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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeffgris</id>
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	<updated>2026-10-06T23:33:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppositano&amp;diff=29392</id>
		<title>Gamehelppositano</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppositano&amp;diff=29392"/>
		<updated>2026-04-13T01:48:54Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: /* 2 Player Advanced Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
You are a builder in Positano competing to construct cliffside buildings with the best seaside views. Score the most ⭐ from your unblocked views, goals and gelato.&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&#039;&#039;&#039;1. BID&#039;&#039;&#039;&lt;br /&gt;
Bid for draft order for Lot, Blocks, Build tiles.&lt;br /&gt;
Choose 1 Base Bid + 1 Booster. Reveal simultaneously.&lt;br /&gt;
Add the Booster to all 3 Base Bid values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. DRAFT&#039;&#039;&#039;&lt;br /&gt;
For each row of tiles: Highest bid picks first, then descending.&lt;br /&gt;
If bids are tied, the Base Bid card with the most stars drafts first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. BUILD&#039;&#039;&#039;&lt;br /&gt;
The 3 tiles you draft determine where you&#039;ll build and attributes of the building:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lot:&#039;&#039;&#039; Determines build location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block:&#039;&#039;&#039; Gain blocks for building. Some Block tiles let you double (2x) or triple (3x) your current number of blocks. Unused blocks may be saved for the next round. Each player starts with 1 block and has 15 blocks remaining in their supply. If you run out of blocks, you are unable to build.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Determines building quality and may let you add-on to or remodel another building.&lt;br /&gt;
&lt;br /&gt;
=== Building Rules ===&lt;br /&gt;
&#039;&#039;&#039;Regulation Height&#039;&#039;&#039;&lt;br /&gt;
By default, your buildings can only be as many blocks tall as the level number:&lt;br /&gt;
* Level 1 = 1 block tall&lt;br /&gt;
* Level 2 = 2 blocks tall&lt;br /&gt;
* Level 3 = 3 blocks tall&lt;br /&gt;
* Level 4 = 4 blocks tall&lt;br /&gt;
* Level 5 = 5 blocks tall (not applicable in some games)&lt;br /&gt;
&lt;br /&gt;
Some Build tiles show a &#039;&#039;&#039;+1&#039;&#039;&#039; or &#039;&#039;&#039;+2&#039;&#039;&#039;, which enable you to exceed Regulation Height by 1 or 2 blocks, respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add-On:&#039;&#039;&#039; On the bottom half of some Build tiles, you&#039;ll see an icon shows a white block atop grey blocks. This lets you optionally add 1 block to one of your existing buildings, as long as it does not exceed that tile&#039;s maximum height.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remodel:&#039;&#039;&#039; On the bottom half of some Build tiles, you&#039;ll see an arrow and a pair of banners. This lets you optionally upgrade a roof of an existing building from Bronze to Silver or Silver to Gold.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
The game ends after:&lt;br /&gt;
* 6 rounds for 1-2 players, as well as 4 players if on the 5x5 board&lt;br /&gt;
* 5 rounds for 3 or 5 players&lt;br /&gt;
* 4 rounds for 4 or 6 players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORING&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SEASIDE VIEWS:&#039;&#039;&#039; Each block with an unobstructed seaside view scores based on the building quality:&lt;br /&gt;
* Cheap (Bronze) = ⭐&lt;br /&gt;
* Standard (Silver) = ⭐⭐&lt;br /&gt;
* Luxury (Gold) = ⭐⭐⭐&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GELATO:&#039;&#039;&#039; 1⭐ per Gelato icon on played bid cards and drafted tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOALS:&#039;&#039;&#039; Score based on card conditions. Some goals award points to everyone. Others are competitions:&lt;br /&gt;
* Most = 6⭐&lt;br /&gt;
* Second = 3⭐&lt;br /&gt;
* Ties: Compare the number blocks in qualifying buildings. If still tied, add and divide ⭐.&lt;br /&gt;
&lt;br /&gt;
== 2 Player Advanced Mode ==&lt;br /&gt;
3 tiles are placed in each row for drafting.&lt;br /&gt;
&lt;br /&gt;
When resolving bids for draft order, if the losing bid is within 20 points of the winning bid, the losing bidder picks 2nd, as normal.&lt;br /&gt;
But if the losing bid is 21+ points lower than the winning bid, the winning bidder chooses which tile the losing bidder receives for that row.&lt;br /&gt;
&lt;br /&gt;
== Solo Mode ==&lt;br /&gt;
Play vs. automated rival Otto Amalfi. Your final score will be the LOWER of yours and Otto&#039;s, so try to maximize both of them.&lt;br /&gt;
&lt;br /&gt;
Otto&#039;s bids are revealed each round, and then you select your bids.&lt;br /&gt;
&lt;br /&gt;
The higher bid must draft the left tile, and the lower bid must draft the right tile for each row.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; SlugFest Games&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designer:&#039;&#039;&#039; Jeff Grisenthwaite&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppositano&amp;diff=29337</id>
		<title>Gamehelppositano</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppositano&amp;diff=29337"/>
		<updated>2026-04-09T20:21:21Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: /* 2 Player Advanced Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
You are a builder in Positano competing to construct cliffside buildings with the best seaside views. Score the most ⭐ from your unblocked views, goals and gelato.&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&#039;&#039;&#039;1. BID&#039;&#039;&#039;&lt;br /&gt;
Bid for draft order for Lot, Blocks, Build tiles.&lt;br /&gt;
Choose 1 Base Bid + 1 Booster. Reveal simultaneously.&lt;br /&gt;
Add the Booster to all 3 Base Bid values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. DRAFT&#039;&#039;&#039;&lt;br /&gt;
For each row of tiles: Highest bid picks first, then descending.&lt;br /&gt;
If bids are tied, the Base Bid card with the most stars drafts first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. BUILD&#039;&#039;&#039;&lt;br /&gt;
The 3 tiles you draft determine where you&#039;ll build and attributes of the building:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lot:&#039;&#039;&#039; Determines build location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block:&#039;&#039;&#039; Gain blocks for building. Some Block tiles let you double (2x) or triple (3x) your current number of blocks. Unused blocks may be saved for the next round. Each player starts with 1 block and has 15 blocks remaining in their supply. If you run out of blocks, you are unable to build.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Determines building quality and may let you add-on to or remodel another building.&lt;br /&gt;
&lt;br /&gt;
=== Building Rules ===&lt;br /&gt;
&#039;&#039;&#039;Regulation Height&#039;&#039;&#039;&lt;br /&gt;
By default, your buildings can only be as many blocks tall as the level number:&lt;br /&gt;
* Level 1 = 1 block tall&lt;br /&gt;
* Level 2 = 2 blocks tall&lt;br /&gt;
* Level 3 = 3 blocks tall&lt;br /&gt;
* Level 4 = 4 blocks tall&lt;br /&gt;
* Level 5 = 5 blocks tall (not applicable in some games)&lt;br /&gt;
&lt;br /&gt;
Some Build tiles show a &#039;&#039;&#039;+1&#039;&#039;&#039; or &#039;&#039;&#039;+2&#039;&#039;&#039;, which enable you to exceed Regulation Height by 1 or 2 blocks, respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add-On:&#039;&#039;&#039; On the bottom half of some Build tiles, you&#039;ll see an icon shows a white block atop grey blocks. This lets you optionally add 1 block to one of your existing buildings, as long as it does not exceed that tile&#039;s maximum height.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remodel:&#039;&#039;&#039; On the bottom half of some Build tiles, you&#039;ll see an arrow and a pair of banners. This lets you optionally upgrade a roof of an existing building from Bronze to Silver or Silver to Gold.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
The game ends after:&lt;br /&gt;
* 6 rounds for 1-2 players, as well as 4 players if on the 5x5 board&lt;br /&gt;
* 5 rounds for 3 or 5 players&lt;br /&gt;
* 4 rounds for 4 or 6 players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORING&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SEASIDE VIEWS:&#039;&#039;&#039; Each block with an unobstructed seaside view scores based on the building quality:&lt;br /&gt;
* Cheap (Bronze) = ⭐&lt;br /&gt;
* Standard (Silver) = ⭐⭐&lt;br /&gt;
* Luxury (Gold) = ⭐⭐⭐&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GELATO:&#039;&#039;&#039; 1⭐ per Gelato icon on played bid cards and drafted tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOALS:&#039;&#039;&#039; Score based on card conditions. Some goals award points to everyone. Others are competitions:&lt;br /&gt;
* Most = 6⭐&lt;br /&gt;
* Second = 3⭐&lt;br /&gt;
* Ties: Compare the number blocks in qualifying buildings. If still tied, add and divide ⭐.&lt;br /&gt;
&lt;br /&gt;
== 2 Player Advanced Mode ==&lt;br /&gt;
Place 3 tiles on each row for drafting.&lt;br /&gt;
&lt;br /&gt;
When resolving bids for draft order, if the losing bid is within 20 points of the winning bid, the losing bidder picks 2nd, as normal.&lt;br /&gt;
But if the losing bid is 21+ points lower than the winning bid, the winning bidder chooses which tile the losing bidder receives for that row.&lt;br /&gt;
&lt;br /&gt;
== Solo Mode ==&lt;br /&gt;
Play vs. automated rival Otto Amalfi. Your final score will be the LOWER of yours and Otto&#039;s, so try to maximize both of them.&lt;br /&gt;
&lt;br /&gt;
Otto&#039;s bids are revealed each round, and then you select your bids.&lt;br /&gt;
&lt;br /&gt;
The higher bid must draft the left tile, and the lower bid must draft the right tile for each row.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; SlugFest Games&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designer:&#039;&#039;&#039; Jeff Grisenthwaite&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppositano&amp;diff=29336</id>
		<title>Gamehelppositano</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppositano&amp;diff=29336"/>
		<updated>2026-04-09T20:20:42Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: Added 2 Player Advanced Mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
You are a builder in Positano competing to construct cliffside buildings with the best seaside views. Score the most ⭐ from your unblocked views, goals and gelato.&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&#039;&#039;&#039;1. BID&#039;&#039;&#039;&lt;br /&gt;
Bid for draft order for Lot, Blocks, Build tiles.&lt;br /&gt;
Choose 1 Base Bid + 1 Booster. Reveal simultaneously.&lt;br /&gt;
Add the Booster to all 3 Base Bid values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. DRAFT&#039;&#039;&#039;&lt;br /&gt;
