people pawns on cities and Objectives.  In case of a tie, the winner is (amongst the tied players) the next player sitting closest clockwise to the player who just ended the game.&lt;br /&gt;
&lt;br /&gt;
Illustrated Example:&lt;br /&gt;
&lt;br /&gt;
Basic Rules It&#039;s the beginning of the yellow player&#039;s turn: &lt;br /&gt;
&lt;br /&gt;
a)  Hemust  start  by feeding  their  city  in  the  bottom  left  because that  city  has  the  animals  icon.  They remove  the  last  animal  from the desert, reducing the satisfaction of this city. Since the city now only  has  1  need  satisfied  (desert),  they must  remove  their  pawn from the city. &lt;br /&gt;
&lt;br /&gt;
b) 1st action: Yellow plays a plain card and places a plain tile to increase  the  number  of  needs  satisfied for  the  city  on  the  top right  (3  needs  satisfied).  This  move  allows  them  to put  one  of  their yellow pawns on the city, next to the blue pawn. &lt;br /&gt;
&lt;br /&gt;
c)  Yellow  then  adds  the  card  just  played  to  the  other Nature  cards  they  already  has  in  front  of  them.  They  now have cumulated all the Nature cards shown on an available Objective. They discard their 4 Nature cards and fulfills this Objective  by  placing  one  of  their  pawns  on  the  card. From now on, this card is not available to the other players. &lt;br /&gt;
&lt;br /&gt;
d)  2nd  action:  Yellow plays  an  animal  card  and  puts  4  animals tokens  on  the  desert.  They increase  the  number  of  needs  satisfied for the bottom left city to 2, so they add one of their pawn on the city. During their turn, the yellow player has removed 1 people pawn then put 3 pawns (2 on cities, 1 on an Objective). &lt;br /&gt;
&lt;br /&gt;
ADVANCED RULES&lt;br /&gt;
&lt;br /&gt;
Basic Rules Modifications &lt;br /&gt;
&lt;br /&gt;
�Stealing a city&lt;br /&gt;
&lt;br /&gt;
From now on, when a player increases the satisfaction of a rival city, they replace the opponent&#039;s pawn by their own!  The opponent&#039;s pawn is returned to their owner (it may be reused afterwards). &lt;br /&gt;
&lt;br /&gt;
� The 4 Needs of a City &lt;br /&gt;
&lt;br /&gt;
When a player satisfies all 4 needs of a city, they now places 2 of their pawns on that city. If the satisfaction drops back to 2 or 3 needs, remove one of the two pawns. When 1 or 0 need is satisfied, follow the basic rules.&lt;br /&gt;
&lt;br /&gt;
https://www.redmeeple.com/site/images/Rules/Gaia_Rules(EN).pdf&lt;/div&gt;</summary>
		<author><name>Jujubee</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21755</id>
		<title>Gamehelpgaia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaia&amp;diff=21755"/>
		<updated>2024-07-05T00:37:35Z</updated>

		<summary type="html">&lt;p&gt;Jujubee: I am editing the English to proper usage, and sometimes updating it for clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
&#039;&#039;&#039;GOAL&#039;&#039;&#039;: Be the first player to finish placing all your meeples on cities or objectives.&lt;br /&gt;
&lt;br /&gt;
Hand limit is 6 cards. (The advanced version limits you to no no more than 2 power cards per hand).&lt;br /&gt;
&lt;br /&gt;
On each turn, a player can take two actions: &lt;br /&gt;
&lt;br /&gt;
*Draw a card.&lt;br /&gt;
* Play a card.&lt;br /&gt;
&lt;br /&gt;
You can perform the same action twice in one turn. &lt;br /&gt;
&lt;br /&gt;
There are 6 different types of &#039;&#039;&#039;Nature cards&#039;&#039;&#039; (plains, forests, seas, deserts, mountains, and swamps). Playing a &#039;&#039;&#039;Nature card&#039;&#039;&#039; allows you to place the corresponding &#039;&#039;&#039;Land tile&#039;&#039;&#039; onto the board. &lt;br /&gt;
&lt;br /&gt;
There are 2 types of &#039;&#039;&#039;Life cards&#039;&#039;&#039; (animals and cities). To place a city card, you must play it on a land tile that corresponds with the icon in the upper left corner AND meet at least 2 requirements indicated on the bottom of the city card. Animal tokens placed on the land tile do not inactivate the land tile.&lt;br /&gt;
&lt;br /&gt;
In the basic version, you can satisfy an additional city&#039;s requirement and place your meeple on the city card, even if your opponent is on it.  In the advanced rules, you would replace your opponent&#039;s meeple.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FULL RULES:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game Turn &lt;br /&gt;
&lt;br /&gt;
On their turn, each player must take 2 actions amongst the following options: &lt;br /&gt;
&lt;br /&gt;
�Draw a Card.&lt;br /&gt;
  &lt;br /&gt;
�Play a Card from their hand. &lt;br /&gt;
&lt;br /&gt;
The player takes their actions in the order of their choice. You are allowed to play the same action twice.&lt;br /&gt;
&lt;br /&gt;
�Draw a Card &lt;br /&gt;
&lt;br /&gt;
The player can draw:  &lt;br /&gt;
&lt;br /&gt;
�One of the face up Nature or Life cards. The player adds it to their hand and reveals a new card from the corresponding deck. or &lt;br /&gt;
&lt;br /&gt;
� One of the face down Nature or Life cards (taken from the top of the deck). A player is never allowed to have more than 6 cards in their hand. If they draws a 7th card, they have to discard a card of their choice from their hand without playing it. &lt;br /&gt;
&lt;br /&gt;
�Play a Card from their hand  &lt;br /&gt;
&lt;br /&gt;
� Play a Nature card Once played, the Nature card is kept face up in front of the   player   who   played   it. That   player   then   takes   a corresponding land tile and places it next to a tile already on the table. The first tile played is simply put at the center of the table. A player may never play a Nature card if there are no corresponding land tiles left. &lt;br /&gt;
&lt;br /&gt;
