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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Johnstarbird</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Johnstarbird"/>
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	<updated>2026-10-02T15:40:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstrawberrysunset&amp;diff=22943</id>
		<title>Gamehelpstrawberrysunset</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstrawberrysunset&amp;diff=22943"/>
		<updated>2024-10-08T01:51:36Z</updated>

		<summary type="html">&lt;p&gt;Johnstarbird: Changed rule description to match the rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Create the best strawberry patch within a beautiful garden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Up&lt;br /&gt;
&lt;br /&gt;
Cards are played from three decks, Sunrise, and Sunset, identifiable on the rear of the card.&lt;br /&gt;
&lt;br /&gt;
Two gardeners, discard 8 cards from each deck&lt;br /&gt;
Three gardeners, discard 4 cards from each deck&lt;br /&gt;
Four gardeners, use the full decks&lt;br /&gt;
&lt;br /&gt;
Sunrise deck is played first, noon underneath and sunset on the bottom forming the Main Deck&lt;br /&gt;
&lt;br /&gt;
Place the top card face up to comprise the Sunrise Compost Pile (separate compost piles for Sunrise, Noon and Sunset decks).&lt;br /&gt;
&lt;br /&gt;
Each player starts with one card in play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gameplay&lt;br /&gt;
&lt;br /&gt;
* Cards can be taken from the deck or the compost pile. If taken from the Main Deck, there is a choice between two cards. The rejected one is placed at the bottom of it&#039;s own deck.&lt;br /&gt;
&lt;br /&gt;
* Each feature on the cards counts as a plot&lt;br /&gt;
&lt;br /&gt;
* Cards must be placed vertically, never horizontally. Cards may be turned upside down. At least one currently placed plot must be covered by a new plot. Placed cards can be completely covered if wished.  &lt;br /&gt;
&lt;br /&gt;
* A strawberry plant has three sections, roots, flowers and fruit. These must be placed in order to score. A root can sustain multiple plants.&lt;br /&gt;
&lt;br /&gt;
* Cover gravel plots where possible, to avoid losing points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game End&lt;br /&gt;
&lt;br /&gt;
The game finishes when the Main Deck is exhausted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scoring&lt;br /&gt;
&lt;br /&gt;
Complete strawberry plants - 5 points&lt;br /&gt;
&lt;br /&gt;
Water features - 3 points&lt;br /&gt;
&lt;br /&gt;
Pathways - The longest continuous path scores 1 point per plot that it passes through. Only the longest path of each player scores.&lt;br /&gt;
&lt;br /&gt;
Gravel plots lose 2 points each&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Advanced Scoring&lt;br /&gt;
&lt;br /&gt;
A statue adjacent to a gravel patch +1 for the gravel(not -2) and 1 point for each statue&lt;br /&gt;
&lt;br /&gt;
Water features - 2 extra points for each connected water plot (3 points for one water plot, 5 points for connected water plots). Connected water plots must not have paths between them. &lt;br /&gt;
&lt;br /&gt;
Birdbaths - 3 points for every two birdbaths&lt;br /&gt;
&lt;br /&gt;
Beehives - 3 points for every two beehives&lt;/div&gt;</summary>
		<author><name>Johnstarbird</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_buyword&amp;diff=10198</id>
		<title>Tips buyword</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_buyword&amp;diff=10198"/>
		<updated>2021-11-17T17:36:53Z</updated>

		<summary type="html">&lt;p&gt;Johnstarbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Know the rules ==&lt;br /&gt;
* You can hold up to eight tiles, not counting wilds.&lt;br /&gt;
* You can play at most one wild per word (&#039;&#039;&#039;not&#039;&#039;&#039; per round!)&lt;br /&gt;
* You can sell more than one word at a time.&lt;br /&gt;
* Therefore, you usually don&#039;t want to sell unless you have more than eight tiles.  You can always sell the same word on the next round, but with more tiles, you may find that you have a better play!&lt;br /&gt;
* Do sell with fewer than eight tiles if your remaining balance is so low that you might not be able to afford more tiles.&lt;br /&gt;
* There is no penalty for playing an illegal word, so go ahead and try!  You might see the failed word in your own game log, but other players will not.&lt;br /&gt;