For each row of tiles: Highest bid picks first, then descending.&lt;br /&gt;
If bids are tied, the Base Bid card with the most stars drafts first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. BUILD&#039;&#039;&#039;&lt;br /&gt;
The 3 tiles you draft determine where you&#039;ll build and attributes of the building:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lot:&#039;&#039;&#039; Determines build location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block:&#039;&#039;&#039; Gain blocks for building. Some Block tiles let you double (2x) or triple (3x) your current number of blocks. Unused blocks may be saved for the next round. Each player starts with 1 block and has 15 blocks remaining in their supply. If you run out of blocks, you are unable to build.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Determines building quality and may let you add-on to or remodel another building.&lt;br /&gt;
&lt;br /&gt;
=== Building Rules ===&lt;br /&gt;
&#039;&#039;&#039;Regulation Height&#039;&#039;&#039;&lt;br /&gt;
By default, your buildings can only be as many blocks tall as the level number:&lt;br /&gt;
* Level 1 = 1 block tall&lt;br /&gt;
* Level 2 = 2 blocks tall&lt;br /&gt;
* Level 3 = 3 blocks tall&lt;br /&gt;
* Level 4 = 4 blocks tall&lt;br /&gt;
* Level 5 = 5 blocks tall (not applicable in some games)&lt;br /&gt;
&lt;br /&gt;
Some Build tiles show a &#039;&#039;&#039;+1&#039;&#039;&#039; or &#039;&#039;&#039;+2&#039;&#039;&#039;, which enable you to exceed Regulation Height by 1 or 2 blocks, respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add-On:&#039;&#039;&#039; On the bottom half of some Build tiles, you&#039;ll see an icon shows a white block atop grey blocks. This lets you optionally add 1 block to one of your existing buildings, as long as it does not exceed that tile&#039;s maximum height.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remodel:&#039;&#039;&#039; On the bottom half of some Build tiles, you&#039;ll see an arrow and a pair of banners. This lets you optionally upgrade a roof of an existing building from Bronze to Silver or Silver to Gold.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
The game ends after:&lt;br /&gt;
* 6 rounds for 1-2 players, as well as 4 players if on the 5x5 board&lt;br /&gt;
* 5 rounds for 3 or 5 players&lt;br /&gt;
* 4 rounds for 4 or 6 players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORING&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SEASIDE VIEWS:&#039;&#039;&#039; Each block with an unobstructed seaside view scores based on the building quality:&lt;br /&gt;
* Cheap (Bronze) = ⭐&lt;br /&gt;
* Standard (Silver) = ⭐⭐&lt;br /&gt;
* Luxury (Gold) = ⭐⭐⭐&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GELATO:&#039;&#039;&#039; 1⭐ per Gelato icon on played bid cards and drafted tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOALS:&#039;&#039;&#039; Score based on card conditions. Some goals award points to everyone. Others are competitions:&lt;br /&gt;
* Most = 6⭐&lt;br /&gt;
* Second = 3⭐&lt;br /&gt;
* Ties: Compare the number blocks in qualifying buildings. If still tied, add and divide ⭐.&lt;br /&gt;
&lt;br /&gt;
== 2 Player Advanced Mode ==&lt;br /&gt;
Place 3 tiles on each row of the Beach Board (instead of 2).&lt;br /&gt;
&lt;br /&gt;
When resolving bids for draft order, if the losing bid is within 20 points of the winning bid, the losing bidder picks 2nd, as normal.&lt;br /&gt;
But if the losing bid is 21+ points lower than the winning bid, the winning bidder chooses which tile the losing bidder receives for that row.&lt;br /&gt;
&lt;br /&gt;
== Solo Mode ==&lt;br /&gt;
Play vs. automated rival Otto Amalfi. Your final score will be the LOWER of yours and Otto&#039;s, so try to maximize both of them.&lt;br /&gt;
&lt;br /&gt;
Otto&#039;s bids are revealed each round, and then you select your bids.&lt;br /&gt;
&lt;br /&gt;
The higher bid must draft the left tile, and the lower bid must draft the right tile for each row.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; SlugFest Games&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designer:&#039;&#039;&#039; Jeff Grisenthwaite&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppositano&amp;diff=29129</id>
		<title>Gamehelppositano</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppositano&amp;diff=29129"/>
		<updated>2026-03-23T13:33:05Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: Added explanation of block supply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
You are a builder in Positano competing to construct cliffside buildings with the best seaside views. Score the most ⭐ from your unblocked views, goals and gelato.&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&#039;&#039;&#039;1. BID&#039;&#039;&#039;&lt;br /&gt;
Bid for draft order for Lot, Blocks, Build tiles.&lt;br /&gt;
Choose 1 Base Bid + 1 Booster. Reveal simultaneously.&lt;br /&gt;
Add the Booster to all 3 Base Bid values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. DRAFT&#039;&#039;&#039;&lt;br /&gt;
For each row of tiles: Highest bid picks first, then descending.&lt;br /&gt;
If bids are tied, the Base Bid card with the most stars drafts first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. BUILD&#039;&#039;&#039;&lt;br /&gt;
The 3 tiles you draft determine where you&#039;ll build and attributes of the building:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lot:&#039;&#039;&#039; Determines build location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block:&#039;&#039;&#039; Gain blocks for building. Some Block tiles let you double (2x) or triple (3x) your current number of blocks. Unused blocks may be saved for the next round. Each player starts with 1 block and has 15 blocks remaining in their supply. If you run out of blocks, you are unable to build.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Determines building quality and may let you add-on to or remodel another building.&lt;br /&gt;
&lt;br /&gt;
=== Building Rules ===&lt;br /&gt;
&#039;&#039;&#039;Regulation Height&#039;&#039;&#039;&lt;br /&gt;
By default, your buildings can only be as many blocks tall as the level number:&lt;br /&gt;
* Level 1 = 1 block tall&lt;br /&gt;
* Level 2 = 2 blocks tall&lt;br /&gt;
* Level 3 = 3 blocks tall&lt;br /&gt;
* Level 4 = 4 blocks tall&lt;br /&gt;
* Level 5 = 5 blocks tall (not applicable in some games)&lt;br /&gt;
&lt;br /&gt;
Some Build tiles show a &#039;&#039;&#039;+1&#039;&#039;&#039; or &#039;&#039;&#039;+2&#039;&#039;&#039;, which enable you to exceed Regulation Height by 1 or 2 blocks, respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add-On:&#039;&#039;&#039; On the bottom half of some Build tiles, you&#039;ll see an icon shows a white block atop grey blocks. This lets you optionally add 1 block to one of your existing buildings, as long as it does not exceed that tile&#039;s maximum height.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remodel:&#039;&#039;&#039; On the bottom half of some Build tiles, you&#039;ll see an arrow and a pair of banners. This lets you optionally upgrade a roof of an existing building from Bronze to Silver or Silver to Gold.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
The game ends after 6 rounds 1-2 players, 5 rounds for 3 or 5 players. 4 rounds for 4 or 6 players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORING&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SEASIDE VIEWS:&#039;&#039;&#039; Each block with an unobstructed seaside view scores based on the building quality:&lt;br /&gt;
* Cheap (Bronze) = ⭐&lt;br /&gt;
* Standard (Silver) = ⭐⭐&lt;br /&gt;
* Luxury (Gold) = ⭐⭐⭐&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GELATO:&#039;&#039;&#039; 1⭐ per Gelato icon on played bid cards and drafted tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOALS:&#039;&#039;&#039; Score based on card conditions. Some goals award points to everyone. Others are competitions:&lt;br /&gt;
* Most = 6⭐&lt;br /&gt;
* Second = 3⭐&lt;br /&gt;
* Ties: Compare the number blocks in qualifying buildings. If still tied, add and divide ⭐.&lt;br /&gt;
&lt;br /&gt;
== Solo Mode ==&lt;br /&gt;
Play vs. automated rival Otto Amalfi. Your final score will be the LOWER of yours and Otto&#039;s, so try to maximize both of them.&lt;br /&gt;
&lt;br /&gt;
Otto&#039;s bids are revealed each round, and then you select your bids.&lt;br /&gt;
&lt;br /&gt;
The higher bid must draft the left tile, and the lower bid must draft the right tile for each row.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; SlugFest Games&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designer:&#039;&#039;&#039; Jeff Grisenthwaite&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppositano&amp;diff=28634</id>
		<title>Gamehelppositano</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppositano&amp;diff=28634"/>
		<updated>2026-02-19T21:57:35Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
You are a builder in Positano competing to construct cliffside buildings with the best seaside views. Score the most ⭐ from your unblocked views, goals and gelato.&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&#039;&#039;&#039;1. BID&#039;&#039;&#039;&lt;br /&gt;
Bid for draft order for Lot, Blocks, Build tiles.&lt;br /&gt;
Choose 1 Base Bid + 1 Booster. Reveal simultaneously.&lt;br /&gt;
Add the Booster to all 3 Base Bid values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. DRAFT&#039;&#039;&#039;&lt;br /&gt;
For each row of tiles: Highest bid picks first, then descending.&lt;br /&gt;
If bids are tied, the Base Bid card with the most stars drafts first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. BUILD&#039;&#039;&#039;&lt;br /&gt;
The 3 tiles you draft determine where you&#039;ll build and attributes of the building:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lot:&#039;&#039;&#039; Determines build location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block:&#039;&#039;&#039; Gain blocks for building. Some Block tiles let you double (2x) or triple (3x) your current number of blocks. Unused blocks may be saved for the next round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Determines building quality and may let you add-on to or remodel another building.&lt;br /&gt;
&lt;br /&gt;
=== Building Rules ===&lt;br /&gt;
&#039;&#039;&#039;Regulation Height&#039;&#039;&#039;&lt;br /&gt;
By default, your buildings can only be as many blocks tall as the level number:&lt;br /&gt;
* Level 1 = 1 block tall&lt;br /&gt;
* Level 2 = 2 blocks tall&lt;br /&gt;
* Level 3 = 3 blocks tall&lt;br /&gt;
* Level 4 = 4 blocks tall&lt;br /&gt;
* Level 5 = 5 blocks tall (not applicable in some games)&lt;br /&gt;
&lt;br /&gt;
