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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JmayDET</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-23T11:50:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbigtwo&amp;diff=16622</id>
		<title>Gamehelpbigtwo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbigtwo&amp;diff=16622"/>
		<updated>2023-04-18T18:04:19Z</updated>

		<summary type="html">&lt;p&gt;JmayDET: Created page with &amp;quot;A combination can only be beaten by a better combination with the same number of cards: so a single card can only be beaten by a single card, a pair by a better pair and a triple by a better triple. You cannot for example use a triple to beat a pair or a straight to beat a triple.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A combination can only be beaten by a better combination with the same number of cards: so a single card can only be beaten by a single card, a pair by a better pair and a triple by a better triple. You cannot for example use a triple to beat a pair or a straight to beat a triple.&lt;/div&gt;</summary>
		<author><name>JmayDET</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpakropolis&amp;diff=16531</id>
		<title>Gamehelpakropolis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpakropolis&amp;diff=16531"/>
		<updated>2023-04-07T23:42:29Z</updated>

		<summary type="html">&lt;p&gt;JmayDET: /* Variants*/ Added rules for variant scoring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Place structures from the 11 construction sites until there is only one left, then work out who has created the best districts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, take a tile and place that tile&lt;br /&gt;
&lt;br /&gt;
The first tile is free to take, all after it costs 1 stone to skip (e.g. if you want the 4th tile, spend 3 stone)&lt;br /&gt;
&lt;br /&gt;
You can freely place a tile bordering others on the ground floor&lt;br /&gt;
&lt;br /&gt;
If you wish to place higher, you must first have a triangle of 3 hexes to cover with the new tile to make a 2nd level (i.e. it can&#039;t over-hang). In addition, it must cover at least 2 different tiles. The covered hexes no longer count towards anything they would give you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hex Types===&lt;br /&gt;
&lt;br /&gt;
The three hex types are:&lt;br /&gt;
&lt;br /&gt;
Quarries (Grey) - These do nothing when placed, but if you cover them, they give you 1 stone each&lt;br /&gt;
&lt;br /&gt;
Plazas (Grey with Coloured stamp) - The stars depicted on these can be multiplied with the districts of the same type to make them worth more points&lt;br /&gt;
&lt;br /&gt;
Districts (Coloured) - These score in a number of ways depending of type, but to be able to score you MUST have at least ONE matching Plaza&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Districts===&lt;br /&gt;
&lt;br /&gt;
* Houses - blue: largest single group&lt;br /&gt;
* Markets - yellow: not adjacent to other markets &lt;br /&gt;
* Barracks - red: on the edge of the city&lt;br /&gt;
* Temples - purple: fully surrounded&lt;br /&gt;
* Gardens - green: no conditions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Round End===&lt;br /&gt;
&lt;br /&gt;
When there is only one tile left in the construction site, move it to the 1st position and lay out a new stack&lt;br /&gt;
&lt;br /&gt;
Pass first player marker&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t do the above, the game ends at the end of the 11th round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
For each qualifying district, the following applies:&lt;br /&gt;
&lt;br /&gt;
Add up the number of District hexes in each level&lt;br /&gt;
&lt;br /&gt;
Multiply this number by the level they are on (x1 for first level or x2 for 2nd level...)&lt;br /&gt;
&lt;br /&gt;
Multiply this by the number of stars the matching plazas give you&lt;br /&gt;
&lt;br /&gt;
In addition:&lt;br /&gt;
&lt;br /&gt;
1 vp per stone unused&lt;br /&gt;
&lt;br /&gt;
If tied for the win, most unused stone breaks the tie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Variants ===&lt;br /&gt;
&lt;br /&gt;
* Houses - blue: If your group of Houses Districts has a value of 10 or more, its points are doubled.&lt;br /&gt;