Fulfill an Objective: When a player has cumulated all the Nature cards shown on an available Objective, they immediately discards all the corresponding Nature  cards  and  places  one  of  their  people pawns  on  top  of  the Objective  to  indicate  it  is no  longer available for the other players. Note that Objective cards are never replaced during the game. &lt;br /&gt;
&lt;br /&gt;
�Play a Life card &lt;br /&gt;
&lt;br /&gt;
There are 2 types of Life cards: animals and cities. &lt;br /&gt;
&lt;br /&gt;
Animals: The  player  puts 4  animal  tokens  on  a  free corresponding  land  tile (with  no city  or  animals) then  they discard the card. A star on the card means you can put the animals  on  any  kind  of  land.  If  there  is  more  than one corresponding  land  tile  in  play,  the  player  chooses one single land tile to place their 4 animals. A player may never play an animal card if there are not at least 4 animals tokens left in the bank. &lt;br /&gt;
&lt;br /&gt;
City: The player puts their city card on a free land tile(with no city or animal) already in play. The city must respect the 2 following rules: &lt;br /&gt;
&lt;br /&gt;
Rule 1: City land tile A city with a star in the top left corner  can  be  placed  on any land tile except sea tiles. A city with a specific land icon in  the  top  left  corner  can  only be placed on a corresponding land tile. &lt;br /&gt;
&lt;br /&gt;
Rule 2: City&#039;s satisfaction (minimum 2 needs)To put a city on a tile, a player must satisfy at least 2 needs at the bottom of the card.  A  need  is  satisfied  when  the  element  shown (land   or   animal)   is   found   on   a   land   tile directly   next   to the city.   Land   tiles   in diagonal are not taken into account. Then they place one of their pawns on the city to indicate they own it. &lt;br /&gt;
&lt;br /&gt;
Note:  A city covers  the  land  tile  it  is  placed  on. The  neighboring cities  may  not  use  this  land  tile  anymore  to  satisfy  their  needs.  As  a consequence,  a  new city  can  lower  the  satisfaction  of  the  neighboring cities (see below). Animals tokens don&#039;t cover land tiles. Increase a city&#039;s satisfaction&lt;br /&gt;
&lt;br /&gt;
When a player increases the number of needs satisfied in one  or  more cities (for  example  if  they  put  animals  or  a  new land tile in play), they must place a new people pawn on each city where they increased the satisfaction.  A  player  may  only  have  one  people  pawn  of  their  color  per city in play. If a city has animals on an adjacent tile, adding new animals tokens will not increase its satisfaction. &lt;br /&gt;
&lt;br /&gt;
Reduce a city&#039;s satisfaction &lt;br /&gt;
&lt;br /&gt;
This situation arises if: -  A  new city  covers  a  tile.  This  tile  can  no  longer  be  used  to satisfy  the  needs  of  the  neighboring cities. -  All  animal  tokens  next  to  a city  have  been  consumed  (see  &amp;quot;Hunting  and  feeding&amp;quot;)  and  the &amp;quot;animal&amp;quot; requirement is no longer satisfied for this city. - When you use Powers (only in advanced rules). &lt;br /&gt;
&lt;br /&gt;
�If a city has only 1 need satisfied: All pawns on the city return to their owners (pawns may be reused afterwards), but the city stays, empty, on the tile. &lt;br /&gt;
&lt;br /&gt;
�If a city is no longer satisfied (0 need satisfied):All pawns on the city return to their owners (pawns may be reused afterwards) and the city is removed from the tile and discarded. End of turn If no one has won after the player has completed their two actions, the next player begins their turn.&lt;br /&gt;
&lt;br /&gt;
Start of a new turn &lt;br /&gt;
&lt;br /&gt;
Hunting and feeding &lt;br /&gt;
&lt;br /&gt;
Before  taking  their  two  actions,  a  player must  (if  they  is  able) feed  all  their cities  which  have  an animals icon. One animal per city in need of being fed is removed from an adjacent land tile (diagonals  are  not  taken  into  account)  and  returned  to  the  bank.  If  there  are  animals  on several tiles around a city, the player chooses any one tile to take the animal from. If there are no animals  around  the city,  you  don&#039;t  remove  any  tokens  (the  animals  need  is not  satisfied). Remember to adjust the people pawns if needed. &lt;br /&gt;
&lt;br /&gt;
End of Game and Victory &lt;br /&gt;
&lt;br /&gt;
The game ends when: &lt;br /&gt;
&lt;br /&gt;
� A player has placed all of their people pawns. That player wins the game.&lt;br /&gt;
&lt;br /&gt;
� A player wants to draw a Nature card, a Life card or a Powercard (in advanced rules only) but there are none left (neither face up nor face down): In this case, the winner is the player with the most people pawns on cities and Objectives.  In case of a tie, the winner is (amongst the tied players) the next player sitting closest clockwise to the player who just ended the game.&lt;br /&gt;
&lt;br /&gt;
Illustrated Example:&lt;br /&gt;
&lt;br /&gt;
Basic Rules It&#039;s the beginning of the yellow player&#039;s turn: &lt;br /&gt;
&lt;br /&gt;
a)  Hemust  start  by feeding  their  city  in  the  bottom  left  because that  city  has  the  animals  icon.  They remove  the  last  animal  from the desert, reducing the satisfaction of this city. Since the city now only  has  1  need  satisfied  (desert),  they must  remove  their  pawn from the city. &lt;br /&gt;
&lt;br /&gt;
b) 1st action: Yellow plays a plain card and places a plain tile to increase  the  number  of  needs  satisfied for  the  city  on  the  top right  (3  needs  satisfied).  This  move  allows  them  to put  one  of  their yellow pawns on the city, next to the blue pawn. &lt;br /&gt;
&lt;br /&gt;
c)  Yellow  then  adds  the  card  just  played  to  the  other Nature  cards  they  already  has  in  front  of  them.  They  now have cumulated all the Nature cards shown on an available Objective. They discard their 4 Nature cards and fulfills this Objective  by  placing  one  of  their  pawns  on  the  card. From now on, this card is not available to the other players. &lt;br /&gt;