* There is no penalty for having leftover letters at the end of the game.&lt;br /&gt;
* Sorry, no one-letter words.&lt;br /&gt;
&lt;br /&gt;
== Tips for making words ==&lt;br /&gt;
Try to find letter combinations that can extend your words.  Adding -ING gives an extra four pips, which can add a huge amount to your score.  Look for -S, -ED, -Y, and -LY.&lt;br /&gt;
&lt;br /&gt;
Again, there&#039;s no penalty for guessing.  You can sometimes get away with playing words that you never knew existed!&lt;br /&gt;
&lt;br /&gt;
== Managing your money ==&lt;br /&gt;
The guiding principle of the game is always buy low, sell high.  The squaring of numbers is a powerful force; doubling the number of pips in a word quadruples the value.  If you can buy several small batches of letters and sell them all as one word, you can wind up with a huge profit.&lt;br /&gt;
&lt;br /&gt;
Often you&#039;ll get a draw that seems expensive, and wonder whether you should buy it or discard.  Instead of thinking about buying groups of letters and selling words, think in terms of buying the pips on the tiles.  If a group of letters costs $121, you&#039;re buying 11 pips at $11 apiece.  In order to turn a profit, you have to sell them for greater than $11 each.  Is that feasible?  That&#039;s a judgment call based on the tiles you&#039;re holding, as well as your own vocabulary.&lt;br /&gt;
&lt;br /&gt;
Sometimes you might not have an S, but you can play a wild as one.  Is it worth it?  That depends.  Suppose your word contains x pips, scoring x&amp;amp;sup2;.  Adding one pip will increase your score by (2x + 1).  So going from 4 to 5 is only worth an extra 9 points, but going from 12 to 13 gets you 25.  Again, use your judgment to decide.&lt;br /&gt;
&lt;br /&gt;
== User interface ==&lt;br /&gt;
When there are not enough tiles left for the current roll or any further rolls, a warning appears at the top that it&#039;s the last round.  Unfortunately, it&#039;s easy to miss.  Too often, I&#039;ve seen people pass without realizing that the game is ending and waste several tiles; I&#039;ve done it myself a few times.  This should be corrected, but turning on the option that shows the number of tiles remaining will help you remember when the game is ending.&lt;br /&gt;
&lt;br /&gt;
No, there&#039;s no way to alphabetize or randomize the letters in your hand, at least none that I&#039;ve found.  I wish there were.&lt;/div&gt;</summary>
		<author><name>Johnstarbird</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_buyword&amp;diff=10197</id>
		<title>Tips buyword</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_buyword&amp;diff=10197"/>
		<updated>2021-11-17T17:36:01Z</updated>

		<summary type="html">&lt;p&gt;Johnstarbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Know the rules ==&lt;br /&gt;
* You can hold up to eight tiles, not counting wilds.&lt;br /&gt;
* You can play at most one wild per word (&#039;&#039;&#039;not&#039;&#039;&#039; per round!)&lt;br /&gt;
* You can sell more than one word at a time.&lt;br /&gt;
* Therefore, you usually don&#039;t want to sell unless you have more than eight tiles.  You can always sell the same word on the next round, but with more tiles, you may find that you have a better play!&lt;br /&gt;
* Do sell with fewer than eight tiles if your remaining balance is so low that you might not be able to afford more tiles.&lt;br /&gt;
* There is no penalty for playing an illegal word, so go ahead and try!  You might see the failed word in your own game log, but other players will not.&lt;br /&gt;
* There is no penalty for having leftover letters at the end of the game.&lt;br /&gt;
* Sorry, no one-letter words.&lt;br /&gt;
&lt;br /&gt;
== Tips for making words ==&lt;br /&gt;
Try to find letter combinations that can extend your words.  Adding -ING gives an extra four pips, which can add a huge amount to your score.  Look for -S, -ED, -Y, and -LY.&lt;br /&gt;
&lt;br /&gt;
Again, there&#039;s no penalty for guessing.  You can sometimes get away with playing words that you never knew existed!&lt;br /&gt;
&lt;br /&gt;
== Managing your money ==&lt;br /&gt;
The guiding principle of the game is always buy low, sell high.  The squaring of numbers is a powerful force; doubling the number of pips in a word quadruples the value.  If you can buy several small batches of letters and sell them all as one word, you can wind up with a huge profit.&lt;br /&gt;
&lt;br /&gt;