Some Build tiles show a &#039;&#039;&#039;+1&#039;&#039;&#039; or &#039;&#039;&#039;+2&#039;&#039;&#039;, which enable you to exceed Regulation Height by 1 or 2 blocks, respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add-On:&#039;&#039;&#039; On the bottom half of some Build tiles, you&#039;ll see an icon shows a white block atop grey blocks. This lets you optionally add 1 block to one of your existing buildings, as long as it does not exceed that tile&#039;s maximum height.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remodel:&#039;&#039;&#039; On the bottom half of some Build tiles, you&#039;ll see an arrow and a pair of banners. This lets you optionally upgrade a roof of an existing building from Bronze to Silver or Silver to Gold.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
The game ends after 6 rounds 1-2 players, 5 rounds for 3 or 5 players. 4 rounds for 4 or 6 players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORING&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SEASIDE VIEWS:&#039;&#039;&#039; Each block with an unobstructed seaside view scores based on the building quality:&lt;br /&gt;
* Cheap (Bronze) = ⭐&lt;br /&gt;
* Standard (Silver) = ⭐⭐&lt;br /&gt;
* Luxury (Gold) = ⭐⭐⭐&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GELATO:&#039;&#039;&#039; 1⭐ per Gelato icon on played bid cards and drafted tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOALS:&#039;&#039;&#039; Score based on card conditions. Some goals award points to everyone. Others are competitions:&lt;br /&gt;
* Most = 6⭐&lt;br /&gt;
* Second = 3⭐&lt;br /&gt;
* Ties: Compare the number blocks in qualifying buildings. If still tied, add and divide ⭐.&lt;br /&gt;
&lt;br /&gt;
== Solo Mode ==&lt;br /&gt;
Play vs. automated rival Otto Amalfi. Your final score will be the LOWER of yours and Otto&#039;s, so try to maximize both of them.&lt;br /&gt;
&lt;br /&gt;
Otto&#039;s bids are revealed each round, and then you select your bids.&lt;br /&gt;
&lt;br /&gt;
The higher bid must draft the left tile, and the lower bid must draft the right tile for each row.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; SlugFest Games&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designer:&#039;&#039;&#039; Jeff Grisenthwaite&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppositano&amp;diff=28633</id>
		<title>Gamehelppositano</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppositano&amp;diff=28633"/>
		<updated>2026-02-19T21:56:03Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
You are a builder in Positano competing to construct cliffside buildings with the best seaside views. Score the most points from your unblocked views, goals and gelato.&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&#039;&#039;&#039;1. BID&#039;&#039;&#039;&lt;br /&gt;
Bid for draft order for Lot, Blocks, Build tiles.&lt;br /&gt;
Choose 1 Base Bid + 1 Booster. Reveal simultaneously.&lt;br /&gt;
Add the Booster to all 3 Base Bid values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. DRAFT&#039;&#039;&#039;&lt;br /&gt;
For each row of tiles: Highest bid picks first, then descending.&lt;br /&gt;
If bids are tied, the Base Bid card with the most stars drafts first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. BUILD&#039;&#039;&#039;&lt;br /&gt;
The 3 tiles you draft determine where you&#039;ll build and attributes of the building:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lot:&#039;&#039;&#039; Determines build location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block:&#039;&#039;&#039; Gain blocks for building. Some Block tiles let you double (2x) or triple (3x) your current number of blocks. Unused blocks may be saved for the next round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Determines building quality and may let you add-on to or remodel another building.&lt;br /&gt;
&lt;br /&gt;
=== Building Rules ===&lt;br /&gt;
&#039;&#039;&#039;Regulation Height&#039;&#039;&#039;&lt;br /&gt;
By default, your buildings can only be as many blocks tall as the level number:&lt;br /&gt;
* Level 1 = 1 block tall&lt;br /&gt;
* Level 2 = 2 blocks tall&lt;br /&gt;
* Level 3 = 3 blocks tall&lt;br /&gt;
* Level 4 = 4 blocks tall&lt;br /&gt;
* Level 5 = 5 blocks tall (not applicable in some games)&lt;br /&gt;
&lt;br /&gt;
Some Build tiles show a &#039;&#039;&#039;+1&#039;&#039;&#039; or &#039;&#039;&#039;+2&#039;&#039;&#039;, which enable you to exceed Regulation Height by 1 or 2 blocks, respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add-On:&#039;&#039;&#039; On the bottom half of some Build tiles, you&#039;ll see an icon shows a white block atop grey blocks. This lets you optionally add 1 block to one of your existing buildings, as long as it does not exceed that tile&#039;s maximum height.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remodel:&#039;&#039;&#039; On the bottom half of some Build tiles, you&#039;ll see an arrow and a pair of banners. This lets you optionally upgrade a roof of an existing building from Bronze to Silver or Silver to Gold.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
The game ends after 6 rounds 1-2 players, 5 rounds for 3 or 5 players. 4 rounds for 4 or 6 players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORING&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SEASIDE VIEWS:&#039;&#039;&#039; Each block with an unobstructed seaside view scores based on the building quality:&lt;br /&gt;
* Cheap (Bronze) = ⭐&lt;br /&gt;
* Standard (Silver) = ⭐⭐&lt;br /&gt;
* Luxury (Gold) = ⭐⭐⭐&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GELATO:&#039;&#039;&#039; 1 VP per Gelato icon on played bid cards and drafted tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOALS:&#039;&#039;&#039; Score based on card conditions. Some goals award points to everyone. Others are competitions:&lt;br /&gt;
* Most = 6 VP&lt;br /&gt;
* Second = 3 VP&lt;br /&gt;
* Ties: Compare the number blocks in qualifying buildings. If still tied, add and divide VP.&lt;br /&gt;
&lt;br /&gt;
== Solo Mode ==&lt;br /&gt;
Play vs. automated rival Otto Amalfi. Your final score will be the LOWER of yours and Otto&#039;s, so try to maximize both of them.&lt;br /&gt;
&lt;br /&gt;
Otto&#039;s bids are revealed each round, and then you select your bids.&lt;br /&gt;
&lt;br /&gt;
The higher bid must draft the left tile, and the lower bid must draft the right tile for each row.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; SlugFest Games&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designer:&#039;&#039;&#039; Jeff Grisenthwaite&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppositano&amp;diff=28632</id>
		<title>Gamehelppositano</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppositano&amp;diff=28632"/>
		<updated>2026-02-19T21:47:18Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
You are a builder in Positano competing to construct cliffside buildings with the best seaside views. Score the most points from your unblocked views, goals and gelato.&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
==== 1. Bid ====&lt;br /&gt;
Bid for draft order for Lot, Blocks, Build tiles.&lt;br /&gt;
Choose 1 Base Bid + 1 Booster. Reveal simultaneously.&lt;br /&gt;
Add the Booster to all 3 Base Bid values.&lt;br /&gt;
&lt;br /&gt;
==== 2. Draft Tiles ====&lt;br /&gt;
For each row of tiles: Highest bid picks first, then descending.&lt;br /&gt;
If bids are tied, the Base Bid card with the most stars drafts first.&lt;br /&gt;
&lt;br /&gt;
==== 3. Build ====&lt;br /&gt;
The 3 tiles you draft determine where you&#039;ll build and attributes of the building:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lot:&#039;&#039;&#039; Determines build location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block:&#039;&#039;&#039; Gain blocks for building. Some Block tiles let you double (2x) or triple (3x) your current number of blocks. Unused blocks may be saved for the next round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Determines building quality and may let you add-on to or remodel another building.&lt;br /&gt;
&lt;br /&gt;
=== Building Rules ===&lt;br /&gt;
&#039;&#039;&#039;Regulation Height&#039;&#039;&#039;&lt;br /&gt;
By default, your buildings can only be as many blocks tall as the level number:&lt;br /&gt;
* Level 1 = 1 block tall&lt;br /&gt;
* Level 2 = 2 blocks tall&lt;br /&gt;
* Level 3 = 3 blocks tall&lt;br /&gt;
* Level 4 = 4 blocks tall&lt;br /&gt;
* Level 5 = 5 blocks tall (not applicable in some games)&lt;br /&gt;
&lt;br /&gt;
Some Build tiles show a &#039;&#039;&#039;+1&#039;&#039;&#039; or &#039;&#039;&#039;+2&#039;&#039;&#039;, which enable you to exceed Regulation Height by 1 or 2 blocks, respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add-On:&#039;&#039;&#039; On the bottom half of some Build tiles, you&#039;ll see an icon shows a white block atop grey blocks. This lets you optionally add 1 block to one of your existing buildings, as long as it does not exceed that tile&#039;s maximum height.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remodel:&#039;&#039;&#039; On the bottom half of some Build tiles, you&#039;ll see an arrow and a pair of banners. This lets you optionally upgrade a roof of an existing building from Bronze to Silver or Silver to Gold.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
The game ends after 6 rounds 1-2 players, 5 rounds for 3 or 5 players. 4 rounds for 4 or 6 players.&lt;br /&gt;
&lt;br /&gt;
==== Scoring ====&lt;br /&gt;
&#039;&#039;&#039;Buildings:&#039;&#039;&#039; Blocks with unobstructed seaside view score:&lt;br /&gt;
* Cheap (Bronze) = 1 VP&lt;br /&gt;
* Standard (Silver) = 2 VP&lt;br /&gt;
* Luxury (Gold) = 3 VP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gelato:&#039;&#039;&#039; 1 VP per Gelato icon on played bid cards and drafted tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Score based on card conditions. Some goals award points to everyone. Others are competitions:&lt;br /&gt;
* Most = 6 VP&lt;br /&gt;
* Second = 3 VP&lt;br /&gt;
* Ties: Compare the number blocks in qualifying buildings. If still tied, add and divide VP.&lt;br /&gt;
&lt;br /&gt;
== Solo Mode ==&lt;br /&gt;
Play vs. automated rival Otto Amalfi. Your final score will be the LOWER of yours and Otto&#039;s, so try to maximize both of them.&lt;br /&gt;
&lt;br /&gt;
Otto&#039;s bids are revealed each round, and then you select your bids.&lt;br /&gt;
&lt;br /&gt;
The higher bid must draft the left tile, and the lower bid must draft the right tile for each row.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; SlugFest Games&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designer:&#039;&#039;&#039; Jeff Grisenthwaite&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppositano&amp;diff=28630</id>
		<title>Gamehelppositano</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppositano&amp;diff=28630"/>
		<updated>2026-02-19T17:52:56Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: Created page with &amp;quot;== Overview == You are a builder in Positano competing to construct cliffside buildings with the best seaside views. Score the most points from your unblocked views, goals and gelato.  == Round Structure == === 1. Bid === Bid for draft order for Lot, Blocks, Build tiles. Choose 1 Base Bid + 1 Booster. Reveal simultaneously. Add the Booster to all 3 Base Bid values.  === 2. Draft Tiles === For each row of tiles: Highest bid picks first, then descending. If bids are tied,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