&lt;br /&gt;
d)  2nd  action:  Yellow plays  an  animal  card  and  puts  4  animals tokens  on  the  desert.  They increase  the  number  of  needs  satisfied for the bottom left city to 2, so they add one of their pawn on the city. During their turn, the yellow player has removed 1 people pawn then put 3 pawns (2 on cities, 1 on an Objective). &lt;br /&gt;
&lt;br /&gt;
ADVANCED RULES&lt;br /&gt;
&lt;br /&gt;
Basic Rules Modifications &lt;br /&gt;
&lt;br /&gt;
�Stealing a city&lt;br /&gt;
&lt;br /&gt;
From now on, when a player increases the satisfaction of a rival city, they replace the opponent&#039;s pawn by their own!  The opponent&#039;s pawn is returned to their owner (it may be reused afterwards). &lt;br /&gt;
&lt;br /&gt;
� The 4 Needs of a City &lt;br /&gt;
&lt;br /&gt;
When a player satisfies all 4 needs of a city, they now places 2 of their pawns on that city. If the satisfaction drops back to 2 or 3 needs, remove one of the two pawns. When 1 or 0 need is satisfied, follow the basic rules.&lt;br /&gt;
&lt;br /&gt;
https://www.redmeeple.com/site/images/Rules/Gaia_Rules(EN).pdf&lt;/div&gt;</summary>
		<author><name>Jujubee</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplettertycoon&amp;diff=11798</id>
		<title>Gamehelplettertycoon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplettertycoon&amp;diff=11798"/>
		<updated>2022-02-08T02:50:59Z</updated>

		<summary type="html">&lt;p&gt;Jujubee: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
For tips on how to play letter tycoon, see &amp;lt;b&amp;gt;[[Tips_lettertycoon|Tips_LetterTycoon]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;!-- Note: This page uses HTML in place of some wiki markup so it works on the BGA game page. --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
* Build words using letter cards to earn money and stock.&lt;br /&gt;
* Use money to buy letter patents.&lt;br /&gt;
** Patents earn &#039;&#039;&#039;[[#Royalties|royalties]]&#039;&#039;&#039; when their letter is used.&lt;br /&gt;
** Some patents grant additional &#039;&#039;&#039;[[#Special_Abilities|abilities]]&#039;&#039;&#039;.&lt;br /&gt;
* The final round is triggered when one player&#039;s &#039;&#039;&#039;[[#Goals|patents sum to a given value]]&#039;&#039;&#039;.&lt;br /&gt;
* At the end of that round, the player with the highest combined value of patents, money, and stock wins!&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
==== Letter &amp;quot;Factory&amp;quot; Cards ====&lt;br /&gt;
&lt;br /&gt;
* One of 102 cards each with a letter.&lt;br /&gt;
* Some letters are more common than others.&lt;br /&gt;
** &#039;&#039;See letter frequency game card&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Player Hand ====&lt;br /&gt;
&lt;br /&gt;
* Each player has a hand of 7 letter cards.&lt;br /&gt;
* Players always draw back to 7 at the end of their turn to replace any cards they have played or discarded.&lt;br /&gt;
&lt;br /&gt;
==== Community Pool ====&lt;br /&gt;
&lt;br /&gt;
* A shared, face-up set of 3 letter cards available for use by any player.&lt;br /&gt;
* These are also replaced at the end of each turn.&lt;br /&gt;
&lt;br /&gt;
==== Money (or Coins) ====&lt;br /&gt;
&lt;br /&gt;
* Earned by playing words, or through patent royalties.&lt;br /&gt;
* Used to buy patents.&lt;br /&gt;
* Winning or losing challenges can also earn or cost money.&lt;br /&gt;
&lt;br /&gt;
==== Stock ====&lt;br /&gt;
&lt;br /&gt;
* Earned by playing longer words. Grants points at the end of the game, but cannot be spent.&lt;br /&gt;
&lt;br /&gt;
==== Letter Patents ====&lt;br /&gt;
&lt;br /&gt;
* Each letter has one patent.&lt;br /&gt;
* Patents may be purchased with money; costs range from $2 to $10.&lt;br /&gt;
&lt;br /&gt;
==== Royalties ====&lt;br /&gt;
&lt;br /&gt;
* The owner of a letter patent earns $1 for each matching letter played by another player.&lt;br /&gt;
* Players don&#039;t earn royalties on their own words, or for special letters generated by patent abilities.&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
&lt;br /&gt;
* On your turn, you may build a word using letter cards from your hand or from the community pool.&lt;br /&gt;
* Each word must contain at least one card from your hand and be at least 3 letters long.&lt;br /&gt;
&lt;br /&gt;
* If your word is not &#039;&#039;&#039;[[#Challenges|challenged]]&#039;&#039;&#039; successfully, you earn money and stock depending on its length.&lt;br /&gt;
* Some &#039;&#039;&#039;[[#Patents|patent]]&#039;&#039;&#039; or &#039;&#039;&#039;[[#Letters|letter]]&#039;&#039;&#039; abilities may increase earnings.&lt;br /&gt;
&lt;br /&gt;
* Other players earn &#039;&#039;&#039;[[#Royalties|royalties]]&#039;&#039;&#039; for the patents they own.&lt;br /&gt;
&lt;br /&gt;
* Then, you may buy a patent.&lt;br /&gt;
* You many only buy one patent per turn, and its letter must match a letter in the word(s) you just played.&lt;br /&gt;
* You must also have enough money to purchase the patent.&lt;br /&gt;
* Each patent can only be owned by one player&lt;br /&gt;
* Once a patent has been purchased, it cannot be purchased by another player.&lt;br /&gt;
&lt;br /&gt;
* The community pool is refilled, and then you may choose to discard any number of the cards in your hand.&lt;br /&gt;
* Finally, your hand is refilled to 7 cards.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Patents ===&lt;br /&gt;
&lt;br /&gt;
Patent abilities may be used at most once per turn.&lt;br /&gt;
&lt;br /&gt;
[[File:Letter-Tycoon Special Patents.jpg|300px|thumb|right|Special patent abilities visual reference]]&lt;br /&gt;
&lt;br /&gt;
Some patents grant special abilities:&lt;br /&gt;
&lt;br /&gt;
==== B Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* Earn double if your word begins and ends in vowels.&lt;br /&gt;
