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	<updated>2026-09-28T01:50:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpspacebase&amp;diff=18483</id>
		<title>Gamehelpspacebase</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpspacebase&amp;diff=18483"/>
		<updated>2023-10-20T17:22:39Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Overview */ warning for players not to waste their time on a broken card that 6 months later (after being dev confirmed) is STILL not fixed. :/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
In Space Base, you gradually build up a fleet of ships to gain rewards according to dice rolls.  Your board has 12 sectors, corresponding to different outcomes of a dice roll.  Each turn, all players will have a chance to activate cards in sectors that match the dice values (either individually or their sum).  As new ships are added to your fleet, the current card in that sector will be &amp;quot;deployed&amp;quot; above your board, allowing it to trigger on other player&#039;s turns.&lt;br /&gt;
&lt;br /&gt;
== Bug Warning ==&lt;br /&gt;
&lt;br /&gt;
The #8 card U.E.S. Collins which allows you to move a cube (among other effects) does not in fact allow you to move a cube.&lt;br /&gt;
&lt;br /&gt;
== Card Design ==&lt;br /&gt;
&lt;br /&gt;
Each card shows:&lt;br /&gt;
* Card cost &#039;&#039;(upper left corner)&#039;&#039;&lt;br /&gt;
* Target sector &#039;&#039;(upper right corner)&#039;&#039;&lt;br /&gt;
* Station rewards &#039;&#039;(central region, blue)&#039;&#039;&lt;br /&gt;
* Deployed rewards &#039;&#039;(lower region, inverted, red)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Game Setup ==&lt;br /&gt;
&lt;br /&gt;
The game board contains 3 main areas: individual player boards, a Shipyard with 6 face-up cards from Level 1/2/3 decks, and a set of yellow Colony cards (one per sector).&lt;br /&gt;
&lt;br /&gt;
Each player&#039;s board is seeded with an identical starting set of ship cards.  Players are randomly assigned a card from the Level 1 deck, which is added to their board.  Players start with 0 points, 0 income, and 5 credits (minus the cost of their starting card).  Additional bonuses are assigned based on turn order:&lt;br /&gt;
* 1st Player: no bonus&lt;br /&gt;
* 2nd Player: +1 credit&lt;br /&gt;
* 3rd Player: +2 credit&lt;br /&gt;
* 4th Player: +1 income&lt;br /&gt;
* 5th Player: +1 income&lt;br /&gt;
&lt;br /&gt;
DETERMINE STARTING PLAYER&lt;br /&gt;
&lt;br /&gt;
The player who drew the card with the highest sector number is the starting player and takes the starting player card. If two or more players tie for the highest sector number, each tied player rolls the dice and the player with the highest dice total is the starting player.&lt;br /&gt;
&lt;br /&gt;
=== Light-Speed Variant ===&lt;br /&gt;
&lt;br /&gt;
The Light-Speed variant accelerates the game by deploying more ships at the start:&lt;br /&gt;
* Each player starts with 15 credits and 1 income&lt;br /&gt;
* Players are dealt 4 Level 1 cards and 2 Level 2 cards.  They choose which cards to keep, but must pay the cost for each one.&lt;br /&gt;
* The player who spent the fewest credits starts.  Starting bonuses for other players are the same as the base game.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Roll Dice and Activate Sectors ===&lt;br /&gt;
&lt;br /&gt;
The active player rolls 2 dice.  &#039;&#039;&#039;All players&#039;&#039;&#039; then choose which sectors to activate, based on the die values.  Players may choose either the sector that matches the sum of the dice or both sectors that match individual die values.  If both dice show the same value, then that sector can be activated twice.  The active player takes the reward shown on the station card for that sector (blue section), and the other players take the rewards for &#039;&#039;&#039;all&#039;&#039;&#039; deployed cards above that sector (red sections).&lt;br /&gt;
&lt;br /&gt;
=== Buy New Cards ===&lt;br /&gt;
&lt;br /&gt;
The active player then has the option to buy cards from any of the face-up Shipyard rows (Level 1/2/3) or the yellow Colony cards.  The purchased card is placed in the corresponding sector, and the previous station card is moved to the sector&#039;s stack of deployed cards.  After a card is purchased, &#039;&#039;&#039;the player&#039;s credit total is reset to their income level, regardless of the cost of the card (any purchase &amp;quot;spends&amp;quot; all of your available money)&#039;&#039;&#039;.  The active player can choose to skip this purchase, saving their credits for a future turn.&lt;br /&gt;
&lt;br /&gt;
When a yellow Colony card is purchased, the player instantly receives those points and the card is placed in the corresponding sector.  &#039;&#039;&#039;That sector no longer triggers any rewards during their turn&#039;&#039;&#039;, though deployed rewards may still be triggered on other players&#039; turns.  &#039;&#039;&#039;No further cards may be bought for that sector&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rewards ===&lt;br /&gt;
Most cards contain one of the 3 basic rewards: credit (coin), income (planet), or VP (rocket).&lt;br /&gt;
&lt;br /&gt;
=== Charged Abilities ===&lt;br /&gt;
Cards with a square outline have charged abilities.  The ability must first be charged, then can be triggered.  When the corresponding sector is activated, a charge cube is added to the card.  Only after the required number of charge cubes have been added, can the ability be triggered.  The ability can be triggered on the same turn it is charged, but can also be saved to use on a later turn.  The background color behind the ability&#039;s text indicates when that ability can be used: on your turn &#039;&#039;(blue)&#039;&#039;, others&#039; turns &#039;&#039;(red)&#039;&#039;, or any turn &#039;&#039;(green)&#039;&#039;.  The game will show a prompt when a charged ability is available for use.&lt;br /&gt;
&lt;br /&gt;
=== Other Reward Types ===&lt;br /&gt;
* &#039;&#039;&#039;Claim&#039;&#039;&#039; a card - take a card for free&lt;br /&gt;
* &#039;&#039;&#039;Buy&#039;&#039;&#039; a card - purchase a card in addition to their normal Buy action.  This buy only costs the required credits (not &#039;&#039;all&#039;&#039; your credits).&lt;br /&gt;
* &#039;&#039;&#039;Arrows&#039;&#039;&#039; - use the rewards from a neighboring card.&lt;br /&gt;
* &#039;&#039;&#039;Dice + Arrows&#039;&#039;&#039; - use the rewards from the next higher sector (only if you choose the dice sum).&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game end is triggered once a player reaches 40 VP.  A few additional turns may be played, until all players have had an equal number of turns.&lt;br /&gt;
&lt;br /&gt;
The player with the highest VP total is the winner.  In the case of a tie, additional rounds are played as needed.&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=2674</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=2674"/>
		<updated>2017-09-03T17:09:05Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: warning added for colossus bug, since it&amp;#039;s 3 years and not fixed :/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Known Bugs;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usually &#039;&#039;Colossus&#039;&#039; Does not give a colonization bonus.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During your turn, you may spend your &#039;&#039;&#039;actions points&#039;&#039;&#039; to:&lt;br /&gt;
