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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jimblefredberry</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-28T08:23:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppinochle&amp;diff=18498</id>
		<title>Gamehelppinochle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppinochle&amp;diff=18498"/>
		<updated>2023-10-24T07:11:39Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note that the BoardGameArena rules of 4 player Pinochle only allow card passing between partners in &#039;Friendly Mode&#039;. You must select &#039;Card Exchange&#039; as an option.&lt;br /&gt;
If you are not playing friendly mode with card exchange, then in single deck partnership Pinochle, instead of passing cards, the declarer will pick up a 4 card kitty and discard 4 cards before declaring melds.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptroggu&amp;diff=8626</id>
		<title>Gamehelptroggu</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptroggu&amp;diff=8626"/>
		<updated>2021-06-30T13:04:20Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: Small fix to errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Troggu is a trick taking game for 3-8 players. It is played with a shortened Swiss Tarot pack.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to win more than half the points in tricks by winning valuable cards.&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
The pack contains 62 cards in five different suits:&lt;br /&gt;
* A suit of cups and a suit of coins, both ranking from high to low: King, Queen, Knight, Jack, 1, 2, 3, 4, 5, 6&lt;br /&gt;
* A suit of swords and a suit of batons, both ranking from high to low: King, Queen, Knight, Jack, 10, 9, 8, 7, 6, 5&lt;br /&gt;
* A suit of trumps, which usually rank from high to low: The Fool, XXI, XX, ..., II, I.&lt;br /&gt;
&lt;br /&gt;
The Fool is sometimes not the highest trump, this will be explained later.&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
&lt;br /&gt;
The cards are dealt so that each player has:&lt;br /&gt;
* 3 players: 18 cards&lt;br /&gt;
* 4 players: 13 cards&lt;br /&gt;
* 5 players: 11 cards&lt;br /&gt;
* 6 players: 9 cards&lt;br /&gt;
* 7 players: 8 cards&lt;br /&gt;
* 8 players: 7 cards&lt;br /&gt;
&lt;br /&gt;
The leftover cards form the Tapp.&lt;br /&gt;
&lt;br /&gt;
== Bidding ==&lt;br /&gt;
&lt;br /&gt;
Starting with the player to the right of the dealer, each player decides whether to Pass, play Tapp, or play Solo. As soon as someone bids Solo, the bidding is over. If someone says Tapp, anyone later can say Pass or Solo. If nobody said Solo, the bidding is over once everyone has spoken. If all players Pass, a Misère is played when playing with 6 or less players, otherwise the player with The Fool must play Tapp. If The Fool is in the Tapp, then the player with the I of trumps must play Tapp. If that is in the Tapp too, then a Misère is played.&lt;br /&gt;
&lt;br /&gt;
== Exchanging ==&lt;br /&gt;
&lt;br /&gt;
In a bid of Tapp, the bidder takes the cards of the Tapp and discards the same number of cards to their trick pile. They cannot discard any 5 point cards, unless they have all four kings, in which case they may discard all four kings.&lt;br /&gt;
In a bid of Solo, the Tapp is moved to the Soloist&#039;s trick pile but the cards are not looked at.&lt;br /&gt;
&lt;br /&gt;
== Calling a partner ==&lt;br /&gt;
&lt;br /&gt;
When playing with 7 or 8 players, somebody playing Tapp is allowed to call a partner by naming a trump other than The Fool, XXI, or I. The player with this card will play with the Tappist, but does not reveal themselves until the called card is played.&lt;br /&gt;
Somebody playing Solo must play alone and does not call a partner.&lt;br /&gt;
&lt;br /&gt;
== Play ==&lt;br /&gt;
&lt;br /&gt;
Usually, the Tappist/Soloist leads to the first trick. Players must follow suit if possible, or if not must trump. A trick is won by the highest trump in it, or if there are no trumps in it, by the highest card of the suit led. The winner of a trick leads to the next.&lt;br /&gt;
If a Misère is played, the player to the right of the dealer leads to the first trick.&lt;br /&gt;
&lt;br /&gt;
== The Fool ==&lt;br /&gt;
&lt;br /&gt;
The Fool usually ranks as the highest trump. However, if it is the only trump left in a player&#039;s hand and a player is required to trump, they may instead &#039;hold back&#039; the fool and play any other card instead. If a player chooses to do this, the Fool now no longer ranks as the highest trump and instead will never win a trick. It is held back until the last trick, where it is shown and added to the fool holder&#039;s trick pile. A low value card is given to the winner of the trick in exchange. &lt;br /&gt;
If the Fool is held back and led to the last trick, the next card played sets the led suit of that trick. &lt;br /&gt;
If the Fool is not held back earlier on and then played to the last trick, it still wins the trick as usual.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Each card is worth a number of card points.&lt;br /&gt;