* Both money and stock are doubled.&lt;br /&gt;
&lt;br /&gt;
==== J Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* Earn double if vowels are at least half of your word.&lt;br /&gt;
* Both money and stock are doubled.&lt;br /&gt;
&lt;br /&gt;
==== K Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* Earn double if your word has only one vowel.&lt;br /&gt;
* Both money and stock are doubled.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Q Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* You may replace a card to start your turn.&lt;br /&gt;
* You may discard and draw before playing words.&lt;br /&gt;
&lt;br /&gt;
==== V Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* You may build two words. Each word earns money and stock individually.&lt;br /&gt;
* Other patent abilities may be applied to one word or the other, not both.&lt;br /&gt;
* Each word must contain at least one card from your hand and be at least 3 letters long.&lt;br /&gt;
&lt;br /&gt;
==== X Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* You may use one letter card twice.&lt;br /&gt;
*: &#039;&#039;That is, you may duplicate a letter.&#039;&#039;&lt;br /&gt;
* You must use at least 3 real (not duplicated or generated) letter cards total.&lt;br /&gt;
** If playing two words with the ‘V’ patent ability, a letter from the first word may be duplicated in the second.&lt;br /&gt;
** Other players do not earn additional royalties on the second copy of this duplicated letter.&lt;br /&gt;
&lt;br /&gt;
==== Z Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* You may add an ‘S’ to the end of your word.&lt;br /&gt;
* This must form an acceptable word.&lt;br /&gt;
* You may not purchase the ‘S’ patent without using a real ‘S’ letter card.&lt;br /&gt;
* Other players do not earn royalties on this generated ‘S’.&lt;br /&gt;
&lt;br /&gt;
=== Letters ===&lt;br /&gt;
&lt;br /&gt;
Some letters also have special abilities:&lt;br /&gt;
&lt;br /&gt;
==== Q Letter Ability ====&lt;br /&gt;
&lt;br /&gt;
* Words with ‘Q’ earn double (both money and stock).&lt;br /&gt;
* This ability is independent of the ‘Q’ patent ability.&lt;br /&gt;
&lt;br /&gt;
==== Y Letter Ability ====&lt;br /&gt;
&lt;br /&gt;
* Player decides whether each ‘Y’ is treated as a consonant or a vowel for patent abilities.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
&lt;br /&gt;
==== Player Challenges ====&lt;br /&gt;
&lt;br /&gt;
* In the default rules, players may challenge other player&#039;s words.&lt;br /&gt;
* If the challenged word(s) are not in the dictionary, the challenge succeeds and the active player takes back their cards, loses the rest of their turn, and must discard a card as a penalty.&lt;br /&gt;
* If the word(s) are in the dictionary, the challenge fails and the challenger must pay the active player $1.&lt;br /&gt;
** If the challenger has no money, the active player takes $1 from the bank.&lt;br /&gt;
&lt;br /&gt;
==== Automatic Challenges ====&lt;br /&gt;
&lt;br /&gt;
This version implements a challenge variant to smooth online play.&lt;br /&gt;
* In the automatic challenge variant, players may not challenge.&lt;br /&gt;
* Instead, every play is automatically challenged by the system.&lt;br /&gt;
* If the word(s) are in the dictionary, play proceeds.&lt;br /&gt;
* If the word(s) are not in the dictionary, the player may be allowed to retry&lt;br /&gt;
** &#039;&#039;Depending on the variant configuration; default is 3.&#039;&#039;&lt;br /&gt;
** If they run out of retries, they take back their cards, lose the rest of their turn, and must discard a card as penalty.&lt;br /&gt;
&lt;br /&gt;
== Word Scoring ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:auto; background-color:#f8f9fa; color:#222; margin:1em 0; border:1px solid #a2a9b1; border-collapse:collapse; text-align:right;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Word Length&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Money&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Stock&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$1&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|4 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$2&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|5 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$3&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|6 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$4&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|7 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|8 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|9 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|10 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|11 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|12 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:auto; background-color:#f8f9fa; color:#222; margin:1em 0; border:1px solid #a2a9b1; border-collapse:collapse; text-align:right;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Players&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Patents Value&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Minimum Number of Patents&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$45&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$34&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$26&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$21&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dictionaries ==&lt;br /&gt;
&lt;br /&gt;
* Note that this game is designed to be played with English (American or British) words.&lt;br /&gt;
* Playing words in other languages isn&#039;t supported by the game design.&lt;br /&gt;
&lt;br /&gt;
Two dictionaries may be used:&lt;br /&gt;
&lt;br /&gt;
==== NWL 2018 ====&lt;br /&gt;
&lt;br /&gt;
* [https://scrabbleplayers.org/w/NWL2018NASPA North American Scrabble Players Association Word List 2018]&lt;br /&gt;