* Markets - yellow: If your Market District is next to a Market Plaza, its points are doubled.&lt;br /&gt;
* Barracks - red: If your Barracks has 3 or 4 empty spaces adjacent to it, its points are doubled.&lt;br /&gt;
* Temples - purple: If your Temple is built on a higher level, its points are doubled.&lt;br /&gt;
* Gardens - green: If your Garden is adjacent to a lake (an empty space that is completely surrounded), its points are doubled.&lt;/div&gt;</summary>
		<author><name>JmayDET</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfightthelandlord&amp;diff=15513</id>
		<title>Gamehelpfightthelandlord</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfightthelandlord&amp;diff=15513"/>
		<updated>2022-12-09T17:20:26Z</updated>

		<summary type="html">&lt;p&gt;JmayDET: fixed spacing under combinations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;INTRODUCTION&lt;br /&gt;
Fight the Landlord (Dou Dizhu) is a climbing game primarily for three players, but also playable by four. In each hand one player, the &amp;quot;landlord&amp;quot;, plays alone and the others form a team. The landlord&#039;s aim is to be the first to play out all his cards in valid combinations, and the team wins if any one of them manages to play all their cards before the landlord. The game is said to have originated in Hubei province but is now popular all over China, and is also extensively played on line.&lt;br /&gt;
&lt;br /&gt;
PLAYERS, CARDS AND DEAL&lt;br /&gt;
The three-player game will be described first. The differences in the four-player game are explained near the end of the page.&lt;br /&gt;
&lt;br /&gt;
This game uses a 54-card pack including two jokers, red and black. The cards rank from high to low:&lt;br /&gt;
     red joker, black joker, 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3.&lt;br /&gt;
Suits are irrelevant.&lt;br /&gt;
&lt;br /&gt;
As in most Chinese games the cards are not really dealt, but taken from the deck by the players.&lt;br /&gt;
&lt;br /&gt;
One of the players shuffles the cards, gives them to the player to his left to cut, and stacks them face down in the middle of the playing surface. One card is turned face up and inserted somewhere near the middle of the stack - this will determine who starts the auction. The dealer then draws the top card from the deck, looking at it but not showing it to the other players. The player to dealer&#039;s right does the same, then the third player (the dealer) and so on counter-clockwise around the table until each player has 17 cards. The last three cards are left face down on the table until after the auction. It saves time if you look at your cards and sort them as you pick them up.&lt;br /&gt;
&lt;br /&gt;
AUCTION&lt;br /&gt;
There is an auction to determine which player will be the landlord, and play alone against the other two. The possible bids are 1, 2 and 3. The player who drew the face up card in the &amp;quot;deal&amp;quot; is the first to bid. Each player in turn may either pass or bid higher than the highest bid so far. If everyone passes the hand is thrown in and there is a new deal. If there is a bid, the bidding continues counter-clockwise, each player passing or bidding higher than the previous bidder, until two consecutive players pass or someone bids 3, which ends the auction since it is the highest possible bid. The final and highest bidder is the landlord.&lt;br /&gt;
&lt;br /&gt;
The three face-down cards in the middle are now added to the landlord&#039;s hand for a total of 20 cards. So far as we can tell, the normal practice used to be for the landlord to take these cards without showing them to the other players, but more recently it has become the custom in some groups for the landlord to reveal the three cards for all to see before picking them up.&lt;br /&gt;
&lt;br /&gt;
PLAY&lt;br /&gt;
The landlord plays first, and may play a single card or any legal combination. Each subsequent player in anticlockwise order must either pass (play no card) or beat the previous play by playing a higher combination of the same number of cards and same type. There are just two exceptions to this: a rocket can beat any combination, and a bomb can beat any combination except a higher bomb or rocket - see definitions below. The play continues around the table for as many circuits as necessary until two consecutive players pass. The played cards are then turned face down and put aside, and the person who played the last card(s) begins again, leading any card or legal combination.&lt;br /&gt;