* The Fool, XXI and I are worth 5 card points.&lt;br /&gt;
* Kings are worth 5 card points.&lt;br /&gt;
* Queens are worth 4 card points.&lt;br /&gt;
* Knights are worth 3 card points.&lt;br /&gt;
* Jacks are worth 2 card points.&lt;br /&gt;
* All other cards are worth 1 point.&lt;br /&gt;
There are 114 card points in total.&lt;br /&gt;
&lt;br /&gt;
If a Tapp or Solo is played, the Tappist/Soloist adds up their won card points (together with their partner&#039;s, if any). &lt;br /&gt;
With 6 or less players, if they have more than 57 card points then they win 10 game points off of every other player if they are playing Tapp, or 20 if playing Solo. If they have more than 84 card points then they win double that amount. If they have won every trick, then they win triple that amount.&lt;br /&gt;
If the score if 57-57, nobody scores.&lt;br /&gt;
&lt;br /&gt;
With 7 or 8 players, the game point values are the same, only the partner of a Tappist receives payment from two opponents whilst the Tappist receives the rest. For example if Tapp is played and won for 10 game points, the partner receives 20 game points whilst the Tappist receives 30 game points if there are 7 players total, or 40 game points if there are 8 players total.&lt;br /&gt;
&lt;br /&gt;
If all players passed and Misère was played, the player (or players) who took the most card points pays 10 game points to each player who took less than them.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptroggu&amp;diff=8435</id>
		<title>Gamehelptroggu</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptroggu&amp;diff=8435"/>
		<updated>2021-06-03T14:01:02Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: Initial commit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Troggu is a trick taking game for 3-8 players. It is played with a shortened Swiss Tarot pack.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to win more than half the points in tricks by winning valuable cards.&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
The pack contains 62 cards in five different suits:&lt;br /&gt;
* A suit of cups and a suit of coins, both ranking from high to low: King, Queen, Knight, Jack, 1, 2, 3, 4, 5, 6&lt;br /&gt;
* A suit of swords and a suit of batons, both ranking from high to low: King, Queen, Knight, Jack, 10, 9, 8, 7, 6, 5&lt;br /&gt;
* A suit of trumps, which usually rank from high to low: The Fool, XXI, XX, ..., II, I.&lt;br /&gt;
&lt;br /&gt;
The Fool is sometimes not the highest trump, this will be explained later.&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
&lt;br /&gt;
The cards are dealt so that each player has:&lt;br /&gt;
* 3 players: 18 cards&lt;br /&gt;
* 4 players: 13 cards&lt;br /&gt;
* 5 players: 11 cards&lt;br /&gt;
* 6 players: 9 cards&lt;br /&gt;
* 7 players: 8 cards&lt;br /&gt;
* 6 players: 7 cards&lt;br /&gt;
&lt;br /&gt;
The leftover cards form the Tapp.&lt;br /&gt;
&lt;br /&gt;
== Bidding ==&lt;br /&gt;
&lt;br /&gt;
Starting with the player to the right of the dealer, each player decides whether to Pass, play Tapp, or play Solo. As soon as someone bids Solo, the bidding is over. If someone says Tapp, anyone later can say Pass or Solo. If nobody said Solo, the bidding is over once everyone has spoken. If all players Pass, a Misère is played when playing with 6 or less players, otherwise the player with The Fool must play Tapp. If The Fool is in the Tapp, then the player with the I of trumps must play Tapp. If that is in the Tapp too, then a Misère is played.&lt;br /&gt;
&lt;br /&gt;
== Exchanging ==&lt;br /&gt;
&lt;br /&gt;
In a bid of Tapp, the bidder takes the cards of the Tapp and discards the same number of cards to their trick pile. They cannot discard any 5 point cards, unless they have all four kings, in which case they may discard all four kings.&lt;br /&gt;
In a bid of Solo, the Tapp is moved to the Soloist&#039;s trick pile but the cards are not looked at.&lt;br /&gt;
&lt;br /&gt;
== Calling a partner ==&lt;br /&gt;
&lt;br /&gt;
When playing with 7 or 8 players, somebody playing Tapp is allowed to call a partner by naming a trump other than The Fool, XXI, or I. The player with this card will play with the Tappist, but does not reveal themselves until the called card is played.&lt;br /&gt;
Somebody playing Solo must play alone and does not call a partner.&lt;br /&gt;
&lt;br /&gt;
== Play ==&lt;br /&gt;
&lt;br /&gt;
Usually, the Tappist/Soloist leads to the first trick. Players must follow suit if possible, or if not must trump. A trick is won by the highest trump in it, or if there are no trumps in it, by the highest card of the suit led. The winner of a trick leads to the next.&lt;br /&gt;
If a Misère is played, the player to the right of the dealer leads to the first trick.&lt;br /&gt;
&lt;br /&gt;
== The Fool ==&lt;br /&gt;
&lt;br /&gt;
