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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jcpmcdonald</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-16T22:03:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfivetribes&amp;diff=23897</id>
		<title>Gamehelpfivetribes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfivetribes&amp;diff=23897"/>
		<updated>2025-01-30T22:26:21Z</updated>

		<summary type="html">&lt;p&gt;Jcpmcdonald: /* Game End */ Clarified that the round plays out when someone uses their last camel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Objective==&lt;br /&gt;
&lt;br /&gt;
The player with the most Victory Points is declared The Great Sultan and wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Turn==&lt;br /&gt;
&lt;br /&gt;
===1. Bid for Turn Order===&lt;br /&gt;
&lt;br /&gt;
The Player whose turn marker is in the first position bids for turn order, paying coins to the bank. &lt;br /&gt;
&lt;br /&gt;
If a player bids 0, pay nothing and push any other player already on 0 &amp;quot;down the aisle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===2. Player&#039;s Action===&lt;br /&gt;
&lt;br /&gt;
Select one tile, take all the meeples off that tile and distribute them one at a time on adjacent tiles&lt;br /&gt;
&lt;br /&gt;
- No backtracking&lt;br /&gt;
&lt;br /&gt;
- No diagonals&lt;br /&gt;
&lt;br /&gt;
- The final tile must contain another meeple of the same colour you&#039;re dropping there&lt;br /&gt;
&lt;br /&gt;
Once finished moving, take the final meeple and all meeples of the same colour off the tile. If the tile is empty, gain control of the tile by placing your camel that tile. &lt;br /&gt;
&lt;br /&gt;
After checking for control, take the action of the meeple, then the action of the tile.&lt;br /&gt;
&lt;br /&gt;
and taking your action, you may optionally sell sets of different goods&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|Set of || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Worth || 1 || 3 || 7 || 13 || 21 || 30 || 40 || 50 || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Meeples==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50rem;text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!Meeple&lt;br /&gt;
!Name&lt;br /&gt;
!Usage&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{meeple|yellow}}&lt;br /&gt;
|Vizier&lt;br /&gt;
|Keep for the whole game&lt;br /&gt;
|Score 1 VP / Vizier + 10 VPs /each opponent with fewer Viziers&lt;br /&gt;
|-&lt;br /&gt;
|{{meeple|white}}&lt;br /&gt;
|Elder&lt;br /&gt;
|Keep for the whole game&lt;br /&gt;
|Gain/use Djinns or Score (when scored, put into bag). Score 2VPs/ Elder in front of you at game end.&lt;br /&gt;
|-&lt;br /&gt;
|{{meeple|green}}&lt;br /&gt;
|Merchant&lt;br /&gt;
|Return after using&lt;br /&gt;
|Draw equal number of resource cards&lt;br /&gt;
|-&lt;br /&gt;
|{{meeple|blue}}&lt;br /&gt;
|Builder&lt;br /&gt;
|Return after using&lt;br /&gt;
|Receive Gold = [# of builders + Fakir cards] x # of blue tiles surrounding the final tile (including that tile)&lt;br /&gt;
|-&lt;br /&gt;
|{{meeple|red}}&lt;br /&gt;
|Assassin&lt;br /&gt;
|Return after using&lt;br /&gt;
|Kill 1 yellow Vizier or White Elder owns by another player -OR- Kill 1 meeple at most [# of Assassins + Fakir cards] tiles away. If assassinated meeple leave the tile empty, gain control of tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Tiles==&lt;br /&gt;
&lt;br /&gt;
Sacred Places&lt;br /&gt;
&lt;br /&gt;
- Pay either 2 white elders or 1 elder + 1 Fakir&lt;br /&gt;
&lt;br /&gt;
- Gain 1 visible Djinn (may use it right away)&lt;br /&gt;
&lt;br /&gt;
Structures off game end victory points for whomever controls the tile&lt;br /&gt;
&lt;br /&gt;
- Oasis - Must add a palm tree to the tile (3VP)&lt;br /&gt;
&lt;br /&gt;
- Village - Must add a palace to the tile (5VP)&lt;br /&gt;
&lt;br /&gt;
Markets&lt;br /&gt;
&lt;br /&gt;
- Small Market - pay 3 coins to get 1 good among the first 3 cards in the row&lt;br /&gt;
&lt;br /&gt;
- Large Market - pay 6 coins to get 2 goods among the first 6 cards in the row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
&lt;br /&gt;
Game ends at the end of the round when a player has dropped their last camel or, there are no more legal moves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
