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	<updated>2026-09-22T14:50:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpspellbook&amp;diff=20579</id>
		<title>Gamehelpspellbook</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpspellbook&amp;diff=20579"/>
		<updated>2024-03-28T22:08:22Z</updated>

		<summary type="html">&lt;p&gt;Joshdl: /* Turn */ fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Learn Spells and gift to your Familiar to gain the most points when the game ends&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
A turn is split into four phases:&lt;br /&gt;
&lt;br /&gt;
Morning&lt;br /&gt;
&lt;br /&gt;
Midday&lt;br /&gt;
&lt;br /&gt;
Evening&lt;br /&gt;
&lt;br /&gt;
Alter&lt;br /&gt;
&lt;br /&gt;
Once a player has finished their Day, the next player goes&lt;br /&gt;
&lt;br /&gt;
You have a Pool with a hard limit of 9 Materia which cannot be exceeded at any point&lt;br /&gt;
&lt;br /&gt;
You start the game with Primary Actions for each phase which are always available even when Spells start to be gained&lt;br /&gt;
&lt;br /&gt;
In each phase only a SINGLE action can be taken, regardless of whether it is a Primary Action or a Spell action&lt;br /&gt;
&lt;br /&gt;
If the Pouch ever empties, put all discarded Materia back in, give it a shake, and keep drawing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Morning===&lt;br /&gt;
&lt;br /&gt;
Take one action from the following:&lt;br /&gt;
&lt;br /&gt;
A single Spell ability which is able to be used in Morning&lt;br /&gt;
&lt;br /&gt;
Take 1 Materia from the seen Alter&lt;br /&gt;
&lt;br /&gt;
Take 2 Materia from the blind Pouch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Midday===&lt;br /&gt;
&lt;br /&gt;
Take one action from the following:&lt;br /&gt;
&lt;br /&gt;
A single Spell ability which is able to be used in Midday&lt;br /&gt;
&lt;br /&gt;
Store 1 Maria from your Pool onto the next space on your Familiar&lt;br /&gt;
&lt;br /&gt;
If a spell allows you to store more Materia than spaces, store all you can then leave the rest where they came from (they are not lost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Evening===&lt;br /&gt;
&lt;br /&gt;
Take one action from the following:&lt;br /&gt;
&lt;br /&gt;
A single Spell ability which is able to be used in Evening&lt;br /&gt;
&lt;br /&gt;
Learn 1 new spell by spending Materia matching the spell&#039;s colour and to the quantity of its price in the bowl next to it, one of the spent Materia will be used as a marker to show you gained it&lt;br /&gt;
&lt;br /&gt;
3 Materia with the same Rune, regardless of colour, can be used as a wild. This can be repeated as much as you wish, but at least 1 Materia spent MUST match the spell colour&lt;br /&gt;
&lt;br /&gt;
Learn a Spell cannot be used to upgrade a spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alter===&lt;br /&gt;
&lt;br /&gt;
If there are less than 5 Materia at the Alter, refill it from the Pouch to contain 5&lt;br /&gt;
&lt;br /&gt;
If there are 5-9 Materia at the Alter, draw 1 Materia from the Pouch and add it to the Alter&lt;br /&gt;
&lt;br /&gt;
If there are 10+ Materia at the Alter, discard them all and draw 5 fresh Materia from the Pouch and add it to the Alter&lt;br /&gt;
&lt;br /&gt;
This then ends that player&#039;s turn, it is now the next player&#039;s Day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
As mentioned, if a spell has a phase, its effects can ONLY be used in that phase&lt;br /&gt;
&lt;br /&gt;
Otherwise, the effects are either ongoing, instant, or end game&lt;br /&gt;
&lt;br /&gt;
Only Phase based Spells can still activate lower level versions of themselves if desired&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game can end in a number of ways&lt;br /&gt;
&lt;br /&gt;
If a player learns their 7th Spell&lt;br /&gt;
&lt;br /&gt;
If a player fills their Familiar board&lt;br /&gt;
&lt;br /&gt;
Either way, finish the final round so everyone has equal turns&lt;br /&gt;
&lt;br /&gt;
Players earn points based on the highest space obtained for each Spell (This may either be a set amount or based on achieving certain criteria)&lt;br /&gt;
&lt;br /&gt;
Players earn the points shown on the next visible Familiar space not covered&lt;br /&gt;
&lt;br /&gt;
The player with the most points, wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the player who learned the most spells wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the most Materia still in their Pool wins!&lt;br /&gt;
&lt;br /&gt;
If still tied, victory is shared!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summarised by https://boardgamearena.com/player?id=90078516&lt;/div&gt;</summary>
		<author><name>Joshdl</name></author>
	</entry>
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