You are a builder in Positano competing to construct cliffside buildings with the best seaside views. Score the most points from your unblocked views, goals and gelato.&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
=== 1. Bid ===&lt;br /&gt;
Bid for draft order for Lot, Blocks, Build tiles.&lt;br /&gt;
Choose 1 Base Bid + 1 Booster. Reveal simultaneously.&lt;br /&gt;
Add the Booster to all 3 Base Bid values.&lt;br /&gt;
&lt;br /&gt;
=== 2. Draft Tiles ===&lt;br /&gt;
For each row of tiles: Highest bid picks first, then descending.&lt;br /&gt;
If bids are tied, the Base Bid card with the most stars drafts first.&lt;br /&gt;
&lt;br /&gt;
=== 3. Build ===&lt;br /&gt;
The 3 tiles you draft determine where you&#039;ll build and attributes of the building:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lot:&#039;&#039;&#039; Determines build location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block:&#039;&#039;&#039; Gain blocks for building. Some Block tiles let you double (2x) or triple (3x) your current number of blocks. Unused blocks may be saved for the next round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Determines building quality and may let you add-on to or remodel another building.&lt;br /&gt;
&lt;br /&gt;
=== Building Rules ===&lt;br /&gt;
&#039;&#039;&#039;Regulation Height&#039;&#039;&#039;&lt;br /&gt;
By default, your buildings can only be as many blocks tall as the level number:&lt;br /&gt;
* Level 1 = 1 block tall&lt;br /&gt;
* Level 2 = 2 blocks tall&lt;br /&gt;
* Level 3 = 3 blocks tall&lt;br /&gt;
* Level 4 = 4 blocks tall&lt;br /&gt;
* Level 5 = 5 blocks tall (not applicable in some games)&lt;br /&gt;
&lt;br /&gt;
Some Build tiles show a &#039;&#039;&#039;+1&#039;&#039;&#039; or &#039;&#039;&#039;+2&#039;&#039;&#039;, which enable you to exceed Regulation Height by 1 or 2 blocks, respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add-On:&#039;&#039;&#039; On the bottom half of some Build tiles, you&#039;ll see an icon shows a white block atop grey blocks. This lets you optionally add 1 block to one of your existing buildings, as long as it does not exceed that tile&#039;s maximum height.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remodel:&#039;&#039;&#039; On the bottom half of some Build tiles, you&#039;ll see an arrow and a pair of banners. This lets you optionally upgrade a roof of an existing building from Bronze to Silver or Silver to Gold.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
The game ends after 6 rounds 1-2 players, 5 rounds for 3 or 5 players. 4 rounds for 4 or 6 players.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
&#039;&#039;&#039;Buildings:&#039;&#039;&#039; Blocks with unobstructed seaside view score:&lt;br /&gt;
* Cheap (Bronze) = 1 VP&lt;br /&gt;
* Standard (Silver) = 2 VP&lt;br /&gt;
* Luxury (Gold) = 3 VP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gelato:&#039;&#039;&#039; 1 VP per Gelato icon on played bid cards and drafted tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Score based on card conditions. Some goals award points to everyone. Others are competitions:&lt;br /&gt;
* Most = 6 VP&lt;br /&gt;
* Second = 3 VP&lt;br /&gt;
* Ties: Compare the number blocks in qualifying buildings. If still tied, add and divide VP.&lt;br /&gt;
&lt;br /&gt;
== Solo Mode ==&lt;br /&gt;
Play vs. automated rival Otto Amalfi. Your final score will be the LOWER of yours and Otto&#039;s, so try to maximize both of them.&lt;br /&gt;
&lt;br /&gt;
Otto&#039;s bids are revealed each round, and then you select your bids.&lt;br /&gt;
&lt;br /&gt;
The higher bid must draft the left tile, and the lower bid must draft the right tile for each row.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; SlugFest Games&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designer:&#039;&#039;&#039; Jeff Grisenthwaite&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28295</id>
		<title>Gamehelpsoothsayers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28295"/>
		<updated>2026-01-28T21:49:37Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Gain &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;Fate tokens 🜂&amp;lt;/span&amp;gt;&#039;&#039;&#039; through:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;Ascending&#039;&#039;&#039;&amp;lt;/span&amp;gt; to the highest level of each suit&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;Capturing&#039;&#039;&#039;&amp;lt;/span&amp;gt; the highest level Tarot under each suit&amp;lt;/li&amp;gt;  &lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;Trading&#039;&#039;&#039;&amp;lt;/span&amp;gt; coins for Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;Activating &#039;&#039;&#039;Tarot&#039;&#039;&#039; powers that yield Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Instant win condition: ====&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;2 players → 7 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;3 players → 6 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;4–5 players → 5 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Round Overview ==&lt;br /&gt;
Each round, 1 player leads and the other players follow or pass. Then the lead passes to the next player.&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
Perform the &#039;&#039;&#039;top action&#039;&#039;&#039; of 1 of the 4 suits in your tableau:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Gain coins from the bank, &#039;&#039;&#039;OR&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Purchase a Fate token from the Trading Mat.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;&#039;&#039;&#039;DRAFT&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Draw Common cards from the market and/or deck.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;ASCEND&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Increase the power of each action by playing Common cards on to matching suits in your tableau in sequential order (or pay 5 coins to skip 1 level). Gain or steal a Fate token if you reach or exceed the highest level in that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;CAPTURE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Acquire Tarot from the market or your hand and place each beneath a matching suit. The cost to capture equals the Tarot level. Pay the cost by discarding cards (applying their levels) or paying coins. Gain or steal a Fate token if you hold the highest-level Tarot under that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Followers ===&lt;br /&gt;
After the leader’s action, each other player may follow or pass.&lt;br /&gt;
&lt;br /&gt;
==== FOLLOW ====&lt;br /&gt;
Perform the &#039;&#039;&#039;bottom action&#039;&#039;&#039; of your card in the led suit.  &lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;gt;If your card’s level is &#039;&#039;&#039;less than&#039;&#039;&#039; the leader’s, pay coins equal to the level difference.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;gt;If your card’s level is &#039;&#039;&#039;greater than or equal&#039;&#039;&#039; to the leader’s, follow for free.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PASS ====&lt;br /&gt;
Instead of following, gain coins shown on your &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; card’s bottom action.  &lt;br /&gt;
You must pass if the leader led &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Tarot Cards ===&lt;br /&gt;
The Tarot cards are numbered 0-21 and grant rule-breaking effects. Each indicates how it can be activated:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;LEAD&#039;&#039;&#039;: May be triggered when you lead that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;PASS&#039;&#039;&#039;: May be triggered when you pass.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;INSTEAD&#039;&#039;&#039;: Replaces your normal suit action.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;DRAFT&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;ASCEND&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;CAPTURE&amp;lt;/span&amp;gt;&#039;&#039;&#039;: Triggers during each action (lead or follow).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Common Cards ===&lt;br /&gt;
The deck includes 80 cards in total: levels 2-6 across the 4 suits with 6 / 5 / 4 / 3 / 2 cards per level.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game ends immediately when a player reaches the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;Fate tokens 🜂&amp;lt;/span&amp;gt;&#039;&#039;&#039; threshold:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;2 players → 7 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;3 players → 6 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;4–5 players → 5 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Common deck is depleted to the point that the market cannot be filled between rounds, the game immediately ends. The player with the most &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;Fate tokens 🜂&amp;lt;/span&amp;gt;&#039;&#039;&#039; wins. Resolve ties in this order:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;1. Most coins&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;2. Most cards in hand&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;3. Highest-level captured tarot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Soothsayers © 2025 Play to Z ===&lt;br /&gt;
&#039;&#039;&#039;Game Design&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BGA Development&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illustrations&#039;&#039;&#039;: Pamela Colman Smith&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphic Design&#039;&#039;&#039;: Marco Primo&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28294</id>
		<title>Gamehelpsoothsayers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28294"/>
		<updated>2026-01-28T21:49:04Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: Added new end game trigger of Common deck running out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Gain &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;Fate tokens 🜂&amp;lt;/span&amp;gt;&#039;&#039;&#039; through:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;Ascending&#039;&#039;&#039;&amp;lt;/span&amp;gt; to the highest level of each suit&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;Capturing&#039;&#039;&#039;&amp;lt;/span&amp;gt; the highest level Tarot under each suit&amp;lt;/li&amp;gt;  &lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;Trading&#039;&#039;&#039;&amp;lt;/span&amp;gt; coins for Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;Activating &#039;&#039;&#039;Tarot&#039;&#039;&#039; powers that yield Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Instant win condition: ====&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;2 players → 7 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;3 players → 6 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;4–5 players → 5 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Round Overview ==&lt;br /&gt;
