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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jerusus</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jerusus"/>
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	<updated>2026-10-28T21:43:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpregicide&amp;diff=14040</id>
		<title>Gamehelpregicide</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpregicide&amp;diff=14040"/>
		<updated>2022-07-17T23:01:04Z</updated>

		<summary type="html">&lt;p&gt;Jerusus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cooperatively, all players are trying to defeat the twelve royals: the Jacks, followed by the Queens, followed finally by the Kings.&lt;br /&gt;
&lt;br /&gt;
Hand Size is 8-5 for 1-4 players respectively.&lt;br /&gt;
&lt;br /&gt;
==Royals==&lt;br /&gt;
&lt;br /&gt;
Jacks have 10 Attack and 20 Health&lt;br /&gt;
&lt;br /&gt;
Queens have 15 Attack and 30 Health&lt;br /&gt;
&lt;br /&gt;
Kings have 20 Attack and 40 Health&lt;br /&gt;
&lt;br /&gt;
A royal&#039;s suit blocks the use of that power against it.&lt;br /&gt;
&lt;br /&gt;
==Turn Basics==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Play&#039;&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
- Play 1 card; or&lt;br /&gt;
&lt;br /&gt;
- Play a group of matching number cards; or&lt;br /&gt;
&lt;br /&gt;
- Play an Ace and another card together (Aces can be played on their own too)&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Activate&#039;&#039;&#039; the suit of the card(s) played &#039;&#039;(unless they match the Royal&#039;s suit, in which case the Royal blocks the activation)&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Hearts&#039;&#039;&#039;: Return to the draw pile from the discard pile the value of the card (e.g. 4 of hearts would return 4 cards)&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Diamonds&#039;&#039;&#039;: Draw cards in turn order to the value of the card, skipping players at max hand size&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Clubs&#039;&#039;&#039;: Double the damage inflicted on the Royal&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Spades&#039;&#039;&#039;: Reduce received damage by the value of the card for that Royal attack phase&lt;br /&gt;
&lt;br /&gt;
3. Deal &#039;&#039;&#039;damage&#039;&#039;&#039; to the Royal equal to the total value of the card(s) played&lt;br /&gt;
&lt;br /&gt;
4. If the Royal is still alive, they &#039;&#039;&#039;attack&#039;&#039;&#039; and you must discard cards whose value is equal or greater than the attack combined&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jester&#039;&#039;&#039; - When played removes the suit of the royal, but no attack is performed by the player. Secondly, the next player to take a turn is chosen by the active player, rather than clockwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exact Death&#039;&#039;&#039; - If a Royal is killed by an exact finishing value (e.g. a 3 when they have 3 life left) the card is placed into the player draw pile rather than being removed. Royals retain their attack value when players play them (J10, Q15, K20)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yielding&#039;&#039;&#039; - A player may choose to pass entirely, not playing a card but skipping straight to step 4. A player may not yield if every other player has yielded on their last turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discarding&#039;&#039;&#039; - Cards are only discarded once a Royal is defeated, this is mainly because any Spades played previously or by other players will stack. No other powers stack.&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
&lt;br /&gt;
The game ends either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Win&#039;&#039;&#039; - The final King is killed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lose&#039;&#039;&#039; - A player is unable to defend an attack from a Royal&lt;/div&gt;</summary>
		<author><name>Jerusus</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Reputation&amp;diff=1604</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Reputation&amp;diff=1604"/>
		<updated>2015-09-01T18:16:14Z</updated>