The Fool usually ranks as the highest trump. However, if it is the only trump left in a player&#039;s hand and a player is required to trump, they may instead &#039;hold back&#039; the fool and play any other card instead. If a player chooses to do this, the Fool now no longer ranks as the highest trump and instead will never win a trick. It is held back until the last trick, where it is shown and added to the fool holder&#039;s trick pile. A low value card is given to the winner of the trick in exchange. &lt;br /&gt;
If the Fool is held back and led to the last trick, the next card played sets the led suit of that trick. &lt;br /&gt;
If the Fool is not held back earlier on and then played to the last trick, it still wins the trick as usual.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Each card is worth a number of card points.&lt;br /&gt;
* The Fool, XXI and I are worth 5 card points.&lt;br /&gt;
* Kings are worth 5 card points.&lt;br /&gt;
* Queens are worth 4 card points.&lt;br /&gt;
* Knights are worth 3 card points.&lt;br /&gt;
* Jacks are worth 2 card points.&lt;br /&gt;
* All other cards are worth 1 point.&lt;br /&gt;
There are 114 card points in total.&lt;br /&gt;
&lt;br /&gt;
If a Tapp or Solo is played, the Tappist/Soloist adds up their won card points (together with their partner&#039;s, if any). &lt;br /&gt;
With 6 or less players, if they have more than 57 card points then they win 10 game points off of every other player if they are playing Tapp, or 20 if playing Solo. If they have more than 84 card points then they win double that amount. If they have won every trick, then they win triple that amount.&lt;br /&gt;
If the score if 57-57, nobody scores.&lt;br /&gt;
&lt;br /&gt;
With 7 or 8 players, the game point values are the same, only the partner of a Tappist receives payment from two opponents whilst the Tappist receives the rest. For example if Tapp is played and won for 10 game points, the partner receives 20 game points whilst the Tappist receives 30 game points if there are 7 players total, or 40 game points if there are 8 players total.&lt;br /&gt;
&lt;br /&gt;
If all players passed and Misère was played, the player (or players) who took the most card points pays 10 game points to each player who took less than them.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5948</id>
		<title>Gamehelpphat</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5948"/>
		<updated>2020-10-22T09:05:34Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Phat is a trick taking game for four players, played in fixed partnerships. A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The aim is to be the first to win 181 points as a team. Points are awarded for winning tricks containing valuable cards, known as the &#039;&#039;&#039;phat&#039;&#039;&#039;. Winning a trick containing valuable cards causes the team who won the trick to immediately score the relevant points. There are a total of 80 poins in the phat. Once all tricks are played, there is an extra bonus of 8 points for winning at least half of the &#039;&#039;&#039;muck&#039;&#039;&#039;. The valuable cards are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The scoring cards&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Phat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Muck&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039; || &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ace of trumps || 4 points || Each Ace || 4 points&lt;br /&gt;
|-&lt;br /&gt;
| King of trumps || 3 points || Each King || 3 points&lt;br /&gt;
|-&lt;br /&gt;
| Queen of trumps || 2 points || Each Queen || 2 points&lt;br /&gt;
|-&lt;br /&gt;
| Jack of trumps || 1 point || Each Jack || 1 point&lt;br /&gt;
|-&lt;br /&gt;
| Nine of trumps || 18 points || Each Ten || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Five of trumps || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump nines || 9 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump fives || 5 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The most valuable cards are the &#039;&#039;Big Phat&#039;&#039;, i.e. the 9 of trumps, and the &#039;&#039;Little Phat&#039;&#039;, i.e. the 5 of trumps. In total, there are 80 points to be won in the phat, and an extra 8 from the muck.&lt;br /&gt;
&lt;br /&gt;
== Deal and play ==&lt;br /&gt;
&lt;br /&gt;
On each deal, the first player to play will be the &#039;&#039;&#039;pitcher&#039;&#039;&#039;. The suit of the first card that they play will determine the trump suit for that deal. The initial pitcher is selected randomly from the four players, and from then on, the responsibility passes clockwise.&lt;br /&gt;
&lt;br /&gt;
Players play to tricks as in whist; they must follow suit if possible, or otherwise discard any card. The trick is won by the highest trump in it, or otherwise by the highest card of the suit led. The winner of a trick leads to the next.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring for the 80 points in the phat occurs as tricks are won. Thus it is perfectly possible for a team to reach 181 points before a whole deal is played out. After all tricks are played out, 8 points for the muck is scored to the team that won more than 40 of the muck points. If the muck is tied 40-40, the 8 points are carried over to the next deal, in which the muck will be worth 16 points.&lt;br /&gt;