Each round, 1 player leads and the other players follow or pass. Then the lead passes to the next player.&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
Perform the &#039;&#039;&#039;top action&#039;&#039;&#039; of 1 of the 4 suits in your tableau:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Gain coins from the bank, &#039;&#039;&#039;OR&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Purchase a Fate token from the Trading Mat.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;&#039;&#039;&#039;DRAFT&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Draw Common cards from the market and/or deck.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;ASCEND&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Increase the power of each action by playing Common cards on to matching suits in your tableau in sequential order (or pay 5 coins to skip 1 level). Gain or steal a Fate token if you reach or exceed the highest level in that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;CAPTURE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Acquire Tarot from the market or your hand and place each beneath a matching suit. The cost to capture equals the Tarot level. Pay the cost by discarding cards (applying their levels) or paying coins. Gain or steal a Fate token if you hold the highest-level Tarot under that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Followers ===&lt;br /&gt;
After the leader’s action, each other player may follow or pass.&lt;br /&gt;
&lt;br /&gt;
==== FOLLOW ====&lt;br /&gt;
Perform the &#039;&#039;&#039;bottom action&#039;&#039;&#039; of your card in the led suit.  &lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;gt;If your card’s level is &#039;&#039;&#039;less than&#039;&#039;&#039; the leader’s, pay coins equal to the level difference.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;gt;If your card’s level is &#039;&#039;&#039;greater than or equal&#039;&#039;&#039; to the leader’s, follow for free.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PASS ====&lt;br /&gt;
Instead of following, gain coins shown on your &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; card’s bottom action.  &lt;br /&gt;
You must pass if the leader led &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Tarot Cards ===&lt;br /&gt;
The Tarot cards are numbered 0-21 and grant rule-breaking effects. Each indicates how it can be activated:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;LEAD&#039;&#039;&#039;: May be triggered when you lead that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;PASS&#039;&#039;&#039;: May be triggered when you pass.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;INSTEAD&#039;&#039;&#039;: Replaces your normal suit action.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;DRAFT&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;ASCEND&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;CAPTURE&amp;lt;/span&amp;gt;&#039;&#039;&#039;: Triggers during each action (lead or follow).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Common Cards ===&lt;br /&gt;
The deck includes 80 cards in total: levels 2-6 across the 4 suits with 6 / 5 / 4 / 3 / 2 cards per level.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game ends immediately when a player reaches the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;Fate tokens 🜂&amp;lt;/span&amp;gt;&#039;&#039;&#039; threshold:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;2 players → 7 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;3 players → 6 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;4–5 players → 5 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Common deck is depleted to the point that the market cannot be filled between rounds, the game immediately ends. The player with the most fate tokens wins. Resolve ties in this order:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;1. Most coins&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;2. Most cards in hand&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;3. Highest-level captured tarot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Soothsayers © 2025 Play to Z ===&lt;br /&gt;
&#039;&#039;&#039;Game Design&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BGA Development&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illustrations&#039;&#039;&#039;: Pamela Colman Smith&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphic Design&#039;&#039;&#039;: Marco Primo&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28188</id>
		<title>Gamehelpsoothsayers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28188"/>
		<updated>2026-01-21T03:45:28Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Gain &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;Fate tokens 🜂&amp;lt;/span&amp;gt;&#039;&#039;&#039; through:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;Ascending&#039;&#039;&#039;&amp;lt;/span&amp;gt; to the highest level of each suit&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;Capturing&#039;&#039;&#039;&amp;lt;/span&amp;gt; the highest level Tarot under each suit&amp;lt;/li&amp;gt;  &lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;Trading&#039;&#039;&#039;&amp;lt;/span&amp;gt; coins for Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;Activating &#039;&#039;&#039;Tarot&#039;&#039;&#039; powers that yield Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Instant win condition: ====&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;2 players → 7 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;3 players → 6 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;4–5 players → 5 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Round Overview ==&lt;br /&gt;
Each round, 1 player leads and the other players follow or pass. Then the lead passes to the next player.&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
Perform the &#039;&#039;&#039;top action&#039;&#039;&#039; of 1 of the 4 suits in your tableau:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Gain coins from the bank, &#039;&#039;&#039;OR&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Purchase a Fate token from the Trading Mat.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;&#039;&#039;&#039;DRAFT&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Draw Common cards from the market and/or deck.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;ASCEND&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Increase the power of each action by playing Common cards on to matching suits in your tableau in sequential order (or pay 5 coins to skip 1 level). Gain or steal a Fate token if you reach or exceed the highest level in that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;CAPTURE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Acquire Tarot from the market or your hand and place each beneath a matching suit. The cost to capture equals the Tarot level. Pay the cost by discarding cards (applying their levels) or paying coins. Gain or steal a Fate token if you hold the highest-level Tarot under that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Followers ===&lt;br /&gt;
After the leader’s action, each other player may follow or pass.&lt;br /&gt;
&lt;br /&gt;
==== FOLLOW ====&lt;br /&gt;
Perform the &#039;&#039;&#039;bottom action&#039;&#039;&#039; of your card in the led suit.  &lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;gt;If your card’s level is &#039;&#039;&#039;less than&#039;&#039;&#039; the leader’s, pay coins equal to the level difference.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;gt;If your card’s level is &#039;&#039;&#039;greater than or equal&#039;&#039;&#039; to the leader’s, follow for free.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PASS ====&lt;br /&gt;
Instead of following, gain coins shown on your &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; card’s bottom action.  &lt;br /&gt;
You must pass if the leader led &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Tarot Cards ===&lt;br /&gt;
The Tarot cards are numbered 0-21 and grant rule-breaking effects. Each indicates how it can be activated:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;LEAD&#039;&#039;&#039;: May be triggered when you lead that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;PASS&#039;&#039;&#039;: May be triggered when you pass.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;INSTEAD&#039;&#039;&#039;: Replaces your normal suit action.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;DRAFT&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;ASCEND&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;CAPTURE&amp;lt;/span&amp;gt;&#039;&#039;&#039;: Triggers during each action (lead or follow).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Common Cards ===&lt;br /&gt;
The deck includes 80 cards in total: levels 2-6 across the 4 suits with 6 / 5 / 4 / 3 / 2 cards per level.&lt;br /&gt;
&lt;br /&gt;
=== Soothsayers © 2025 Play to Z ===&lt;br /&gt;
&#039;&#039;&#039;Game Design&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BGA Development&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illustrations&#039;&#039;&#039;: Pamela Colman Smith&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphic Design&#039;&#039;&#039;: Marco Primo&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28187</id>
		<title>Gamehelpsoothsayers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28187"/>
		<updated>2026-01-21T03:44:00Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Gain &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;Fate tokens 🜂&amp;lt;/span&amp;gt;&#039;&#039;&#039; through:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;Ascending&#039;&#039;&#039;&amp;lt;/span&amp;gt; to the highest level of each suit&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;Capturing&#039;&#039;&#039;&amp;lt;/span&amp;gt; the highest level Tarot under each suit&amp;lt;/li&amp;gt;  &lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;Trading&#039;&#039;&#039;&amp;lt;/span&amp;gt; coins for Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;Activating &#039;&#039;&#039;Tarot&#039;&#039;&#039; powers that yield Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Instant win condition: ====&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;2 players → 7 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;3 players → 6 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;4–5 players → 5 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Round Overview ==&lt;br /&gt;
Each round, 1 player leads and the other players follow or pass. Then the lead passes to the next player.&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