* pick cards from the card rows (if you have room in your hand)&lt;br /&gt;
** Wonders cost an additional civil action for each wonder you have finished&lt;br /&gt;
* play cards to your tableau&lt;br /&gt;
* increase your population&lt;br /&gt;
* build/upgrade farms, mines, or urban buildings&lt;br /&gt;
* build/upgrade military units&lt;br /&gt;
** Play tactics cards to increase your military strength. As long as all units contributing to the tactics card are within one age of the card, you get the greater of the two values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow counters&#039;&#039;&#039; represent your population. They can be in one of three places:&lt;br /&gt;
* on the cards on your tableau&lt;br /&gt;
* on your available worker pool&lt;br /&gt;
* on your &amp;quot;yellow bank&amp;quot; -- when this is empty, you can no longer increase your available population&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue counters&#039;&#039;&#039; represent food or resources. They can be in three places:&lt;br /&gt;
* on your farms or mines&lt;br /&gt;
* on your &amp;quot;blue bank&amp;quot; -- when this is empty, you can no longer produce food or resources&lt;br /&gt;
* on your wonder, marking how far along it&#039;s construction is&lt;br /&gt;
&lt;br /&gt;
Building up your civilisation:&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039; lets you move workers from your yellow bank to your available worker pool.&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; let you move workers from your available worker pool to a card on your tableau.&lt;br /&gt;
* &#039;&#039;&#039;Science&#039;&#039;&#039; (light bulbs) lets you move cards from your hand to your tableau.&lt;br /&gt;
* When your population grows, you will need to produce more &#039;&#039;&#039;happiness&#039;&#039;&#039; or your workers will stop working.&lt;br /&gt;
* Producing &#039;&#039;&#039;culture&#039;&#039;&#039; will earn you victory points.&lt;br /&gt;
* Producing more &#039;&#039;&#039;military strength&#039;&#039;&#039; will protect you from raids or wars.&lt;br /&gt;
&lt;br /&gt;
There are 3 versions of &#039;&#039;Through the Ages&#039;&#039;:&lt;br /&gt;
* &#039;&#039;Simple&#039;&#039; plays through Age I&lt;br /&gt;
* &#039;&#039;Advanced&#039;&#039; plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption&lt;br /&gt;
* &#039;&#039;Complete&#039;&#039; plays through Age III, and introduces wars&lt;br /&gt;
In the &#039;&#039;Simple&#039;&#039; and &#039;&#039;Advanced&#039;&#039; versions, the game ends immediately when there are no more cards to replenish the deck and both players have played an equal number of turns.&lt;br /&gt;
&lt;br /&gt;
In the Advanced and Complete games, &#039;&#039;&#039;additional points are scored at the end of the game&#039;&#039;&#039; according to special event cards. But at the end of the Simple game, additional points are scored the same way every game:&lt;br /&gt;
* 2 culture scored per 1 Strength (military)&lt;br /&gt;
* 2 culture scored per Happy Face&lt;br /&gt;
* 2 culture scored per level 1 technology in play&lt;br /&gt;
* 1 culture scored per food or resource production per turn&lt;br /&gt;
* 1 culture scored per 1 Science Rating (science gained per turn)&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1303</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1303"/>
		<updated>2014-12-07T02:56:29Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: added cherry tree card number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  ￼ Objective of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object and 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Farm===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X= Loses coins, 1= Recovers coins, 2/3/3/4= Gains double that many coins).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hot Springs===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4 points (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Panorama===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain), or 5 (Paddy) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points. Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin. (&#039;&#039;There are 6 Cherry Tree cards.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Temple===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Village===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets. The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, gain 1 point for each Souvenir or Legendary Object. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inns===&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins that are worth 6 points. &lt;br /&gt;
: When the first traveler arrives at an Inn, they draw as many Meal cards as there are players, plus 1.&lt;br /&gt;
: As players arrive at the Inn they may buy a Meal card to add to their collection, hidden from other players.&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during their journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
== Game Options ==&lt;br /&gt;
&lt;br /&gt;
=== Initiation ===&lt;br /&gt;
A simplified version with no Travelers and everyone starting with 7 coins.&lt;br /&gt;
=== Return Trip ===&lt;br /&gt;
Instead of starting on the left side of the board, players move right to left.&lt;br /&gt;
=== Gastronomy ===&lt;br /&gt;
The first person arriving at an Inn draws one less card, only drawing one card per player. &lt;br /&gt;
=== Preparations ===&lt;br /&gt;
When leaving the starting Inn, the last player gains two coins, the next gains one coin, the fourth and fifth players each lose a coin.&lt;br /&gt;
=== Crossroads ===&lt;br /&gt;
This expansion adds a second option at each location (other than the Inns) to choose from when stopping.&lt;br /&gt;
=== New Encounters ===&lt;br /&gt;
This adds 4 new encounters to the possibilities when on the &#039;Encounters&#039; space.&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1302</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1302"/>
		<updated>2014-12-05T03:23:34Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: cleaned up game options.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  ￼ Objective of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object and 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Farm===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X= Loses coins, 1= Recovers coins, 2/3/3/4= Gains double that many coins).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hot Springs===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4 points (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Panorama===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain), or 5 (Paddy) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points. Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Temple===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Village===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets. The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, gain 1 point for each Souvenir or Legendary Object. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inns===&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins that are worth 6 points. &lt;br /&gt;