&lt;br /&gt;
== Match format ==&lt;br /&gt;
&lt;br /&gt;
If you are playing a match of more than one game, the right to pitch will simply continue to rotate to the right after each hand is played.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5947</id>
		<title>Gamehelpphat</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5947"/>
		<updated>2020-10-22T09:04:51Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Phat is a trick taking game for four players, played in fixed partnerships. A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The aim is to be the first to win 181 points as a team. Points are awarded for winning tricks containing valuable cards, known as the &#039;&#039;&#039;phat&#039;&#039;&#039;. Winning a trick containing a valuable cards causes the team who won the trick to immediately score the relevant points. Once all tricks are played, there is an extra bonus of 8 points for winning at least half of the &#039;&#039;&#039;muck&#039;&#039;&#039;. The valuable cards are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The scoring cards&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Phat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Muck&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039; || &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ace of trumps || 4 points || Each Ace || 4 points&lt;br /&gt;
|-&lt;br /&gt;
| King of trumps || 3 points || Each King || 3 points&lt;br /&gt;
|-&lt;br /&gt;
| Queen of trumps || 2 points || Each Queen || 2 points&lt;br /&gt;
|-&lt;br /&gt;
| Jack of trumps || 1 point || Each Jack || 1 point&lt;br /&gt;
|-&lt;br /&gt;
| Nine of trumps || 18 points || Each Ten || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Five of trumps || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump nines || 9 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump fives || 5 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The most valuable cards are the &#039;&#039;Big Phat&#039;&#039;, i.e. the 9 of trumps, and the &#039;&#039;Little Phat&#039;&#039;, i.e. the 5 of trumps. In total, there are 80 points to be won in the phat, and an extra 8 from the muck.&lt;br /&gt;
&lt;br /&gt;
== Deal and play ==&lt;br /&gt;
&lt;br /&gt;
On each deal, the first player to play will be the &#039;&#039;&#039;pitcher&#039;&#039;&#039;. The suit of the first card that they play will determine the trump suit for that deal. The initial pitcher is selected randomly from the four players, and from then on, the responsibility passes clockwise.&lt;br /&gt;
&lt;br /&gt;
Players play to tricks as in whist; they must follow suit if possible, or otherwise discard any card. The trick is won by the highest trump in it, or otherwise by the highest card of the suit led. The winner of a trick leads to the next.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring for the 80 points in the phat occurs as tricks are won. Thus it is perfectly possible for a team to reach 181 points before a whole deal is played out. After all tricks are played out, 8 points for the muck is scored to the team that won more than 40 of the muck points. If the muck is tied 40-40, the 8 points are carried over to the next deal, in which the muck will be worth 16 points.&lt;br /&gt;
&lt;br /&gt;
== Match format ==&lt;br /&gt;
&lt;br /&gt;
If you are playing a match of more than one game, the right to pitch will simply continue to rotate to the right after each hand is played.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5946</id>
		<title>Gamehelpphat</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5946"/>
		<updated>2020-10-22T08:57:26Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Phat is a trick taking game for four players, played in fixed partnerships. A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The aim is to win tricks containing valuable cards, known as the &#039;&#039;&#039;phat&#039;&#039;&#039;. Winning a trick containing a valuable cards causes the team who won the trick to immediately score the relevant points. Once all tricks are played, there is an extra bonus of 8 points for winning at least half of the &#039;&#039;&#039;muck&#039;&#039;&#039;. The valuable cards are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The scoring cards&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Phat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Muck&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039; || &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ace of trumps || 4 points || Each Ace || 4 points&lt;br /&gt;
|-&lt;br /&gt;
| King of trumps || 3 points || Each King || 3 points&lt;br /&gt;
|-&lt;br /&gt;
| Queen of trumps || 2 points || Each Queen || 2 points&lt;br /&gt;
|-&lt;br /&gt;
| Jack of trumps || 1 point || Each Jack || 1 point&lt;br /&gt;
|-&lt;br /&gt;
