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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jpv</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-16T11:35:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsagani&amp;diff=16767</id>
		<title>Gamehelpsagani</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsagani&amp;diff=16767"/>
		<updated>2023-04-25T16:41:18Z</updated>

		<summary type="html">&lt;p&gt;Jpv: Game End scores were backwards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The aim is to match tiles with the needs of their line of sight ones without having too many incomplete&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, take a tile and place it in your area orthogonally adjacent to pre-existing ones in whichever orientation you wish&lt;br /&gt;
&lt;br /&gt;
If there&#039;s only one tile left, you can choose to take it or put it into Intermezzo and take the one at the top of the draw deck&lt;br /&gt;
&lt;br /&gt;
Stack sound discs on the new tile equal to the number of arrows it displays&lt;br /&gt;
&lt;br /&gt;
If you do not have enough sound discs, the remaining must be made up of cacophony discs (which are bad and cost negative 2 points)&lt;br /&gt;
&lt;br /&gt;
Discs on the centre of a tile can now be moved onto the arrows if the tile they point to is the required colour (This doesn&#039;t have to be adjacent directly, just in a that required line of sight)&lt;br /&gt;
&lt;br /&gt;
If all the arrows on a tile are now covered, this tile is complete and now scores. Take back all the Discs from it and flip it.&lt;br /&gt;
&lt;br /&gt;
Check if Intermezzo is now full or not (4 tiles)&lt;br /&gt;
&lt;br /&gt;
If Intermezzo occurs, in reverse harmony ordered, each player can take one tile from those available. If no one takes anything, all are discarded.&lt;br /&gt;
&lt;br /&gt;
After which, check the Offer Display, if there are 0 tiles, refill with 5, otherwise they stay as they are&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends when someone reaches or exceeds 75/60/45 points in a 2/3/4 player game&lt;br /&gt;
&lt;br /&gt;
Keep going until all players have had an equal number of turns&lt;br /&gt;
&lt;br /&gt;
Whoever has the most points after this wins&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a tie, the player who reached that many points first (i.e. is lower in the stack) wins&lt;/div&gt;</summary>
		<author><name>Jpv</name></author>
	</entry>
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