Often you&#039;ll get a draw that seems expensive, and wonder whether you should buy it or discard.  Instead of thinking about buying groups of letters and selling words, think in terms of buying the pips on the tiles.  If a group of letters costs $121, you&#039;re buying 11 pips at $11 apiece.  In order to turn a profit, you have to sell them for greater than $11 each.  Is that feasible?  That&#039;s a judgment call based on the tiles you&#039;re holding, as well as your own vocabulary.&lt;br /&gt;
&lt;br /&gt;
Sometimes you might not have an S, but you can play a wild as one.  Is it worth it?  That depends.  Suppose your word contains x pips, scoring x&amp;amp;sup2;.  Adding one pip will increase your score by (2x + 1).  So going from 4 to 5 is only worth an extra 9 points, but going from 12 to 13 gets you 25.  Again, use your judgment to decide.&lt;br /&gt;
&lt;br /&gt;
== User interface ==&lt;br /&gt;
When there are not enough tiles left for the current roll or any further rolls, a warning appears at the top that it&#039;s the last round.  Unfortunately, it&#039;s easy to miss.  Too often, I&#039;ve seen people pass without realizing that the game is ending and waste several tiles; I&#039;ve done it myself a few times.  This should be corrected, but turning on the option that shows the number of tiles remaining will help you remember when the game is ending.&lt;br /&gt;
&lt;br /&gt;
No, there&#039;s no way to alphabetize or randomize the letters in your hand, at least none that I&#039;ve found.  I wish there were.&lt;/div&gt;</summary>
		<author><name>Johnstarbird</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_buyword&amp;diff=10188</id>
		<title>Tips buyword</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_buyword&amp;diff=10188"/>
		<updated>2021-11-17T05:29:47Z</updated>

		<summary type="html">&lt;p&gt;Johnstarbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Know the rules ==&lt;br /&gt;
* You can hold up to eight tiles, not counting wilds.&lt;br /&gt;
* You can play at most one wild per word (&#039;&#039;&#039;not&#039;&#039;&#039; per round!)&lt;br /&gt;
* You can sell more than one word at a time.&lt;br /&gt;
* Therefore, you usually don&#039;t want to sell unless you have more than eight tiles.  You can always sell the same word on the next round, but with more tiles, you may find that you have a better play!&lt;br /&gt;
* Do sell with fewer than eight tiles if your remaining balance is so low that you might not be able to afford more tiles.&lt;br /&gt;
* There is no penalty for playing an illegal word, so go ahead and try!  You might see the failed word in your own game log, but other players will not.&lt;br /&gt;
* There is no penalty for having leftover letters at the end of the game.&lt;br /&gt;
* Sorry, no one-letter words.&lt;br /&gt;
&lt;br /&gt;
== Tips for making words ==&lt;br /&gt;
Try to find letter combinations that can extend your words.  Adding -ING gives an extra four pips, which can add a huge amount to your score.  Look for -S, -ED, -Y, and -LY.&lt;br /&gt;
&lt;br /&gt;
Again, there&#039;s no penalty for guessing.  You can sometimes get away with playing words that you never knew existed!&lt;br /&gt;
&lt;br /&gt;
== Managing your money ==&lt;br /&gt;
The guiding principle of the game is always buy low, sell high.  The squaring of numbers is a powerful force; doubling the number of pips in a word quadruples the value.  If you can buy several small batches of letters and sell them all as one word, you can wind up with a huge profit.&lt;br /&gt;
&lt;br /&gt;
Often you&#039;ll get a draw that seems expensive, and wonder whether you should buy it or discard.  Instead of thinking about buying groups of letters and selling words, think in terms of buying the pips on the tiles.  If a group of letters costs $121, you&#039;re buying 11 pips at $11 apiece.  In order to turn a profit, you have to sell them for greater than $11 each.  Is that feasible?  That&#039;s a judgment call based on the tiles you&#039;re holding, as well as your own vocabulary.&lt;br /&gt;
&lt;br /&gt;
Sometimes you might not have an S, but you can play a wild as one.  Is it worth it?  That depends.  Suppose your word contains x pips, scoring x&amp;amp;sup2;.  Adding one pip will increase your score by (2x + 1).  So going from 4 to 5 is only worth an extra 9 points, but going from 12 to 13 gets you 45!  Again, use your judgment to decide.&lt;br /&gt;
&lt;br /&gt;
== User interface ==&lt;br /&gt;