: When the first traveler arrives at an Inn, they draw as many Meal cards as there are players, plus 1.&lt;br /&gt;
: As players arrive at the Inn they may buy a Meal card to add to their collection, hidden from other players.&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during their journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
== Game Options ==&lt;br /&gt;
&lt;br /&gt;
=== Initiation ===&lt;br /&gt;
A simplified version with no Travelers and everyone starting with 7 coins.&lt;br /&gt;
=== Return Trip ===&lt;br /&gt;
Instead of starting on the left side of the board, players move right to left.&lt;br /&gt;
=== Gastronomy ===&lt;br /&gt;
The first person arriving at an Inn draws one less card, only drawing one card per player. &lt;br /&gt;
=== Preparations ===&lt;br /&gt;
When leaving the starting Inn, the last player gains two coins, the next gains one coin, the fourth and fifth players each lose a coin.&lt;br /&gt;
=== Crossroads ===&lt;br /&gt;
This expansion adds a second option at each location (other than the Inns) to choose from when stopping.&lt;br /&gt;
=== New Encounters ===&lt;br /&gt;
This adds 4 new encounters to the possibilities when on the &#039;Encounters&#039; space.&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1232</id>
		<title>Gamehelpcheckers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1232"/>
		<updated>2014-10-07T17:39:32Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Draws */ tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==￼ Objective of the Game==&lt;br /&gt;
&lt;br /&gt;
Checkers, also known as &#039;draughts&#039;, is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you&#039;ve jumped over all pieces of your opponent and have removed them from the board. Players move one piece diagonally at a time in alternating play (starting with light).  All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours.  Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moving &amp;amp; Capturing==&lt;br /&gt;
&lt;br /&gt;
Take turns moving a checker one space diagonally forward towards the opponent&#039;s side of the board on a square that contains no checkers of either player. You may &#039;jump&#039; your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent&#039;s checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they&#039;re moving diagonally, but they must still always move forward.&lt;br /&gt;
&lt;br /&gt;
:* If you have the opportunity to jump your opponent&#039;s checker, you must.&lt;br /&gt;
:* You may continue capturing subsequent checkers until there are no more possible captures.&lt;br /&gt;
:* If you have the opportunity to jump a choice of opponent&#039;s checkers, you may choose which but must capture one of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kings==&lt;br /&gt;
&lt;br /&gt;
When one of your pieces reaches the end of the opponent&#039;s board that piece is upgraded to a king, these may move in either direction now.&lt;br /&gt;
&lt;br /&gt;
:* Kings may move forward or backward diagonally.&lt;br /&gt;
:* Kings can still only move one diagonal space at a time unless capturing.&lt;br /&gt;
:* Kings may move both forward and backward in the same turn when capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winning==&lt;br /&gt;
&lt;br /&gt;
Complete &#039;&#039;one&#039;&#039; of the following three objectives;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Capture all of an opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Block all your opponent&#039;s pieces so they can&#039;t make any more moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Have all your pieces on the opponent&#039;s far end of the board (your opponent will need to have captured half or more of your pieces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Draws==&lt;br /&gt;
&lt;br /&gt;
A draw is declared if &#039;&#039;any&#039;&#039; of these conditions occur;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* A game is a draw if neither opponent has the possibility to win the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* The game is considered a draw when the same situation repeats itself for the third time (not necessarily consecutive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* A one king against one king endgame is often declared a draw.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
:* Be aggressive, you are more likely to win.  Playing to the board sides are safer though without reward.&lt;br /&gt;
:* Forward- always forward, it&#039;s alright to lose pieces as long as you take the opponent&#039;s, save your kings.&lt;br /&gt;
:* Safety in numbers, don&#039;t leave your pieces alone, move them one after another in small groups to protect them.&lt;br /&gt;
:* Protect the rear, protect forward or don&#039;t move your end row pieces as long as possible to prevent opponent&#039;s kings.&lt;br /&gt;
:* Sacrifice when needed. draw out your opponent so you can get 2-1 trades the following turn, don&#039;t expose your kings without reward.&lt;br /&gt;
:* Each king you get is a huge bonus, try to get as many as possible and don&#039;t waste them, sacrificing several pieces for a king can be alright.&lt;br /&gt;
:* Don&#039;t forget to block your opponent when possible, you make not only that piece vulnerable but fail to protect it with a counter and give your opponent the chance to take multiple of your pieces in one turn.&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1231</id>
		<title>Gamehelpcheckers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1231"/>
		<updated>2014-10-07T17:39:00Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: draws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==￼ Objective of the Game==&lt;br /&gt;
&lt;br /&gt;
Checkers, also known as &#039;draughts&#039;, is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you&#039;ve jumped over all pieces of your opponent and have removed them from the board. Players move one piece diagonally at a time in alternating play (starting with light).  All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours.  Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moving &amp;amp; Capturing==&lt;br /&gt;
&lt;br /&gt;
Take turns moving a checker one space diagonally forward towards the opponent&#039;s side of the board on a square that contains no checkers of either player. You may &#039;jump&#039; your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent&#039;s checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they&#039;re moving diagonally, but they must still always move forward.&lt;br /&gt;
&lt;br /&gt;
:* If you have the opportunity to jump your opponent&#039;s checker, you must.&lt;br /&gt;
:* You may continue capturing subsequent checkers until there are no more possible captures.&lt;br /&gt;
:* If you have the opportunity to jump a choice of opponent&#039;s checkers, you may choose which but must capture one of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kings==&lt;br /&gt;
&lt;br /&gt;
