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	<updated>2026-11-09T04:03:08Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpskytotems&amp;diff=31361</id>
		<title>Gamehelpskytotems</title>
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		<updated>2026-09-09T02:53:44Z</updated>

		<summary type="html">&lt;p&gt;Javasparrow: Create the rules summary for Sky Totems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal ==&lt;br /&gt;
&lt;br /&gt;
Over 10 rounds you grow your own &#039;&#039;&#039;altar&#039;&#039;&#039; in the clouds: you place &#039;&#039;&#039;cloud tiles&#039;&#039;&#039;, stack &#039;&#039;&#039;pedestal&#039;&#039;&#039; cubes on them, and raise &#039;&#039;&#039;totems&#039;&#039;&#039; on top of the columns. Pedestals, totems and revealed &#039;&#039;&#039;altar cards&#039;&#039;&#039; all score at the end. The highest score wins.&lt;br /&gt;
&lt;br /&gt;
Each player builds their own altar. You never build on another player&#039;s altar; what you compete for is the shared supply of pedestals.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
1. The number of &#039;&#039;&#039;pedestal slots&#039;&#039;&#039; on the main board depends on the player count: 3 slots with 2 players, 4 with 3 players, 5 with 4 players. Unused slots are blocked.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Four of the five totems&#039;&#039;&#039; are used in a game (see &#039;&#039;Game options&#039;&#039; below). The two altar cards that refer to the unused totem are removed from the deck.&lt;br /&gt;
&lt;br /&gt;
3. Each player receives one 2×2 &#039;&#039;&#039;starting cloud tile&#039;&#039;&#039; and &#039;&#039;&#039;three altar cards&#039;&#039;&#039;. You choose &#039;&#039;&#039;one card to reveal&#039;&#039;&#039; — that card defines your &#039;&#039;&#039;starting altar&#039;&#039;&#039; — and the &#039;&#039;&#039;other two stay face down as your secret goals&#039;&#039;&#039;. All players choose at the same time, so you cannot react to anyone else&#039;s choice.&lt;br /&gt;
&lt;br /&gt;
4. Build your starting altar exactly as printed on the card you revealed, taking those pedestals from the bag. If the card shows a cloud icon, also gain and place one extra cloud tile.&lt;br /&gt;
&lt;br /&gt;
5. The start player puts &#039;&#039;&#039;2 pedestals from the bag into every pedestal slot&#039;&#039;&#039;. Nobody looks inside the bag.&lt;br /&gt;
&lt;br /&gt;
== On Your Turn ==&lt;br /&gt;
&lt;br /&gt;
You take &#039;&#039;&#039;exactly one&#039;&#039;&#039; of these two actions:&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Build pedestals&#039;&#039;&#039;&lt;br /&gt;
2. &#039;&#039;&#039;Build a totem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition, you may &#039;&#039;&#039;reveal altar cards at any time during your turn, as often as you like&#039;&#039;&#039;. Revealing does not use up your action.&lt;br /&gt;
&lt;br /&gt;
==== Build pedestals ====&lt;br /&gt;
&lt;br /&gt;
1. Choose &#039;&#039;&#039;one&#039;&#039;&#039; pedestal slot and take &#039;&#039;&#039;all&#039;&#039;&#039; the pedestals in it. If no slot has any pedestals left, draw &#039;&#039;&#039;2 pedestals at random from the bag&#039;&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
2. Take the pedestals one at a time and either &#039;&#039;&#039;place it on your altar&#039;&#039;&#039; or &#039;&#039;&#039;return it to the bag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;For each pedestal you returned to the bag, gain one cloud tile&#039;&#039;&#039; and place it.&lt;br /&gt;
&lt;br /&gt;
==== Build a totem ====&lt;br /&gt;
&lt;br /&gt;
1. Choose a totem whose placement condition is met and place it on your altar.&lt;br /&gt;
2. Immediately take that totem&#039;s &#039;&#039;&#039;blessing&#039;&#039;&#039;.&lt;br /&gt;
3. The totem scores at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Each kind of totem can be built more than once during a game, as long as its condition is met.&lt;br /&gt;
&lt;br /&gt;
== Placement Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pedestals&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• A pedestal can only be placed &#039;&#039;&#039;on your own cloud tiles&#039;&#039;&#039;. You cannot place one where you have no cloud tile.&lt;br /&gt;
&lt;br /&gt;
• You may stack, but &#039;&#039;&#039;a pedestal may only be stacked on a column whose bottom pedestal is of the same kind&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Exception:&#039;&#039;&#039; a pedestal of the same kind as one sitting in the &#039;&#039;&#039;dragon&#039;s hoard&#039;&#039;&#039; may be stacked on any column, whatever that column is made of.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cloud tiles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• A new cloud tile must be placed &#039;&#039;&#039;edge-adjacent&#039;&#039;&#039; to one of your existing cloud tiles. Touching only at a corner, or placing it apart from your altar, is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Revealing Altar Cards ==&lt;br /&gt;