&lt;br /&gt;
COMBINATIONS&lt;br /&gt;
In this game, there are thirteen types of combination that can be played.&lt;br /&gt;
&lt;br /&gt;
Single card - ranking from three (low) up to red joker (high) as explained above&lt;br /&gt;
&lt;br /&gt;
Pair - two cards of the same rank, from three (low) up to two (high)&lt;br /&gt;
&lt;br /&gt;
Triplet - three cards of the same rank&lt;br /&gt;
&lt;br /&gt;
Triplet with an attached card - a triplet with any single card added, for example 6-6-6-8. These rank according to the rank of the triplet - so for example 9-9-9-3 beats 8-8-8-A.&lt;br /&gt;
&lt;br /&gt;
Triplet with an attached pair - a triplet with a pair added, like a full house in poker, the ranking being determined by the rank of the triplet - for example Q-Q-Q-6-6 beats 10-10-10-K-K.&lt;br /&gt;
&lt;br /&gt;
Sequence - at least five cards of consecutive rank, from 3 up to ace - for example 8-9-10-J-Q. Twos and jokers cannot be used.&lt;br /&gt;
&lt;br /&gt;
Sequence of pairs - at least three pairs of consecutive ranks, from 3 up to ace. Twos and jokers cannot be used. For example 10-10-J-J-Q-Q-K-K.&lt;br /&gt;
&lt;br /&gt;
Sequence of triplets - at least two triplets of consecutive ranks from three up to ace. For example 4-4-4-5-5-5.&lt;br /&gt;
&lt;br /&gt;
Sequence of triplets with attached cards - an extra card is added to each triplet. For example 7-7-7-8-8-8-3-6. The attached cards must be different from all the triplets and from each other. Although triplets of twos cannot be included, a two or a joker or one of each can be attached, but not both jokers.&lt;br /&gt;
&lt;br /&gt;
Sequence of triplets with attached pairs - an extra pair is attached to each triplet. Only the triplets have to be in sequence - for example 8-8-8-9-9-9-4-4-J-J. The pairs must be different in rank from each other and from all the triplets. Although triplets of twos cannot be included, twos can be attached. Note that attached single cards and attached pairs cannot be mixed - for example 3-3-3-4-4-4-6-7-7 is not valid.&lt;br /&gt;
&lt;br /&gt;
Bomb - four cards of the same rank. A bomb can beat everything except a rocket, and a higher ranked bomb can beat a lower ranked one.&lt;br /&gt;
&lt;br /&gt;
Rocket - a pair of jokers. It is the highest combination and beats everything else, including bombs.&lt;br /&gt;
&lt;br /&gt;
Quadplex set - there are two types: a quad with two single cards of different ranks attached, such as 6-6-6-6-8-9, or a quad with two pairs of different ranks attached, such as J-J-J-J-9-9-Q-Q. Twos and jokers can be attached, but you cannot use both jokers in one quadplex set. Quadplex sets are ranked according to the rank of the quad. Note that a quadplex set can only beat a lower quadplex set of the same type, and cannot beat any other type of combination. Also a quadplex set can be beaten by a bomb made of lower ranked cards.&lt;br /&gt;
Note that passing does not prevent you from playing on a future turn.&lt;br /&gt;
&lt;br /&gt;
Example: Player A (the landlord) leads 3-3-3-9 to get rid of some low cards, player B passes, player C plays 5-5-5-7, player A plays K-K-K-J and player B plays A-A-A-3. C and A pass, so B can start again with anything. He leads a single 4.&lt;br /&gt;
&lt;br /&gt;
Note: B could have played his aces on his the first turn, but preferred to pass to give his partner a chance to get rid of some cards. After B has passed, C should play if possible, so as not to give the landlord (A) a free chance to lead again. Having beaten A&#039;s second play, B leads a low card to give C the choice of playing another unwanted card or putting the landlord under pressure by playing a high card.&lt;br /&gt;
&lt;br /&gt;
SCORING&lt;br /&gt;