When one of your pieces reaches the end of the opponent&#039;s board that piece is upgraded to a king, these may move in either direction now.&lt;br /&gt;
&lt;br /&gt;
:* Kings may move forward or backward diagonally.&lt;br /&gt;
:* Kings can still only move one diagonal space at a time unless capturing.&lt;br /&gt;
:* Kings may move both forward and backward in the same turn when capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winning==&lt;br /&gt;
&lt;br /&gt;
Complete &#039;&#039;one&#039;&#039; of the following three objectives;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Capture all of an opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Block all your opponent&#039;s pieces so they can&#039;t make any more moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Have all your pieces on the opponent&#039;s far end of the board (your opponent will need to have captured half or more of your pieces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Draws==&lt;br /&gt;
&lt;br /&gt;
A draw is declared if &#039;&#039;any&#039;&#039; of these conditions occur;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* A game is a draw if neither opponent has the possibility to win the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The game is considered a draw when the same situation repeats itself for the third time (not necessarily consecutive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A one king against one king endgame is often declared a draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
:* Be aggressive, you are more likely to win.  Playing to the board sides are safer though without reward.&lt;br /&gt;
:* Forward- always forward, it&#039;s alright to lose pieces as long as you take the opponent&#039;s, save your kings.&lt;br /&gt;
:* Safety in numbers, don&#039;t leave your pieces alone, move them one after another in small groups to protect them.&lt;br /&gt;
:* Protect the rear, protect forward or don&#039;t move your end row pieces as long as possible to prevent opponent&#039;s kings.&lt;br /&gt;
:* Sacrifice when needed. draw out your opponent so you can get 2-1 trades the following turn, don&#039;t expose your kings without reward.&lt;br /&gt;
:* Each king you get is a huge bonus, try to get as many as possible and don&#039;t waste them, sacrificing several pieces for a king can be alright.&lt;br /&gt;
:* Don&#039;t forget to block your opponent when possible, you make not only that piece vulnerable but fail to protect it with a counter and give your opponent the chance to take multiple of your pieces in one turn.&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1230</id>
		<title>Gamehelpcheckers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1230"/>
		<updated>2014-10-07T17:33:29Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: strat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==￼ Objective of the Game==&lt;br /&gt;
&lt;br /&gt;
Checkers, also known as &#039;draughts&#039;, is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you&#039;ve jumped over all pieces of your opponent and have removed them from the board. Players move one piece diagonally at a time in alternating play (starting with light).  All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours.  Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moving &amp;amp; Capturing==&lt;br /&gt;
&lt;br /&gt;
Take turns moving a checker one space diagonally forward towards the opponent&#039;s side of the board on a square that contains no checkers of either player. You may &#039;jump&#039; your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent&#039;s checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they&#039;re moving diagonally, but they must still always move forward.&lt;br /&gt;
&lt;br /&gt;
:* If you have the opportunity to jump your opponent&#039;s checker, you must.&lt;br /&gt;
:* You may continue capturing subsequent checkers until there are no more possible captures.&lt;br /&gt;
:* If you have the opportunity to jump a choice of opponent&#039;s checkers, you may choose which but must capture one of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kings==&lt;br /&gt;
&lt;br /&gt;
When one of your pieces reaches the end of the opponent&#039;s board that piece is upgraded to a king, these may move in either direction now.&lt;br /&gt;
&lt;br /&gt;
:* Kings may move forward or backward diagonally.&lt;br /&gt;
:* Kings can still only move one diagonal space at a time unless capturing.&lt;br /&gt;
:* Kings may move both forward and backward in the same turn when capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winning==&lt;br /&gt;
&lt;br /&gt;
Complete &#039;&#039;one&#039;&#039; of the following three objectives;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Capture all of an opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Block all your opponent&#039;s pieces so they can&#039;t make any more moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Have all your pieces on the opponent&#039;s far end of the board (your opponent will need to have captured half or more of your pieces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
:* Be aggressive, you are more likely to win.  Playing to the board sides are safer though without reward.&lt;br /&gt;
:* Forward- always forward, it&#039;s alright to lose pieces as long as you take the opponent&#039;s, save your kings.&lt;br /&gt;
:* Safety in numbers, don&#039;t leave your pieces alone, move them one after another in small groups to protect them.&lt;br /&gt;
:* Protect the rear, protect forward or don&#039;t move your end row pieces as long as possible to prevent opponent&#039;s kings.&lt;br /&gt;
:* Sacrifice when needed. draw out your opponent so you can get 2-1 trades the following turn, don&#039;t expose your kings without reward.&lt;br /&gt;
:* Each king you get is a huge bonus, try to get as many as possible and don&#039;t waste them, sacrificing several pieces for a king can be alright.&lt;br /&gt;
:* Don&#039;t forget to block your opponent when possible, you make not only that piece vulnerable but fail to protect it with a counter and give your opponent the chance to take multiple of your pieces in one turn.&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1229</id>
		<title>Gamehelpcheckers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1229"/>
		<updated>2014-10-07T17:21:23Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==￼ Objective of the Game==&lt;br /&gt;
&lt;br /&gt;
Checkers, also known as &#039;draughts&#039;, is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you&#039;ve jumped over all pieces of your opponent and have removed them from the board. Players move one piece diagonally at a time in alternating play (starting with light).  All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours.  Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moving &amp;amp; Capturing==&lt;br /&gt;
&lt;br /&gt;
Take turns moving a checker one space diagonally forward towards the opponent&#039;s side of the board on a square that contains no checkers of either player. You may &#039;jump&#039; your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent&#039;s checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they&#039;re moving diagonally, but they must still always move forward.&lt;br /&gt;