When there are not enough tiles left for the current roll or any further rolls, a warning appears at the top that it&#039;s the last round.  Unfortunately, it&#039;s easy to miss.  Too often, I&#039;ve seen people pass without realizing that the game is ending and waste several tiles; I&#039;ve done it myself a few times.  This should be corrected, but turning on the option that shows the number of tiles remaining will help you remember when the game is ending.&lt;br /&gt;
&lt;br /&gt;
No, there&#039;s no way to alphabetize or randomize the letters in your hand, at least none that I&#039;ve found.  I wish there were.&lt;/div&gt;</summary>
		<author><name>Johnstarbird</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_buyword&amp;diff=10187</id>
		<title>Tips buyword</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_buyword&amp;diff=10187"/>
		<updated>2021-11-17T05:27:09Z</updated>

		<summary type="html">&lt;p&gt;Johnstarbird: Created page with &amp;quot;== Know the rules == * You can hold up to eight tiles, not counting wilds. * You can play at most one wild per word (&amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; per round!) * You can sell more than one word at...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Know the rules ==&lt;br /&gt;
* You can hold up to eight tiles, not counting wilds.&lt;br /&gt;
* You can play at most one wild per word (&#039;&#039;&#039;not&#039;&#039;&#039; per round!)&lt;br /&gt;
* You can sell more than one word at a time.&lt;br /&gt;
* Therefore, you usually don&#039;t want to sell unless you have more than eight tiles.  You can always sell the same word on the next round, but with more tiles, you may find that you have a better play!&lt;br /&gt;
* Do sell with fewer than eight tiles if your remaining balance is so low that you might not be able to afford more tiles.&lt;br /&gt;
* There is no penalty for playing an illegal word, so go ahead and try!  You might see the failed word in your own game log, but other players will not.&lt;br /&gt;
* There is no penalty for having leftover letters at the end of the game.&lt;br /&gt;
* Sorry, no one-letter words.&lt;br /&gt;
&lt;br /&gt;
== Tips for making words ==&lt;br /&gt;
Try to find letter combinations that can extend your words.  Adding -ING gives an extra four pips, which can add a huge amount to your score.  Look for -S, -ED, -Y, and -LY.&lt;br /&gt;
&lt;br /&gt;
Again, there&#039;s no penalty for guessing.  You can sometimes get away with playing words that you never knew existed!&lt;br /&gt;
&lt;br /&gt;
== Managing your money ==&lt;br /&gt;
The guiding principle of the game is always buy low, sell high.  The squaring of numbers is a powerful force; doubling the number of pips in a word quadruples the value.  If you can buy several small batches of letters and sell them all as one word, you can wind up with a huge profit.&lt;br /&gt;
&lt;br /&gt;
Often you&#039;ll get a draw that seems expensive, and wonder whether you should buy it or discard.  Instead of thinking about buying groups of letters and selling words, think in terms of buying the pips on the tiles.  If a group of letters costs $121, you&#039;re buying 11 pips at $11 apiece.  In order to turn a profit, you have to sell them for greater than $11 each.  Is that feasible?  That&#039;s a judgment call based on the tiles you&#039;re holding, as well as your own vocabulary.&lt;br /&gt;
&lt;br /&gt;
Sometimes you might not have an S, but you can play a wild as one.  Is it worth it?  That depends.  Suppose your word contains x pips, scoring x&amp;amp;sup2;.  Adding one pip to your score will increase it by (2x + 1).  So going from 4 to 5 is only worth an extra 9 points, but going from 12 to 13 gets you 45!  Again, use your judgment.&lt;br /&gt;
&lt;br /&gt;
== User interface ==&lt;br /&gt;
When there are not enough tiles left for the current roll or any further rolls, a warning appears at the top that it&#039;s the last round.  Unfortunately, it&#039;s easy to miss.  Too often, I&#039;ve seen people pass without realizing that the game is ending and waste several tiles; I&#039;ve done it myself a few times.  This should be corrected, but turning on the option that shows the number of tiles remaining will help you remember when the game is ending.&lt;br /&gt;
&lt;br /&gt;
No, there&#039;s no way to alphabetize or randomize the letters in your hand, at least none that I&#039;ve found.  I wish there were.&lt;/div&gt;</summary>
		<author><name>Johnstarbird</name></author>
	</entry>
</feed>