Perform the &#039;&#039;&#039;top action&#039;&#039;&#039; of 1 of the 4 suits in your tableau:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Gain coins from the bank, &#039;&#039;&#039;OR&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Purchase a Fate token from the Trading Mat.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;&#039;&#039;&#039;DRAFT&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Draw Common cards from the market and/or deck.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;ASCEND&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Increase the power of each action by playing Common cards on to matching suits in your tableau in sequential order (or pay 5 coins to skip 1 level). Gain or steal a Fate token if you reach or exceed the highest level in that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;CAPTURE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Acquire Tarot from the market or your hand and place each beneath a matching suit. The cost to capture equals the Tarot level. Pay the cost by discarding cards (applying their levels) or paying coins. Gain or steal a Fate token if you hold the highest-level Tarot under that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Followers ===&lt;br /&gt;
After the leader’s action, each other player may follow or pass.&lt;br /&gt;
&lt;br /&gt;
==== FOLLOW ====&lt;br /&gt;
Perform the &#039;&#039;&#039;bottom action&#039;&#039;&#039; of your card in the led suit.  &lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;gt;If your card’s level is &#039;&#039;&#039;less than&#039;&#039;&#039; the leader’s, pay coins equal to the level difference.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;gt;If your card’s level is &#039;&#039;&#039;greater than or equal&#039;&#039;&#039; to the leader’s, follow for free.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PASS ====&lt;br /&gt;
Instead of following, gain coins shown on your &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; card’s bottom action.  &lt;br /&gt;
You must pass if the leader led &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
=== Tarot Cards ===&lt;br /&gt;
The Tarot cards are numbered 0-21 and grant rule-breaking effects. Each indicates how it can be activated:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;LEAD&#039;&#039;&#039;: May be triggered when you lead that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;PASS&#039;&#039;&#039;: May be triggered when you pass.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;INSTEAD&#039;&#039;&#039;: Replaces your normal suit action.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;DRAFT&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;ASCEND&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;CAPTURE&amp;lt;/span&amp;gt;&#039;&#039;&#039;: Triggers during each action (lead or follow).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Common Cards ===&lt;br /&gt;
The deck includes 80 cards in total: levels 2-6 across the 4 suits with 6 / 5 / 4 / 3 / 2 cards per level.&lt;br /&gt;
&lt;br /&gt;
=== Soothsayers © 2025 Play to Z ===&lt;br /&gt;
&#039;&#039;&#039;Game Design&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BGA Development&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illustrations&#039;&#039;&#039;: Pamela Colman Smith&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphic Design&#039;&#039;&#039;: Marco Primo&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28185</id>
		<title>Gamehelpsoothsayers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28185"/>
		<updated>2026-01-21T03:33:29Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Gain &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;Fate tokens 🜂&amp;lt;/span&amp;gt;&#039;&#039;&#039; through:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;Ascending&#039;&#039;&#039;&amp;lt;/span&amp;gt; to the highest level of each suit&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;Capturing&#039;&#039;&#039;&amp;lt;/span&amp;gt; the highest level Tarot under each suit&amp;lt;/li&amp;gt;  &lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;Trading&#039;&#039;&#039;&amp;lt;/span&amp;gt; coins for Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;Activating &#039;&#039;&#039;Tarot&#039;&#039;&#039; powers that yield Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Instant win condition: ====&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;2 players → 7 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;3 players → 6 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;4–5 players → 5 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Round Overview ==&lt;br /&gt;
Each round, 1 player leads and the other players follow or pass. Then the lead passes to the next player.&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
Perform the &#039;&#039;&#039;top action&#039;&#039;&#039; of 1 of the 4 suits in your tableau:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Gain coins from the bank, &#039;&#039;&#039;OR&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Purchase a Fate token from the Trading Mat.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;&#039;&#039;&#039;DRAFT&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Draw Common cards from the market and/or deck.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;ASCEND&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Increase the power of each action by playing Common cards on to matching suits in your tableau in sequential order (or pay 5 coins to skip 1 level). Gain or steal a Fate token if you reach or exceed the highest level in that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;CAPTURE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Acquire Tarot from the market or your hand and place each beneath a matching suit. The cost to capture equals the Tarot level. Pay the cost by discarding cards (applying their levels) or paying coins. Gain or steal a Fate token if you hold the highest-level Tarot under that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Followers ===&lt;br /&gt;
After the leader’s action, each other player may follow or pass.&lt;br /&gt;
&lt;br /&gt;
==== FOLLOW ====&lt;br /&gt;
Perform the &#039;&#039;&#039;bottom action&#039;&#039;&#039; of your card in the led suit.  &lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;gt;If your card’s level is &#039;&#039;&#039;less than&#039;&#039;&#039; the leader’s, pay coins equal to the level difference.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;gt;If your card’s level &#039;&#039;&#039;greater than or equal&#039;&#039;&#039; to the leader’s, follow for free.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PASS ====&lt;br /&gt;
Instead of following, gain coins shown on your &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; card’s bottom action.  &lt;br /&gt;
You must pass if the leader led &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
=== Tarot Cards ===&lt;br /&gt;
The Tarot cards are numbered 0-21 and grant rule-breaking effects. Each indicates how it can be activated:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;LEAD&#039;&#039;&#039;: May be triggered when you lead that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;PASS&#039;&#039;&#039;: May be triggered when you pass.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;INSTEAD&#039;&#039;&#039;: Replaces your normal suit action.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;DRAFT&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;ASCEND&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;CAPTURE&amp;lt;/span&amp;gt;&#039;&#039;&#039;: Triggers during each action (lead or follow).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Common Cards ===&lt;br /&gt;
The deck includes 80 cards in total: levels 2-6 across the 4 suits with 6 / 5 / 4 / 3 / 2 cards per level.&lt;br /&gt;
&lt;br /&gt;
=== Soothsayers © 2025 Play to Z ===&lt;br /&gt;
&#039;&#039;&#039;Game Design&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BGA Development&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illustrations&#039;&#039;&#039;: Pamela Colman Smith&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphic Design&#039;&#039;&#039;: Marco Primo&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28184</id>
		<title>Gamehelpsoothsayers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28184"/>
		<updated>2026-01-21T03:31:33Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Gain &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;Fate tokens 🜂&amp;lt;/span&amp;gt;&#039;&#039;&#039; through:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;Ascending&#039;&#039;&#039;&amp;lt;/span&amp;gt; to the highest level of each suit&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;Capturing&#039;&#039;&#039;&amp;lt;/span&amp;gt; the highest level Tarot under each suit&amp;lt;/li&amp;gt;  &lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;Trading&#039;&#039;&#039;&amp;lt;/span&amp;gt; coins for Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;Activating &#039;&#039;&#039;Tarot&#039;&#039;&#039; powers that yield Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Instant win condition: ====&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;2 players → 7 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;3 players → 6 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;4–5 players → 5 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Round Overview ==&lt;br /&gt;
Each round, 1 player leads and the other players follow or pass. Then the lead passes to the next player.&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
Perform the &#039;&#039;&#039;top action&#039;&#039;&#039; of 1 of the 4 suits in your tableau:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Gain coins from the bank, &#039;&#039;&#039;OR&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Purchase a Fate token from the Trading Mat.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;&#039;&#039;&#039;DRAFT&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Draw Common cards from the market and/or deck.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;ASCEND&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Increase the power of each action by playing Common cards on to matching suits in your tableau in sequential order (or pay 5 coins to skip 1 level). Gain or steal a Fate token if you reach or exceed the highest level in that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;CAPTURE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Capture Tarot from the market or your hand and place each beneath a matching suit. The cost to capture equals the Tarot level. Pay the cost by discarding cards (applying their levels) or paying coins. Gain or steal a Fate token if you hold the highest-level Tarot under that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Followers ===&lt;br /&gt;
After the leader’s action, each other player may follow or pass.&lt;br /&gt;
&lt;br /&gt;
==== FOLLOW ====&lt;br /&gt;