| Nine of trumps || 18 points || Each Ten || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Five of trumps || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump nines || 9 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump fives || 5 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The most valuable cards are the &#039;&#039;Big Phat&#039;&#039;, i.e. the 9 of trumps, and the &#039;&#039;Little Phat&#039;&#039;, i.e. the 5 of trumps. In total, there are 80 points to be won in the phat, and an extra 8 from the muck.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5945</id>
		<title>Gamehelpphat</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5945"/>
		<updated>2020-10-22T08:57:08Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Phat is a trick taking game for four players, played in fixed partnerships. A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The aim is to win tricks containing valuable cards, known as the &#039;&#039;&#039;phat&#039;&#039;&#039;. Winning a trick containing a valuable cards causes the team who won the trick to immediately score the relevant points. Once all tricks are played, there is an extra bonus of 8 points for winning at least half of the &#039;&#039;&#039;muck&#039;&#039;&#039;. The valuable cards are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The scoring cards&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Phat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Muck&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039; || &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ace of trumps || 4 points || Each Ace || 4 points&lt;br /&gt;
|-&lt;br /&gt;
| King of trumps || 3 points || Each King || 3 points&lt;br /&gt;
|-&lt;br /&gt;
| Queen of trumps || 2 points || Each Queen || 2 points&lt;br /&gt;
|-&lt;br /&gt;
| Jack of trumps || 1 point || Each Jack || 1 point&lt;br /&gt;
|-&lt;br /&gt;
| Nine of trumps || 18 points || Each Ten || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Five of trumps || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump nines || 9 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump fives || 5 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The most valuable cards are the &amp;quot;Big Phat&amp;quot;, i.e. the 9 of trumps, and the &amp;quot;Little Phat&amp;quot;, i.e. the 5 of trumps. In total, there are 80 points to be won in the phat, and an extra 8 from the muck.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5944</id>
		<title>Gamehelpphat</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5944"/>
		<updated>2020-10-22T08:56:21Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Phat is a trick taking game for four players, played in fixed partnerships. A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The aim is to win tricks containing valuable cards, known as the &#039;&#039;&#039;phat&#039;&#039;&#039;. Winning a trick containing a valuable cards causes the team who won the trick to immediately score the relevant points. Once all tricks are played, there is an extra bonus of 8 points for winning at least half of the &#039;&#039;&#039;muck&#039;&#039;&#039;. The valuable cards are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The scoring cards&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Phat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Muck&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039; || &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ace of trumps || 4 points || Each Ace || 4 points&lt;br /&gt;
|-&lt;br /&gt;
| King of trumps || 3 points || Each King || 3 points&lt;br /&gt;
|-&lt;br /&gt;
| Queen of trumps || 2 points || Each Queen || 2 points&lt;br /&gt;
|-&lt;br /&gt;
| Jack of trumps || 1 point || Each Jack || 1 point&lt;br /&gt;
|-&lt;br /&gt;
| Nine of trumps || 18 points || Each Ten || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Five of trumps || 10 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump nines || 9 points&lt;br /&gt;
|-&lt;br /&gt;
| Non-trump fives || 5 points&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5943</id>
		<title>Gamehelpphat</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpphat&amp;diff=5943"/>
		<updated>2020-10-22T08:54:23Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: Created page with &amp;quot;Phat is a trick taking game for four players, played in fixed partnerships. A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Phat is a trick taking game for four players, played in fixed partnerships. A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The aim is to win tricks containing valuable cards, known as the &#039;&#039;&#039;phat&#039;&#039;&#039;. Winning a trick containing a valuable cards causes the team who won the trick to immediately score the relevant points. Once all tricks are played, there is an extra bonus for winning the most of the &#039;&#039;&#039;muck&#039;&#039;&#039;. The valuable cards are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The scoring cards&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Phat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | The Muck&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039; || &#039;&#039;&#039;Card&#039;&#039;&#039; || &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ace of trumps || 4 points || Each Ace || 4 points&lt;br /&gt;