** &#039;&#039;This is the default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== CWL 2019 ====&lt;br /&gt;
&lt;br /&gt;
* [https://scrabbleplayers.org/w/SOWPODS Collins Scrabble Words 2019 (formerly SOWPODS)]&lt;br /&gt;
** &#039;&#039;This contains obscure words&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jujubee</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplettertycoon&amp;diff=11796</id>
		<title>Gamehelplettertycoon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplettertycoon&amp;diff=11796"/>
		<updated>2022-02-07T23:46:05Z</updated>

		<summary type="html">&lt;p&gt;Jujubee: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
For tips on how to play letter tycoon, see &amp;lt;b&amp;gt;[[Tips_lettertycoon|Tips_LetterTycoon]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;!-- Note: This page uses HTML in place of some wiki markup so it works on the BGA game page. --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
* Build words using letter cards to earn money and stock.&lt;br /&gt;
* Use money to buy letter patents.&lt;br /&gt;
** Patents earn &#039;&#039;&#039;[[#Royalties|royalties]]&#039;&#039;&#039; when their letter is used.&lt;br /&gt;
** Some patents grant additional &#039;&#039;&#039;[[#Special_Abilities|abilities]]&#039;&#039;&#039;.&lt;br /&gt;
* The final round is triggered when one player&#039;s &#039;&#039;&#039;[[#Goals|patents sum to a given value]]&#039;&#039;&#039;.&lt;br /&gt;
* At the end of that round, the player with the highest combined value of patents, money, and stock wins!&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
==== Letter &amp;quot;Factory&amp;quot; Cards ====&lt;br /&gt;
&lt;br /&gt;
* One of 102 cards each with a letter.&lt;br /&gt;
* Some letters are more common than others.&lt;br /&gt;
** &#039;&#039;See letter frequency game card&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Player Hand ====&lt;br /&gt;
&lt;br /&gt;
* Each player has a hand of 7 letter cards.&lt;br /&gt;
* Players always draw back to 7 at the end of their turn to replace any cards they have played or discarded.&lt;br /&gt;
&lt;br /&gt;
==== Community Pool ====&lt;br /&gt;
&lt;br /&gt;
* A shared, face-up set of 3 letter cards available for use by any player.&lt;br /&gt;
* These are also replaced at the end of each turn.&lt;br /&gt;
&lt;br /&gt;
==== Money (or Coins) ====&lt;br /&gt;
&lt;br /&gt;
* Earned by playing words, or through patent royalties.&lt;br /&gt;
* Used to buy patents.&lt;br /&gt;
* Winning or losing challenges can also earn or cost money.&lt;br /&gt;
&lt;br /&gt;
==== Stock ====&lt;br /&gt;
&lt;br /&gt;
* Earned by playing longer words. Grants points at the end of the game, but cannot be spent.&lt;br /&gt;
&lt;br /&gt;
==== Letter Patents ====&lt;br /&gt;
&lt;br /&gt;
* Each letter has one patent.&lt;br /&gt;
* Patents may be purchased with money; costs range from $2 to $10.&lt;br /&gt;
&lt;br /&gt;
==== Royalties ====&lt;br /&gt;
&lt;br /&gt;
* The owner of a letter patent earns $1 for each matching letter played by another player.&lt;br /&gt;
* Players don&#039;t earn royalties on their own words, or for special letters generated by patent abilities.&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
&lt;br /&gt;
* On your turn, you may build a word using letter cards from your hand or from the community pool.&lt;br /&gt;
* Each word must contain at least one card from your hand and be at least 3 letters long.&lt;br /&gt;
&lt;br /&gt;
* If your word is not &#039;&#039;&#039;[[#Challenges|challenged]]&#039;&#039;&#039; successfully, you earn money and stock depending on its length.&lt;br /&gt;
* Some &#039;&#039;&#039;[[#Patents|patent]]&#039;&#039;&#039; or &#039;&#039;&#039;[[#Letters|letter]]&#039;&#039;&#039; abilities may increase earnings.&lt;br /&gt;
&lt;br /&gt;
* Other players earn &#039;&#039;&#039;[[#Royalties|royalties]]&#039;&#039;&#039; for the patents they own.&lt;br /&gt;
&lt;br /&gt;
* Then, you may buy a patent.&lt;br /&gt;
* You many only buy one patent per turn, and its letter must match a letter in the word(s) you just played.&lt;br /&gt;
* You must also have enough money to purchase the patent.&lt;br /&gt;
* Each patent can only be owned by one player&lt;br /&gt;
* Once a patent has been purchased, it cannot be purchased by another player.&lt;br /&gt;
&lt;br /&gt;
* The community pool is refilled, and then you may choose to discard any number of the cards in your hand.&lt;br /&gt;
* Finally, your hand is refilled to 7 cards.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Patents ===&lt;br /&gt;
&lt;br /&gt;
Patent abilities may be used at most once per turn.&lt;br /&gt;
&lt;br /&gt;
[[File:Letter-Tycoon Special Patents.jpg|300px|thumb|right|Visual reference for Letter Tycoon special patent abilities]]&lt;br /&gt;
&lt;br /&gt;
Some patents grant special abilities:&lt;br /&gt;
&lt;br /&gt;
==== B Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* Earn double if your word begins and ends in vowels.&lt;br /&gt;
* Both money and stock are doubled.&lt;br /&gt;
&lt;br /&gt;
==== J Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* Earn double if vowels are at least half of your word.&lt;br /&gt;
* Both money and stock are doubled.&lt;br /&gt;
&lt;br /&gt;
==== K Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* Earn double if your word has only one vowel.&lt;br /&gt;
* Both money and stock are doubled.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Q Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* You may replace a card to start your turn.&lt;br /&gt;
* You may discard and draw before playing words.&lt;br /&gt;
&lt;br /&gt;
==== V Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* You may build two words. Each word earns money and stock individually.&lt;br /&gt;
* Other patent abilities may be applied to one word or the other, not both.&lt;br /&gt;
* Each word must contain at least one card from your hand and be at least 3 letters long.&lt;br /&gt;