Perform the &#039;&#039;&#039;bottom action&#039;&#039;&#039; of your card in the led suit.  &lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;gt;If your card’s level is &#039;&#039;&#039;less than&#039;&#039;&#039; the leader’s, pay coins equal to the level difference.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;gt;If your card’s level &#039;&#039;&#039;greater than or equal&#039;&#039;&#039; to the leader’s, follow for free.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PASS ====&lt;br /&gt;
Instead of following, gain coins shown on your &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; card’s bottom action.  &lt;br /&gt;
You must pass if the leader led &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
=== Tarot Cards ===&lt;br /&gt;
The Tarot cards are numbered 0-21 and grant rule-breaking effects. Each indicates how it can be activated:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:30px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;LEAD&#039;&#039;&#039;: May be triggered when you lead that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;PASS&#039;&#039;&#039;: May be triggered when you pass.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;INSTEAD&#039;&#039;&#039;: Replaces your normal suit action.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;DRAFT&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;ASCEND&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;CAPTURE&amp;lt;/span&amp;gt;&#039;&#039;&#039;: Triggers during each action (lead or follow).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Common Cards ===&lt;br /&gt;
The deck includes 80 cards in total: levels 2-6 across the 4 suits with 6 / 5 / 4 / 3 / 2 cards per level.&lt;br /&gt;
&lt;br /&gt;
=== Soothsayers © 2025 Play to Z ===&lt;br /&gt;
&#039;&#039;&#039;Game Design&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BGA Development&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illustrations&#039;&#039;&#039;: Pamela Colman Smith&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphic Design&#039;&#039;&#039;: Marco Primo&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28183</id>
		<title>Gamehelpsoothsayers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28183"/>
		<updated>2026-01-21T03:28:08Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Gain &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;Fate tokens 🜂&amp;lt;/span&amp;gt;&#039;&#039;&#039; through:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;Ascending&#039;&#039;&#039;&amp;lt;/span&amp;gt; to the highest level of each suit&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;Capturing&#039;&#039;&#039;&amp;lt;/span&amp;gt; the highest level Tarot under each suit&amp;lt;/li&amp;gt;  &lt;br /&gt;
    &amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;Trading&#039;&#039;&#039;&amp;lt;/span&amp;gt; coins for Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Activating &#039;&#039;&#039;Tarot&#039;&#039;&#039; powers that yield Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Instant win condition: ====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;2 players → 7 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;3 players → 6 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;4–5 players → 5 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Round Overview ==&lt;br /&gt;
Each round, 1 player leads and the other players follow or pass. Then the lead passes to the next player.&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
Perform the &#039;&#039;&#039;top action&#039;&#039;&#039; of 1 of the 4 suits in your tableau:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style:none; padding-inline-start:15px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Gain coins from the bank, &#039;&#039;&#039;OR&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Purchase a Fate token from the Trading Mat.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;&#039;&#039;&#039;DRAFT&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Draw Common cards from the market and/or deck.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;ASCEND&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Increase the power of each action by playing Common cards on to matching suits in your tableau in sequential order (or pay 5 coins to skip 1 level). Gain or steal a Fate token if you reach or exceed the highest level in that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;CAPTURE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Capture Tarot from the market or your hand and place each beneath a matching suit. The cost to capture equals the Tarot level. Pay the cost by discarding cards (applying their levels) or paying coins. Gain or steal a Fate token if you hold the highest-level Tarot under that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Followers ===&lt;br /&gt;
After the leader’s action, each other player may follow or pass.&lt;br /&gt;
&lt;br /&gt;
==== FOLLOW ====&lt;br /&gt;
Perform the &#039;&#039;&#039;bottom action&#039;&#039;&#039; of your card in the led suit.  &lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;If your card’s level is less than the leader’s, pay coins equal to the level difference.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;If your card’s level greater than or equal to the leader’s, follow for free.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PASS ====&lt;br /&gt;
Instead of following, gain coins shown on your &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; card’s bottom action.  &lt;br /&gt;
You must pass if the leader led &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
=== Tarot Cards ===&lt;br /&gt;
The Tarot cards are numbered 0-21 and grant rule-breaking effects. Each indicates how it can be activated:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;LEAD&#039;&#039;&#039;: May be triggered when you lead that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;PASS&#039;&#039;&#039;: May be triggered when you pass.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;INSTEAD&#039;&#039;&#039;: Replaces your normal suit action.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;DRAFT&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;ASCEND&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;CAPTURE&amp;lt;/span&amp;gt;&#039;&#039;&#039;: Triggers during each action (lead or follow).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Common Cards ===&lt;br /&gt;
The deck includes 80 cards in total: levels 2-6 across the 4 suits with 6 / 5 / 4 / 3 / 2 cards per level.&lt;br /&gt;
&lt;br /&gt;
=== Soothsayers © 2025 Play to Z ===&lt;br /&gt;
&#039;&#039;&#039;Game Design&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BGA Development&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illustrations&#039;&#039;&#039;: Pamela Colman Smith&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphic Design&#039;&#039;&#039;: Marco Primo&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28182</id>
		<title>Gamehelpsoothsayers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28182"/>
		<updated>2026-01-21T03:21:52Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Gain &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;Fate tokens 🜂&amp;lt;/span&amp;gt;&#039;&#039;&#039; through:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;Ascending&#039;&#039;&#039;&amp;lt;/span&amp;gt; to the highest level of each suit&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;Capturing&#039;&#039;&#039;&amp;lt;/span&amp;gt; the highest level Tarot under each suit&amp;lt;/li&amp;gt;  &lt;br /&gt;
    &amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;Trading&#039;&#039;&#039;&amp;lt;/span&amp;gt; coins for Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Activating &#039;&#039;&#039;Tarot&#039;&#039;&#039; powers that yield Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Instant win condition: ====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;2 players → 7 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;3 players → 6 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;4–5 players → 5 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Round Overview ==&lt;br /&gt;
Each round, 1 player leads and the other players follow or pass. Then the lead passes to the next player.&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
Perform the &#039;&#039;&#039;top action&#039;&#039;&#039; of 1 of the 4 suits in your tableau:&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Gain coins from the bank, &#039;&#039;&#039;OR&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Purchase a Fate token from the Trading Mat.&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;&#039;&#039;&#039;DRAFT&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Draw Common cards from the market and/or deck.&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;ASCEND&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Increase the power of each action by playing Common cards on to matching suits in your tableau in sequential order (or pay 5 coins to skip 1 level). Gain or steal a Fate token if you reach or exceed the highest level in that suit.&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;CAPTURE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Capture Tarot from the market or your hand and place each beneath a matching suit. The cost to capture equals the Tarot level. Pay the cost by discarding cards (applying their levels) or paying coins. Gain or steal a Fate token if you hold the highest-level Tarot under that suit.&lt;br /&gt;
&lt;br /&gt;
=== Followers ===&lt;br /&gt;
After the leader’s action, each other player may follow or pass.&lt;br /&gt;
&lt;br /&gt;
==== FOLLOW ====&lt;br /&gt;
Perform the &#039;&#039;&#039;bottom action&#039;&#039;&#039; of your card in the led suit.  &lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;If your card’s level is less than the leader’s, pay coins equal to the level difference.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;If your card’s level greater than or equal to the leader’s, follow for free.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PASS ====&lt;br /&gt;
Instead of following, gain coins shown on your &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; card’s bottom action.  &lt;br /&gt;
You must pass if the leader led &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
=== Tarot Cards ===&lt;br /&gt;
The Tarot cards are numbered 0-21 and grant rule-breaking effects. Each indicates how it can be activated:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;LEAD&#039;&#039;&#039;: May be triggered when you lead that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;PASS&#039;&#039;&#039;: May be triggered when you pass.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;INSTEAD&#039;&#039;&#039;: Replaces your normal suit action.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;DRAFT&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;ASCEND&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;CAPTURE&amp;lt;/span&amp;gt;&#039;&#039;&#039;: Triggers during each action (lead or follow).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Common Cards ===&lt;br /&gt;