&lt;br /&gt;
:* If you have the opportunity to jump your opponent&#039;s checker, you must.&lt;br /&gt;
:* You may continue capturing subsequent checkers until there are no more possible captures.&lt;br /&gt;
:* If you have the opportunity to jump a choice of opponent&#039;s checkers, you may choose which but must capture one of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kings==&lt;br /&gt;
&lt;br /&gt;
When one of your pieces reaches the end of the opponent&#039;s board that piece is upgraded to a king, these may move in either direction now.&lt;br /&gt;
&lt;br /&gt;
:* Kings may move forward or backward diagonally.&lt;br /&gt;
:* Kings can still only move one diagonal space at a time unless capturing.&lt;br /&gt;
:* Kings may move both forward and backward in the same turn when capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winning==&lt;br /&gt;
&lt;br /&gt;
Complete &#039;&#039;one&#039;&#039; of the following three objectives;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Capture all of an opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Block all your opponent&#039;s pieces so they can&#039;t make any more moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Have all your pieces on the opponent&#039;s far end of the board (your opponent will need to have captured half or more of your pieces).&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1228</id>
		<title>Gamehelpcheckers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1228"/>
		<updated>2014-10-07T17:16:03Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Winning */ br&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==￼ Objective of the Game==&lt;br /&gt;
&lt;br /&gt;
Checkers, also known as &#039;draughts&#039;, is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you&#039;ve jumped over all pieces of your opponent and have removed them from the board. Traditionally one player has light pieces and the other has dark pieces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How To Play===&lt;br /&gt;
&lt;br /&gt;
Players move one piece diagonally at a time in alternating play (starting with light).  All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours.  Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moving &amp;amp; Capturing==&lt;br /&gt;
&lt;br /&gt;
Take turns moving a checker one space diagonally forward towards the opponents side of the board on a square that contains no checkers of either player. You may &#039;jump&#039; your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent&#039;s checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they&#039;re going diagonally, but they must still always move forward.&lt;br /&gt;
&lt;br /&gt;
:* If you have the opportunity to jump your opponent&#039;s checker,you must.&lt;br /&gt;
:* If you have the opportunity to jump a choice of opponent&#039;s checkers, you may chooce which but must capture one of them.&lt;br /&gt;
:* If you&#039;re capturing a checker, you can still only move forward once though if there is another opportunity to capture then you continue capturing subsequent checkers until there are no more possible captures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kings==&lt;br /&gt;
&lt;br /&gt;
When one of your pieces reaches the end of the opponent&#039;s board that piece is upgraded to a king, these may move in either direction now, backward to the players side or forward to the opponents side.&lt;br /&gt;
&lt;br /&gt;
:* Kings can still only move one diagonal space at a time unless capturing.&lt;br /&gt;
:* Kings may move both forward and backward in the same turn when capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winning==&lt;br /&gt;
&lt;br /&gt;
Complete &#039;&#039;one&#039;&#039; of the following three objectives;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Capture all of an opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Block all your opponent&#039;s pieces so they can&#039;t make any more moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Have all your pieces on the opponent&#039;s far end of the board (your opponent will need to have captured half or more of your pieces).&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1227</id>
		<title>Gamehelpcheckers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1227"/>
		<updated>2014-10-07T17:15:04Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: start page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==￼ Objective of the Game==&lt;br /&gt;
&lt;br /&gt;
Checkers, also known as &#039;draughts&#039;, is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you&#039;ve jumped over all pieces of your opponent and have removed them from the board. Traditionally one player has light pieces and the other has dark pieces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How To Play===&lt;br /&gt;
&lt;br /&gt;
Players move one piece diagonally at a time in alternating play (starting with light).  All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours.  Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moving &amp;amp; Capturing==&lt;br /&gt;
&lt;br /&gt;
Take turns moving a checker one space diagonally forward towards the opponents side of the board on a square that contains no checkers of either player. You may &#039;jump&#039; your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent&#039;s checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they&#039;re going diagonally, but they must still always move forward.&lt;br /&gt;
&lt;br /&gt;
:* If you have the opportunity to jump your opponent&#039;s checker,you must.&lt;br /&gt;
:* If you have the opportunity to jump a choice of opponent&#039;s checkers, you may chooce which but must capture one of them.&lt;br /&gt;
:* If you&#039;re capturing a checker, you can still only move forward once though if there is another opportunity to capture then you continue capturing subsequent checkers until there are no more possible captures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kings==&lt;br /&gt;
&lt;br /&gt;
When one of your pieces reaches the end of the opponent&#039;s board that piece is upgraded to a king, these may move in either direction now, backward to the players side or forward to the opponents side.&lt;br /&gt;
&lt;br /&gt;
:* Kings can still only move one diagonal space at a time unless capturing.&lt;br /&gt;
:* Kings may move both forward and backward in the same turn when capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winning==&lt;br /&gt;
&lt;br /&gt;
Complete &#039;&#039;one&#039;&#039; of the following three objectives;&lt;br /&gt;
&lt;br /&gt;
:* Capture all of an opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Block all your opponent&#039;s pieces so they can&#039;t make any more moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Have all your pieces on the opponent&#039;s far end of the board (your opponent will need to have captured half or more of your pieces).&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1226</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1226"/>