&lt;br /&gt;
==== X Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* You may use one letter card twice.&lt;br /&gt;
*: &#039;&#039;That is, you may duplicate a letter.&#039;&#039;&lt;br /&gt;
* You must use at least 3 real (not duplicated or generated) letter cards total.&lt;br /&gt;
** If playing two words with the ‘V’ patent ability, a letter from the first word may be duplicated in the second.&lt;br /&gt;
** Other players do not earn additional royalties on the second copy of this duplicated letter.&lt;br /&gt;
&lt;br /&gt;
==== Z Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* You may add an ‘S’ to the end of your word.&lt;br /&gt;
* This must form an acceptable word.&lt;br /&gt;
* You may not purchase the ‘S’ patent without using a real ‘S’ letter card.&lt;br /&gt;
* Other players do not earn royalties on this generated ‘S’.&lt;br /&gt;
&lt;br /&gt;
=== Letters ===&lt;br /&gt;
&lt;br /&gt;
Some letters also have special abilities:&lt;br /&gt;
&lt;br /&gt;
==== Q Letter Ability ====&lt;br /&gt;
&lt;br /&gt;
* Words with ‘Q’ earn double (both money and stock).&lt;br /&gt;
* This ability is independent of the ‘Q’ patent ability.&lt;br /&gt;
&lt;br /&gt;
==== Y Letter Ability ====&lt;br /&gt;
&lt;br /&gt;
* Player decides whether each ‘Y’ is treated as a consonant or a vowel for patent abilities.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
&lt;br /&gt;
==== Player Challenges ====&lt;br /&gt;
&lt;br /&gt;
* In the default rules, players may challenge other player&#039;s words.&lt;br /&gt;
* If the challenged word(s) are not in the dictionary, the challenge succeeds and the active player takes back their cards, loses the rest of their turn, and must discard a card as a penalty.&lt;br /&gt;
* If the word(s) are in the dictionary, the challenge fails and the challenger must pay the active player $1.&lt;br /&gt;
** If the challenger has no money, the active player takes $1 from the bank.&lt;br /&gt;
&lt;br /&gt;
==== Automatic Challenges ====&lt;br /&gt;
&lt;br /&gt;
This version implements a challenge variant to smooth online play.&lt;br /&gt;
* In the automatic challenge variant, players may not challenge.&lt;br /&gt;
* Instead, every play is automatically challenged by the system.&lt;br /&gt;
* If the word(s) are in the dictionary, play proceeds.&lt;br /&gt;
* If the word(s) are not in the dictionary, the player may be allowed to retry&lt;br /&gt;
** &#039;&#039;Depending on the variant configuration; default is 3.&#039;&#039;&lt;br /&gt;
** If they run out of retries, they take back their cards, lose the rest of their turn, and must discard a card as penalty.&lt;br /&gt;
&lt;br /&gt;
== Word Scoring ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:auto; background-color:#f8f9fa; color:#222; margin:1em 0; border:1px solid #a2a9b1; border-collapse:collapse; text-align:right;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Word Length&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Money&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Stock&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$1&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|4 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$2&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|5 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$3&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|6 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$4&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|7 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|8 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|9 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|10 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|11 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|12 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:auto; background-color:#f8f9fa; color:#222; margin:1em 0; border:1px solid #a2a9b1; border-collapse:collapse; text-align:right;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Players&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Patents Value&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Minimum Number of Patents&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$45&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$34&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$26&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$21&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dictionaries ==&lt;br /&gt;
&lt;br /&gt;
* Note that this game is designed to be played with English (American or British) words.&lt;br /&gt;
* Playing words in other languages isn&#039;t supported by the game design.&lt;br /&gt;
&lt;br /&gt;
Two dictionaries may be used:&lt;br /&gt;
&lt;br /&gt;
==== NWL 2018 ====&lt;br /&gt;
&lt;br /&gt;
* [https://scrabbleplayers.org/w/NWL2018NASPA North American Scrabble Players Association Word List 2018]&lt;br /&gt;
** &#039;&#039;This is the default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== CWL 2019 ====&lt;br /&gt;
&lt;br /&gt;
* [https://scrabbleplayers.org/w/SOWPODS Collins Scrabble Words 2019 (formerly SOWPODS)]&lt;br /&gt;
** &#039;&#039;This contains obscure words&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jujubee</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplettertycoon&amp;diff=11795</id>
		<title>Gamehelplettertycoon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplettertycoon&amp;diff=11795"/>
		<updated>2022-02-07T23:41:52Z</updated>

		<summary type="html">&lt;p&gt;Jujubee: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
For tips on how to play letter tycoon, see &amp;lt;b&amp;gt;[[Tips_lettertycoon|Tips_LetterTycoon]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;!-- Note: This page uses HTML in place of some wiki markup so it works on the BGA game page. --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