|-&lt;br /&gt;
| King of trumps || 3 points || Each King || 3 points&lt;br /&gt;
|-&lt;br /&gt;
| Queen of trumps || 2 points || Each Queen || 2 points&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsolowhist&amp;diff=5759</id>
		<title>Gamehelpsolowhist</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsolowhist&amp;diff=5759"/>
		<updated>2020-09-29T09:59:11Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solo Whist is a trick taking game for four players. Each player is ultimately playing for themselves, but the alliances will shift from deal to deal.&lt;br /&gt;
A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== The Deal ==&lt;br /&gt;
At the beginning of the game, the cards are shuffled by the dealer and then cut. The cards are dealt in packets of three, followed by a single card, so that everybody has 13. The final card to be dealt to the dealer is turned face up to determine the trump suit.&lt;br /&gt;
&lt;br /&gt;
In subsequent deals, the cards are only shuffled if the last bid was an &#039;&#039;&#039;Abundance&#039;&#039;&#039; or higher. If not, the cards are simply gathered up, cut, and dealt.&lt;br /&gt;
&lt;br /&gt;
== The Bidding ==&lt;br /&gt;
Beginning with the player to the dealer&#039;s left, each player may bid a contract or pass. Once a player has passed they are out, except for one case: the player to the dealer&#039;s left can bid &#039;&#039;&#039;Cop&#039;&#039;&#039; if the only other bid has been &#039;&#039;&#039;Prop&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The bids&lt;br /&gt;
|-&lt;br /&gt;
! Contract !! Score !! Overtricks/Undertricks score !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prop&#039;&#039;&#039; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | 1 unit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | 1 point&lt;br /&gt;
|| The bidder &#039;&#039;proposes&#039;&#039; to &#039;&#039;&#039;win at least 8 tricks&#039;&#039;&#039; with another player who must bid &#039;&#039;&#039;Cop&#039;&#039;&#039;, with the turned up card as trump.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Cop&#039;&#039;&#039; || The bidder &#039;&#039;accepts&#039;&#039; a &#039;&#039;&#039;Prop&#039;&#039;&#039; to &#039;&#039;&#039;win at least 8 tricks&#039;&#039;&#039;, with the turned up card as trump.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Solo&#039;&#039;&#039; || 1 unit || 1 point || The bidder aims to &#039;&#039;&#039;win at least 5 tricks&#039;&#039;&#039;, playing alone with the turned up card as trump.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Misère&#039;&#039;&#039; || 2 units || N/A || The bidder aims to &#039;&#039;&#039;lose every trick&#039;&#039;&#039;, playing alone with no trump suit.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Abundance&#039;&#039;&#039; || 3 units || 2 points || The bidder aims to &#039;&#039;&#039;win at least 9 tricks&#039;&#039;&#039;, playing alone with a trump suit of their choice.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Abundance in Trumps&#039;&#039;&#039; || 3 units || 2 points || The bidder aims to &#039;&#039;&#039;win at least 9 tricks&#039;&#039;&#039;, playing alone with the turned up card as trump.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Misère Ouverte&#039;&#039;&#039; || 4 units || N/A || The bidder aims to &#039;&#039;&#039;lose every trick&#039;&#039;&#039;, playing alone with no trump suit. After the first trick, the bidder&#039;s hand is placed face up on the table.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Abundance Declared&#039;&#039;&#039; || 6 units || N/A || The bidder aims to &#039;&#039;&#039;win all 13 tricks&#039;&#039;&#039;, playing alone with no trump suit. The bidder will lead to the first trick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If all players pass, the cards are gathered together, cut, and dealt by the next dealer.&lt;br /&gt;
&lt;br /&gt;
If one player bids &#039;&#039;&#039;Prop&#039;&#039;&#039; and all others pass, that player may either change their bid to a &#039;&#039;&#039;Solo&#039;&#039;&#039; or higher, or pass and redeal as above.&lt;br /&gt;
&lt;br /&gt;
A bid of &#039;&#039;&#039;Abundance in Trumps&#039;&#039;&#039; is used only to overcall a bid of &#039;&#039;&#039;Abundance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The play ==&lt;br /&gt;
The player to the dealer&#039;s left leads to the first trick (except possibly in &#039;&#039;&#039;Abundance Declared&#039;&#039;&#039;, where the declarer leads).&lt;br /&gt;
&lt;br /&gt;
A player must follow suit if they can, but can play any other card if not.&lt;br /&gt;
&lt;br /&gt;
A trick is won either by the highest trump card played to the trick if any, or if there are none, by the highest card of the suit led.&lt;br /&gt;
&lt;br /&gt;
== The scoring ==&lt;br /&gt;