		<updated>2014-10-07T16:42:42Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  ￼ Objective of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object an 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Farm===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X= Loses coins, 1= Recovers coins, 2/3/3/4= Gains double that many coins).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hot Springs===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4 points (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Panorama===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain), or 5 (Paddy) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points. Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Temple===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Village===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets. The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, gain 1 point for each Souvenir or Legendary Object. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inns===&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins that are worth 6 points. &lt;br /&gt;
: When the first traveler arrives at an Inn, they draw as many Meal cards as there are players, plus 1.&lt;br /&gt;
: As players arrive at the Inn they may buy a Meal card to add to their collection, hidden from other players.&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during their journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1224</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1224"/>
		<updated>2014-09-28T15:10:50Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: incorporated into sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object an 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X= Loses coins, 1= Recovers coins, 2/3/3/4= Gains double that many coins).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Springs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4 points (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain), or 5 (Paddy) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points. Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets. The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, gain 1 point for each Souvenir or Legendary Object. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins that are worth 6 points. &lt;br /&gt;
: When the first traveler arrives at an Inn, they draw as many Meal cards as there are players, plus 1.&lt;br /&gt;
: As players arrive at the Inn they may buy a Meal card to add to their collection, hidden from other players.&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during their journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1223</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1223"/>
		<updated>2014-09-28T15:07:44Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Description of the spaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object an 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X= Loses coins, 1= Recovers coins, 2/3/3/4= Gains double that many coins).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Springs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4 points (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain), or 5 (Paddy) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points. Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets. The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, gain 1 point for each Souvenir or Legendary Object. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins that are worth 6 points. &lt;br /&gt;
: When the first traveler arrives at an Inn, they draw as many Meal cards as there are players, plus 1.&lt;br /&gt;
: As players arrive at the Inn they may buy a Meal card to add to their collection, hidden from other players.&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during their journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Extracted from the English rule book)&#039;&#039;&#039;&lt;br /&gt;
= Expansions = &lt;br /&gt;
&lt;br /&gt;
== Cross Roads Expansion ==&lt;br /&gt;
&lt;br /&gt;
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.&lt;br /&gt;
&lt;br /&gt;
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf&lt;br /&gt;
&lt;br /&gt;
Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4&lt;br /&gt;
&lt;br /&gt;
== The New Encounters ==&lt;br /&gt;
&lt;br /&gt;
This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1222</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1222"/>
		<updated>2014-09-28T05:29:33Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Description of the spaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X=Loses coins, 1= Recovers coins, 2/3/4= Gains double that many coins)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Springs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4 points (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object an 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets.&lt;br /&gt;
: The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, immediately gain 1 point for each Souvenir or Legendary Object you have. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins, this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain) or 5 (Paddy) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points.&lt;br /&gt;
: Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins and are worth 6 points. A player may not have two of the same Meal cards.&lt;br /&gt;
: When the first traveler arrives at an Inn, he draws as many Meal cards as there are players, plus 1. Then may buy one of those cards and leaving the others.&lt;br /&gt;
: When acquired meals are add to the players collection face down. As other players arrive they may choose from the remaining cards.&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during his journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Extracted from the English rule book)&#039;&#039;&#039;&lt;br /&gt;
= Expansions = &lt;br /&gt;
&lt;br /&gt;
== Cross Roads Expansion ==&lt;br /&gt;
&lt;br /&gt;
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.&lt;br /&gt;
&lt;br /&gt;
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf&lt;br /&gt;
&lt;br /&gt;
Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4&lt;br /&gt;
&lt;br /&gt;
== The New Encounters ==&lt;br /&gt;
&lt;br /&gt;
This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1221</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1221"/>
		<updated>2014-09-28T05:28:04Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Description of the spaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X=Loses coins, 1= Recovers coins, 2/3/4= Gains double that many coins)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Springs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4vp (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn vp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object an 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets.&lt;br /&gt;
: The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, immediately gain 1 point for each Souvenir or Legendary Object you have. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins, this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain) or 5 (Paddy) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points.&lt;br /&gt;
: Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins and are worth 6 points. A player may not have two of the same Meal cards.&lt;br /&gt;
: When the first traveler arrives at an Inn, he draws as many Meal cards as there are players, plus 1. Then may buy one of those cards and leaving the others.&lt;br /&gt;
: When acquired meals are add to the players collection face down. As other players arrive they may choose from the remaining cards.&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during his journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Extracted from the English rule book)&#039;&#039;&#039;&lt;br /&gt;
= Expansions = &lt;br /&gt;
&lt;br /&gt;
== Cross Roads Expansion ==&lt;br /&gt;
&lt;br /&gt;
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.&lt;br /&gt;
&lt;br /&gt;
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf&lt;br /&gt;
&lt;br /&gt;
Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4&lt;br /&gt;
&lt;br /&gt;
== The New Encounters ==&lt;br /&gt;
&lt;br /&gt;
This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1220</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1220"/>
		<updated>2014-09-27T16:33:41Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Description of the spaces */ pt2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X=Loses coins, 1= Recovers coins, 2/3/4= Gains double that many coins)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Springs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4vp (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn vp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object an 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets.&lt;br /&gt;
: The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, immediately gain 1 point for each Souvenir or Legendary Object you have. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins, this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain) or 5 (Paddy) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points.&lt;br /&gt;
: Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins and are worth 6 points. A player may not have two of the same Meal cards.&lt;br /&gt;
: When the first traveler arrives at an Inn, he draws as many Meal cards as there are players, plus 1. Then may buy one of those cards and leaving the others.&lt;br /&gt;
: When acquired meals are add to the players collection face down. As other players arrive they may choose from the remaining cards.&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during his journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Extracted from the English rule book)&#039;&#039;&#039;&lt;br /&gt;
= Expansions = &lt;br /&gt;
&lt;br /&gt;
== Cross Roads Expansion ==&lt;br /&gt;
&lt;br /&gt;
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.&lt;br /&gt;
&lt;br /&gt;
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf&lt;br /&gt;
&lt;br /&gt;
Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4&lt;br /&gt;
&lt;br /&gt;
== The New Encounters ==&lt;br /&gt;
&lt;br /&gt;
This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1219</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1219"/>
		<updated>2014-09-27T15:26:01Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Description of the spaces */ changes pt1a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X=Loses coins, 1= Recovers coins, 2/3/4= Gains double that many coins)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Springs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4vp (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn vp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object an 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player draws 3 Souvenir cards and can purchase one or more of these cards.&lt;br /&gt;
&lt;br /&gt;
: Each Souvenir belongs to one of 4 types: small objects, clothing, art, and food &amp;amp; drinks.&lt;br /&gt;
&lt;br /&gt;
: Souvenirs cost 1, 2 or 3 coins. They are worth 1, 3, 5 or 7 points depending on the actual Souvenirs in a player’s collection.&lt;br /&gt;
&lt;br /&gt;
: As you purchase Souvenir cards, group them into sets; each set can contain only one Souvenir of each type.&lt;br /&gt;
:* The first Souvenir in a set is worth 1 point.&lt;br /&gt;
:* The second Souvenir in a set is worth 3 points.&lt;br /&gt;
:* The third Souvenir in a set is worth 5 points.&lt;br /&gt;
:* The fourth Souvenir in a set is worth 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) &lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Panoramas are made of 3, 4 or 5 sections.&lt;br /&gt;
&lt;br /&gt;
: When a player stops on a Panorama Station, if he doesn’t yet have any Panorama cards of this type, he takes a Panorama card of value « 1 ».&lt;br /&gt;
&lt;br /&gt;
: Otherwise, he takes the next number in ascending order and scores a number of points equal to the value of the card.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Each traveler can create only a single panorama of each type; a traveler who completes a panorama can no longer stop on the spaces corresponding to that type (Sea, Mountain, or Paddy).&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) &lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn.&lt;br /&gt;
&lt;br /&gt;
: The Inns are the places where players can buy Meal cards. Meal cards cost 1, 2 or 3 coins and all give 6 victory points.&lt;br /&gt;
&lt;br /&gt;
: The first traveler occupies the space nearest the road, and later travelers form a line after him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: When the first traveler arrives at an Inn, he draws as many Meal cards as there are players, plus 1.&lt;br /&gt;
&lt;br /&gt;
: He can then purchase one Meal card of his choice by paying its price.&lt;br /&gt;
&lt;br /&gt;
: He adds this card, face up, to his collection and places the remaining cards next to the board, face down.&lt;br /&gt;
&lt;br /&gt;
: He then must wait for the other travelers to arrive at the Inn. Upon arrival, each traveler can purchase one of the remaining Meal cards.&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) &lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;)&lt;br /&gt;
: &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039;&lt;br /&gt;
:* A traveler cannot taste the same culinary specialty twice during his journey.&lt;br /&gt;
:* A traveler can never purchase more than one Meal card per Inn.&lt;br /&gt;
:* A traveler is never obliged to purchase a Meal card.&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Extracted from the English rule book)&#039;&#039;&#039;&lt;br /&gt;
= Expansions = &lt;br /&gt;
&lt;br /&gt;
== Cross Roads Expansion ==&lt;br /&gt;
&lt;br /&gt;
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.&lt;br /&gt;
&lt;br /&gt;
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf&lt;br /&gt;
&lt;br /&gt;
Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4&lt;br /&gt;
&lt;br /&gt;
== The New Encounters ==&lt;br /&gt;
&lt;br /&gt;
This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1218</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1218"/>