If the landlord runs out of cards first he has won, and each opponent pays him the amount of the bid - 1, 2 or 3 units - provided that no bomb or rocket was played. If one of the other two players runs out before the landlord, the landlord loses and must pay the amount of the bid to each opponent. For each occasion when any player played a bomb or rocket, the payment for the hand is doubled. So for example in a hand in which two bombs and a rocket were played, a player who bid 3 will win 24 points from each opponent for going out first, or pay 24 to each opponent if another player goes out first.&lt;br /&gt;
&lt;br /&gt;
Note that since the opponents of the landlord stand to win or lose equally, they form a temporary partnership. When playing against the landlord it is just as profitable to help your partner to run out of cards first as to win yourself. Because of this the partners will usually not beat each other’s cards, and the weaker partner will play to help the stronger partner.&lt;/div&gt;</summary>
		<author><name>JmayDET</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbreakthecode&amp;diff=13893</id>
		<title>Gamehelpbreakthecode</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbreakthecode&amp;diff=13893"/>
		<updated>2022-07-06T20:00:23Z</updated>

		<summary type="html">&lt;p&gt;JmayDET: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
This game has 2 versions, 2 player and 3+ player, each play DIFFERENTLY&lt;br /&gt;
&lt;br /&gt;
On a 2 player game, you are trying to guess the tiles of your opponent&lt;br /&gt;
&lt;br /&gt;
In a 3+ player game, you are trying to guess the undistributed tiles&lt;br /&gt;
&lt;br /&gt;
All codes are arranged in ascending order&lt;br /&gt;
&lt;br /&gt;
===TURN===&lt;br /&gt;
&lt;br /&gt;
On your turn, you have two options:&lt;br /&gt;
&lt;br /&gt;
1 ) Ask a question from the available pool &lt;br /&gt;
&lt;br /&gt;
On 2 and 3 players, only your opponents answer&lt;br /&gt;
&lt;br /&gt;
On 4 players, you also give your answer&lt;br /&gt;
&lt;br /&gt;
2 ) Guess the code&lt;br /&gt;
&lt;br /&gt;
If you guess incorrectly, you are out. If everyone guesses incorrectly, there is no winner.&lt;br /&gt;
&lt;br /&gt;
If you guess correctly, the remainder of the round continues to give all players equal turns then everyone who guessed correctly at the end of that round is an equal winner&lt;br /&gt;
&lt;br /&gt;
NOTE: Although there are multiple versions of this game, this adaptation uses the version whereby you may only guess during your turn NOT out of turn&lt;br /&gt;
&lt;br /&gt;
===BGA HELP===&lt;br /&gt;
&lt;br /&gt;
The white board is your notepad in essence and is made up of multiple areas.&lt;br /&gt;
&lt;br /&gt;
If added in the options (recommended) the game will auto-fill 100% known info (e.g. if the question was &amp;quot;where is number 8&amp;quot;, as opposed to &amp;quot;do you have an even number&amp;quot; which is vague and you have to figure out yourself)&lt;br /&gt;
&lt;br /&gt;
You can click on any large white space and, similar to Sudoko, a box will come up with a keypad of theory numbers (multiple can be selected) which appear as small notes as to what you think is in each space. (e.g. 7 will appear at top left and 9 will appear at top right, so if you&#039;re note sure if it&#039;s 7 OR 9 you can pencil in both numbers)&lt;br /&gt;
&lt;br /&gt;
The lower part of the white space has the three colours, you can cross or tick these to show whether you think it&#039;s a certain colour, you can tick and cross multiple e.g. tick black and white whilst crossing green&lt;br /&gt;
&lt;br /&gt;
Above the other players boxes is an area with every number in the game, you can use this to cross numbers off as you disqualify them&lt;br /&gt;
&lt;br /&gt;
To the right of this is a representation of the final answer, this is NOT the guessing area, but can be used to formulate what you think the final answer is in theory&lt;/div&gt;</summary>
		<author><name>JmayDET</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsimplicity&amp;diff=9372</id>
		<title>Gamehelpsimplicity</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsimplicity&amp;diff=9372"/>
		<updated>2021-09-10T18:06:51Z</updated>

		<summary type="html">&lt;p&gt;JmayDET: Removed incorrect rules.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JmayDET</name></author>
	</entry>
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