After each deal, the scoring is settled as per the bidding table above. In a bid of &#039;&#039;&#039;Prop &amp;amp; Cop&#039;&#039;&#039;, the payment is made between a defender and a declarer, e.g. if the bid is made, each defender pays 1 unit to a declarer (plus any extra points for overtricks). In any other bid, the declarer is paid by all three opponents if they win, or they pay all three opponents if they lose. E.g. if the bid is &#039;&#039;&#039;Solo&#039;&#039;&#039; and the declarer wins, they are paid 1 unit by each defender (plus 1 point per overtrick). If they lose, they pay 1 unit to each defender (plus 1 point per undertrick).&lt;br /&gt;
&lt;br /&gt;
Overtricks and undertricks are counted &#039;&#039;after&#039;&#039; winning or losing, e.g. in a bid of &#039;&#039;&#039;Solo&#039;&#039;&#039;, taking 5 tricks is a win with 0 overtricks, whilst taking 6 tricks is a win with 1 overtrick. Taking 4 tricks is a loss with 0 undertricks, and taking 3 tricks is a loss with 1 undertrick.&lt;br /&gt;
&lt;br /&gt;
== Main differences from other rulesets ==&lt;br /&gt;
The basic unit payment can be set in the table options. The default is 5 points. This means that each overtrick in a &#039;&#039;&#039;Solo&#039;&#039;&#039; is worth 1/5 of the contract value.&lt;br /&gt;
&lt;br /&gt;
Overtricks and undertricks in an abundance are both worth 2 points.&lt;br /&gt;
&lt;br /&gt;
If all players pass, the cards are gathered together, cut, and redealt in the same fashion (i.e. as 3-3-3-3-1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abundance Declared&#039;&#039;&#039; is played with no trump suit.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsolowhist&amp;diff=5758</id>
		<title>Gamehelpsolowhist</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsolowhist&amp;diff=5758"/>
		<updated>2020-09-29T09:55:08Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Solo Whist =&lt;br /&gt;
Solo Whist is a trick taking game for four players. Each player is ultimately playing for themselves, but the alliances will shift from deal to deal.&lt;br /&gt;
A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== The Deal ==&lt;br /&gt;
At the beginning of the game, the cards are shuffled by the dealer and then cut. The cards are dealt in packets of three, followed by a single card, so that everybody has 13. The final card to be dealt to the dealer is turned face up to determine the trump suit.&lt;br /&gt;
&lt;br /&gt;
In subsequent deals, the cards are only shuffled if the last bid was an &#039;&#039;&#039;Abundance&#039;&#039;&#039; or higher. If not, the cards are simply gathered up, cut, and dealt.&lt;br /&gt;
&lt;br /&gt;
== The Bidding ==&lt;br /&gt;
Beginning with the player to the dealer&#039;s left, each player may bid a contract or pass. Once a player has passed they are out, except for one case: the player to the dealer&#039;s left can bid &#039;&#039;&#039;Cop&#039;&#039;&#039; if the only other bid has been &#039;&#039;&#039;Prop&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The bids&lt;br /&gt;
|-&lt;br /&gt;
! Contract !! Score !! Overtricks/Undertricks score !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prop&#039;&#039;&#039; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | 1 unit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; padding: 5px; vertical-align: top;&amp;quot; | 1 point&lt;br /&gt;
|| The bidder &#039;&#039;proposes&#039;&#039; to &#039;&#039;&#039;win at least 8 tricks&#039;&#039;&#039; with another player who must bid &#039;&#039;&#039;Cop&#039;&#039;&#039;, with the turned up card as trump.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Cop&#039;&#039;&#039; || The bidder &#039;&#039;accepts&#039;&#039; a &#039;&#039;&#039;Prop&#039;&#039;&#039; to &#039;&#039;&#039;win at least 8 tricks&#039;&#039;&#039;, with the turned up card as trump.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Solo&#039;&#039;&#039; || 1 unit || 1 point || The bidder aims to &#039;&#039;&#039;win at least 5 tricks&#039;&#039;&#039;, playing alone with the turned up card as trump.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Misère&#039;&#039;&#039; || 2 units || N/A || The bidder aims to &#039;&#039;&#039;lose every trick&#039;&#039;&#039;, playing alone with no trump suit.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Abundance&#039;&#039;&#039; || 3 units || 2 points || The bidder aims to &#039;&#039;&#039;win at least 9 tricks&#039;&#039;&#039;, playing alone with a trump suit of their choice.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Abundance in Trumps&#039;&#039;&#039; || 3 units || 2 points || The bidder aims to &#039;&#039;&#039;win at least 9 tricks&#039;&#039;&#039;, playing alone with the turned up card as trump.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Misère Ouverte&#039;&#039;&#039; || 4 units || N/A || The bidder aims to &#039;&#039;&#039;lose every trick&#039;&#039;&#039;, playing alone with no trump suit. After the first trick, the bidder&#039;s hand is placed face up on the table.&lt;br /&gt;
|-, &lt;br /&gt;