* Build words using letter cards to earn money and stock.&lt;br /&gt;
* Use money to buy letter patents.&lt;br /&gt;
** Patents earn &#039;&#039;&#039;[[#Royalties|royalties]]&#039;&#039;&#039; when their letter is used.&lt;br /&gt;
** Some patents grant additional &#039;&#039;&#039;[[#Special_Abilities|abilities]]&#039;&#039;&#039;.&lt;br /&gt;
* The final round is triggered when one player&#039;s &#039;&#039;&#039;[[#Goals|patents sum to a given value]]&#039;&#039;&#039;.&lt;br /&gt;
* At the end of that round, the player with the highest combined value of patents, money, and stock wins!&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
==== Letter &amp;quot;Factory&amp;quot; Cards ====&lt;br /&gt;
&lt;br /&gt;
* One of 102 cards each with a letter.&lt;br /&gt;
* Some letters are more common than others.&lt;br /&gt;
** &#039;&#039;See letter frequency game card&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Player Hand ====&lt;br /&gt;
&lt;br /&gt;
* Each player has a hand of 7 letter cards.&lt;br /&gt;
* Players always draw back to 7 at the end of their turn to replace any cards they have played or discarded.&lt;br /&gt;
&lt;br /&gt;
==== Community Pool ====&lt;br /&gt;
&lt;br /&gt;
* A shared, face-up set of 3 letter cards available for use by any player.&lt;br /&gt;
* These are also replaced at the end of each turn.&lt;br /&gt;
&lt;br /&gt;
==== Money (or Coins) ====&lt;br /&gt;
&lt;br /&gt;
* Earned by playing words, or through patent royalties.&lt;br /&gt;
* Used to buy patents.&lt;br /&gt;
* Winning or losing challenges can also earn or cost money.&lt;br /&gt;
&lt;br /&gt;
==== Stock ====&lt;br /&gt;
&lt;br /&gt;
* Earned by playing longer words. Grants points at the end of the game, but cannot be spent.&lt;br /&gt;
&lt;br /&gt;
==== Letter Patents ====&lt;br /&gt;
&lt;br /&gt;
* Each letter has one patent.&lt;br /&gt;
* Patents may be purchased with money; costs range from $2 to $10.&lt;br /&gt;
&lt;br /&gt;
==== Royalties ====&lt;br /&gt;
&lt;br /&gt;
* The owner of a letter patent earns $1 for each matching letter played by another player.&lt;br /&gt;
* Players don&#039;t earn royalties on their own words, or for special letters generated by patent abilities.&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
&lt;br /&gt;
* On your turn, you may build a word using letter cards from your hand or from the community pool.&lt;br /&gt;
* Each word must contain at least one card from your hand and be at least 3 letters long.&lt;br /&gt;
&lt;br /&gt;
* If your word is not &#039;&#039;&#039;[[#Challenges|challenged]]&#039;&#039;&#039; successfully, you earn money and stock depending on its length.&lt;br /&gt;
* Some &#039;&#039;&#039;[[#Patents|patent]]&#039;&#039;&#039; or &#039;&#039;&#039;[[#Letters|letter]]&#039;&#039;&#039; abilities may increase earnings.&lt;br /&gt;
&lt;br /&gt;
* Other players earn &#039;&#039;&#039;[[#Royalties|royalties]]&#039;&#039;&#039; for the patents they own.&lt;br /&gt;
&lt;br /&gt;
* Then, you may buy a patent.&lt;br /&gt;
* You many only buy one patent per turn, and its letter must match a letter in the word(s) you just played.&lt;br /&gt;
* You must also have enough money to purchase the patent.&lt;br /&gt;
* Each patent can only be owned by one player&lt;br /&gt;
* Once a patent has been purchased, it cannot be purchased by another player.&lt;br /&gt;
&lt;br /&gt;
* The community pool is refilled, and then you may choose to discard any number of the cards in your hand.&lt;br /&gt;
* Finally, your hand is refilled to 7 cards.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Patents ===&lt;br /&gt;
&lt;br /&gt;
Patent abilities may be used at most once per turn.&lt;br /&gt;
&lt;br /&gt;
Some patents grant special abilities:&lt;br /&gt;
&lt;br /&gt;
==== B Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* Earn double if your word begins and ends in vowels.&lt;br /&gt;
* Both money and stock are doubled.&lt;br /&gt;
&lt;br /&gt;
==== J Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* Earn double if vowels are at least half of your word.&lt;br /&gt;
* Both money and stock are doubled.&lt;br /&gt;
&lt;br /&gt;
==== K Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* Earn double if your word has only one vowel.&lt;br /&gt;
* Both money and stock are doubled.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Q Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* You may replace a card to start your turn.&lt;br /&gt;
* You may discard and draw before playing words.&lt;br /&gt;
&lt;br /&gt;
==== V Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* You may build two words. Each word earns money and stock individually.&lt;br /&gt;
* Other patent abilities may be applied to one word or the other, not both.&lt;br /&gt;
* Each word must contain at least one card from your hand and be at least 3 letters long.&lt;br /&gt;
&lt;br /&gt;
==== X Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* You may use one letter card twice.&lt;br /&gt;
*: &#039;&#039;That is, you may duplicate a letter.&#039;&#039;&lt;br /&gt;
* You must use at least 3 real (not duplicated or generated) letter cards total.&lt;br /&gt;
** If playing two words with the ‘V’ patent ability, a letter from the first word may be duplicated in the second.&lt;br /&gt;
** Other players do not earn additional royalties on the second copy of this duplicated letter.&lt;br /&gt;
&lt;br /&gt;
==== Z Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* You may add an ‘S’ to the end of your word.&lt;br /&gt;
* This must form an acceptable word.&lt;br /&gt;
* You may not purchase the ‘S’ patent without using a real ‘S’ letter card.&lt;br /&gt;
* Other players do not earn royalties on this generated ‘S’.&lt;br /&gt;
&lt;br /&gt;
=== Letters ===&lt;br /&gt;
&lt;br /&gt;
Some letters also have special abilities:&lt;br /&gt;
&lt;br /&gt;
==== Q Letter Ability ====&lt;br /&gt;
