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	<updated>2026-10-20T06:03:46Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmythicbattlesragnarok&amp;diff=20566</id>
		<title>Gamehelpmythicbattlesragnarok</title>
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		<updated>2024-03-27T14:02:34Z</updated>

		<summary type="html">&lt;p&gt;Ignatisu: Basic Rules introduced.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Mythic Battles: Ragnarok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enter the battlegrounds of ancient norse mythology, pitting your Divinity&#039;s army against another.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Mythic Battles: Ragnarök&#039;&#039;, Skirmish Mode provides a direct and tactical gameplay experience focused on combat and strategic unit management. Here&#039;s an overview of the basic rules, starting with the win conditions:&lt;br /&gt;
&lt;br /&gt;
=== How to Win ===&lt;br /&gt;
&lt;br /&gt;
# Defeat a Divinity: The game ends immediately if you manage to slay an opponent&#039;s divinity (either a God or Titan).&lt;br /&gt;
# Absorb Divine Stones: Alternatively, you win if your divinity absorbs a total of four divine stones.&lt;br /&gt;
&lt;br /&gt;
=== Game Setup ===&lt;br /&gt;
&lt;br /&gt;
# Choose a Board: Agree on a game board to use.&lt;br /&gt;
# Determine Lead Player: Each player rolls a die; the highest roll chooses who begins.&lt;br /&gt;
# Recruit Your Army: Using Recruitment Points (RP), players draft their army, including gods, heroes, monsters, and troops, based on the number of players:&lt;br /&gt;
#* 2 players: 18 RP each&lt;br /&gt;
# Set Up the Battlefield (In BGA Battlefields are set up for you):  miniatures, divine stones, and any other game components are arranged according to the selected board/battleground.&lt;br /&gt;
&lt;br /&gt;
=== Playing the Game ===&lt;br /&gt;
&lt;br /&gt;
# Each turn consists of:&lt;br /&gt;
#* Start of Turn: Draw 1 card from your deck. Optionally, pass your turn to draw an additional card.&lt;br /&gt;
#* Activate a Unit: Discard 1 activation card to activate a unit and carry out actions.&lt;br /&gt;
#* Perform Actions: Units can perform either two simple actions (walk, attack, claim) or one complex action (run, deploy, absorb, ascend).&lt;br /&gt;
#* End of Turn: Decide whether to use an Art of War card to activate another unit or to perform a troop recall.&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
&lt;br /&gt;
* Simple Actions:&lt;br /&gt;
** Walk: Move up to the unit&#039;s movement value in areas.&lt;br /&gt;
** Attack: Engage an enemy unit within range and line of sight.&lt;br /&gt;
** Claim: Take a divine stone in the same area.&lt;br /&gt;
* Complex Actions:&lt;br /&gt;
** Run: Increase movement by +1 and move.&lt;br /&gt;
** Deploy: Place a new unit on the battlefield in your deployment zone.&lt;br /&gt;
** Absorb: Divinity absorbs a divine stone they&#039;re carrying.&lt;br /&gt;
** Ascend: Move into a Rock terrain area from an adjacent area.&lt;br /&gt;
&lt;br /&gt;
=== Managing Cards ===&lt;br /&gt;
&lt;br /&gt;
* Activation Cards: Used to activate units. Each unit has a specific number of these cards.&lt;br /&gt;
* Art of War Cards: Versatile cards that can be used for additional activations, drawing cards, or executing special actions.&lt;br /&gt;
&lt;br /&gt;
=== Deck Management ===&lt;br /&gt;
&lt;br /&gt;
* When your deck runs out, shuffle your discard pile to create a new deck. Incorporate strategic use of your cards to maintain control over your army&#039;s abilities and actions.&lt;br /&gt;
&lt;br /&gt;
=== Strategy Tips ===&lt;br /&gt;
&lt;br /&gt;
* Balance the activation of your units to manage resources efficiently.&lt;br /&gt;
* Use Art of War cards strategically for crucial activations or to draw more cards.&lt;br /&gt;
* Position your units to take advantage of terrain and to protect your divinity while targeting your opponent&#039;s divinity and securing divine stones.&lt;/div&gt;</summary>
		<author><name>Ignatisu</name></author>
	</entry>
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