&lt;br /&gt;
• You may reveal a face-down altar card &#039;&#039;&#039;whenever its condition is met&#039;&#039;&#039;, at any point during your turn.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Every reveal gives the same reward:&#039;&#039;&#039; look inside the bag, take &#039;&#039;&#039;one pedestal of your choice&#039;&#039;&#039;, and place it.&lt;br /&gt;
&lt;br /&gt;
• A revealed card &#039;&#039;&#039;scores at the end of the game&#039;&#039;&#039;, and the points are &#039;&#039;&#039;locked in&#039;&#039;&#039; — you keep them even if your altar later stops meeting the condition.&lt;br /&gt;
&lt;br /&gt;
• The &#039;&#039;&#039;heights drawn on cards&#039;&#039;&#039; such as &#039;&#039;Bird God&#039;&#039;, &#039;&#039;Horse God&#039;&#039; or &#039;&#039;Cat God&#039;&#039; are &#039;&#039;&#039;not part of the condition&#039;&#039;&#039;. Only the rare-pedestal requirement counts.&lt;br /&gt;
&lt;br /&gt;
• A condition is often met &#039;&#039;&#039;by the action you have just resolved&#039;&#039;&#039;. So if you can still reveal something when your turn is about to end, you are &#039;&#039;&#039;asked once more&#039;&#039;&#039; before play passes on: reveal as many cards as you like, or end your turn without revealing.&lt;br /&gt;
&lt;br /&gt;
In the interface your two goal cards sit on the right. A card is &#039;&#039;&#039;highlighted in gold when its condition is met&#039;&#039;&#039; and you may reveal it, and revealed cards keep a check mark so you can still see what you have scored.&lt;br /&gt;
&lt;br /&gt;
== End of Round ==&lt;br /&gt;
&lt;br /&gt;
Once everyone has taken a turn:&lt;br /&gt;
&lt;br /&gt;
1. The round marker advances by one.&lt;br /&gt;
2. The start player marker and the bag pass to the &#039;&#039;&#039;player on the left&#039;&#039;&#039;.&lt;br /&gt;
3. The new start player &#039;&#039;&#039;refills every pedestal slot&#039;&#039;&#039;: a slot that is &#039;&#039;&#039;empty&#039;&#039;&#039; gets &#039;&#039;&#039;2&#039;&#039;&#039; pedestals, a slot that &#039;&#039;&#039;still has&#039;&#039;&#039; pedestals gets &#039;&#039;&#039;1 more&#039;&#039;&#039; added to it.&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no refill&#039;&#039;&#039; after round 10, and &#039;&#039;&#039;no refill if the bag is empty&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Last Totem ==&lt;br /&gt;
&lt;br /&gt;
After round 10, starting with the start player, each player may &#039;&#039;&#039;build one totem, or pass&#039;&#039;&#039;. Blessings still trigger normally — if you build a horse you still get the extra turn, and you may use it to build pedestals or another totem.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Before scoring, any player holding a face-down card whose condition is met &#039;&#039;&#039;may reveal it&#039;&#039;&#039; (resolved in start-player order, and the usual reveal reward still applies).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;width:auto;&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-weight: 600;&amp;quot; | Source&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-weight: 600;&amp;quot; | Points&lt;br /&gt;
|-&lt;br /&gt;
| Normal pedestal || &#039;&#039;&#039;1&#039;&#039;&#039; each&lt;br /&gt;
|-&lt;br /&gt;
| Rare pedestal || &#039;&#039;&#039;2&#039;&#039;&#039; each&lt;br /&gt;
|-&lt;br /&gt;
| Totem || its multiplier &#039;&#039;&#039;×&#039;&#039;&#039; the height of the column it stands on&lt;br /&gt;
|-&lt;br /&gt;
| Revealed altar card || as printed on the card (2 / 4 / 6 / 8)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
• Pedestals score &#039;&#039;&#039;whether or not&#039;&#039;&#039; a totem stands on top of them.&lt;br /&gt;
&lt;br /&gt;
• Pedestals sitting in the &#039;&#039;&#039;dragon&#039;s hoard also score&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Tie-break:&#039;&#039;&#039; the player who was &#039;&#039;&#039;later in turn order during round 1&#039;&#039;&#039; wins.&lt;br /&gt;
&lt;br /&gt;
== The Five Totems ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Height&#039;&#039; is the height of the column the totem stands on. A horse and a dragon stand on columns of different heights — they use the &#039;&#039;&#039;higher&#039;&#039;&#039; one.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;width:auto;&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-weight: 600;&amp;quot; | Totem&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-weight: 600;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-weight: 600;&amp;quot; | Where it can be built&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-weight: 600;&amp;quot; | Blessing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bird&#039;&#039;&#039; || 3 × height || Covers &#039;&#039;&#039;3 squares in an L shape&#039;&#039;&#039;. All three columns must be the &#039;&#039;&#039;same height&#039;&#039;&#039;, and at least &#039;&#039;&#039;2&#039;&#039;&#039; high. || Gain and place &#039;&#039;&#039;3 cloud tiles&#039;&#039;&#039;, then draw &#039;&#039;&#039;3 pedestals at random&#039;&#039;&#039; from the bag and place them.