The deck includes 80 cards in total: levels 2-6 across the 4 suits with 6 / 5 / 4 / 3 / 2 cards per level.&lt;br /&gt;
&lt;br /&gt;
=== Soothsayers © 2025 Play to Z ===&lt;br /&gt;
&#039;&#039;&#039;Game Design&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BGA Development&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illustrations&#039;&#039;&#039;: Pamela Colman Smith&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphic Design&#039;&#039;&#039;: Marco Primo&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28181</id>
		<title>Gamehelpsoothsayers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28181"/>
		<updated>2026-01-21T03:15:46Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Gain &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;Fate tokens 🜂&amp;lt;/span&amp;gt;&#039;&#039;&#039; through:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;Ascending&#039;&#039;&#039;&amp;lt;/span&amp;gt; to the highest level of each suit&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;Capturing&#039;&#039;&#039;&amp;lt;/span&amp;gt; the highest level Tarot under each suit&amp;lt;/li&amp;gt;  &lt;br /&gt;
    &amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;Trading&#039;&#039;&#039;&amp;lt;/span&amp;gt; coins for Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Activating &#039;&#039;&#039;Tarot&#039;&#039;&#039; powers that yield Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Instant win condition: ====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;2 players → 7 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;3 players → 6 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;4–5 players → 5 Fate tokens&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Round Overview ==&lt;br /&gt;
Each round, 1 player leads and the other players follow or pass. Then the lead passes to the next player.&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
Perform the &#039;&#039;&#039;top action&#039;&#039;&#039; of 1 of the 4 suits in your tableau:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Gain coins from the bank, &#039;&#039;&#039;OR&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Purchase a Fate token from the Trading Mat.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;&#039;&#039;&#039;DRAFT&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Draw Common cards from the market and/or deck.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;ASCEND&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Increase the power of each action by playing Common cards on to matching suits in your tableau in sequential order (or pay 5 coins to skip 1 level). Gain or steal a Fate token if you reach or exceed the highest level in that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;CAPTURE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Capture Tarot from the market or your hand and place each beneath a matching suit. The cost to capture equals the Tarot level. Pay the cost by discarding cards (applying their levels) or paying coins. Gain or steal a Fate token if you hold the highest-level Tarot under that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Followers ===&lt;br /&gt;
After the leader’s action, each other player may follow or pass.&lt;br /&gt;
&lt;br /&gt;
==== FOLLOW ====&lt;br /&gt;
Perform the &#039;&#039;&#039;bottom action&#039;&#039;&#039; of your card in the led suit.  &lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;If your card’s level is less than the leader’s, pay coins equal to the level difference.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;If your card’s level greater than or equal to the leader’s, follow for free.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PASS ====&lt;br /&gt;
Instead of following, gain coins shown on your &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; card’s bottom action.  &lt;br /&gt;
You must pass if the leader led &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
=== Tarot Cards ===&lt;br /&gt;
The Tarot cards are numbered 0-21 and grant rule-breaking effects. Each indicates how it can be activated:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;LEAD&#039;&#039;&#039;: May be triggered when you lead that suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;PASS&#039;&#039;&#039;: May be triggered when you pass.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;INSTEAD&#039;&#039;&#039;: Replaces your normal suit action.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;DRAFT&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;ASCEND&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;CAPTURE&amp;lt;/span&amp;gt;&#039;&#039;&#039;: Triggers during each action (lead or follow).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Common Cards ===&lt;br /&gt;
The deck includes 80 cards in total: levels 2-6 across the 4 suits with 6 / 5 / 4 / 3 / 2 cards per level.&lt;br /&gt;
&lt;br /&gt;
=== Soothsayers © 2025 Play to Z ===&lt;br /&gt;
&#039;&#039;&#039;Game Design&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BGA Development&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illustrations&#039;&#039;&#039;: Pamela Colman Smith&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphic Design&#039;&#039;&#039;: Marco Primo&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28179</id>
		<title>Gamehelpsoothsayers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoothsayers&amp;diff=28179"/>
		<updated>2026-01-21T02:49:14Z</updated>

		<summary type="html">&lt;p&gt;Jeffgris: Created page with &amp;quot;== Objective ==  Gain &amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;Fate tokens 🜂&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039; through: * &amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ascending&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; to the highest level of each suit   * &amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Capturing&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; the highest level Tarot under each suit   * &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Trading&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; coins for Fate tokens   * Activating &amp;#039;&amp;#039;&amp;#039;Tarot&amp;#039;&amp;#039;&amp;#039; powers that yield Fate tokens    ==== Instant win condition: ==== * 2 players → 7 Fate tokens...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Gain &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;Fate tokens 🜂&amp;lt;/span&amp;gt;&#039;&#039;&#039; through:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;Ascending&#039;&#039;&#039;&amp;lt;/span&amp;gt; to the highest level of each suit  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;Capturing&#039;&#039;&#039;&amp;lt;/span&amp;gt; the highest level Tarot under each suit  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;Trading&#039;&#039;&#039;&amp;lt;/span&amp;gt; coins for Fate tokens  &lt;br /&gt;
* Activating &#039;&#039;&#039;Tarot&#039;&#039;&#039; powers that yield Fate tokens  &lt;br /&gt;
&lt;br /&gt;
==== Instant win condition: ====&lt;br /&gt;
* 2 players → 7 Fate tokens  &lt;br /&gt;
* 3 players → 6 Fate tokens  &lt;br /&gt;
* 4–5 players → 5 Fate tokens  &lt;br /&gt;
&lt;br /&gt;
== Round Overview ==&lt;br /&gt;
Each round, 1 player leads and the other players follow or pass. Then the lead passes to the next player.&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
Perform the &#039;&#039;&#039;top action&#039;&#039;&#039; of 1 of the 4 suits in your tableau:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;:&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Gain coins from the bank.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Purchase a Fate token from the Trading Mat.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;&#039;&#039;&#039;DRAFT&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Draw Common cards from the market and/or deck.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;&#039;&#039;&#039;ASCEND&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Increase the power of each action by playing Common cards on to matching suits in your tableau in sequential order (or pay 5 coins to skip 1 level). Gain or steal a Fate token if you reach or exceed the highest level in that suit.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;&#039;&#039;&#039;CAPTURE&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Capture Tarot from the market or your hand and place each beneath a matching suit. The cost to capture equals the Tarot level. Pay the cost by discarding cards (applying their levels) or paying coins. Gain or steal a Fate token if you hold the highest-level Tarot under that suit.&lt;br /&gt;
&lt;br /&gt;
=== Followers ===&lt;br /&gt;
After the leader’s action, each other player may follow or pass.&lt;br /&gt;
&lt;br /&gt;
==== FOLLOW ====&lt;br /&gt;
Perform the &#039;&#039;&#039;bottom action&#039;&#039;&#039; of your card in the led suit.  &lt;br /&gt;
* If your card’s level is less than the leader’s, pay coins equal to the level difference.  &lt;br /&gt;
* If your card’s level greater than or equal to the leader’s, follow for free.&lt;br /&gt;
&lt;br /&gt;
==== PASS ====&lt;br /&gt;
Instead of following, gain coins shown on your &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; card’s bottom action.  &lt;br /&gt;
You must pass if the leader led &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;EARN&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color: #d18443;&amp;quot;&amp;gt;&#039;&#039;&#039;TRADE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
=== Tarot Cards ===&lt;br /&gt;
The Tarot cards are numbered 0-21 and grant rule-breaking effects. Each indicates how it can be activated:&lt;br /&gt;
* &#039;&#039;&#039;LEAD&#039;&#039;&#039;: May be triggered when you lead that suit.&lt;br /&gt;
* &#039;&#039;&#039;PASS&#039;&#039;&#039;: May be triggered when you pass.&lt;br /&gt;
* &#039;&#039;&#039;INSTEAD&#039;&#039;&#039;: Replaces your normal suit action.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #479eb4;&amp;quot;&amp;gt;DRAFT&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #008041;&amp;quot;&amp;gt;ASCEND&amp;lt;/span&amp;gt; / &amp;lt;span style=&amp;quot;color: #bd2125;&amp;quot;&amp;gt;CAPTURE&amp;lt;/span&amp;gt;&#039;&#039;&#039;: Triggers during each action (lead or follow).&lt;br /&gt;
&lt;br /&gt;
=== Common Cards ===&lt;br /&gt;
The deck includes 80 cards in total: levels 2-6 across the 4 suits with 6/5/4/3/2 cards per level.&lt;br /&gt;
&lt;br /&gt;
=== Soothsayers © 2025 Play to Z ===&lt;br /&gt;
&#039;&#039;&#039;Game Design&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BGA Programming&#039;&#039;&#039;: Jeff Grisenthwaite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illustrations&#039;&#039;&#039;: Pamela Colman Smith&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphic Design&#039;&#039;&#039;: Marco Primo&lt;/div&gt;</summary>
		<author><name>Jeffgris</name></author>
	</entry>
</feed>