		<summary type="html">&lt;p&gt;Jerusus: /* How to increase my reputation / what makes my reputation decrease ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is reputation ? ==&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Board Game Arena&#039;&#039;&#039;, we would like to have a strong competitive atmosphere with a respectful and fair play ambiance.&lt;br /&gt;
&lt;br /&gt;
To achieve this goal, each player has a &#039;&#039;&#039;reputation profile&#039;&#039;&#039; which is the representation of his general attitude with others players. This profile is composed of 3 items:&lt;br /&gt;
&lt;br /&gt;
* Opinions from other players (http://fr.boardgamearena.com/theme/img/common/reputation_up.png and http://fr.boardgamearena.com/theme/img/common/reputation_down.png)&lt;br /&gt;
* % of games you finished&lt;br /&gt;
* % of games you finished with no clock penalties&lt;br /&gt;
&lt;br /&gt;
Seeing the reputation profile of a player, you are able to check if his behavior is good, if he won&#039;t quit the game before the end, and if he respect time limits.&lt;br /&gt;
&lt;br /&gt;
== How to increase my reputation / what makes my reputation decrease ? ==&lt;br /&gt;
&lt;br /&gt;
At any time, you can give others players http://fr.boardgamearena.com/theme/img/common/reputation_up.png and http://fr.boardgamearena.com/theme/img/common/reputation_down.png marks.&lt;br /&gt;
&lt;br /&gt;
* a http://fr.boardgamearena.com/theme/img/common/reputation_up.png if you liked to play with him/her, and recommend to play with this player.&lt;br /&gt;
* a http://fr.boardgamearena.com/theme/img/common/reputation_down.png if you disliked to play with him/her, and discourage others to play with this player.&lt;br /&gt;
&lt;br /&gt;
You can only give a single thumb (green or red) to a single player. If your opinion changes you can click again on a thumb to reflect this change.&lt;br /&gt;
&lt;br /&gt;
As soon as you give a &amp;quot;red thumb&amp;quot; to a player, a warning message is displayed when you try to join a table where this player is. In this situation it is recommended you leave the game or expel this player.&lt;br /&gt;
&lt;br /&gt;
By nature, opinions are subjective. There is nothing we can do for you if you receive a &amp;quot;red thumb&amp;quot; for an unfair reason. However, we know by experience that this system has a lot of advantages and generally gives relevant and useful information.&lt;br /&gt;
&lt;br /&gt;
== Advice: how to get plenty of http://fr.boardgamearena.com/theme/img/common/reputation_up.png ==&lt;br /&gt;
&lt;br /&gt;
* Be polite! Say at least &amp;quot;hello&amp;quot; and &amp;quot;good luck&amp;quot; at the beginning of the game, and maybe &amp;quot;good game&amp;quot; (&amp;quot;gg&amp;quot;) at the end of the game.&lt;br /&gt;
* When you need some time to think, click on &amp;quot;I would like to think a little&amp;quot; link.&lt;br /&gt;
* Always stay calm: it&#039;s a game.&lt;br /&gt;
* Don&#039;t press your opponent to play if he has some time left.&lt;br /&gt;
* If you really can&#039;t finish the game (this is not supposed to happen...), then say you are sorry and leave the game (don&#039;t wait to get expelled) to save your opponents time.  Voluntarily disconnecting and conceding victory to the opponent does not cost you reputation like being expelled does. &lt;br /&gt;
* Be a good loser: if your lose because of bad luck or a strategy you dislike, don&#039;t blame the luck or your opponent (and don&#039;t give him a http://fr.boardgamearena.com/theme/img/common/reputation_down.png for this reason!).&lt;br /&gt;
* Be a good winner: if your opponent makes a mistake you can signal it to him, but avoid triumphalism and provocation.&lt;br /&gt;
&lt;br /&gt;
== What are the consequences of a bad reputation ? ==&lt;br /&gt;
&lt;br /&gt;
A bad reputation makes you suspect to your potential opponents. You will have to explain your situation, and maybe some players won&#039;t take the risk to play with you.&lt;br /&gt;
&lt;br /&gt;
It is also possible to filter players by reputation on a table. The worse your reputation is, the bigger difficulties you will have to find opponents.&lt;/div&gt;</summary>
		<author><name>Jerusus</name></author>
	</entry>
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