&lt;br /&gt;
* Words with ‘Q’ earn double (both money and stock).&lt;br /&gt;
* This ability is independent of the ‘Q’ patent ability.&lt;br /&gt;
&lt;br /&gt;
==== Y Letter Ability ====&lt;br /&gt;
&lt;br /&gt;
* Player decides whether each ‘Y’ is treated as a consonant or a vowel for patent abilities.&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities Quick Reference ===&lt;br /&gt;
&lt;br /&gt;
[[File:Letter-Tycoon Special Patents.jpg|500px|thumb|left|Visual reference for Letter Tycoon special patent abilities]]&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
&lt;br /&gt;
==== Player Challenges ====&lt;br /&gt;
&lt;br /&gt;
* In the default rules, players may challenge other player&#039;s words.&lt;br /&gt;
* If the challenged word(s) are not in the dictionary, the challenge succeeds and the active player takes back their cards, loses the rest of their turn, and must discard a card as a penalty.&lt;br /&gt;
* If the word(s) are in the dictionary, the challenge fails and the challenger must pay the active player $1.&lt;br /&gt;
** If the challenger has no money, the active player takes $1 from the bank.&lt;br /&gt;
&lt;br /&gt;
==== Automatic Challenges ====&lt;br /&gt;
&lt;br /&gt;
This version implements a challenge variant to smooth online play.&lt;br /&gt;
* In the automatic challenge variant, players may not challenge.&lt;br /&gt;
* Instead, every play is automatically challenged by the system.&lt;br /&gt;
* If the word(s) are in the dictionary, play proceeds.&lt;br /&gt;
* If the word(s) are not in the dictionary, the player may be allowed to retry&lt;br /&gt;
** &#039;&#039;Depending on the variant configuration; default is 3.&#039;&#039;&lt;br /&gt;
** If they run out of retries, they take back their cards, lose the rest of their turn, and must discard a card as penalty.&lt;br /&gt;
&lt;br /&gt;
== Word Scoring ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:auto; background-color:#f8f9fa; color:#222; margin:1em 0; border:1px solid #a2a9b1; border-collapse:collapse; text-align:right;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Word Length&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Money&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Stock&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$1&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|4 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$2&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|5 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$3&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|6 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$4&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|7 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|8 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|9 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|10 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|11 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|12 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:auto; background-color:#f8f9fa; color:#222; margin:1em 0; border:1px solid #a2a9b1; border-collapse:collapse; text-align:right;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Players&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Patents Value&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Minimum Number of Patents&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$45&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$34&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$26&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$21&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dictionaries ==&lt;br /&gt;
&lt;br /&gt;
* Note that this game is designed to be played with English (American or British) words.&lt;br /&gt;
* Playing words in other languages isn&#039;t supported by the game design.&lt;br /&gt;
&lt;br /&gt;
Two dictionaries may be used:&lt;br /&gt;
&lt;br /&gt;
==== NWL 2018 ====&lt;br /&gt;
&lt;br /&gt;
* [https://scrabbleplayers.org/w/NWL2018NASPA North American Scrabble Players Association Word List 2018]&lt;br /&gt;
** &#039;&#039;This is the default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== CWL 2019 ====&lt;br /&gt;
&lt;br /&gt;
* [https://scrabbleplayers.org/w/SOWPODS Collins Scrabble Words 2019 (formerly SOWPODS)]&lt;br /&gt;
** &#039;&#039;This contains obscure words&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jujubee</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Letter-Tycoon_Special_Patents.jpg&amp;diff=11794</id>
		<title>File:Letter-Tycoon Special Patents.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Letter-Tycoon_Special_Patents.jpg&amp;diff=11794"/>
		<updated>2022-02-07T23:34:48Z</updated>

		<summary type="html">&lt;p&gt;Jujubee: This image is a visual reference for patents that have special abilities in the game Letter Tycoon... namely, B, J, K, Q, V, X and Z.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This image is a visual reference for patents that have special abilities in the game Letter Tycoon... namely, B, J, K, Q, V, X and Z.&lt;/div&gt;</summary>
		<author><name>Jujubee</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Letter-Tycoon_Special_Patents.pdf&amp;diff=11793</id>
		<title>File:Letter-Tycoon Special Patents.pdf</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Letter-Tycoon_Special_Patents.pdf&amp;diff=11793"/>
		<updated>2022-02-07T23:21:44Z</updated>

		<summary type="html">&lt;p&gt;Jujubee: This image is a visual reference for patents that have special abilities in the game Letter Tycoon... namely, B, J, K, Q, V, X and Z.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This image is a visual reference for patents that have special abilities in the game Letter Tycoon... namely, B, J, K, Q, V, X and Z.&lt;/div&gt;</summary>
		<author><name>Jujubee</name></author>
	</entry>
</feed>