VP from Coins&lt;br /&gt;
&lt;br /&gt;
- 1vp /coin&lt;br /&gt;
&lt;br /&gt;
VP from Meeples&lt;br /&gt;
&lt;br /&gt;
- 2vp /White Elders&lt;br /&gt;
&lt;br /&gt;
- 1vp /Yellow Viziers&lt;br /&gt;
&lt;br /&gt;
- Gain 10vp /Opponent with strictly fewer Yellow Viziers&lt;br /&gt;
&lt;br /&gt;
VP from Tile Control&lt;br /&gt;
&lt;br /&gt;
- Tile VP with your Camels&lt;br /&gt;
&lt;br /&gt;
- 3vp /Palm Tree&lt;br /&gt;
&lt;br /&gt;
- 5vp /Palace&lt;br /&gt;
&lt;br /&gt;
VP from Cards&lt;br /&gt;
&lt;br /&gt;
- Djinns&lt;br /&gt;
&lt;br /&gt;
- Goods&lt;/div&gt;</summary>
		<author><name>Jcpmcdonald</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpharmonies&amp;diff=23254</id>
		<title>Gamehelpharmonies</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpharmonies&amp;diff=23254"/>
		<updated>2024-11-15T21:01:08Z</updated>

		<summary type="html">&lt;p&gt;Jcpmcdonald: Clarifying what a &amp;quot;Building&amp;quot; is. Just a red token on cardboard is not a &amp;quot;Building&amp;quot; and scores nothing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Your goal is to earn the most points and win the game by building landscapes and creating habitats for your animals.&lt;br /&gt;
&lt;br /&gt;
23 blue, 23 grey, 21 brown, 19 green, 19 yellow, 15 red&lt;br /&gt;
&lt;br /&gt;
Nature&#039;s Spirit Cards can be added to the game and provide additional scoring conditions. When integrated into the game, choose between 2 randomly dealt spirit cards before taking your first turn. The Spirit Card scoring conditions are described on the card.&lt;br /&gt;
&lt;br /&gt;
== On your turn == &lt;br /&gt;
&lt;br /&gt;
In the order of your choosing: &lt;br /&gt;
&lt;br /&gt;
You must choose a set of 3 tokens on the central board and place them onto your board with the following rules: &lt;br /&gt;
&lt;br /&gt;
- It can always be placed on an empty space. &lt;br /&gt;
&lt;br /&gt;
- It can be placed on top of 1 or 2 previously placed tokens to create trees, buildings or mountains (as shown in the rules). &lt;br /&gt;
&lt;br /&gt;
- It cannot be placed underneath other tokens or on top of a cube. &lt;br /&gt;
&lt;br /&gt;
Then you may take an animal card. The card will be placed on top of your board in one of the 4-card slots. &lt;br /&gt;
&lt;br /&gt;
Each animal card has its habitat pattern. You may place a cube from the animal card to fulfill the pattern on the corresponding token. You cannot place more than one cube to a token. You may place unlimited cubes according to the patterns available to you. &lt;br /&gt;
&lt;br /&gt;
Once the final cube on an animal card has been placed, it will no longer count against your 4-card limit. &lt;br /&gt;
&lt;br /&gt;
== End of the game == &lt;br /&gt;
&lt;br /&gt;
When there are no tokens left to refill the central board or any player has 2 or fewer empty spaces on their board, finish the round and calculate points. &lt;br /&gt;
&lt;br /&gt;
Trees: A tree is formed by 1 green tokens placed on top of 0/1/2 brown tokens. The scores corresponding are 1/3/7. &lt;br /&gt;
&lt;br /&gt;
Mountains: Only mountains adjacent to another mountain score, for stack made of 1/2/3 gray token, they score 1/3/7. &lt;br /&gt;
&lt;br /&gt;
Fields: Each 2+ contiguous yellow tokens group you get 5 pts. &lt;br /&gt;
&lt;br /&gt;
Building: A building (red token on top of another token) may score 5 if surrounded by at least 3 tokens of different colors (only consider the top of each adjacent place). &lt;br /&gt;
&lt;br /&gt;
[[File:Harmonies.png]]&lt;br /&gt;
&lt;br /&gt;
Water in side A: Score for your longest continuous chain of blue tokens. Choose any two blue tokens and count how many blue tokens connect them by the &#039;&#039;&#039;SHORTEST&#039;&#039;&#039; path (inclusive of the two selected tokens at both ends of the chain). Score 2/5/8/11/15 for a chain of 2/3/4/5/6 blue tokens + 4 points for every additional token in the chain. &lt;br /&gt;
&lt;br /&gt;
Water in side B: Each island that is separated from each other by blue tokens gives you 5 pts. &lt;br /&gt;
&lt;br /&gt;
Animal cards: For each animal card you will score the number indicated in the topmost space without a cube. You must make the pattern to get the points.&lt;/div&gt;</summary>
		<author><name>Jcpmcdonald</name></author>
	</entry>
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