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	<updated>2026-10-17T12:21:04Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmycity&amp;diff=15517</id>
		<title>Gamehelpmycity</title>
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		<updated>2022-12-10T14:51:11Z</updated>

		<summary type="html">&lt;p&gt;Jimbly: Change wording to match in-game button labels and be more clear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My City is a Legacy game, meaning you can run a series of games, slightly changing the rules and scoring conditions in each game.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d rather not play a series of games (or you&#039;ve reached the end), you can simply choose Eternal Game, but keep in mind this will spoil some of the surprises and twists in the campaign.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a basic how to play:&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
(Construction)&lt;br /&gt;
&lt;br /&gt;
The goal is for your city to score the most points. Each round, a piece will be revealed, and all players put that piece on their city map with the following restrictions:&lt;br /&gt;
&lt;br /&gt;
* Pieces must touch at least one side of a previously placed piece (or the river for the first piece)&lt;br /&gt;
* Pieces may not overlap previous pieces or go off the board&lt;br /&gt;
* Pieces may not be placed on the large mountain area or large forest area&lt;br /&gt;
* Pieces may not cross the river (but may be placed beside it)&lt;br /&gt;
&lt;br /&gt;
Note there may be spaces you want to cover up or not cover up -- see scoring for more details&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Passing)&lt;br /&gt;
&lt;br /&gt;
A player may choose to *pass on constructing a building*, they lose 1 point immediately if they do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player may also choose to *pass on constructing a building and end the episode*, they will not participate in future construction turns but no points will be lost for that final building piece they passed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Additional Rules for Eternal Game)&lt;br /&gt;
&lt;br /&gt;
There are 3 churches (purple roofs), if a player cannot construct them in their city, their game ends immediately and cannot participate in future construction turns.&lt;br /&gt;
&lt;br /&gt;
A blocking card will eliminate the next building piece from this game. All players will remove that piece from play. No points are lost immediately for this occurrence.&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
The game ends when all pieces in the reserve have been revealed or when all players have *ended the episode*. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scoring and assessment then take place.&lt;br /&gt;
&lt;br /&gt;
== Scoring (Episode 1) == &lt;br /&gt;
10 points &amp;lt;br&amp;gt;&lt;br /&gt;
-1 point for each city tile passed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 point for each visible light green space not filled by a city tile &amp;lt;br&amp;gt;&lt;br /&gt;
-1 point per visible rock (so -2 points per visible space with two rocks) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 point per visible tree (so +2 points per visible space with two trees)  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(There may be different scoring conditions in future games in the campaign)&lt;br /&gt;
&lt;br /&gt;
== Assessment of an Episode ==&lt;br /&gt;
At the end of the scoring, depending on how each player is ranked in that episode, each player may gain board stickers and may gain coloured progress symbols.&lt;br /&gt;
&lt;br /&gt;
(There may be different rewards in future games in the campaign.)&lt;br /&gt;
&lt;br /&gt;
== Campaign Assessment (End of Campaign) == &lt;br /&gt;
The player who has the most coloured progress symbols after 24 episodes is the overall winner.&lt;br /&gt;
&lt;br /&gt;
== Scoring (Eternal Game) == &lt;br /&gt;
In game scoring:&lt;br /&gt;
&lt;br /&gt;
- passing on constructing a building: -1 point &lt;br /&gt;
&lt;br /&gt;
- First to build over both gold veins: +3 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
End of game scoring:&lt;br /&gt;
&lt;br /&gt;
- Visible space with trees: +1 point per tree&lt;br /&gt;
 &lt;br /&gt;
- Visible space with rocks: -1 point per rock&lt;br /&gt;
&lt;br /&gt;
- Empty light green space: -1 point per empty space &lt;br /&gt;
&lt;br /&gt;
- Number of buildings in each colour group: +? points&lt;br /&gt;
&lt;br /&gt;
- 4 different buildings next to well: +4 points&lt;br /&gt;
&lt;br /&gt;
- 3 colours next to church: +3 points&lt;/div&gt;</summary>
		<author><name>Jimbly</name></author>
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