<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JayPeper</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JayPeper"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/JayPeper"/>
	<updated>2026-10-25T22:04:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_saboteur&amp;diff=9269</id>
		<title>Tips saboteur</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_saboteur&amp;diff=9269"/>
		<updated>2021-08-30T20:09:02Z</updated>

		<summary type="html">&lt;p&gt;JayPeper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
&lt;br /&gt;
Saboteur is an easy game to play most of the time, but when it comes to tough choices, it can get a bit harder!&lt;br /&gt;
&lt;br /&gt;
* The first very obvious thing to do is to get to the gold, but getting to it is often blocked by the dreaded saboteur!&lt;br /&gt;
So, if you and your fellow miners can figure out who the saboteur is, give him a taste of his own medicine! Try breaking as many of his tools as you can, so that they can&#039;t attack you!&lt;br /&gt;
&lt;br /&gt;
* If YOU&#039;RE the saboteur, the first thing you want to do is find out which card holds the gold! Sometimes it&#039;s obvious because of where the miners are heading.&lt;br /&gt;
But they can be tricky sometimes! Once you&#039;ve found out, start leading them AWAY from the gold by placing paths.&lt;br /&gt;
&lt;br /&gt;
* If you are a miner, you should try to get to the gold, but since the saboteur is pulling tricks on you, that might be kind of hard!&lt;br /&gt;
Try dividing your team into two groups so that the saboteur is confused about which path they should break.&lt;br /&gt;
&lt;br /&gt;
== What to do with the others! ==&lt;br /&gt;
You may not be a miner OR a saboteur, so here&#039;s what to do if you&#039;re not!&lt;br /&gt;
&lt;br /&gt;
=== Selfish dwarf ===&lt;br /&gt;
* This dwarf (with a red jacket) can only win if they manage to complete the connection to the treasure himself. &lt;br /&gt;
* If they succeed, they get four gold nuggets while the other players get nothing at all. &lt;br /&gt;
* If another gold digger completes the connection, the selfish dwarf takes no part in the treasure sharing.&lt;br /&gt;
* Sabotage as often as you like to block your fellows and saboteurs, but don&#039;t do it too much or...&lt;br /&gt;
&lt;br /&gt;
=== Geologist ===&lt;br /&gt;
* If you start out as this guy, your win by finding crystals!&lt;br /&gt;
* Every path card visible at the end of the round that holds a crystal gets you +1 gold!&lt;br /&gt;
* If there are 2 geologists, they split the gold (rounding down).&lt;br /&gt;
* To maxmize your gain, dig a long path and lying sometimes to find more crystals. But don&#039;t lie too much or you will be mistaken as a sabotaur.&lt;br /&gt;
&lt;br /&gt;
=== Boss ===&lt;br /&gt;
* The boss wins if either (or both) of the green and blue miners win! But, when the gold is divided, they get 1 nugget less than the others. &lt;br /&gt;
* The boss wins by himself if the gold is reached but the path is blocked for both blue and green miners AND there is no Profiteer. Then they get 4 nuggets.&lt;br /&gt;
* To win as Boss, act as a miner but place both green and blue doors to block the path. Also, try to prevent both green and blue winning.&lt;br /&gt;
&lt;br /&gt;
=== Profiteer ===&lt;br /&gt;
* The profiteer wins no matter what happens, but gets 2 nuggets less than everyone else. If you pick this up, it could be pretty good for you!&lt;br /&gt;
* The profiteer wins nothing if they get less than 3 gold. So attempt a situation with neither green or blue win, or work with the sabs!&lt;br /&gt;
&lt;br /&gt;
=== Green/Blue miner ===&lt;br /&gt;
* If you start out as a miner, then you are on a separate team from the rest.&lt;br /&gt;
* Also you don&#039;t necessarily know who are on your team.&lt;br /&gt;
* To win as a miner, place doors with your colour to block the other team from winning. Use maps to locate the gold fast before it is too late.&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
&lt;br /&gt;
=== Doors ===&lt;br /&gt;
Doors are paths that you can place. If you place a blue door, then only the blue miners can continue on this specific pathway.&lt;br /&gt;
However, if you place a green door, then only the green miners can pass through that way.&lt;br /&gt;
&lt;br /&gt;
=== Ladders ===&lt;br /&gt;
If you&#039;re pathway is broken by the saboteur so you cannot get by, simply place a ladder path in the separated pathway.&lt;br /&gt;
Then, you can continue to create the pathway even if the saboteur has made a gap between the starting card and the pathway, you can still continue to build there.&lt;br /&gt;
&lt;br /&gt;
 With good wishes,&lt;br /&gt;
&lt;br /&gt;
   ~Endaz and ArielFriedrichGauss&lt;/div&gt;</summary>
		<author><name>JayPeper</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpabalone&amp;diff=9268</id>
		<title>Gamehelpabalone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpabalone&amp;diff=9268"/>
		<updated>2021-08-30T20:07:04Z</updated>

		<summary type="html">&lt;p&gt;JayPeper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
* 14 marbles per player are placed on a 6 size hexagonal board. Black moves first.&lt;br /&gt;
* On your turn, each player may move either a marble or a column of marbles one space in any direction.&lt;br /&gt;
* If the move is in-line, marbles are moved as a column into free space. If the move is side-step, they are moved sideways.&lt;br /&gt;
* When a player&#039;s column faces an adjacent opponent&#039;s column with fewer marbles and it is not sandwiched (sumito), he can push one marble 1 space. They may choose to push two if the column has 3 marbles.&lt;br /&gt;
* At any turn, no more than 3 of your marbles can move. So any column larger than 3 is not in a sumito.&lt;br /&gt;
* Marbles pushed out of the rim are captured and are not in play.&lt;br /&gt;
&lt;br /&gt;
==End of the Game==&lt;br /&gt;
* The player who first pushes 6 opponent marbles wins.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
* Setup: Two extra different setups, named Belgian Daisy and German Daisy, are available.&lt;/div&gt;</summary>
		<author><name>JayPeper</name></author>
	</entry>
</feed>