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wolf&#039;&#039;&#039; || 3 × height || Covers &#039;&#039;&#039;2 columns with a one-square gap between them&#039;&#039;&#039;, which it straddles. Both columns must be the &#039;&#039;&#039;same height&#039;&#039;&#039;, and at least &#039;&#039;&#039;2&#039;&#039;&#039; high. The column in the gap must &#039;&#039;&#039;not be higher&#039;&#039;&#039; than they are, and the wolf &#039;&#039;&#039;cannot straddle another totem&#039;&#039;&#039;. || On &#039;&#039;&#039;every one of your columns that has no totem on it&#039;&#039;&#039;, you may take a pedestal of that column&#039;s own kind from the bag and stack it there.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horse&#039;&#039;&#039; || 2 × height || Covers &#039;&#039;&#039;2 adjacent columns&#039;&#039;&#039; whose heights differ by &#039;&#039;&#039;exactly 2&#039;&#039;&#039;. || &#039;&#039;&#039;Take an extra turn&#039;&#039;&#039; — build pedestals or build a totem again.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dragon&#039;&#039;&#039; || 3 × height || Covers &#039;&#039;&#039;3 columns forming a staircase&#039;&#039;&#039; of +0 / +1 / +2. || Move &#039;&#039;&#039;1 random pedestal&#039;&#039;&#039; from the bag into the &#039;&#039;&#039;dragon&#039;s hoard&#039;&#039;&#039; without looking, then take a &#039;&#039;&#039;build pedestals&#039;&#039;&#039; action.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cat&#039;&#039;&#039; || 1 × height || &#039;&#039;&#039;Cannot be built as an action.&#039;&#039;&#039; A cat is built &#039;&#039;&#039;automatically and immediately&#039;&#039;&#039; on any of your columns that reaches a height of &#039;&#039;&#039;6 or more&#039;&#039;&#039;. || Look inside the bag and take &#039;&#039;&#039;2 pedestals of your choice&#039;&#039;&#039;, which must be &#039;&#039;&#039;two different kinds&#039;&#039;&#039;. Place them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If several columns reach height 6 at the same moment, &#039;&#039;&#039;you choose the order&#039;&#039;&#039; in which the cats are placed — which matters, because each cat&#039;s blessing may change what happens next.&lt;br /&gt;
&lt;br /&gt;
== Game Options ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totems in play&#039;&#039;&#039; — four of the five totems are used each game.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;Beginner set (bird, wolf, horse, cat)&#039;&#039; — the four basic totems, without the dragon. Recommended for a first game.&lt;br /&gt;
• &#039;&#039;With the dragon (wolf, horse, dragon, cat)&#039;&#039; — includes the dragon, which is aimed at experienced players.&lt;br /&gt;
• &#039;&#039;Cat plus three at random&#039;&#039; — the cat is always in play; the other three totems are chosen at random out of the remaining four.&lt;br /&gt;
• &#039;&#039;Random four&#039;&#039; — four totems chosen at random out of the five.&lt;br /&gt;
&lt;br /&gt;
== Glossary ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pedestal&#039;&#039; — the cubes you stack. &#039;&#039;&#039;Normal&#039;&#039;&#039; pedestals come in 6 kinds and are worth 1 point; &#039;&#039;&#039;rare&#039;&#039;&#039; pedestals come in 4 kinds (cat, wolf, bird, horse) and are worth 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Column&#039;&#039; — one stack of pedestals on a single square of your altar. Its &#039;&#039;&#039;height&#039;&#039;&#039; is how many pedestals it contains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cloud tile&#039;&#039; — the ground of your altar. Pedestals can only stand on your cloud tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pedestal slot&#039;&#039; — one of the supply spaces on the shared main board. Building pedestals means emptying one slot completely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bag&#039;&#039; — the shared supply all pedestals are drawn from and returned to. Some effects let you &#039;&#039;&#039;look inside and choose&#039;&#039;&#039;; others are random draws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Altar card&#039;&#039; — you start with three. One is revealed to define your &#039;&#039;&#039;starting altar&#039;&#039;&#039;; the other two are your &#039;&#039;&#039;secret goals&#039;&#039;&#039;, revealed later for points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blessing&#039;&#039; — the one-off effect you get the moment you build a totem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon&#039;s hoard&#039;&#039; — the space a dragon&#039;s blessing puts a random pedestal into. Pedestals there still score, and their kind can be stacked onto any column. It is shown as its own strip: &#039;&#039;&#039;yours in the right-hand rail&#039;&#039;&#039;, and each opponent&#039;s inside their mini altar card. The strip only appears once a dragon has put something there.&lt;/div&gt;</summary>
		<author><name>Javasparrow</name></author>
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