| &#039;&#039;&#039;Abundance Declared&#039;&#039;&#039; || 6 units || N/A || The bidder aims to &#039;&#039;&#039;win all 13 tricks&#039;&#039;&#039;, playing alone with no trump suit. The bidder will lead to the first trick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If all players pass, the cards are gathered together, cut, and dealt by the next dealer.&lt;br /&gt;
&lt;br /&gt;
If one player bids &#039;&#039;&#039;Prop&#039;&#039;&#039; and all others pass, that player may either change their bid to a &#039;&#039;&#039;Solo&#039;&#039;&#039; or higher, or pass and redeal as above.&lt;br /&gt;
&lt;br /&gt;
A bid of &#039;&#039;&#039;Abundance in Trumps&#039;&#039;&#039; is used only to overcall a bid of &#039;&#039;&#039;Abundance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The play ==&lt;br /&gt;
The player to the dealer&#039;s left leads to the first trick (except possibly in &#039;&#039;&#039;Abundance Declared&#039;&#039;&#039;, where the declarer leads).&lt;br /&gt;
&lt;br /&gt;
A player must follow suit if they can, but can play any other card if not.&lt;br /&gt;
&lt;br /&gt;
A trick is won either by the highest trump card played to the trick if any, or if there are none, by the highest card of the suit led.&lt;br /&gt;
&lt;br /&gt;
== The scoring ==&lt;br /&gt;
After each deal, the scoring is settled as per the bidding table above. In a bid of &#039;&#039;&#039;Prop &amp;amp; Cop&#039;&#039;&#039;, the payment is made between a defender and a declarer, e.g. if the bid is made, each defender pays 1 unit to a declarer (plus any extra points for overtricks). In any other bid, the declarer is paid by all three opponents if they win, or they pay all three opponents if they lose. E.g. if the bid is &#039;&#039;&#039;Solo&#039;&#039;&#039; and the declarer wins, they are paid 1 unit by each defender (plus 1 point per overtrick). If they lose, they pay 1 unit to each defender (plus 1 point per undertrick).&lt;br /&gt;
&lt;br /&gt;
Overtricks and undertricks are counted &#039;&#039;after&#039;&#039; winning or losing, e.g. in a bid of &#039;&#039;&#039;Solo&#039;&#039;&#039;, taking 5 tricks is a win with 0 overtricks, whilst taking 6 tricks is a win with 1 overtrick. Taking 4 tricks is a loss with 0 undertricks, and taking 3 tricks is a loss with 1 undertrick.&lt;br /&gt;
&lt;br /&gt;
== Main differences from other rulesets ==&lt;br /&gt;
The basic unit payment can be set in the table options. The default is 5 points. This means that each overtrick in a &#039;&#039;&#039;Solo&#039;&#039;&#039; is worth 1/5 of the contract value.&lt;br /&gt;
&lt;br /&gt;
Overtricks and undertricks in an abundance are both worth 2 points.&lt;br /&gt;
&lt;br /&gt;
If all players pass, the cards are gathered together, cut, and redealt in the same fashion (i.e. as 3-3-3-3-1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abundance Declared&#039;&#039;&#039; is played with no trump suit.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsolowhist&amp;diff=5757</id>
		<title>Gamehelpsolowhist</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsolowhist&amp;diff=5757"/>
		<updated>2020-09-29T09:25:55Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solo Whist is a trick taking game for four players. Each player is ultimately playing for themselves, but the alliances will shift from deal to deal.&lt;br /&gt;
A standard 52 card pack is used, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
== The Deal ==&lt;br /&gt;
At the beginning of the game, the cards are shuffled by the dealer and then cut. The cards are dealt in packets of three, followed by a single card, so that everybody has 13. The final card to be dealt to the dealer is turned face up to determine the trump suit.&lt;br /&gt;
&lt;br /&gt;
== Differences from Pagat ==&lt;br /&gt;
The basic unit payment can be set in the table options. The default is 5 points.&lt;br /&gt;
&lt;br /&gt;
Overtricks and undertricks in an abundance are both worth 2 points.&lt;br /&gt;
&lt;br /&gt;
If all players pass, the cards are gathered together, cut, and redealt as 3-3-3-3-1.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsolowhist&amp;diff=5753</id>
		<title>Gamehelpsolowhist</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsolowhist&amp;diff=5753"/>
		<updated>2020-09-28T09:20:12Z</updated>

		<summary type="html">&lt;p&gt;Jimblefredberry: Created page with &amp;quot;Solo Whist is a trick taking game for four players. Each player is ultimately playing for themselves, but the alliances will shift from deal to deal.  == Differences from Paga...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solo Whist is a trick taking game for four players. Each player is ultimately playing for themselves, but the alliances will shift from deal to deal.&lt;br /&gt;
&lt;br /&gt;
== Differences from Pagat ==&lt;br /&gt;
Overtricks and undertricks in an abundance are both worth 2 points.&lt;br /&gt;
&lt;br /&gt;
If all players pass, the cards are shuffled and then redealt.&lt;br /&gt;
&lt;br /&gt;
The cards are dealt to each player in three packets of 4 followed by a final card.&lt;/div&gt;</summary>
		<author><name>Jimblefredberry</name></author>
	</entry>
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