		<updated>2014-09-27T13:34:48Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* ￼Playing the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player earns 3 coins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Spring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player draws one Encounter card and receives a bonus:&lt;br /&gt;
:* Shokunin - one Souvenir&lt;br /&gt;
:* Annaibito - one Panorama&lt;br /&gt;
:* Samurai - 3 points&lt;br /&gt;
:* Kuge - 3 coins&lt;br /&gt;
:* Miko - 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player draws 3 Souvenir cards and can purchase one or more of these cards.&lt;br /&gt;
&lt;br /&gt;
: Each Souvenir belongs to one of 4 types: small objects, clothing, art, and food &amp;amp; drinks.&lt;br /&gt;
&lt;br /&gt;
: Souvenirs cost 1, 2 or 3 coins. They are worth 1, 3, 5 or 7 points depending on the actual Souvenirs in a player’s collection.&lt;br /&gt;
&lt;br /&gt;
: As you purchase Souvenir cards, group them into sets; each set can contain only one Souvenir of each type.&lt;br /&gt;
:* The first Souvenir in a set is worth 1 point.&lt;br /&gt;
:* The second Souvenir in a set is worth 3 points.&lt;br /&gt;
:* The third Souvenir in a set is worth 5 points.&lt;br /&gt;
:* The fourth Souvenir in a set is worth 7 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Panoramas are made of 3, 4 or 5 sections.&lt;br /&gt;
&lt;br /&gt;
: When a player stops on a Panorama Station, if he doesn’t yet have any Panorama cards of this type, he takes a Panorama card of value « 1 ».&lt;br /&gt;
&lt;br /&gt;
: Otherwise, he takes the next number in ascending order and scores a number of points equal to the value of the card.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Each traveler can create only a single panorama of each type; a traveler who completes a panorama can no longer stop on the spaces corresponding to that type (Sea, Mountain, or Paddy).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn.&lt;br /&gt;
&lt;br /&gt;
: The Inns are the places where players can buy Meal cards. Meal cards cost 1, 2 or 3 coins and all give 6 victory points.&lt;br /&gt;
&lt;br /&gt;
: The first traveler occupies the space nearest the road, and later travelers form a line after him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: When the first traveler arrives at an Inn, he draws as many Meal cards as there are players, plus 1.&lt;br /&gt;
&lt;br /&gt;
: He can then purchase one Meal card of his choice by paying its price.&lt;br /&gt;
&lt;br /&gt;
: He adds this card, face up, to his collection and places the remaining cards next to the board, face down.&lt;br /&gt;
&lt;br /&gt;
: He then must wait for the other travelers to arrive at the Inn. Upon arrival, each traveler can purchase one of the remaining Meal cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039;&lt;br /&gt;
:* A traveler cannot taste the same culinary specialty twice during his journey.&lt;br /&gt;
:* A traveler can never purchase more than one Meal card per Inn.&lt;br /&gt;
:* A traveler is never obliged to purchase a Meal card.&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Extracted from the English rule book)&#039;&#039;&#039;&lt;br /&gt;
= Expansions = &lt;br /&gt;
&lt;br /&gt;
== Cross Roads Expansion ==&lt;br /&gt;
&lt;br /&gt;
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.&lt;br /&gt;
&lt;br /&gt;
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf&lt;br /&gt;
&lt;br /&gt;
Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4&lt;br /&gt;
&lt;br /&gt;
== The New Encounters ==&lt;br /&gt;
&lt;br /&gt;
This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1217</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1217"/>
		<updated>2014-09-27T13:32:33Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Object of the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player earns 3 coins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Spring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player draws one Encounter card and receives a bonus:&lt;br /&gt;
:* Shokunin - one Souvenir&lt;br /&gt;
:* Annaibito - one Panorama&lt;br /&gt;
:* Samurai - 3 points&lt;br /&gt;
:* Kuge - 3 coins&lt;br /&gt;
:* Miko - 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player draws 3 Souvenir cards and can purchase one or more of these cards.&lt;br /&gt;
&lt;br /&gt;
: Each Souvenir belongs to one of 4 types: small objects, clothing, art, and food &amp;amp; drinks.&lt;br /&gt;
&lt;br /&gt;
: Souvenirs cost 1, 2 or 3 coins. They are worth 1, 3, 5 or 7 points depending on the actual Souvenirs in a player’s collection.&lt;br /&gt;
&lt;br /&gt;
: As you purchase Souvenir cards, group them into sets; each set can contain only one Souvenir of each type.&lt;br /&gt;
:* The first Souvenir in a set is worth 1 point.&lt;br /&gt;
:* The second Souvenir in a set is worth 3 points.&lt;br /&gt;
:* The third Souvenir in a set is worth 5 points.&lt;br /&gt;
:* The fourth Souvenir in a set is worth 7 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Panoramas are made of 3, 4 or 5 sections.&lt;br /&gt;
&lt;br /&gt;
: When a player stops on a Panorama Station, if he doesn’t yet have any Panorama cards of this type, he takes a Panorama card of value « 1 ».&lt;br /&gt;
&lt;br /&gt;
: Otherwise, he takes the next number in ascending order and scores a number of points equal to the value of the card.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Each traveler can create only a single panorama of each type; a traveler who completes a panorama can no longer stop on the spaces corresponding to that type (Sea, Mountain, or Paddy).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn.&lt;br /&gt;
&lt;br /&gt;
: The Inns are the places where players can buy Meal cards. Meal cards cost 1, 2 or 3 coins and all give 6 victory points.&lt;br /&gt;
&lt;br /&gt;
: The first traveler occupies the space nearest the road, and later travelers form a line after him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: When the first traveler arrives at an Inn, he draws as many Meal cards as there are players, plus 1.&lt;br /&gt;
&lt;br /&gt;
: He can then purchase one Meal card of his choice by paying its price.&lt;br /&gt;
&lt;br /&gt;
: He adds this card, face up, to his collection and places the remaining cards next to the board, face down.&lt;br /&gt;
&lt;br /&gt;
: He then must wait for the other travelers to arrive at the Inn. Upon arrival, each traveler can purchase one of the remaining Meal cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039;&lt;br /&gt;
:* A traveler cannot taste the same culinary specialty twice during his journey.&lt;br /&gt;
:* A traveler can never purchase more than one Meal card per Inn.&lt;br /&gt;
:* A traveler is never obliged to purchase a Meal card.&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Extracted from the English rule book)&#039;&#039;&#039;&lt;br /&gt;
= Expansions = &lt;br /&gt;
&lt;br /&gt;
== Cross Roads Expansion ==&lt;br /&gt;
&lt;br /&gt;
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.&lt;br /&gt;
&lt;br /&gt;
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf&lt;br /&gt;
&lt;br /&gt;
Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4&lt;br /&gt;
&lt;br /&gt;
== The New Encounters ==&lt;br /&gt;
&lt;br /&gt;
This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
</feed>